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  1. Hello, I was wondering if anyone has ran into this problem before and had any tips on how to repair it. Each time I kill any of the Godwars bosses/minions they do not respawn. I am running Rune-Evo V3 unedited server. Any tips/ideas are greatly appreciated!
  2. [CENTER][TABLE] [TR] [TD] [INDENT=4][IMG]http://www.animatedimages.org/data/media/486/animated-torch-image-0012.gif[/IMG][IMG]http://i.imgur.com/uDZvkv5.png[/IMG][IMG]http://www.animatedimages.org/data/media/486/animated-torch-image-0012.gif[/IMG] [URL="http://aggelos-ps.us/forums"][img]http://i.imgur.com/ScklXtv.png[/img][/URL] [URL="https://www.dropbox.com/s/at3pfgegjd6n57h/Apoptosis.jar?dl=0"][img]http://i.imgur.com/HDfjaCs.png[/img][/url] [/TD] [/TR] [/INDENT] [/TABLE] [/CENTER] [CENTER] [B][COLOR=#333399]Welcome[/COLOR][/B]! We're glad you stopped to see our thread, let me start off by explaining what we are about. We started 5 months ago on a base we've long since decided was not fit for us. After much improvement we came to our final conclusion of our release project. We've always been interested in the [B][COLOR=#333399]317[/COLOR] [/B]style of rsps's and planned our project around that. Below lists some of our major stand outs on Apoptosis. There are many more other than this list, but we'll let you come and discover those yourself. [/CENTER] [TABLE] [TR] [TD][CENTER][INDENT=3][IMG]http://i.imgur.com/CLXwWWa.png[/IMG] [B]Client Pointers[/B] HD Minimap Depth Buffering Fog Multi Customizable Gameframe Custom Java Icon Clean Fps Modicons on Minimap Clean easy teleport interface Customizable Completionist Cape Interface Custom Login and Loading Screens Small Cache [/CENTER] [/TD] [/INDENT] [TD] [COLOR=#FF8C00] [CENTER][IMG]http://i.imgur.com/CLXwWWa.png[/IMG][B]Skills[/B] Strength/Attack/Defence/Hitpoints Magic - All working spells Range - All working weapons/darts/bolts/etc. Prayer - All bones (buryable and altarable) RuneCrafting - Abyss (all runes supported) Crafting - All enchanting, All ring/necklace/amulet making, all hide tanning with snakeskins! Fletching - All bows fletchable, Stringing supported, Arrow making, Dart Making, Bolt Making Herblore - All potions making supported, including overloads! Thieving - Stalls in ardouge and pickpocketing Slayer - Custom slayer interface and shop. Duo Slayer* Hunter - All working imps with jarring Mining - All ore's supported including essence. Inferno Adze* Smithing - Complete Smithing interfaces, bar making, weapon and armour making Fishing - All fishing with rocktails Firemaking - Bonfires Woodcutting - All trees except Evergreens. Inferno Adze* Farming - All seeds supported with herb patches Summoning - All summoning pets with pouch infusing [/CENTER] [/COLOR] [/TD] [TD][CENTER][IMG]http://i.imgur.com/CLXwWWa.png[/IMG] [B]Server Pointers[/B] 21 Working Skills, Hand Written Ancient Magics Lunar Magics Curses! 8 Full Minigames! (2 Custom) Multiple Player-Killing Spots 14 Bosses Duo-Slayer*! Dwarf Multi Cannon Deposite Inventory/Equipment Xp Locking All Emotes Pets Working Overloads Bonfires!