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  1. [video=youtube;hA9Q-n1ufKI]https://www.youtube.com/watch?v=hA9Q-n1ufKI&feature=youtu.be[/video] This minigame is the newest piece of content released for players on ScapeSoft. [B]Every player gets their own dynamic region for the map.[/B]
  2. Okey so my rfd minigame doesn't save atm. Once u relog u have to start over the minigame from wave 0. Any1 knows where the saving part is happening? Or why it wouldn't save? Let me know what files u wanna have a look at. PlayerSave.Java = [url]http://pastebin.com/zr07kKBF[/url]
  3. Hello RuneLocus :D Been working on this Zombies Minigame on the side for a little over a month now. I wanted to show it off and maybe get some feedback and some other suggestions. [CENTER][video=youtube_share;rkA53cIaVsI]http://youtu.be/rkA53cIaVsI[/video][/CENTER] What my Zombie's Features: [LIST] [*]4 Purchasable Perks [*]Mystery Box [*]Toggible Interface [*]3 Different and Unique Classes [*]Unique Leveling System [*]Points rewarded for armour that gives you bonuses [*]21 Waves [/LIST]
  4. Hi Guys, I am currently developing a bunch of minigames and I am in need of testers. Some minigame include: Zombies WeaponMaster Soul Wars Clan Wars Castle Wars If you are interested I would love your help, please message me or post on the thread. Drew
  5. Add new java file called AbstractMinigame. package server.model.minigames; [CODE]package server.model.minigames; import server.model.players.Client; /** * * @author Fuzen Seth * [MENTION=98951]infor[/MENTION]mation s */ public abstract class AbstractMinigame { /** Returns to the minigame's name.*/ public abstract String getName(); /** Start the minigame. */ public abstract void start(Client client); /** Force stops the minigame. */ public abstract void forceStop(Client client); /** Displays the interfaces that are used in the minigame. */ public abstract void displayInterfaces(Client client); } [/CODE] This is a example of the mage arena minigame. It's a simple start. [CODE]package server.model.minigames.impl; import server.model.minigames.AbstractMinigame; import server.model.players.Client; /** * * @author Fuzen Seth * [MENTION=98951]infor[/MENTION]mation Mage arena minigame. * [MENTION=3199]Sin[/MENTION]ce 23.8.2014 */ public class MageArena extends AbstractMinigame { /** AbstractMinigame is the super class. */ public MageArena() { super(); } /** Name of the minigame. */ [MENTION=15855]Over[/MENTION]ride public String getName() { return "Mage arena"; } /** Starts the mage arena minigame. */ [MENTION=15855]Over[/MENTION]ride public void start(Client client) { } /** Force stops the minigame. */ [MENTION=15855]Over[/MENTION]ride public void forceStop(Client client) { // TODO Auto-generated method stub } /** The minigame's fighting state. */ public enum FightState { NOT_STARTED, IN_BATTLE, FINISHED; } /** This minigame doesn't use any interfaces. */ [MENTION=15855]Over[/MENTION]ride public void displayInterfaces(Client client) { } } [/CODE]
  6. Well over the past few weeks(Very slowly doing this, allot of code lol) I have been coding Fist Of Guthix but while I was at it I thought of a better idea than just random target in the lobby........ You enter the lobby and you get the option to right click on a player and challenge them. This will pull up the duel interface which has 100% Staking and 100% rules available to use. Better if I do say so my self(RS do it please? :D) Anyway from there on its just like the real thing apart from you can take your own food, potions and runes into the arena. Closer you are to middle the faster your points go up. While your defender you get hit every so often. 2 rounds each take in turns to gather the most charge and soon as timer hits 0 or defender dies, game ends and winner is chosen depending on highest charge. What I got left to do before anyone mentions them lol(They all all easy and wouldn't take me long.) add a few gfx's add a few of the ingame objects add rewards interface(This is the one that will take a while(Getting all them id's lol(So hate getting Id's I haven't even made the reward shop for My CastleWars yet lol!))) Gameplay: (The two pics were took on different times as my cam messed up lol) [IMG]http://i1127.photobucket.com/albums/r606/bigflames97/cfog0001_zps5d5b5c5b.gif[/IMG] [IMG]http://i1127.photobucket.com/albums/r606/bigflames97/fog2_zps1d3741e4.gif[/IMG] What you guys think lol?
