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  1. Hello people, So i was trying matrix 718 and i found something that i don't know how to fix it. I have searched up on google for a fix but that didn't help. So i kinda hoped that someone here can help me out. When i wear full rune, magic doesn't work then. when i attack a rockcrab or something then it doesn't hit him while wearing full rune. when i take everything off, the magic spell hits the rockcrab. already thanks for taking time to read this. - DevolutionZ //Sorry for my bad english :P
  2. Get the blessing and Ensure a Bright Futuer. Reading is done by who have more than 31 years of experience. It is popularly understood that only a person who is destined to know his fate can successfully get his predictions from Astrologer. There is more to than just predictions. Besides giving you comprehensive details of your past, present and future life, provides,apt remedies to all your problems from marriage obstacles, career stagnation, health hazards, business problems, financial instability, property disputes or hurdles in higher education, etc. Contact Number +91-9914314300 PLEASE REMEMBER To leave rateing and comments. --Take care and GOD bless
  3. Get the blessing and Ensure a Bright Futuer. Reading is done by who have more than 31 years of experience. It is popularly understood that only a person who is destined to know his fate can successfully get his predictions from Astrologer. There is more to than just predictions. Besides giving you comprehensive details of your past, present and future life, provides,apt remedies to all your problems from marriage obstacles, career stagnation, health hazards, business problems, financial instability, property disputes or hurdles in higher education, etc. Contact Number +91-9914314300 PLEASE REMEMBER To leave rateing and comments. --Take care and GOD bless
  4. Anyone here play MTG? I'm waiting for Born of the Gods to come out so I can finally put together this deck: [img]http://i.imgur.com/2DEjEEh.png[/img] [url=http://tappedout.net/mtg-decks/born-of-the-gods-gr/]Here's the Tappedout link to playtest and see it on paper[/url]
  5. i wanna add some infinite magic trees to my donor zone but dont know how to make them never run out. HELP?!?!?
  6. [CENTER][U][I](Alpha stage) [/I][/U] [I]Code Magic is a RSPS that has never been seen before. with a dedicated team behind the scenes and firm owners, this will surely be the RSPS of the year 2014. So do not hesitate, register now and discover Code Magic today![/I] [URL="http://www.code-magic.org/index.php?page=play"][COLOR="#0089FF"]Click here to go to Code Magic[/COLOR][/URL] [/CENTER] [B][CENTER]pictures and more info[/CENTER][/B] [COLOR="#006400"][U][I][CENTER]Custom login interface[/CENTER][/I][/U][/COLOR] [CENTER][IMG]http://i41.tinypic.com/15cjbr7.jpg[/IMG][/CENTER] [COLOR="#006400"][U][I][CENTER]High quality Website[/CENTER][/I][/U][/COLOR] [CENTER][IMG]http://i44.tinypic.com/2wp584h.jpg[/IMG][/CENTER] [U][I]Alpha stage[/I][/U] [I]Some Bosses already added Grand exchange[/I] ( [B][I]only first tab at the moment[/I][/B] ) [I]No Lagg vps hosted donor shop[/I] 1[I] working quest ( [B]more will be added [/B]) and many more.[/I] credits : Raw envy [I]just come and take a look at this amazing private server, the decision is in your hands. kindly regards and a happy new year, staff of Code Magic[/I]
  7. When i press the H buttom then i go to my home but i want it to be with loadstones instead can some one help?
  8. My magic shortbow spec hits only 1 time.... i did the [CODE]c.doublehit = true;[/CODE] something like that. And it still didn't work :( but it worked for my ags :eek: Any ideas how to double hit with my magic shortbow special :eek: ? Help please. :) if you need me to post a code then ill do it tomorrrow when i come back from school kuz my mom turned off the internet in our house so we can re arrange things,etc. Btw im in school doing this >.> :)
  9. Hello .. I'm starting a new server, and developing my source. In my source when I wield a staff I can't auto cast a spell like air rush etc .. how to fix it? is there a tut? when I click on spell(the buttom with book in it) the button becomes red with the other buttom which is spell(buttom with book and shield on it). another user with same problem [QUOTE]Dear runelocus users, First of all, thanks for reading my post on the first place, but now I'm going to tell the problem I have, I'm hosting a server in BETA stage, like fixing bugs, adding harder eco, but I found out yesterday that I can't use Autocast for magic, If I click the 2 buttons when I wear a staff it doesn't do anything, it just makes the button's ''red'' and thats all, it won't open a dialogue or something But I looked all day on Google search bar, and Runelocus, and other RSPS forums, but I couldn't find anything, So I just made this topic so I have you guys could help me, I'm not a really experience coder specially not in fixing autocast, I tryd it, but I failed... Regards, Illusion x[/QUOTE]
  10. When i cast a spell on a player or npc my character runs up to them does anyone know how to fix this problem this kinda makes ancients useless this is PI and brokenX source
  11. Do you play? What cards are in your favorite deck? I have two decks that I 'main' and am somewhat famous for around my area. [B]'The Infested'[/B] [list]26x Islands [*]21x Swamps [*]4x Treasure Hunts [*]4x Zombie Infestation [*]4x Contested War-zone [*]4x Reliquary Tower[/list] and [B]Fungus Overload[/B] [list]4x Deathspore Thallid [*]4x Herd Gnarr [*]2x Mycoloth [*]4x Savage Thallid [*]4x Sporesower Thallid [*]4x Thallid [*]4x Thallid Germinator [*]4x Thallid Shell-Dweller [*]2x Thelon of Havenwood [*]2x Fists of Ironwood [*]1x Scatter the Seeds [*]4x Terror [*]4x Rampant Growth [*]10x Forest [*]6x Swamp [*]1x PendelHaven [/list]
  12. VoltexRsPs

