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  1. So I figured to do this for fun because well nobody else has giving this out yet so as I have handed this out to two people already I thought I may as well release this snippet. What you are adding is: 1) Tier 4 handling 2) More ItemModel covering the weapons like how most servers have just longswords/swords etc... I added staffs, bows, cbows, and some better gfx 3) Fixed male/female winged auras (Not my credits on that) So here you go and do enjoy! [CODE] package com.rs.game.player; import java.io.Serializable; import java.util.HashMap; import com.rs.game.Animation; import com.rs.game.Graphics; import com.rs.game.World; import com.rs.game.item.Item; import com.rs.utils.Logger; import com.rs.utils.Utils; public class AuraManager implements Serializable { private static final long serialVersionUID = -8860530757819448608L; private transient Player player; private transient boolean warned; private long activation; private HashMap<Integer, Long> cooldowns; public AuraManager() { cooldowns = new HashMap<Integer, Long>(); } protected void setPlayer(Player player) { this.player = player; } public void process() { if(!isActivated()) return; if(activation - Utils.currentTimeMillis() <= 60000 && !warned) { player.getPackets().sendGameMessage("Your aura will deplete in 1 minute."); warned = true; return; } if (Utils.currentTimeMillis() < activation) return; desactive(); player.getAppearence().generateAppearenceData(); } public void removeAura() { if (isActivated()) desactive(); } public void desactive() { activation = 0; warned = false; player.getPackets().sendGameMessage("Your aura has depleted."); } public long getCoolDown(int aura) { Long coolDown = cooldowns.get(aura); if (coolDown == null) return 0; return coolDown; } public void activate() { Item item = player.getEquipment().getItem(Equipment.SLOT_AURA); if(item == null) return; if (item.getDefinitions().containsOption("Discard")) return; player.stopAll(false); int toId = getTransformIntoAura(item.getId()); if(toId != -1) { player.getEquipment().getItem(Equipment.SLOT_AURA).setId(toId); player.getEquipment().refresh(Equipment.SLOT_AURA); player.getAppearence().generateAppearenceData(); }else{ if (activation != 0) { return; } if (Utils.currentTimeMillis() <= getCoolDown(item.getId())) { return; } int tier = getTier(item.getId()); activation = Utils.currentTimeMillis() + getActivationTime(item.getId()) * 1000; cooldowns.put(item.getId(), activation + getCooldown(item.getId()) * 1000); player.setNextAnimation(new Animation(2231)); player.setNextGraphics(new Graphics(getActiveGraphic(tier))); player.getAppearence().generateAppearenceData(); } } public int getTransformIntoAura(int aura) { switch(aura) { case 23896: //infernal return 23880; case 23880: //infernal return 23896; case 23898: //serene return 23882; case 23882: //serene return 23898; case 23900: //vernal return 23884; case 23884: //vernal return 23900; case 23902: //nocturnal return 23886; case 23886: //nocturnal return 23902; case 23904: //mystical return 23888; case 23888: //mystical return 23904; case 23906: //blazing return 23890; case 23890: //blazing return 23906; case 23908: //abyssal return 23892; case 23892: //abyssal return 23908; case 23910: //divine return 23894; case 23894: //divine return 23910; default: return -1; } } public void sendAuraRemainingTime() { if (!isActivated()) { long cooldown = getCoolDown(player.getEquipment().getAuraId()); if (Utils.currentTimeMillis() <= cooldown) { player.getPackets().sendGameMessage("Currently recharging. <col=ff0000>" + getFormatedTime((cooldown - Utils.currentTimeMillis()) / 1000) + " remaining."); return; } player.getPackets().sendGameMessage("Currently desactivate. It is ready to use."); return; } player.getPackets().sendGameMessage("Currently active. <col=00ff00>" + getFormatedTime((activation - Utils.currentTimeMillis()) / 1000) + " remaining"); } public String getFormatedTime(long seconds) { long minutes = seconds / 60; long hours = minutes / 60; minutes -= hours * 60; seconds -= (hours * 60 * 60) + (minutes * 60); String minutesString = (minutes < 10 ? "0" : "") + minutes; String secondsString = (seconds < 10 ? "0" : "") + seconds; return hours + ":" + minutesString + ":" + secondsString; } public void sendTimeRemaining(int aura) { long cooldown = getCoolDown(aura); if (cooldown < Utils.currentTimeMillis()) { player.getPackets().sendGameMessage("The aura has finished recharging. It is ready to use."); return; } player.getPackets().sendGameMessage("Currently recharging. <col=ff0000>" + getFormatedTime((cooldown - Utils.currentTimeMillis()) / 1000) + " remaining."); } public boolean isActivated() { return activation != 0; } public int getAuraModelId2() { int aura = player.getEquipment().getAuraId(); switch (aura) { case 22905: // Corruption. *no eyes return 16449; case 22899: // Salvation. *no eyes return 16465; case 23848: // Harmony. *no eyes return 68605; case 22907: // Greater corruption. *no eyes return 16464; case 22901: // Greater salvation. *no eyes