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  1. RSPS Revision: Matrix 718/667. Services can start from 10$ - Taking in consideration my profissionalism and my commitment with stuff I do! What kind of services do I offer? - Custom interfaces with scrollbars, hover buttons, items containers, and some other CS2 Scripts. - Custom items packing, cache editing, sprites editing (cache in general). - Achievements system. - Forums services (Setup/Blocks). - Vote for rewards installing. - Custom bosses CombatScripts. - Boss pets, skilling pets. - Server content in general. - Gamemodes, Iron man modes. - Custom features (you design, order and I code :D) - Login screen editing, loading screens gfx. - GFX basic and basic-intermediary website services (HTML,PHP and CSS). BE CAREFUL WITH IMPOSTERS
  2. Being that I spent many hours working with this, trying to figure out what exactly was the issue and why it wouldn't work, I've decided to share this information with you all so that it may save you both the time and trouble. Furthermore, because I only have seen one snippet pertinent towards item floor examining and the amount of 718 revisions+ that have ground item examining are slim to none. What was the issue? Well, as most of you are surely aware, client packets must be precise. The variables were not. NOTE: If you either used this or if this helped you in ANY way, please don't hesitate to up-vote (its FREE!) First you'll need to declare your packets+size inside WPD: Then add this under processPackets method: Inside WPE:
  3. hi everyone im using matix 718 spawn rsps. Im going to convert it into a eco. But I'm having problems with something. I need to know how to edit the shops price of items. I have no problem with putting items in the shops, but i just dont know how to edit the items price. Could someone please tell me what to look for? so i can edit the shop? Thank you.
  4. Greetings! For the last week or two, in my free time, I have been developing my servers farming based off of a few tutorials I have found. [B][U][COLOR="#FF8C00"][URL="http://www.rune-server.org/runescape-development/rs-503-client-server/snippets/559347-718-farming.html"]This tutorial[/URL] is the original code I used. If you wish to use my code, you will need to follow this tutorial first in order to use my code.[/COLOR][/U][/B] [URL="http://www.rune-server.org/runescape-development/rs-503-client-server/snippets/492567-718-farming-release.html"]This tutorial [/URL]has helped me to finish off the various config ID's for herbs, flowers and allotments. I have vastly improved and fixed hundreds of issues with my farming code, and hope to share so that others can use my code and improve it. I am by no means a master of convention but I am learning quickly. [COLOR="#FF0000"][B][U]Again, the original code here was not my creation! [/U][/B][/COLOR] My farming consists of 3 main files: FarmingSystem.java [CODE]package com.rs.game.player.content.farming; import java.util.Iterator; import com.rs.game.Animation; import com.rs.game.WorldObject; import com.rs.game.item.Item; import com.rs.game.player.Player; import com.rs.game.player.Inventory; import com.rs.game.player.Skills; import com.rs.game.player.content.farming.Seeds.Seed; import com.rs.game.player.content.farming.Seeds; import com.rs.game.tasks.WorldTask; import com.rs.game.tasks.WorldTasksManager; public class FarmingSystem { /** * @author Jake | Santa Hat [MENTION=77]Rune[/MENTION]-Server */ /** * A list of all the Farming Allotments / Patches */ public static int[] farmingPatches = { 8552, 8553, 7848, 8151, 8550, 8551, 7847, 8150, 8554, 8555, 7849, 8152 }; /** * Handles the seeds on patch */ public static void handleSeeds(Player player, int seedId, WorldObject object) { if ((!canPlantSeeds(player, object) && (seedId == 952)) || (canPlantSeeds(player, object) && (seedId == 952))) { for (PatchStatus patch : player.farmingPatch) { if (patch.getObjectId() == object.getId()) { player.setNextAnimation(new Animation(2273)); player.getPackets().sendConfigByFile(object.getDefinitions().configFileId, 