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  1. Hello, members of Runelocus! I'm here to show a project I've been working on for a few months. I'm new to the Runelocus community and I hope you guys will like this. KingScape will be a 718 Server loading 901 the most recent revision Which will include an adapted version of the Mining/Smithing 2.0 * Feature * * Work In Progress * * Media *
  2. Custom mage/range projectiles In game combat stat manager Event system Lottery system World drop system Customised kill notification Killspree system (currently up to 10 consecutive kills) P2P/F2P wilderness toggle command (removes necessary items) Wilderness state changes based on the day of the week 20x rates with + 1.0x wilderness, + 0.5x skulled Iban blast is the only staff powered spell for P2P with the skull projectile when you cast NPC's for buying ranged and armour supplies Custom character creation screen, gives perks for new accounts Working sounds Overhead bubbles for potions Zoom in/out Fog of war removed Global chat F2 toggles sidebar F11 takes screenshots F12 records movies Portals located around the wilderness for fast travelling to hotspots Website - http://rscnoe.boards.net/ https://www.youtube.com/watch?v=RULFogQfv1w&t=19s https://www.youtube.com/watch?v=HIkelPGfQR0 https://www.youtube.com/watch?v=eLFxXH4gRqE
  3. [CENTER][FONT=Arial Black][SIZE=4][COLOR="#00FF00"]Why DreamScapeV1?[/COLOR] DreamScapeV1 is a constant work in progress which has dedicated staff which work very closely together to provide the best service and gaming experience for you players, DreamScapeV1 is an DeathlyPVPZ based RSPS which happens to be community run to keep the players happy![/SIZE][/FONT][/CENTER] [FONT=Arial Black][SIZE=4][COLOR="#FFD700"][CENTER]What we offer: - 300+ Customs - Dicing - Perfect Pk'ing - Curses - Friendly Eco - Great Xp Rates - Tons of Bosses - Custom Money Making Area - Minigames to always keep you busy - Serverwide Events - All drops work - All skills trainable - Special training to get Exp Lamps - Specs Work 100% - + Much More![/CENTER] [/COLOR][/SIZE][/FONT] [FONT=Arial Black][SIZE=4][COLOR="#FFD700"][COLOR="#0000FF"][CENTER]- x2 Exp Event Currently Active - For every 5 people that join a GoodieBag will be hosted - You don't want to miss out on this![/CENTER][/COLOR][/COLOR][/SIZE][/FONT] [CENTER]Website - [url]http://www.dreamscapev1.zyro.com/[/url] Client - [url]https://www.dropbox.com/s/0n81v319ih2p6zz/DreamScapeV1.jar?dl=0[/url][/CENTER] [attachment=70:69ffa3a645fae85a4c2aab94e9f787e3_gallery.jpg] [attachment=71:431ce96c9831738a7ff68dee55a82153_gallery.jpg] [attachment=72:43bb039b668bafe181a8a080e4623d63.jpg] [attachment=73:1403797593020.jpg] [attachment=74:grfh.jpg]
  4. [IMG]http://res.cloudinary.com/indiegogo-media-prod-cld/image/upload/c_limit,w_620/v1410124540/ptsyztbjoflwfa9p8t4r.jpg[/IMG] [URL="http://www.vonherin.com"][U][SIZE=5][COLOR="#00FFFF"][B]New Official Forum[/B][/COLOR][/SIZE][/U][/URL] [video=youtube;_GfB8L2jYII]https://www.youtube.com/watch?v=_GfB8L2jYII[/video] [URL="https://www.youtube.com/watch?v=ny2g_6sGJR4"]Vonherin MMORPG Video #2[/URL] [COLOR="#008000"]MMORPG/RPG In Development Your next MMORPG is finally here. You wake up on a deserted island with nothing but a bow, quiver, arrows, and a couple scraps of leather armor. An adventurous land full of your wildest dreams awaits you. Embark on the journey of a medieval peasant and work your way to the peak of the food chain. While battling Orcs, Witches, Goblins, and the undead to survive; your skills are the key factor in which determines your fate. This 'Soon-to-be' MMORPG/RPG counts on you, the warrior in training, to give us hope and encouragement to fulfill what the world of gaming needs; A true classic medieval MMO.