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Found 5 results

  1. [img]http://i.imgur.com/2CI6W4M.png[/img] v2 - [img]http://i.imgur.com/MoBJ64p.png[/img] (not sure if it looks better unflipped)
  2. [img]http://i.imgur.com/t3lHGXA.png[/img] Made this a couple of days ago, decided to try something out besides tags. It's pretty simple (took about an hour or two though). I think I'll make more.
  3. I am working on my first real solo project with the help of my dear friend Catsmeow. I am calling it Fantasy Kingdom, as it will be a game for the visitors of my website to come and play. After playing our friends game for a while, Cats and I decided on several things we wanted to be different. 1 - Skip a Skill Area. Why would you even bother? There is so much out in the world to allow you to skill about anything. Bunching it up into one place makes exploration less likely and completes skills much faster, leading to the other issue. 2 - There is usually only the main bosses, and 2-5 dungeons of enemies. All can be reached by teleport. Otherwise there is nothing out there. And with the teleports, there is not any need for explorations or discovery. So we decided to do it a little bit different. I am planning on releasing it to my website on its 7th Anniversary (Dec 19th). It gives me a full year to make everything the way we want it. I am putting this up in hopes of getting feedback on the progress thus far. Please do not flame too hard, as this is in fact the first client/Source I have been able to work on on my own without someone else calling the shots. We decided over time that the older look was not what we wanted, so we spent over a week getting the gaming frame changed out for the more sharper version. Though people might not like the change, it is only game frame related....the game itself remained the same. I feel that more younger people want the sharper more modern look as it is. Just seems smarter lol. Now for some media: A complete sailing ability has been added. A few go back and forth, while there is also a outer ring that you can travel around Back and forth Catherby <->Entrana Boat E. of Ardounge <-> Fishing Platform Rellekka <-> Miscellenia Rellekka <-> Waterbirth Isle Boat W. of Tree Gnome Stronghold <-> Piscatoris Fishing Colony Port Sarim Southern Gangplank <-> Void Knight Oupost And the singular travelers Port Sarim Mid Gangplank -> Ardounge Port Sarim Upper Gangplank -> Catherby Ardounge -> Brimhaven And the traveling Ring: Port Khazard -> Brimhaven -> Port Sarim -> Mos Le Harmless -> Port Phasmatys -> Port Khazard Also have included the canoe sailing up and down the main river between Lumbridge and the wilderness (img below) Though I do not have you go through the whole chopping down the log, and making the boat thing....ugh lol You reach the abyss by means of using the amulets on the respective land altars, which teleport you there. You can then continually go through crafting runes. To leave, use the city teleport system. Removes the need for the mage of zamgarozk as a teleporter. He will simply be in the abyss selling rune essenses. Each of the General Stores in the map have shop owners, including the unique ones for the more unique areas....Canifis, Mort'ton, Phasmatys, etc. Also the Plate Armor, Legs, Helmet, Shield, and Mining shops are in their respective areas. Tannery's are in their respective places, and also in complete working order. You can tan leather, hard leather, and dragon hides. Afterwards you get to craft them of course! Speaking of, all herb seeds work in herb farming patches. Am working on getting the fruit, flowers, and trees working as well. Skipping out the bushes, since there is really no need to protect your crops lmao. I have completed the 6 obelisk teleport system in the wilderness. Now there is virtually no where in the wilderness you cannot go. Eliminates the need for having KBD and Mage Bank teleports. That and the teleport lever in Ardounge that goes to the abandoned keep also eliminates the need for Mage Bank telporting in the menu. The city teleport inside the menu has been set to include: Outpost, Rellekka, Falador, Canifis, Nardah, and Yanille. This covers every aspect of the map, thus removing the need for Slayer Tower, Barrows, Fight Arena, Duel Arena, and Fire Pits teleports. These traveling abilities mixed with the Gnome Glider assures there is no need for teleporting to important things through the menu. You might have to walk just a little ways, or travel on two types of transport. This is the canoe sailing interface completed. I kept the locations the same as RS [IMG]http://i43.tinypic.com/so4jex.jpg[/img] This is my Godwars Bosses. Minions pics are coming soon [IMG]http://i41.tinypic.com/2nk5q2o.jpg[/img] This