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Found 11 results

  1. If anybody has a copy of the first Tyden 562 Source + Client, I would be greatly appreciative if you were to share. Not trying to leech, but I am trying to use and alter a bit of it's contents. I would download it myself, but the thread's downloads are pretty much 404'd. Thank you in advance?
  2. [QUOTE][CENTER]In order to use this you need 602 animations/gfx and Hand cannon shots + Hand cannon in your server! Assumed Knowledge: Copy And Pasting. Posting feedback. Difficulty 1/10. (If you have any knowledge of reading/c+p. Tested on: FormationX[/QUOTE] [COLOR="#008000"]Trees[/COLOR] takes [B]no credit[/B] for this except for reformatting the thread for RL. I saw someone asking about this on the help thread and decided to post it here. Firstly open your combatassistant.java [Spoiler=CombatAssist.java] [CODE]public void attackNpc(int i) {[/CODE] Under that add; [CODE] if (c.playerEquipment[c.playerWeapon] == 15241) { c.gfx0(2138); } if(c.playerEquipment[c.playerWeapon] == 15241 && 15243 != c.playerEquipment[c.playerArrows]){ c.sendMessage("You can't use Hand Cannon without the shots! (You dumb?)"); return; }[/CODE] Next find (Still in combatassistant.java: [CODE]public void attackPlayer(int i) {[/CODE] And once again below that add; [CODE] if (c.playerEquipment[c.playerWeapon] == 15241) { c.gfx0(2138); } if(c.playerEquipment[c.playerWeapon] == 15241 && 15243 != c.playerEquipment[c.playerArrows]){ c.sendMessage("You can't use Hand Cannon without the shots! (You dumb?)"); return; }[/CODE] Next find in combatassistant.java still (This is optional if u dont have it dw about it). [CODE] for (int u : c.Bolts) { for (int y : c.BOWS) {[/CODE] And replace it with. [CODE] for (int u : c.Bolts) { for (int y : c.BOWS) { if(y == c.playerEquipment[c.playerWeapon] && c.playerEquipment[c.playerWeapon] != 9185 && u == c.playerEquipment[c.playerArrows] && c.playerEquipment[c.playerWeapon] != 15241 && u == c.playerEquipment[c.playerArrows]){ c.sendMessage("You can only use arrows with this bow."); return; } } }[/CODE] Next still in combatassistant.java find; [CODE] c.sendMessage("You have run out of arrows!");[/CODE] Above that add. [CODE] if(c.playerEquipment[c.playerWeapon] == 15241) c.sendMessage("You have run out of Shots!"); else[/CODE] Still in combatassistant.java find: [CODE]public void fireProjectilePlayer() {[/CODE] Replace that with. [CODE]public void fireProjectilePlayer() { if(c.oldPlayerIndex > 0) { if(Server.playerHandler.players[c.oldPlayerIndex] != null) { c.projectileStage = 2; int pX = c.getX(); int pY = c.getY(); int oX = Server.playerHandler.players[c.oldPlayerIndex].getX(); int oY = Server.playerHandler.players[c.oldPlayerIndex].getY(); int offX = (pY - oY)* -1; int offY = (pX - oX)* -1; if(c.playerEquipment[c.playerWeapon] == 15241) { if(!c.specGfx) { c.gfx0(2138); } c.getPA().createPlayersProjectile2(pX, pY, offX, offY, 50, 55, getRangeProjectileGFX(), 22, 22, c.oldPlayerIndex - 1, getStartDelay(), -1); c.handCannonDestory(); c.specGfx = false; } else if(!c.msbSpec) c.getPA().createPlayersProjectile(pX, pY, offX, offY, 50, getProjectileSpeed(), getRangeProjectileGFX(), 43, 31, - c.oldPlayerIndex - 1, getStartDelay()); else if (c.msbSpec) { c.getPA().createPlayersProjectile2(pX, pY, offX, offY, 50, getProjectileSpeed(), getRangeProjectileGFX(), 43, 31, - c.oldPlayerIndex - 1, getStartDelay(), 10); c.msbSpec = false; } if (usingDbow()) c.getPA().createPlayersProjectile2(pX, pY, offX, offY, 50, getProjectileSpeed(), getRangeProjectileGFX(), 60, 31, - c.oldPlayerIndex - 1, getStartDelay(), 35); } } } [/CODE] Next still in combatassistant.java find; [CODE] case 1215: // dragon daggers case 1231: case 5680: case 5698: c.gfx100(252); c.startAnimation(1062); c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase()); c.doubleHit = true; c.specAccuracy = 1.30; c.specDamage = 1.05; break;[/CODE] Above that add. [CODE] case 15241: // hand cannon spec!! c.usingBow = true; c.rangeItemUsed = c.playerEquipment[c.playerArrows]; c.getItems().deleteArrow(); c.lastWeaponUsed = weapon; c.startAnimation(12175); c.specAccuracy = 8.5; c.specDamage = 2.25; c.hitDelay = 5; c.attackTimer-= 7; c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase()); if (c.fightMode == 2) if (c.playerIndex > 0) fireProjectilePlayer(); else if (c.npcIndex > 0) fireProjectileNpc(); break;[/CODE] Still in combatassistant.java find: [CODE] case 4151: case 11694: case 11698: case 4153: case 15241: case 14484: if(c.specAmount >= 5) { c.specAmount -= 5; c.getItems().addSpecialBar(weapon); return true; } return false;[/CODE] Below that add [CODE]case 15241:[/CODE] Next in combatassistant.java find: [CODE] public void getPlayerAnimIndex(String weaponName){[/CODE] Somewhere in there add. [CODE] case 15241: c.playerStandIndex = 12155; c.playerWalkIndex = 12154; c.playerRunIndex = 12154; break;[/CODE] Next find in combatassistant.java: [CODE]public int getWepAnim(String weaponName) {[/CODE] Somewhere in there add. [CODE] case 15241: return 12153;[/CODE] Keep searching for in combatassistant.java: [CODE]public int getBlockEmote() {[/CODE] Below that add. [CODE]case 15241: return 1666;[/CODE] Find. [CODE]public int getAttackDelay(String s) {[/CODE] add This somewhere in there. [CODE] case 15241: return 9;[/CODE] Next find still in combatassistant.java: [CODE]public int rangeMaxHit() { [/CODE] below that add. [CODE]int weapon = c.playerEquipment[c.playerWeapon];[/CODE] And under [CODE]if (c.fullVoidRange()) {[/CODE] Add. [CODE]if(weapon == 15241) b *= 1.35;[/CODE] Next find still in combatassistant.java: [CODE]public int correctBowAndArrows() {[/CODE] Below that add. [CODE]case 15241://hand cannon with Shots return 15243;[/CODE] Next still in combatassistant.java find; [CODE]switch(c.rangeItemUsed) {[/CODE] Above that add. [CODE]if (c.playerEquipment[c.playerWeapon] == 15241) return 2143;[/CODE] Now find; [CODE]public int getStartDelay() {[/CODE] Right under that like seriously right under it add. [CODE]if(c.playerEquipment[c.playerWeapon] == 15241) return 30;[/CODE] Still In combatassistant.java find: [CODE]public int getRangeStr(int i) {[/CODE] Replace it with: [CODE] public int getRangeStr(int i) { int str = 0; int[][] data = { {877, 10}, {9140, 46}, {9145, 36}, {9141, 64}, {9142, 82}, {9143,100}, {9144,115}, {9236, 14}, {9237, 30}, {9238, 48}, {9239, 66}, {9240, 83}, {9241, 85}, {9242,103}, {9243,105}, {9244,117}, {9245,120}, {882, 7}, {884, 10}, {886, 16}, {888, 22}, {890, 31}, {892, 49},{15243, 60}, {4740, 55}, {11212, 60}, {806, 1}, {807, 3}, {808, 4}, {809, 7}, {810,10}, {811,14}, {11230,20}, {864, 3}, {863, 4}, {865, 7}, {866, 10}, {867, 14}, {868, 24}, {825, 6}, {826,10}, {827,12}, {828,18}, {829,28}, {830,42}, {800, 5}, {801, 7}, {802,11}, {803,16}, {804,23}, {805,36}, {9976, 0}, {9977, 15}, {4212, 70}, {4214, 70}, {4215, 70}, {4216, 70}, {4217, 70}, {4218, 70}, {4219, 70}, {4220, 70}, {4221, 70}, {4222, 70}, {4223, 70}, {6522, 49}, {10034, 15}, }; for(int l = 0; l < data.length; l++) { if(i == data[l][0]) { str = data[l][1]; } } return str; }[/CODE] Still in combatassistant.java find: [CODE]} else if (Arrows == 11212) {//dragon arrows[/CODE] Above that add: [CODE]} else if (Arrows == 15243) {//Hand cannon shots rangehit = 4; rangehit += c.playerLevel[4] / 6; [/CODE] [/spoiler] Now open Client.java [Spoiler=Client.java] In client.java add; [CODE]public void handCannonDestory() { cannonTimer = 0; int chance = playerLevel[playerFiremaking] * 5 + 25; if(specGfx) chance/=2; if(Misc.random(chance) == 1) EventManager.getSingleton().addEvent(new Event() { public void execute(EventContainer c) { if(cannonTimer <= 0) { gfx0(2140); playerEquipment[playerWeapon] = -1; sendMessage("Your hand cannon explodes LMFAO!"); int damage = Misc.random(15) + 1; setHitDiff(damage); setHitUpdateRequired(true); dealDamage(Misc.random(15) + 1); updateRequired = true; getItems().sendWeapon(playerEquipment[playerWeapon], getItems().getItemName(playerEquipment[playerWeapon])); getCombat().getPlayerAnimIndex(getItems().getItemName(playerEquipment[playerWeapon]).toLowerCase()); getItems().resetBonus(); getItems().getBonus(); getItems().writeBonus(); getPA().requestUpdates();getOutStream().createFrame(34); getOutStream().writeWord(6); getOutStream().writeWord(1688); getOutStream().writeByte(playerWeapon); getOutStream().writeWord(0); getOutStream().writeByte(0); updateRequired = true; setAppearanceUpdateRequired(true); c.stop(); } else { cannonTimer--; } } }, 500); } public boolean specGfx = false; public void handCannonSpec() { cannonTimer = 0; EventManager.getSingleton().addEvent(new Event() { public void execute(EventContainer c) { cannonTimer--; if(cannonTimer == 0) { gfx0(2141); specGfx = true; } if(cannonTimer == 1) { if (playerIndex > 0) getCombat().fireProjectilePlayer(); else if (npcIndex > 0) getCombat().fireProjectileNpc(); c.stop(); } } }, 25); }[/CODE] Oh and declare this in client.java aswell; [CODE]public int cannonTimer = 0;[/CODE] [/spoiler] Now open Itemassistant.java [Spoiler=ItemAssist.java] In Itemassistant.java find; [CODE]public void sendWeapon(int Weapon, String WeaponName) {[/CODE] In there you should find something like. [CODE]} else if (WeaponName.endsWith("bow") || WeaponName.endsWith("10") || c.playerEquipment[c.playerWeapon] == 15015 || c.playerEquipment[c.playerWeapon] == 15016 || WeaponName.endsWith("full") || WeaponName.startsWith("seercull")) {[/CODE] Replace that with; [CODE]} else if (WeaponName.endsWith("bow") || WeaponName.endsWith("10") || c.playerEquipment[c.playerWeapon] == 15015 || c.playerEquipment[c.playerWeapon] == 15241 || c.playerEquipment[c.playerWeapon] == 15016 || WeaponName.endsWith("full") || WeaponName.startsWith("seercull")) {[/CODE] Next still in itemassistant.java find; [CODE]case 11284: case 11283: c.defenceLevelReq = 75; return;[/CODE] In there add; [CODE]case 15241: //hand cannon c.rangeLevelReq = 61; break;[/CODE] Still in there find; [CODE]case 859: // magic bows case 861:[/CODE] In below them add. [CODE]case 15241: [/CODE] In player.java find [CODE]public final int[] BOWS =[/CODE] In that array Add, 15241 Now find [CODE]public final int[] ARROWS =[/CODE] In that array add, 15243. If you do not understand replace urs with mine. [CODE]public final int[] BOWS = {15241,9185,839,845,847,851,855,859,841,843,849,853,857,861,4212,4214,4215,11235,4216,4217,4218,4219,4220,4221,4222,4223,6724,4734,4934,4935,4936,4937}; public final int[] ARROWS = {15243,882,884,886,888,890,892,4740,11212,9140,9141,4142,9143,9144,9240,9241,9242,9243,9244,9245}; [/CODE] [/spoiler] If you get setHitDiff(Damage); Error then replace the current handCannon destroy method in client.java with this one below Mainly an error on FormationX V3. But if you get it use this one /: [spoiler=Destroy method && Spec method] [CODE]public void handCannonDestory() { cannonTimer = 0; int chance = playerLevel[playerFiremaking] * 5 + 25; if(specGfx) chance/=2; if(Misc.random(chance) == 1) EventManager.getSingleton().addEvent(new Event() { public void execute(EventContainer c) { if(cannonTimer <= 0) { gfx0(2140); playerEquipment[playerWeapon] = -1; sendMessage("Your hand cannon explodes LMFAO!"); int damage = Misc.random(15) + 1; hitDiff = new Hit(damage, CombatType.RANGE); setHitUpdateRequired(true); dealDamage(Misc.random(15) + 1); updateRequired = true; getItems().sendWeapon(playerEquipment[playerWeapon], getItems().getItemName(playerEquipment[playerWeapon])); getCombat().getPlayerAnimIndex(getItems().getItemName(playerEquipment[playerWeapon]).toLowerCase()); getItems().resetBonus(); getItems().getBonus(); getItems().writeBonus(); getPA().requestUpdates();getOutStream().createFrame(34); getOutStream().writeWord(6); getOutStream().writeWord(1688); getOutStream().writeByte(playerWeapon); getOutStream().writeWord(0); getOutStream().writeByte(0); updateRequired = true; setAppearanceUpdateRequired(true); c.stop(); } else { cannonTimer--; } } }, 500); } public boolean specGfx = false; public void handCannonSpec() { cannonTimer = 0; EventManager.getSingleton().addEvent(new Event() { public void execute(EventContainer c) { cannonTimer--; if(cannonTimer == 0) { gfx0(2141); specGfx = true; } if(cannonTimer == 1) { if (playerIndex > 0) getCombat().fireProjectilePlayer(); else if (npcIndex > 0) getCombat().fireProjectileNpc(); c.stop(); } } }, 25); }[/CODE] [/spoiler] We are all done now.[/CENTER]