  7. Unicode

    New MiniGame

    [center]This is a new mini-game I am creating for my server. Upon login you are opted to pick a side (as shown in this picture: [url]http://puu.sh/3jTnm.jpg[/url]). Once you picked a team you will notice that with you next login a counter will display (as shown in this picture: [url]http://puu.sh/3jTpt.jpg[/url]) Saradomin, Zamorak, and Guthix Warrior changes with what the player picked at the beginning. You get these points by killing other God's minions (other than your God's) for instance if you chose Zamorak you would get points for killing either Guthix or Saradomin minions. You get the idea. :) Now also upon login (depending on your team) a new shop NPC is spawned - Zamorak - [img]http://puu.sh/3jTt1.jpg[/img] [img]http://puu.sh/3jTtN.jpg[/img] Saradomin - [img]http://puu.sh/3jTuW.jpg[/img] [img]http://puu.sh/3jTvm.jpg[/img] Guthix (notice for Guthix I had to make an exception as there is no Godsword or other Guthix weapon) - [img]http://puu.sh/3jTvZ.jpg[/img] [img]http://puu.sh/3jTwy.jpg[/img] Now all these items can be purchased with the points from above but to get the points the players must kill the new God Minions. [img]http://puu.sh/3jTzy.jpg[/img] The new combat level helps the NPC's hit much higher making it harder but rewarding to get the points needed to obtain the items in the shop. [img]http://puu.sh/3jTA6.jpg[/img] Let me know what you guys think. Continuing the build onto this and don't worry about the items in the shop. Although they are there they all have pretty high prices making them still rare and hard to obtain in-game.[/center]
  8. Ok so Ive written code that makes a player teleport after killing a certain npc, but i was wondering if somebody would be so kind as to try and explain how to make it so that they have to kill several of the npcs before they are teleported. any help/tips/tutorials/links you can provide would be greatly appreciated. thanks. Even if you only read this still have a great day. :D if (npcs[i].npcType == 3) { temp.toX = 3347; temp.toY = 3250; temp.heightLevel = 0; temp.addItem(995, 100000); temp.sM("Congratz"); This is the code ive writtten.
  9. [video=youtube;nhO6i6Xr2vE]http://www.youtube.com/watch?v=nhO6i6Xr2vE[/video] Download: [url=http://filesrightnow.com/file/03L5M7]http://filesrightnow.com/file/03L5M7[/url]
  10. [CENTER] [IMG]http://i1104.photobucket.com/albums/h330/LolyProductions/logo-1.png[/img] [COLOR="#FF0000"][SIZE=3]Join Rslegacy! New 317 Eco/Pk based server! We have all itmes working all bosses, loyalty titles aswell as zombie minigame.[/SIZE] [SIZE=5][url]www.rsreg.org[/url][/SIZE] [SIZE=3]join now!!![/SIZE] [SIZE=5][url]www.rsreg.org/webclient.php[/url][/SIZE] [SIZE=3]for webclient[/SIZE][/COLOR] [COLOR="#FFFF00"]The Main Owner/Coder name is Circuit/Kush also known as prayerhunta on here ;) Join today! [SIZE=5][Server Features][/SIZE][/COLOR] [COLOR="#00FF00"][SIZE=3]Player Clipping Npc Clipping Fixed up Duel Arena Glitches [Not being able to attack while in duel, etc..] Working MoneyPouch! Summoning Orb With Draining Few custom items [Server] Announcement when you get 99 [100% Working] LevelPoints with a Store custom GFX and Anime for some basic commands Lottery, [Lottie] Disabled Shops for Users That Can Spawn Staff or players who can spawn can not attend in the lottery 2 Starters Per Ip Custom Log-ins when Staff Log in Fixed Total Level Donators need Donor