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Found 9 results

  1. Being that I spent many hours working with this, trying to figure out what exactly was the issue and why it wouldn't work, I've decided to share this information with you all so that it may save you both the time and trouble. Furthermore, because I only have seen one snippet pertinent towards item floor examining and the amount of 718 revisions+ that have ground item examining are slim to none. What was the issue? Well, as most of you are surely aware, client packets must be precise. The variables were not. NOTE: If you either used this or if this helped you in ANY way, please don't hesitate to up-vote (its FREE!) First you'll need to declare your packets+size inside WPD: Then add this under processPackets method: Inside WPE:
  2. hey guys, when i drop an item on the floor, only i can see it on the floor. The problem is i want it to show for everybody after 1 minute. At the moment, only i can see it for 2 mins and then it dissapears from the floor i want it to be so that after 1 minute it shows for everybody. Where can i find the code that changes this? All help is greatly appreciated. Thanks :D
  3. how would i make an object on coords (3344, 9648, 1) on a higher floor? i put it like [QUOTE] c.getPA().checkObjectSpawn(2489, 3344, 9648, 1, 10);//soulaltar[/QUOTE] but it puts it on floor 0.
  4. If i want pickup a item on the floor from west or south i can pick up the item. Bunt when i want to pickup the item from the north or east it says "You can't reach that!". What do i wrong? [CODE]public boolean processEvent(Player player) { if (player.getPlane() != tile.getPlane()) return true; int distanceX = player.getX() - tile.getX(); int distanceY = player.getY() - tile.getY(); if (distanceX > sizeX || distanceX < -1 || distanceY > sizeY || distanceY < -1) return cantReach(player); // if(sizeX == 1 && sizeY == 1 && player.getX() != tile.getX() && // player.getY() != tile.getY()) if (player.hasWalkSteps()) player.resetWalkSteps(); if (player.getNextWalkDirection() != -1) return false; /* * if(!player.clipedProjectile(tile, false)) return cantReach(player); */ // player.resetWalkSteps(); event.run(); return true; } public boolean cantReach(Player player) { if (!player.hasWalkSteps() && player.getNextWalkDirection() == -1) { player.getPackets().sendGameMessage("You can't reach that."); return true; } return false; }[/CODE] Its in the map "Game/Player/CoordsEvent.java".
  5. Who Can Help how fix this problem then i die fightining with npc i come back and dont show me items on floor i need to show because need to take it. I need to show items then die with npc. help me please
  6. I'm trying to find a 317-based object list, but specifically, I need nulls that are for floor tiles or walls. Like, the object that you can walk on. I'm trying to compile a list of different types of objects, like certain walls are objects (like object 13117, height, X, Y, rotation, 0 would make a wall) and certain floors are objects (object 1703, height, X, Y, rotation, 22 would make a floor), and the regular objects that we see and can examine are not generally useful for either of the types of objects I need. If anyone can supply a null list that's for floors, or a null list for walls, that would be super! EDIT: I'm not looking for a whole object list, I'm looking for nulls, ones that don't have anything to examine, or interact with. And it doesn't have to be specific to any client or server, I just want a general list. EDIT 2: Ok, sorry if I did not make myself clear. I am currently on a server that allows the spawning of global objects in a certain area, and I cannot use the map editor, so I am looking for walkable tiles, but objects. I am also looking for wall objects. Like, any object (not just nulls) that have a 22 as the last numbers in this format: object id, height, X-coordinate, Y-coordinate, rotation, type. They are walkable tiles if they have the 22 as the type. I'm also looking for walls, which have a type (in the same format) of 0-3. What I'm looking for is a list of wall objects, and a list of floor tile objects.
  7. um when i teleport to god wars dungeon i can see the npc's walking around but the dungeon floor and room is all black and i can't walk anywhere anyone know how to fix this problem?
  8. um when i teleport to god wars dungeon i can see the npc's walking around but the dungeon floor and room is all black and i can't walk anywhere anyone know how to fix this problem? also how would i make a spell in the spellbooks tab teleport to a different location?
  9. I'm currently trying to get a few floors of dung going but I'm stumped on the coords for the floors if anyone has the coords to like floor 1-20 or so that would be great thanks
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