Jump to content

Search the Community

Showing results for tags 'interfaces'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • RuneLocus
    • News & Announcements
    • Information Booth
    • Website Support
    • Introductions
    • Chat
    • Forum Games
  • RuneScape Development
    • RSPS General
    • RuneScape Private Server (RS2)
    • RuneScape Private Server (503+)
    • RuneScape Private Server (EoC 742+)
  • Other
    • Digital Art
    • Gaming
    • Webdevelopment
    • Computers
  • Marketplace
    • RuneScape Market
    • RSPS Market
    • Others Market
    • Freelance Middleman Services
  • Super Secret Club's Topics

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 40 results

  1. Hi, I'm looking for their correct configs and how they'd work if anyone figured those out? Daemonheim map's interfaceId: 942 Smuggler shop's interfaceId: 956 Daemonheim map's blank when using it in a dungeon. (configs related?) You can't click nor right-click on the smuggler shop's interface. (also configs related?) Thanks in advance.
  2. INTRODUCTION AND INFORMATION: We will be messing around with interfaces today, and editing them. This includes editing the text, the images, and having the interfaces overlay so you can run/walk/ect. while it is open. For us today, we will be using interface id: "394" as an example. Now, it will be hard explain each one of these individually, and trying to keep shit organized, and have it make since. My mind may jump around a lot, and is all jumbled. Haha. Anyways, shall we begin? :D Interface "394" Screenshot: INTERFACE CID's [CHILD IDS] Retrieving the Interface CID's: You will open your console, and type "inter ##" - to view the interface. Then you will type, inside your console, "inters ##" to open the interface with the CID's. For us today, we will be using interface id: 394 This will open the interface, showing the CID's: Explaining the Interface CID's: The "CID: 13" is the title, which says: "Select a piece of furniture to build." All the CID's are the Child ID's. You use these to rename or edit the text, ect. on the interface. Also, you see how it goes from "CID: 28", then the next CID is "CID: 32"? Well the ones in-between are images, and they are CID's as well. Their CID's go from top-left, and go down. Then repeat back at the top again, and back down.. in rows. So this tells us that the first image, the "X" on the top left, is CID: 29. The one below that is CID: 30, then the one below that is CID: 31. After all the images, you have the text below the images, which state "Level". These are CID: 32, 33, and 34. EDITING THE INTERFACE TEXT with CID's How to reword certain CID's: You can set a whole new method up, calling a certain interface to display whatever text on whichever CID you wish to, with something like this: [COLOR="#F0FFF0"] public void chairInterface() { player.getInterfaceManager().sendInterface(394); //THE INTERFACE IT OPENS player.getPackets().sendIComponentText(394, 13, "Select a type of chair to build"); //CID 13 (TITLE) player.getPackets().sendIComponentText(394, 14, "Crude Wooden Chair"); //CID 14 player.getPackets().sendIComponentText(394, 19, "Wooden Chair"); //CID 19 player.getPackets().sendIComponentText(394, 24, "Oak Chair"); //CID 24 player.getPackets().sendIComponentText(394, 32, "Level Required: 1"); //CID 32 (LEVEL) player.getPackets().sendIComponentText(394, 33, "Level Required: 8"); //CID 33 (LEVEL) player.getPackets().sendIComponentText(394, 34, "Level Required: 19"); //CID 34 (LEVEL) }[/COLOR] That is just an example. It will replace all the CID's with what is in the quotation marks. EDITING THE INTERFACE IMAGES with CID's Replacing the Old "X" Images with Item Id's: You may still continue to use the same format as above, except the packets method you call, will be different. As followed in the code right underneath: public void chairInterface() { player.getInterfaceManager().sendInterface(394); //THE INTERFACE IT OPENS player.getPackets().sendIComponentText(394, 13, "Select a type of chair to build"); //CID 13 (TITLE) player.getPackets().sendIComponentText(394, 14, "Crude Wooden Chair"); //CID 14 player.getPackets().sendIComponentText(394, 19, "Wooden Chair"); //CID 19 player.getPackets().sendIComponentText(394, 24, "Oak Chair"); //CID 24 [COLOR="#FF0000"] player.getPackets().sendItemOnIComponent(394, 29, 8309, 1); //CID 29 (REPLACES WITH ITEM "8309")[/COLOR] player.getPackets().sendIComponentText(394, 32, "Level Required: 1"); //CID 32 (LEVEL) player.getPackets().sendIComponentText(394, 33, "Level Required: 8"); //CID 33 (LEVEL) player.getPackets().sendIComponentText(394, 34, "Level Required: 19"); //CID 34 (LEVEL) } The new addition that we added to our code, replaces CID: 29 (THE FIRST "X" IMAGE), with a picture of an item. Hence the "ItemOnIComponent". So instead of the "X" image we had, it will now be replaced by "1" of item "8309", which is a wooden chair. You may add the same code and change the corresponding CID ids, as well as item ids for the other two "X" images. Replacing the Old "X" Images with Model Id's: Now this is different than the code that we just did above. Instead of calling for the item ids to be used for the previous "X" image, we will use