points to use their Shops not cash[Makes it so reg players cant be teled there and buy the items] Vote System 100% Timed mute 100% Timed Ban Up to level 120 Dungeoneering Server AutoSave Fixed Lag when banking all Player Titles Auto-Server Save KillStreak Point System KS give you extra PK Points Re-Wrote Mage (Was totally loveed up on v1) Custom Npc Shops dice command for Donator+ AND SO MUCH MORE![/COLOR] [COLOR="#0000FF"]Now Enjoy these pics![/COLOR][/SIZE] [IMG]http://rsreg.org/img/dailyscreenshots/m89ku.png[/img] [IMG]http://i.imgur.com/IY46o.png[/img] [IMGhttp://i.imgur.com/FO1ZT.png[/img] [IMG]http://i.imgur.com/ZldR2.png[/img] [IMG]http://img823.imageshack.us/img823/8757/3190a5e28df64b1ab0b8699.png[/img] [IMG]http://i.imgur.com/v7cKK.png[/img] [/CENTER]
  11. Does anybody know how to make it so when you kill an NPC you are teleported to a new room? For example, you are in a room with a rat. You kill the rat and then it teleports you to a room with a dragon. Kill the dragon then it teleports you to a room with the king black dragon. Those NPCs are just an example. Any ideas? :D
  12. I'm making a minigame where basically you kill monsters in a room until you get a key. Then you talk to a near NPC with the key in your inventory and he rewards you with 10M. If you don't have the key, he says Hmm, I don't see a key in your inventory! I think I got most of this working except where he gives 10m if you have the key or says Hmm, I don't see a key in your inventory if you dont have the key. When I compile, I get one error. (Remember, this is in DialogueManager.java) Compile error: Compiling RS2Server... src\org\dementhium\content\DialogueManager.java:1964: error: orphaned case case 1706: ^ 1 error Complete Press any key to continue . . . Here is the script that is becoming orphaned: case 758: } if (player.getInventory().contains(18300, 1)) { player.getInventory().deleteItem(18300, 1); player.getInventory().addDropable(new Item(995, 10000000)); sendDialogue(player, HAPPY_TALKING, 758, -1, "Spend that hard earned money! You deserve it!"); } else { sendDialogue(player, CONFUSED, 758, -1, "Hmmm, you don't seem to have a key!"); return false; case 1706: sendDialogue(player, MEAN_FACE, 1706, 70000, "Ah, what is this? A new challenger?"); return true;
  13. Whats up everyone? :) I'm trying to make a zombie minigame on dementhium 637 source where you start off on wave 1 and theres say 6 zombies. When you kill them, you go to wave 2, and then say 12 zombies spawn. Being honest, my source doesn't have a fight cave script, it is just one wave with jad, so I have nothing to look at. If anyone has a script for a minigame in which a new wave starts after killing X amount of whatever, please (If you are willing) post it here. Thank you everyone, have a great day. :)
  14. [url]https://www.google.com/[/url] Anyone play it yet? It's not bad ;D
  15. [url]https://www.google.com/[/url] Post Your Scores :D
  16. [COLOR="#0000CD"]hey guys :) pits problem without using showocc [url]http://i45.tinypic.com/34j41gn.png[/url] how i can fix it? srry for my bad english tyvm anyways :)[/COLOR]
  17. [code]c.sendMessage("Spawning him now..."); final NPC npc = Server.npcHandler.spawnNpc(c, 1, c.absX - 1, c.absY, 0, 0, 120, 7, 70, 70, false, false);[/code] That's a quick snippet, I just want to know, why isn't that spawning him all of the time? I have to do it twice in order for him to spawn, why?