return 16524; case 23850: // Greater harmony. *no eyes return 68610; case 22909: // Master corruption. * eyes* if (player.getAppearence().isMale()) return 16429; if (!player.getAppearence().isMale()) return 16510; case 22903: // Master salvation. * eyes* if (player.getAppearence().isMale()) return 16450; if (!player.getAppearence().isMale()) return 16427; case 23852: // Master harmony. * eyes* if (player.getAppearence().isMale()) return 68607; if (!player.getAppearence().isMale()) return 68609; case 23874: // Supreme corruption. * eyes* if (player.getAppearence().isMale()) return 68615; if (!player.getAppearence().isMale()) return 68614; case 23876: // Supreme salvation. * eyes* if (player.getAppearence().isMale()) return 68611; if (!player.getAppearence().isMale()) return 68608; case 23854: //Supreme harmony. * eyes* if (player.getAppearence().isMale()) return 68613; if (!player.getAppearence().isMale()) return 68606; case 22889: //Aegis. return 83308; default: Logger.log("AurasManager", "Unknown wings: "+aura); return -1; } } public int getAuraModelId() { Item weapon = player.getEquipment().getItem(Equipment.SLOT_WEAPON); if (weapon == null) return 8719; String name = weapon.getDefinitions().getName().toLowerCase(); if (name.contains("dagger")) return 8724; if (name.contains("whip")) return 8725; if (name.contains("staff") || name.contains("battlestaff") || name.contains("spear")) return 9014; if (name.contains("scimitar")) return 8957; if (name.contains("cbow") || name.contains("crossbow") || name.contains("c'bow")) return 8912; if (name.contains("shortbow") || name.contains("longbow") || name.equals("dark bow")) return 8944; if (name.contains("2h sword") || name.contains("godsword")) return 8773; if (name.contains("sword") || name.contains("korasi") || name.contains("longsword") || name.contains("rapier")) return 8963; return 8719; } public int getActiveGraphic(int tier) { if (tier == 2) return 370; if (tier == 3) return 1764; if (tier == 4) return 1763; return 370; } public boolean hasPoisonPurge() { if (!isActivated()) return false; int aura = player.getEquipment().getAuraId(); return aura == 20958 || aura == 22268; } public double getMagicAccurayMultiplier() { if (!isActivated() || World.isPvpArea(player)) return 1; int aura = player.getEquipment().getAuraId(); if (aura == 20962) return 1.03; if (aura == 22270) return 1.05; return 1; } public double getRangeAccurayMultiplier() { if (!isActivated() || World.isPvpArea(player)) return 1; int aura = player.getEquipment().getAuraId(); if (aura == 20967) return 1.03; if (aura == 22272) return 1.05; return 1; } public double getWoodcuttingAccurayMultiplier() { if (!isActivated()) return 1; int aura = player.getEquipment().getAuraId(); if (aura == 22280) return 1.03; if (aura == 22282) return 1.05; return 1; } public double getMininingAccurayMultiplier() { if (!isActivated()) return 1; int aura = player.getEquipment().getAuraId(); if (aura == 22284) return 1.03; if (aura == 22286) return 1.05; return 1; } public double getFishingAccurayMultiplier() { if (!isActivated()) return 1; int aura = player.getEquipment().getAuraId(); if (aura == 20966) return 1.03; if (aura == 22274) return 1.05; return 1; } public double getPrayerPotsRestoreMultiplier() { if (!isActivated()) return 1; int aura = player.getEquipment().getAuraId(); if (aura == 20965) return 1.03; if (aura == 22276) return 1.05; return 1; } public double getThievingAccurayMultiplier() { if (!isActivated()) return 1; int aura = player.getEquipment().getAuraId(); if (aura == 22288) return 1.03; if (aura == 22290) return 1.05; return 1; } public double getDefenceMultiplier() { if (!isActivated()) return 1; int aura = player.getEquipment().getAuraId(); if (aura == 22889) return 1.05; return 1; } public double getChanceNotDepleteMN_WC() { if (!isActivated()) return 1; int aura = player.getEquipment().getAuraId(); if (aura == 22292) return 1.1; return 1; } public boolean usingEquilibrium() { if (!isActivated() || World.isPvpArea(player)) return false; int aura = player.getEquipment().getAuraId(); return aura == 22294; } public boolean usingPenance() { if (!isActivated()) return false; int aura = player.getEquipment().getAuraId(); return aura == 22300; } public double getPrayerMultiplier() { if (!isActivated()) return 1; int aura = player.getEquipment().getAuraId(); switch (aura) { case 22905: //Corruption. case 22899: //Salvation. case 23848: //Harmony. return 1.01; case 22907: //Greater corruption. case 22901: //Greater salvation. case 23850: //Greater harmony. return 1.015; case 22909: //Master corruption. case 22903: //Master salvation. case 23852: //Master harmony. return 1.02; case 23874: //Supreme corruption. case 23876: //Supreme salvation. case 23854: //Supreme harmony. return 1.025; } return 1.0; } public double getPrayerRestoration() { if (!isActivated()) return 0; int aura = player.getEquipment().getAuraId(); switch (aura) { case 22905: //Corruption. case 22899: //Salvation. case 23848: //Harmony. return 0.03; case 22907: //Greater corruption. case 22901: //Greater