* Buying X-Amount Bones on Altar [/CENTER] [/TD] [/TR] [/TABLE] [TABLE] [TR] [TD] [COLOR=#008000] [CENTER][IMG]http://i.imgur.com/CLXwWWa.png[/IMG][B]Minigames[/B] Duel Arena - Working stakes and item restricting/prayer,potion,etc. -restricting. Respawn after death in duel arena area Pest Control - Working portals/interfaces and npc's with point -gaining. Boat Timer Fight Caves - 63 Waves, Jad, Fire cape reward Fight Pits - Working timer and heat vent, you wont lose items upon death. - Victor is set in interface upon next round Blast Furnace - Custom minigame, create molded rapiers and longswords -which in turn you recieve points for. These points can be saved up for chaotics RFD - One wave at a time, after defeating each wave, you will gain access to -more and more barrows style gloves appearing in a chest, After 6 waves the -minigame will be completed and you will have access to buy bronze-barrows gloves Castle wars - Working flag capturing and underground tunneling. Compete to gain tickets Barrows - shows amount of brothers that you have killed (turns names red). -Rewards inside chest [/COLOR] [/TD] [/CENTER] [TD] [COLOR=#800080] [CENTER][IMG]http://i.imgur.com/CLXwWWa.png[/IMG][B]Bosses[/B] Chaos Elemental (Hand Cannon Shots) Corporeal Best (Sigils) Godwars (All Godwar Items) King Black Dragon (Visage) Avatar of Destruction (Pet Staffs, Spirit Cape) Venenatis (Treasonous Ring, Dragon Pickaxe) Callisto (Tyrannical Ring, Dragon Pickaxe) Vet'ion (Ring of the Gods, Uncut Onyx) Scorpia (Hand Cannon Shots, Flameburst Gloves*) Kalphite Queen (Dragon (o) armour) BarrelChests (Mudstaff , Flippers, Mudskipper hat) Dagannoth Kings (Respective Rings) Tormented Demons (Dragon Claws) Many more! [/COLOR] [/TD] [/CENTER] [TD] [COLOR=#00FFFF] [CENTER][IMG]http://i.imgur.com/CLXwWWa.png[/IMG][B]Player-Killing[/B] Fun-Pk MageBank Wilderness Ditch Clean Combat [/COLOR] [/TD] [TD] [COLOR=#DAA520] [CENTER][IMG]http://i.imgur.com/CLXwWWa.png[/IMG][B]Donator Abilities And Ranks[/B] [U]Regular Donator[/U] Access to buy Inferno Adze Faster Woodcutting Infinite Mining Yell Fun Cosmetic Shop Donator Crown by Name (Red) Customizable Titles ::Bank command inside Donator Areas [U]Extreme Donator [/U] All regular Donator Benifits Access to Wildywyrm boss (Drops staff of light, and high level mage gear) Godwars Instant Killcount ::Killcount (BossName) Donator Crown by Name (Green) ::Setyellname command, allows player to make a custom yell name [/COLOR] [/CENTER] [/TD] [/TR] [/TABLE] [img]http://s16.postimg.org/4w6d0h1e9/owner.png[/img][URL="http://aggelos-ps.us/forums/member.php?3-Dora"]Grant - [B]Owner/Server Developer[/B][/URL] [IMG]http://i.imgur.com/X0turWH.png[/IMG][URL="http://aggelos-ps.us/forums/member.php?1-Wyatt"]Wyatt - [B]Server Developer[/B][/URL] [IMG]http://i.imgur.com/X0turWH.png[/IMG][URL="http://aggelos-ps.us/forums/member.php?4-Christian"]Christian - [B]Client Developer[/B][/URL] [IMG]http://i.imgur.com/YpEBasN.png[/IMG][URL="http://aggelos-ps.us/forums/member.php?2-Faz"]Faz - [B]Forum Developer[/B][/URL] [IMG]http://i.imgur.com/YpEBasN.png[/IMG][URL="http://aggelos-ps.us/forums/member.php?10-Quaked"]Tom - [B]Website Developer[/B][/URL][/CENTER] [B][U][SIZE=6][COLOR="#A52A2A"] [CENTER]MEDIA[/CENTER][/COLOR][/SIZE][/U][/B] [spoiler=Client Media] [CENTER]Mod icons on minimap: [img]http://gyazo.com/07aba5ac166d511f9e7232cc5eb989c6.png[/img] HD Minimap: [img]http://gyazo.com/3c4b8d61f1fcd6e26c07691cda1cf1c9.png[/img] Dual Line Text: [img]http://gyazo.com/48f7da95adeae0ee0c790b6ea18296d2.png[/img] Depth Buffering: [img]http://gyazo.com/2052d05c504df7553beb7d4a65ed76b6.png[/img] 100% Fog: [img]http://gyazo.com/e6e76a26ba537e78b48f475c9e5e0bc6.png[/img] Customizable Gameframe: [img]http://gyazo.com/429913e69c774554ffe14af9d3e1b042.png[/img] [img]http://gyazo.com/ed1cb5553856896c495b39faefeb52a3.png[/img] [img]http://gyazo.com/5f52e9199c2e7fbe64926aecde14ee8f.png[/img][img]http://gyazo.com/049a5adf06b7b0ce6ab9c308c3371ccb.png[/img] Customizable Completionist Cape: [img]http://gyazo.com/45252829ec669a9c7d926fadc4a52507.png[/img][img]http://gyazo.com/e192af67ce2b4b0a2d7a235632be6cd5.png[/img][img]http://gyazo.com/e3771de5984b3f9de99db65911e46c75.png[/img][/CENTER] [/spoiler] [spoiler=Server Media] [CENTER]Ancient Magic: [img]http://gyazo.com/6d8fd39682cae820a1ccedeae9eaf330.png[/img] Lunar Magic: [img]http://gyazo.com/8bc820757d94d06ddfd1ca6b8b3cee52.png[/img] Curses: [img]http://gyazo.com/74a55762dd1f47660e5ace058029b437.png[/img] Duo Slayer: [img]http://gyazo.com/5118e96309d8f4fac88a04cd65019cf4.png[/img] Dwarf Multi Cannon: [img]http://gyazo.com/ee53eb3dd35bcbcb6fcfa67e4724eb67.png[/img] [img]http://gyazo.com/4afd19111e8971c4751677e3074b66c1.gif[/img] Bank Inventory and Equipment: [img]http://gyazo.com/29081d56f67b38aaf58c70e21c5338e0.png[/img] Pets: [img]http://gyazo.com/10a0a77c817624c6cea05fe199b436e4.png[/img] Overloads: [img]http://gyazo.com/b45d719739d916614a6c20dfbac58a45.png[/img] Bonfires: [img]http://gyazo.com/d6b19efcaaa10eaa19543549b1cea821.png[/img][/CENTER] [/spoiler] [spoiler=Skills] [CENTER]Smithing: [img]http://gyazo.com/895298e2d6bba2c54e60b49586c1adda.png[/img] Thieving: [img]http://gyazo.com/36dd555364b539ff5c5f2b9fd0e43707.png[/img] Mining: [img]http://gyazo.com/a4d6a2fe0a41b8ba08feccf07a537cfe.png[/img] RuneCrafting: [img]http://gyazo.com/644ea0aa7883622a9fb2d62652cc67ee.png[/img] Duo Slayer: [img]http://gyazo.com/2f091c167c3fff5d6c2ad503c65110cf.png[/img] Slayer: [img]http://gyazo.com/4a21f939d367a7593e47128c24b5460c.png[/img] Farming: [img]http://gyazo.com/9b45a177c9ee675160f7c28d0c8cac7e.png[/img] Cooking: [img]http://gyazo.com/17052eae76755cbf2fcb2e18f1bbd7e5.png[/img] Herblore: [img]http://gyazo.com/1b2ad49a7a1317787e671a6966f407d1.png[/img] Crafting: [img]http://gyazo.com/1d325ab0947ea9c403965df8f533064b.png[/img] [img]http://gyazo.com/c24b5cf33f32b17c1016b8237bc89968.png[/img] Fletching: [img]http://gyazo.com/4ad1b4ae1a36b6d11be465b0f6ae2dfd.png[/img] Firemaking: [img]http://gyazo.com/32fc47c43654097675ea328b332fd686.png[/img] Enchanting: [img]http://gyazo.com/4b0ed7de61f53eeece7c4f017e150cbb.png[/img][/CENTER] [/spoiler] [spoiler=Minigames] [CENTER]Barrows: [img]http://gyazo.com/17a3349beadf98b949cb99deb3ff1bfb.png[/img] Fight Caves: [img]http://gyazo.com/326b7ed48a4a6a61df848930eafa5f6f.png[/img] Fight Pits: [img]http://gyazo.com/e6687051ed92180c6468fd9ae1629885.png[/img] Blast Furnace: [img]http://gyazo.com/a203e2c5c23cd11f21f43a780697158d.png[/img] Pest Control: [img]http://gyazo.com/6fa8836c49ebdc3257b83e3c48a60f95.png[/img][/CENTER] [/spoiler] [CENTER][COLOR="#FF8C00"][B] If you want a specific thing shown ill put up a picture for you, or you could just come check us out :)[/B][/COLOR] [COLOR="#EE82EE"][B]Also we have a new Easter event. Although a little late, we will be keeping it until the end of April![/B][/CENTER][/COLOR]
  3. WHALE, when I click view items on death, I disconnect; the button is not attached to anything stupid that dcs you, so I'm wondering is items on death a packet and or an interface? This is what shows up in the CMD: [CODE] 0 java.lang.ArrayIndexOutOfBoundsException: 0 at ik.a(ik.java:2689) at ik.a(ik.java:5825) at PacketsDecoder.a(PacketsDecoder.java:558) at bl.a(bl.java:18) at vfa.a(vfa.java:31) at client.g(client.java:1235) at client.a(client.java:246) at GameApplet.c(GameApplet.java:159) at GameApplet.run(GameApplet.java:413) at java.lang.Thread.run(Unknown Source) [/CODE]
  4. Hello Im a new coder and just started a server 742. Players always loose items on death! I need help to stop this, I have tried alot of web pages and advise but still a major problem. Money pouch is bugged as well. Thanks to all who put good advise on this post.
