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Found 17 results

  1. I attempted to use a Jar maker to convert the Client to a Jar file but failed multiple times. I have watched and researched multiple videos on the forums and on YouTube. The issue is that when I make the Jar file it wont open and acts like it has ignored the command. If you guys could help I would appreciate it, also feel free to add me on Skype and maybe we can work something out. Skype: Trackandfield120
  2. Hello, i am just wondering if anybody would know how i can basically create a 667 or 718 base using the resources of Matrix and i am also aware that this may sound stupid to some of you but it would really help if you replied anyway.
  3. So i was making a sword in Blender for my private server i am currently creating. But while converting my model with datmaker, some errors appears. I've taken some picture to show you guys my problem So here is my Blender project [ATTACH=CONFIG]6384[/ATTACH] The problem from Datmaker [ATTACH=CONFIG]6385[/ATTACH] What Datmaker shows me [ATTACH=CONFIG]6386[/ATTACH] Thanks in advence
  4. can anybody convert this to [pi] for me please i dont know how to convert if(i == 12000){ class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wield"; class8.anIntArray156 = new int[0]; class8.anIntArray160 = new int[0]; class8.anInt174 = 521; class8.anInt181 = 1957; class8.anInt190 = 498; class8.anInt198 = 484; class8.anInt204 = 0; class8.anInt169 = -1; class8.anInt194 = -1; class8.anInt175 = -1; class8.anInt197 = -1; class8.anInt165 = 520; class8.anInt200 = 520; class8.aBoolean176 = false; class8.aString170 = "Masamune"; class8.aByteArray178 = "Auron's Celestial Weapon: The Masamune".getBytes(); } if(i == 13658) { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wear"; class8.anInt174 = 14091; class8.anInt181 = 650; class8.anInt190 = 126; class8.anInt198 = 129; class8.anInt204 = 83; class8.anInt169 = 0; class8.anInt194 = 0; class8.anInt165 = 14090; class8.anInt200 = 14090; class8.anInt188 = -1; class8.anInt164 = -1; class8.anInt175 = -1; class8.aString170 = "DC hat"; class8.aByteArray178 = "Nice.".getBytes(); } please and thanks
  5. How to convert stuff to .mqo from .dat for 525+ models, it doesnt work and gives an error. :(
  6. Hey fellas, i really would appreciate if someone could help me convert delta animations for nex to pi. Then could you possibly tell me where to put them in class36 and animations.java. Just telling me how to convert would be nice enough, i'll be sure to thank you and rep you aswell. Please guys.
  7. Hash

    Converting

    Well, I'm converting my source, but I encountered a problem. When I use the client with the source, I get: [code]error_game_js5crc[/code] Any hint on how to fix?
  8. mobbygfx

    Converting Ziotic

    EDIT: Title supposed to say converting dementhium* hello rl members i was just wondering if i was going to try convert dementhium to 666 could i use the ziotic client and ziotic packets to be able to convert dementhium? :)<3 im new so it might be a dumb/idiotic question <3
  9. Siren

