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  1. Spoiler for Signature code: Code: [URL="https://www.rune-server.ee/runescape-development/rs2-server/projects/667308-168-zenyte-crafted-perfection.html"][IMG]https://zenyte.com/assets/images/zenyte-support.png[/IMG][/URL]
  2. Indova is an economy-driven OSRS Server released on April 2018. When we add content to Indova, we try our best to emulate the experience from OSRS. With content such as Chambers of Xeric & Theatre of Blood, we work closely with real OSRS players who help us achieve the best results possible! Website: indovaps.com Discord: discord.gg/kJK4qc8 Notable Features Chambers of Xeric (100%) Theatre of Blood (100%) RuneLite Client Construction Grand Exchange 200+ Achievements Short Trailer Indova RSPS Media Join our discord with 800+ members!
  3. Home | Play Now | Forums | Hiscores | Vote Custom Content Including Blood Gear Unique NPC's Such As White Dragons 25+ Bosses And Pets (OSRS & RS3 Bosses) Player-Owned Shops Construction NPC Drop Logs Colored Particles Custom Textured Items Custom Interfaces Such As Player Profiles, Drop Logs, Loyalty Titles, etc. All Working Skills Hourly Events Including Shooting Stars, Evil Trees & Golden Dragon Spawns
  4. EDIT: Fixed the error. Thank you
  5. Hi [url]https://mega.co.nz/#!I1FmiZCa!UtduBYwP2tEGJYo8Wj1lePEAmYxUUXa36rLhL4jZqDA[/url] [url]https://www.youtube.com/watch?v=3zHt38LAWrU[/url] [url]https://www.youtube.com/watch?v=r_n6WtYGdu4[/url] This server was previously RuneLive, and is now known as TzHaar Yes I'm one of the two original creators of RuneLive & No I'm not Afflicti0n.We're also better then SabsabiOnline, always has since 2008 Here's a quick screenshot of ingame: [IMG]http://puu.sh/6r3Zh.jpg[/IMG] Click here to view the original image of 978x414px. Added XML supported drops, Credits to flimsy because I used alot of what he used to load his jSon version. PvM: Godwars Dungeon (currently no Mob VS Mob) Bork King Black Dragon Chaos Elemental Dagganoth Kings Giant Mole Skills: All skills that were in 317 RuneScape will be available, we will not be implementing Dungeoneering or Summoning (unless the community decide they want it), However, Construction will be available. Smithing, Mining, Crafting, Fletching, Cooking, Herblore & RuneCrafting, will be some of the top money methods due to the fact we're going to be economy based, meaning our Magic Shop will have, Body, Mind, Chaos, Death, Water, Fire, Air & Earth runes, no Blood, Natures, Soul or Astral Runes, our range shops are similair, arrows upto Adamant and bows upto Maple, Green Dragonhide also, our Melee Equipment will only sell up to Adamant Scimitars & basic rune armour (med helm, skirt, chain & square). Mini-Games: Fight Caves Fight Kiln Fight Pits Clan Wars Barbarian Assault Castle Wars Pest Control
  6. So I thought I would show this project im doing with construction. What I did was take someones idea and went with it. I have been able to now make and remove items/object in POH as you build your house. My main goal is to get at least 6+ rooms fully working along with the actual interfaces but what I have to show is a simple method until i get every object working in that manor. Otherwise I can jsut go without the actual construction interfaces, its still pretty cool. UPDATE 3/25/2013: Added in the constructing of 3/6 Rooms Added in the Tele Friend option on the Portal inside POH To Finish: *Workbench room (Workbench, tools, etc) *Bedroom *Garden Entrance (Flowers, Trees) *Window Panes (Altar Room etc) *Doors (With open/close functionality) Part1 [video=youtube;vizP3f0O_7w]http://www.youtube.com/watch?v=vizP3f0O_7w[/video] Part2 [URL="http://www.youtube.com/watch?v=J7i673BMVZ8"]Click Me For Link[/URL] (was allowed 1 video in this post)
  7. Any simple ways of adding construction training?, My source has construction buts it buggy, Im wondering if theres a way to like use a workbench to craft them at home? Like a workbench code or something?
