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  1. [CENTER] [img]http://i272.photobucket.com/albums/jj187/gorlockian76/RenderedImage13_zps2420801d.png[/img] [img]http://i272.photobucket.com/albums/jj187/gorlockian76/cooltext1051723168_zps9b770152.png[/img] [b][color=orange]Website:[/color][/b] [url]www.caliscapeenhanced.com[/url] [b][color=orange]Forums:[/color][/b] [url]http://forums.caliscape.com*[/url] [b][color=orange]To Play:[/color][/b] [url]http://calibeta.70east.com[/url] [img]http://i272.photobucket.com/albums/jj187/gorlockian76/cooltext1051723333_zps6bb749ad.png[/img] [color=orange][b]-Server just recently went live on 5/17/2013, get a head start on other players! -Amazing Economy -Amazing Skilling & Combat -Custom Minigames -Custom Bosses -Professional/Experienced Staff -Unique combination of PvP and PvE gameplay -Dedicated Players -Smooth Gameplay -Website/In-Game Awards System for Loyal Players -Custom Achievements/Easter Eggs -Highscores -Sleak new forum boards -Growing each day with more and more active players -Enhanced Skilling unlike any other server [/color][/b] [img]http://i272.photobucket.com/albums/jj187/gorlockian76/cooltext1051723602_zps86ee4b9c.png[/img] [img]http://i272.photobucket.com/albums/jj187/gorlockian76/36a6087ae439becbbb0bef49529fc44d_zpsae5149de.png[/img] [img]http://i272.photobucket.com/albums/jj187/gorlockian76/3804b3ce805349608773e0253f22763f_zps9ca04bfc.png[/img] [img]http://i272.photobucket.com/albums/jj187/gorlockian76/5bff79650a92e903b426c7b5cba97bbf_zpsb7334d25.png[/img] [img]http://i272.photobucket.com/albums/jj187/gorlockian76/a9ee9fadc8cbbe6d324723ec5cdd3eb8_zpscfdf2318.png[/img] [img]http://i272.photobucket.com/albums/jj187/gorlockian76/d977cd3ae0364baa10688aef0d7be88e_zps79fd5cb6.png[/img] [img]http://i272.photobucket.com/albums/jj187/gorlockian76/cooltext1051733741_zps86bfa0f3.png[/img] [/CENTER]
  2. [CENTER][IMG]http://i.imgur.com/8aMXF.png[/IMG] [B][SIZE="2"]What do I mean by enhanced? I mean it's an old school feel pking, with newer items. Links Desktop Client (Jarred): [url]www.zandicus.org/PlayZandicus.jar/[/url] Desktop Client (Zipped): [url=http://up.ht/Pos3oD]Download Zandicus.Clientv1.rar @ UppIT[/url] Webclient: [url=http://www.zandicus.org/play/]Zandicus - Web Client[/url] Forums: [url=http://www.zandicus.org/forums/]Zandicus Forums[/url] Homepage: [url=http://www.zandicus.org]Zandicus | The #1 317 RSPS[/url] I SUGGEST YOU USE THE DOWNLOAD CLIENT IT'S VERY LITE We are currently looking for ingame and forum staff What we are and what we strive to be. At Zandicus, not only do we strive to have the best pking experience, but we also strive to have 100% player satisfaction. We listen to and understand the needs of every single player here at Zandicus, so what are you waiting for? Come play now, or read on to find out more about us! Our Economy Our economy is based on pking and boss killing. Everytime you kill a player, you are rewarded with a pking point, which you can then exchange at the pk point shop for great items and rares. If that's not your thing, then you can also kill a few of the bosses that we offer to get items. How we keep you entertained Every few days, or sometimes daily, on Zandicus we hold server events, these events range from, drop partys, pking events, hybriding events, dharoks events, and lots more. We also listen to all the suggestions from our players to improve further! Features 24/7 lag free vps hosted 2008 feel New items added: Korasi Tokhaar-kal Dragon claws Pvp Armours Spirit shields Godswords Option to toggle between x10 hits, fading hit marks, and new hp bars Fully clipping player following and attacking Over 10 great spots to pk Much much more! We hope that you join us now! Here is some media: [/SIZE][/B] [IMG]http://www.runelocus.com/images/server_uploads/17823_18961.png[/IMG] [IMG]http://www.runelocus.com/images/server_uploads/17823_18960.png[/IMG] [IMG]http://i.imgur.com/R1T6P.png[/IMG][/CENTER] Credits: Mr Orel X D Me/Devon