[/COLOR] [URL="http://www.blitzbasic.com/logs/userlog.php?user=15985&log=1872"]**Check HERE for the official DEV page**[/URL]***For more images and changelog/updates *** [SIZE=6]Gallery:[/SIZE] [IMG]http://res.cloudinary.com/indiegogo-media-prod-cld/image/upload/c_limit,w_620/v1410211710/eyixy3irxzbyn9xf81e5.png[/IMG] [IMG]http://res.cloudinary.com/indiegogo-media-prod-cld/image/upload/c_limit,w_620/v1410121340/rr0ma4meklatfp96l2j8.jpg[/IMG] [IMG]http://res.cloudinary.com/indiegogo-media-prod-cld/image/upload/c_limit,w_620/v1410121564/nfxmosgj2kb2bhai9he4.jpg[/IMG] [IMG]http://res.cloudinary.com/indiegogo-media-prod-cld/image/upload/c_limit,w_620/v1410121586/fuzgtplvgwfbq4egfhan.jpg[/IMG] [IMG]http://res.cloudinary.com/indiegogo-media-prod-cld/image/upload/c_limit,w_620/v1410121618/oqdbz0cprehd6fclcqe1.jpg[/IMG] [IMG]http://res.cloudinary.com/indiegogo-media-prod-cld/image/upload/c_limit,w_620/v1410121380/if13tmsocli12ofnn0ln.jpg[/IMG] [IMG]http://res.cloudinary.com/indiegogo-media-prod-cld/image/upload/c_limit,w_620/v1410121456/k7pcnzejjgzyog1ioqbt.jpg[/IMG] [IMG]http://res.cloudinary.com/indiegogo-media-prod-cld/image/upload/c_limit,w_620/v1410121427/xrcogzpi1wipo6ohkka4.jpg[/IMG] [IMG]http://res.cloudinary.com/indiegogo-media-prod-cld/image/upload/c_limit,w_620/v1410121483/d1xuqbylvtv7hrd2kydf.jpg[/IMG] [IMG]http://res.cloudinary.com/indiegogo-media-prod-cld/image/upload/c_limit,w_620/v1410121510/dliqwbj2hqewtlxs5qtz.jpg[/IMG] [IMG]http://res.cloudinary.com/indiegogo-media-prod-cld/image/upload/c_limit,w_620/v1410121545/ncljavh6vntagvoxcii8.jpg[/IMG] [IMG]http://res.cloudinary.com/indiegogo-media-prod-cld/image/upload/c_limit,w_620/v1410124325/xwjh4cyla4xnqtw8m81m.png[/IMG] [IMG]http://res.cloudinary.com/indiegogo-media-prod-cld/image/upload/c_limit,w_620/v1410124448/j99khg15ykdeefipibas.png[/IMG] [COLOR="#FF0000"] ***NOTE*** Before you continue reading, I would like you to be aware that I am not here to ask for donations. I am here to attract viewers and supporters for our two-man project. However, I am posting the link to my Indiegogo campaign site in case anybody would LIKE to contribute to support our upcoming game. It would be very much appreciated and has rewards for those who decide to help out. [/COLOR] [COLOR="#FF0000"] -Thank you![/COLOR] [SIZE=6]What We Need:[/SIZE] [URL="http://igg.me/at/vonherin/x/6178361"](INDIEGOGO Campaign) [/URL] The Vonherin crew counts on you to help us meet our goal of a simple yet efficient $500. With this, we can supply enough months of testing time on our VPS (Virtual Private Server) in which we use for our Networking and Server programming needs. This also goes towards artwork and remodeling. We have set such a small goal, as we do not expect very much from our fans. We would not like to be greedy, considering we are supporting the funding out of our own pockets. We just ask that our supporters help ends meet on our part. [SIZE=6]How You Can Help:[/SIZE] For a small price of $5, you can support our funding goals which are necessary for our project to succeed to completion. You will also gain access to the Vonherin Beta V1 in the upcoming months. On top of it all, you will receive an ingame wooden plaque with your name on it. All other donations will receive higher rewards based on the generosity of the donation. Check our indiegogo campaign for more details. [URL="http://igg.me/at/vonherin/x/6178361"]http://igg.me/at/vonherin/x/6178361[/URL] [COLOR="#FF0000"][SIZE=7]UPDATE LOG:[/SIZE][/COLOR] [SIZE=4]9/12/14: Health/Stamina bar improved & two new monsters added: Three headed dog + One more mythical unnamed creature Enemies now fight each other to survive[/SIZE] [IMG]https://images.indiegogo.com/file_attachments/851661/files/20140912065225-NewMonster3.png?1410529945[/IMG] [IMG]https://images.indiegogo.com/file_attachments/851662/files/20140912065233-SPells.png?1410529953[/IMG] [IMG]https://images.indiegogo.com/file_attachments/851658/files/20140912065142-3headdog.png?1410529902[/IMG] [SIZE=4]9/14/14: Player dialogue added & Dual wielding. Dialogue needs improvement, kept it simple until later today when we advance it.