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  1. [SIZE=3]Apex718 is now looking for more People Who Qualify to join the team and are ready to Get Apex Going![/SIZE] --------------------------------------------- Web Developer [COLOR="#00FF00"](Open)[/COLOR] In-Game Developer [COLOR="#00FF00"](Open)[/COLOR] ---------------------------------------------- [COLOR="#FF0000"]Requirements:[/COLOR] Must Have Worked With 718+ RSPS. (More Than 6 Months Time) Must Have More Then Basic Java Knowledge. Must Be Able To Commit More than 10 Hours A week. ----------------------------------------------- IF ALL REQS ARE MET AND YOU ARE STILL INTERESTED PLEASE CONTACT ME ON SKYPE [MENTION=61829]purecoolbow[/MENTION]1
  2. Hello RuneLocus, I understand that many of you may have donators on your RSPS. So this tutorial is mainly aimed at those who wish to give their donators extra rewards when voting. Firstly you're going to search for your existing command, head over to Commands.java Then search for your claim/check command using Cntrl/Control/Command + F. My command for vote checking and giving rewards is ::claim so I'll search for " "claim" " This pulls up: [code] if (playerCommand.equalsIgnoreCase("claim")) { try { VoteReward reward = Server.vote.hasVoted(c.playerName.replaceAll(" ", "_")); if(reward != null){ switch(reward.getReward()){ case 0: c.getItems().addItem(995, 1000000); break; default: c.sendMessage("Reward not found."); break; } c.sendMessage("Thank you for voting."); } else { c.sendMessage("You have no items waiting for you."); } } catch (Exception e){ c.sendMessage("[RuneProject] Error: #SQLvoting; contact @[email protected] Max with this error!."); } }[/code] Now for creating a variable that will check for the players rank and give items accordingly. If you look at the code you will notice the reward is working inside a case number, this specific case has the ID of 0. [code] case 0: [/code] Inside is the reward for all players, which will be the reward for regular players after we have finished. I'm going to give my donators 2x the reward because I'm a nice guy.. So I'm going to create the following variable below the prementioned 'case 0' [code] if (c.playerRights == 6) { }[/code] Inside of the variable is the execution if the above condition is true, as my donator rank is of the integer 6, the inside code will be executed, but there is nothing there, yet! Inside I am going to add the double reward for donators: [code] if (c.playerRights == 6){ c.getItems().addItem(995, 2000000); }[/code] Now if the client user has the player Rights/Rank of 6 which is the donator rank on my server(Yours may be different) it will get the item Item ID 995(Coins) and an amount of 2000000(2 Million) and add it to their inventory. But wait, if we replace everything inside case 0: with what I have just written only donators will be rewarded? That's where we add the Else statement. So we give everyone ELSE the usual reward. [code] if (c.playerRights == 6){ c.getItems().addItem(995, 2000000); } else { c.getItems().addItem(995, 1000000); } [/code] To finish off, we will remove everything that was inside of Case 0, and add our new conditional code. It should look like this. [code] if (playerCommand.equalsIgnoreCase("claim")) { try { VoteReward reward = Server.vote.hasVoted(c.playerName.replaceAll(" ", "_")); if(reward != null){ switch(reward.getReward()){ case 0: if (c.playerRights == 6){ c.getItems().addItem(995, 2000000); } else { c.getItems().addItem(995, 1000000); } break; default: c.sendMessage("Reward not found."); break; } c.sendMessage("Thank you for voting."); } else { c.sendMessage("You have no items waiting for you."); } } catch (Exception e){ c.sendMessage("[RuneProject] Error: #SQLvoting; contact @[email protected] Max with this error!."); } }[/code] You can also have it announced to the community by adding: [code] PlayerHandler.announce("[SERVER] "+c.playerName+" has voted"); [/code] under every reward. Thank you for reading this tutorial, if any problems occur please feel free to reply/ send me a PM for extra help or a more detailed explanation.