  3. [CENTER][IMG]http://i.imgur.com/r3zSQ.jpg[/IMG] [FONT=Arial]Nice Source for beginners that don't want to add everything themselves.[/FONT] [B][U][SIZE=5][FONT=Times New Roman]Current Features[/FONT][/SIZE][/U][/B] [SIZE=4][FONT=Book Antiqua]Better Player Vs Player Defence. Better Range And Mage max hit. Better Combat. Current Weapon Speeds. Attack Accuracy Formulae. NPC Attack Distance Fix. Diagonal Attack Fix. Private Messaging Fix. Armor Effects Hits. Server Side NPC Clipped. NPC Attack Distance. Basic Abuse System. Music Tab Added. Ladder handler. Wilderness Warning Interface. New Shop Interface. New Background. New Login Box. New Emote Sprites. [/FONT][/SIZE] [SIZE=1]Color code [COLOR="#008000"]Green = Done[/COLOR], [COLOR="#FFA500"]Orange = Started[/COLOR], [COLOR="#FF0000"]Red = Not Working on yet[/COLOR][/SIZE][/CENTER]. [SPOILER="Current Bugs"][COLOR="#FF0000"][CENTER]Some NPC's don't trade, this is a easy fix and will be fixed in v2.[/CENTER][/COLOR] [CENTER]Please inform me of any other bugs.[/CENTER][/SPOILER] [CENTER][SPOILER="Media"][IMG]http://i.imgur.com/8Sp5q.jpg[/IMG] [IMG]http://i.imgur.com/JkhZF.jpg[/IMG] [IMG]http://i.imgur.com/ZZkV9.jpg[/IMG][IMG]http://i.imgur.com/sWFqC.jpg[/IMG] Uploading More Soon.[/SPOILER][/CENTER] [SPOILER="Virus Scan"][IMG]http://i.imgur.com/aQHBa.jpg[/IMG][/SPOILER] [SPOILER="Download"] [CENTER]- With New Emote Sprites - [url]http://www.upload.ee/files/2362489/_Pi__Enhanced.rar.html[/url] [URL=http://up.ht/KSKeRZ]_Pi__Enhanced.rar - 22.6 MB[/URL] - With Old Emote Sprites - [url]http://www.upload.ee/files/2362965/_Pi__Enhanced.rar.html[/url] [URL=http://up.ht/KSKrVf]_Pi__Enhanced.rar - 22.5 MB[/URL][/CENTER] [/SPOILER] [SIZE=4][CENTER][COLOR="#FF0000"]I Will continue to enhance and release, Please do not repost or I will Close. [/COLOR][/CENTER][/SIZE] [CENTER]Please post idea's on what you would like added in v2 [FONT=Times New Roman][SIZE=1]v2 Isn't going to be release for about 3-4 weeks sorry.[/SIZE][/FONT][/CENTER]
  4. [CENTER][B][B][I]Hey guys, Some of you guys may of seen this release on R-S, this is the third version i didnt post any of the previous versions on here. In this release i have started working on security stronghold but its incomplete, i Havent worked much on source so you will need to change alot of animation ID's, i might try fixing the bugs that i have included in the bugs list and re release it on the same thread.[/I] [COLOR="Red"][SIZE="5"]Note: I have Cache packed nearly everything, so the cache is reasonably clean.[/SIZE][/COLOR] [COLOR="DarkRed"]Features:[/COLOR] - Cache packed 660 items (with Examined all working but only 653 item models added) - Cache packed 602 npc's - Cache packed 667 anims/gfx - updates interfaces - Supports HD sprites - Supports animated GIF's - fixed female character wields - Cache packed 667 maps - 717 flo (overlay/underlay) - New runescape login screen + loading bar - Better item rotations - 562 Identitykit - Much more other stuff [COLOR="Red"]Known Issues:[/COLOR] - Tooltips dont work on skill tab - Ancient spellbook's home button isnt even a button its just a sprite - Many objects dont have right click (can be fixed) - Some objects are out of position Media: [SPOILER="Media"] [IMG]http://i742.photobucket.com/albums/xx62/pker4lyf/3-1.jpg[/IMG] [IMG]http://i742.photobucket.com/albums/xx62/pker4lyf/ancientcavern-1.jpg[/IMG] [IMG]http://i742.photobucket.com/albums/xx62/pker4lyf/6.jpg[/IMG] [IMG]http://i742.photobucket.com/albums/xx62/pker4lyf/5-1.jpg[/IMG] [IMG]http://i742.photobucket.com/albums/xx62/pker4lyf/2-1.jpg[/IMG] [IMG]http://i742.photobucket.com/albums/xx62/pker4lyf/nex-1.jpg[/IMG] [IMG]http://i742.photobucket.com/albums/xx62/pker4lyf/GE-1.jpg[/IMG] [IMG]http://i742.photobucket.com/albums/xx62/pker4lyf/lumby-1.jpg[/IMG] [/SPOILER] Download: [URL="http://www.mediafire.com/?azvjck2ciw2okli"]Client[/URL] [URL="http://up.ht/JVsDd0"]Source[/URL] [COLOR="Green"]For the people who might just want to use the client you might consider replacing these methods:[/B][/COLOR] [SPOILER="Server sided"] [SPOILER="Fixing npc's"] If you are getting errors for npc's just replace this method: [CODE]public void