0); player.farmingPatch.remove(patch); } } player.getPackets().sendGameMessage("You remove the growing plants with your shovel."); return; } if (!canPlantSeeds(player, object)) { player.getPackets().sendGameMessage("You must clear the weeds before you may plant some seeds here."); return; } for (PatchStatus patch : player.farmingPatch) { if ((patch.getObjectId() == object.getId()) && (seedId != 952)) { player.getPackets().sendGameMessage("There is already something growing here."); return; } } for (Seeds.Seed seed : Seeds.Seed.values()) { if (seedId == seed.getItem().getId()) { if (player.getSkills().getLevel(Skills.FARMING) < seed.getLevel()) { player.getPackets().sendGameMessage("You need at least "+seed.getLevel()+" Farming in order to plant this."); return; } if (!player.getInventory().containsItem(seed.getItem().getId(), seed.getItem().getAmount())) { player.getPackets().sendGameMessage("You need at least "+seed.getItem().getAmount()+" "+new Item(seedId, 1).getDefinitions().getName()+"'s."); return; } for (int i = 0; i < seed.getSuitablePatch().length; i++) { if (seed.getSuitablePatch()[i] == object.getId()) { player.getPackets().sendGameMessage("You plant some "+new Item(seedId, 1).getDefinitions().getName()+"'s."); player.getInventory().deleteItem(seed.getItem()); player.setNextAnimation(new Animation(2291)); player.farmingPatch.add(new PatchStatus(object.getId(), object.getDefinitions().configFileId, seed.getConfigValues()[0], seed.getConfigValues()[seed.getConfigValues().length-1], "Some "+new Item(seedId, 1).getDefinitions().getName()+"'s have been planted here.", seed.getTime())); startGrowth(player, object, seed.getTime() / 2); } } } } } /** * Is the Patch Raked? Can the Player plant seeds? */ private static boolean canPlantSeeds(Player player, WorldObject object) { for (WorldObject o : player.rakedPatch) { if (object.getId() == o.getId()) return true; } return false; } /** * Starts the growth * 5 Stages of Growth */ private static void startGrowth(final Player player, final WorldObject object, int time) { WorldTasksManager.schedule(new WorldTask() { [MENTION=15855]Over[/MENTION]ride public void run() { if (player.farmingPatch.size() == 0) { stop(); return; } PatchStatus status = null; for (PatchStatus patch : player.farmingPatch) { if (patch.getConfigId() == object.getDefinitions().configFileId) { status = patch; } } if (status == null) { stop(); return; } if ((status.getConfigValue() + 1) == status.getMaxConfigValue()) { player.getPackets().sendConfigByFile(status.getConfigId(), status.getMaxConfigValue()); player.getPackets().sendGameMessage("<col=ff0000>[Farming] Your crops have fully grown."); stop(); } else { player.farmingPatch.add(new PatchStatus(object.getId(), object.getDefinitions().configFileId, status.getConfigValue() + 1, status.getMaxConfigValue(), status.getInspectText(),status.getPatchTime())); player.farmingPatch.remove(status); player.getPackets().sendConfigByFile(status.getConfigId(), status.getConfigValue() + 1); } } }, 0, time); } /** * Should the Player Rake or Harvest? */ public static void executeAction(Player player, WorldObject object) { if (canHarvest(player, object)) harvestCrops(player, object); else rake(player, object); } /** * Harvest's The Crops */ private static void harvestCrops(Player player, WorldObject object) { if (canHarvest(player, object) && (player.getInventory().getFreeSlots() >= 4)) { sendItems(player, object); for (Iterator<PatchStatus> patches = player.farmingPatch.iterator(); patches.hasNext();) { PatchStatus patch = patches.next(); if (patch.getConfigId() == object.getDefinitions().configFileId) patches.remove(); //Removes the Crops } for (Iterator<WorldObject> rakedPatches = player.rakedPatch.iterator(); rakedPatches.hasNext();) { WorldObject rakedPatch = rakedPatches.next(); if (rakedPatch.getId() == object.getId()) rakedPatches.remove(); //Removes the Raked Patch } } else if (canHarvest(player, object) && (player.getInventory().getFreeSlots() < 4)) { player.getPackets().sendGameMessage("You need more inventory space!"); } } /** * Sends the Farming