salvation. case 23850: //Greater harmony. return 0.05; case 22909: //Master corruption. case 22903: //Master salvation. case 23852: //Master harmony. return 0.07; case 23874: //Supreme corruption. case 23876: //Supreme salvation. case 23854: //Supreme harmony. return 0.1; } return 0; } public void checkSuccefulHits(int damage) { if (!isActivated() || World.isPvpArea(player)) return; int aura = player.getEquipment().getAuraId(); if (aura == 22296) useInspiration(); else if (aura == 22298) useVampyrism(damage); } public void useVampyrism(int damage) { int heal = (int) (damage * 0.15); if (heal > 0) player.heal(heal); } public void useInspiration() { Integer atts = (Integer) player.getTemporaryAttributtes().get("InspirationAura"); if (atts == null) atts = 0; atts++; if (atts == 5) { atts = 0; player.getCombatDefinitions().restoreSpecialAttack(1); } player.getTemporaryAttributtes().put("InspirationAura", atts); } public boolean usingWisdom() { if (!isActivated()) return false; int aura = player.getEquipment().getAuraId(); return aura == 22302; } public boolean isWingedAura(int aura) { switch (aura) { case 22905: //Corruption. case 22899: //Salvation. case 23848: //Harmony. case 22907: //Greater corruption. case 22901: //Greater salvation. case 23850: //Greater harmony. case 22909: //Master corruption. case 22903: //Master salvation. case 23852: //Master harmony. case 23874: //Supreme corruption. case 23876: //Supreme salvation. case 23854: //Supreme harmony. case 22889: //Aegis return true; } return false; } public static int getActivationTime(int aura) { switch (aura) { case 22889: return 1; case 20958: return 600; case 22268: return 1200; case 22302: return 1800; case 22294: return 7200; case 20959: return 10800; case 23854: return 60000; case 23874: return 60000; case 23876: return 60000; default: return 3600; } } public static int getCooldown(int aura) { switch (aura) { case 22889: return 1; case 23854: return 1; case 23874: return 1; case 23876: return 1; default: return 3600; } } public static int getTier(int aura) { switch (aura) { case 23874: case 23876: case 23854: case 22889: return 4; case 22302: case 22909: case 22903: case 23852: return 3; case 22907: case 22901: case 23850: case 20959: case 22270: case 22272: case 22282: case 22286: case 22274: case 22276: case 22290: case 22292: case 22294: case 22296: case 22298: case 22300: return 2; default: return 1; } } } [/CODE]
  2. [code] package armadyl.model.content.skills.mining; import armadyl.Config; public class MiningConfig { public enum Ores { Copper( new int[][] { { 31080, 31081 }, { 31082, 2090 }, { 2091, 9708 } }, 1, 436, 25 * Config.MINING_EXPERIENCE, "copper ore", 25, 29000), Tin( new int[][] { { 9714, 31078 }, { 2094, 2095 } }, 1, 438, 40 * Config.MINING_EXPERIENCE, "tin ore", 35, 29000), Iron( new int[][] { { 31071, 31072 }, { 31073, 2093 }, { 2092, 9717 } }, 10, 440, 55 * Config.MINING_EXPERIENCE, "iron ore", 45, 31000), Coal( new int[][] { { 31068, 31069 }, { 31070, 2096 }, { 2097, 14850 } }, 25, 453, 70 * Config.MINING_EXPERIENCE, "coal", 55, 33000), Gold( new int[][] { { 2099, 31066 }, { 9720, 2098 } }, 45, 444, 85 * Config.MINING_EXPERIENCE, "gold ore", 65, 35000), Mithril( new int[][] { { 31086, 31088 }, { 2103, 2102 } }, 35, 447, 40 * Config.MINING_EXPERIENCE, "mithril ore", 75, 37000), Adamantite( new int[][] { { 31083, 31085 }, { 2105, 2104 } }, 40, 449, 50 * Config.MINING_EXPERIENCE, "adamantite ore", 85, 39000), Runite( new int[][] { { 14859, 4860 }, { 2106, 2107 } }, 70, 451, 100 * Config.MINING_EXPERIENCE, "runite ore", 95, 41000); private int[][] objectId; private int requiredLevel, oreId, expGained, respawnTime, survivingChance; String oreName; Ores(int[][] objectId, int requiredLevel, int oreId, int expGained, String oreName, int respawnTime, int survivingChance) { this.objectId = objectId; this.requiredLevel = requiredLevel; this.oreId = oreId; this.expGained = expGained; this.oreName = oreName; this.respawnTime = respawnTime; this.survivingChance = survivingChance; } public int[][] getObjectId() { return objectId; } public int getRequiredLevel() { return requiredLevel; } public int getOreId() { return oreId; } public int getExpGained() { return expGained; } public String getOreName() { return oreName; } public int getRespawnTime() { return respawnTime; } public int getSurvivingChance() { return survivingChance; } public static Ores getOreConfig(int id) { for (Ores oreConfig : values()) { for (int[] oreId : oreConfig.getObjectId()) { if (oreId[0] == id) return oreConfig; } } return null; } } } [/code] [code] package armadyl.model.content.skills.mining; import armadyl.Server; import armadyl.event.Event; import armadyl.event.EventContainer; import armadyl.model.objects.ObjectList; import armadyl.world.Location; /** * The respawning time for the ores. * * @author Sakon */ public class OreRespawn implements Event { private Location location; private int oreId; private MiningConfig.Ores ores; public OreRespawn(MiningConfig.Ores ores, Location location, int oreId) { this.setOres(ores); this.location = location; this.oreId = oreId; } public void setOres(MiningConfig.Ores ores) { this.ores = ores; } [MENTION=15855]Over[/MENTION]ride public void execute(EventContainer container) { Server.objectHandler.createAnObject(oreId, location.getX(), location.getY(), location.getPlane()); ObjectList.remFromList(location); container.stop(); } public MiningConfig.Ores getOres() { return ores; } } [/code] [code] package armadyl.model.content.skills.mining; import java.util.Random; import armadyl.Server; import armadyl.event.EventManager; import armadyl.model.content.skills.Action; import armadyl.model.content.skills.Skills; import armadyl.model.objects.ObjectList; import armadyl.model.players.Client; import armadyl.util.Misc; import armadyl.world.Location; public class Mining extends Action { private Location location; private int oreId; private MiningConfig.Ores ores; private final int[] RANDOM_GEMS = { 1623, 1621, 1619, 1617, 1631 }; public Mining(MiningConfig.Ores ores, Location location, int oreId) { this.setOres(ores); this.location = location; this.setOreId(oreId); } public void setOres(MiningConfig.Ores ores) { this.ores = ores; } [MENTION=15855]Over[/MENTION]ride public boolean commence(Client player) { if (ObjectList.containsObject(location)) { return false; } if (player.isBusy()) return false; if (player.playerLevel[Skills.MINING] < ores.getRequiredLevel()) { player.sendMessage("You need a Mining Level of " + ores.getRequiredLevel() + " to mine this ore."); return false; } if (player.getItems().freeSlots() < 1) { player.sendMessage("Not enough space in your inventory."); return false; } if (!getPickRequirements(player)) { player.sendMessage("You need a Pickaxe to mine this ore."); player.sendMessage("You do not have a Pickaxe which you have the Mining level to use."); return false; } player.clearPlayersInterface(); player.setBusy(true); player.setSkilling(true); player.turnPlayerTo(location.getX(), location.getY()); player.startAnimation(getPickAnimation(player), 1); player.sendMessage("You swing your pick at the rock..."); player.startAnimation(getPickAnimation(player), 1); setActionDelay(player, 1); return true; } public int getPickBoost(Client player) { if (player.getItems().playerHasItem(1265) || player.playerEquipment[player.playerWeapon] == 1265) { return 1; } if (player.getItems().playerHasItem(1267) || player.playerEquipment[player.playerWeapon] == 1267) { return 2; } if (player.getItems().playerHasItem(1269) || player.playerEquipment[player.playerWeapon] == 1269) { return 3; } if (player.getItems().playerHasItem(1273) || player.playerEquipment[player.playerWeapon] == 1273) { return 4; } if (player.getItems().playerHasItem(1271) || player.playerEquipment[player.playerWeapon] == 1271) { return 5; } if (player.getItems().playerHasItem(1275) || player.playerEquipment[player.playerWeapon] == 1275) { return 6; } if (player.getItems().playerHasItem(15259) || player.playerEquipment[player.playerWeapon] == 15259) { return 10; } return 1; } private int getPickAnimation(Client player) { int[][] animation = { { 1265, 1, 625 }, { 1267, 1, 626 }, { 1269, 6, 627 }, { 1273, 21, 628 }, { 1271, 31, 629 }, { 1275, 41, 624 }, { 15259, 61, 12188 } }; for (int[] animIndex : animation) { if (player.playerLevel[Skills.MINING] >= animIndex[1]) { if (player.getItems().playerHasItem(animIndex[0]) || player.playerEquipment[player.playerWeapon] == animIndex[0]) { return animIndex[2]; } } } return -1; } private boolean getPickRequirements(Client player) { int[][] miningIndex = { { 1265, 1 }, { 1267, 1 }, { 1269, 6 }, { 1273, 21 }, { 1271, 31 }, { 1275, 41 }, { 15259, 61 } }; for (int[] mining : miningIndex) { if (player.getItems().playerHasItem(mining[0]) || player.playerEquipment[player.playerWeapon] == mining[0]) { if (player.playerLevel[Skills.MINING] >= mining[1]) { return true; } else { return false; } } } return false; } public boolean removeOre(int survivingChance) { int random = Misc.random(100); if (survivingChance >= random) { return true; } else { return false; } } [MENTION=15855]Over[/MENTION]ride public boolean process(Client player) { if (!player.isSkilling()) player.getActionManager().stopEarly(); if (player.getItems().freeSlots() < 1) { player.sendMessage("Not enough space in your inventory."); player.getActionManager().stopEarly(); } if (ObjectList.containsObject(location)) { player.getActionManager().stopEarly(); } player.startAnimation(getPickAnimation(player), 1); return true; } [MENTION=15855]Over[/MENTION]ride public int processWithDelay(Client player) { Random random = new Random(); double odds = random.nextDouble() * 100; double baseChance = Math.pow(10d - ores.getRequiredLevel() / 10d, 2d) / 2d; double chance = (baseChance + ((player.playerLevel[Skills.MINING] - ores.getRequiredLevel()) / 2d) + (getPickBoost(player) / 10d)) + random.nextInt((int) baseChance / 3); if (chance < odds) return 3; double totalXp = ores.getExpGained(); player.getItems().addItem(ores.getOreId(), 1); player.sendMessage("You get some " + ores.getOreName() + "."); if (Misc.random(25) == 