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  1. [CENTER][IMG]https://dl.dropbox.com/u/13089717/overview.png[/IMG] [TABLE="width: 600, align: center"] [TR] [TD]This theme is a simple two column design with room for complete English prose on the left column while the right is used for statistics/numerical data. This isn't a fully featured template with styles for tables and whatnot, it's really just a spine for you to work with therefore a decent knowledge of HTML and CSS will help you make the most of this template. The font used in the project is Google's new font 'Roboto' which was launched with Android 4.0 Ice Cream Sandwich. I'm unsure of the licencing of this font so if you intend to use this template for a live site I would suggest you ensure that you are able to use this font. The fonts themselves are referenced in Roboto.css which hotlinks to the fonts on Google's servers. Another licencing issue that may occur is the background is from Runescape Wikia so again, I would check with them that you may use the image before publishing your site. Alternatively take your own screenshots. To get the darkened effect you need to either set the image onto a black background and give the image an opacity of 33% or place a black fill over the image with an opacity of 66%. [B][SIZE=4]Using the design[/SIZE] [/B]I have published this design under the following Creative Commons Licence. [URL]http://creativecommons.org/licenses/by-sa/3.0/[/URL] You are allowed to modify and share this work on the basis that you, at some point attribute the work back to me and that if you do share the template or a modified alternative that you share it under the same or similar licence. You may use this template commercially if you so wish. I take no responsibility for any copyright issues that may occur as a result of using the fonts and images in this design, it is your responsibility to ensure that you either agree a solution with the original author of these works or accept any cease and desist order that you receive as your own. [SIZE=4][B]Download[/B][/SIZE] You can download the file from mediafire (via Adf.ly) here: [URL]http://adf.ly/HV8rm[/URL] If you're a heartless bastard you can skip the ads too: [URL]http://www.mediafire.com/?01d7ka18s4l9b92[/URL] [B]Demo Site [/B][URL]http://thedelirium.co.uk.gridhosted.co.uk/DCDemo/[/URL][/TD] [/TR] [/TABLE] [/CENTER]
  2. [SIZE=6]I did not write this[/SIZE] Thought RuneLocus could use a tutorial. Make a DoricsQuest.Java [CODE]package server.model.features.quests; import server.model.players.Client; public class DoricsQuest { Client c; public DoricsQuest(Client c) { this.c = c; } public void showInformation() { for(int i = 8144; i < 8195; i++) { c.getPA().sendFrame126("", i); } c.getPA().sendFrame126("@[email protected]'s Quest", 8144); c.getPA().sendFrame126("", 8145); if(c.doricsQuest == 0) { c.getPA().sendFrame126("Doric's Quest", 8144); c.getPA().sendFrame126("I can start this quest by speaking to Doric, the dwarf, near", 8147); c.getPA().sendFrame126("Goblin Village near the crossing of Falador to Varrock.", 8148); c.getPA().sendFrame126("", 8149); c.getPA().sendFrame126("Minimum requirements are:", 8150); c.getPA().sendFrame126("Atleast level 15 mining.", 8151); } else if(c.doricsQuest == 1) { c.getPA().sendFrame126("Doric's Quest", 8144); c.getPA().sendFrame126("@[email protected]'ve spoken with Doric and accepted his request.", 8147); c.getPA().sendFrame126("He wants me to gather the following materials:", 8148); if(c.getItems().playerHasItem(435,6)) { c.getPA().sendFrame126("@[email protected] clay (noted)", 8149); } else { c.getPA().sendFrame126("@[email protected] clay (noted)", 8149); } if(c.getItems().playerHasItem(437,4)) { c.getPA().sendFrame126("@[email protected] copper ores (noted)", 8150); } else { c.getPA().sendFrame126("@[email protected] copper ores (noted)", 8150); } if(c.getItems().playerHasItem(441,2)) { c.getPA().sendFrame126("@[email protected] iron ores (noted)", 8151); } else { c.getPA().sendFrame126("@[email protected] iron ores (noted)", 8151); } } else if(c.cooksAssistant == 2) { c.getPA().sendFrame126("Doric's Quest", 8144); c.getPA().sendFrame126("@[email protected]'ve spoken with Doric and accepted his request.", 8147); c.getPA().sendFrame126("He wants