crops to the Players Inventory */ private static boolean harvestGood = false; private static boolean harvesting = false; private static void sendItems(Player player, WorldObject object) { for (PatchStatus patch : player.farmingPatch) { if (patch.getObjectId() == object.getId()) { for (Seeds.Seed seed : Seed.values()) { for (int i = 0; i < seed.getSuitablePatch().length; i++) { if (seed.getSuitablePatch()[i] == object.getId()) { if ((seed.getConfigValues()[seed.getConfigValues().length-1] == patch.getMaxConfigValue()) && (patch.getObjectId() == object.getId())) { player.lock(); player.getSkills().addXp(Skills.FARMING, seed.getSeedExp()); player.setNextAnimation(new Animation(2286)); player.getInventory().addItem(seed.getProduce()); player.getPackets().sendGameMessage("You harvest the "+new Item(seed.getProduce().getId(), 1).getDefinitions().getName()+"'s."); clearPatch(player, object); player.farmingPatch.remove(patch); player.unlock(); return; } } } } } } } private static void clearPatch(Player player, WorldObject object) { player.getPackets().sendConfigByFile(object.getDefinitions().configFileId, 0); } /** * Can the Player Harvest? */ public static boolean canHarvest(Player player, WorldObject object) { for (PatchStatus patch : player.farmingPatch) { if (patch.getConfigId() == object.getDefinitions().configFileId) { if ((patch.getConfigValue() + 1) == patch.getMaxConfigValue()) { return true; } } } return false; } /** * Sends the Configs Upon Login */ public static void sendPatchOnLogin(Player player) { player.rakedPatch.clear(); for (PatchStatus patch : player.farmingPatch) { int growTime = patch.getPatchTime() / 2; WorldTasksManager.schedule(new WorldTask() { [MENTION=15855]Over[/MENTION]ride public void run() { if (player.farmingPatch.size() == 0) { stop(); return; } //for (PatchStatus patch : player.farmingPatch) { if ((patch.getConfigValue() + 1) == patch.getMaxConfigValue()) { player.getPackets().sendConfigByFile(patch.getConfigId(), patch.getMaxConfigValue()); player.getPackets().sendGameMessage("[Farming] Your crops have fully grown."); stop(); } else { player.farmingPatch.add(new PatchStatus(patch.getObjectId(), patch.getConfigId(), patch.getConfigValue() + 1, patch.getMaxConfigValue(), patch.getInspectText(),patch.getPatchTime())); player.getPackets().sendConfigByFile(patch.getConfigId(), patch.getConfigValue() + 1); player.farmingPatch.remove(patch); } //} } }, 0, growTime); //continueGrowth(player); } } /** * Continues the Growth of the crops when the player logs back in. */ // private static int pTime; /* public static void continueGrowth(final Player player) { WorldTasksManager.schedule(new WorldTask() { [MENTION=15855]Over[/MENTION]ride public void run() { if (player.farmingPatch.size() == 0) { stop(); return; } for (PatchStatus patch : player.farmingPatch) { pTime = patch.getPatchTime() / 2; if ((patch.getConfigValue() + 1) == patch.getMaxConfigValue()) { player.getPackets().sendConfigByFile(patch.getConfigId(), patch.getMaxConfigValue()); player.getPackets().sendGameMessage("[Farming] Your crops have fully grown."); stop(); } else { player.farmingPatch.add(new PatchStatus(patch.getObjectId(), patch.getConfigId(), patch.getConfigValue() + 1, patch.getMaxConfigValue(), patch.getInspectText(),patch.getPatchTime())); player.getPackets().sendConfigByFile(patch.getConfigId(), patch.getConfigValue() + 1); player.farmingPatch.remove(patch); } } } }, 0, pTime); } */ /** * Rakes the patch */ private static void rake(final Player player, final WorldObject object) { if (!player.getInventory().containsItem(5341, 1)) { player.getPackets().sendGameMessage("You'll need a rake to get rid of the weeds."); return; } if (player.getInventory().getFreeSlots() >= 3) { WorldTasksManager.schedule(new WorldTask() { int loop; int configValue; [MENTION=15855]Over[/MENTION]ride public void run() { player.lock(); if (loop == 0 || loop == 3 || loop == 6) { configValue++; player.setNextAnimation(new Animation(2273)); player.getPackets().sendConfigByFile(object.getDefinitions().configFileId, configValue); player.getInventory().addItem(6055, 