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Found 10 results

  1. [B][CENTER]Sup guys, I wanted to share a little with ya'll! Considering a HUGE percent of the US is overweight, including me I thought maybe some people were looking around trying to lose weight or even gain some muscle? If you interested in that ripped core for the chicks or just wanna drop a few pounds.. [URL="http://iwantabs.webs.com/"]6PackAbs[/URL] is the way to go, with this guys 16 week tutorial on gaining muscle and dropping weight workout techniques you are bound to gain muscle or drop weight! Just thought I'd like to share the site with you guys.. :) [URL="http://iwantabs.webs.com/"]Click here for site[/URL][/CENTER][/B]
  2. Source: Naughtyscape Problem: There is no PKP system, instead, you get points when you win a duel and it counts towards the point shop with PKP gear in them. Also, no matter what rank you are, you never lose items. If you can help me, leave a comment below. If you need more information, Add me on Skype: VillainGB
  3. Problem: When a player is out of the wildy such as corp. and they die they get to keep all there items sometimes it removes just one item. Need Fix: I need to make it so you keep 3 items on death. If someone could maybe point out where something went wrong and maybe tell me what could be the issue. I have been stumped on this for like 2 days.. Getting sick of trying to find something that not sure what i'm even looking for.. -.- Thanks everyone! Here is my Applydead method: [CODE] public void applyDead() { c.respawnTimer = 15; c.isDead = false; if (c.duelStatus != 6 && c.inDuelArena()) { // c.killerId = c.getCombat().getKillerId(c.playerId); c.killerId = findKiller(); Client o = (Client) PlayerHandler.players[c.killerId]; Client y = (Client) PlayerHandler.players[c.duelingWith]; y.sendMessage("You won the duel, and will be able to claim the rewards in a second."); if (o != null) { if (c.killerId != c.playerId) c.playerKilled = c.playerId; if (o.duelStatus == 5) { o.duelStatus++; } } } else if (c.inPits) { Server.fightPits.pitsKills++; } else { if (!c.inFunPk()) { c.killerId = findKiller(); Client o = (Client) PlayerHandler.players[c.killerId]; int weapon = c.playerEquipment[c.playerWeapon]; int weaponOther = o.playerEquipment[c.playerWeapon]; if (o != null && c.killerId != c.playerId) { if (c.connectedFrom.equals(o.connectedFrom)) { if (weapon == CastleWars.SARA_BANNER || weapon == CastleWars.ZAMMY_BANNER || weaponOther == CastleWars.SARA_BANNER || weaponOther == CastleWars.ZAMMY_BANNER) { c.getItems().removeItem(weapon, 3); c.getItems().deleteItem2(weapon, 1); CastleWars.dropFlag(c, weapon); } o.sendMessage("You are killing someone from the same IP address as you."); return; } else { if(!PlayerKilling.hostOnList(o, c.connectedFrom)) { PlayerKilling.addHostToList(o, c.connectedFrom); o.pPoints+=2; c.DC++; o.KC++; o.sendMessage("You have received a point, you now have "+o.pPoints+" pk points."); } else { o.sendMessage("You have recently defeated "+c.playerName+", you don't receive any pk points."); } } } } } c.faceUpdate(0); c.npcIndex = 0; c.playerIndex = 0; c.stopMovement(); if (c.duelStatus <= 4) { Client o = (Client) PlayerHandler.players[c.killerId]; if (CastleWars.isInCw(c)) { c.cwDeaths += 1; o.cwKills += 1; } c.sendMessage(Config.DEATH_MESSAGE); killMyNpcs(); } else if (c.duelStatus != 6) { c.sendMessage("You have lost the duel!"); } c.timesToBleed = 0; c.bleeding = false; c.inAnathema = false; resetDamageDone(); c.specAmount = 10; c.getItems().addSpecialBar(c.playerEquipment[c.playerWeapon]); c.lastVeng = 0; c.vengOn = false; resetFollowers(); c.attackTimer = 10; removeAllWindows(); c.tradeResetNeeded = true; }[/CODE] Here is my givelife method: [CODE] public void giveLife() { c.isDead = false; c.faceUpdate(-1); c.freezeTimer = 0; c.getItems().keepItem(3, true); if (c.duelStatus <= 4 && !c.getPA().inPitsWait() && !inPestGame() && !CastleWars.isInCw(c) && !c.castleWarsArea() && !c.castleWarsLobby()) { if (!c.inPits && !c.inFightCaves() && !c.inFunPk() && c.inWild()) { c.getItems().resetKeepItems(); if ((c.playerRights == 2 && Config.ADMIN_DROP_ITEMS) || c.playerRights != 2) { if (!c.isSkulled) { c.getItems().keepItem(0, true); c.getItems().keepItem(1, true); c.getItems().keepItem(2, true); } if (c.prayerActive[10] || c.isInArd() && System.currentTimeMillis() - c.lastProtItem > 700) { c.getItems().keepItem(3, true); } c.getItems().dropAllItems(); // drop all items c.getItems().deleteAllItems(); // delete all items if(!c.isSkulled && !c.isInFala() && !c.isInArd()) { // add the kept items once we finish deleting and dropping them for (int i1 = 0; i1 < 3; i1++) { if(c.itemKeptId[i1] > 0) { c.getItems().addItem(c.itemKeptId[i1], 1); } } } if(c.prayerActive[10] || c.isInArd()) { // if we have protect items if(c.itemKeptId[3] > 0) { c.getItems().addItem(c.itemKeptId[3], 1); } } if (!c.inDuelArena()) { c.getItems().dropAllItems(); // drop all items c.getItems().deleteAllItems(); // delete all items } if (!c.isSkulled) { // add // the // kept // items // once // we // finish // deleting // and // dropPing // them for (int i1 = 0; i1 < 3; i1++) { if (c.itemKeptId[i1] > 0) { c.getItems().addItem(c.itemKeptId[i1], 1); } } } if (c.prayerActive[10] || c.isInArd()) { // if we have // protect items if (c.itemKeptId[3] > 0) { c.getItems().addItem(c.itemKeptId[3], 1); } } } c.getItems().resetKeepItems(); } } c.getCombat().resetPrayer(); for (int i = 0; i < 20; i++) { c.playerLevel[i] = getLevelForXP(c.playerXP[i]); refreshSkill(i); } if (c.inPits) { Server.fightPits.removePlayerFromPits(c.playerId); c.pitsStatus = 1; c.headIconPk = -1; } else if (CastleWars.isInCw(c) || c.castleWarsArea()) { if (CastleWars.getTeamNumber(c) == 1) { c.getPA().movePlayer(2426 + Misc.random(3), 3076 - Misc.random(3), 1); } else { c.getPA().movePlayer(2373 + Misc.random(3), 3131 - Misc.random(3), 1); } } else if (c.castleWarsLobby()) { c.getPA().movePlayer(2441, 3089, 0); } else if (c.duelStatus <= 4) { // if we are not in a duel repawn to // wildy movePlayer(Config.RESPAWN_X, Config.RESPAWN_Y, 0); c.isSkulled = false; c.skullTimer = 0; c.attackedPlayers.clear(); } else if (c.inFunPk()) { movePlayer(3304, 3123, 0); } else if (c.inFightCaves()) { resetTzhaar(); } else if (inPestGame()) { c.getPA().movePlayer(2658, 2612, 0); } else { // we are in a duel, respawn outside of arena Client o = (Client) PlayerHandler.players[c.duelingWith]; if (o != null) { o.getPA().createPlayerHints(10, -1); if (o.duelStatus == 6) { o.getTradeAndDuel().duelVictory(); o.pcPoints += 1; o.sendMessage("You have gained 1 iXplicity Point for winning a duel"); } } movePlayer( Config.DUELING_RESPAWN_X + (Misc.random(Config.RANDOM_DUELING_RESPAWN)), Config.DUELING_RESPAWN_Y + (Misc.random(Config.RANDOM_DUELING_RESPAWN)), 0); if (c.duelStatus != 6) { // if we have won but have died, don't // reset the duel status. c.getTradeAndDuel().resetDuel(); } } // PlayerSaving.getSingleton().requestSave(c.playerId); PlayerSave.saveGame(c); c.getCombat().resetPlayerAttack(); resetAnimation(); c.startAnimation(65535); frame1(); resetTb(); c.isSkulled = false; c.attackedPlayers.clear(); c.headIconPk = -1; c.skullTimer = -1; c.damageTaken = new int[Config.MAX_PLAYERS]; requestUpdates(); removeAllWindows(); c.tradeResetNeeded = true; }[/CODE]
  4. [COLOR="#0000CD"]wont lose my cache again :P any idea/advice about that :D ineed auto cache downloder 562/657 to save my cache or sth that save my cache lol cuz im afraid to lose it again..[/COLOR]
  5. Okay Its a little wierd in edgeville wilderness after you kill somebody like a normal player they keep their items...? but The Admins Lose their items when they die..? Can somebody Please help me? I want the normal players to lose their items and The admins keep their items...
  6. hey, i just wanted to ask, how do i make my admins lose their stuff if they die. and in wich file? thanks in advance!! edit: fixed! anyone needing help with this matter should pm me
  7. So i bought an account i set recoveries and an e-mail. If the original owner gets it back can i get it back using the e-mail?
  8. Go to a doubler. You: "100k test please" Doubler: "Sure" *Doubler give's you back 200k* You: "Omfg, please double this 500m!" Doubler: "Sure, But that's the highest i can go" *Double takes money and log's off* Hope it works ;)
  9. I want to make it so that if you die to monsters in a safezone you don't lose items but you do lose items if ur in the wildy
  10. How do I make it that you lose items on death to NPC's because now you keep items when you die to an NPC
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