models to replace them. Take a look at the code below: public void chairInterface() { player.getInterfaceManager().sendInterface(394); //THE INTERFACE IT OPENS player.getPackets().sendIComponentText(394, 13, "Select a type of chair to build"); //CID 13 (TITLE) player.getPackets().sendIComponentText(394, 14, "Crude Wooden Chair"); //CID 14 player.getPackets().sendIComponentText(394, 19, "Wooden Chair"); //CID 19 player.getPackets().sendIComponentText(394, 24, "Oak Chair"); //CID 24 [COLOR="#FF0000"] player.getPackets().sendIComponentModel(394, 29, 12443); //CID 29 (REPLACES WITH MODEL "12443")[/COLOR] player.getPackets().sendIComponentText(394, 32, "Level Required: 1"); //CID 32 (LEVEL) player.getPackets().sendIComponentText(394, 33, "Level Required: 8"); //CID 33 (LEVEL) player.getPackets().sendIComponentText(394, 34, "Level Required: 19"); //CID 34 (LEVEL) } So, instead of having CID: 29 be replaced by an item id, you may use a model id. I would also like to state that RuneLocus was nice enough to state the item id and model id, as well as much more when clicking on the item. CLICK HERE FOR "CRUDE WOODEN CHAIR" EXAMPLE! HAVING THE INTERFACE OVERLAY Okay, so we have completely edited the interfaces' text and pictures/images. Now you have a interface that opens, with your custom content and text. But what if you want something a little different? Like a interface, that stays open, and you could still walk around and play, ect.? This is called a Interface Overlay. To do something like this, find your code, and edit it to this: public void chairInterface() { [COLOR="#ff0000"] player.getInterfaceManager().sendOverlay(394, true); //THIS OVERLAYS INTERFACE ID: 394[/COLOR] player.getPackets().sendIComponentText(394, 13, "Select a type of chair to build"); //CID 13 (TITLE) player.getPackets().sendIComponentText(394, 14, "Crude Wooden Chair"); //CID 14 player.getPackets().sendIComponentText(394, 19, "Wooden Chair"); //CID 19 player.getPackets().sendIComponentText(394, 24, "Oak Chair"); //CID 24 player.getPackets().sendItemOnIComponent(394, 29, 8309, 1); //CID 29 player.getPackets().sendItemOnIComponent(394, 30, 8310, 1); //CID 30 player.getPackets().sendItemOnIComponent(394, 31, 8312, 1); //CID 31 player.getPackets().sendIComponentText(394, 32, "Level Required: 1"); //CID 32 (LEVEL) player.getPackets().sendIComponentText(394, 33, "Level Required: 8"); //CID 33 (LEVEL) player.getPackets().sendIComponentText(394, 34, "Level Required: 19"); //CID 34 (LEVEL) } This has the custom interface, "chairInterface", overlay. True = ON; False = OFF (I am assuming? xD)
  3. So I've never tried to do much client-sided editting, so I'm a new to this side of RSPS. When you have a hard-coded interface like this: [code] public static void randomTab(TextDrawingArea[] rsFonts) { addText(10000, "123Test123", rsFonts, 1, 0xE65C00, false, true); tab.totalChildren(1); tab.child(1, 1000, 1, 1); } [/code] how would I change that text server-sided? I know sendFrame126 is used, but how do I know the correct ID? 123456789 in the example. ex: [code] c.getPA().sendFrame126("New Text", 123456789); [/code]
  4. Enyo

    Custom Interfaces

    Hello, I was wondering if there is anyway that i can add a custom interface designed in photoshop into my rsps? All help is greatly appreciated. Edit: Issue Not fully resolved but have looked into another method, to achieve what i orignally wanted the interface to do.
  5. My code is [CODE]p.getFrames().sendInterface(1, 752, 8, 140);[/CODE] And it looks like this: [ATTACH]10418[/ATTACH] How can i fix this?
  6. I'm fairly new to Coding/Developing I just need help adding a interface when I click a object and the interface pops up Example: I click a portal and the interface id 797 comes up. SKYPE: LOLUGOTPKED6
  7. [center][IMG]https://dl.dropbox.com/u/88173210/Logo.png[/IMG] Have Questions? add my MSN: [email][email protected][/email]. Dont have MSN? Try Skype: RuneKeep [B][COLOR="#00FF00"]Only Accepting Paypal[/COLOR][/B] [/center] [SIZE=4]Basic-Level[/SIZE] [spoiler="Information"] [B][I] [COLOR=#ffffff]Basic Interface[/COLOR] [/I][/B] In the basic level interfaces you will get the basic interface. It will have a few buttons upon request, images, and good clean code. This will take less time then any of the other interfaces. This work can be done within 30 minutes to 1 hour. It will be good quality and if it needs to be changed it can be changed upon request. [COLOR=#00ff00]What your getting?[/COLOR] [LIST] [*] A few buttons [*] Standard sprites and images [*] Basic code [/LIST] [COLOR="#FFD700"]Example:[/COLOR] [img]https://dl.dropbox.com/u/88173210/TU8zEO.png[/img] [/spoiler] [SIZE=4]Experienced-Level[/SIZE] [spoiler="Information"] [B][I] [COLOR=#ffffff]Experienced Interface[/COLOR] [/I][/B] Experience-Level interfaces will take alot of time to complete. I take my time to make everything precise and on the spot accurate. You will be able to see the update on your interface whenever you want via MSN or Skype. [COLOR=#00ff00]What your getting?