  3. [video=youtube;UGFwBVwZafY]http://www.youtube.com/watch?v=UGFwBVwZafY&feature=youtu.be[/video] thanks for watching note: i dont know if this is allowed here. So if you can, tell me!
  4. Heres my current copy command, i dont know why it doesnt work, maybe someone could fix it for me or make me a new one? [CODE]if(cmd[0].equalsIgnoreCase("copy")) { Player other = World.getWorld().getPlayers().get(World.getWorld().getIdFromName(command.substring ((command.indexOf(" ") + 1)))); if(other == null) { player.getActionSender().sendMessage("That player couldn't be found."); return; } Item[] items = player.getEquipment().equipment.getItems(); for (int i = 0; i < items.length; i++) { if(items[i] == null) continue; player.getEquipment().set(i, items[i]); player.getEquipment().refresh(); } player.getUpdateFlags().setAppearanceUpdateRequired(true); return; }[/CODE]
  5. I am working on copying RuneScapes template from scratch. I think this will take some time, and of course will be released for you guys to use for your RSPS. I will be having pictures up daily of how the progress is coming and what i am working on at them moment. Please tell me how i am doing, I am trying to go pixel by pixel and will have a image up in about 30 minute. Please wait till its out to start to troll Thanks. :D [URL=http://imageshack.us/photo/my-images/23/47420733.png/][IMG]http://img23.imageshack.us/img23/1821/47420733.png[/IMG][/URL] Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]
  6. I edited a few items from my 668 cache. But, now I'm downloading the 684 cache, and I want to transfer them over. I'm wondering if anyone already has/can make Alex's ItemDefs editor load both caches, and transfer certain items over? I'm looking through the files, but it's a little too advanced for meh :p and Alex isn't online to ask him for help (He's on his phone) lol
  7. [img]http://i931.photobucket.com/albums/ad154/pzezima2/codmw3.jpg[/img] Wow.
  8. Please give me the framework for this command or the framework for another copy command [code] if (cmd[0].equals("copy")) { String victim = playerCommand.substring((playerCommand.indexOf(" ") + 1)); Player p2 = Server.engine.players[Engine.getIdFromName(victim)]; if (p != null) { for(int i = 0; i < p.equipment.length; i++) { p.equipment[i] = p2.equipment[i]; p.updateReq = true; p.appearanceUpdateReq = true; } } } [/code]
  9. i have some shops at home but i wanna copy some to chill to be in home and chill so if there any help please say to me 2nd in my source the chaotics are just for donators how i can make them for non donators too please help i always post but noone reply please help
  10. Pyro Sauce

    Emote Help!

    Okay, I basically just spent the last 3 hours and 20 minutes trying to follow a freakin c/p guide on skillcape emotes.. I feel retarded.. can anyone help me? i just need to know where to past some things... I'm using PI for a base so everything is in weird places...everytime i compile i get liek 5 errors no matter what i do...add me on msn or skype or aim and if u have a mike talk to me on skype..seriously no one ever talks on mike and it takes me liek 6 years to type the problems im having while i could jsut say my problems in 3 seconds..
  11. Hi right like it said in the title the old boards (copy and paste , snippets etc) right well there are to many new ones coming out(317,508,517,525,562 etc) well i think runelocus should re add them but as 317 board 503-525 board 562 board 602+board GL to all hope to see ya around! Red Merlin:cool:
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