10) { player.getItems().addItem( RANDOM_GEMS[(int) (RANDOM_GEMS.length * Math.random())], 1); } player.getPA().addSkillXP((int) totalXp, Skills.MINING); if (removeOre(ores.getSurvivingChance())) { return -1; } else { return 1; } } [MENTION=15855]Over[/MENTION]ride public void finish(Client player) { for (int q = 0; q < ores.getObjectId().length; q++) { if (ores.getObjectId()[q][0] == oreId) { Server.objectHandler.createAnObject(ores.getObjectId()[q][1], location.getX(), location.getY(), location.getPlane()); } } ObjectList.addToList(location, oreId); EventManager.getSingleton().addEvent( new OreRespawn(ores, location, oreId), ores.getRespawnTime()); player.setBusy(false); player.startAnimation(-1); } public int getOreId() { return oreId; } public void setOreId(int oreId) { this.oreId = oreId; } } [/code] to set the action; [code] if (MiningConfig.Ores.getOreConfig(id) != null) { player.getActionManager() .setAction( new Mining(MiningConfig.Ores.getOreConfig(id), location, id)); return; } [/code]
  3. Hello! I am a complete beginner in terms of hosting a RSPS but I am looking to get into Java coding as well as running my own server. However, due to having no experience I am a bit unsure where to start. So here are my questions; - What is the best 317 source to use for a beginner? - What is the best client to use which will work for the source suggested? Those are my main questions really, I have looked in the downloads sub-section and there is a wide range of available sources, however I am unsure which one would be suitable for me to begin with, so any suggestions would be great! If you have any other useful tips or suggestions then I will gladly take them onboard! Thank You.
  4. Here is the cache for rs 815. Download 815 cache New features in 815: Twitch.tv streaming legacy mode new lobby new boss Client: Lost the client PLEASE MIRROR I will add mirror links here.
  5. Hi guys, Im in need of a decent coder, if you just have a little experince I believe that would be enough, whoever helps me will get a co-owner spot and a split of the profit once the server gets off. Its 90% done but It needs a little tweaks that I dont know how to do. If you could message me on skype that would be great, thanks. Skype- Tedder001
  6. Hi, I am paying anyone who could fix my server to avoid any cheat client to connect to my server. There is a cheat client going on several people which can ban/kick etc. Post here if you are interested. Finalfight
  7. Hi, I'm just wondering if there is a completely finished remake of Runescape anywhere, as I cannot find one. By completely finished remake I mean with all skills working, all npcs and monsters with their drops, all shops, all everything so that it would be just like logging into the actual Runescape. I would prefer it be a remake of between 2007 and 2011, but anything is fine. Also, I would much rather it be a source and client download, so that my friends and I can play it on our own with out other people running around doing stuff but hey, I'll take anything. I've seen a lot of people starting them, but have yet to actually find a finished product. Any help is appreciated, thanks!
  8. Zach F

    Complete failure

    For the past few weeks, I've been coding a 317 delta server. I started with tutorials but gradually developed an understanding of coding. Anyway, I feel my server is finally ready to be put online. I sent the client to my friend to see if it would load up. He informed me that both the .bat and .exe Server run files closed immediately, and the client never opened. It works perfectly on my computer, but the two computers I've sent the client to don't even load. The cmd opens for a split second, then disappears and the client is nowhere to be found. What can I do to fix this? I sent him the entire client folder, is there anything I missed? Are there more steps to preparing my server that I can't find online? I want to make sure everything runs smoothly before I put my server online.. It would be a bummer after all this hard work that nobody can even play the game.
  9. I have always wanted to build up my own server and launch it. If anyone out the would like to sympathize and help me out I would appreciate it immensely! I have skype and other means of contact or I can just use the forum as well. Thank you in advance -Jon
  10. Hello, Does anyone happen to know how to use this interface? I need to put the reward in the middle box. [img]http://img145.imageshack.us/img145/4226/complete.png[/img] Cheers, Andy
  11. [IMG]http://dl.dropbox.com/u/21911361/Dead-Zone%20508/Website/images/d-zpcc.png[/IMG] [COLOR="Orange"][B]Project CC is going to be based off of 2008-2009 and the things i enjoyed about runescape.[/B][/COLOR] [SPOILER="Media:"] [IMG]http://puu.sh/13tvw[/IMG] [IMG]http://puu.sh/14z1L[/IMG] [IMG]http://puu.sh/13tw0[/IMG] [IMG]http://puu.sh/13tEF[/IMG] [/SPOILER]
  12. Out of all the releases on skilling for PI, which release was the most accurate and complete? I wanted to use phlow's release, but it seems tick manager is not cooperating.