[/COLOR] [LIST] [*] Many Buttons [*] Custom Sprite and image work [*] Clean Bug free code [*] Exactly how you want it [*] Precise interfaces [*] Hovered images to make sexy sexy [/LIST] [COLOR="#00FFFF"]Example:[/COLOR] [img]https://dl.dropbox.com/u/88173210/MU5kna.png[/img] [/spoiler] [SIZE=4]Order Form[/SIZE] [spoiler="Information"] This is the layout, just copy and paste this and fill it out. Leave it in the comments and I will contact you within 10 minutes. [code] Username: Which service do you want: Additional Information: PayPal: MSN: Skype: Timezone: [/code] Once contacted we can discuss fully on how you want your interface. We will use a trusted middleman, one we can both agree on. [/spoiler] [SIZE=4]Extra Quick Services[/SIZE] [spoiler="Information"] [B][SIZE=3]Extra Service[/SIZE][/B] Aside from interfaces I am also doing some other services. Here is a list of what I am doing below. [LIST] [*] PortForward Router - $1.00 [*] Jarring/Signing - $1.00 [*] Splash Screen - .50 - The splash only includes the code. If you want the graphic it will be $1.25. [*] Programming - Depends on what you need done. [*] Banners/Logos - .75 [/LIST] This is just some stuff off to the side I can also do. If there is something you need done that might not even be listed just contact me. [/spoiler]
  8. well i like deathly pvpz as my base but I hate the interfaces ie: (when you log in it shows little page with donate play now and website buttons.) now i can remove sprites in client but i want to get rid of it in source so it doesnt even call for it. Please help thank you
  9. okay so I am trying to replace the skills with a nicer interface in my opinion. here is what happens when I try to change them [URL=http://imgur.com/h9wP9iK][IMG]http://i.imgur.com/h9wP9iK.png[/IMG][/URL]
  10. [CENTER]I've found this on the internet and packed it. Most of its from Rune-Server but I don't like the idea of it being there because I don't like them. But I hope you get the most out of this list as I did because its pretty decent. Data, Misc, Maps, all the things that combine with 317 PI or Delta, can be found there. And hopefully soon or later, we convert all tutorials from their to here. Please change [U][B]****************[/B][/U] in all links to rune-server(dot)org and switch the (dot) to a period. Feel free to use my registered account on their forums to view the thread if it does not let you. [QUOTE] Username: MyLocus Password: rune-server-sucks Email: [email][email protected][/email] * NOT VALID email. * [/QUOTE] [SIZE=6]Archives's[/SIZE] [URL="www.runelocus.com/tools/tutorials.html"]Tutorial[/URL] [URL="http://www.runelocus.com/forums/forumdisplay.php?74-RSPS-Snippets"]Snippet[/URL] [SIZE=6]Tutorials and Snippets[/SIZE] [URL="http://www.****************/runescape-development/rs2-client/snippets/307867-new-text-engine-converted-work-galkons.html#post2589886"]New Text Engine[/URL] [URL="http://www.****************/runescape-development/rs2-client/tutorials/411665-renamed-load-save-username-password.html#post3376884"]Load/Save Username and Password[/URL] [URL="http://www.****************/runescape-development/rs2-client/tutorials/404646-enabling-disabling-crc-checking-jaggrab.html#post3316740"]Enabling/Disabling CRC Checking (JAGGRAB)[/URL] [URL="http://www.****************/runescape-development/rs2-client/tutorials/402896-renamed-gameupdater-cachedownloader.html#post3303407"]GameUpdater > CacheDownloader[/URL] [URL="http://www.****************/runescape-development/rs2-client/tutorials/398511-changing-look-feel.html#post3267565"]Changing Client Look-and-feel[/URL] [URL="http://www.****************/runescape-development/rs2-client/tutorials/398361-change-all-runescape-your-servername.html#post3266463"]Changing all RuneScape Strings to YourServerName[/URL] [URL="http://www.****************/runescape-development/rs2-client/tutorials/384200-ref-random-login-message-spoonfed.html#post3157011"]Random Login Message[/URL] [URL="http://www.****************/runescape-development/rs2-client/tutorials/373467-how-jar-sign-your-client.html#post3069899"]How to Jar & Sign a Client[/URL] [URL="http://www.****************/runescape-development/rs2-client/tutorials/370476-pi-removing-flames-adding-custom-background.html#post3046803"]Remove Flames & Add Custom BackGround[/URL] [URL="http://www.****************/runescape-development/rs2-client/tutorials/364326-screenshot-buttong-jmenu.html#post3004491"]Screenshot Option in JMenu[/URL] [URL="http://www.****************/runescape-development/rs2-client/tutorials/363912-video-how-make-interfaces-cache-packed.html#post3001406"]How to make Interface (Cache Packed)[/URL] [URL="http://www.****************/runescape-development/rs2-client/tutorials/353377-basic-dialog-when-launching-client.html#post2925836"]Basic Dialogue box When Launching Client[/URL] [URL="http://www.****************/runescape-development/rs2-client/tutorials/351967-how-add-new-items-into-your-client.html#post2915508"]How to newer items[/URL] [URL="http://www.****************/runescape-development/rs2-client/tutorials/351848-better-chat-tags.html#post2914642"]Improved Chat Tags[/URL] [URL="http://www.****************/runescape-development/rs2-client/snippets/413217-galkons-adding-new-color-s.html#post3390846"]Adding new Text Colours[/URL] [URL="http://www.****************/runescape-development/rs2-client/snippets/411684-mouse-cords-custom-loginscreen.html#post3377036"]Mouse Cords on Login Screen[/URL] [URL="http://www.