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  1. I provide web hosting services since last 6 years and today I am providing a free website hosting for RuneLocus members, Please read requirement before placing a order. If you run a RSPS game server and looking for hosting your "website" or blog (not RSPS server) then you can use my free service. We will count you as a premium customer and not free. It means we will treat you as a premium and valuable customer. [B]Hosting Plan for RSPS:[/B] 1GB Disk Space 100GB monthly bandwidth cPanel Softaculous Installer php/MySQL IonCube Every next day backup Fast Page loading speed [B]Requirement:[/B] 1x back-link to our site. (header) [B]How to place a order?[/B] [URL="https://www.dewlance.com/client/submitticket.php?step=2&deptid=2&subject=I need RSPS Free Hosting - Runelocus"][B]Click here[/B][/URL] and provide your domain name, info about your runescape. [B]Note:[/B] We will host your website on our server, Every year you will need to just open a ticket that you want to continue your account and there is no any other requirement.
  2. [CENTER][IMG]http://i.imgur.com/iPQenBF.png[/IMG] [IMG]http://i.imgur.com/TbUOUY3.png[/IMG] [IMG]http://i.imgur.com/pBzl3kL.png[/IMG] [IMG]http://i.imgur.com/BTNW4j5.png[/IMG] [URL="http://runestory.com"][IMG]http://i.imgur.com/e84X15u.png[/IMG][/URL] [IMG]http://runestory.com/images/gallery/9.png[/IMG] [IMG]http://runestory.com/images/gallery/2.png[/IMG] [IMG]http://runestory.com/images/gallery/23.png[/IMG] [IMG]http://runestory.com/images/gallery/21.png[/IMG] If you wish to view the media, we have a gallery at: [URL="http://runestory.com/gallery/"]runestory.com/gallery/[/URL][/CENTER]
  3. Hi guys, I was wondering if anyone could help me add a game point reward system to my server, which can be obtained by skilling and killing npcs, also being able to use these gamepoints for rewards such as morexp and betterdrops etc which can be used by commands like ;;morexp ;;betterdrops? Help would be much appreciated.
  4. Hello RuneLocus! As an official introduction for myself, whereas on Mopar and R-S; my technical introduction was an advertisement. However, with a post count requirement, which details I won't necessarily bring up any further, I've decided to make an introduction. Who knows? Maybe I'll stick around with this community. I could possibly make friends, and continue projects amongst all of you. Oh, how there are endless opportunities! Anyways, onto an introduction I have set coarse for. As my newest alias of Game Master, I had intended to come solely to represent my server to all you good people. Though, times have changed! Instead, I will be introducing myself to you; I've already started by giving you my username, although you can already read it. I enjoy a good conversation, as long as it's not filled with idiocy, or perhaps even a debate. Debating is quite a great exercise for the mind, and as long as the other party doesn't get legitimately upset - then it's all good fun! I tend to try and stay professional, in a manner of politeness amongst others. I think that respect is given where it is deserved, which isn't at a high cost. If you respect me, you will receive respect in return. However, if one is foul to me, I do not treat that person back with hostility. As a matter patience is required to deal with everyday life. If one cannot handle such things online, then I don't understand how one could possibly attain calmness in a situation like that in reality. Nonetheless, it's nice to introduce myself into a new environment. From what I've heard about Mopar and R-S, their communities aren't the best. However, I hope this one may be different, and perhaps you welcome me with open arms.