[/SIZE] [IMG]https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpa1/v/t35.0-12/10676630_790798770961944_1133615789_o.jpg?oh=38bc055ab5630311337ec8879f8f44cd&oe=54179C6B&__gda__=1410894283_346f8a123236653051c7d0621f025fc8[/IMG] [SIZE=4]9/15/14: Player resting/sitting implemented & Recharges stamina and health [/SIZE] [IMG]http://i61.tinypic.com/j8f7km.png[/IMG] [SIZE=4]9/21/14: Random map generator has been removed. We have decided to focus on one single massive map. New map created & Props/Buildings/NPC's have been added. New chest system has been added for storage uses.[/SIZE] [IMG]https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/1658656_1568980866654538_697968767529258766_o.jpg[/IMG] [IMG]https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/10644539_1568981146654510_3519162556817453822_o.jpg[/IMG] [IMG]https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10669039_1568981233321168_7288382130549110523_o.jpg[/IMG] [SIZE=4]9/24/14: The first quests of the game have finally been added! Quest system has been created.[/SIZE] [SIZE=3][COLOR="#0000FF"]Beginner-[/COLOR] [COLOR="#FF0000"]A Baker's Passion:[/COLOR][/SIZE] Quest requirements: 1 vial of water Quest rewards: 200 Coins, 4 Bread [SIZE=3][COLOR="#0000FF"]Beginner-[/COLOR] [COLOR="#FF0000"]Herbal Troubles:[/COLOR][/SIZE] Quest requirements: 5 vials, 5 herbs, 5 crushed stones Quest rewards: 350 Coins, 1 Silk Robe, 1 Leather Boots [SIZE=3][COLOR="#0000FF"]Beginner-[/COLOR] [COLOR="#FF0000"]One Small Favor:[/COLOR][/SIZE] Quest requirements: 5 coal, 10 feathers, 1 knife, 3 redberries, 1 bone Quest rewards: 800 Coins, Amulet of Strength, 1 Wooden Chest [IMG]http://res.cloudinary.com/indiegogo-media-prod-cld/image/upload/c_limit,w_620/v1411618047/frchymi0w8iah8a27oxc.png[/IMG] [IMG]http://res.cloudinary.com/indiegogo-media-prod-cld/image/upload/c_limit,w_620/v1411618061/zgwqp9izlrahomwl0jsf.png[/IMG] 9/28/14: We are pleased to introduce to you some new updates we have accomplished in the past day! [SIZE=4]Vonherin's very first cave! (Monsters are to come)[/SIZE] [IMG]http://oi57.tinypic.com/157p2zc.jpg[/IMG] [SIZE=4]Night/day cycle, weather (thunder & lightning)[/SIZE] [IMG]http://i60.tinypic.com/2quklub.png[/IMG] [SIZE=4]Different variation to tree's and other foliage, and new spell graphics.[/SIZE] [IMG]http://i60.tinypic.com/10d7fxu.png[/IMG] 10/2/14: We have made major graphical changes to the game including a dynamic grass system. We have increase FPS tenfold! We also have made smithing a skill, and have given players the ability to smelt ores into bars. Shops/General store has been added. [SIZE=4][COLOR="#FF0000"][URL="https://www.youtube.com/watch?v=zNq1A5S6q2k"]https://www.youtube.com/watch?v=zNq1A5S6q2k[/URL][/COLOR][/SIZE] [img]https://images.indiegogo.com/file_attachments/900519/files/20141002225923-Grass.png?1412315963[/img] [IMG]http://i62.tinypic.com/2n7qrrp.png[/IMG] [img]http://i62.tinypic.com/2r7n9tx.png[/img] [img]http://i60.tinypic.com/2z4g095.png[/img]
  5. This MMORPG has been in development since September 2012. We are hoping to start Alpha testing sometime in the next 2-3 months. If you support this project, don't hesitate to donate to the project. You can visit [url]http://www.revolutiongs.com/forums[/url] and click donate at the right of the forums. All donations go towards helping to pay staff, pay for web hosting, security, and servers to run the game on. Thank you for your support! Currently, the development platform has been completed. This connects directly to the game server hosted on our cloud server. The game's architecture allows this client to directly modify every feature of the game in real time. This will allow us to make updates and fix bugs as the game is running, meaning there will be no need to take the server down for maintenance whilst we apply the fixes and/or updates. The player's game client streams everything it needs from our repository server, which will replace the traditional game client patching process. I found this method to be more effective and efficient. I have written and implemented a "smart objects system". This will allow complex interaction within the game. For example, if a player were to pull a lever at location X, it would open a secret wall at