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Found 6 results

  1. somebodyy

    Nomad Coords

    Does anyone have the nomad lair coords?
  2. Alright so this tutorial [URL="http://www.moparscape.org/smf/index.php/topic,520563.0.html"]http://www.moparscape.org/smf/index.php/topic,520563.0.html[/URL] on moparscape has no sympathy for people just trying to make a better server.. now my problem is i get this error when i compile... [CODE]src\server\model\npcs\NPCHandler.java:2407: orphaned case case 50: ^ src\server\model\npcs\NPCHandler.java:2770: illegal start of expression public int distanceRequired(int i) { ^ src\server\model\npcs\NPCHandler.java:2770: ';' expected public int distanceRequired(int i) { ^ src\server\model\npcs\NPCHandler.java:2770: ';' expected public int distanceRequired(int i) { ^ src\server\model\npcs\NPCHandler.java:2836: illegal start of expression public int followDistance(int i) { ^ src\server\model\npcs\NPCHandler.java:2836: ';' expected public int followDistance(int i) { ^ src\server\model\npcs\NPCHandler.java:2836: ';' expected public int followDistance(int i) { ^ src\server\model\npcs\NPCHandler.java:2898: illegal start of expression public int getProjectileSpeed(int i) { ^ src\server\model\npcs\NPCHandler.java:2898: ';' expected public int getProjectileSpeed(int i) { ^ src\server\model\npcs\NPCHandler.java:2898: ';' expected public int getProjectileSpeed(int i) { ^ src\server\model\npcs\NPCHandler.java:2936: illegal start of expression public void attackPlayer(Client c, int i) { ^ src\server\model\npcs\NPCHandler.java:2936: illegal start of expression public void attackPlayer(Client c, int i) { ^ src\server\model\npcs\NPCHandler.java:2936: ';' expected public void attackPlayer(Client c, int i) { ^ src\server\model\npcs\NPCHandler.java:2936: <identifier> expected public void attackPlayer(Client c, int i) { ^ src\server\model\npcs\NPCHandler.java:2936: not a statement public void attackPlayer(Client c, int i) { ^ src\server\model\npcs\NPCHandler.java:2936: ';' expected public void attackPlayer(Client c, int i) { ^ src\server\model\npcs\NPCHandler.java:2991: illegal start of expression public int offset(int i) { ^ src\server\model\npcs\NPCHandler.java:2991: ';' expected public int offset(int i) { ^ src\server\model\npcs\NPCHandler.java:2991: ';' expected public int offset(int i) { ^ src\server\model\npcs\NPCHandler.java:3006: illegal start of expression public boolean specialCase(Client c, int i) { //responsible for npcs tha t much ^ src\server\model\npcs\NPCHandler.java:3006: ';' expected public boolean specialCase(Client c, int i) { //responsible for npcs tha t much ^ src\server\model\npcs\NPCHandler.java:3006: <identifier> expected public boolean specialCase(Client c, int i) { //responsible for npcs tha t much ^ src\server\model\npcs\NPCHandler.java:3006: not a statement public boolean specialCase(Client c, int i) { //responsible for npcs tha t much ^ src\server\model\npcs\NPCHandler.java:3006: ';' expected public boolean specialCase(Client c, int i) { //responsible for npcs tha t much ^ src\server\model\npcs\NPCHandler.java:3012: illegal start of expression public boolean retaliates(int npcType) { ^ src\server\model\npcs\NPCHandler.java:3012: ';' expected public boolean retaliates(int npcType) { ^ src\server\model\npcs\NPCHandler.java:3012: ';' expected public boolean retaliates(int npcType) { ^ src\server\model\npcs\NPCHandler.java:3016: illegal start of expression public void applyDamage(int i) { ^ src\server\model\npcs\NPCHandler.java:3016: illegal start of expression public void applyDamage(int i) { ^ src\server\model\npcs\NPCHandler.java:3016: ';' expected public void applyDamage(int i) { ^ src\server\model\npcs\NPCHandler.java:3016: ';' expected public void applyDamage(int i) { ^ src\server\model\npcs\NPCHandler.java:3147: illegal start of