  8. Mikeeisftw

    Construction

    [URL="http://goo.gl/YmbTUV"]Relentless - Construction [Unfinished][/URL] Just realized I forgot to show the different house styles... oh well... but they work and will be in the next video. Also I realize that the Saradomin symbol is glitched for some reason... this is not because I entered the data wrong it's because for some reason in the cache it's a statue. Not sure why, but oh well. [COLOR="#FFD700"][B][U]UPDATES:[/U][/B][/COLOR] [U][B]4/13/2014[/B][/U] [spoiler=4/13/4014]Showing the last few rooms I coded in (oops just realized I forgot to crop this one): [spoiler=][IMG]http://i59.tinypic.com/2hi9zdf.png[/IMG][/spoiler] Showing the stairs and a few other house styles (since I forgot to show em in the video): [spoiler=][IMG]http://i58.tinypic.com/s6mywn.png[/IMG][/spoiler] Made it so you can visit other peoples houses. You can lock your exit portal which won't allowed anyone in. You cannot activate building mode with players visiting you. Expelling people works, ect, ect. [spoiler=][IMG]http://i57.tinypic.com/1051uf7.png[/IMG][/spoiler][/spoiler] [U][B]4/14/2014[/B][/U] [spoiler=4/14/2014]Spiral Staircases are coded now too. [Spoiler=]In the picture you can see the stairs connect the top, ground, and dungeon floor level of the POH [IMG]http://i61.tinypic.com/vq352q.png[/IMG][/spoiler][/spoiler] [U][B]4/15/2014[/B][/U] [spoiler=4/15/2014]Coded portal redirecting: [spoiler=][IMG]http://i57.tinypic.com/vyoajn.png[/IMG] [IMG]http://i60.tinypic.com/21mg9vo.png[/IMG] [IMG]http://i59.tinypic.com/2db6lu9.png[/IMG] [IMG]http://i57.tinypic.com/11qmuqf.png[/IMG][/spoiler] Teleport to House spell is also working.[/spoiler] [U][B]4/16/2014[/B][/U] [spoiler=4/16/2014]You can pray at the altars in the Chapel Room. Coded Teleport to House tablet. Got lectern tablet making fully functional: [Spoiler=]You need soft clay and the runes required to cast the spell to make tablets. Magic xp is given. The Oak lectern can only make the two lowest level tablets: Varrock and Enchant Sapphire. Eagle lecterns make only teleport spells and Demon lecterns make only enchantment spells. (With the exception of the Varrock and Enchant Sapphire tablets which can be made by all lecterns) I don't think I have the correct anim for it, but until people start helping me on my request information thread I have to improvise. If you have any information requested on [URL="http://www.****************/runescape-development/rs-503-client-server/requests/545326-construction-specifics.html"]this thread[/URL] please help me out and post. Thank you. [IMG]http://i57.tinypic.com/286sw9x.png[/IMG][/spoiler] Coded Mounted Amulet of Glory: (best update ever, ikr) [spoiler=][IMG]http://i62.tinypic.com/2u3upfa.png[/IMG][/spoiler][/spoiler] [U][B]4/17/2014[/B][/U] [spoiler=4/17/2014]Found a video with partial Estate Agent dialogues, so they are now coded: [spoiler=][img]http://oi57.tinypic.com/28hkb6a.jpg[/img][/spoiler][/spoiler]
  9. [CENTER][IMG]http://www.projectp2p.info/logo.png[/IMG] [URL="http://www.projectp2p.info/"]Homepage[/URL] [URL="http://www.projectp2p.info/forums/"]Forums[/URL] [URL="http://www.projectp2p.info/play.html"]Play Nowl[/URL] Project P2P uses a fast, light-weight client, that's not all, Project P2P is equipped with a Screenshot button, and an Experience calculator alongside with the client, and most of all Project P2P is free! We offer many features, whether you're a skiller and want to burn some logs, maybe cut some, or even make some necklaces, to our PVM community, we offer Nex, God-Wars, Jad(with all waves), Kiln(with all waves), and even a few custom bosses. Now, our PKing(PvP) community, we have wilderness 100% working, and even clan wars (safe & dangerous). So, why not give us a try? Start your adventure now! Some of Project P2P's Content: [LIST] [*]Fully Working Farming [*]Fully Working Construction - Including Room Creation & Furniture Creation [*]Dungeoneering [*]Summoning [*]Shooting Stars [*]Prestige System [*]Slayer - Slayer Tasks [*]Great Home Location [*]Nomad [*]Lucien Boss [*]Bonecrusher [*]Increased Slayer XP when wielding a Slayer Helmet [*]Social Slayer (Co-Op Slayer) [*]Advanced Gnome Agility Course [*]There are many other features that I can't think of right now, but you will see in