  13. * - LIVE Oh yes, the complete site. Before you tell me "it's already been released.", yes it has, but only the HTML template pages. So I'll make this clear, my project is using a downloaded web source of RuneScape 2007. However, I'm actually doing things on it, instead of just hosting a site that has no account registration or forums. [U]Progress:[/U] [COLOR="#00FF00"]Green[/COLOR] = Completed [COLOR="#FFA500"]Yellow[/COLOR] = Started [COLOR="#FF0000"]Red[/COLOR] = Not started [QUOTE][COLOR="#00FF00"]- 99% Account Creation[/COLOR] [COLOR="#00FF00"]- 99% Account Login System[/COLOR] [COLOR="#00FF00"]- 99% Player Moderator Centre[/COLOR] [COLOR="#00FF00"]- 100% RuneScape detail, world select, and webclient pages[/COLOR] [COLOR="#FF0000"]- Account recovery, appeal ban/mute, messages, polls.[/COLOR] [COLOR="#FFA500"]- Forums! Meh, about 30%[/COLOR] [COLOR="#FFA500"]- About 75% news system[/COLOR] [/QUOTE]
  14. Yo playas, i need help getting this shit on line
  15. I spent 1-2 hours completing this, all it is are the near-complete methods needed to open up the all the shops you can get on a 317 (with the exception of a few) This goes hand in hand with the Shops.cfg released by Infexis a while back (Give me time to find it) I only added the ID's for the shops with a visible name because I can not be bothered to track down the Shopkeeper IDs for some NPC's. [COLOR="red"]Add these in the ActionHandler class[/COLOR] [CODE] ///SHOPS - By Ambient case ##: // c.getShops().openShop(1); // Lumberidge General Store case ##: // c.getShops().openShop(2); // General Store case 550: // LOWE c.getShops().openShop(3); // Lowe's Archery Emporium case 549: // HORVIK c.getShops().openShop(4); // Horvik's Armour Shop case 546: // ZAFF c.getShops().openShop(5); // Zaff's Superior Staves case 548: // THESSALIA c.getShops().openShop(6); // Thessalia's Rare's case ##: // c.getShops().openShop(7); // Sword Suplies case 553: // AUBURY c.getShops().openShop(8); // Aubury's Rune Shop case ##: // c.getShops().openShop(9); // Falador General Store case ##: // c.getShops().openShop(10); // Apothecary Potion Suplies case 580: // FLYNN c.getShops().openShop(11); // Flynn's Mace Shop case 577: // CASSIE c.getShops().openShop(12); // Cassie's shield shop case 584: // HERQUIN c.getShops().openShop(13); // Herquin's Gems case 581: // WAYNE c.getShops().openShop(14); // Wayne's Chains case ##: // c.getShops().openShop(15); // Pub case 815: // BOB c.getShops().openShop(16); // Bob's Brilliant Axes case ##: // c.getShops().openShop(17); // Edgeville General Store case 541: // c.getShops().openShop(18); // Zeke's Superior Scimitars case ##: // c.getShops().openShop(19); // Barbarian village helmet shop case ##: // c.getShops().openShop(20); // Gem trader suplies case 545: // DOMMIK c.getShops().openShop(21); // Dommik's Crafting Shop case ##: // c.getShops().openShop(22); // Al-Kharid General Store case 542: // LOUIE c.getShops().openShop(23); // Louie's Armoured Legs Bazaar case 544: // RANAEL c.getShops().openShop(24); // Ranael's Super Skirt Store case ##: // c.getShops().openShop(25); // Shantay Pass Shop case 970: // DIANGO c.getShops().openShop(26); // Diango's Toy Store case 557: // WYDIN c.getShops().openShop(27); // Wydin's Food store case 558: // GERRANT c.getShops().openShop(28); // Gerrant's Fishy Business case 556: // GRUM c.getShops().openShop(29); // Grum's Gold Exchange case 583: // BETTY c.getShops().openShop(30); // Betty's Magic Emporium case 559: // BRIAN c.getShops().openShop(31); // Brian's Battleaxe Bazaar case ##: // c.getShops().openShop(32); // Karamja General Store case 568: // ZAMBO c.getShops().openShop(33); // Zambo's Pub case 588: // DAVON c.getShops().openShop(34); // Davon Jewellery suplies case ##: // c.getShops().openShop(35); // Canafis General Store case 1039: // BARKER c.getShops().openShop(36); // Barker's Haberdashery case 1038: // RUFUS c.getShops().openShop(37); // Rufus's