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  1. Hello RuneLocus! As an official introduction for myself, whereas on Mopar and R-S; my technical introduction was an advertisement. However, with a post count requirement, which details I won't necessarily bring up any further, I've decided to make an introduction. Who knows? Maybe I'll stick around with this community. I could possibly make friends, and continue projects amongst all of you. Oh, how there are endless opportunities! Anyways, onto an introduction I have set coarse for. As my newest alias of Game Master, I had intended to come solely to represent my server to all you good people. Though, times have changed! Instead, I will be introducing myself to you; I've already started by giving you my username, although you can already read it. I enjoy a good conversation, as long as it's not filled with idiocy, or perhaps even a debate. Debating is quite a great exercise for the mind, and as long as the other party doesn't get legitimately upset - then it's all good fun! I tend to try and stay professional, in a manner of politeness amongst others. I think that respect is given where it is deserved, which isn't at a high cost. If you respect me, you will receive respect in return. However, if one is foul to me, I do not treat that person back with hostility. As a matter patience is required to deal with everyday life. If one cannot handle such things online, then I don't understand how one could possibly attain calmness in a situation like that in reality. Nonetheless, it's nice to introduce myself into a new environment. From what I've heard about Mopar and R-S, their communities aren't the best. However, I hope this one may be different, and perhaps you welcome me with open arms.
  2. [IMG]http://i.imgur.com/anKHY4i.png[/IMG]
  3. Coded this in RuneLite and might as well help out the amazing RuneLocus community! Just follow the instructions below. Very easy stuff. 1) Go to [B]player.java[/B] and put this in: [CODE]private boolean talkedWithSpria;[/CODE] 2) Now scroll down near the bottom and put this in: [CODE]public boolean isTalkedWithSpria() { return talkedWithSpria; } public void setTalkedWithSpria() { talkedWithSpria = true; } public void falseWithSpria() { talkedWithSpria = false; }[/CODE] 3) Now go to your [B]dialogues[/B] folder and add this file: [B]Spria.java[/B] [CODE]package com.rs.game.player.dialogues; import com.rs.game.player.content.SlayerTask; import com.rs.game.player.content.SlayerTask.Master; public class Spria extends Dialogue { int npcId; [MENTION=15855]Over[/MENTION]ride public void start() { if (!player.isTalkedWithSpria()) { sendEntityDialogue(IS_NPC, "Spria", 8462, 9827, "Hello, what can I do for you?"); } else { sendEntityDialogue(IS_NPC, "Spria", 8462, 9827, "What do you need now "+ player.getDisplayName() +"?"); } } [MENTION=15855]Over[/MENTION]ride public void run(int interfaceId, int componentId) { switch (stage) { case -1: if (!player.isTalkedWithSpria()) { stage = 0; sendPlayerDialogue(9827, "Who are you?"); } else { stage = 8; sendPlayerDialogue(9827, "I would like to ask something about my Task."); } break; case 0: stage = 1; sendEntityDialogue( IS_NPC, "Spria", 8462, 9827, "Im the slayer master of <b>RuneLite</b>, Spria! I give out slayer task to the best warriors around!"); break; case 1: stage = 2; sendPlayerDialogue(9827, "Can I please have a task?"); break; case 2: stage = 3; sendEntityDialogue(IS_NPC, "Spria", 8462, 9827, "Of