game! [/LIST] [IMG]http://projectp2p.info/style/slideshow/Screenshot_2.png[/IMG] [IMG]http://img713.imageshack.us/img713/5977/2m74.png[/IMG] [IMG]http://img23.imageshack.us/img23/8648/ji93.png[/IMG] [IMG]http://i.imgur.com/MF9UAD7.png[/IMG] [IMG]http://i.imgur.com/aNFFjnl.png[/IMG] [img]http://i.imgur.com/ZCOkcIn.png[/img] [img]http://img198.imageshack.us/img198/7171/wz49.png[/img] [img]http://i.imgur.com/ppJHnLt.png[/img] [IMG]http://img841.imageshack.us/img841/8803/gtum.png[/IMG] [IMG]http://img34.imageshack.us/img34/3614/07d8.png[/IMG] Room Deletion is working (Right click door and click build) [IMG]http://i.imgur.com/XXHkiai.png[/IMG] [IMG]http://i.imgur.com/BO0w6HA.png[/IMG] [IMG]http://i.imgur.com/iR72Kzp.png[/IMG] [IMG]http://img600.imageshack.us/img600/7116/jzhg.png[/IMG] [LIST] [*]Oak Tree [*]Yew Tree [*]Magic Tree [*]Wooden Larder [*]Oak Larder [*]Teek Larder [*]All Beer Barrels [*]Wooden Table [*]Oak Table [*]Teak Table [/LIST] [IMG]http://img27.imageshack.us/img27/4809/gzih.png[/IMG] [IMG]http://i.imgur.com/YpdFeZ0.png[/IMG] [/CENTER]
  10. Hey guys just made my own server Delusion at jagexbank everyones welcome to join :) [url]http://tinyurl.com/nedsluj[/url]
  11. After several months of work and over 12,000 lines of code, it's finally ready: the construction skill, with all of its features exactly like it is in RuneScape! I even added several extra features to make the construction skill more worthwhile. [B]What this means:[/B] -> All rooms can be added, rotated and removed -> Players can access a second floor and a dungeon where they can build the appropriate rooms -> All furniture can be added and removed, including dungeon monsters -> All furniture has a use (except the purely decorative things like rugs and curtains) -> Normal and build mode: - In normal mode, you see doors, windows and roofs but you don't see any transparent 'ghost' objects - In building mode, you see the transparent objects but don't see doors, windows or roofs -> A butler will follow you around unless you ask him not to (then he'll wait at the portal) -> Players can visit other players their houses -> Players have control over who can enter their house and who cannot (linked to clan chat privileges). They can even choose to allow others to visit their house while they're offline (even RuneScape doesn't have that). Screenshots: Building mode: [IMG]http://i42.tinypic.com/10pni4w.png[/IMG] Me visiting another player his house (which he made on the actual server): [IMG]http://i42.tinypic.com/2jaffic.png[/IMG] [IMG]http://i43.tinypic.com/2qv8m87.png[/IMG] [IMG]http://i41.tinypic.com/nga7nl.png[/IMG] Video: [video=youtube;FFQMSQOpspg]http://www.youtube.com/watch?v=FFQMSQOpspg[/video]
  12. [B]Welcome to GoF-rs[/B] Full construction Custom fractions Summoning Godwarssss Custom items based on game of thrones. Custom minigames based on game of thrones. Fun achievement system. Need staff have no mods, or admins. [B]Webclient[/B] [URL="http://gof-rs.info/forum"]PLAY NOW[/URL] [B]Website[/B] [URL="http://gof-rs.webs.com/"]Website[/URL] [B]Forums[/B] [URL="http://gof-rs.info/forum"]Forums[/URL] [B]Pictures[/B] [IMG]http://i1286.photobucket.com/albums/a617/slimjimm7771/wiseoldman_zpscc08dbaf.png[/IMG] [IMG]http://i1286.photobucket.com/albums/a617/slimjimm7771/thewalll_zpsdbabaf34.png[/IMG] [IMG]http://i1286.photobucket.com/albums/a617/slimjimm7771/skillingareasss_zps82467fa7.png[/IMG] [IMG]http://i1286.photobucket.com/albums/a617/slimjimm7771/shorshopp_zpscf8c8191.png[/IMG] [IMG]http://i1286.photobucket.com/albums/a617/slimjimm7771/servanntt_zps6641f6d2.png[/IMG] [IMG]http://i1286.photobucket.com/albums/a617/slimjimm7771/lostbetting_zps903ab668.png[/IMG] [IMG]http://i1286.photobucket.com/albums/a617/slimjimm7771/kinnnnng_zpsc398ef7e.png[/IMG] [IMG]http://i1286.photobucket.com/albums/a617/slimjimm7771/kingslayer_zps758fe3fa.png[/IMG] [IMG]http://i1286.photobucket.com/albums/a617/slimjimm7771/home_zpsb91d1ee0.png[/IMG] [IMG]http://i1286.photobucket.com/albums/a617/slimjimm7771/gofguide_zps3961e5a4.png[/IMG] [IMG]http://i1286.photobucket.com/albums/a617/slimjimm7771/highcsorenews_zpsbe37cec2.png[/IMG] [IMG]http://i1286.photobucket.com/albums/a617/slimjimm7771/frationnn_zps6e6016ea.png[/IMG] [IMG]http://i1286.photobucket.com/albums/a617/slimjimm7771/factionpoint_zpsf96ae8e8.png[/IMG] [IMG]http://i1286.photobucket.com/albums/a617/slimjimm7771/dungeoneering_zps12a2e6a9.png[/IMG] [IMG]http://i1286.photobucket.com/albums/a617/slimjimm7771/dropbpppparrty