Meat Emperium case 576: // HARRY c.getShops().openShop(38); // Harry's Fishing Shop case 575: // HICKTON c.getShops().openShop(39); // Hickton's Archery Emperium case ##: // c.getShops().openShop(40); // Trader Stan's Trading Post case 587: // JATIX c.getShops().openShop(41); // Jetix Herblore Shop case 586: // GAIUS c.getShops().openShop(42); // Gaius' Two Handed Shop case 589: // ZENESHA c.getShops().openShop(43); // Zenesha's Plate Mail Body Shop case 590: // AEMAD c.getShops().openShop(44); // Aemad's Adventuring Suplies case 1436: // IFABA c.getShops().openShop(45); // Ifaba's General Store case 1434: // DAGA c.getShops().openShop(46); // Daga's Scimitar Smithy case 1435: // TUTAB c.getShops().openShop(47); // Tutab's Magical Market case 1433: // SOLIHIB c.getShops().openShop(48); // Solihib's Food Stall case 1437: // HAMAB c.getShops().openShop(49); // Hamab's Crafting Emporium case ##: // c.getShops().openShop(50); // Void Knight General Store case ##: // c.getShops().openShop(51); // Void Knight Archery Suplies case ##: // c.getShops().openShop(52); // Void Knight Rune Shop case ##: // c.getShops().openShop(53); // Castle Wars Ticket Exchange case ##: // c.getShops().openShop(54); // Mage of Zamorak's Suplies case ##: // c.getShops().openShop(55); // Multicannon parts case ##: // c.getShops().openShop(56); // Berthupe General Store case 2622: // TZHAAR-HUR-LEK c.getShops().openShop(57); // TzHaar-Hur-Lek's Ore Store case 2620: // TZHAAR-HUR-TEL c.getShops().openShop(58); // TzHaar-Hur-Tel's Equipment Store case 2623: // TAZHAAR-MEJ-ROH c.getShops().openShop(59); // TzHaar-Mej-Roh Rune Store case ##: // c.getShops().openShop(60); // Warrior Guild Food Shop case ##: // c.getShops().openShop(61); // Warrior Guild Potion Shop case ##: // c.getShops().openShop(62); // Warrior Guild 2handed sword Shop case ##: // c.getShops().openShop(63); // Warrior Guild Chain and Platebody Shop case ##: // c.getShops().openShop(64); // Warrior Guild Sword Shop case ##: // c.getShops().openShop(65); // Warrior Guild Helmet shop case ##: // c.getShops().openShop(66); // Warrior Guild General Shop case ##: // c.getShops().openShop(67); // Warrior Guild Armoured Legs Shop case ##: // c.getShops().openShop(68); // Blurberry Bar case 603: // HECKLE FUNCH c.getShops().openShop(69); // Funch's Fine Groceries case ##: // c.getShops().openShop(70); // Fine Fashions case 602: // GULLUCK c.getShops().openShop(71); // Gulluck and Sons case 1781: // DARREN c.getShops().openShop(72); // Darren's Wilderness Shop case 1785: // EDMOND c.getShops().openShop(73); // Edmond's Wilderness Shop case 1779: // IAN c.getShops().openShop(74); // Ian's Wilderness Shop case 1782: // EDWARD c.getShops().openShop(75); // Edward's Wilderness Shop case 1783: // RICHARD c.getShops().openShop(76); // Richard's Wilderness Shop case 1787: // SAM c.getShops().openShop(77); // Sam's Wilderness Shop case 1784: // NEIL c.getShops().openShop(78); // Neil's Wilderness Shop case 1786: // SIMON c.getShops().openShop(79); // Simon's Wilderness Shop case 1778: // WILLIAM c.getShops().openShop(80); // William's Wilderness Shop case ##: // c.getShops().openShop(81); // Magic Guild Store case ##: // c.getShops().openShop(82); // Magic Guild Store case ##: // c.getShops().openShop(83); // Slayer Suplies case 1336: // LARRISSA c.getShops().openShop(84); // Larrissa's Suplies case ##: // c.getShops().openShop(85); // Magic Guild Store case 579: // DROGO DWARF c.getShops().openShop(86); // Drogo's Mining Emporium case 536: // VALAINES c.getShops().openShop(87); // Valaines Shop of Champions case 537: // SCAVVO c.getShops().openShop(88); // Scavvo's Rune Store case 747: // OZIACH c.getShops().openShop(89); // Oziach Platebody Suplies [/CODE] [url=http://paste.rune-server.org/2503]Java - Rune-Server Official Pastebin[/url] *Note when you find the ID's for the shop, just replace [B]##[/B] with the NPC ID *I'll find the Shops.cfg that