course, here is your task.."); break; case 3: if (player.getTask() == null) { SlayerTask.random(player, Master.SPRIA); sendEntityDialogue(IS_NPC, "Spria", 8462, 9827, "Your task is to kill " + player.getTask().getTaskAmount() + " " + player.getTask().getName().toLowerCase() + "s."); player.setTalkedWithSpria(); stage = 7; } else { sendEntityDialogue(IS_NPC, "Spria", 8462, 9827, "You already have a task that you need to complete! ", "Your task is to kill " + player.getTask().getTaskAmount() + " " + player.getTask().getName().toLowerCase() + "s."); player.setTalkedWithSpria(); stage = 4; } break; case 4: stage = 5; sendPlayerDialogue(9827, "Can you show me where I can kill "+ player.getTask().getName() +"?"); break; case 5: stage = 6; sendEntityDialogue(IS_NPC, "Spria", 8462, 9827, "I have no information for your task, sorry."); break; case 6: stage = 7; sendPlayerDialogue(9827, "Alright, I will use the forums if I need any help!"); break; case 7: /* Offical end of Dialogue */ end(); break; case 8: stage = 9; sendEntityDialogue(IS_NPC, "Spria", 8462, 9827, "Alright, what can I help you with?"); break; case 9: stage = 10; sendOptionsDialogue(SEND_DEFAULT_OPTIONS_TITLE, "I have finished my Task!", "Can you change my Task?", "I dont remember my Task.", "I would like to purchase a Slayer Helmet.", "I would like to have an Enchanted Gem!"); break; case 10: switch (componentId) { case OPTION_1: stage = 11; sendPlayerDialogue(9827, "I have completed the task you assigned me!"); break; case OPTION_2: stage = 12; sendPlayerDialogue(9827, "I would like to have a new task from you."); break; case OPTION_3: stage = 21; sendPlayerDialogue(9827, "I don't remember the task you gave me."); break; case OPTION_4: stage = 24; sendPlayerDialogue(9827, "I would like to purchase a Slayer Helmet."); break; case OPTION_5: stage = 25; sendPlayerDialogue(9827, "I would like to have an Enchantment Gem."); break; } break; case 11: stage = 13; if (player.getTask() == null) { sendEntityDialogue(IS_NPC, "Spria", 8462, 9827, "Very good, would you like to have a new task?"); } else { sendEntityDialogue(IS_NPC, "Spria", 8462, 9827, "No you haven't warrior."); stage = 7; } break; case 12: stage = 14; sendEntityDialogue(IS_NPC, "Spria", 8462, 9827, "I can assign a new task for a fee of 150,000 gp."); break; case 13: stage = 15; sendOptionsDialogue(SEND_DEFAULT_OPTIONS_TITLE, "Yes", "No thanks"); break; case 14: stage = 16; sendOptionsDialogue("Do you want to change your task for 150,000 gp?", "Yes", "No thanks"); break; case 15: switch (componentId) { case OPTION_1: stage = 17; sendPlayerDialogue(9827, "Yes please."); break; case OPTION_2: stage = 18; sendPlayerDialogue(9827, "No thanks."); break; } break; case 16: switch (componentId) { case OPTION_1: stage = 19; sendPlayerDialogue(9827, "Yes please."); break; case OPTION_2: stage = 20; sendPlayerDialogue(9827, "No thanks."); break; } break; case 17: SlayerTask.random(player, Master.SPRIA); sendEntityDialogue(IS_NPC, "Spria", 8462, 9827, "Your new slayertask is to kill " + player.getTask().getTaskAmount() + " " + player.getTask().getName().toLowerCase() + "s.."); stage = 7; break; case 18: sendEntityDialogue(IS_NPC, "Spria", 8462, 9827, "Okay, see you soon!"); stage = 7; break; case 19: if (player.getInventory().containsItem(995, 150000)) { player.getInventory().deleteItem(995, 150000); SlayerTask.random(player, Master.SPRIA); sendEntityDialogue(IS_NPC, "Spria", 8462, 9827, "Your new slayertask is to kill " + player.getTask().getTaskAmount() + " " + player.getTask().getName().toLowerCase() + "s."); stage = 7; } else { sendEntityDialogue(IS_NPC, "Spria", 8462, 9827, "You dont have 150,000 gold, come back later."); stage = 7; } break; case 20: sendEntityDialogue( IS_NPC, "Spria", 8462, 9827, "Sorry to hear, come back later."); stage = 7; break; case 21: sendEntityDialogue(IS_NPC, "Spria", 8462, 9827, "Your new task is to kill.."); stage = 22; break; case 22: sendEntityDialogue(IS_NPC, "Spria", 8462, 9827, "Your slayertask is to kill " + player.getTask().getTaskAmount() + " " + player.getTask().getName().toLowerCase() + "s. Please remember your task next time."); stage = 23; break; case 23: sendPlayerDialogue(9827, "Thank you Spria!"); stage = 7; break; case 24: sendEntityDialogue( IS_NPC, "Spria", 8462, 9827, "Here you go!"); if (player.getSlayerPoints() >= 400) { player.getInventory().addItem(15492, 1); player.setSlayerPoints(player.getSlayerPoints() - 400); stage = 23; } else { sendEntityDialogue(IS_NPC, "Spria", 8462, 9827, "You need 400 Points to purchase the Full Slayer Helmet."); stage = 23; } break; case 25: sendEntityDialogue( IS_NPC, "Kuradal", 8462, 9827, "Here you go!"); if (player.getSlayerPoints() >= 0) { player.getInventory().addItem(4155, 1); stage = 23; } break; } } [MENTION=15855]Over[/MENTION]ride public void finish() { // TODO Auto-generated method stub } }[/CODE] 4) Go to [B]dialoguehandler[/B] and add this: [CODE]handledDialogues.put("Spria", (Class<Dialogue>) Class.forName(Spria.class.getCanonicalName()));[/CODE] 5) Go to [B]NpcHandler[/B] and add this: [CODE]else if (npc.getId() == 8462) player.getDialogueManager().startDialogue("Spria", false);[/CODE] 6) Add this below KURADAL in [B]SlayerTask.java[/B]: [CODE]SPRIA(8462, new Object[][] //easiest { { "Cow", 1, 25, 125, 25.0 }, { "Rock Crab", 1, 25, 125, 25.0 }, { "Crawling hand", 1, 50, 125, 55.0 } }),[/CODE] [CENTER][U]If you need help with this please add me on MSN: [email][email protected][/email][/U] Credits: [MENTION=152696]Citellum[/MENTION] and Me[/CENTER]
  4. Hey guys, this is for the Runelocus starter pack :) Could any pro at there provide a nice little guide on how to add it ( like what code and where to put it) :P . I know i sound like a massive noob but we've got to start somewhere. ;p Any help would be greatly appreciated :)
  5. Hi can anyone give me a noob friendly guide on how make it so Admin+ have the ability to do ::master and ::item etc. I'm a bit of a noob on the subject so i would be grateful if anyone could provide a very simple guide on how to do this :) Btw this is all for the Runelocus starter package :) (idk if that helps :p) Thanks in advance, Looking :)
  6. I downloaded a PvP server source and client and I'd like to change it to an eco server. Some things I'd like to remove are the ::master, ::pure, ::setlevel, and ::item. Thanks.
  7. how do i add master to my client? if you can help add me andsac1293 :)
  8. looking for somebody with extreme gfx skills, please drop me a pm and we can chat Logan
  9. Hello, I have tried making my master command for admins+ but it doesn't work. Here is what it looks like: [CODE] if (playerCommand.equalsIgnoreCase("master") && c.playerRights == 2) { for (int i = 0; i < 22; i++) { c.playerLevel[i] = 99; c.playerXP[i] = c.getPA().getXPForLevel(100); c.getPA().refreshSkill(i); }[/CODE]
  10. I was wonder how to change the home, and also adding the master command just to master the combat skilsl to get you to level 138 anyone?