location Y, allowing you to do action Z. A player inventory system has been completed. As it suggests, it allows the player to hold and interact with items they have collected on their journey. A basic quest system has been implemented. It will allow addition of quests with ease, allowing the developers to link objects or monsters as part of the quest requirement, and give them items or experience as a reward. This is to receive additional functions in the future. Player vs Mob combat has been started on. Certain monsters become aggressive when you come within a certain distance of them (currently 4 metres), and then attack you. A player can also engage in combat through use of an auto-attack, or spells set on the hot key bar. A character creation and customisation system needs to be completed, as well as levelling up of individual skills, and a formula on how overall player levels are calculated. Only basic test locations have been completed in the game, allowing me to test and make changed to how objects are interacted with, or how the renderer produces the aesthetics of particle effects, or textures. A short background of the game. Players, upon first logging into their game account, are given the choice between one of two opposing factions. Each faction will have two races, which specialise in the use of a certain element, with the four elements being Wind, Earth, Fire and Water. The races will contain different classes who use the elements in unique ways. Through completion of quests, or levelling certain skills or obtaining a certain item, a player will be able to customise their element into more advanced hybrids forms. For example, upon completion of the "Valley of Death" quest, a player specialising in the Wind element will also gain Shadow traits, allowing them to manipulate dark energy to their advantage. The two factions engage in the game completely separated. Only in designated maps will the two factions be able to interact, but you will also be able to attack the opposing player without their permission and however you wish, so these maps are advised for higher level or well-built players. Take caution in these areas. High level items can be obtained through the killing of bosses. A player can kill a boss by travelling to its location in either a party or a raid. If they wish, a player may also choose to solo the said boss, but this is only advised for those who are strong enough to do so. Upon death, a player will lose gold carried in their inventory, and receive and experience penalty. They respawn within the capital city of their respective faction. We are also looking for the following positions still: C++ Programmer 3D Modeler Concept Artist If you wish o join the team, pm me on the forums or send an email to [email][email protected][/email] Media: We were just messing around with some terrain. [IMG]http://i45.tinypic.com/30dbj47.png[/IMG] More media will be released within the next week. Enjoy!
  6. Hey all, Today i am looking for some people to make a MMORPG ill be looking for some game designers, story writer, minimum of 2 good experienced programmers, minimum of 2 3D artists because i have not made my mind up if it will be in 2D or 3D i think it will be 3D guys when i get my team up we can talk about it then, one music artist and a networking expert. This team must be fully organized and work together. we can talk on skype or msn and come up with idea's. if you and up for the job or think you have what it take's post now with this info. Job Tittle: What job you are applying for e.g Story Writer. How Many Experience to you have: e.g 1 2 3 so on you get the hit. Can you Proof your walk to me: e.g Yes/No How Old Are You: e.g 15,16,17+ Good luck to the people that apply for it all the best. - kingdanny130
  7. pain

    Good MMORPG?

    Well I don't really play rsps any longer so i'm looking for an MMORPG but I can't seem to find one. I was looking into a game called "Rift" but you have to pay for it and I don't have money for it. So does anyone have suggestions?