_zps6ff3444d.png[/IMG] [IMG]http://i1286.photobucket.com/albums/a617/slimjimm7771/dicingfromnpc_zpsb70aaf73.png[/IMG] [IMG]http://i1286.photobucket.com/albums/a617/slimjimm7771/consutrcitonchoice_zpscb2aaa3a.png[/IMG] [IMG]http://i1286.photobucket.com/albums/a617/slimjimm7771/chooseamount_zps2627649e.png[/IMG] [IMG]http://i1286.photobucket.com/albums/a617/slimjimm7771/boxsetttt_zps154a9bf3.png[/IMG] [IMG]http://i1286.photobucket.com/albums/a617/slimjimm7771/boxingordunge_zpsdc447cfc.png[/IMG] [IMG]http://i1286.photobucket.com/albums/a617/slimjimm7771/banner_zps850fd5e7.png[/IMG] [IMG]http://i1286.photobucket.com/albums/a617/slimjimm7771/aroundthwrodl_zps4eb8f774.png[/IMG] [IMG]http://i1286.photobucket.com/albums/a617/slimjimm7771/achiemvents_zpsb32f684d.png[/IMG] [IMG]http://i1284.photobucket.com/albums/a579/slimjimm888/castle1_zps08a8493e.png[/IMG] [IMG]http://i1284.photobucket.com/albums/a579/slimjimm888/treeeee_zps4ac3ff86.png[/IMG] [IMG]http://i1284.photobucket.com/albums/a579/slimjimm888/presitge_zps00877ef2.png[/IMG] [IMG]http://i1284.photobucket.com/albums/a579/slimjimm888/castebuildingrotate_zpse4db6a1e.png[/IMG] [IMG]http://i1284.photobucket.com/albums/a579/slimjimm888/casltbuildingoptions_zps385d2f1e.png[/IMG] [IMG]http://i1284.photobucket.com/albums/a579/slimjimm888/banlist_zpsd5a81845.png[/IMG] [IMG]http://i1284.photobucket.com/albums/a579/slimjimm888/altras22_zps541c0d2f.png[/IMG] [IMG]http://i1284.photobucket.com/albums/a579/slimjimm888/altar_zps555483ab.png[/IMG] [IMG]http://i1284.photobucket.com/albums/a579/slimjimm888/grimreaper_zpsc70efab4.png[/IMG] [IMG]http://i1284.photobucket.com/albums/a579/slimjimm888/darkpaasenger_zpse6ac4ca7.png[/IMG] [IMG]http://i1284.photobucket.com/albums/a579/slimjimm888/assassinguild_zps04f90821.png[/IMG] [IMG]http://i39.tinypic.com/qq7ds3.png[/IMG] BEST SERVER EVER JOIN!!!!!!!!!lolking
  13. [img]http://i.imgur.com/ewoRA.jpg[/img] [SPOILER="features"] Zombies Money Pouch Custom D-bow Mini-Game. Summoning, Dungeoneering, and all other skills working! Summoning familiars, pets Charms from monsters, and Summoning shop 3 fully completeable quests 27 fully completeable achievements Construction skill, building stuff Full GWD with Nex! Custom mini-games Dupe fixes Overloads New gameframe etc. Changed a lot interfaces to better ones Dungeoneering with NPCs, killcount, rewards shop! GWD and Dungeoneering NPCs Dungeoneering and new GWD items Pest Control with rewards shop Hunter with implings and looting Mage Bank with rewards shop JAD (Fire cape) Corporeal Beast Evil Spirit (Wildy boss) King Black Dragon Barrelchest guardian Gnome and Wildy agility course All RC altars All skillcape emotes working (Dung too!) Better bank, shop, trade etc. interfaces Working GS, SS, PvP, SoL and other weapon specs Pk, Mage Bank, Multi PvP, Fun PK Sprit Shields with effects! DFS special Full PvP, Primal, Promethium, Zephyrium, Torva, Virtus, Pernix, Dragon (g), Soulbell and more armors with correct stats Some great and awesome shops! Custom Donator zone with shops, skilling and monsters And even more that I can't remember[/SPOILER] [SPOILER="Media/Pictures"][img]http://i.imgur.com/TsS3G.png[/img][/center] [IMG]http://i.imgur.com/256B4.png[/img][/center] [Img]http://i.imgur.com/2hLZL.png[/img] [IMG]http://i.imgur.com/cwuXr.jpg[/img] [IMG]http://i.imgur.com/7Ix4a.jpg[/img] [IMG]http://i.imgur.com/dMKsM.png[/img] [IMG]http://i.imgur.com/FhEiC.png[/img] [IMG]http://i.imgur.com/DQ6tO.jpg[/img] [IMG]http://i.imgur.com/p8lOa.jpg[/img] [IMG]http://i.imgur.com/SPzc7.png[/img] [IMG]http://i.imgur.com/wUuzy.png[/img] [/SPOILER] [SPOILER="Credits"]Credits: Sacred (from mopar) Liamp (from mopar) Kill you104 (from mopar) OmgItsShane Sanity[/SPOILER] [SPOILER="Links"] Source: [url=http://up.ht/yCNUQB]Download Sacred.Server.rar @ UppIT[/url] Client: [url=http://up.ht/wskPPs]Download Sacred.Client.rar @ UppIT[/url][/SPOILER] Released this because our lead Developer was being dumb and always fucked things up. We have added enough to say its ours (Shane, Liamp, Kill you) and no longer Sacreds. This was a project disaster. Hope someone can make something out of it! NOTE: Liamp will probably release this on Mopar NOTE2: The client is fucked up but it works. Consider it a Anti-Leech. Just the Sprites. Enjoy
  14. hi i have a matrix 718 rsps source and i dont find where to train constuction... anyone can help me plz?