    (Pi) Int Converting

    Alright guys I am needing some help converting this, The problem is when I load the Client/Server up i spawn this but the mask is invisible. Was wondering if anyone could tell me the problem. [U][B]Int's when converted[/B][/U] case 9117: itemDef.itemActions = new String[5]; itemDef.itemActions[1] = "Wear"; itemDef.itemActions[4] = "Drop"; itemDef.editedModelColor = new int[1]; itemDef.newModelColor = new int[1]; itemDef.editedModelColor[0] = 926; itemDef.newModelColor[0] = 0; itemDef.modelid = 2438; itemDef.modelZoom = 730; itemDef.modelRotationY = 516; itemDef.modelRotationX = 0; itemDef.anInt204 = 0; itemDef.modelOffset1 = 0; itemDef.modelOffset2 = -10; itemDef.anInt165 = 3188; itemDef.anInt200 = 3192; itemDef.name = "Black h'ween Mask"; itemDef.description = "Aaaarrrghhh... I'm a monster."; break; [B][U] Int's I used to convert with[/U][/B] if(i == 9117) { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wear"; //this is the new option to equipt, can change to w/e u want class8.anIntArray156 = new int[1]; class8.anIntArray160 = new int[1]; class8.anIntArray156[0] = 926; //original color class8.anIntArray160[0] = 0; //changed color class8.anInt174 = 2438; class8.anInt181 = 730; class8.anInt190 = 516; class8.anInt198 = 0; class8.anInt204 = 0; class8.anInt169 = 0; class8.anInt194 = -10; class8.anInt165 = 3188; class8.anInt200 = 3192; class8.anInt188 = -1; class8.anInt164 = -1; class8.anInt175 = 1755; class8.anInt197 = 3187; class8.aString170 = "Black h'ween Mask"; class8.aByteArray178 = "Aaaarrrghhh... I'm a monster.".getBytes(); }
  10. I havn't touched a Delta source in FOREVER. So can someone help me with this? [code] package server.util; import java.sql.Connection; import java.sql.DriverManager; import java.sql.SQLException; import java.util.Properties; import server.model.players.Client; /** * * @author Joshua F * @author PJNoMore * */ public class HiscoresHandler { private static boolean HiScores = true; private static final String DB = "hiscores"; private static final String URL = "localhost"; private static final String USER = "root"; private static final String PASS = ""; private static final Properties prop; static { prop = new Properties(); prop.put("user", USER); prop.put("password", PASS); //prop.put("autoReconnect", "true"); //prop.put("maxReconnects", "4"); } public static Connection conn = null; /** * Connects to the database */ public static synchronized void connect() { try { Class.forName("com.mysql.jdbc.Driver"); conn = DriverManager.getConnection("jdbc:mysql://" + URL + "/" + DB, prop); System.out.println("Hiscores Handler: Success"); } catch (Exception e) { System.out.println("Hiscores Handler Error: "+ e); System.out.println("Setting hiscores to false to help not cause anymore errors."); HiScores = false; } } public static synchronized Connection getConnection() { try { if (conn == null || conn.isClosed()) { conn = DriverManager.getConnection("jdbc:mysql://" + URL + "/" + DB, prop); } } catch (SQLException e) { System.out.println(e); e.printStackTrace(); } return conn; } /** * The main method that is called upon logout */ public static void hiscoresHandler(Client c) { if (HiScores == true) { deleteHiscores(c); saveHiscores(c); } } /** * Part of the main method to save the hiscores */ private static synchronized void saveHiscores(Client c) { try { int overallLVL = 0; double overallXP = 0; for (int i = 0; i < 21; i++) { overallLVL += c.getLevelForXP(c.playerXP[i]); overallXP += c.playerXP[i]; } getConnection().createStatement().execute( "INSERT INTO `hiscores` VALUES ('" + c.playerName + "', '" + c.playerRights + "', '" + c.isDonator + "', '" + overallLVL + "', '" + overallXP + "', '" + c.playerXP[0] + "', '" + c.playerXP[1] + "', '" + c.playerXP[2] + "', '" + c.playerXP[3] + "', '" + c.playerXP[4] + "', '" + c.playerXP[5] + "', '" + c.playerXP[6] + "', '" + c.playerXP[7] + "', '" + c.playerXP[8] + "', '" + c.playerXP[9] + "', '" + c.playerXP[10] + "', '" + c.playerXP[11] + "', '" + c.playerXP[12] + "', '" + c.playerXP[13] + "', '" + c.playerXP[14] + "', '" + c.playerXP[15] + "', '" + c.playerXP[16] + "', '" + c.playerXP[17] + "', '" + c.playerXP[18] + "', '" + c.playerXP[19] + "', '" + c.playerXP[20] + "')"); } catch (Exception e) { e.printStackTrace(); } } /** * Part of the main method to save the hiscores */ private static synchronized void deleteHiscores(Client c) { try { getConnection().createStatement().execute( "DELETE FROM `hiscores` WHERE `playerName` = '" + c.playerName + "'"); } catch (Exception e) { e.printStackTrace(); } } /** * Will wipe out the hiscores table, therefor cleaning them */ public static synchronized void clearHiscores() { try { getConnection().createStatement().execute( "TRUNCATE TABLE `hiscores`"); } catch (Exception e) { e.printStackTrace(); } } } [/code] [code] HiscoresHandler.java:8: package server.model.players does not exist import server.model.players.Client; ^ HiscoresHandler.java:66: cannot find symbol symbol : class Client location: class server.util.HiscoresHandler public static void hiscoresHandler(Client c) { ^ HiscoresHandler.java:76: cannot find symbol symbol : class Client location: class server.util.HiscoresHandler private static synchronized void saveHiscores(Client c) { ^ HiscoresHandler.java:107: cannot find symbol symbol : class Client location: class server.util.HiscoresHandler private static synchronized void deleteHiscores(Client c) { ^ HiscoresHandler.java:81: inconvertible types found : <nulltype> required: int overallLVL += c.getLevelForXP(c.playerXP[i]); ^ HiscoresHandler.java:82: inconvertible types found : <nulltype> required: double overallXP += c.playerXP[i]; ^ 6 errors Files Compiled Successfully! Press any key to continue . . . [/code]
  11. Does anyone know a tutorial on how to convert Dementhium's 637 so it loads 688? Or if you know how to do it, please help? Thanks in advance.
  12. TYPO IN THE TITLE: .cfg was meant to be .txt Well, for some reason I can't seem to open my character files on my source. Obviously that's a real pain in the a**. They currently have the .dat file extension, and I'd like to have them as a text file, or have the .txt extension. Does anyone either... 1. Know how to convert them and make my server create .txt char files instead? 2. Know how or what program to use in order to view these files properly? I can't use the simple Notepad program that comes with Microsoft Windows or else it will appear as so... [CODE]¬í sr [email protected]”¨_À°6 I playerHeadIconI playerHeightI playerPosXI playerPosYI playerRightsI playerStatus[ bankItemst [I[ bankItemsNq ~ [ playerEquipmentq ~ [ playerEquipmentNq ~ [ playerItemq ~ [ playerItemNq ~ [ playerLevelq ~ L playerNamet Ljava/lang/String;L playerPassq ~ [ playerQuestq ~ [ playerXPq ~ xp ...[/CODE] It's even longer than that, that's just the piece BEFORE the 10,000 spaces between everything... As you can see, it's practically impossible to work with it in this format. I've tried Google searching for .dat file openers and such but they all don't seem to work, as they either don't display it any better or it's even more of a mess. Any help, advice or even directing me onto the pathway of success is greatly appreciated! Thank you, have a nice day.
  13. xCHRiS