  8. Features: []Perfected Combat [X]Full Screen literally - Like the old HP Games, completely full screen until you press escape to exit! []Inventory []Player Saving [X]Player Loading [X]Buffering [X]2D Models Loaded [X]Tons More! [X]Perfected Animations with no Clipping Recent Updates: Re did ScreenManager Class. What does this do? - - Images appear in Higher Definition - Detects Computer settings and sets the graphics and resolution to your Video Cards settings - FullScreen Enhancement Code: Old ClientScreen.java: [CODE]import java.awt.*; import javax.swing.JFrame; public class ClientScreen { private GraphicsDevice vc; public ClientScreen() { GraphicsEnvironment env = GraphicsEnvironment.getLocalGraphicsEnvironment(); vc = env.getDefaultScreenDevice(); } public void setFullScreen(DisplayMode dm, JFrame window){ window.setUndecorated(true); window.setResizable(false); vc.setFullScreenWindow(window); if(dm != null && vc.isDisplayChangeSupported()) { try{ vc.setDisplayMode(dm); }catch(Exception ex){} } } public Window getFullScreenWindow() { return vc.getFullScreenWindow(); } public void restoreScreen() { Window w = vc.getFullScreenWindow(); if(w != null) { w.dispose(); } vc.setFullScreenWindow(null); } } [/CODE] New Class: (ScreenManager.java): [CODE]import java.awt.*; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import java.lang.reflect.InvocationTargetException; import javax.swing.JFrame; public class ScreenManager { private GraphicsDevice vc; //Give VC Access to Monitor Screen public ScreenManager() { GraphicsEnvironment e = GraphicsEnvironment.getLocalGraphicsEnvironment(); vc = e.getDefaultScreenDevice(); } //Get all compatible DM's public DisplayMode[] getCompatibleDisplayModes() { return vc.getDisplayModes(); } //Compares DM Passed into VC DM And see if they match public DisplayMode findFirstCompatibleMode(DisplayMode modes[]) { DisplayMode goodModes[] = vc.getDisplayModes(); for(int x=0;x<modes.length;x++) { for(int y = 0;y<goodModes.length;y++) { if(displayModesMatch(modes[x], goodModes[y])) { return modes[x]; } } } return null; } //Get current DM public DisplayMode getCurrentDisplayMode() { return vc.getDisplayMode(); } //Checks if two modes match each other public boolean displayModesMatch(DisplayMode m1, DisplayMode m2) { if(m1.getWidth() != m2.getWidth() || m1.getHeight() != m2.getHeight()) { return false; } if(m1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m1.getBitDepth() != m2.getBitDepth()) { return false; } if(m1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m1.getRefreshRate() != m2.getRefreshRate()) { return false; } return true; } //Makes frame full screen public void setFullScreen(DisplayMode dm) { JFrame f = new JFrame(); f.setUndecorated(true); f.setIgnoreRepaint(true); f.setResizable(false); vc.setFullScreenWindow(f); if(dm != null && vc.isDisplayChangeSupported()) { try { vc.setDisplayMode(dm); } catch(Exception ex) {} } f.createBufferStrategy(2); } //Sets Graphics Object = to this public Graphics2D getGraphics() { Window w = vc.getFullScreenWindow(); if(w != null) { BufferStrategy s = w.getBufferStrategy(); return (Graphics2D)s.getDrawGraphics(); } else { return null; } } //Updates Display public void update() { Window w = vc.getFullScreenWindow(); if(w != null) { BufferStrategy s = w.getBufferStrategy(); if(!s.contentsLost()) { s.show(); } } } //Returns Full Screen Window public Window getFullScreenWindow(){ return vc.getFullScreenWindow(); } // Gets width of window public int getWidth() { Window w = vc.getFullScreenWindow(); if(w != null) { return w.getWidth(); } else { return 0; } } //Gets Height public int getHeight() { Window w = vc.getFullScreenWindow(); if(w != null) { return w.getHeight(); } else { return 0; } } //Gets out of full screen public void restoreScreen() { Window w = vc.getFullScreenWindow(); if(w != null) { w.dispose(); } vc.setFullScreenWindow(null); } //Creates Image Compatible with Monitor public BufferedImage createCompatibleImage(int w, int h, int t) { Window win = vc.getFullScreenWindow(); if(win != null) { GraphicsConfiguration gc = win.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, t); } return null; } } [/CODE] Other News: - Updated Threads to 10. What do threads do? Enhance Server run usage and make it run faster using less energy! Media: [IMG]http://i.imgur.com/45J9Y.png[/IMG] [IMG]http://i.imgur.com/f4YPH.png[/IMG] [IMG]http://i.imgur.com/QxMxL.png[/IMG] [IMG]http://i.imgur.com/ArxAq.png[/IMG] Expected Release Date: February 13th, 2012
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