  5. [SIZE=4][B]Introduction[/B][/SIZE] Impact is a beautiful [URL=http://www.runelocus.com/forums/usertag.php?do=list&action=hash&hash=464]#464[/URL] private server with a wide scope of content. The server base is a clean hyperion 464, which we have transformed into what you see today. The problem with servers that took this same approach as us is they were not able to continually push updates or have a stable platform. Prior to the server project being started, our development team planned for our later success with frequent stress tests to ensure our stability was optimal. Ontop of a server with great stability, Impact offers stunning OpenGL HD (which can be toggled on or off as you prefer), as well as several gameplay options. These features are what we believe will lead to a revolution amongst RSPS. Player customization is very limited nowadays - every server generally looks the same for everybody. With all of the toggles we have for players, from gameframe to data modes, the client will feel exactly how [B]you [/B]want to play Impact. Not how we force you to. We plan on having the official release ready on April 1st (no, this is not a cruel joke). Invite your friends! Tell everybody! A change is coming... [SIZE=4][B]Social Media[/B][/SIZE] [URL="https://twitter.com/ImpactRSPS"]@ImpactRSPS [/URL]- Twitter [B][SIZE=4]Media[/SIZE][/B] [IMG]http://i.imgur.com/c3mnOqg.png[/IMG] [IMG]http://i.imgur.com/gBV40Gm.png[/IMG] [IMG]http://i.imgur.com/HvXj5yh.png[/IMG] [IMG]http://i.imgur.com/rVCTVpM.gif[/IMG] [SIZE=4][B]Development Team[/B][/SIZE] [USER]Tyluur[/USER] [USER]Kygo[/USER] [SIZE=4][B]Credits[/B][/SIZE] Hyperion Team Paragon Team Katagon Team
  6. Hello. [CENTER]A buddy and I have been interested in returning to the RSPS scene, and we're coming at it with full power to the thrusters, and we're looking for a team that will be dedicated to excelling.[/CENTER] [I][CENTER][B]A little background[/B][/CENTER][/I] [CENTER]Nick and I have setup multiple servers in the past, and we were very inexperienced, yet, we yielded a very decent player base. Our previous projects have been 317 based, so, we'd like to stay close(ish) to the revision, as we love the lower revisions. I myself, am currently a Web Developer who is experienced in PHP/CSS/HTML(obviously), and a bit of MySQL [B][CENTER][I]What we're looking for[/I][/CENTER][/B] At the moment, we're mainly looking for an individual or two, who are up-to-date with the RSPS whereabouts and with the different revisions (keep in mind, Nick & I literally haven't made/player servers since 2012), with the ability to make base-line level game code (we're aiming for simplicity with this current project). We're also looking for an additional individual who is decent with media (if not, I can cover the advertising promotions for the server once it is up). Lastly, we'd like to have 2-3 dedicated Staff members who will focus on relations with the server community, once the server is up. Basically, you'll hold the title as "Community Advisor" in which case you would relay concerns and requests from the player-base to the corresponding developers and staff. Along with this position, you will receive Moderator Level One. [/CENTER] [B][I][CENTER]What we can bring to the table[/CENTER][/I][/B] [CENTER]As stated above, I will be doing mostly everything require to create/manage and update the website/forums, along with making multiple different systems that will connect the game to the webpage (donation system, high scores, etc). Nick will be managing the Staff Team, with the exception of myself and the Game Developer. Nick has experience along with myself as a Staff Leader and recruiting/logistics of our previous Staff Teams we had within our latter RSPS projects. As for the up-cost of the server utilities, I will be covering it all. VPS/Dedi, Teamspeak & Website. [/CENTER] [B][I][CENTER]What we hope to create[/CENTER][/I][/B] [CENTER]We're mainly looking to make an older-revision(to be decided with Game Developer) server, that is very simplistic, original, and hold high values for our players, which in turn, will grow the player base tremendously. As for the game mode, we're mainly looking to focus around an original PK style server, without the unnecessary gimmicks of the latest servers. However, all of this is to be discussed with our future team, and what we'd like best. [B]ALL INQUIRES WILL BE ANSWERED![/B][/CENTER] [I][CENTER]Contact information[/CENTER][/I] [CENTER]Skype: blaze420noscope (don't mind this, simply the only account I have that isn't plagued with randoms)[/CENTER]
  7. Hello guys. On my server double XP is activated as it is weekend, but there are no messages saying that double xp is activated. I know that double XP is activated because the lamps gave me x2 xp this is the code on the player.java [QUOTE]if (TimeManager.isWeekend() || Settings.MANUAL_DXP) getPackets().sendGameMessage("<img=7><col=ff8c38>D ouble EXP is now live for ALL players all weekend! ");[/QUOTE] and on TimeManager.java [QUOTE]package com.foxtrot.game.player.content.custom; import java.text.SimpleDateFormat; import java.util.Calendar; import java.util.Date; import com.foxtrot.utils.Utils; public class TimeManager { private static Calendar cal = Calendar.getInstance(); final static int SUNDAY = 1; final static int MONDAY = 2; final static int TUESDAY = 3; final static int WEDNESDAY = 4; final static int THURSDAY = 5; final static int FRIDAY = 6; final static int SATURDAY = 7; public static String getTime() { SimpleDateFormat format = new SimpleDateFormat("h:mm a zzz"); return format.format(new Date()); } public static boolean isEaster() { cal.setTimeInMillis(Utils.currentTimeMillis()); return cal.get(Calendar.MONTH) == Calendar.APRIL && getCurrentDay() == 20; } public static int getCurrentMonth() { cal.setTimeInMillis(Utils.currentTimeMillis()); return cal.get(Calendar.MONTH); } public static int getCurrentDay() { cal.setTimeInMillis(Utils.currentTimeMillis()); return cal.get(Calendar.DAY_OF_MONTH); } public static int dayOfWeek() { cal.setTimeInMillis(Utils.currentTimeMillis()); return cal.get(Calendar.DAY_OF_WEEK); } public static boolean isMidWeek() { return dayOfWeek() == WEDNESDAY; } public static boolean isWeekend() { return dayOfWeek() == SUNDAY ? true: dayOfWeek() == FRIDAY ? true: dayOfWeek() == SATURDAY ? true: false; } }[/QUOTE] Please help me with this, I want it like it is a message when you log in, on the weekends.
