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[video=youtube;hA9Q-n1ufKI]https://www.youtube.com/watch?v=hA9Q-n1ufKI&feature=youtu.be[/video] This minigame is the newest piece of content released for players on ScapeSoft. [B]Every player gets their own dynamic region for the map.[/B]
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Okey so my rfd minigame doesn't save atm. Once u relog u have to start over the minigame from wave 0. Any1 knows where the saving part is happening? Or why it wouldn't save? Let me know what files u wanna have a look at. PlayerSave.Java = [url]http://pastebin.com/zr07kKBF[/url]
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Hello RuneLocus :D Been working on this Zombies Minigame on the side for a little over a month now. I wanted to show it off and maybe get some feedback and some other suggestions. [CENTER][video=youtube_share;rkA53cIaVsI]http://youtu.be/rkA53cIaVsI[/video][/CENTER] What my Zombie's Features: [LIST] [*]4 Purchasable Perks [*]Mystery Box [*]Toggible Interface [*]3 Different and Unique Classes [*]Unique Leveling System [*]Points rewarded for armour that gives you bonuses [*]21 Waves [/LIST]
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Hi Guys, I am currently developing a bunch of minigames and I am in need of testers. Some minigame include: Zombies WeaponMaster Soul Wars Clan Wars Castle Wars If you are interested I would love your help, please message me or post on the thread. Drew
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Add new java file called AbstractMinigame. package server.model.minigames; [CODE]package server.model.minigames; import server.model.players.Client; /** * * @author Fuzen Seth * [MENTION=98951]infor[/MENTION]mation s */ public abstract class AbstractMinigame { /** Returns to the minigame's name.*/ public abstract String getName(); /** Start the minigame. */ public abstract void start(Client client); /** Force stops the minigame. */ public abstract void forceStop(Client client); /** Displays the interfaces that are used in the minigame. */ public abstract void displayInterfaces(Client client); } [/CODE] This is a example of the mage arena minigame. It's a simple start. [CODE]package server.model.minigames.impl; import server.model.minigames.AbstractMinigame; import server.model.players.Client; /** * * @author Fuzen Seth * [MENTION=98951]infor[/MENTION]mation Mage arena minigame. * [MENTION=3199]Sin[/MENTION]ce 23.8.2014 */ public class MageArena extends AbstractMinigame { /** AbstractMinigame is the super class. */ public MageArena() { super(); } /** Name of the minigame. */ [MENTION=15855]Over[/MENTION]ride public String getName() { return "Mage arena"; } /** Starts the mage arena minigame. */ [MENTION=15855]Over[/MENTION]ride public void start(Client client) { } /** Force stops the minigame. */ [MENTION=15855]Over[/MENTION]ride public void forceStop(Client client) { // TODO Auto-generated method stub } /** The minigame's fighting state. */ public enum FightState { NOT_STARTED, IN_BATTLE, FINISHED; } /** This minigame doesn't use any interfaces. */ [MENTION=15855]Over[/MENTION]ride public void displayInterfaces(Client client) { } } [/CODE]