  5. i have changed [CODE]public void dropItemsOnDeath() { if (getDifficulty() > 3) { sendItemsOnDeath(this); } }[/CODE] to [CODE]public void dropItemsOnDeath() { if (getDifficulty() > 0) { sendItemsOnDeath(this); } }[/CODE] No Luck Anyone who dies will keep their stuff even if they get killed in wildy, or unsafe clan wars or anywhere else. no one ever drops their stuff when they die. i have looked everywhere in player.java and nothing. I'm not asking for someone to spoon feed me, I'm asking if someone know where I can find the coding that needs to be changed so everyone drops their stuff. it's wierd how if you die from the corporeal beast, you drop your items if you die and they are placed on the ground where you died. anywhere else, no luck. Again, I'm looking to learn. Not for someone to spoon feed me. Thanks for your time!
  6. How do I make it when you kill a PLAYER, only a certain array of items are dropped, and everything else the dead player keeps?
  7. Or does anyone know how to simply disable the difficulty options?
  8. hey guys i just got into java coding about two weeks ago so im a complete noob. Okay so I finally found a source I like for my base and I changed a couple things like the shop spawns, the shops content, a few tele coords, and added some commands like ::home, and ::dzone. As i was testing a couple things out i noticed when players rights = 0 you don't respawn after death you disappear for 15 seconds and still have 0 hp when you reappear. Ive searched google for answer but no luck. I even compared the PlayerAssistant.java of my source to another i have downloaded but they are completely different. If someone could help it would be much appreciated! here's the code for death in my PlayerAssistant.java [CODE]public void applyDead() { this.c.respawnTimer = 15; this.c.isDead = false; if (!this.c.inDuelArena() && !CastleWars.playerIsOnGame(this.c)) { // c.killerId = c.getCombat().getKillerId(c.playerId); this.c.killerId = this.findKiller(); final Client o = (Client) PlayerHandler.players[this.c.killerId]; if (o != null) { if (this.c.killerId != this.c.playerId) { if (!this.c.inFunPk()) { o.sendMessage("You do not recieve any PKP in the FunPk area."); } else { o.kills++; o.pkPoints++; o.getQI().interfaceData(); o.sendMessage("You have defeated " + this.c.playerName + "!"); } } } } if (this.c.npcIndex > 0) { NPCHandler.npcs[this.c.npcIndex].killerId = 0; NPCHandler.npcs[this.c.npcIndex].underAttack = false; } if (this.c.prayerActive[21]) { PrayerEffects.appendRetribution(this.c, false); } c.faceUpdate(0); EventManager.getSingleton().addEvent(new Event() { @Override public void execute(EventContainer b) { c.npcIndex = 0; c.playerIndex = 0; b.stop(); } }, 2500); c.stopMovement(); this.c.deaths++; this.c.getQI().interfaceData(); this.c.npcIndex = 0; this.c.playerIndex = 0; if (this.c.familiarID > 0) { this.c.getPA().sendFrame126(":follower:off", -1); } Summoning.dismissFamiliar(this.c, true, true); this.resetDamageDone(); this.c.specAmount = 10; this.c.getItems().addSpecialBar( this.c.playerEquipment[Player.playerWeapon]); this.c.lastVeng = 0; this.c.vengOn = false; this.resetFollowers(); this.c.isSkulled = false; this.c.attackedPlayers.clear(); this.c.headIconPk = -1; this.c.skullTimer = -1; this.requestUpdates(); this.c.attackTimer = 10; this.refreshAll(); this.removeAllWindows(); this.c.tradeResetNeeded = true; } [/CODE]
  9. i need help making items drop on death
  10. So I'm currently coding on a 718 rsps, converting a pvm server to PK only. But how do i make so you drop coins/ and fist of guthix tokens upon death?