****************/runescape-development/rs2-client/snippets/410100-seq-packer.html#post3363110"]seq Packer[/URL] [URL="http://www.****************/runescape-development/rs2-client/tutorials/386718-pi-perfect-updatecache.html#post3176922"]Perfect Update Cache[/URL] [URL="http://www.****************/runescape-development/rs2-client/snippets/408562-data-dat-interface-cache-writer.html#post3349107"]data.dat (Interface Cache) Writer[/URL] [URL="http://www.****************/runescape-development/rs2-client/snippets/379021-enchanced-minimap.html#post3114656"]Enhanced Mini-map[/URL] [URL="http://www.****************/runescape-development/rs2-client/tutorials/129700-teleport-option-friends-list.html#post1125054"]Teleport Option on Friends List[/URL] (scroll down for renamed.) [URL="http://www.****************/runescape-development/rs2-client/tutorials/270009-galkons-refactored-new-loading-bar-almost-100-a.html#post2306271"]Custom/New Loading Bar[/URL] (May be deleted.) [URL="http://www.****************/runescape-development/rs2-client/tutorials/270009-galkons-refactored-new-loading-bar-almost-100-a.html#post2306271"]Alert/Notification System[/URL] [URL="http://www.****************/runescape-development/rs2-client/tutorials/338887-skin-color-improved.html#post2820968"]More Skin Colour Options[/URL] [URL="http://www.****************/runescape-development/rs2-client/snippets/418376-draw-npc-ids-above-npcs-head.html#post3430608"]Draw NPC IDs Above NPCs Head[/URL] [URL="http://www.****************/runescape-development/rs2-client/snippets/206876-sprite-outlining-magic-interface.html#post1799194"]Magic Sprite Outlining[/URL] [URL="http://www.****************/runescape-development/rs2-client/snippets/372096-new-proper-context-menu-transparent.html#post3058884"]New Context Menus[/URL] [URL="http://www.****************/runescape-development/rs2-client/snippets/402329-super-simple-changing-default-java-icon-taskbar-window-frame.html#post3298234"]Updating Java Icon[/URL] [URL="http://www.****************/runescape-development/rs2-client/snippets/362011-ref-current-hitmarks-icon-maxhit.html#post2987177"]Modern Hit-marks + Server-side Support[/URL] [URL="http://www.****************/runescape-development/rs2-client/snippets/236030-new-text-engine-like-459-a.html#post2046171"]459 Text Engine[/URL] [URL="http://www.****************/runescape-development/rs2-client/snippets/363314-sounds-music.html#post2996901"]Sound & Music System[/URL] [URL="http://www.****************/runescape-development/rs2-client/snippets/368914-pi-makeing-your-client-write-all-item-ids.html#post3035870"]Client Writes Item ID's[/URL] [URL="http://www.****************/runescape-development/rs2-client/snippets/391079-checksum-version-list-writers.html#post3211265"]Checksum & Version List Writers[/URL] [URL="http://www.****************/runescape-development/rs2-client/snippets/345994-how-get-cool-lightning-your-players.html#post2872663"]Object Lighting Adjustments[/URL] [URL="http://www.****************/runescape-development/rs2-client/tutorials/291160-galkons-zoom-out-buttons.html#post2480424"]Zoom in/out Buttons[/URL] [URL="http://www.****************/runescape-development/rs2-client/snippets/172362-adding-autocast-option-like-runescape.html#post1498473"]Auto-cast Option[/URL] [URL="http://www.****************/runescape-development/rs2-client/snippets/172362-adding-autocast-option-like-runescape.html#post1498473"]Friend Finder[/URL] [URL="http://www.****************/runescape-development/rs2-client/snippets/323269-index-repacking.html"]Index Repacking[/URL] [URL="http://www.****************/runescape-development/rs2-client/snippets/382173-unique-npc-object-item-searching.html#post3140843"]NPC, Object & Item Searching[/URL] [URL="http://www.****************/runescape-development/rs2-client/snippets/383223-hover-tooltip-over-npcs-objects-players.html#post3149240"]NPC's, Objects, & Player Hover Tool Tips[/URL] More will be added soon. Please visit the link below and use the tutorials from there. Will update time from time, as it has taken me over 2 hours to put all the links above together. [url]http://www.****************/runescape-development/rs2-client/tutorials/419990-galkons-refactored-tutorials-snippets-interfaces-data-bug-fixes.html[/url] Good luck, and please reputate, or thank me if you can lolking.[/CENTER]
  11. Hi i am using trisidiav2 source/client. Here is a picture of me hovered over where the interface should be with my mouse. [ATTACH=CONFIG]8228[/ATTACH] Could anyone tell me how to make the interface appear please. It's added because it allowed me to click it, i just cannot see it.
  12. fatmess

    interfaces

    i was wondering if someone knew how to add an interface on top of another interface for example like this [img]http://i.imgur.com/TZQKT.png[/img]
  13. Alright, i've successfully made a working SoF, atleast to my knowledge works, I can't exactly test it out with the interfaces not working. I've got the tab for SoF but the play button doesnt work, I've also tested my command to see if it works, it does but the SoF login interface (the one that shows up when you have 1+ spins) does not work, clicking it doesnt bring up the wheel and I can't hide it.