  8. Hi Guys Does anyone know how I can integrate donations in game??? I have tried but with little success. Any help is appreciated. Kyle
  9. Hey guys, didn't really know I was going to make a guessing game until I was done with the funky ass 2d array but anyways here is your basic, "Guess a number; too high or too low, until you guess right" game using a 2d array of 50 numbers. Then made it look a little nicer, and added the two error handlers. unfortunately I couldn't get row 0 and 1 to line up properly in console since I used a for loop to make the game board. Well here it is... [code]#include <iostream>#include <stdlib.h> #include <time.h> #include <Windows.h> using namespace std; int computerRow, computerCol, userRow, userCol, computerGridNumber, userGridNumber, randomNumber; int board[10][5] = { { 0, 1, 2, 3, 4 }, { 5, 6, 7, 8, 9 }, { 10, 11, 12, 13, 14 }, { 15, 16, 17, 18, 19 }, { 20, 21, 22, 23, 24 }, { 25, 26, 27, 28, 29 }, { 30, 31, 32, 33, 34 }, { 35, 36, 37, 38, 39 }, { 40, 41, 42, 43, 44 }, { 45, 46, 47, 48, 49 } }; void drawGameBoard(); void getComputerNumber(); void getUserNumber(); void SetColor(int value){ SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), value); } //12 is red //3 is dark teal //11 is bright teal //14 is bright yellow int main() { drawGameBoard(); SetColor(10); cout << "|------------------------------|\n"; cout << "| HELLO! PLEASE ENTER A NUMBER |\n"; cout << "| YOU SEE ON THE GRID. THE GAME|\n"; cout << "| WILL LET YOU KNOW WETHER YOU |\n"; cout << "| ARE CLOSER OR FURTHER AWAY, |\n"; cout << "| -----------------------------|\n"; cout << "| GUESS THE RIGHT NUMBER TO WIN|\n"; cout << "|------------------------------|\n"; getComputerNumber(); do{ getUserNumber(); if (userGridNumber < randomNumber) { SetColor(11); drawGameBoard(); cout << "Too low!" << endl; cout << "You selected " << userGridNumber << endl; } else if (userGridNumber > randomNumber) { drawGameBoard(); SetColor(11); cout << "Too high!" << endl; cout << "You selected " << userGridNumber << endl; } else if (userGridNumber == randomNumber) { drawGameBoard(); SetColor(11); cout << "You win!" << endl; cout << "You selected " << userGridNumber << endl; cout << "Computer chose: " << randomNumber << endl; } } while (userGridNumber != randomNumber); cin.get(); return 0; } void drawGameBoard() { SetColor(15); cout << " ||ROWS||\n"; SetColor(3); for (int row = 0; row < 10; row++) { for (int col = 0; col < 5; col++) { cout << "|" << board[row][col]; } SetColor(15); cout << " " << "|" << " ||" << row << "||"; SetColor(3); cout << "\n-------------------------|"; cout << endl; } SetColor(15); cout << "||0||1||2||3||4| |COLUMNS|" << endl; } void getUserNumber() { SetColor(13); cout << "|------------------------------|\n"; cout << "| PLEASE ENTER THE ROW |\n"; cout << "| NUMBER YOU WISH TO USE (UP & |\n"; cout << "| DOWN) USING 0 - 9 |\n"; cout << "|------------------------------|\n"; cin >> userRow; while (userRow < 0 || userRow > 9) { SetColor(12); cout << "|------------------------------|\n"; cout << "| ||ERROR|| |\n"; cout << "| ---------------------------- |\n"; cout << "| PLEASE USE NUMBERS |\n"; cout << "| 0 - 9 |\n"; cout << "| -----------------------------|\n"; cout << "| LEFT TO RIGHT ROW |\n"; cout << "|------------------------------|\n"; cin >> userRow; } SetColor(11); cout << "|------------------------------|\n"; cout << "| PLEASE ENTER THE COLUMN |\n"; cout << "| NUMBER YOU WISH TO USE (LEFT |\n"; cout << "| TO RIGHT) USING 0 - 4 |\n"; cout << "|------------------------------|\n"; cin >> userCol; while (userCol < 0 || userCol > 4) { SetColor(12); cout << "|------------------------------|\n"; cout << "| ||ERROR|| |\n"; cout << "| ---------------------------- |\n"; cout << "| PLEASE USE NUMBERS |\n"; cout << "| 0 - 4 |\n"; cout << "| -----------------------------|\n"; cout << "| UP AND DOWN COLUMNS |\n"; cout << "|------------------------------|\n"; cin >> userCol; } userGridNumber = board[userRow][userCol]; cin.get(); } void getComputerNumber() { srand(time(NULL)); //Gets the computers row number computerRow = rand() % 9 + 0; //Gets the computers col number computerCol = rand() % 4 + 0; //Gets the actual grid number to base our guessing off of computerGridNumber = board[computerRow][computerCol]; randomNumber = computerGridNumber; }[/code]