    Magic

    Mage Isn't Hitting very high at all how do you make stronger
  13. coopin

    NPC's using magic

    I'm using a delta-based source and right now I'm trying to use this createProjectile method. And it sucks really bad. Does anyone else have a better way of having npc's use magic that actually looks right? I remember from an old source I used that a method had the start gfx,projectile gfx, and splash gfx all in one method. But I can't seem to find it. Any help would be appreciated
  14. Dear runelocus users, First of all, thanks for reading my post on the first place, but now I'm going to tell the problem I have, I'm hosting a server in BETA stage, like fixing bugs, adding harder eco, but I found out yesterday that I can't use Autocast for magic, If I click the 2 buttons when I wear a staff it doesn't do anything, it just makes the button's ''red'' and thats all, it won't open a dialogue or something But I looked all day on Google search bar, and Runelocus, and other RSPS forums, but I couldn't find anything, So I just made this topic so I have you guys could help me, I'm not a really experience coder specially not in fixing autocast, I tryd it, but I failed... Regards, Illusion x
  15. Does anyone have a 317 magic log model I could use? There is no model at all for the RL Starterpack... :\
  16. oke so im helping a mate of mine whit his server coding ect. when we try to cast mage(all spells) nothing happens only if u autocast then u can mage so if u know what the problem is pleas help me out.
  17. Bells

    magic square

    [CODE] public class MagicSquare { /** * [MENTION=75098]Para[/MENTION]m args */ public static void main(String[] args) { int order = 5; for (int row = 0; row < order; row++) { for (int col = 0; col < order; col++) { int rowMatrix = (((order + 1) / 2 + row + col) % order); int colMatrix = (((order + 1) / 2 + row + order - col - 1) % order) + 1; System.out.print(((rowMatrix * order) + colMatrix) + "\t"); } System.out.println(); } } }[/CODE] so fucking magical
  18. I'm trying to think of a way to disable range and melee on an NPC (basically you can only use spells to attack it). I'm being lazy and made it so you can only use staffs or your fists (basically encouraging magic but not forcing it). How would I only allow the use of a specific spell or all spells? Edit: I got it to where you can manually cast any magic spell or autocast air strike. This however makes it to where you can select air strike to autocast and attack with the staff (a melee attack). I suppose I could just allow manual spells only if no one knows how to fix this.
  19. Hey guys, Thanks for at least opening to my post but any ways lets get right into it. I am currently working on my server and trying to fix some npcs that are glitched. I realized that the NPCS DON'T/CAN'T DO SPELLS. How do I make it so that a certain npc does spells?? Any help will be appreciated thanks!! :D
  20. madman

    adding magic damage

    [code] public void setEquipmentBonus() { int a = bonuses.getBonus(0); int b = bonuses.getBonus(1); int c = bonuses.getBonus(2); int d = bonuses.getBonus(5); int dc = bonuses.getBonus(6); int ds = bonuses.getBonus(7); int m = bonuses.getBonus(8); int mm = bonuses.getBonus(3); int e = bonuses.getBonus(10); int p = bonuses.getBonus(11); int s = bonuses.getBonus(12); int f = bonuses.getBonus(4); int g = bonuses.getBonus(9); actionSender.sendString("Stab: "+a, 667, 36); actionSender.sendString("Slash: "+b, 667, 37); actionSender.sendString("Crush: "+c, 667, 38); actionSender.sendString("Magic: "+mm, 667, 39); actionSender.sendString("Ranged: "+f, 667, 40); actionSender.sendString("Stab: "+d, 667, 41); actionSender.sendString("Slash: "+dc, 667, 42); actionSender.sendString("Crush: "+ds, 667, 43); actionSender.sendString("Magic: "+m, 667, 44); actionSender.sendString("Ranged: "+g, 667, 45); actionSender.sendString("Strength: +"+e, 667, 48); actionSender.sendString("Ranged Str: +"+s, 667, 50); actionSender.sendString("Prayer: +"+p, 667, 49); actionSender.sendString("Summoning: 0", 667, 46); actionSender.sendString(bonuses.weight[0]+"kg", 667, 32); [/code] i dont know if its it but i cant think of anything else i have tried to add int to the item def but doesnt work and im not sure how i would go about adding it
  21. karim605