1); player.getSkills().addXp(Skills.FARMING, 25); player.rakedPatch.add(object); } else if (loop >= 7) { player.unlock(); stop(); } loop++; } }, 0, 1); player.getPackets().sendGameMessage("You successfully clear all the weeds."); } else if (player.getInventory().getFreeSlots() < 3) { player.getPackets().sendGameMessage("You need more inventory space to rake here."); } } /** * Right Click Patch - Inspect Option - Call this in ObjectHandler - Option2 */ public static void inspectPatch(Player player, WorldObject object) { if (player.farmingPatch.size() == 0) { player.getDialogueManager().startDialogue("SimpleMessage", "There is currently nothing growing here."); return; } for (PatchStatus patch : player.farmingPatch) { if (object.getId() == patch.getObjectId()) { player.getDialogueManager().startDialogue("SimpleMessage", ""+patch.getInspectText()+" ; Configid: "+patch.getConfigValue()); } else { player.getDialogueManager().startDialogue("SimpleMessage", "There is currently nothing growing here."); } } } }[/CODE] Next, my PatchStatus.java object: [CODE]package com.rs.game.player.content.farming; import java.io.Serializable; public class PatchStatus implements Serializable { /** * @author Jake | Santa Hat [MENTION=77]Rune[/MENTION]-Server */ private static final long serialVersionUID = 4641462661859309514L; private int objectId; private int configId; private int configValue; private int maxConfigValue; private String inspect; private int patchTime; public PatchStatus(int objectId, int configId, int configValue, int maxConfigValue, String inspect, int patchTime) { this.objectId = objectId; this.configId = configId; this.configValue = configValue; this.maxConfigValue = maxConfigValue; this.inspect = inspect; this.patchTime = patchTime; } public int getObjectId() { return objectId; } public int getConfigId() { return configId; } public int getConfigValue() { return configValue; } public int getMaxConfigValue() { return maxConfigValue; } public String getInspectText() { return inspect; } public int getPatchTime() { return patchTime; } }[/CODE] And finally, my Seeds.java: [CODE]package com.rs.game.player.content.farming; import com.rs.game.item.Item; public class Seeds { /** * @author Jake | Santa Hat [MENTION=77]Rune[/MENTION]-Server */ public enum Seed { /** * Allotments */ POTATO(new Item(5318, 4), new int[] { 6, 7, 8, 9, 10 }, 1, new Item(1942, 4), new int[] { 8553, 8552, 8550, 8551, 8554, 8555 }, 300, 25), ONION(new Item(5319, 4), new int[] { 13, 14, 15, 16, 17 }, 5, new Item(1957, 4), new int[] { 8553, 8552, 8550, 8551, 8554, 8555 }, 330, 55), CABBAGE(new Item(5324, 4), new int[] { 20, 21, 22, 23, 24 }, 7, new Item(1965, 4), new int[] { 8553, 8552, 8550, 8551, 8554, 8555 }, 360, 85), TOMATO(new Item(5322, 4), new int[] { 27, 28, 29, 30, 31 }, 12, new Item(1982, 4), new int[] { 8553, 8552, 8550, 8551, 8554, 8555 }, 420, 110), SWEETCORN(new Item(5320, 4), new int[] { 34, 35, 37, 39, 40 }, 20, new Item(5986, 4), new int[] { 8553, 8552, 8550, 8551, 8554, 8555 }, 480, 200), STRAWBERRY(new Item(5323, 4), new int[] { 43, 45, 46, 48, 49 }, 31, new Item(5504, 4), new int[] { 8553, 8552, 8550, 8551, 8554, 8555 }, 540, 301), WATERMELON(new Item(5321, 4), new int[] { 52, 53, 55, 59, 60 }, 47, new Item(5982, 4), new int[] { 8553, 8552, 8550, 8551, 8554, 8555 }, 600, 550), /** * Flower Patches */ MARIGOLD(new Item(5096, 1), new int[] { 8, 9, 10, 11, 12 }, 2, new Item(6010, 1), new int[] { 7848, 7847, 7849 }, 310, 30), ROSEMARY(new Item(5097, 1), new int[] { 13, 14, 15, 16, 17 }, 11, new Item(6014, 1), new int[] { 7848, 7847, 7849 }, 400, 45), NASTURTIUM(new Item(5098, 1), new int[] { 18, 19, 20, 21, 22 }, 24, new Item(6012, 1), new int[] { 7848, 7847, 7849 }, 480, 110), WOAD(new Item(5099, 1), new int[] { 23, 24, 25, 26, 27 }, 25, new Item(1793, 1), new int[] { 7848, 7847, 7849 }, 490, 120), LIMPWURT(new Item(5100, 1), new int[] { 28, 29, 30, 31, 32 }, 26, new Item(225, 1), new int[] { 7848, 7847, 7849 }, 500, 130), LILY(new Item(14589, 1), new int[] { 37, 38, 39, 40, 41 }, 52, new Item(14583, 1), new int[] { 