  18. hi i want to make a minigame with boss but when player die than i want that player back to the lobby place tele
  19. Alright so i followed a copy/paste guide to this minigame since i just wanted it in my server but it didnt have the rounds executed or rounds after the first one blah blah i fixed all that but now im having a problem. when i reach round 8 the server .bat reads an error and than every few seconds (the wait time between waves) it spawns that wave again so i just get piled with zombies. this is the error im recieving - error- [CODE][2/19/12 10:24 AM]: at server.model.minigames.ZombieMiniGame.spawnNextRound( ZombieMiniGame.java:26) [2/19/12 10:24 AM]: at server.model.npcs.NPCHandler$2.execute(NPCHandler.jav a:1423) [2/19/12 10:24 AM]: at server.event.EventContainer.execute(EventContainer.ja va:51) [2/19/12 10:24 AM]: at server.event.EventManager.run(EventManager.java:101) [2/19/12 10:24 AM]: at java.lang.Thread.run(Unknown Source) [2/19/12 10:24 AM]: Admin - actionbutton: 29138 [2/19/12 10:24 AM]: java.lang.ArrayIndexOutOfBoundsException: 8[/CODE] and these are the lines that are apparently in question, but im not understanding how NPChandler- [CODE]private void killedZombie(int i) { final Client c2 = (Client)Server.playerHandler.players[npcs[i].spawnedBy]; c2.ZombiesKilled++; //System.out.println("To kill: " + c2.ZombiesToKill + " killed: " + c2.ZombiesKilled); if (c2.ZombiesKilled == c2.ZombiesToKill) { //c2.sendMessage("STARTING EVENT"); c2.RoundId++; EventManager.getSingleton().addEvent(new Event() { public void execute(EventContainer c) { if (c2 != null) { [COLOR="Red"]Server.zombieMiniGame.spawnNextRound(c2);[/COLOR] } c.stop(); } }, 7500); } }[/CODE] EventCOntainer - [CODE]public void execute() { this.lastRun = System.currentTimeMillis(); [COLOR="Red"]this.event.execute(this);[/COLOR] }[/CODE] EventManager - [CODE]for (EventContainer container : events) { if (container.isRunning()) { if ((System.currentTimeMillis() - container.getLastRun()) >= container .getTick()) { try { [COLOR="Red"]container.execute();[/COLOR] } catch (Exception e){e.printStackTrace();} } if (container.getTick() < waitFor || waitFor == -1) { waitFor = container.getTick(); } } else { // add to remove list remove.add(container); } }[/CODE] So yea im not sure what to do with this because last time i got this error (i think it was this type of error) i increased the array limit or something (been a year since ive coded) but idk. Thanks in advance to any help! EDIT- fixed it
  20. Hello, i have looked everywhere for the warrior guild minigame interface id , if someone could give me it i would be appreciated. Kind regards, -Prothieum
  21. [url]http://www.youtube.com/watch?feature=player_profilepage&v=3GTaTiTmsZw[/url] I know it isn't the best but its good enough so people can understand the mini-game. I made this guide because when i was playing stealing creation, some people told me, "How do i play this" and i said look up a tutorial. So i went on youtube and searched up some guides for stealing creation but most'em are outdated and kinda sucked so i decided to make a guide. Here's the link-> [url]http://www.youtube.com/watch?feature=player_profilepage&v=3GTaTiTmsZw[/url] So if you like it, please click the thumbs up. I also have quests guides. Thanks, tom.. ~aka morphine ltd.
  22. I came across my uber old 562 source named xlite, and i'm like meh, why not. So here it is. [url]http://pastebin.com/ZhUtv2pK[/url] Give credit when used pl0x:) It's like a one man army type thing were you are in a lobby and when there's 4 players or more it will teleport them into 4-5 random spots (in a multi area). Give them randomized weapons and armor and its the last man standing wins to earn tokens to buy things from a shop.
  23. Drexke

    [PI] minigame Q

    Hey, I am currently making a small minigame you have to enter the command ::dice , and when you get the same number as the random number generator you win but what do I need to make it complete. anything helps Cheers Drexke