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Found 6 results

  1. Zygoz

    Fletching Issue

    Basically we hired somebody before to do the fletching skill for us, but he screwed up and never heard from him since. Everything else is done BUT normal logs. [LIST] [*]Fletches way too fast [*]Bows become complete [/LIST] [CODE]/* * * Author Someone: * TODO Fix normal logs and add arrows shafts * */ package server.model.players.skills; import server.model.players.Client; import server.event.*; public class Fletching extends SkillHandler { private static final int[][] ITEM_ON_ITEM = { {52,314,53,1,1}, {53,39,882,3,1}, {53,40,884,4,15}, {53,41,886,6,30}, {53,42,888,8,45}, {53,43,890,11,60}, {53,44,892,14,75}, {53,11237,11212,16,90}, {314,819,806,2, 1}, {314,820,807,4,22}, {314,821,808,8,37}, {314,822,809,11,52}, {314,823,810,15,67}, {314,824,811,19,81}, {314,11232,11230,25,95}, }; public static boolean arrows(Client c, int item1, int item2) { for(int i = 0; i < ITEM_ON_ITEM.length; i++) { if((item1 == ITEM_ON_ITEM[i][0] || item1 == ITEM_ON_ITEM[i][1]) && (item2 == ITEM_ON_ITEM[i][1] || item2 == ITEM_ON_ITEM[i][0])) { return true; } } return false; } public static void makeArrows(Client c, int item1, int item2) { for (int j = 0; j < ITEM_ON_ITEM.length; j++) { if ((item1 == ITEM_ON_ITEM[j][0] && item2 == ITEM_ON_ITEM[j][1]) || (item2 == ITEM_ON_ITEM[j][0] && item1 == ITEM_ON_ITEM[j][1])) { if(!hasRequiredLevel(c, c.playerFletching, ITEM_ON_ITEM[j][4], "fletching", "make "+c.getItems().getItemName(ITEM_ON_ITEM[j][2])+"")) { return; } if(!noInventorySpace(c, "fletching")) { return; } int amount1 = c.getItems().getItemAmount(item1); int amount2 = c.getItems().getItemAmount(item2); int otherAmount = 0; if(amount1 >= 15) { amount1 = 15; } if(amount2 >= 15) { amount2 = 15; } if(amount1 > amount2) { otherAmount = amount1 - amount2; amount1 = amount1 - otherAmount; } else if(amount2 > amount1) { otherAmount = amount2 - amount1; amount2 = amount2 - otherAmount; } int xp = 0; if(amount1 >= amount2) { xp = amount1; } else { xp = amount2; } if (c.getItems().playerHasItem(item1, amount1) && c.getItems().playerHasItem(item2,amount2)) { c.getItems().deleteItem(item1, c.getItems().getItemSlot(item1), amount1); c.getItems().deleteItem(item2, c.getItems().getItemSlot(item2), amount2); c.getItems().addItem(ITEM_ON_ITEM[j][2], amount1); c.getPA().addSkillXP((ITEM_ON_ITEM[j][3] * xp) * FLETCHING_XP, c.playerFletching); } } } } public static void normal(Client c, int itemUsed, int useWith) { if((itemUsed == 946 && useWith == 1511) || (itemUsed == 1151 && useWith == 946)) { showInterfaceFletching(c, new int[] { 841, 839, 52 }, 0); } } public static void others(Client c, int itemUsed, int useWith) { for(int i = 0; i < DATA.length; i++) { if((itemUsed == 946 && useWith == DATA[i][0]) || (itemUsed == DATA[i][0] && useWith == 946)) { showInterfaceOthers(c, new int[] { DATA[i][1], DATA[i][4], }, DATA[i][7]); } } } private static final int[][] DATA = { {1521, 54, 20, 17, 56, 25, 25, 0}, {1519, 60, 35, 33, 58, 40, 41, 1}, {1517, 64, 50, 50, 62, 55, 58, 2}, {1515, 68, 65, 68, 66, 70, 75, 3}, {1511, 48, 65, 50, 66, 70, 75, 3}, {1513, 72, 80, 83, 70, 85, 91, 4}, }; private static void showInterfaceOthers(Client c, int[] items, int type) { for(int i = 0; i < DATA.length; i++) { if(type == DATA[i][7]) { for(int l = 0; l < DATA.length; l++) { c.playerSkillProp[9][l] = DATA[i][l]; } } } c.getPA().sendFrame164(8866); c.getPA().sendFrame246(8869, 190, items[0]); c.getPA().sendFrame246(8870, 190, items[1]); c.getPA().sendFrame126(""+c.getItems().getItemName(items[0])+"", 8874); c.getPA().sendFrame126(""+c.getItems().getItemName(items[1])+"", 8878); } private static void showInterfaceFletching(Client c, int[] items, int type) { c.getPA().sendFrame164(8880); c.getPA().sendFrame126("What would you like to make?", 8879); c.getPA().sendFrame246(8884, 190, items[0]); c.getPA().sendFrame246(8883, 190, items[1]); c.getPA().sendFrame246(8885, 190, items[2]); c.getPA().sendFrame126(""+c.getItems().getItemName(items[1])+"", 8889); c.getPA().sendFrame126(""+c.getItems().getItemName(items[0])+"", 8893); c.getPA().sendFrame126(""+c.getItems().getItemName(items[2])+"", 8897); c.playerFletch = true; } public static int[][] normal = { {1511, 50, 48, 50, 1, 0, 6684, 52}, }; public static void attemptData(Client c, int amount, int type) { c.playerSkillProp[9][0] = normal[0][0]; //LOG int[][] i = { {841, 5}, {839, 10}, {52, 1}, }; c.playerSkillProp[9][1] = i[type][0]; c.playerSkillProp[9][2] = i[type][1]; c.playerSkillProp[9][3] = i[type][1]; attemptData(c, amount, false); } public static void attemptData(final Client c, int amount, boolean second) { if(!hasRequiredLevel(c, 9, c.playerSkillProp[9][2], "fletching", "fletch this")){ return; } int item = c.getItems().getItemAmount(c.playerSkillProp[9][0]); if(amount > item) { amount = item; } c.doAmount = amount; if(c.playerSkilling[9]) { return; } c.playerSkilling[9] = true; c.stopPlayerSkill = true; c.getPA().removeAllWindows(); final int itemToDelete = c.playerSkillProp[9][0]; final int addItem = second ? c.playerSkillProp[9][4] : c.playerSkillProp[9][1]; final int addXP = (second ? c.playerSkillProp[9][6] : c.playerSkillProp[9][3]) * FLETCHING_XP; c.startAnimation(1248); CycleEventHandler.getSingleton().addEvent(c, new CycleEvent() { @Override public void execute(CycleEventContainer container) { if(c.playerSkillProp[9][0] > 0) { c.getItems().deleteItem(itemToDelete, c.getItems().getItemSlot(itemToDelete), 1); c.getItems().addItem(addItem, c.playerSkillProp[9][1] == 52 ? 15 : 1); c.sendMessage("You make a "+ c.getItems().getItemName(addItem).toLowerCase() +"."); c.getPA().addSkillXP(addXP, 9); } c.startAnimation(1248); deleteTime(c); if(!c.getItems().playerHasItem(c.playerSkillProp[9][0], 1) || c.doAmount <= 0) { resetFletching(c); container.stop(); } if(!c.stopPlayerSkill) { resetFletching(c); container.stop(); } } @Override public void stop() { } }, 3); } public static void resetFletching(Client c) { c.playerSkilling[9] = false; c.stopPlayerSkill = false; c.playerFletch = false; for(int i = 0; i < 9; i++) { c.playerSkillProp[9][i] = -1; } c.startAnimation(65535); } }[/CODE]
  2. Well, I've played rs for two years, but I've never had a 99 in any account. The max was 84 cooking I think. :o I'll keep updating this thread, until I get 99. Wish me luck! [IMG]http://i39.tinypic.com/2ql4z2p.png[/IMG]
  3. Anyone want to donate some logs of Willow or below to me? I really need some right now :L [B][SIZE=5]#Note[/SIZE][/B] If you aren't going to, don't post at all. EDIT: I might be willing to pay.