is going to be the entrance to the Godwars dungeon [IMG]http://i43.tinypic.com/4uz1xc.jpg[/img] This is the Godwars Portal, that will lead to the different locations of the bosses. I have no kill count, or at least do not know how to make it work atm, so you are just going to get bombarded with a lot of minions and Mages lol [IMG]http://i43.tinypic.com/mrtphd.jpg[/img] My Kalphite Queen in her room. Fully working holes and ropes. Requires the rope to enter both levels. [IMG]http://i42.tinypic.com/ih8orb.jpg[/img] This is a full RS map, showing my transportation availability. White - Wilderness Ring Grey - City Teleport via the magic panels Red - Ardounge teleport to the Abandoned Keep Dark Blue - Sailing availability. Arrows show how the traveling goes Light Blue - Canoe route Light Green - Gnome Glider route Brown - Keldagrim via cave entrances Pink - Keldagrim via Mine carts Yellow - Transport to Zanaris (Dramen Staff required) [url]http://i41.tinypic.com/5zifia.jpg[/url] Rather than just giving the Godswords, I have decided to make it to where you have to acquire the shards to make them. Shown here in the stages as well as final 4 products [IMG]http://i43.tinypic.com/21wh6s.jpg[/img] -ALL map area except for 25% of Lumbridge and 65% of Varrock is completely open. You can literally go anywhere on the map. Well, save for the places that require certain skillsets. -Fully opened dungeons are springing up now too. This includes: *Dagannoth Dungaon from one end to the other. [IMG]http://i42.tinypic.com/301ngxu.jpg[/IMG] *Kalphite Queen dungeon all floors (And you need the rope to enter) [IMG]http://i40.tinypic.com/15xajir.jpg[/IMG] *Pyramid (Desert Treasure I think) *Troll Stronghold as well as all trollwiese. Includes the rock obsticles and everything. *Keldagrim open. New entrance on the north side at the top of the ice path, since the other is not accessible in this client due to map issues. [IMG]http://i40.tinypic.com/biweo8.jpg[/IMG] *Proper KBD lair and lava maze -All altars work and are in game including Astral (Astral is ofc missing) Also the combination runes are crafted as well [IMG]http://i40.tinypic.com/2lthe2a.jpg[/IMG] -Flax, onions, wheat, potatoes, Banana's, Pineapples, and cabbage can be picked ANYWHERE in the map -All hides sew their respective armors [IMG]http://i42.tinypic.com/s2777o.jpg[/IMG] -can cook and eat 20 different fish from shrimps and anchovies to Sea Turtle and Manta Rays [IMG]http://i44.tinypic.com/2i1e0li.jpg[/IMG] -can now fish 15 of them -can craft most items that craft, and about 50% complete on crafting silver and gold items with their molds -Fully functioning Gnome Glider transportation Varrock, Al Kharid, White Wolf Mtn, Tree Gnome Stronghold, Karamja, and Feldip Hills [IMG]http://i42.tinypic.com/2is8jfr.jpg[/IMG] -Fully functioning agility in Barbarian, gnome, and wilderness. about 12% on the pyramid -Full Godwars...though not in the right map. Is technically not allowed in this version.....but I got it in there. It now resides in that place called Prffidnis or something like that. You know that huge waste of space up there north of Lletya - Fully opperational interface with level accomplishments. [IMG]http://i39.tinypic.com/1zvbxg6.jpg[/IMG] As more becomes available or is added, I will update. But let me know what you all think. Really could use the input on the project :) Update: Added Ape Atoll, Barbarian, canifis, and Pyramid Agility Courses making the total available 6 [IMG]http://i42.tinypic.com/k9ujqr.jpg[/IMG] [IMG]http://i41.tinypic.com/35btt0m.jpg[/IMG] [IMG]http://i41.tinypic.com/2q9e80x.jpg[/IMG] [IMG]http://i39.tinypic.com/29z9e7a.jpg[/IMG] Edit 2-4-12: Sailing includes multiple options at each location. 2-5 depending. I have included 3 new ports as well 1 = Tyras Camp (This has a port in the current RS, but in our version it does not exist) 2 = Keldagrim. The northern boatman also offers sailing to Rellekka and Tyras Camp in the outer ring of sailing. 3 = Menaphos. Since there is absolutely NOTHING there, I decided to clear the bridge from Sophanem. I added a few stalls to represent shops and such. Kind of like the market area of Sophanem since there is none really there. [IMG]http://i44.tinypic.com/dms9kw.png[/IMG] Mos Le Harmless now also has a new location. The gates that are there take you to and from just south of the gnome glider in Feldip Hills. Basically Mos Le is now south of Gul'Tanoth. The magic teleport basically has no use now, as most places can be reached by means of some walking and transportation. I have narrowed the magic transport to locations down to Ape Atoll (might change if I add a port there) Falador, Varrock, my Outpost, and of course my home. The remaining tele's go to MY