  14. so what's happening is my interaces won't close (duh.. =p) and I mean every interface.. Shops, dialogues, bank, None of the interfaces will close when I walk away.. sure, it does close when I click 'x', but it should close too when I just click somewhere on the minimap (walking away..), which is doesn't, so I either have to reload the whole client, or click on 'x'.. and this could be easily abused too.. (didn't think of what yet but Im sure there'll be posiblity's.. like buying 2 inventory's of rares in 1 trip maybe?) anyways, it's just a really annoying bug and I really hope someone knows how to fix this ^^
  15. [CODE]interface 1225 - welcome to (server name) interface 1226 - trial interface 1228 - MLP interface 1234 - members trial interface 1235 - select rune [/CODE] (plenty more around there, including more loyalty stuff, just dont want to list it cause then i'd have to go through all them again and find it :P) [CODE]NEW DIALOGUES interface 1183 - New destroy object interface 1184 - chat i think interface 1185 - option1, option2 interface 1188 - select option interface 1191 - name (player) [/CODE] [CODE]MISC Interface 2243 - quest interface interface 1244 - l*****p interface interface 1126 - temple trekking interface 1139 - skill lamp interface 1153 - wiked hood itnerface 1154 - nonmem wicked hood [/CODE] i'm sure theres a lot of good ones in between tew. [I][B][U][FONT=Arial Black][SIZE=6]I REALIZE THE TITLE IS 771. IT'S SUPPOSE TO SAY 711.[/SIZE][/FONT][/U][/B][/I]
  16. okay so configs for squeal? anyone have these? Configs for runespan shop? <<< these also And config or run script fix for ge sell bug [IMG]http://puu.sh/Lcre.png[/IMG] Also configs/interfaces for money pouch if at all possible! :P
  17. Does anyone know how I can edit interfaces to make them work. E.x an interface has a button that says Details. How do i make it so when you click it, it opens another interface like a message box and it says some details?
  18. axter

    Missing interfaces?

    After packing a 718 cache, i'm missing some interfaces. i'm almost finished making the GrandExchange but i cant to sell because i don't have interface 107.. anyone know how to get this interface back?
  19. I hope im not double posting or whatever but i need this too like runescapes dialogue matrix has it too i want to figure out how to add it but when i send the interfaces to certain dialogue the interface comes up like it does in a command it dosent come up with the name or what the person or npc is saying it the interface is there but its completely blank
  20. Mne nuzhna pomoshchʹ s chatom interfyeĭsy YA popytalsya izmenitʹinterfyeĭs identifikatory v Dialogue.java , no kogda ya sdelal 2 iz nikh skazal mne, chto u menya bylo dubliruyushchikh sluchaev. Takzhe ya khochu sdelatʹ novuyu vkladku znachkov , kak kvesty , no yesli ya ispolʹzuyu redaktor spraĭtov s interfyeĭsom svalku zakryvaet klienta , potomu chto ya dumayu, chto oni slishkom bolʹshie.[ATTACH=CONFIG]5396[/ATTACH]
  21. I tried making my own custom interfaces based off of another persons release (he only released the monster tab) so i tried to copy / paste the code and edit it for a city tele tab, but when i click it the game crashes giving me a null pointer error thread 5. [ATTACH=CONFIG]5352[/ATTACH] so here's his code for server sided stuff [CODE]//Monster Teleports Start case 132211: c.getPA().spellTeleport(2676, 3715, 0); if(c.playerMagicBook == 0) { c.setSidebarInterface(6, 1151); //modern } else if(c.playerMagicBook == 1){ c.setSidebarInterface(6, 12855); // ancient } else { c.setSidebarInterface(6, 16640); } break; case 132214: c.getPA().spellTeleport(2884, 9798, 0); if(c.playerMagicBook == 0) { c.setSidebarInterface(6, 1151); //modern } else if(c.playerMagicBook == 1){ c.setSidebarInterface(6, 12855); // ancient } else { c.setSidebarInterface(6, 16640); } break; case 132217: c.getPA().spellTeleport(3428, 3537, 0); if(c.playerMagicBook == 0) { c.setSidebarInterface(6, 1151); //modern } else if(c.playerMagicBook == 1){ c.setSidebarInterface(6, 12855); // ancient } else { c.setSidebarInterface(6, 16640); } break; case 132220: c.getPA().spellTeleport(2710, 9466, 0); c.sendMessage("You have teleported to Brimhaven Dungeon, be sure to bring an antifire-shield!"); if(c.playerMagicBook == 0) { c.setSidebarInterface(6, 1151); //modern } else if(c.playerMagicBook == 1){ c.setSidebarInterface(6, 12855); //ancient } else { c.setSidebarInterface(6, 16640); //Lunar } break; case 132227: if(c.playerMagicBook == 0) { c.setSidebarInterface(6, 1151); //modern } else if(c.playerMagicBook == 1){ c.setSidebarInterface(6, 12855); //ancient } else { c.setSidebarInterface(6, 16640); //Lunar } break; case 132230: c.setSidebarInterface(6, 39000); break; case 152099: if(c.playerMagicBook == 0) { c.setSidebarInterface(6, 1151); //modern } else if(c.playerMagicBook == 1){ c.setSidebarInterface(6, 12855); //ancient } else { c.setSidebarInterface(6, 16640); //Lunar } break; case 152102: c.setSidebarInterface(6, 34000); break; case 152091: c.getPA().spellTeleport(3109, 9832, 0); if(c.playerMagicBook == 0) { c.setSidebarInterface(6, 1151); //modern } else if(c.playerMagicBook == 1){ c.setSidebarInterface(6, 12855); // ancient } else { c.setSidebarInterface(6, 16640); } break; case 152094: c.getPA().spellTeleport(2327, 9899, 0); if(c.playerMagicBook == 0) { c.setSidebarInterface(6, 1151); //modern } else if(c.playerMagicBook == 1){ c.setSidebarInterface(6, 12855); // ancient } else { c.setSidebarInterface(6, 16640); } break; //Monster Teleports end[/CODE] and for the client sided stuff [CODE]public static void monsterTele(RSFont[] TDA) { RSInterface Interface = addTabInterface(34000); //Interface ID //Background here addSprite(34001, 1, "Interfaces/monsterTele/BACKGROUND"); addText(34002, "Monster Teleports", TDA, 2, 0xd67b29, true, true); addHoverButton(34003, "Interfaces/monsterTele/HOVER", 1, 124, 26, "Teleport to @[email protected] Crabs", -1, 34004, 1); addHoveredButton(34004, "Interfaces/monsterTele/SHADE", 2, 124, 26, 34005); addHoverButton(34006, "Interfaces/monsterTele/HOVER", 1, 124, 26, "Teleport to @[email protected] Dungeon", -1, 34007, 1); addHoveredButton(34007, "Interfaces/monsterTele/SHADE", 2, 124, 26, 34008); addHoverButton(34009, "Interfaces/monsterTele/HOVER", 1, 124, 26, "Teleport to @[email protected] Tower", -1, 34010, 1); addHoveredButton(34010, "Interfaces/monsterTele/SHADE", 2, 124, 26, 34011); addHoverButton(34012, "Interfaces/monsterTele/HOVER", 1, 124, 26, "Teleport to @[email protected] Crabs", -1, 34013, 1); addHoveredButton(34013, "Interfaces/monsterTele/SHADE", 2, 124, 26, 34014); addText(34015, "Rock Crabs", TDA, 0, 0xFFFFFF, true, true); //0xd67b29 addText(34016, "Taverly Dungeon", TDA, 0, 0xFFFFFF, true, true); //0xd67b29 addText(34017, "Slayer Tower", TDA, 0, 0xFFFFFF, true, true); //0xd67b29 addText(34018, "Brimhaven Dungeon", TDA, 0, 0xFFFFFF, true, true); //0xd67b29 addHoverButton(34019, "Interfaces/monsterTele/shadedMageBook", 1, 43, 35, "Back To Your Spell Book", -1, 34020, 1); addHoveredButton(34020, "Interfaces/monsterTele/hoveredMageBook", 2, 43, 35, 34021); addHoverButton(34022, "Interfaces/monsterTele/shadedArrow", 1, 43, 35, "Next Page", -1, 34023, 1); addHoveredButton(34023, "Interfaces/monsterTele/HoveredArrow", 2, 43, 35, 34024); setChildren(18, Interface); //Number of sprites/buttons setBounds(34001, 0, 0, 0, Interface); setBounds(34002, 95, 7, 1, Interface); setBounds(34003, 25, 36, 2, Interface); setBounds(34004, 25, 36, 3, Interface); setBounds(34006, 25, 86, 4, Interface); setBounds(34007, 25, 86, 5, Interface); setBounds(34009, 25, 139, 6, Interface); setBounds(34010, 25, 139, 7, Interface); setBounds(34012, 25, 188, 8, Interface); setBounds(34013, 25, 188, 9, Interface); setBounds(34015, 87, 43, 10, Interface); setBounds(34016, 87, 93, 11, Interface); setBounds(34017, 87, 146, 12, Interface); setBounds(34018, 87, 195, 13, Interface); setBounds(34019, 0, 221, 14, Interface); setBounds(34020, 0, 221, 15, Interface); setBounds(34022, 147, 221, 16, Interface); setBounds(34023, 147, 221, 17, Interface); } public static void monsterTeleb(RSFont[] TDA) { RSInterface Interface = addTabInterface(39000); //Interface ID //Background here addSprite(39001, 1, "Interfaces/monsterTeleb/BACKGROUND"); //Title addText(39002, "Monster Teleports", TDA, 2, 0xd67b29, true, true); //Tele Buttons addHoverButton(39003, "Interfaces/monsterTeleb/HOVER", 1, 124, 26, "Teleport to @[email protected] Giants", -1, 39004, 1); addHoveredButton(39004, "Interfaces/monsterTeleb/SHADE", 2, 124, 26, 39005); addHoverButton(39006, "Interfaces/monsterTeleb/HOVER", 1, 124, 26, "Teleport to @[email protected]", -1, 39007, 1); addHoveredButton(39007, "Interfaces/monsterTeleb/SHADE", 2, 124, 26, 39008); //Tele Button Text addText(39009, "Hill Giants", TDA, 0, 