7848, 7847, 7849 }, 700, 450), /** * Herb Patches */ GUAM(new Item(5291, 1), new int[] { 4, 5, 6, 7, 8 }, 9, new Item(199, 4), new int[] { 8151, 8150, 8152 }, 360, 50), MARRENTILL(new Item(5292, 1), new int[] { 11, 12, 13, 14, 15 }, 14, new Item(201, 4), new int[] { 8151, 8150, 8152 }, 420, 80), TARROMIN(new Item(5293, 1), new int[] { 18, 19, 20, 21, 22 }, 19, new Item(203, 4), new int[] { 8151, 8150, 8152 }, 480, 110), HARRALANDER(new Item(5294, 1), new int[] { 25, 26, 27, 28, 29 }, 26, new Item(205, 4), new int[] { 8151, 8150, 8152 }, 540, 150), RANARR(new Item(5295, 1), new int[] { 32, 33, 34, 35, 36 }, 32, new Item(207, 4), new int[] { 8151, 8150, 8152 }, 600, 190), TOADFLAX(new Item(5296, 1), new int[] { 39, 40, 41, 42, 43 }, 38, new Item(3049, 4), new int[] { 8151, 8150, 8152 }, 660, 225), IRIT(new Item(5297, 1), new int[] { 46, 47, 48, 49, 50 }, 44, new Item(209, 4), new int[] { 8151, 8150, 8152 }, 720, 270), AVANTOE(new Item(5298, 1), new int[] { 53, 54, 55, 56, 57 }, 50, new Item(211, 4), new int[] { 8151, 8150, 8152 }, 780, 300), WERGALI(new Item(14870, 1), new int[] { 60, 61, 62, 63, 64 }, 46, new Item(14836, 4), new int[] { 8151, 8150, 8152 }, 750, 285), KWUARM(new Item(5299, 1), new int[] { 69, 70, 71, 72, 73 }, 56, new Item(213, 4), new int[] { 8151, 8150, 8152 }, 820, 325), SNAPDRAGON(new Item(5300, 1), new int[] { 75, 76, 77, 78, 79 }, 62, new Item(3051, 4), new int[] { 8151, 8150, 8152 }, 880, 360), CADANTINE(new Item(5301, 1), new int[] { 82, 83, 84, 85, 86 }, 67, new Item(215, 4), new int[] { 8151, 8150, 8152 }, 920, 390), LANTADYME(new Item(5302, 1), new int[] { 89, 90, 91, 92, 93 }, 73, new Item(2485, 4), new int[] { 8151, 8150, 8152 }, 980, 420), DWARF_WEED(new Item(5303, 1), new int[] { 96, 97, 98, 99, 100 }, 79, new Item(217, 4), new int[] { 8151, 8150, 8152 }, 1020, 480), TORSTOL(new Item(5304, 1), new int[] { 103, 104, 105, 106, 107 }, 85, new Item(219, 4), new int[] { 8151, 8150, 8152 }, 1080, 520), FELLSTALK(new Item(21621, 1), new int[] { 106, 107, 108, 109, 110 }, 91, new Item(21626, 4), new int[] { 8151, 8150, 8152 }, 1120, 670); private Item item; private int[] configValues; private int level; private Item produce; private int[] suitablePatches; private int time; //Time to grow (In Seconds) private int exp; Seed(Item item, int[] configValues, int level, Item produce, int[] suitablePatches, int time, int exp) { this.item = item; this.configValues = configValues; this.level = level; this.produce = produce; this.suitablePatches = suitablePatches; this.time = time; this.exp = exp; } public Item getItem() { return item; } public int[] getConfigValues() { return configValues; } public int getLevel() { return level; } public int getSeedExp() { return exp; } public Item getProduce() { return produce; } public int[] getSuitablePatch() { return suitablePatches; } public int getTime() { return time; } } }[/CODE] These 3 files contain the majority of my farming system. As well, if you follow the tutorial for the original code, then update to mine, you should have a very functional farming system. I also added if statements to my Objecthandler.java to prevent the "Nothing interesting happens" message when interacting with the patches. You will have to add one statement in the HandleOption1 method, and one in the ItemonObject method. Features: -Fully supported Allotments -All Flowers -All Herbs -Raking -Planting, growth, harvesting -Proper rewards -Experience rates and growth times are set high, these can be easily changed in Seeds.java -Logout/Server restart does not hinder growth -Shovel will clear growing/grown/bugged plants -Player animations should be set to prevent glitched positioning -Improved indexing and the harvesting to prevent concurrentmodification exceptions, as well as Invalid array exceptions -Expanded the PatchStatus object to include growth time and help improve the farming experience As well, since this is still in development, I have left my commented out code in the classes. This may be clutter but it may provide useful when debugging, so I have left it for other users.