  11. [B]Death Hubs[/B] [img]http://puu.sh/7uShB.jpg[/img] Find in Player.java [CODE]sendItemsOnDeath(killer);[/CODE] You will see something like this. [CODE]setNextWorldTile(new WorldTile(x,y,z))[/CODE] Replace it and change to this: [CODE]setNextWorldTile(new WorldTile(DeathEvent.handleDeathHub(thisPlayer)));[/CODE] Now add new file called DeathEvent.java to com.rs.game.content (Don't forget to replace my imports - replace 'enso' with 'rs'). [CODE]package com.enso.game.player.content; import com.enso.game.WorldTile; import com.enso.game.player.Player; /** * * [MENTION=52317]auth[/MENTION]or Fuzen Seth * [MENTION=98951]infor[/MENTION]mation Represents a data holder for player deaths. * [MENTION=3199]Sin[/MENTION]ce 14.3.2014 */ public class DeathEvent { /** * Edgeville's hub id. */ public static final int EDGEVILLE = 0; /** * Lumbridge's hub id. */ public static final int LUMBRIDGE = 1; /** * Falador's hub id. */ public static final int FALADOR = 2; /** * Death hubs * 0 - Edgeville * 1 - Lumbridge * 2 - Falador */ public static final WorldTile[]HUBS = {new WorldTile(3102,3493,0), new WorldTile(3222,3219,0),new WorldTile(2971,3349,0)}; /** * Handles the death hubs. * [MENTION=75098]Para[/MENTION]m player * [MENTION=184045]return[/MENTION] */ public static final WorldTile handleDeathHub(Player player) { switch (player.getDeathHubType()) { case 0: return HUBS[0]; case 1: return HUBS[1]; case 2: return HUBS[2]; } /** * If death hub isn't set, we will by default send to Edgeville. */ return new WorldTile(HUBS[0]); } /** * Sets a death hub. * [MENTION=75098]Para[/MENTION]m hubId */ public static void setDeathHub(Player player, int hubId) { player.setDeathHubType(hubId); } } [/CODE] Now you have the power to easily change death locations, e.g you could make a NPC for it like Jagex did. How to set a death hub? By using this code: [code]DeathEvent.setDeathHub(player, DeathEvent.FALADOR);[/code] Now for the last part, add in Player.java Add this with the other ints [code] private int deathHubType;[/code] Next add this. [code] public int getDeathHubType() { return deathHubType; } public void setDeathHubType(int deathHubType) { this.deathHubType = deathHubType; }[/code]
  12. how to fix this hp bug please help me Green Dragons ( In wilderness how to fix this problem in wilderness you death 0 hp don't spawn in home ) Skype : Mather201 [ATTACH=CONFIG]9993[/ATTACH]
  13. This is just a single code u want to add to your itemhandler. itemhandler.java find: [code]public void createGroundItem[/code] under that add [code]for (int j = 0; j < Config.ITEM_TRADEABLE.length; j++) { if (Config.ITEM_TRADEABLE[j] == itemId) { c.getItems().addItemToBank(itemId, itemAmount); c.sendMessage("@[email protected] Your untradeable items has been sent to your bank"); return; } }[/code] [I][B]basic but can be usefull for PKing servers (not sure if released before).[/B][/I] NOTE: this can be done so many ways, but i chose this.