0xFFFFFF, true, true); //0xd67b29 addText(39010, "Strykewyrms", TDA, 0, 0xFFFFFF, true, true); //0xd67b29 //Bottom Buttons addHoverButton(39011, "Interfaces/monsterTeleb/shadedMageBook", 1, 43, 35, "Back To Your Spell Book", -1, 39012, 1); addHoveredButton(39012, "Interfaces/monsterTeleb/hoveredMageBook", 2, 43, 35, 39013); addHoverButton(39014, "Interfaces/monsterTeleb/shadedArrow", 1, 43, 35, "Next Page", -1, 39015, 1); addHoveredButton(39015, "Interfaces/monsterTeleb/HoveredArrow", 2, 43, 35, 39016); setChildren(12, Interface); //Number of sprites/buttons setBounds(39001, 0, 0, 0, Interface); setBounds(39002, 95, 7, 1, Interface); setBounds(39003, 25, 36, 2, Interface); setBounds(39004, 25, 36, 3, Interface); setBounds(39006, 25, 86, 4, Interface); setBounds(39007, 25, 86, 5, Interface); setBounds(39009, 87, 43, 6, Interface); setBounds(39010, 87, 93, 7, Interface); setBounds(39011, 147, 221, 8, Interface); setBounds(39012, 147, 221, 9, Interface); setBounds(39014, 0, 221, 10, Interface); setBounds(39015, 0, 221, 11, Interface); }[/CODE] [CODE]monsterTele(rsFonts); monsterTeleb(rsFonts);[/CODE] and of course in the server [CODE]c.setSidebarInterface(6, 34000);[/CODE] Wheras mine is [CODE]public static void cityTele(RSFont[] TDA) { RSInterface Interface = addTabInterface(40000); //Interface ID //Background here addSprite(44001, 1, "Interfaces/cityTele/BACKGROUND"); addText(44002, "City Teleports", TDA, 2, 0xd67b29, true, true); addHoverButton(44003, "Interfaces/cityTele/HOVER", 1, 124, 26, "Teleport to @[email protected]", -1, 44004, 1); addHoveredButton(44004, "Interfaces/cityTele/SHADE", 2, 124, 26, 44005); addHoverButton(44006, "Interfaces/cityTele/HOVER", 1, 124, 26, "Teleport to @[email protected]", -1, 44007, 1); addHoveredButton(44007, "Interfaces/cityTele/SHADE", 2, 124, 26, 44008); addHoverButton(44009, "Interfaces/cityTele/HOVER", 1, 124, 26, "Teleport to @[email protected]", -1, 44010, 1); addHoveredButton(44010, "Interfaces/cityTele/SHADE", 2, 124, 26, 44011); addHoverButton(44012, "Interfaces/cityTele/HOVER", 1, 124, 26, "Teleport to @[email protected]", -1, 44013, 1); addHoveredButton(44013, "Interfaces/cityTele/SHADE", 2, 124, 26, 44014); addText(44015, "Lumbridge", TDA, 0, 0xFFFFFF, true, true); //0xd67b29 addText(44016, "Varrock", TDA, 0, 0xFFFFFF, true, true); //0xd67b29 addText(44017, "Camelot", TDA, 0, 0xFFFFFF, true, true); //0xd67b29 addText(44018, "Falador", TDA, 0, 0xFFFFFF, true, true); //0xd67b29 addHoverButton(44019, "Interfaces/cityTele/shadedMageBook", 1, 43, 35, "Back To Your Spell Book", -1, 44020, 1); addHoveredButton(44020, "Interfaces/cityTele/hoveredMageBook", 2, 43, 35, 44021); addHoverButton(44022, "Interfaces/cityTele/shadedArrow", 1, 43, 35, "Next Page", -1, 44023, 1); addHoveredButton(44023, "Interfaces/cityTele/HoveredArrow", 2, 43, 35, 44024); setChildren(18, Interface); //Number of sprites/buttons setBounds(44001, 0, 0, 0, Interface); setBounds(44002, 95, 7, 1, Interface); setBounds(44003, 25, 36, 2, Interface); setBounds(44004, 25, 36, 3, Interface); setBounds(44006, 25, 86, 4, Interface); setBounds(44007, 25, 86, 5, Interface); setBounds(44009, 25, 139, 6, Interface); setBounds(44010, 25, 139, 7, Interface); setBounds(44012, 25, 188, 8, Interface); setBounds(44013, 25, 188, 9, Interface); setBounds(44015, 87, 43, 10, Interface); setBounds(44016, 87, 93, 11, Interface); setBounds(44017, 87, 146, 12, Interface); setBounds(44018, 87, 195, 13, Interface); setBounds(44019, 0, 221, 14, Interface); setBounds(44020, 0, 221, 15, Interface); setBounds(44022, 147, 221, 16, Interface); setBounds(44023, 147, 221, 17, Interface); } public static void cityTeleb(RSFont[] TDA) { RSInterface Interface = addTabInterface(40001); //Interface ID //Background here addSprite(49001, 1, "Interfaces/cityTeleb/BACKGROUND"); //Title addText(49002, "City Teleports", TDA, 2, 0xd67b29, true, true); //Tele Buttons addHoverButton(49003, "Interfaces/cityTeleb/HOVER", 1, 124, 26, "Teleport to @[email protected]", -1, 49004, 1); addHoveredButton(49004, "Interfaces/cityTeleb/SHADE", 2, 124, 26, 49005); //Tele Button Text addText(49009, "Kanifis", TDA, 0, 0xFFFFFF, true, true); //0xd67b29 //Bottom Buttons addHoverButton(49011, "Interfaces/cityTeleb/shadedMageBook", 1, 43, 35, "Back To Your Spell Book", -1, 49012, 1); addHoveredButton(49012, "Interfaces/cityTeleb/hoveredMageBook", 2, 43, 35, 49013); addHoverButton(49014, "Interfaces/cityTeleb/shadedArrow", 