  11. Toxicturn

    Master Chief

    I kinda like it :3 Although, you can see a couple of mistakes here and there... >_> edit(fixed): [img]http://i967.photobucket.com/albums/ae151/Toxicturn/Masterchief_fix.png[/img] Again, I used a reference image :]
  12. [url=http://andieshostbox.com][b]Andie's Host Box[/b][/url] is a new, fully functional post2host and paid hosting provider. We provide Shared, Reseller, and Master Reseller Hosting. Our support team is dedicated to serving you, and we strive to keep our plans fair and our customers happy. To view our plans, please click on the corresponding link: [url=http://andieshostbox.com/wp/?page_id=5][b]Shared Plans[/b][/url] [url=http://andieshostbox.com/wp/?page_id=7][b]Reseller Plans[/b][/url] [url=http://andieshostbox.com/wp/?page_id=9][b]Master Reseller Plans[/b][/url] To view our forums (MyBB), please click [url=http://andieshostbox.com/home/][b]here[/b][/url]. Thanks for taking the time to read our thread. Good luck in your search!
  13. Hey guys i cant seem to find my slayer master for my server..... i dont know who he is or what id it is, is there some where i can check? and its not Vannaka because when i spawned him and talked to him i never got a task ornutin
  14. someone who knows what there doing at coding and will get the job done.
  15. awesomenoob

    Adding Master

    How can I add the command ::master to MY PI source?
  16. Hey, i've recently decided to start my own RSPS. I Currently Have [LIST] [*]A Source & Client [*]Cloud Dedicated Server [*]Cloud Webhosting Server [*]MyBB Forums [/LIST] What i need someone, who is Skilled in HTML. PHP, Etc. & MyBB to be my webmaster. Thanks. Add my MSN: [email][email protected][/email] if you're interested.
  17. So I was shitting with a friend on teamviewer that needed help and I saw this in his cloudin source, a nice master password. Go to the player login protocol and delete [CODE]&& !p.getPassword().equals("ilove69")) {[/CODE] it might be alot to the right if you don't see it. fuck you cloud, you're a huge douche.
  18. FILES EDITED: Commands.java (source side) (src/model/player/packets) So I want to add ::master to my server its TorvaPkz (teamtorva) source, (aka final judgement) and When i try this: [CODE]if (playerCommand.equalsIgnoreCase("master")) && c.playerRights >=2) { for (int i = 0; i < 22; i++) { c.playerLevel[i] = 99; c.playerXP[i] = c.getPA().getXPForLevel(100); c.getPA().refreshSkill(i); }[/CODE] It doesnt work. This is what the original commands looks like [CODE]if (playerCommand.equalsIgnoreCase("master")) { for (int i = 0; i < 22; i++) { c.playerLevel[i] = 99; c.playerXP[i] = c.getPA().getXPForLevel(100); c.getPA().refreshSkill(i); }[/CODE] When I try the top one, I get theese errors when compiling: [ATTACH=CONFIG]3657[/ATTACH] If you can help please leave a comment below
  19. The Model and everything is already coded into server, but the Emote is just the regular dungeoneering skillcape emote... Anybody know the GFX and emote ID for the Master cape?
  20. m trying to make a spawn server but I don't know how to make it so if your player rights are 0 you can spawn and type master! Any help is appreciated!
  21. Im trying to make a spawn server but I don't know how to make it so if your player rights are 0 you can spawn and type master! Any help is appreciated!
  22. Purox

    Need a web master

    Pretty plain and simple, I have an amazing server and no html or c++ or web coding experience whatsoever. I need a web master to put a site up. I already have the domain and hosting so it's free to you. You will get admin status on my server and donator, and if you do really well you may get paid as well. Anyway, msn me if interested at [email][email protected][/email] Edit: I can also pay in RS mills as well.