addNewNPC(NPC npc, Stream str, Stream updateBlock) { synchronized(this) { int id = npc.npcId; npcInListBitmap[id >> 3] |= 1 << (id&7); npcList[npcListSize++] = npc; str.writeBits(14, id); int z = npc.absY-absY; if(z < 0) z += 32; str.writeBits(5, z); z = npc.absX-absX; if(z < 0) z += 32; str.writeBits(5, z); str.writeBits(1, 0); str.writeBits(14, npc.npcType); boolean savedUpdateRequired = npc.updateRequired; npc.updateRequired = true; npc.appendNPCUpdateBlock(updateBlock); npc.updateRequired = savedUpdateRequired; str.writeBits(1, 1); } }[/CODE][/SPOILER] [SPOILER="New level up's"]Replace this for level up dialogues to work: [CODE]public void l*****p(int skill) { switch(skill) { case 0: sendFrame126("Congratulations! You've just advanced a Attack level!", 4268); sendFrame126("You have now reached level "+getLevelForXP(c.playerXP[skill])+"!", 4269); c.sendMessage("Congratulations! You've just advanced a attack level."); sendFrame164(6247); break; case 1: sendFrame126("Congratulations! You've just advanced a Defence level!", 4268); sendFrame126("You have now reached level "+getLevelForXP(c.playerXP[skill])+".", 4269); c.sendMessage("Congratulations! You've just advanced a Defence level."); sendFrame164(6253); break; case 2: sendFrame126("Congratulations! You've just advanced a Strength level!", 4268); sendFrame126("You have now reached level "+getLevelForXP(c.playerXP[skill])+".", 4269); c.sendMessage("Congratulations! You've just advanced a Strength level."); sendFrame164(6206); break; case 3: sendFrame126("Congratulations! You've just advanced a Hitpoints level!", 4268); sendFrame126("You have now reached level "+getLevelForXP(c.playerXP[skill])+".", 4269); c.sendMessage("Congratulations! You've just advanced a Hitpoints level."); sendFrame164(6216); break; case 4: sendFrame126("Congratulations! You've just advanced a Ranged level!", 4268); sendFrame126("You have now reached level "+getLevelForXP(c.playerXP[skill])+".", 4269); c.sendMessage("Congratulations! You've just advanced a Ranging level."); sendFrame164(4443); break; case 5: sendFrame126("Congratulations! You've just advanced a Prayer level!", 4268); sendFrame126("You have now reached level "+getLevelForXP(c.playerXP[skill])+".", 4269); c.sendMessage("Congratulations! You've just advanced a Prayer level."); sendFrame164(6242); break; case 6: sendFrame126("Congratulations! You've just advanced a Magic level!", 4268); sendFrame126("You have now reached level "+getLevelForXP(c.playerXP[skill])+".", 4269); c.sendMessage("Congratulations! You've just advanced a Magic level."); sendFrame164(6211); break; case 7: sendFrame126("Congratulations! You've just advanced a Cooking level!", 4268); sendFrame126("You have now reached level "+getLevelForXP(c.playerXP[skill])+".", 4269); c.sendMessage("Congratulations! You've just advanced a Cooking level."); sendFrame164(6226); break; case 8: sendFrame126("Congratulations! You've just advanced a Woodcutting level!", 4268); sendFrame126("You have now reached level "+getLevelForXP(c.playerXP[skill])+".", 4269); c.sendMessage("Congratulations! You've just advanced a Woodcutting level."); sendFrame164(4272); break; case 9: sendFrame126("Congratulations! You've just advanced a Fletching level!", 4268); sendFrame126("You have now reached level "+getLevelForXP(c.playerXP[skill])+".", 4269); c.sendMessage("Congratulations! You've just advanced a Fletching level."); sendFrame164(6231); break; case 10: sendFrame126("Congratulations! You've just advanced a Fishing level!", 4268); sendFrame126("You have now reached level "+getLevelForXP(c.playerXP[skill])+".", 4269); c.sendMessage("Congratulations! You've just advanced a Fishing level."); sendFrame164(6258); break; case 11: sendFrame126("Congratulations! You've just advanced a Fire making level!", 4268); sendFrame126("You have now reached level "+getLevelForXP(c.playerXP[skill])+".", 4269); c.sendMessage("Congratulations! You've just advanced a Fire making level."); sendFrame164(4282); break; case 12: sendFrame126("Congratulations! You've just advanced a Crafting level!", 