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So since I've spent almost a year now making custom maps for Kratos (using a basic editor that I made a long time ago), I've decided to start a project to build an editor with capabilities similar to the real runescape one. I'll keep posting & updating the main post with my progress as I go. With very little tuning, this editor could be used for any RS2 revision. When the editor is in its final stage, it'll include: Texture selection Tile shape selection A "paintbrush" type style to editing the tiles. Object editor (with definitions). Tile flag selections (such as no-walk or removing roofs) Support for the "weird" objects (such as piers and bridges) - will explain later on when I get to it... the client handles these in a weird way. Current Media: Old media:
Project I worked on for one of my CS Classes. Its pretty much a shell clone that has a few "built in" commands otherwise it just forks the process and executes on the system. Source: [URL]https://bitbucket.org/friss/mish/overview[/URL] Nothing too special but I did end up putting 7 hours straight (12am-7am) in trying to get quotes to work as they should. Such an annoying thing to get right.