  5. Greetings gentlemen and gentleladies, I have become extremely frustrated with matrix at this point. A few hours of searching have pretty well resulted in the same issue over and over. First I simply added the spawns in packedspawns.txt, deleted the .p and restarted. All dandy, they spawned. They didn't move however, and I wasn't able to attack them. Then I began to tweak the combat definitions, still with no luck. Moved onto the NPC.java to enable walking. Added: [code]if(id == 1265) setRandomWalk(false); //also tried true if(id == 1267) setRandomWalk(false); //also tried true [/code] Above: [code]if (isForceWalking()) {[/code] Still won't move. Tried various other solutions. Then I tried this tutorial: [url]https://www.moparscape.org/smf/index.php?topic=553733.0[/url] Still nothing. Am I missing something, as that tutorial added the spawns via an old method, why am I unable to make them move? Is there some method somewhere stopping their movement that I need to override? I also tried adding a case here in NPC.java: [code]private static boolean forceRandomWalk(int npcId) { switch (npcId) { case 11226: return true; case 3341: case 3342: case 3343: case 1267: case 1265: return true; default: return false; /* * default: return NPCDefinitions.getNPCDefinitions(npcId).name * .equals("Icy Bones"); */ } }[/code] Again no luck for movement. Thanks for the help fellas! [s]EDIT: NPC 1267 is attackable, but not 1265.[/s] Nevermind, only attackable when spawned by command. [B][U]SOLVED![/U][/B] To fix this issue, go into your unpackedspawns.txt, and remove any inline comments from your spawns: From: [code] 580 - 2588 3088 0 //MAGE TRADER 2 BANK [/code] To: [code] //MAGE TRADER 2 BANK 580 - 2588 3088 0 [/code]
  6. I need help to add shops on a 718 matrix rsps im new to this I just wanna learn so I may play with my friends and what not any help will be great...:) just tell me what to do
  7. Hello Everyone, After a bit of fiddling, I decided to go ahead and begin fixing runecrafting on my server. However, when I teleported to the rune essence mine to test the area, I was unable to walk. I teleported to 2931 4819 -4. This seemed to work, hear the wind noise and see all the objects etc... However, I cannot walk or move at all. I can teleport back out, and I can interact with myself. Is there a guide for adding new areas or is there some simple fix? Thanks! :cool:
  8. I use the code to make me owner but than when u go to log on it comes up with this I need help>.>.> ERROR! THREAD NAME: New I/O worker [URL=http://www.runelocus.com/forums/usertag.php?do=list&action=hash&hash=1]#1[/URL] java.lang.Error: Unresolved compilation problem: at com.rs.game.player.Player.getPassword(Player.java:964) at com.rs.net.decoders.LoginPacketsDecoder.decodeWorldLogin(LoginPacketsDecoder.java:176) at com.rs.net.decoders.LoginPacketsDecoder.decode(LoginPacketsDecoder.java:41) at com.rs.net.ServerChannelHandler.messageReceived(ServerChannelHandler.java:98) at org.jboss.netty.channel.SimpleChannelHandler.handleUpstream(SimpleChannelHandler.java:95) at org.jboss.netty.channel.DefaultChannelPipeline.sendUpstream(DefaultChannelPipeline.java:563) at org.jboss.netty.channel.DefaultChannelPipeline.sendUpstream(DefaultChannelPipeline.java:558) at org.jboss.netty.channel.Channels.fireMessageReceived(Channels.java:268) at org.jboss.netty.channel.Channels.fireMessageReceived(Channels.java:255) at org.jboss.netty.channel.socket.nio.NioWorker.read(NioWorker.java:91) at org.jboss.netty.channel.socket.nio.AbstractNioWorker.processSelectedKeys(AbstractNioWorker.java:373) at org.jboss.netty.channel.socket.nio.AbstractNioWorker.run(AbstractNioWorker.java:247) at org.jboss.netty.channel.socket.nio.NioWorker.run(NioWorker.java:35) at org.jboss.netty.util.ThreadRenamingRunnable.run(ThreadRenamingRunnable.java:102) at org.jboss.netty.util.internal.DeadLockProofWorker$1.run(DeadLockProofWorker.java:42) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) ERROR! THREAD NAME: New I/O worker [URL=http://www.runelocus.com/forums/usertag.php?do=list&action=hash&hash=1]#1[/URL]
  9. Edit: i tun graphic in very low and its work.
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