  10. Biggy

    Alphabet Game

    Title says it all, go along with the alphabet but say a word related to the letter. I'll start first. [B]Apple[/B]
  11. Hi all what did you guys suggest me ? what is the best pc game for online gaming?
  12. Hey guys I made this 100% all me, this is my first real program I have ever made... It has 2 game modes human vs human human vs cpu Its not 100% perfect by all means but it is definitely playable. [url]http://s000.tinyupload.com/?file_id=10474813988415652604[/url] If you think I'm a sketchy guy and don't trust the .exe feel free to copy and paste this in whatever c++ IDE you have laying around. Let me know what you think. [code]#include <iostream> #include <stdlib.h> #include <Windows.h> #include <time.h> #include <stdio.h> #include <stdlib.h> using namespace std; char gameBoard[10] = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9' }; int userInput, userX, userO , computer; void startMenu(); void drawGameBoard(); void playerOneInput(); void playerTwoInput(); void placePeice(); void instructions(); void SetColor(); void playerOneCheckWin(); void playerTwoCheckWin(); void computerMove(); void humanVsCPU(); int gameOn = -1; void SetColor(int value){ SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), value); } int main() { SetColor(14); startMenu(); SetColor(14); instructions(); while (gameOn = -1) { if (userInput == 1) { SetColor(15); drawGameBoard(); playerTwoCheckWin(); SetColor(10); playerOneInput(); //Error if player 1 uses anything under 0 and anything over 10 while (userX < 1 || userX > 9) { SetColor(12); cout << " ||--------------------||\n"; cout << " || INVALID ENTRY! ||\n"; cout << " ||--------------------||\n"; cout << " ||Please enter a digit||\n"; cout << " ||between 1 and 9 ||\n"; cout << " ||--------------------||\n"; SetColor(10); playerOneInput(); } //Checks to see if there is already a O in that spot while (userX == userO) { SetColor(12); cout << " ||--------------------||\n"; cout << " || INVALID ENTRY! ||\n"; cout << " ||--------------------||\n"; cout << " || PEICE IS ALREADY ||\n"; cout << " || INSIDE THAT SPOT ||\n"; cout << " ||--------------------||\n"; SetColor(10); playerOneInput(); } SetColor(10); placePeice(); SetColor(15); drawGameBoard(); playerOneCheckWin(); SetColor(11); playerTwoInput(); //Error if player 2 uses anything under 0 and anything over 10 while (userO < 1 || userO > 9) { SetColor(12); cout << " ||--------------------||\n"; cout << " || INVALID ENTRY! ||\n"; cout << " ||--------------------||\n"; cout << " ||Please enter a digit||\n"; cout << " ||between 1 and 9 ||\n"; cout << " ||--------------------||\n"; SetColor(11); playerTwoInput(); } //Checks to see if there is an X in that spot while (userO == userX) { SetColor(12); cout << " ||--------------------||\n"; cout << " || INVALID ENTRY! ||\n"; cout << " ||--------------------||\n"; cout << " || PEICE IS ALREADY ||\n"; cout << " || INSIDE THAT SPOT ||\n"; cout << " ||--------------------||\n"; SetColor(11); playerTwoInput(); } SetColor(10); placePeice(); } if (userInput == 2) { SetColor(15); drawGameBoard(); playerTwoCheckWin(); SetColor(10); playerOneInput(); //Error if player 1 uses anything under 0 and anything over 10 while (userX < 1 || userX > 9) { SetColor(12); cout << " ||--------------------||\n"; cout << " || INVALID ENTRY! ||\n"; cout << " ||--------------------||\n"; cout << " ||Please enter a digit||\n"; cout << " ||between 1 and 9 ||\n"; cout << " ||--------------------||\n"; SetColor(10); playerOneInput(); } //Checks to see if there is already a O in that spot while (userX == computer) { SetColor(12); cout << " ||--------------------||\n"; cout << " || INVALID ENTRY! ||\n"; cout << " ||--------------------||\n"; cout << " || PEICE IS ALREADY ||\n"; cout << " || INSIDE THAT SPOT ||\n"; cout << " ||--------------------||\n"; SetColor(10); playerOneInput(); } SetColor(10); placePeice(); SetColor(15); drawGameBoard(); playerOneCheckWin(); SetColor(11); computerMove(); //Error if player 2 uses anything under 0 and anything over 10 while (computer < 1 || computer > 9) { SetColor(12); cout << " ||--------------------||\n"; cout << " || INVALID ENTRY! ||\n"; cout << " ||--------------------||\n"; cout << " ||Please enter a digit||\n"; cout << " ||between 1 and 9 ||\n"; cout << " ||--------------------||\n"; SetColor(11); computerMove(); } //Checks to see if there is an X in that spot while (computer == userX) { SetColor(12); cout << " ||--------------------||\n"; cout << " || INVALID ENTRY! ||\n"; cout << " ||--------------------||\n"; cout << " || PEICE IS ALREADY ||\n"; cout << " || INSIDE THAT SPOT ||\n"; cout << " ||--------------------||\n"; SetColor(11); computerMove(); } SetColor(10); placePeice(); } if (gameOn == 0) { cout << " ------------------------\n"; cout << " ---THANKS FOR PLAYING---\n"; cout << " ||Really hope you had ||\n"; cout << " ||fun with this game ||\n"; cout << " ||it was a bitch to ||\n"; cout << " ||create. GOODBYE! ||\n"; cout << " ||Press enter to exit.||\n"; cout << " ||--------------------||\n"; gameOn = 1; if (gameOn = 1) { cin.get(); return 0; } cin.get(); } } return 0; } void instructions() { cout << " ------------------------\n"; cout << " ------INSTRUCTIONS------\n"; cout << " ||--Use numbers 1-9 to||\n"; cout << " ||place an X or a O on||\n"; cout << " ||the board. ||\n"; cout << " ||--------------------||\n"; cout << " ||Press enter to play.||\n"; cout << " ||--------------------||\n"; cout << endl; cout << endl; cin.get(); } void startMenu() { cout << endl; cout << " ------------------------\n"; cout << " ------TIC-TAC-TOE-------\n"; cout << " ||1. Human vs Human ||\n"; cout << " ||2. Human vs CPU ||\n"; cout << " ||3. END GAME ||\n"; cout << " ||--------------------||\n"; cin >> userInput; cin.get(); } void drawGameBoard() { cout << " ||--------------------||\n"; cout << " || | | ||\n"; cout << " || " << gameBoard[1] << " | " << gameBoard[2] << " | " << gameBoard[3] << " ||\n"; cout << " || | | ||\n"; cout << " ||------+------+------||\n"; cout << " || | | ||\n"; cout << " || " << gameBoard[4] << " | " << gameBoard[5] << " | " << gameBoard[6] << " ||\n"; cout << " || | | ||\n"; cout << " ||------+------+------||\n"; cout << " || | | ||\n"; cout << " || " << gameBoard[7] << " | " << gameBoard[8] << " | " << gameBoard[9] << " ||\n"; cout << " || | | ||\n"; cout << " ||--------------------||\n"; } void playerOneInput() { cout << " ||--------------------||\n"; cout << " ||Player 1 you are 'X'||\n"; cout << " ||--------------------||\n"; cout << " ||Please enter a digit||\n"; cout << " ||between 1 and 9 ||\n"; cout << " ||--------------------||\n"; cin >> userX; } void humanVsCPU() { cout << " ||--------------------||\n"; cout << " ||Player 1 you are 'X'||\n"; cout << " ||--------------------||\n"; cout << " ||Please enter a digit||\n"; cout << " ||between 1 and 9 ||\n"; cout << " ||--------------------||\n"; cin >> userX; } void playerTwoInput() { cout << " ||--------------------||\n"; cout << " ||Player 2 you are '0'||\n"; cout << " ||--------------------||\n"; cout << " ||Please enter a digit||\n"; cout << " ||between 1 and 9 ||\n"; cout << " ||--------------------||\n"; cin >> userO; } void playerOneCheckWin() { //ACROSS TOP while (gameBoard[1] == gameBoard[2] && gameBoard[2] == gameBoard[3]) { SetColor(13); cout << " ||--------------------||\n"; cout << " || PLAYER 1 WINS! ||\n"; cout << " ||--------------------||\n"; cout << " || Thank you so much ||\n"; cout << " || For playing ||\n"; cout << " ||--------------------||\n"; gameOn = 0; cin.get(); } //ACROSS MID while (gameBoard[4] == gameBoard[5] && gameBoard[5] == gameBoard[6]) { SetColor(13); cout << " ||--------------------||\n"; cout << " || PLAYER 1 WINS! ||\n"; cout << " ||--------------------||\n"; cout << " || Thank you so much ||\n"; cout << " || For playing ||\n"; cout << " ||--------------------||\n"; gameOn = 0; cin.get(); } //ACROSS BOT while (gameBoard[7] == gameBoard[8] && gameBoard[8] == gameBoard[9]) { SetColor(13); cout << " ||--------------------||\n"; cout << " || PLAYER 1 WINS! ||\n"; cout << " ||--------------------||\n"; cout << " || Thank you so much ||\n"; cout << " || For playing ||\n"; cout << " ||--------------------||\n"; gameOn = 0; cin.get(); } //COLUMN LEFT while (gameBoard[1] == gameBoard[4] && gameBoard[4] == gameBoard[7]) { SetColor(13); cout << " ||--------------------||\n"; cout << " || PLAYER 1 WINS! ||\n"; cout << " ||--------------------||\n"; cout << " || Thank you so much ||\n"; cout << " || For playing ||\n"; cout << " ||--------------------||\n"; gameOn = 0; cin.get(); } //COLUMN MID while (gameBoard[2] == gameBoard[5] && gameBoard[5] == gameBoard[8]) { SetColor(13); cout << " ||--------------------||\n"; cout << " || PLAYER 1 WINS! ||\n"; cout << " ||--------------------||\n"; cout << " || Thank you so much ||\n"; cout << " || For playing ||\n"; cout << " ||--------------------||\n"; gameOn = 0; cin.get(); } //COLUMN RIGHT while (gameBoard[3] == gameBoard[6] && gameBoard[6] == gameBoard[9]) { SetColor(13); cout << " ||--------------------||\n"; cout << " || PLAYER 1 WINS! ||\n"; cout << " ||--------------------||\n"; cout << " || Thank you so much ||\n"; cout << " || For playing ||\n"; cout << " ||--------------------||\n"; gameOn = 0; cin.get(); } //DIAG TOP LEFT TO BOT RIGHT while (gameBoard[1] == gameBoard[5] && gameBoard[5] == gameBoard[9]) { SetColor(13); cout << " ||--------------------||\n"; cout << " || PLAYER 1 WINS! ||\n"; cout << " ||--------------------||\n"; cout << " || Thank you so much ||\n"; cout << " || For playing ||\n"; cout << " ||--------------------||\n"; gameOn = 0; cin.get(); } //DIAG TOP RIGHT TO BOT LEFT while (gameBoard[3] == gameBoard[5] && gameBoard[5] == gameBoard[7]) { SetColor(13); cout << " ||--------------------||\n"; cout << " || PLAYER 1 WINS! ||\n"; cout << " ||--------------------||\n"; cout << " || Thank you so much ||\n"; cout << " || For playing ||\n"; cout << " ||--------------------||\n"; gameOn = 0; cin.get(); } } void playerTwoCheckWin() { //ACROSS TOP while (gameBoard[1] == gameBoard[2] && gameBoard[2] == gameBoard[3]) { SetColor(13); cout << " ||--------------------||\n"; cout << " || PLAYER 2 WINS! ||\n"; cout << " ||--------------------||\n"; cout << " || Thank you so much ||\n"; cout << " || For playing ||\n"; cout << " ||--------------------||\n"; gameOn = 0; cin.get(); } //ACROSS MID while (gameBoard[4] == gameBoard[5] && gameBoard[5] == gameBoard[6]) { SetColor(13); cout << " ||--------------------||\n"; cout << " || PLAYER 2 WINS! ||\n"; cout << " ||--------------------||\n"; cout << " || Thank you so much ||\n"; cout << " || For playing ||\n"; cout << " ||--------------------||\n"; gameOn = 0; cin.get(); } //ACROSS BOT while (gameBoard[7] == gameBoard[8] && gameBoard[8] == gameBoard[9]) { SetColor(13); cout << " ||--------------------||\n"; cout << " || PLAYER 2 WINS! ||\n"; cout << " ||--------------------||\n"; cout << " || Thank you so much ||\n"; cout << " || For playing ||\n"; cout << " ||--------------------||\n"; gameOn = 0; cin.get(); } //COLUMN LEFT while (gameBoard[1] == gameBoard[4] && gameBoard[4] == gameBoard[7]) { SetColor(13); cout << " ||--------------------||\n"; cout << " || PLAYER 2 WINS! ||\n"; cout << " ||--------------------||\n"; cout << " || Thank you so much ||\n"; cout << " || For playing ||\n"; cout << " ||--------------------||\n"; gameOn = 0; cin.get(); } //COLUMN MID while (gameBoard[2] == gameBoard[5] && gameBoard[5] == gameBoard[8]) { SetColor(13); cout << " ||--------------------||\n"; cout << " || PLAYER 2 WINS! ||\n"; cout << " ||--------------------||\n"; cout << " || Thank you so much ||\n"; cout << " || For playing ||\n"; cout << " ||--------------------||\n"; gameOn = 0; cin.get(); } //COLUMN RIGHT while (gameBoard[3] == gameBoard[6] && gameBoard[6] == gameBoard[9]) { SetColor(13); cout << " ||--------------------||\n"; cout << " || PLAYER 2 WINS! ||\n"; cout << " ||--------------------||\n"; cout << " || Thank you so much ||\n"; cout << " || For playing ||\n"; cout << " ||--------------------||\n"; gameOn = 0; cin.get(); } //DIAG TOP LEFT TO BOT RIGHT while (gameBoard[1] == gameBoard[5] && gameBoard[5] == gameBoard[9]) { SetColor(13); cout << " ||--------------------||\n"; cout << " || PLAYER 2 WINS! ||\n"; cout << " ||--------------------||\n"; cout << " || Thank you so much ||\n"; cout << " || For playing ||\n"; cout << " ||--------------------||\n"; gameOn = 0; cin.get(); } //DIAG TOP RIGHT TO BOT LEFT while (gameBoard[3] == gameBoard[5] && gameBoard[5] == gameBoard[7]) { SetColor(13); cout << " ||--------------------||\n"; cout << " || PLAYER 2 WINS! ||\n"; cout << " ||--------------------||\n"; cout << " || Thank you so much ||\n"; cout << " || For playing ||\n"; cout << " ||--------------------||\n"; gameOn = 0; cin.get(); } } void computerMove() { srand(time(NULL)); computer = rand() % 9 + 1; while (computer == userX) { SetColor(12); cout << " ||--------------------||\n"; cout << " || INVALID ENTRY! ||\n"; cout << " ||--------------------||\n"; cout << " || PEICE IS ALREADY ||\n"; cout << " || INSIDE THAT SPOT ||\n"; cout << " ||--------------------||\n"; computer--; } } void placePeice() { gameBoard[userX] = 'X'; gameBoard[userO] = 'O'; gameBoard[computer] = 'O'; }[/code]
  13. [url]https://www.youtube.com/watch?v=3vI_7os2V_o[/url]
  14. So this is where I would like to put any questions I have regarding the game I'm creating, like things I'm stuck on. First, Here is a script that is supposed to make it so I could move an object up and down, left and right, which in my case is for some reason the X and Z axis, not the X and Y axis, Idk if I could change some settings in Unity to make it X and Y axis but anyway, this script changes the X and Y axis, but I want it to change the X and Z axis, but for some reason when I try to make it X and Z axis it acts spazzy [code]using UnityEngine; using System.Collections; public class DragCube : MonoBehaviour { [SerializeField] float _horizontalLimit = 2.5f, _verticalLimit = 2.5f, dragSpeed = 0.1f; Transform cachedTransform; Vector3 startingPos; // Use this for initialization void Start () { cachedTransform = transform; startingPos = cachedTransform.position; } // Update is called once per frame void Update () { if (Input.touchCount > 0) { Vector2 deltaPosition = Input.GetTouch (0).deltaPosition; switch (Input.GetTouch (0).phase) { case TouchPhase.Began: break; case TouchPhase.Moved: DragObject(deltaPosition); break; case TouchPhase.Ended: break; } } } void DragObject(Vector2 deltaPosition) { cachedTransform.position = new Vector3(Mathf.Clamp((deltaPosition.x * dragSpeed) + cachedTransform.position.x, startingPos.x - _horizontalLimit, startingPos.x + _horizontalLimit), Mathf.Clamp((deltaPosition.y * dragSpeed) + cachedTransform.position.y, startingPos.y - _verticalLimit, startingPos.y + _verticalLimit), cachedTransform.position.z); } } [/code]