  4. [CENTER][IMG]http://images3.wikia.nocookie.net/__cb20100712022710/runescape/images/2/2c/Fletching_Emote.gif[/IMG][/CENTER] What is Fletching? Fletching is the skill which is required to make bows and various other ranged weapons. [B][I][SIZE=5][COLOR="#00FF00"]Why get 99 Fletching?[/COLOR][/SIZE][/I][/B] Besides being one of the fastest and easiest to bot skills Fletching can be very profitable if the correct methods are applied. [B][I][COLOR="#00FF00"][SIZE=5]Recommended Scripts: (RSBuddy)[/SIZE][/COLOR][/I][/B] [url]http://scripts.rsbuddy.com/?script=DigiFletch[/url] [url]http://scripts.rsbuddy.com/?script=Webjoch+-+Fletching+%28AIO%29[/url] [url]http://scripts.rsbuddy.com/?script=SpeedFletcher[/url] Or List Of Fletching Scripts: [url]http://scripts.rsbuddy.com/?category=Fletching&sort=usercount&q=[/url] [COLOR="#FF0000"][B][I]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[/I][/B][/COLOR] [I][B][SIZE=5][COLOR="#00FF00"]Items Needed:[/COLOR][/SIZE][/B][/I] [IMG]http://images1.wikia.nocookie.net/__cb20100606135202/runescape/images/c/cf/Knife_inventory.png[/IMG] [B][I]Knife To Cut The Logs With[/I][/B] [IMG]http://images1.wikia.nocookie.net/__cb20100403145718/runescape/images/5/54/Normal_Logs.PNG[/IMG] [B][I]Some Logs[/I][/B] [IMG]http://images3.wikia.nocookie.net/__cb20100209172438/runescape/images/a/ae/Bow_string.png[/IMG] [B][I]Bow Strings To String The Bows[/I][/B] [COLOR="#FF0000"][B][I]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[/I][/B][/COLOR] [B][I][SIZE=5][COLOR="#00FF00"]Fletching Profits[/COLOR][/SIZE][/I][/B] [B][I][SIZE=3]Levels 1-35[/SIZE] Fletching 22406 headless arrows[/SIZE][/I][/B] [IMG]http://images2.wikia.nocookie.net/__cb20100620171020/runescape/images/a/a8/Headless_arrows.png[/IMG] Details: [B][I][U]Profit: 470k[/U] Time:2-4hours The most profitable method of leveling at this point is to make headless arrows with arrow shafts and stripy feathers. Arrow shafts sell for 7gp each while Stripy feathers sell for 14gp each. Attaching the feather to the shaft creates a headless arrow which will sell in the Grand Exchange for 33gp each, making you a 12 gp profit per arrow. That's 315 gp for clicking twice. This method is great because you never have to bank and can be easily botted with a auto-clicker.[/I][/B] [B][I][SIZE=3]Levels 35-40[/SIZE][/I][/B] Fletch 450 Willow Shortbow (u) [IMG]http://images1.wikia.nocookie.net/__cb20100715113631/runescape/images/6/68/Willow_shortbow_u.png[/IMG] Details: [B][I][U]Profit: 12k[/U] (at General Store) Time: 20-40mins At this point you want to get to 40 fletching to fletch Willow Longbow (u) as soon as possible. Sell at the General Store. Profit will remain low until you get to Maple Longbow (u).[/I][/B] [B][I][SIZE=3]Levels 40-50[/SIZE][/I][/B] Fletch 1545 Willow Longbow (u) [IMG]http://images3.wikia.nocookie.net/__cb20100327150543/runescape/images/c/c4/Willow_longbow_%28u%29.gif[/IMG] [U][B][I]Profit: 77k (at General Store)[/U] Time: 1-2hours Fletch Willow Longbow (u) to get gain the ability to fletch Maple Shortbow (u).Sell at General Store. Profit will remain low until you get to Maple Longbow (u).[/I][/B] [B][I][SIZE=3]Levels 50-55[/SIZE][/I][/B] Fletch 1307 Maple Shortbow (u) [IMG]http://images3.wikia.nocookie.net/__cb20100705221229/runescape/images/3/3b/Mapleshortbow_u.PNG[/IMG] [B][I][U]Profit:7k (at General Store)[/U] Time 1-1.5hours Fletch Maple Shortbow (u) and sell at a nearby General Store. Profit will remain low until you get to Maple Longbow (u).[/I][/B] [B][I][SIZE=3]Level 55-99(or 70 for faster exp)[/SIZE][/I][/B] Fletch 220717 Maple Longbow (u)(or 9795 for level 70) [IMG]http://images1.wikia.nocookie.net/__cb20071210201020/runescape/images/0/09/Maple_longbow_u.png[/IMG] [U][I][B]Profit: 11M(or 500k if you are getting level 70)[/U] Time: 13-14 days if you bot 10-12 hours a day, 6-17 if you bot 24/7(or 7-8 hours for level 70.) This is the best unfinished bow to fletch you get 51 gp profit per log fletched. Make sure to bot in Soul Wars. I personally did these until level 99 fletching.[/B][/I] [B][I][SIZE=3]Level 70-99 (Faster Method)[/SIZE][/I][/B] Fletch 81979 Yew Longbows [IMG]http://images4.wikia.nocookie.net/__cb20091206195016/runescape/images/2/2d/Yew_longbow.png[/IMG] [B][I][U]Profit: 820k[/U] Time: 6-8 days botting while 10-12 hours and 2-4 days botting 24/7 Both cut and string the bow. This method is the fastest method to getting 99 fletching without making a net loss. As always bot in Soul Wars.[/I][/B] [B][I][SIZE=5]Good Luck! Love Feedback![/SIZE][/I][/B]
  5. I just downloaded a source called teamtorva , and my Fish and Fletching skills dont work. When u go to fletch it dc's u ? Can anybody tell me how to fix that? When I try to go fishing it dont even fish.
  6. Ok so I buy maple logs for the GE Price 46 GP I bought 10k of them I bought 10k of bow strings also. Then I make them into maple longbows that sell for 300 GP each Is this a good method to make money?
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