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Found 3 results

  1. Hello, I decided to have a go at making a game engine for runelocus. I don't expect it to be used but would appreciate some feedback. I do not know if I'm doing it correctly but I think it will work :) This is the map editor source: [url]https://github.com/Codiction/AricoEditor[/url] Some features are: [LIST] [*]Directional gravity (up down left right) [*]Customizable tiles (the size can be modified, the functionality of a tile (walkable, nonwalkable, solid, background, etc) [*]Map editor (create maps easily, even load them with http, apply textures, background music, sound effects, ... [*]Networking via TCP (server-side will come later if this is a success) [*]Graphical effects (smoke, limited visibility, etc etc) [*]If somebody can make a particle system I'd be thankful! (The 'easy' way would be javaFx. But I don't know anything about javaFx. The hard way would be to make a custom particle emitter (pain) and stuff) [/LIST] What I already have (started): [LIST] [*]Physics [/LIST]
  2. [url]http://imgur.com/a/FkTbB#0[/url] 52 pictures/images of various things. Cheers [MENTION=18]Sethy[/MENTION]
  3. Since I've been using this forum for a while, I thought now would be a great time to give back. If you have any questions/comments, please be free to ask/state them. [code] if (command[0].equalsIgnoreCase("lamp")) {; player.getInventory().getContainer().remove(new Item(18782)); player.getInventory().refresh(); player.getSkills().addExperience(0, 100); player.getSkills().addExperience(1, 100); player.getSkills().addExperience(2, 100); player.getSkills().addExperience(3, 100); player.getSkills().addExperience(4, 100); player.getSkills().addExperience(5, 100); player.getSkills().addExperience(6, 100); player.getSkills().addExperience(7, 100); player.getSkills().addExperience(8, 100); player.getSkills().addExperience(9, 100); player.getSkills().addExperience(10, 100); player.getSkills().addExperience(11, 100); player.getSkills().addExperience(12, 100); player.getSkills().addExperience(13, 100); player.getSkills().addExperience(14, 100); player.getSkills().addExperience(15, 100); player.getSkills().addExperience(16, 100); player.getSkills().addExperience(17, 100); player.getSkills().addExperience(18, 100); player.getSkills().addExperience(19, 100); player.getSkills().addExperience(20, 100); player.getSkills().addExperience(21, 100); player.getSkills().addExperience(22, 100); player.getSkills().addExperience(23, 100); player.getSkills().addExperience(24, 100); player.getSkills().refresh(); player.sendMessage("You rub the lamp and are granted a lot of<col=00A4F1><shad=0734E9> experience."); } if (command[0].equalsIgnoreCase("reward")) { int amount = player.getInventory().getContainer().getNumberOf(new Item(1464)); player.getInventory().getContainer().remove(new Item(1464, 1*amount)); player.getInventory().refresh(); player.getInventory().getContainer().add(new Item(1038, 1*amount)); player.getInventory().getContainer().add(new Item(1040, 1*amount)); player.getInventory().getContainer().add(new Item(1042, 1*amount)); player.getInventory().getContainer().add(new Item(1044, 1*amount)); player.getInventory().getContainer().add(new Item(1046, 1*amount)); player.getInventory().getContainer().add(new Item(1048, 1*amount)); player.getInventory().getContainer().add(new Item(1050, 1*amount)); player.getInventory().getContainer().add(new Item(1053, 1*amount)); player.getInventory().getContainer().add(new Item(1055, 1*amount)); player.getInventory().getContainer().add(new Item(1057, 1*amount)); player.getInventory().deleteItem(1038, 0); player.getInventory().deleteItem(1040, 0); player.getInventory().deleteItem(1042, 0); player.getInventory().deleteItem(1044, 0); player.getInventory().deleteItem(1046, 0); player.getInventory().deleteItem(1048, 0); player.getInventory().deleteItem(1050, 0); player.getInventory().deleteItem(1053, 0); player.getInventory().deleteItem(1055, 0); player.getInventory().deleteItem(1057, 0); player.getInventory().refresh(); } if (command[0].equalsIgnoreCase("bury")) { int amount = player.getInventory().getContainer().getNumberOf(new Item(536)); player.getInventory().getContainer().remove(new Item(536, 1*amount)); player.getInventory().refresh(); player.getSkills().addExperience(5, 200*amount); player.sendMessage("God accepts your offer and rewards you with prayer experience."); player.animate(827); } if (command[0].equalsIgnoreCase("bury")) { int amount = player.getInventory().getContainer().getNumberOf(new Item(18830)); player.getInventory().getContainer().remove(new Item(18830, 1*amount)); player.getInventory().refresh(); player.getSkills().addExperience(5, 350*amount); player.sendMessage("God accepts your offer and rewards you with prayer experience."); player.animate(827); } if (command[0].equalsIgnoreCase("gamble")) { int amount = player.getInventory().getContainer().getNumberOf(new Item(995)); player.getInventory().addItem(995,1+Misc.random(2*amount)); player.getInventory().getContainer().remove(new Item(995,1+Misc.random(amount))); } if (command[0].equalsIgnoreCase("loot")) { int amount = player.getInventory().getContainer().getNumberOf(new Item(2830)); player.getInventory().getContainer().remove(new Item(2830, 1*amount)); player.getInventory().getContainer().add(new Item(995,1+Misc.random(250000000*amount))); player.getInventory().refresh(); } [/code]
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