  15. [FONT=Comic Sans MS]How can I make it so that new players start with fifteen Construction?[/FONT]
  16. [FONT=Comic Sans MS]How can I make it so that all new players start with fifteen Construction? Thanks, Boosie [/FONT]
  17. [CENTER][IMG]http://i832.photobucket.com/albums/zz246/deamonchubby/Exilium/exillogo.png[/IMG] Hello. The reason i'm releasing this is because i've had it for over 2 years and i quit coding it a few months ago. The source i started with was a blank pi/dspk. What i have done: -Fixed bank all lag -Added slayer points, level points and donator points w/ shops. -Added 99 anouncements & rewards -Added moneypouch & fixed dupe -Fixed all dupes known to PI including cheat engine -Fixed applyDead error -Added better woodcutting -Added better Fishing -Added better Crafting -Added Bonfires -Added Construction -Added 721 skill interface -Added custom NPC that holds most beginner shops -Added playerTitles including commands for them -Added 10+ more bosses -Added shitty zombie minigame -Added shop to duradel -Added extreme slayer tasks -Added donators dungeon -Many useful/unusful customs -Added ectophial minigame -Fixed "free quests" within quest tab -Added custom login screen -Added timed mute -Compressed all models to one file -Drop dupe taken care of -Lottery(Lottie) -662 Character models -660 model header -Login-Annoucements -2 starters per ip -Smithing (all) -Arrow dupe fixed -Fixed pm and chat crowns -added TabToReply -Use(All)Bones on altar -DragonTokens(1m gp) -No random lines on spirit shields and ghostly -Single doors -Double doors -Added FunPK -Fixed korasi spec -Hand cannon started -Player Owned Shops -721 Emotes tab Much more that i can't remember due to having the source so long. Media: [IMG]http://i832.photobucket.com/albums/zz246/deamonchubby/ExilRelease/WCworks_zpsf77dc9e0.png[/IMG] [IMG]http://i832.photobucket.com/albums/zz246/deamonchubby/ExilRelease/CustomLogin_zps5d5d4e7f.png[/IMG] [IMG]http://i832.photobucket.com/albums/zz246/deamonchubby/ExilRelease/ConstructionStart_zps7aba3ed5.png[/IMG] [IMG]http://i832.photobucket.com/albums/zz246/deamonchubby/ExilRelease/ConstructionShop_zps4997db5a.png[/IMG] [IMG]http://i832.photobucket.com/albums/zz246/deamonchubby/ExilRelease/ConstructionInt_zps9a8bb6fd.png[/IMG] [IMG]http://i832.photobucket.com/albums/zz246/deamonchubby/ExilRelease/Bonfires_zpsa3db6c8f.png[/IMG] [IMG]http://i832.photobucket.com/albums/zz246/deamonchubby/ExilRelease/721SkillTab_zps64bd049b.png[/IMG] [IMG]http://i832.photobucket.com/albums/zz246/deamonchubby/ExilRelease/721AttackTab_zps7e0767ed.png[/IMG] [IMG]http://i832.photobucket.com/albums/zz246/deamonchubby/ExilRelease/9_zpsaff2c847.png[/IMG] [IMG]http://i832.photobucket.com/albums/zz246/deamonchubby/ExilRelease/8_zps9c7fd666.png[/IMG] [IMG]http://i832.photobucket.com/albums/zz246/deamonchubby/ExilRelease/7_zpsb49b33f7.png[/IMG] [IMG]http://i832.photobucket.com/albums/zz246/deamonchubby/ExilRelease/6_zps3ba3469d.png[/IMG] [IMG]http://i832.photobucket.com/albums/zz246/deamonchubby/ExilRelease/5_zps2476ba40.png[/IMG] [IMG]http://i832.photobucket.com/albums/zz246/deamonchubby/ExilRelease/4_zpsb946460b.png[/IMG] [IMG]http://i832.photobucket.com/albums/zz246/deamonchubby/ExilRelease/3_zps4d4be4c4.png[/IMG] [IMG]http://i832.photobucket.com/albums/zz246/deamonchubby/ExilRelease/2_zps1e1b4e1e.png[/IMG] [IMG]http://i832.photobucket.com/albums/zz246/deamonchubby/ExilRelease/1_zps9b217781.png[/IMG] Downloads - Client- [url=http://adf.ly/739987/exiliumsource]Exilium Client.rar[/url] Source- [url=http://adf.ly/739987/exiliumclient]Exilium Source.rar[/url] Cache- [url=http://adf.ly/739987/exiliumcache]ExilCacheV10.zip[/url] ([URL="http://db103dfd.linkbucks.com"]Mirror 1[/URL])[URL="http://www.mediafire.com/download/4ddhfi7c9l6u22x/ExilCacheV10.zip"](Mediafire)[/URL] Package- [url=http://adf.ly/739987/exiliumpackageso]Exilium Package.rar[/url] Hint: Anti-Leech is in cache. Credits: Me - Adding most skills and features PI/DSPK - for the source to start with Guides - for most of the skills other than wc, fm and fish. Runelocus <3 Questions? Comment below! We're starting a new project, the best server you've ever seen. But we need supporters -[URL="http://adf.ly/739987/acrylincxsupportstart"]Support us[/URL]! [/CENTER]
  18. hi i got construction work but when i make the object spawns a other object thats good but when i go leave the house and than go back is it gone but when i make it back it dont work case "seating space": if(!player.getInventory().containsItem(960, 7)) { player.getPackets().sendGameMessage("You need 4 planks to make a bed"); return; } if (player.getSkills().getLevel(Skills.CONSTRUCTION) >= 75) { player.getInventory().deleteItem(960, 4); player.getSkills().addXp(Skills.CONSTRUCTION, 2000); World.spawnObject(new WorldObject(13306, 10, 0, 98, 106, 0), true); World.spawnObject(new WorldObject(13306, 10, 0, 98, 107, 0), true); World.spawnObject(new WorldObject(13306, 10, 0, 98, 108, 0), true); World.spawnObject(new WorldObject(13306, 10, 0, 98, 109, 0), true); World.spawnObject(new WorldObject(13306, 10, 1, 101, 106, 0), true); World.spawnObject(new WorldObject(13306, 10, 1, 101, 107, 0), true); World.spawnObject(new WorldObject(13306, 10, 1, 101, 108, 0), true); World.spawnObject(new WorldObject(13306, 10, 1, 101, 109, 0), true); player.setNextAnimation(new Animation(898)); player.getPackets().sendGameMessage("You make a seat"); } else { player.getPackets() .sendGameMessage( "You need at least 75 construction to make a seat"); }
