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[video=youtube;bkgzXpKbVGE]https://www.youtube.com/watch?v=bkgzXpKbVGE[/video] Best CGI I've ever seen from them. Apparently they are trying to move in a KotOR direction with this expansion pack. I'm not sure what graphics updates they will introduce but the apparent story line and features being introduced in this expansion pack are something this game has needed for a long time. IGN's interview with the developers in regards to the expansion can be found [URL="https://www.youtube.com/watch?v=808Mv2KtO4s"]here[/URL]. Thoughts?
[CENTER] [IMG]http://i.imgur.com/7aPo5ZT.png[/IMG] Hey all, just wanted to keep everyone updated on this project, Knight's Destiny that myself and Stacx have been working on for awhile. Show us love and support by commenting or pledging on our Kickstarter thread! [URL]http://knightsdestiny.net[/URL] [URL]http://www.kickstarter.com/projects/1965266524/knights-destiny-dungeon-rpg-mmorpg[/URL] [/CENTER] [IMG]http://i.imgur.com/IGYnRef.png[/IMG] [B] Website -[/B] Is planned to be up and running by March, 2014. The website, after fully completed in December of 2014, will feature the following: [LIST] [*]Ability to play Knight's Destiny from your browser (or download). [*]News Updates. [*]Community forums and bug reporting sections. [*]Single & Multiplayer leader boards. [/LIST] [B] Game -[/B] Planned for a Beta release by July, 2014 and a Full release by December, 2014 (dates subject to change slightly). [IMG]http://i.imgur.com/71z5fjl.png[/IMG] [CENTER]The story of a mighty knight who was captured during the attack on his kingdom and placed in the dungeon beneath to die from the horrors within. It has been said, that at the bottom, there lies a godly relic capable of unearthly abilities. This brave knight must fight his way through 100 descending levels of creatures, rubble, and mystery to reach this godly artifact and restore his kingdom to its previous standing. Just like the story states, the object of the game is to descend through 100 levels of unique, dynamically lighted dungeons. Players will never know what's around the corner, and it will always be a unique playing experience. Some monsters that I'm willing to reveal include skeletons, dragons, vile rats, and even deranged knights who traveled down beforehand. While going through the lengthy 100 levels, there's also unique items, power-ups, and collectables that lie within chests and dark corners to assist the player in his/her travels. [/CENTER] [IMG]http://i.imgur.com/MJwjfXA.png[/IMG] This section will contain all of the updates/features that we've implemented into the game. Please let us know if you have any suggestions as to things we could do differently, or features we should add. [B] Features Added:[/B] [LIST] [*]Core system; support for Mac, Windows, and Linux systems. [*]Unique map loading (just need to make the other 98 dungeon levels). [*]Character sprites and animations added (not all of them). [*]Character movement (with wall, npc, and object clipping [*]Working experience bar, health bar, mana bar, user quickbar, and inventory interfaces. [*]Dynamic Lighting! - Easily one of the coolest features of the game. Torches will be randomly scattered across the dungeon. Any areas that don't have torches will be pitch dark and it's up to only the character's lantern to lead the way (be careful of what's in the dark). [*]Pathfinding for all entities. [*]Combat following. [*]Partial inventory handling (still have to handle equip, drop, and examine options). Consume for edibles works though! [*]Player death event handling. [*]Equipment screen added, along with a base container for the equipment slots. [*]Basic Player attack animations added for each style. [*]Auto-loading and handling for map objects and custom objects (doors, chests, interactive walls). [*]Projectile System [/LIST] [B]Below:[/B] Main-Menu of Knight's Destiny. [IMG]http://i.imgur.com/LwPMGTP.jpg[/IMG] [B]Below: [/B]Picture of the game. With a projectile being launched from the player. [URL="http://i.imgur.com/zHHtaHP.png"] [IMG]http://i.imgur.com/zHHtaHP.png[/IMG] [/URL] [B]Below:[/B] Picture of the Inventory Screen. [URL="http://i.imgur.com/Kyitgrd.png"] [/URL][B][URL="http://i.imgur.com/Kyitgrd.png"][IMG]http://i.imgur.com/Kyitgrd.png[/IMG] [/URL] Preview of the new website design: [IMG]http://i.imgur.com/WuKcXAC.jpg[/IMG] Other Media:[/B] [URL="http://i.imgur.com/tRzGABX.png"]Main menu sketch from our graphic designer before he colored and added detail.[/URL] [URL="http://i.imgur.com/hEnDwwx.png"]Full-Screen view of the game as of 1/5/14.[/URL] [URL="http://i.imgur.com/Kyitgrd.png"] [/URL]
Hey everyone, I just launched a new kickstarter today for this new Indie Game, 'Knight's Destiny" that I've been working on. So far, I've managed to pay alot of my own money for graphic developers and other tools needed, but I'm hoping to raise the necessary funds so that it can be fully developed in the near future. [URL]http://www.kickstarter.com/projects/1965266524/knights-destiny-dungeon-rpg-mmorpg[/URL] Feel free to look over the project and drop any comments or questions through this thread or on the kickstarter project. Please refrain from rude comments. Edit: I'm also looking for developers, so come talk to me if you're interested! Thanks!
Hi all! I started a clan back in 2008 called the Sapphite Knights. It was a level 65+ clan for a while then they got booted and it became a 99 clan. :D Since the major clan updates the clan recruited up to 150+ members ([I]everyone has at least one 99 skill.[/I]). [B][U]Things about the clan[/U][/B] [LIST][*]130+ members [*]Everyone is noticed [*]Ranked upon activity [*]Weekly Events and Meetings [*]Lovely community [*]No bots *Ty Jagex* [*]Citadel [B]MOAR[/B] [/LIST] The clan leader is: SK Kitteh (me) We do not allow bots into the clan, if we catch you, you will get kicked. [B][U]Requirements[/U][/B] [I]At least 1 99 skill (any skill)[/I] Link to clan page: [url]http://services.runescape.com/m=clan-forum/threads.ws?threadid=2he[/url] If you wish to join just comment below!