    Magic wont work

    Hi can someone help me fix my Magic on my RSPS,because when ever you use magic on a npc it disconnects you and doesnt do anything.....this is for ancients and normal spells can someone help me please..For example:: Magic with Ancients: When you use a Ancient spell on a npc/player it Doesnt show damage or hit the npc/player and it disconnects you. Magic with normal spell: It just doenst show damage or hit the npc/player.
  22. My "Click to continue" and other dialogue are different colours than the default, and when hovered over, they turn green. How do I change that? [URL="http://puu.sh/QPql"]http://puu.sh/QPql[/URL]. Hovered - [url]http://puu.sh/QPs1[/url]. My magic book does not draw the black box behind the spell info, ancients does the same, lunars has no spell info or black box. Magic book - [url]http://puu.sh/QPt2[/url]. Ancient book - [url]http://puu.sh/QPtC[/url]. Lunar book - [url]http://puu.sh/QPtT[/url]. Lastly, when I click my equipment tab, the client freezes, and gives me this error - [url]http://puu.sh/QPuQ[/url]. I'm sure it has something to do with my sprites. Here's my sprites - [url]http://puu.sh/QPyV[/url], and RSInterface. I have a feeling I'm missing a sprite. public static void equipmentScreen(TextDrawingArea[] wid) { [CODE]RSInterface Interface = RSInterface.interfaceCache[1644]; addButton(19144, 6, "Equipment/CUSTOM", 150, 40, "Show Equipment Stats", 1); removeSomething(19145); removeSomething(19146); removeSomething(19147); setBounds(19144, 21, 210, 23, Interface); setBounds(19145, 40, 210, 24, Interface); setBounds(19146, 40, 210, 25, Interface); setBounds(19147, 40, 210, 26, Interface); RSInterface tab = addTabInterface(15106); addSprite(15107, 1, "bg"); addHoverButton(15210, "SPRITE", 1, 21, 21, "Close", 250, 15211, 3); addHoveredButton(15211, "SPRITE", 3, 21, 21, 15212); addText(15111, "", wid, 2, 0xe4a146, false, true); int rofl = 3; addText(15112, "Attack bonuses", wid, 2, 0xFF8900, false, true); addText(15113, "Defence bonuses", wid, 2, 0xFF8900, false, true); addText(15114, "Other bonuses", wid, 2, 0xFF8900, false, true); addText(19148, "Summoning: +0", wid, 1, 0xFF8900, false, true); addText(19149, "Absorb Melee: +0%", wid, 1, 0xFF9200, false, true); addText(19150, "Absorb Magic: +0%", wid, 1, 0xFF9200, false, true); addText(19151, "Absorb Ranged: +0%", wid, 1, 0xFF9200, false, true); addText(19152, "Ranged Strength: +0", wid, 1, 0xFF9200, false, true); addText(19153, "Magic Damage: +0%", wid, 1, 0xFF9200, false, true); for(int i = 1675; i <= 1684; i++) { textSize(i, wid, 1); } textSize(1686, wid, 1); textSize(1687, wid, 1); addChar(15125); tab.totalChildren(50); tab.child(0, 15107, 15, 5); tab.child(1, 15210, 476, 8); tab.child(2, 15211, 476, 8); tab.child(3, 15111, 14, 30); int Child = 4; int Y = 45; tab.child(16, 15112, 24, 30 - rofl); for(int i = 1675; i <= 1679; i++) { tab.child(Child, i, 29, Y - rofl); Child++; Y += 14; } int edit = 7 + rofl; tab.child(18, 15113, 24, 122 - edit); tab.child(9, 1680, 29, 137 - edit - 2); tab.child(10, 1681, 29, 153 - edit - 3); tab.child(11, 1682, 29, 168 - edit - 3); tab.child(12, 1683, 29, 183 - edit - 3); tab.child(13, 1684, 29, 197 - edit - 3); tab.child(44, 19148, 29, 211 - edit - 3); tab.child(45, 19149, 29, 225 - edit - 3); tab.child(46, 19150, 29, 239 - edit - 3); tab.child(47, 19151, 29, 253 - edit - 3); int edit2 = 33 - rofl, edit3 = 2; tab.child(19, 15114, 24, 223 + edit2); tab.child(14, 1686, 29, ((262-24) + edit2) - edit3); tab.child(17, 19152, 29, ((276-24) + edit2) - edit3); tab.child(48, 1687, 29, ((290-24) + edit2) - edit3); tab.child(49, 19153, 