me to gather the following materials:", 8148); if(c.getItems().playerHasItem(435,6)) { c.getPA().sendFrame126("@[email protected] clay (noted)", 8149); } else { c.getPA().sendFrame126("@[email protected] clay (noted)", 8149); } if(c.getItems().playerHasItem(437,4)) { c.getPA().sendFrame126("@[email protected] copper ores (noted)", 8150); } else { c.getPA().sendFrame126("@[email protected] copper ores (noted)", 8150); } if(c.getItems().playerHasItem(441,2)) { c.getPA().sendFrame126("@[email protected] iron ores (noted)", 8151); } else { c.getPA().sendFrame126("@[email protected] iron ores (noted)", 8151); } } else if(c.doricsQuest == 3) { c.getPA().sendFrame126("Doric's Quest", 8144); c.getPA().sendFrame126("@[email protected]'ve spoken with Doric and accepted his request.", 8147); c.getPA().sendFrame126("@[email protected]'ve given him the materials he requested.", 8148); c.getPA().sendFrame126("@[email protected] QUEST COMPLETE", 8150); c.getPA().sendFrame126("As a reward, I gained 30,000 Mining Experience!", 8151); } c.getPA().showInterface(8134); } }[/CODE] Add these to client.java [CODE]private DoricsQuest dQuest = new DoricsQuest(this);[/CODE] [CODE]public DoricsQuest getDQ() { return dQuest; }[/CODE] If you have your own Graham's event manager, then use that, but since most people don't know/don't have Graham's manager, under process() add [CODE]getPA().questLoader();[/CODE] In PlayerAssistant.java (change the ids to suite your client) [CODE]public void questLoader() { if (c.doricsQuest == 0) { c.getPA().setTextColor(7336, 0x6000); } else if (c.doricsQuest == 1 || c.doricsQuest == 2) { c.getPA().setTextColor(7336, 0x33FF66); } else { c.getPA().setTextColor(7336, 0x3366); } }[/CODE] In Player.java, in the int declarations [CODE]doricsQuest,[/CODE] In DialogueHandler.java (replace the cases with ones that aren't used [CODE]case 45: sendNpcChat3("Oy der, mate! Care to help a little fella who needs", "some clay and a couple o' ores? There's a good", "reward, there is. So, how 'bout it, mate?", c.talkingNpc, "Doric"); c.nextChat = 46; break; case 46: sendOption2("Sure.", "Uh, I'll have to pass for now."); c.dialogueAction = 18; break; case 47: sendPlayerChat1("Sure."); c.doricsQuest = 1; c.nextChat = 48; break; case 48: sendNpcChat3("Oh, that's great, right 'der, that's great. Now, I", "will be needing some clay, some copper, and", "a couple o' iron ores.", c.talkingNpc, "Doric"); c.nextChat = 49; break; case 49: sendPlayerChat1("Alright, I'm on my way."); c.nextChat = 0; break; case 50: sendPlayerChat1("Uh, I'll have to pass for now."); c.nextChat = 49; break; case 51: sendNpcChat3("You'll have to pass? Oh I see, it's 'cause I'm", "short, ain't it? You pesky humans need to learn", "some respect for us dwarfs. Get out of my house!", c.talkingNpc, "Doric"); c.nextChat = 0; break; case 52: sendNpcChat1("So, you got my items, mate?", c.talkingNpc, "Doric"); c.nextChat = 53; break; case 53: if(c.getItems().playerHasItem(437, 4) && c.getItems().playerHasItem(441, 2) && c.getItems().playerHasItem(435, 6)) { sendPlayerChat1("Here's all the items!"); c.nextChat = 54; } else { sendPlayerChat1("I don't have all the items yet."); c.nextChat = 56; } break; case 54: c.getItems().deleteItem(437, 4); c.getItems().deleteItem(435, 6); c.getItems().deleteItem(441, 2); c.doricsQuest = 2; sendNpcChat1("Thanks mate! I owe it to ya!", c.talkingNpc, "Doric"); c.nextChat = 55; break; case 55: c.getPA().doricsQuest(); break; case 56: sendNpcChat1("Well then go get them, you baffoon!", c.talkingNpc, "Doric"); c.nextChat = 0; break; case 57: sendNpcChat1("Y'know, you could always use my anvils.", c.talkingNpc, "Doric"); c.nextChat = 0; break;[/CODE] In ClickingButtons.java, go to case 9157 [CODE]if(c.dialogueAction == 18 && c.doricsQuest == 0) { c.getDH().sendDialogues(47, 284); return; }[/CODE] In PlayerSave.java [CODE]else if (token.equals("doricsQuest")) { p.doricsQuest = Integer.parseInt(token2); }[/CODE] [CODE]characterfile.write("doricsQuest = ", 0, 14); characterfile.write(Integer.toString(p.doricsQuest), 0, Integer.toString(p.doricsQuest).length()); characterfile.newLine();[/CODE] [IMG]http://www.nexushost.x10.mx/serverplus/pics/1-8-2012%201-48-18%20PM.png[/IMG] 100% Credits to Nexus'
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