4268); sendFrame126("You have now reached level "+getLevelForXP(c.playerXP[skill])+".", 4269); c.sendMessage("Congratulations! You've just advanced a Crafting level."); sendFrame164(6263); break; case 13: sendFrame126("Congratulations! You've just advanced a Smithing level!", 4268); sendFrame126("You have now reached level "+getLevelForXP(c.playerXP[skill])+".", 4269); c.sendMessage("Congratulations! You've just advanced a Smithing level."); sendFrame164(6221); break; case 14: sendFrame126("Congratulations! You've just advanced a Mining level!", 4268); sendFrame126("You have now reached level "+getLevelForXP(c.playerXP[skill])+".", 4269); c.sendMessage("Congratulations! You've just advanced a Mining level."); sendFrame164(4416); break; case 15: sendFrame126("Congratulations! You've just advanced a Herblore level!", 4268); sendFrame126("You have now reached level "+getLevelForXP(c.playerXP[skill])+".", 4269); c.sendMessage("Congratulations! You've just advanced a Herblore level."); sendFrame164(6237); break; case 16: sendFrame126("Congratulations! You've just advanced a Agility level!", 4268); sendFrame126("You have now reached level "+getLevelForXP(c.playerXP[skill])+".", 4269); c.sendMessage("Congratulations! You've just advanced a Agility level."); sendFrame164(4277); break; case 17: sendFrame126("Congratulations! You've just advanced a Thieving level!", 4268); sendFrame126("You have now reached level "+getLevelForXP(c.playerXP[skill])+".", 4269); c.sendMessage("Congratulations! You've just advanced a Thieving level."); sendFrame164(4261); break; case 18: sendFrame126("Congratulations! You've just advanced a Slayer level!", 4268); sendFrame126("You have now reached level "+getLevelForXP(c.playerXP[skill])+".", 4269); c.sendMessage("Congratulations! You've just advanced a Slayer level."); sendFrame164(12122); break; case 19: sendFrame126("Congratulations! You've just advanced a Farming level!", 4268); sendFrame126("You have now reached level "+getLevelForXP(c.playerXP[skill])+".", 4269); c.sendMessage("Congratulations! You've just advanced a Farming level."); sendFrame164(5267); break; case 20: sendFrame126("Congratulations! You've just advanced a Runecrafting level!", 4268); sendFrame126("You have now reached level "+getLevelForXP(c.playerXP[skill])+".", 4269); c.sendMessage("Congratulations! You've just advanced a Runecrafting level."); sendFrame164(4267); break; case 21: sendFrame126("Congratulations! You've just advanced a Construction level!", 4268); sendFrame126("You have now reached level "+getLevelForXP(c.playerXP[skill])+".", 4269); c.sendMessage("Congratulations! You've just advanced a Construction level."); sendFrame164(7267); break; case 22: sendFrame126("Congratulations! You've just advanced a Hunter level!", 4268); sendFrame126("You have now reached level "+getLevelForXP(c.playerXP[skill])+".", 4269); c.sendMessage("Congratulations! You've just advanced a Hunter level."); sendFrame164(8267); break; } c.dialogueAction = 0; c.nextChat = 0; sendFrame126("Click here to continue", 358); }[/CODE][/SPOILER] [SPOILER="Player Appearance"]If there is any problem with the characters appearance such as him being invisible then replace ChangeAppearance.java with this: [CODE]package server.model.players.packets; import server.model.players.Client; import server.model.players.PacketType; import server.util.Misc; /** * Change appearance **/ public class ChangeAppearance implements PacketType { @Override public void processPacket(Client c, int packetType, int packetSize) { int gender = c.getInStream().readSignedByte(); int head = c.getInStream().readSignedByte(); int jaw = c.getInStream().readSignedByte(); int torso = c.getInStream().readSignedByte(); int arms = c.getInStream().readSignedByte(); int hands = c.getInStream().readSignedByte(); int legs = c.getInStream().readSignedByte(); int feet = c.getInStream().readSignedByte(); int hairColour = c.getInStream().readSignedByte(); int torsoColour = c.getInStream().readSignedByte(); int legsColour = c.getInStream().readSignedByte(); int feetColour = c.getInStream().readSignedByte(); int