29, ((304-24) + edit2) - edit3); tab.child(15, 15125, 170, 200); tab.child(20, 1645, 104+295, 149-52); tab.child(21, 1646, 399, 163); tab.child(22, 1647, 399, 163); tab.child(23, 1648, 399, 58+146); tab.child(24, 1649, (26+22+297)-2, (((110-44)+118)-13)+5); tab.child(25, 1650, 321+22, 58+154); tab.child(26, 1651, 321+134, 58+118); tab.child(27, 1652, 321+134, 58+154); tab.child(28, 1653, 321+48, 58+81); tab.child(29, 1654, 321+107, 58+81); tab.child(30, 1655, 321+58, 58+42); tab.child(31, 1656, 321+112, 58+41); tab.child(32, 1657, 321+78, 58+4); tab.child(33, 1658, 321+37, 58+43); tab.child(34, 1659, 321+78, 58+43); tab.child(35, 1660, 321+119, 58+43); tab.child(36, 1661, 321+22, 58+82); tab.child(37, 1662, 321+78, 58+82); tab.child(38, 1663, 321+134, 58+82); tab.child(39, 1664, 321+78, 58+122); tab.child(40, 1665, 321+78, 58+162); tab.child(41, 1666, 321+22, 58+162); tab.child(42, 1667, 321+134, 58+162); tab.child(43, 1688, (50+297)-2, (110-13)+5); for(int i = 1675; i <= 1684; i++){ RSInterface rsi = interfaceCache[i]; rsi.textColor = 0xFF9200; rsi.centerText = false; } for(int i = 1686; i <= 1687; i++) { RSInterface rsi = interfaceCache[i]; rsi.textColor = 0xFF9200; rsi.centerText = false; } }[/CODE]
  23. [code] /* * To change this template, choose Tools | Templates * and open the template in the editor. */ package com.rs2.net.packet.packets; import com.rs2.model.players.Player; import com.rs2.net.packet.Packet; import com.rs2.net.packet.PacketManager.PacketHandler; import com.rs2.util.*; import com.rs2.net.StreamBuffer; /** * * @author Mayhem' */ public class IOGIPacketHandler implements PacketHandler { public static final int ITEMONGROUND = 181; @Override public void handlePacket(Player player, Packet packet) { try { int slot = packet.getIn().readShort(false, StreamBuffer.ValueType.STANDARD, StreamBuffer.ByteOrder.LITTLE); int itemId = packet.getIn().readShort(false, StreamBuffer.ValueType.STANDARD, StreamBuffer.ByteOrder.BIG); int frame = packet.getIn().readShort(false, StreamBuffer.ValueType.STANDARD, StreamBuffer.ByteOrder.LITTLE); int spell = packet.getIn().readShort(false, StreamBuffer.ValueType.A, StreamBuffer.ByteOrder.BIG); System.out.printf("Slot: %s, Item: %s, Frame: %s, Spell: %s", Integer.toString(slot), Integer.toString(itemId), Integer.toString(frame), Integer.toString(spell)); } catch (Exception e) { e.printStackTrace(); } } } [/code] I do not believe that it is completely correct, but it handles.. I wrote this for documentation, will try to get it on RSWiki soon.. The Packet length should be equal to 8.
  24. Compiling: [code]src\com\rs\game\player\Player.java:38: error: cannot access PlayerCombat import com.rs.game.player.actions.combat.PlayerCombat; ^ bad source file: src\com\rs\game\player\actions\combat\PlayerCombat.java file does not contain class com.rs.game.player.actions.combat.PlayerCombat Please remove or make sure it appears in the correct subdirectory of the sou rcepath. src\com\rs\game\player\Player.java:38: error: cannot access PlayerCombat import com.rs.game.player.actions.combat.PlayerCombat; ^ bad source file: src\com\rs\game\player\actions\combat\PlayerCombat.java file does not contain class com.rs.game.player.actions.combat.PlayerCombat Please remove or make sure it appears in the correct subdirectory of the sou rcepath.[/code] Looks like its pretty simple to fix, but i really dunno o.o
  25. Does anyone have this? I been looping through gfxes and I can't find any [IMG]http://images1.wikia.nocookie.net/__cb20120218230714/runescape/images/5/56/Hati_attacks.gif[/IMG]
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