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Found 13 results

  1. pubes

    [PI] Inventory Bug

    Hey, everytime I move an item in my inventory, it doesn't work when I click on it. (Equipping armor, eatting food, etc.) It only works if I move the item to its original place in the inventory (The slot it entered after being withdrawed from the bank). The only thing that works is drinking potions after I move it to a selected inventory slot. Please help!!! ClickItem class: [url]http://pastebin.com/YvjNx8CW[/url] ClickingButtons class: [url]http://pastebin.com/T0CT1Sr1[/url]
  2. Hey on my server for some reason when I equip armor and change it, the armor piece goes to the first slot in the inventory in order. Example: Normal: [IMG]http://i39.tinypic.com/2djtegy.png[/IMG] After armor switch: [IMG]http://i43.tinypic.com/2ll29sg.png[/IMG] Normal weapon switch: [IMG]http://i42.tinypic.com/50i0k0.png[/IMG]
  3. Could anyone tell me what to do? i am using something Cachy and an itemdef editor what do i need to edit? [url=http://prntscr.com/1q2bz2]This is how it looks.[/url] Please reply
  4. in my server when i am thieving and my inventory is full then you just get xp but i want to disable it can you help me?
  5. [CENTER][B][COLOR="#0000CD"][SIZE=7]Problem with pets[/SIZE][/COLOR][/B] [COLOR="#000080"][B][SIZE=6]object to npc (i guess?)[/SIZE][/B][/COLOR][/CENTER] I have problem with Zenithscape too.. :S I've problem in InventoryOptionsHandler.java - Compiler says that there is problem with pets (not item pets but pet npcs). I can't figure out what that problem is.. :S I have been strugling with this for many hours.. Code is shown in picture..Click image for larger version. [ATTACH=CONFIG]7780[/ATTACH] I have took java course in high school (That's my all java experience so far) But i really would like to learn better on coding and i have amazing ideas to my moparscape ^^ Ohh! And my skype name is 'Mini Surma' Thank you for all the help! ;)[ATTACH=CONFIG]7782[/ATTACH]
  6. so ive looked everywhere through my source, using rs2hd, anyways im trying to edit the inventory size of the familiar once its summoned, at the moment they all have 20... i have edited everything i can find for the summoning familiar inventory size so yea im stumped and need help its the old TKOScape if i remember correctly
  7. How can I make it so in my dialogue for an NPC it checks if the player has a certain amount of an money, remove that amount and if they don't it skips to another stage?
  8. So basically what I'm asking is, how would i make it so untradeable items automatically re-appear back into a players inventory after they die, so they wouldn't have to run all the way back to grab untradeables (such as fire capes, void, stuff like that) I've been searching for this for almost a week, whether it to be bing, or google. If anyone knows and or has a tut about it I will be greatly appreciative.. THANK YOU SO MUCH IN ADVANCED!! Nick EDIT: [url]http://screensnapr.com/e/KNudC2.png[/url] ollowed this, but after death all the untradeable items to go back into the inventory, but after the player respawns the items dissapear .... anyone? lol
  9. Now I shall show you how to handle your InventoryOptions Differently in RuneEscape Go into your server and create a file called: [code] InventoryOptionsHandler [/code] Then add this in: [code]package com.rs.net.decoders.handlers; import com.rs.game.item.Item; import com.rs.game.player.Player; import com.rs.io.InputStream; import com.rs.utils.Utils; /** * * @auther Halo` <RuneUnited> // Change the name to whatever you want. * */ public final class InventoryOptionsHandler { }[/code] Then in WorldPacketsDecoder search: [code]ITEM_OPTION1_PACKET or ITEM_OPTION_1 or ITEM_SELECT_PACKET[/code] All 3 of those are the same thing. Just copy and past them into this, like so. [code]public static void itemSelect(Player player, InputStream stream) { int quests; int interfaceId = stream.readUnsignedShort(); if (player.isDead() || Utils.getInterfaceDefinitionsSize() <= interfaceId) { return; } if (player.getStopDelay() > System.currentTimeMillis()) { return; } if (!player.getInterfaceManager().containsInterface(interfaceId)) { return; } int componentId = stream.readUnsignedShort(); if (componentId == 65535) { componentId = -1; } if (componentId != -1 && Utils.getInterfaceDefinitionsComponentsSize(interfaceId) <= componentId) { return; } int itemId = stream.readUnsignedShort(); int slotId = stream.readUnsignedShort128(); if (interfaceId == 149 && componentId == 0) { if (slotId >= 28 || player.getInterfaceManager().containsInventoryInter()) { return; } Item item = player.getInventory().getItem(slotId); if (item == null || item.getId() != itemId) { return; } player.stopAll(); if (Pots.pot(player, item, slotId)) return; if (Foods.eat(player, item, slotId)) return; if (HerbCleaning.clean(player, item, slotId)) return; if (Bones.bury(player, item, slotId)) return; // if (itemId == 526) //{ // player.setNextForceTalk(new ForceTalk("Waffle.")); // return; // } //if (itemId == 526) { // player.getPackets().sendConfig(101, player.quests -= 1);// Number of completed Quests // player.m("Congratulations! You've gained 1 Quest Point!"); // player.getAppearence().generateAppearenceData(); //} if (itemId == 5733) { player.getDialogueManager().startDialogue("RottenPotato"); } player.getPackets().sendGameMessage("interfaceId=" + interfaceId + ", componentId=" + componentId + ", itemId=" + itemId + ", slotId=" + slotId); } }[/code] Once you have C&P'ed whatever you had in those 3 areas. Go back to WorldPacketsDecoder and delete the fiels you C&P'ed from and create this new field: [code]} else if (packetId == ITEM_SELECT_PACKET || packetId == ITEM_OPTION_1 || packetId == ITEM_OPTION1_PACKET) { InventoryOptionsHandler.itemSelect(player, stream);[/code] After you have done that, you're pretty much done. Then just Compile & Save.
  10. I have added a 562 inventory sprite onto my 317 and this is what happend? the old buttons are out of place, any help?.. [url]http://www.freeimagehosting.net/v44dq[/url]
  11. Is there a command like this? If so, please tell me what it is. [code] if(player.getInventory().DOESNOTcontain(11818)); return } [/code]
  12. I want to add the old system to my server, that when u have 99 in a skill the cape gets added in your inventory and u don't have to buy it. I use PI Does anyone know how to code this?
  13. [CENTER]Im using the framework released by Alex (Dkk), Found a glitch in inventory. Glitch effect: If you move a item that was in lets say slot 10 to slot 11, You cant wear it. You have to move it back to the slot that it was in to wear it again or relog. Here is a little gif on this glitch: [IMG]http://i54.tinypic.com/vep09c.gif[/IMG][/CENTER]
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