1, 43, 35, "Next Page", -1, 49015, 1); addHoveredButton(49015, "Interfaces/cityTeleb/HoveredArrow", 2, 43, 35, 49016); setChildren(11, Interface); //Number of sprites/buttons setBounds(49001, 0, 0, 0, Interface); setBounds(49002, 95, 7, 1, Interface); setBounds(49003, 25, 36, 2, Interface); setBounds(49004, 25, 36, 3, Interface); setBounds(49006, 25, 86, 4, Interface); setBounds(49007, 25, 86, 5, Interface); setBounds(49009, 87, 43, 6, Interface); setBounds(49010, 87, 93, 7, Interface); setBounds(49011, 147, 221, 8, Interface); setBounds(49012, 147, 221, 9, Interface); setBounds(49014, 0, 221, 10, Interface); } [/CODE] [CODE]//cityTeleports Start case 132211: c.getPA().spellTeleport(3222, 3218, 0); if(c.playerMagicBook == 0) { c.setSidebarInterface(6, 1151); //modern } else if(c.playerMagicBook == 1){ c.setSidebarInterface(6, 12855); // ancient } else { c.setSidebarInterface(6, 16640); } break; case 132214: c.getPA().spellTeleport(3210, 3424, 0); if(c.playerMagicBook == 0) { c.setSidebarInterface(6, 1151); //modern } else if(c.playerMagicBook == 1){ c.setSidebarInterface(6, 12855); // ancient } else { c.setSidebarInterface(6, 16640); } break; case 132217: c.getPA().spellTeleport(2757, 3477, 0); if(c.playerMagicBook == 0) { c.setSidebarInterface(6, 1151); //modern } else if(c.playerMagicBook == 1){ c.setSidebarInterface(6, 12855); // ancient } else { c.setSidebarInterface(6, 16640); } break; case 132220: c.getPA().spellTeleport(2964, 3378, 0); c.sendMessage("You have teleported to Brimhaven Dungeon, be sure to bring an antifire-shield!"); if(c.playerMagicBook == 0) { c.setSidebarInterface(6, 1151); //modern } else if(c.playerMagicBook == 1){ c.setSidebarInterface(6, 12855); //ancient } else { c.setSidebarInterface(6, 16640); //Lunar } break; case 132227: if(c.playerMagicBook == 0) { c.setSidebarInterface(6, 1151); //modern } else if(c.playerMagicBook == 1){ c.setSidebarInterface(6, 12855); //ancient } else { c.setSidebarInterface(6, 16640); //Lunar } break; case 132230: c.setSidebarInterface(6, 49000); break; case 152099: if(c.playerMagicBook == 0) { c.setSidebarInterface(6, 1151); //modern } else if(c.playerMagicBook == 1){ c.setSidebarInterface(6, 12855); //ancient } else { c.setSidebarInterface(6, 16640); //Lunar } break; case 152102: c.setSidebarInterface(6, 44000); break; case 152091: c.getPA().spellTeleport(3506, 3496, 0); if(c.playerMagicBook == 0) { c.setSidebarInterface(6, 1151); //modern } else if(c.playerMagicBook == 1){ c.setSidebarInterface(6, 12855); // ancient } else { c.setSidebarInterface(6, 16640); } break; //Monster Teleports end[/CODE] I also put the setsidebar interface for my interface number. I know you'll say the cases are the same but even if i do change them it still gives me an error. Please help :)
  22. Hey, Im not sure if this is all of them for each but here you go. ~Mobilising Armies [CODE]Interface ID - 845 Interface ID - 847 Interface ID - 849 Interface ID - 850 Interface ID - 851 Interface ID - 852 Interface ID - 853 Interface ID - 854 Interface ID - 855 Interface ID - 857 Interface ID - 858 Interface ID - 859 Interface ID - 860 Interface ID - 861 Interface ID - 862 Interface ID - 863 [/CODE] ~Clan Battlefield [CODE]Interface ID - 1113 Interface ID - 1114[/CODE] Enjoy. -Chris.
  23. Hey, Can anyone tell me how to send an interface on log in on the Matrix Source. If anyone tell me that would be a great help. Thanks, -Chris. EDIT - I have sent an interface on log in but how do I change the next on it?
  24. [IMG]http://i.imgur.com/5UjrZ.png[/IMG] [url]http://i.imgur.com/5UjrZ.png[/url] [IMG]http://i.imgur.com/HJEax.png[/IMG] [url]http://i.imgur.com/HJEax.png[/url] [IMG]http://i.imgur.com/0uRzJ.png[/IMG] [url]http://i.imgur.com/0uRzJ.png[/url] Make them all say "Kratosx"
  25. [SIZE="5"][COLOR="Lime"]Price Chart:[/COLOR][/SIZE] [CODE] [b][U]All prices are approximate, prices vary depending on request[/U][/b] Service Price in USD Price in RSGP __________________________________________________ [b]Skills[/b] | $7 | 9.5M | - | | | [b]Small Maps[/b] | $7 | 9.5M | - | | | [b]Medium Maps[/b] | $9 | 11M | - | | | [b]Large Maps[/b] | $11 | 15M | - | | | [b]Interfaces[/b] | 8$ | 9.1m |[/CODE] [COLOR="Lime"] [SIZE="5"]Contact Info:[/SIZE] [/COLOR] [SIZE="3"][b]Skype: [COLOR="grey"]bradley.carels[/COLOR] or [COLOR="grey"]dylan.vic[/COLOR][/b] [b]P.M. [COLOR="grey"]Pvp[/COLOR] or [COLOR="grey"]Iz3 Legend[/COLOR][/b][/SIZE]
×