expression public void handleSpecialEffects(Client c, int i, int damage) { ^ src\server\model\npcs\NPCHandler.java:3147: illegal start of expression public void handleSpecialEffects(Client c, int i, int damage) { ^ src\server\model\npcs\NPCHandler.java:3147: ';' expected public void handleSpecialEffects(Client c, int i, int damage) { ^ src\server\model\npcs\NPCHandler.java:3147: <identifier> expected public void handleSpecialEffects(Client c, int i, int damage) { ^ src\server\model\npcs\NPCHandler.java:3147: not a statement public void handleSpecialEffects(Client c, int i, int damage) { ^ src\server\model\npcs\NPCHandler.java:3147: ';' expected public void handleSpecialEffects(Client c, int i, int damage) { ^ src\server\model\npcs\NPCHandler.java:3147: ';' expected public void handleSpecialEffects(Client c, int i, int damage) { ^ src\server\model\npcs\NPCHandler.java:3164: illegal start of expression public void startAnimation(int animId, int i) { ^ src\server\model\npcs\NPCHandler.java:3164: illegal start of expression public void startAnimation(int animId, int i) { ^ src\server\model\npcs\NPCHandler.java:3164: ';' expected public void startAnimation(int animId, int i) { ^ src\server\model\npcs\NPCHandler.java:3164: <identifier> expected public void startAnimation(int animId, int i) { ^ src\server\model\npcs\NPCHandler.java:3164: not a statement public void startAnimation(int animId, int i) { ^ src\server\model\npcs\NPCHandler.java:3164: ';' expected public void startAnimation(int animId, int i) { ^ src\server\model\npcs\NPCHandler.java:3170: illegal start of expression public boolean goodDistance(int objectX, int objectY, int playerX, int p layerY, int distance) { ^ src\server\model\npcs\NPCHandler.java:3170: ';' expected public boolean goodDistance(int objectX, int objectY, int playerX, int p layerY, int distance) { ^ src\server\model\npcs\NPCHandler.java:3170: <identifier> expected public boolean goodDistance(int objectX, int objectY, int playerX, int p layerY, int distance) { ^ src\server\model\npcs\NPCHandler.java:3170: not a statement public boolean goodDistance(int objectX, int objectY, int playerX, int p layerY, int distance) { ^ src\server\model\npcs\NPCHandler.java:3170: ';' expected public boolean goodDistance(int objectX, int objectY, int playerX, int p layerY, int distance) { ^ src\server\model\npcs\NPCHandler.java:3170: <identifier> expected public boolean goodDistance(int objectX, int objectY, int playerX, int p layerY, int distance) { ^ src\server\model\npcs\NPCHandler.java:3170: not a statement public boolean goodDistance(int objectX, int objectY, int playerX, int p layerY, int distance) { ^ src\server\model\npcs\NPCHandler.java:3170: ';' expected public boolean goodDistance(int objectX, int objectY, int playerX, int p layerY, int distance) { ^ src\server\model\npcs\NPCHandler.java:3170: ';' expected public boolean goodDistance(int objectX, int objectY, int playerX, int p layerY, int distance) { ^ src\server\model\npcs\NPCHandler.java:3186: illegal start of expression public int getMaxHit(int i) { ^ src\server\model\npcs\NPCHandler.java:3186: ';' expected public int getMaxHit(int i) { ^ src\server\model\npcs\NPCHandler.java:3186: ';' expected public int getMaxHit(int i) { ^ src\server\model\npcs\NPCHandler.java:3221: illegal start of expression public boolean loadAutoSpawn(String FileName) { ^ src\server\model\npcs\NPCHandler.java:3221: ';' expected public boolean loadAutoSpawn(String FileName) { ^ src\server\model\npcs\NPCHandler.java:3221: ';' expected public boolean loadAutoSpawn(String FileName) { ^ src\server\model\npcs\NPCHandler.java:3274: illegal start of expression public int getNpcListHP(int npcId) { ^ src\server\model\npcs\NPCHandler.java:3274: ';' expected public int getNpcListHP(int npcId) { ^ src\server\model\npcs\NPCHandler.java:3274: ';' expected public int