  3. Title basically says it all, but I am curious on everyone's thoughts on this topic. At the moment we currently have the following post count images. Bronze = 0 posts Iron = 50 posts Steel = 100 posts Mithril = 200 posts Adamant = 400 posts Rune = 800 posts Dragon = 1600 posts Bandos = 3200 posts I can't speak for others, but is it possible that we can add more post count images? I no it's all about a users activity and such, but I do find the gap from 800 posts to 1600 is a lot and especially from 1600 to 3200, could we add another 1-2 post images in between? so it's not so much of a big gap. Post opinions below :)
  4. Is it possible to add extra options to npcs/objects like say make an npc you usually can't attack attackable? i really need to find out >.> if anyone can tell me thanks :D
  5. I was wondering if it was possible to add an extra option to an object and if someone could give me a rough idea on how to do it.
  6. [B][I][CENTER][SIZE="5"][COLOR="Orange"]Take The Extra Mile And Smile :)[/COLOR][/SIZE] [COLOR="RoyalBlue"]Smiling can be a Healthy way to distribute positive feelings and can make one feel very good at times. Reasons To Smile: It's been proven that Smiling can benefit our health such as: > Make the face seem Younger > Relieves Stress for those who are Sad/Mad > Boosts The Imune System > Lowers Blood Pressure > Makes You The Best You Can Be Reason Behind This: Haven't you noticed when you Smile you take better care of yourself than those who are Stressed, I myself noticed this at times when i'm Mad/Sad at times i'm like Fuck whatever happens, it is what it is. Though when your happy you have lots of Motivation to do many things. Reasons Not To Stress: You tend to take little care of yourself when your stressed and so does your Body! > Causes Breakouts (Obviously Nobody Wants This) > Raises Blood Pressure > Increases Depression > Increases Anxiety > Makes You Look Older > Nobody Likes A Grouch Reason Behind This: Usually those who are Mad/Sad seem to take out there anger on themselves and/or other people which can cause envy between one another. Would you like to be the guy sitting alone at lunch that nobody even wants to look at? Don't Worry Be Happy! (Dat Refference) Well then there some out there that I personally know that think: My life sucks.. what is there too be happy about... Well there's many things: The Fact That Your Alive: Think of your life in the future, once your a grown man or women you can shape your life to whatever you want it to be. When your in your 20's expect a magical time. You can hang with friends and find your true love in the process and have so much fun. Wouldn't you want to do that? You Have The Basics: Think about those below you that wish to have your life, those who live in poverty don't have what you have. They wish to have food on the table and a clean shower to bathe in, they want clothes to keep them warm and a roof above there heads to keep them safe. You should always be happy about that. Friends: Think about your friends, they would always love to see that smile of yours so why not give what the people want? When you smile they smile. Nobody wants to be friends with one who pity's himself all the time. That's boring. They want someone who loves to be themselves and that are grateful for what they have.[/COLOR] [B][I][SIZE="5"][COLOR="Orange"]Music Choice:[/COLOR][/SIZE][/I][/B] [COLOR="RoyalBlue"]Music can also affect your mood in a Positive or Negative way. How do you notice this? Listen to the music you play, try to understand the meaning behind it, there's a difference. There's music that make you want to get up and excite you the whole day, there's music that motivates you and makes you want to excerise and there's that music where it makes you want to completely kill someone and/or give you thoughts of hurting someone. Now the difference can be spotted in these 3 Music Examples, these are popular releases: Motivation:[/COLOR] [URL="http://www.youtube.com/watch?v=o5YJfPBqPNE"]Remember The Name - Fort Minor[/URL] [COLOR="RoyalBlue"]Graceful/Excite:[/COLOR] [URL="http://www.youtube.com/watch?v=jZhQOvvV45w"]Good Life - One Republic[/URL] [COLOR="RoyalBlue"]Hate/Envy: Songs that express hateful quotes and/or homicidal thoughts. Try Changing Up Your Music Style And You'll Notice A Difference In Your Mood.