  14. So everytime you get killed in pvp your character dies but, the coords you died at you get put underground and you stay there and you got 0hp and can still type, you dont get teleported home or anything, you cant do anything even when you relog your character is still there, ive tried teleing home but that doesnt even work, only thing that works is restarting server! btw its a 2011 remake. If you guys can help me i would appreciate it! :) happy new years!
  15. plz post tut thxs if anyone can help me so on my server when die u lose amour and items i want it when die u keep your item etc
  16. Twizzz

    Death Dementhium 637

  17. Hello, I recently downloaded a server and i don't know how to fix this problem: The problem is that whenever you die, Wild,Bossing and training, you dont lost items when you die. Can someone please help me with this, i've searched all over google and cant find anything, thank you
  18. Hello, I recently started up my server and we started to get a little pking community just to find out you dont lose items when you die anywhere in wild, im not sure how to fix this im pretty sure its somewhere in playerassistant but i cant find the exact coding, if you are knowledgeable please leave a post. PS- im using the teamtorva package
  19. can anyone link me working client , source where are lime whips , death capes in etc example lt-pk source,client download -- would be really pleased
  20. Skyle

    Death Cape Models

    Anyone have the death cape models. Seems like it's near impossible to find a dl link that isn't broken. :0 Really wanted to add this to my project. EDIT: Mod can close, I ended up finding some.
  21. On my 718 server when players die they dont lose items. How can I make it so they do lose items on death? But obviously keep the 3 items unless skulled. Or 4 if protecting item!
  22. hey guys i was following this tutorial: [url]http://www.runelocus.com/forums/showthread.php?23114-PI-Kill-Death-Ratio-on-your-Website&highlight=tutorial[/url] And i get this error when i compile my server: [ATTACH=CONFIG]7822[/ATTACH] Any ideas? MysqlManager code: [QUOTE]package server.util; import java.sql.Connection; import java.sql.ResultSet; import java.sql.SQLException; import java.sql.Statement; import java.sql.DriverManager; import java.security.MessageDigest; import server.model.players.Client; import server.model.players.Player; import server.model.players.PlayerHandler; /** * MySQL Class * @author _iRamie' * Includes a few functions for various purposes, such as Voting Checks and Donation system checks. * Must configure MySql to work it, if you cant just comment it out on Client Class and Commands Class */ public class MysqlManager { /** MySQL Connection */ public static Connection conn = null; public static Statement statement = null; public static ResultSet results = null; public static Connection con = null; /** * Creates a Connection to the MySQL Database */ public synchronized static void createKillDeathConnection() { try { Class.forName("com.mysql.jdbc.Driver").newInstance(); conn = DriverManager.getConnection("jdbc:mysql://rancorous-rsps.com/ranco690_kill","ranco690_death","@@@"); statement = conn.createStatement(); } catch (Exception e) { e.printStackTrace(); } } public synchronized static void destroyConnection() { try { statement.close(); conn.close(); } catch (Exception e) { //e.printStackTrace(); } } public synchronized static ResultSet query(String s) throws SQLException { try { if (s.toLowerCase().startsWith("select")) { ResultSet rs = statement.executeQuery(s); return rs; } else { statement.executeUpdate(s); } return null; } catch (Exception e) { destroyConnection(); createConnection(); e.printStackTrace(); } return null; } /**** * Save Character Files in SQL Table * @param clientToSave The session that saves their stats * @return The flag true if successful * **/ public static boolean savePlayerKills(Client clientToSave) { try { query("DELETE FROM `ratio` WHERE playerName = '"+clientToSave.playerName+"';"); query("INSERT INTO `ratio` (`playerName`,`Kills`,`Deaths`) VALUES ('"+clientToSave.playerName+"',"+clientToSave.KC+","+clientToSave.DC+");"); } catch (Exception e) { //e.printStackTrace(); return false; } return true; } }[/QUOTE]
  23. ok well when i click items kept on death on my rsps its show no items can someone please tell me a fix for this or atleast point me in the right direction? thanks.