    Converting Version

    Hello again, I was wondering if anyone could help me or point me in the right direction about changing a 562 loading 662 to a loading 666. If I download the cache what do I need to do from there? Thanks Everyone.
  14. xCHRiS

    Converting a 562

    Hey, I was just wondering if I find a 562 client and source, how would I update it (If possible) to a loading 666 server, all help is much appriciated. If this is not the way to do it would someone be able to help me out in doing something like this? Thanks in Advance, Chris :)
  15. [code] if(checkDonation(player.getUsername())) { [/code] whats the correct one to .getUsername so to say? For 317 PI? i cant seem to find it ive coverted the rest of the Auto donation File from the tut on RL
  16. davidpaceway

    Converting...

    Hello I need help converting my death event to the NoszScape one. I've already made it work without errors just it won't work properly in the game. For an example when you die in game your hp stays at 0',and you stay where you died. If anyone can help me out with this it would be much appreciated. Also I'm willing to pay I.R.L money to get this fixed. [spoiler= My Deathevent][CODE]package com.rs2hd.content; import com.rs2hd.event.Event; import com.rs2hd.model.Entity; import com.rs2hd.model.NPC; import com.rs2hd.model.Player; import com.rs2hd.model.World; import com.rs2hd.GameEngine; import com.rs2hd.util.Misc; import com.rs2hd.model.Location; import com.rs2hd.model.Item; /** * The death event handles player and npc deaths. Drops loot, does animation, teleportation, etc. * @author Graham * */ public class DeathEvent extends Event { private Entity entity; private Location location; private Player player; private boolean firstNpcStage = false; static final int[] Notwild = {11694, 11696, 11698, 11700, 11718, 11720, 11722, 11724, 11726, 13531, 1038, 1040, 1042, 1044, 1046, 1048, 1050, 15486, 8851, 17275, 8849, 8848, 8847, 8846, 8845, 8844, 1464, 2747, 2678, 6570}; /** * Creates the death event for the specified entity. * @param entity The player or npc whose death has just happened. */ public DeathEvent(Entity entity) { super(3500); this.entity = entity; this.entity.resetTurnTo(); this.entity.animate(entity.getDeathAnimation()); } public void KqTransform(final Entity entity) { final NPC n = (NPC) entity; if (n.getId() == 1158) { n.setId(1161); n.graphics(1055); World.getInstance().registerEvent(new Event(6000) { public void execute() { n.setId(1160); entity.setHp(entity.getMaxHp()); entity.setDead(false); this.stop(); } }); } } @Override public void execute() { if(entity instanceof NPC) { if(!firstNpcStage) { NPC n = (NPC) entity; if (n.getId() == 1158) { //kalphite queen transform entity.setDead(true); KqTransform(entity); n.resetAttack(); this.stop(); return; } if (n.getId() == 8127) { //dark core energy GameEngine.DarkCoreOn = false; n.delete(n); } if (n.isIsFamiliar()) { n.delete(n); } if (n.getId() == 4972) { //birdchange n.setId(8549); } if (n.getId() == 8549) { //birdchange n.setId(4972); } if (n.getId() == 8327 || n.getId() == 8326 || n.getId() == 8325) { //tormented demon n.setId(8324); } if (n.getId() == 8350 || n.getId() == 8351) { //tormented demon n.setId(8352); } if (n.getId() == 1160) { //kalphite queen n.setId(1158); } if (n.getId() == 9752) { //Giant eye n.setId(9752); } if (n.getId() == 10141) { //black demon thing n.setId(10141); } if (n.getId() == 8528) { //Nomad n.setId(8528); } n.giveSlayer(); entity.setHidden(true); if (n.getId() != 8127 && !n.isIsFamiliar()) { this.setTick(n.getDefinition().getRespawn()*500); this.firstNpcStage = true; entity.clearKillersHits(); n.teleport(n.getOriginalLocation()); }else{ this.stop(); } } else { NPC n = (NPC) entity; if (n.getId() != 8127) { entity.setHp(entity.getMaxHp()); entity.setHidden(false); entity.setDead(false); this.stop(); } } } else if(entity instanceof Player) { if (entity.isDead() == false && entity.LobbyMinigame() == false) { entity.teleport(Entity.DEFAULT_LOCATION); return; } if (entity.Donatorpkbox() == true) { entity.dropLoot2(); entity.teleport(Entity.DEFAULT_LOCATION); return; } if (entity.GeMinigame() == true) { entity.dropLoot2(); entity.teleport(Entity.DEFAULT_LOCATION); return; } if (entity.SafeZone() == false) { entity.dropLoot(); entity.teleport(Entity.DEFAULT_LOCATION); return; } entity.setHp(entity.getMaxHp()); entity.setDead(false); entity.teleport(Entity.DEFAULT_LOCATION); World.getInstance().registerEvent(new Event(500) { @Override public void execute() { Player p = (Player) entity; p.graphics(92); p.getActionSender().sendMessage("Oh Dear, you have died."); p.poisonTicks = 0; p.getActionSender().removeTab(); p.ditch = 0; p.resetAttack(); GameEngine.prayer.PrayerOff(p); p.getSkills().RestorePray(p.getSkills().getLevelForXp(5)); p.specialAmount = 100; p.frozen = 0; p.cantWalk = false; p.isTeleBlocked = false; p.innewminigame = 0; p.turkeystop = 0; p.getUpdateFlags().setAppearanceUpdateRequired(true); p.getAppearance().asNpc = false; p.veng = false; p.vengTimer = 0; p.deathCount += 1; p.CageMatchLevel = 0; p.dfs = 0; p.wentthrew = 0; p.MiasmicDelay = 0; p.setDead(false); if(!p.getSettings().isHidingDeathInterface()) { p.getActionSender().sendInterface(153); } this.stop(); } }); this.stop(); } } }[/CODE][/spoiler] [spoiler=Noszscape Deathevent][CODE]package com.rs2hd.content; import com.rs2hd.content.minigames.FightPits; import com.rs2hd.content.minigames.clanminis.WKInvasion; import com.rs2hd.event.Event; import com.rs2hd.model.Entity; import com.rs2hd.model.NPC; import com.rs2hd.model.Player; import com.rs2hd.model.World; import com.rs2hd.GameEngine; /** * The death event handles player and npc deaths. Drops loot, does animation, teleportation, etc. * @author Graham * */ public class DeathEvent extends Event { private Entity entity; private boolean firstNpcStage = false; /** * Creates the death event for the specified entity. * @param entity The player or npc whose death has just happened. */ public DeathEvent(final Entity entity) { super(4000); this.entity = entity; World.getWorld().registerEvent(new Event(600) { public void execute() { entity.animate(entity.getDeathAnimation()); this.stop(); } }); } public void KqTransform(final Entity entity) { final NPC n = (NPC) entity; if (n.getId() == 1158) { n.setId(1161); n.graphics(1055); World.getWorld().registerEvent(new Event(6000) { public void execute() { n.setId(1160); entity.setHp(entity.getMaxHp()); entity.setDead(false); this.stop(); } }); } } @Override public void execute() { if(entity instanceof NPC) { if(!firstNpcStage) { NPC n = (NPC) entity; if (n.getId() == 1158) { //kalphite queen transform entity.setDead(true); KqTransform(entity); n.resetAttack(); this.stop(); return; } Player killer = n.getKiller(); if (n.getId() == 8127) { //dark core energy GameEngine.DarkCoreOn = false; n.delete(n); } if (n.isIsFamiliar()) { n.delete(n); } if (n.getId() == 8327 || n.getId() == 8326 || n.getId() == 8325) { //tormented demon n.setId(8324); } if (n.getId() == 8350 || n.getId() == 8351) { //tormented demon n.setId(8352); } if (n.getId() == 1160) { //kalphite queen n.setId(1158); } if(killer != null) { n.giveSlayer(killer); } n.clearKillersHits(); for(int i : WKInvasion.KNIGHTS) { if(n.getId() == i) { n.destroy(); World.getWorld().getNpcs().remove(n); this.stop(); return; } } entity.setHidden(true); if (n.getId() != 8127 && !n.isIsFamiliar()) { this.setTick(n.getDefinition().getRespawn()*500); this.firstNpcStage = true; }else{ n.destroy(); World.getWorld().getNpcs().remove(n); this.stop(); } } else { NPC n = (NPC) entity; if (n.getId() != 8127) { n.setLocation(n.getOriginalLocation()); entity.setHp(entity.getMaxHp()); entity.setHidden(false); entity.setDead(false); this.stop(); } else { n.destroy(); World.getWorld().getNpcs().remove(n); this.stop(); } } } else if(entity instanceof Player) { Player player = (Player) entity; if(!player.getSession().isConnected() || player.isDestroyed()) { this.stop(); return; } Player killer = player.getKiller(); player.clearKillersHits(); if (killer != null) { killer.KC++; killer.PkPoints++; killer.getActionSender().sendMessage("You have defeated "+player.getDisplayName()+"."); killer.getActionSender().sendMessage("You downed "+player.getDisplayName()+ " You Have Now "+killer.PkPoints+ " Shops Points"); player.getWalkingQueue().reset(); //player.PvPDrop(killer); } if (entity.isDead() == false) { entity.teleport(Entity.DEFAULT_LOCATION); this.stop(); return; } entity.setHp(entity.getMaxHp()); entity.setDead(false); if(killer != null) { entity.dropLoot(killer); } if(player.inFightPits || player.inFightPits()) { player.inFightPits = false; entity.teleport(FightPits.lobby); } else { if(player.inClanWars()) entity.teleport(Entity.CLAN_DEATH); else entity.teleport(Entity.DEFAULT_LOCATION); } World.getWorld().registerEvent(new Event(500) { @Override public void execute() { Player p = (Player) entity; p.getActionSender().sendMessage("Oh dear, you have died."); p.poisonTicks = 0; p.getActionSender().removeTab(); p.ditch = 0; p.resetAttack(); GameEngine.prayer.PrayerOff(p); p.getSkills().RestorePray(p.getSkills().getLevelForXp(5)); p.specialAmount = 100; p.frozen = 0; p.isTeleBlocked = false; p.veng = false; p.vengTimer = 0; p.deathCount += 1; p.dfs = 0; p.MiasmicDelay = 0; p.setDead(false); this.stop(); } }); this.stop(); } } public static void resetVars(Player p) { p.poisonTicks = 0; p.getActionSender().removeTab(); p.ditch = 0; p.resetAttack(); GameEngine.prayer.PrayerOff(p); p.getSkills().RestorePray(p.getSkills().getLevelForXp(5)); p.specialAmount = 100; p.frozen = 0; p.isTeleBlocked = false; p.veng = false; p.vengTimer = 0; p.deathCount += 1; p.dfs = 0; p.MiasmicDelay = 0; } }[/CODE][/spoiler] -Tried to fix it, and got it to work.
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