[/COLOR] [SIZE="5"][B][I][COLOR="Orange"]Why Not To Depress Yourself:[/COLOR][/I][/B][/SIZE] [COLOR="RoyalBlue"]Depression can get critical when it comes to your heath. It can get so bad that you literally are afraid/paranoid to get out of the house, to the point where you need someone to get your food from the grocery store. It can get that bad, do you want to stay in your house forever? Not meet anyone, Afraid to leave the house, Paranoid? Once it gets that bad you can get out of it but it'll be very very hard. So basically you just wasted your life and now you can't leave your house forever. Isn't that a horrible way to waste a life that you can only live once?[/COLOR][/CENTER][/I][/B] [CENTER][B][I][COLOR="Cyan"]Remember Guys All It Takes To Have A Good Day Is Just Smile :)[/COLOR][/I][/B][/CENTER]
  7. Well I havent released anything in about a year now and my last release was Delta but Ive gotten way better since then lol. Anyways figured this could help a lot of people. My idea behind this was wanting to make a perfect dfs with charges. Difficulty: 1-2 (Copy and paste knowledge, class location knowledge) Classes: ItemAssistant.java Player.java So in player.java your going to declare some sort of int, I personally added mine in PlayerSave.java as well so it saves on logout. So like this [CODE]public int dfscharges;[/CODE] Then hop on down to ItemAssistant.java and find [CODE]public void getBonus() {[/CODE] and then under [CODE]for (int i = 0; i < c.playerEquipment.length; i++) { if (c.playerEquipment[i] > -1) { for (int j = 0; j < Config.ITEM_LIMIT; j++) { if (Server.itemHandler.ItemList[j] != null){ if (Server.itemHandler.ItemList[j].itemId == c.playerEquipment[i]) { for (int k = 0; k < c.playerBonus.length; k++) { c.playerBonus[k] += Server.itemHandler.ItemList[j].Bonuses[k]; } break; } } } } }[/CODE] you will add [CODE]if (c.dfscharges > 0){ c.playerBonus[5] += 1 * c.dfscharges; c.playerBonus[6] += 1 * c.dfscharges; c.playerBonus[7] += 1 * c.dfscharges; c.playerBonus[8] += 1 * c.dfscharges; c.playerBonus[9] += 1 * c.dfscharges; }[/CODE] Here is what your getbonus should look like when your finished: [CODE]public void getBonus() { for (int i = 0; i < c.playerEquipment.length; i++) { if (c.playerEquipment[i] > -1) { for (int j = 0; j < Config.ITEM_LIMIT; j++) { if (Server.itemHandler.ItemList[j] != null){ if (Server.itemHandler.ItemList[j].itemId == c.playerEquipment[i]) { for (int k = 0; k < c.playerBonus.length; k++) { c.playerBonus[k] += Server.itemHandler.ItemList[j].Bonuses[k]; } break; } } } } } if (c.dfscharges > 0){ c.playerBonus[5] += 1 * c.dfscharges; c.playerBonus[6] += 1 * c.dfscharges; c.playerBonus[7] += 1 * c.dfscharges; c.playerBonus[8] += 1 * c.dfscharges; c.playerBonus[9] += 1 * c.dfscharges; } }[/CODE] To get the stats to update simply add this wherever you are trying to update the stats [CODE]c.getItems().resetBonus(); c.getItems().getBonus(); c.getItems().writeBonus();[/CODE] For example if you want to update the stats right after the dfs recieves a charge from a dragon just insert that right after it to update stats immediately. And there you go your all done. This thread is only about adding the extra stats I will not give you the tools for charging the dfs or whatever, make sure you dont allow the dfscharges to rise above 50.
  8. [COLOR="#A52A2A"][SIZE=3]Hey guys, I'm a co-owner of a 704 server, I need a trusted/respectable person to help me code the server, if you would like to be payed, you will have to negotiate with me, you will for sure get a developer rank in-game/forums.[/SIZE] [/COLOR] Webclient: [url]http://kingston-rsps.com/webclient/[/url] Forums: [url]http://kingston-rsps.com/forums/index.php[/url][/COLOR][/B] [SIZE=3][COLOR="#FF0000"]CONTACT ME HERE IF YOU WOULD LIKE TO DISCUSS:[/COLOR][/SIZE] [COLOR="#FF0000"]Skype:[/COLOR] Dylcomp10 [COLOR="#FF0000"]Email:[/COLOR] [email][email protected][/email]
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