  15. I just recently got done port forwarding it, replaced the 127.0.0.1 with my new ip, checked everything to make sure its all correct and everything seemed fine! My No-ip is running, IP is running good, but when i run the client it stays at 0% loading and says error game js5 connect. Before i done all this, the ip was 127.0.0.1 and was set for offline, but now that its setup for others to connect it wont work.. Any ideas? :/
  16. well i found a good 317 server but it's only problem is that it have a small screen and cant be bigger (the frame can get bigger but not the game as there will be a white screen next to the game) so how can i make the game a resizable screen.
  17. [COLOR="#FF0000"][FONT=Arial Black][SIZE=2]Alright guys... I've been trying to have my own rsps for almost a week now and I still didn't get it. Well, I really dont know much about rsps.. I need both source and clients to run it, but then what do I do? When I try to compile or run the game, it says "The path specified was not found", yes I fixed that by going to computer > program files (x86) > java > jdk > bin and copied the thing and edited the run/compiler.. But it still has some errors that hopefully you'll know how to fix.[/SIZE][/FONT][/COLOR] [FONT=Arial Black][SIZE=2][COLOR="#99ccff"]Now, I got two different sources and clients: avarrocka and project insanity 2007. Can someone tell me, step by step, how to compile and run it each one of it? Seriously, take in consideration I almost dont know anything... Would love to have some help.[/COLOR][/SIZE][/FONT] Thanks <3
  18. Naaldo

    Cant start the game

    So, I downloaded InsanityX and was just ready to start the client, but it says something about "Opening 64 bits client" and things like that.. The problem is that my computer is 32 bits... So I can't own any rsps? I need a 64 bits computer for that? Thanks for your help.
  19. I am trying to use the nexon 637 cache just to learn about making rsps's but after i've set it up i open it and it gets stuck on 1%. Could someone help me out? Thanks
  20. So I've beat Watch Dogs and it's an amazing game and now the next game that I have to look forward to is the UFC game. Is anyone else getting this and if so what system will you be playing on? Trailer: [video=youtube;dCTk7pCCfG4]https://www.youtube.com/watch?v=dCTk7pCCfG4[/video]
  21. babute nepyk

    game modes 667

    Hey guys, i was looking for how to add game modes in 667/*** but couldn't find it on runelocus. If anyone know where can i find it, could you plase post or pm me a link for that guide or give any help? I really appreciate it. Thanks.
  22. Hey everybody! If you are at least over 13, have somewhat of a dirty mind, and like choosing random cards that go with a subject, then come play with me @[URL="http://www.runelocus.com/forums/member.php?u=18"]Sethy[/URL] @[URL="http://www.runelocus.com/forums/member.php?u=12"]Ziek`[/URL] @[URL="http://www.runelocus.com/forums/member.php?u=104600"]ShishirG[/URL] on Cards Against Humanity! We will play more Sometime this week. Must go on TINYCHAT!!
  23. Coin

    Can't enter game?!?!

    When I try to log in to my own server with my character it tells me my player hasn't logged out and to try again in a few minutes ... What could be causing this.. I've tried new account names and passwords all kinds of crap I can't figure it out?!
  24. seja

    Amazing game!

    [video=youtube;5UfoRRHRSoc]https://www.youtube.com/watch?v=5UfoRRHRSoc[/video]
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