getNpcListHP(int npcId) { ^ src\server\model\npcs\NPCHandler.java:3285: illegal start of expression public String getNpcListName(int npcId) { ^ src\server\model\npcs\NPCHandler.java:3285: ';' expected public String getNpcListName(int npcId) { ^ src\server\model\npcs\NPCHandler.java:3285: ';' expected public String getNpcListName(int npcId) { ^ src\server\model\npcs\NPCHandler.java:3296: illegal start of expression public boolean loadNPCList(String FileName) { ^ src\server\model\npcs\NPCHandler.java:3296: ';' expected public boolean loadNPCList(String FileName) { ^ src\server\model\npcs\NPCHandler.java:3296: ';' expected public boolean loadNPCList(String FileName) { ^ src\server\model\npcs\NPCHandler.java:3349: reached end of file while parsing } ^ src\server\model\npcs\NPCHandler.java:3350: reached end of file while parsing → ^ 70 errors Press any key to continue . . .[/CODE] ... someone please help and its not that im not experienced im going on 5 years coding in april... just cant figure this out... thanks [CODE] case 8528: //NOmad int n5 = 0; int wrathDamage = c.playerLevel[3]/10 * 3; if (goodDistance(npcs[i].absX, npcs[i].absY, Server.playerHandler.players[npcs[i].killerId].absX, Server.playerHandler.players[npcs[i].killerId].absY, 2)) n5 = Misc.random(1); else n5 = Misc.random(2); if (n5 == 0) { if(npcs[i].HP <= 15000 && npcs[i].HP >= 12500) { //Ice Barrage npcs[i].forceChat("Die now, in a prison of ice!"); npcs[i].forceAnim(6986);//barrage? npcs[i].attackType = 2; if (c.freezeTimer <= 0){ c.freezeTimer = 15; c.gfx0(369); c.sendMessage("You have been frozen."); } else if (n5 == 1) { //Smoke Barrage if(npcs[i].HP <= 25000 && npcs[i].HP >= 22500) { npcs[i].forceChat("Fill My Soul With Smoke!"); c.getPA().appendPoison(160); c.gfx0(391); npcs[i].attackType = 1; c.sendMessage("Nomad fills your lungs with a deathly smoke."); } } else if (n5 == 2) { //Shadow Barrage if(npcs[i].HP <= 20000 && npcs[i].HP >= 17500) { npcs[i].forceChat("Embrace Darkness!"); c.gfx0(382); npcs[i].attackType = 1; c.getPA().walkableInterface(12418); c.sendMessage("You're encased in a unholy shadow."); } } else if (n5 == 3) { //Blood Barrage if(npcs[i].HP <= 10000 && npcs[i].HP >= 7500) { npcs[i].HP += 185; npcs[i].attackType = 2; c.gfx0(377); c.sendMessage("Nomad Saps your health and increases his own."); } else if (n5 == 4) { //Turmoil if(npcs[i].HP <= 5000 && npcs[i].HP >= 1000) { npcs[i].forceAnim(6326);//turm npcs[i].forceChat("There is...NO ESCAPE!"); npcs[i].hitDelayTimer += 2; } else if (n5 == 5) { //Wrath if(npcs[i].HP <= 200 && npcs[i].HP >= 0) { npcs[i].projectileId = 0; //melee npcs[i].forceChat("Feel The Wrath Of ZAROS!!"); npcs[i].attackType = 1; npcs[i].forceAnim(2259);//Wrath c.gfx0(2260); c.playerLevel[3] -= wrathDamage; c.handleHitMask(wrathDamage); c.getPA().refreshSkill(3); } else if (n5 == 6) { //Normal Attack npcs[i].projectileId = 0; //melee npcs[i].attackType = 0; } else if (n5 == 7) { //First! if(npcs[i].HP <= 30000 && npcs[i].HP >= 29900) { npcs[i].projectileId = 0; //melee npcs[i].forceChat("AT LAST!!!!"); npcs[i].attackType = 1; } break;[/CODE] this is the code that gives me the errors when i put it in.
  3. I'd just like to make a request for Nomad and Nex models. I'll pay via paypal (a price which will be negotiated whenever wherever) I'll pay first, I just need the damn models. Thanks
  4. Anyone have em?
  5. What is nomad's id and atk,def,and death animations?
  6. In the server I'm messing with, all of the bosses are weak. well I want to make nomad really hard.. I can't get his hp to change (its like 120...?) and I can't make his max hits higher. :( also is it possible to make custom bosses? like from completely different games, like wow or something. just wondering. (sorry if this is the wrong section, if so could a mod move it?<3)
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