  19. HouseControler.java [CODE]package com.rs.game.player.controlers; import com.rs.game.RegionBuilder; import com.rs.game.WorldObject; import com.rs.game.WorldTile; import com.rs.game.player.content.construction.House; import com.rs.game.player.content.construction.House.Room; import com.rs.game.player.content.construction.House.RoomReference; public class HouseControler extends Controler { private House house; private int[] boundChuncks; @Override public void start() { house = new House(); boundChuncks = RegionBuilder.findEmptyChunkBound(8, 8); house.constructHouse(boundChuncks, true); player.setNextWorldTile(new WorldTile(boundChuncks[0]*8 + 35, boundChuncks[1]*8 + 35,0)); player.getPackets().sendGameMessage("Welcome to your house!"); } boolean remove = true; /** * return process normaly */ //@Override //public boolean processObjectClick5(WorldObject object) { //house.previewRoom(player, boundChuncks, new RoomReference(Room.PARLOUR, 4, 5, 0, 0), remove = !remove); //return true; //} }[/CODE] House.java [CODE]package com.rs.game.player.content.construction; import java.util.ArrayList; import java.util.List; import com.rs.game.DynamicRegion; import com.rs.game.Region; import com.rs.game.RegionBuilder; import com.rs.game.World; import com.rs.game.WorldObject; import com.rs.game.player.Player; public class House { private ArrayList<RoomReference> rooms; private byte place, look; public House() { rooms = new ArrayList<RoomReference>(); rooms.add(new RoomReference(Room.GARDEN, 4, 4, 0, 0)); rooms.add(new RoomReference(Room.PARLOUR, 5, 4, 0, 0)); rooms.add(new RoomReference(Room.WORKSHOP, 6, 4, 0, 0)); place = 1; //desert look = 5; //idk style } public void refresh(Player player, int[] boundChuncks) { player.setForceNextMapLoadRefresh(true); constructHouse(boundChuncks, true); player.loadMapRegions(); } public void constructHouse(int[] boundChuncks, boolean buildMode) { Object[][][][] data = new Object[4][8][8][]; for(RoomReference reference : rooms) { data[reference.plane][reference.x][reference.y] = new Object[] {reference.room.chunkX, reference.room.chunkY, reference.rotation, reference.room.showRoof}; } if(!buildMode) { //construct roof for(int x = 1; x < 7; x++) { skipY: for(int y = 1; y < 7; y++) { for(int plane = 2; plane >= 0; plane--) { if(data[plane][x][y] != null) { boolean hasRoof = (boolean) data[plane][x][y][3]; if(hasRoof) { byte rotation = (byte) data[plane][x][y][2]; //TODO find best Roof data[plane+1][x][y] = new Object[] { Roof.ROOF1.chunkX, Roof.ROOF1.chunkY, rotation, true}; continue skipY; } } } } } } for(int plane = 0; plane < data.length; plane++) { for(int x = 0; x < data[plane].length; x++) { for(int y = 0; y < data[plane][x].length; y++) { if(data[plane][x][y] != null) RegionBuilder.copyChunk((int)data[plane][x][y][0] + ((boolean)data[plane][x][y][3] && look >= 4 ? 8 : 0) , (int)data[plane][x][y][1], (boolean)data[plane][x][y][3] ? look % 4 : place , boundChuncks[0]+x, boundChuncks[1]+y, plane,(byte)data[plane][x][y][2]); else if (plane == 0) RegionBuilder.copyChunk(LAND[0], LAND[1], place, boundChuncks[0]+x, boundChuncks[1]+y, plane, 0); } } } Region region = World.getRegion(RegionBuilder.getRegionHash(boundChuncks[0]/8, boundChuncks[1]/8)); List<WorldObject> spawnedObjects = region.getSpawnedObjects(); if(spawnedObjects != null) spawnedObjects.clear(); List<WorldObject> removedObjects = region.getRemovedObjects(); if(removedObjects != null) removedObjects.clear(); for(RoomReference reference : rooms) { int boundX = reference.x * 8; int boundY = reference.y * 8; int chunkRotation = region.getRotation(reference.plane, boundX, boundY); for(int x = boundX; x < boundX+8; x++) { for(int y = boundY; y < boundY+8; y++) { WorldObject[] objects = region.getObjects(reference.plane, x, y); if(objects != null) { for(WorldObject object : objects) { if(!buildMode && object.getDefinitions().containsOption("Build")) { object = new WorldObject(object.getId(), object.getType(), (object.getRotation() + chunkRotation) % 4, x + boundChuncks[0]*8,y + boundChuncks[1]*8, reference.plane); World.removeObject(object, true); }else if (object.getDefinitions().name.equals("Window")) { object = new WorldObject(getWindowId(), object.getType(), (object.getRotation() + chunkRotation) % 4, x + boundChuncks[0]*8,y + boundChuncks[1]*8, reference.plane); World.spawnObject(object, false); } } } } } } } public void previewRoom(Player player, int[] boundChuncks, RoomReference reference, boolean remove) { int boundX = reference.x * 8; int boundY = reference.y * 8; Region region = World.getRegion(RegionBuilder.getRegionHash(reference.room.chunkX/8, reference.room.chunkY/8)); int boundX2 = (reference.room.chunkX - (reference.room.chunkX / 8 * 8)) * 8; int boundY2 = (reference.room.chunkY - (reference.room.chunkY / 8 * 8)) * 8; DynamicRegion house = (DynamicRegion) World.getRegion(RegionBuilder.getRegionHash(boundChuncks[0]/8, boundChuncks[1]/8)); house.getRegionCoords()[reference.plane][reference.x][reference.y][3] = reference.rotation; for(int x = 0; x < 8; x++) { for(int y = 0; y < 8; y++) { WorldObject[] objects = region.getObjects(reference.plane, boundX2+x, boundY2+y); if(objects != null) { for(WorldObject object : objects) { if(object.getDefinitions().containsOption(2, "Build")) { int x2 = x; int y2 = y; for (int rotate = 0; rotate < reference.rotation; rotate++) { int fakeChunckX = x2; int fakeChunckY = y2; x2 = fakeChunckY; y2 = 7 - fakeChunckX; } object = new WorldObject(object.getId(), object.getType(), (object.getRotation() + reference.rotation) % 4, boundX + x2 + boundChuncks[0]*8, boundY + y2 + boundChuncks[1]*8, reference.plane); if(remove) player.getPackets().sendDestroyObject(object); else player.getPackets().sendSpawnedObject(object); } } } } } } public int getWindowId() { switch(look) { default: return 13117; } } private static final int[] LAND = {233, 632}; public static enum Room { GARDEN(232, 633, false, RegionBuilder.NORTH, RegionBuilder.EAST, RegionBuilder.SOUTH, RegionBuilder.WEST), PARLOUR(232, 639, false, RegionBuilder.NORTH, RegionBuilder.EAST, RegionBuilder.SOUTH, RegionBuilder.WEST), WORKSHOP(238, 639, false, RegionBuilder.NORTH, RegionBuilder.EAST, RegionBuilder.SOUTH, RegionBuilder.WEST); private int chunkX, chunkY; private boolean showRoof; private int[] doorDirs; private Room(int chunkX, int chunkY, boolean showRoof, int... doorDirs) { this.chunkX = chunkX; this.chunkY = chunkY; this.showRoof = showRoof; this.doorDirs = doorDirs; } } public static enum Roof { ROOF1(233, 634, RegionBuilder.NORTH, RegionBuilder.SOUTH), ROOF2(235, 634, RegionBuilder.NORTH, RegionBuilder.EAST, RegionBuilder.SOUTH), ROOF3(235, 634, RegionBuilder.NORTH, RegionBuilder.EAST, RegionBuilder.SOUTH, RegionBuilder.NORTH); private int chunkX, chunkY; private int[] dirs; private Roof(int chunkX, int chunkY, int... dirs) { this.chunkX = chunkX; this.chunkY = chunkY; this.dirs = dirs; } } public static class RoomReference { public RoomReference(Room room, int x, int y, int plane, int rotation) { this.room = room; this.x = (byte) x; this.y = (byte) y; this.plane = (byte) plane; this.rotation = (byte) rotation; } private Room room; private byte x, y, plane, rotation; } }[/CODE] ObjectHandler.java Search for: [CODE]private static void handleOption5[/CODE] Under: [CODE] public void run() { player.stopAll(); player.faceObject(object); if (!player.getControlerManager().processObjectClick5(object)) return; if (id == -1) { //unused } else{ switch (objectDef.name.toLowerCase()) {[/CODE] Add: [CODE] case "bed space": if(!player.getInventory().containsItem(960, 4)) { player.getPackets().sendGameMessage("You need 4 planks to make a bed"); } else { player.getInventory().deleteItem(960, 4); player.getSkills().addXp(Skills.CONSTRUCTION, 2000); player.setNextAnimation(new Animation(898)); player.getPackets().sendGameMessage("You make a bed"); }[/CODE] Then you can edit/add more This basicly changes when you spawn there to runescapes creative mode instead of just a random house. When you do the command ::house it reads the HouseControler.java file so to teleport there to would edit the controler Enjoy By the way if you think I stole this from rune server I didn't I am JakeP6603 from rune server :)
  20. i have a problem abiont the traps..i can't lay them..this is the code any ideas?? ty for the help=) [CODE]package org.dementhium.event.impl.object; import org.dementhium.event.EventListener; import org.dementhium.event.EventManager; import org.dementhium.model.Location; import org.dementhium.model.map.GameObject; import org.dementhium.model.player.Player; /** * @author 'Mystic Flow <[email protected]> */ public class HunterTrapListener extends EventListener { @Override public void register(EventManager manager) { manager.registerObjectListener(10007, this); manager.registerObjectListener(19180, this); manager.registerObjectListener(19174, this); manager.registerObjectListener(19178, this); manager.registerObjectListener(19182, this); manager.registerObjectListener(19184, this); manager.registerObjectListener(19187, this); manager.registerObjectListener(19189, this); manager.registerObjectListener(19192, this); manager.registerObjectListener(19663, this); manager.registerObjectListener(19669, this); manager.registerObjectListener(19662, this); manager.registerObjectListener(19665, this); manager.registerObjectListener(19659, this); manager.registerObjectListener(19656, this); } public boolean objectOption(Player player, int objectId, GameObject gameObject, Location location, ClickOption option) { return true; } } [/CODE] and something about construction?