training area, and the Chill Zone I made for people to hang out at and just relax. Here is the Spirit Tree teleport, which is now fully functioning [IMG]http://i40.tinypic.com/14xldhy.png[/IMG] The Magic Carpet...complete with a nice nod to Aladdin when you travel. Fully functioning [IMG]http://i42.tinypic.com/n2fy8n.png[/IMG] Godwars is complete... Minions fight with you in the Pffridins or whatever it is called in the northern elven area. Somewhere in that area is the tunnel to the gods. The gods are on their Island to the east. Before going out there into the unknown parts, there are shops and banks for you to stock up and re-supply on. That way if you do miss something or forget, you do not have to trek to Lletya (Need 50 agility) or Ardounge to get it. I have also set it up to where if you die, you return to the shop area, rather than home. A entirely new, completely different tutorial and beginning are done. You begin and end on Crash Island. You will learn to mine, fight, magic, fishing, woodcutting fire-making, cooking, & banking. The rest is up to you. When you finish the tutorial and arrive in the game for the first time, you will be announced across the game world. I believe this will get more interaction between the players, as well as letting any staff that is online able to call out and give any help if needed. [IMG]http://i43.tinypic.com/os4igy.png[/IMG] You can now grow (And thus use) Tree Spirits in the tree spirit patches in Etcetria, Brimhaven, and Port Sarim. (The tree spirit is now the smaller one) When you use it, or leave the area, the tree vanishes, thus requiring you to plant another one (85 farming) [IMG]http://i41.tinypic.com/2rfrjtx.png[/IMG] All within a day or so work total. I have slowed down some due to a new website for a client, moving, and other minor things, but I am not done. Everything is trucking smoothly, and greatly. With a double client so to speak, the removal or combination of over 100 hard codes in the game, I am doing a lot of the minor things such as growing tree spirits, churning milk into->___________, glass blowing, silver/gold smithing, battlestaff->magicstaff, etc. And it will be done. UPDATE 2-27-12 A lot of things have been added and completed now. And it just keeps getting easier and easier to figure out and get done lol. By the time it is released I might choose to go to a newer version, and make it as functional for my website. :) But here is what is now completed as well - All crafting from the Gold/Silver bars -> Jewelry, and silver items completed. - With a slight change from RS, all jewelry that can be enchanted is enchantible. (Not a word but hey) - Amulet of Glory 100% with degrading effect. (Refill as with all Dragonstone enchantments at the Guild) - 100% Cooking, or all cooking available for my 317 complete. I think frog legs are left lol. - 100% Herblore for ALL potions including 2nd ingredients - 100% usage of the Pestle and Mortar on items that require it - 100% Churning and creating flour from grain (Fantasy Kingdom's way lol. Skip the having to go back downstairs to get it) - 100% Snake Skin crafting. Had to create it myself, since I think my client is too old for the crafting of snake skins) - Fairy Ring Teleportation to 5 locations. (7 counting the entrance and exit) (Fairy Rings outside of the two in the city are not in the client map.) And of course it requires the Dramen Staff to use - 100% Weapon poisoning for all possible weapons - 85% all potions are working - 100% functioning smithing interface - 100% working smelting interface - All talismans work on their respective altars and break when used - All talismans can be fused with Tiara's that are used on the respective altars without breaking - All Altars are reachable from the map via their broken counterparts - 100% Runecrafting, including Fantasy Kingdom's version of the Astral Altar (Found on Candor Isle) - 100% Fishing in all locations across Fantasy Kingdom, utilizing all types of fishing equipment I am actually unsure if I am missing anything lmfao. I think this is it for now. I have discovered a little trick that will allow me to change stair settings to match what I want them to do, thus removing all hard codes for places such as Dagannoth Dungeon. And then it is on to even more stuff lol. Let me know what everyone thinks ok?
  4. [video=youtube;icb2rn6oVAc]http://www.youtube.com/watch?v=icb2rn6oVAc&NR=1[/video] I love Final Fantasy XIII I can't wait for this one :).
  5. [img]http://fc01.deviantart.net/fs71/f/2011/222/9/8/final_fantasy__car_reflection_by_darkestteam-d4621tn.png[/img] [img]http://fc03.deviantart.net/fs71/f/2011/227/9/f/final_fantasy_x_by_darkestteam-d46meev.png[/img]
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