skinColour = c.getInStream().readSignedByte(); c.playerAppearance[0] = gender; // gender c.playerAppearance[6] = feet; // feet c.playerAppearance[7] = jaw; // beard c.playerAppearance[8] = hairColour; // hair colour c.playerAppearance[9] = torsoColour; // torso colour c.playerAppearance[10] = legsColour; // legs colour c.playerAppearance[11] = feetColour; // feet colour c.playerAppearance[12] = skinColour; // skin colour if(head < 0) // head c.playerAppearance[1] = head + 256; else c.playerAppearance[1] = head; if(torso < 0) c.playerAppearance[2] = torso + 256; else c.playerAppearance[2] = torso; if(arms < 0) c.playerAppearance[3] = arms + 256; else c.playerAppearance[3] = arms; if(hands < 0) c.playerAppearance[4] = hands + 256; else c.playerAppearance[4] = hands; if(legs < 0) c.playerAppearance[5] = legs + 256; else c.playerAppearance[5] = legs; c.getPA().removeAllWindows(); c.getPA().requestUpdates(); } }[/CODE][/SPOILER][/SPOILER] This might be useful to some people: [url=http://pastie.org/1762054]#1762054 - Pastie[/url][/B][/CENTER]
  5. Released on r-s, thought I might bring it here [B]Original Features[/B] Amazing combat Fairly accurate accuracy formulas (tweaked a lot) Fully functional clan chat 3/4 godwar bosses Amazing npc drop system Fight Pits Pest Control Barrows Fight Caves (360 onwards, easy to add all ways, just build on the array) Quite a few skills (some half-assed) All 474 items (loaded through cache) Most pots work, very easy to add more Most food work, very east to add more 100% Potion dose mixing Base for skill menus Piety + chivalry Perfect prayer draining Custom infinity/mage book minigame Working obelisks Perfect prayer draining and protection prayer delay in PvP [B]Features Added by me and others[/B] Added Cycle Based Event Manager Tweaked Player updating, should run a lot smoother and accompanies more players Farming, about to test it now Fixed the last known Dupe in PI, should be sweet until I make a loop hole Got the average engine load down to 0.45% with a user logged in Made the server shut down when no players are logged in :) Revised ranged formula, should be a bit more realistic Added flax picking 'cause I was bored... Played around with a few bosses, 317 bosses should act like they should Added a new categorised command system, now all you have to do is add your command under the player right Teleportation Tabs, once again I was bored... Configured to allow for 6 player rights [LIST] [*]0 = Regular [*]1 = Donator [*]2 = Super Donator [*]3 = Moderator [*]4 = Developer [*]5 = Co-Owner [*]6 = Owner [/LIST]Tinkered around with combat a bit more Added new ID's, correct XP to skills (really CBF doing skills, but I will add timers to them :\ ) Sailing (Liberty) Gnome Gliders (Liberty) Stopped diagonal Attack Far casting for Magic Far casting for Ranged attacks Path Finding Player Clipping Combat Clipping [COLOR=red]Door Handler[/COLOR] [COLOR=red]Ladder Handler[/COLOR] Re-did barrows [COLOR=Red]Bones on alter[/COLOR] [SPOILER="Media"] I have 24 hours... Just chill. But here is a virus scan [IMG]http://screensnapr.com/e/ysphTY.png[/IMG] [/SPOILER] [B]*Warning*[/B] Please Keep in mind that this is a pre-release, I will do two more releases, 1 consisting of additional Content and the 2nd being bug fixes. Also. keep in mind that my name is not [IMG]http://www.rune-server.org/nophp/avatars/prgrmr.png[/IMG][COLOR=DarkSlateBlue]Ambient[/COLOR] so it may not be up to most peoples exspectations, but it is a shit load better than PI was originally [B]Link[/B] [URL]http://up.ht/uxZhvM[/URL] [B]Mirror[/B] Coming Soon [B]Known Bugs[/B] You die you don't drop any items nor teleport to home. When you're running and trying to attack someone you'll just follow not attack. Specials are a bit bugged Clipping is fucked [B]Credits[/B] - [URL="http://www.rune-server.org/members/ambient/"]Lord Arch Mage. Ambient[/URL] - [URL="http://www.rune-server.org/members/thee+rash/"]Peasant Rashness[/URL] - And to thy servants who thou name perseeds me
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