  21. RuneSpark construction progress video: [url]http://www.youtube.com/watch?v=AmC-KnbP5rM&feature=youtu.be[/url] All I gotta do is add object creation and the basis for full construction is done! Features so far: House creation on a dynamic map Room customization and rotation House style choosing (took a shit ton of time for both roofs and rooms to work lol) Ability to choose which home portal to use (Rimmington, Pollinveach, etc.) Multiple player in house support Saving house to player files Visiting friends houses in their specific house portals Destroying of house when players inside is 0 If I see anyone saying I took this from another source, I will just laugh at you since no sources with even a speck of construction are released. (maybe a random 508 but I don't even know where a link to it is)
  22. We now have Dungeoneering with new monsters and the max level set to 120! We also have a new Dungeoneering token system where you can redeem 50+ new items! Also a new summoning update, instead of buying pouches you can actually make them now! All monsters have a charm drop Website: [url]www.rune-world.info[/url] Webclient: webclient.rune-world.info Download: download.rune-world.info Some Features: [color=red][B]Skills:[/B] Perfect combat All 24 skills are fully trainable, even farming, construction, etc Skilling arena to help you level up Ancient and lunar magic Ancient curses, so you can use that amazing turmoil 100% working range and magic Great leveling up Double XP events Real pking and drops, just like Runescape! [/color] [color=darkblue][B]Minigames:[/B] (NEW) Pyramid Plunder (NEW) Domination Tower Barrows Pest Control Duel Arena Castle Wars Tzhaar Fight Caves Tzhaar Fight Pits Barbarian Assault Warrior's Guild[/color] [color=green][B]Monsters:[/B] Frost Dragons Complete GWD, with all 4 gods Giant Mole, with real burrowing Strykywerms Tormented Demons Kalphite Queen KBD Daggonoth Kings Chaos Elemental Everlasting Nomad Corporal Beast Dungeoneering Monsters Complete Brimhaven Dungeon Complete Taverly Dungeon Complete Slayer Tower Complete Varrock Sewers 100+ Other Spawned NPC's to be trained on.[/color] [color=indigo][B]Items:[/B] ALL Chaotic Weapons Extreme Potions Royal Torva Dicing and Gambling Few Customs Dragon Claws Koraski Ceremonial Colored Whips ALL THE NEW ITEMS ON RUNESCAPE :D[/color] [b][color=orange]Images[/color][/b] [spoil] [IMG]http://screensnapr.com/e/yvXWSQ.png[/IMG] [IMG]http://screensnapr.com/e/FesgG5.png[/IMG] [IMG]http://screensnapr.com/e/O8y8Kr.png[/IMG] [IMG]http://screensnapr.com/e/XOFwbp.png[/IMG] [IMG]http://screensnapr.com/e/uj1Fhj.png[/IMG] [IMG]http://screensnapr.com/e/OVr8d9.png[/IMG] [IMG]http://i.imgur.com/gDkGP.png[/IMG] [IMG]http://i.imgur.com/vI8Ll.png[/IMG] [IMG]http://i.imgur.com/tfCw8.png[/IMG] [IMG]http://i.imgur.com/1yqYQ.png[/IMG] [IMG]http://i.imgur.com/UBswm.png[/IMG] [IMG]http://i.imgur.com/O9SYR.png[/IMG] [IMG]http://i.imgur.com/TxIoi.png[/IMG] [IMG]http://i.imgur.com/tTRZW.png[/IMG] [IMG]http://i.imgur.com/z9omf.png[/IMG] [IMG]http://i.imgur.com/N5q2g.png[/IMG] [IMG]http://i.imgur.com/PsRvA.png[/IMG] [IMG]http://i.imgur.com/SNtRj.png[/IMG] [IMG]http://i.imgur.com/jh4el.png[/IMG] [IMG]http://i.imgur.com/Bb5TT.png[/IMG] [IMG]http://i.imgur.com/FSqzx.png[/IMG] [IMG]http://i.imgur.com/4ZqFi.png[/IMG] [IMG]http://i.imgur.com/fgISV.png[/IMG] [IMG]http://i.imgur.com/v4JEG.png[/IMG] [IMG]http://i.imgur.com/b88v7.png[/IMG] [IMG]http://i.imgur.com/zYxxh.png[/IMG] [IMG]http://i.imgur.com/21yKZ.png[/IMG] [IMG]http://i.imgur.com/A6SDx.png[/IMG] [IMG]http://i.imgur.com/YMQgZ.png[/IMG] [IMG]http://i.imgur.com/S9o8R.png[/IMG] [IMG]http://i.imgur.com/3ynMD.png[/IMG] [IMG]http://i.imgur.com/mQohC.png[/IMG] [IMG]http://i.imgur.com/MtI4s.png[/IMG] [IMG]http://i.imgur.com/F38fh.png[/IMG] [IMG]http://i.imgur.com/NkhNV.png[/IMG] [IMG]http://i.imgur.com/fCtH4.png[/IMG] [IMG]http://i.imgur.com/fjQni.png[/IMG] [IMG]http://i.imgur.com/vOCxu.png[/IMG] [IMG]http://i.imgur.com/kxZWy.png[/IMG] [IMG]http://i.imgur.com/442bi.png[/IMG] [IMG]http://i.imgur.com/WEbTh.png[/IMG]
  23. callmedragon

    construction

    Anybody know where I could leech the codes for it from? With working houses etc.. if it isnt exactly like rs's construxtion then that's fine I plan on re coding
  24. Is there a RSPS with a webclient with the skill Construction? Im just wondering and if possible please put the link of the website with the Construction skill :).
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