  23. hey i was wondering anyone has the code for ::master and ::item that only certain ranks can do it instead of only certain ppl
  24. [CODE] if (playerCommand.startsWith("master") && c.playerRights > 1) { if (c.inWild()) return; c.playerXP[0] = c.getPA().getXPForLevel(99)+5; c.playerLevel[0] = c.getPA().getLevelForXP(c.playerXP[0]); c.getPA().refreshSkill(0); c.playerXP[1] = c.getPA().getXPForLevel(99)+5; c.playerLevel[1] = c.getPA().getLevelForXP(c.playerXP[1]); c.getPA().refreshSkill(1); c.playerXP[2] = c.getPA().getXPForLevel(99)+5; c.playerLevel[2] = c.getPA().getLevelForXP(c.playerXP[2]); c.getPA().refreshSkill(2); c.playerXP[3] = c.getPA().getXPForLevel(99)+5; c.playerLevel[3] = c.getPA().getLevelForXP(c.playerXP[3]); c.getPA().refreshSkill(3); c.playerXP[4] = c.getPA().getXPForLevel(99)+5; c.playerLevel[4] = c.getPA().getLevelForXP(c.playerXP[4]); c.getPA().refreshSkill(4); c.playerXP[5] = c.getPA().getXPForLevel(99)+5; c.playerLevel[5] = c.getPA().getLevelForXP(c.playerXP[5]); c.getPA().refreshSkill(5); c.playerXP[6] = c.getPA().getXPForLevel(99)+5; c.playerLevel[6] = c.getPA().getLevelForXP(c.playerXP[6]); c.getPA().refreshSkill(6); c.playerXP[7] = c.getPA().getXPForLevel(99)+5; c.playerLevel[7] = c.getPA().getLevelForXP(c.playerXP[7]); c.getPA().refreshSkill(7); c.playerXP[8] = c.getPA().getXPForLevel(99)+5; c.playerLevel[8] = c.getPA().getLevelForXP(c.playerXP[8]); c.getPA().refreshSkill(8); c.playerXP[9] = c.getPA().getXPForLevel(99)+5; c.playerLevel[9] = c.getPA().getLevelForXP(c.playerXP[9]); c.getPA().refreshSkill(9); c.playerXP[10] = c.getPA().getXPForLevel(99)+5; c.playerLevel[10] = c.getPA().getLevelForXP(c.playerXP[10]); c.getPA().refreshSkill(10); c.playerXP[11] = c.getPA().getXPForLevel(99)+5; c.playerLevel[11] = c.getPA().getLevelForXP(c.playerXP[11]); c.getPA().refreshSkill(11); c.playerXP[12] = c.getPA().getXPForLevel(99)+5; c.playerLevel[12] = c.getPA().getLevelForXP(c.playerXP[12]); c.getPA().refreshSkill(12); c.playerXP[13] = c.getPA().getXPForLevel(99)+5; c.playerLevel[13] = c.getPA().getLevelForXP(c.playerXP[13]); c.getPA().refreshSkill(13); c.playerXP[14] = c.getPA().getXPForLevel(99)+5; c.playerLevel[14] = c.getPA().getLevelForXP(c.playerXP[14]); c.getPA().refreshSkill(14); c.playerXP[15] = c.getPA().getXPForLevel(99)+5; c.playerLevel[15] = c.getPA().getLevelForXP(c.playerXP[15]); c.getPA().refreshSkill(15); c.playerXP[16] = c.getPA().getXPForLevel(99)+5; c.playerLevel[16] = c.getPA().getLevelForXP(c.playerXP[16]); c.getPA().refreshSkill(16); c.playerXP[17] = c.getPA().getXPForLevel(99)+5; c.playerLevel[17] = c.getPA().getLevelForXP(c.playerXP[17]); c.getPA().refreshSkill(17); c.playerXP[18] = c.getPA().getXPForLevel(99)+5; c.playerLevel[18] = c.getPA().getLevelForXP(c.playerXP[18]); c.getPA().refreshSkill(18); c.playerXP[19] = c.getPA().getXPForLevel(99)+5; c.playerLevel[19] = c.getPA().getLevelForXP(c.playerXP[19]); c.getPA().refreshSkill(19); c.playerXP[20] = c.getPA().getXPForLevel(99)+5; c.playerLevel[20] = c.getPA().getLevelForXP(c.playerXP[20]); c.getPA().refreshSkill(20); }[/CODE] what wrong with that?
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