Infexis relesed, but in the mean time, here is mine (Conventionalised for use on notepad++) [COLOR="red"]Replace Shops.cfg with this:[/COLOR] [CODE] //-----ShopID---ShopName--------------------------------Sell----Buy-------------Item----Amount--Item----Amount--Item----Amount--Item----Amount--Item----Amount--Item----Amount--Item----Amount--Item----Amount--Item----Amount--Item----Amount--Item----Amount--Item----Amount--Item----Amount--Item----Amount--Item----Amount--Item----Amount--Item----Amount--Item----Amount--Item----Amount--Item----Amount--Item----Amount--Item----Amount--Item----Amount--Item----Amount--Item----Amount--Item----Amount--Item----Amount--Item----Amount--Item----Amount--Item----Amount--Item----Amount--Item----Amount--Item----Amount--Item----Amount--Item----Amount--Item----Amount shop = 1 Lumbridge General 2 2 590 10 1755 10 946 10 1351 10 1265 10 2347 10 952 10 5341 10 5343 10 5329 10 1933 10 shop = 2 General Store 2 2 590 10 1755 10 946 10 1351 10 1265 10 2347 10 952 10 946 10 5341 10 5343 10 5329 10 1933 10 255 2 2 0 shop = 3 Lowe's Archery Emporium 2 2 882 5000 884 5000 886 2000 888 1000 890 1000 837 10 841 10 839 10 843 10 845 10 849 10 847 10 853 10 851 10 shop = 4 Horvik's Armour Shop 2 2 1103 10 1101 10 1105 10 1109 10 1117 10 1115 10 1119 8 1125 6 1121 5 1067 10 1133 10 1097 10 shop = 5 Zaff's Superior Staves 2 2 1389 10 1379 10 1381 10 1383 10 1385 10 1387 10 shop = 6 Thessalia's Rare's 2 2 1757 40 1005 40 426 40 428 40 1061 40 1011 40 1013 40 1007 40 1019 40 1021 40 1023 40 1027 40 1029 40 1031 40 5539 20 5541 20 5543 20 5545 20 5547 20 5549 20 5551 20 6335 20 6337 20 6339 20 6341 20 6343 20 6345 20 6349 20 6351 20 6353 20 6355 20 6357 20 6235 10 6257 10 6279 10 shop = 7 Sword Suplies 2 2 1295 10 1297 8 1299 6 1301 4 1303 3 1367 8 1369 6 1371 4 1373 3 3096 10 3097 8 3098 6 3099 4 3100 3 3101 2 3105 10 shop = 8 Aubury's Rune Shop 2 2 556 5000 555 5000 557 5000 554 5000 559 5000 558 1000 562 1000 560 1000 221 1000 shop = 9 Falador General Store 2 2 590 10 1755 10 946 10 1351 10 1265 10 2347 10 952 10 shop = 10 Apothecary Potion Suplies 2 2 175 25 3010 25 121 25 115 25 133 25 shop = 11 Flynn's Mace Shop 2 2 1422 10 1420 10 1424 8 1428 6 1430 4 1432 3 shop = 12 Cassie's shield shop 2 2 1171 10 1173 10 1189 10 1175 10 1191 10 1177 10 1193 10 1181 5 1197 4 1183 3 1199 3 shop = 13 Herquin's Gems 2 2 1623 10 1621 10 1619 10 1617 10 1607 10 1605 10 1603 10 1601 10 1592 100 1595 100 1597 100 shop = 14 Wayne's Chains 2 2 1103 10 1101 10 1105 10 1107 10 1109 8 1111 5 1113 2 shop = 15 Pub 2 2 1917 10 1905 10 1907 10 1909 10 1911 10 1913 10 shop = 16 Bob's Brilliant Axes 2 2 1265 10 1351 10 1349 10 1353 6 1355 4 shop = 17 Edgeville General Store 2 2 590 10 1755 10 946 10 1351 10 1265 10 2347 10 952 10 shop = 18 Zeke's Superior Scimitars 2 2 1321 10 1323 10 1325 8 1329 6 1331 5 1333 3 shop = 19 Barbarian village helmet shop 2 2 1139 10 1137 10 1141 8 1143 6 1145 5 1147 5 1155 10 1153 10 1157 8 1165 7 1159 6 1161 4 1163 2 shop = 20 Gem trader suplies 2 2 1623 5 1621 5 1619 5 1617 5 shop = 21 Dommik's Crafting Shop 2 2 1755 100 1733 100 1734 10000 5523 100 1592 100 1595 100 1597 100 1599 100 1592 100 1595 100 1597 100 shop = 22 Al-Kharid General Store 2 2 590 10 1755 10 946 10 1351 10 1265 10 2347 10 952 10 shop = 23 Louie's Armoured Legs Bazaar 2 2 1075 10 1067 10 1069 8 1077 6 1071 5 1073 3 shop = 24 Ranael's Super Skirt Store 2 2 1087 10 1081 10 1083 8 1089 6 1085 5 1091 3 1093 2 shop = 25 Shantay Pass Shop 2 2 1823 100 946 100 1833 100 1835 100 1837 100 2349 100 314 500 2347 100 1925 100 954 100 shop = 26 Diango's Toy Store 2 2 2902 10 2912 10 2922 10 2932 10 2942 10 1007 10 1019 10 1021 10 1023 10 1027 10 1029 10 1031 10 shop = 27 Wydin's Food store 2 2 1963 5 1951 5 2309 500 1965 500 1985 500 1973 500 1982 500 1933 500 1942 500 2132 500 2138 500 shop = 28 Gerrant's Fishy Business 2 2 314 1000 313 1000 303 100 307 100 309 100 301 100 311 100 317 500 327 500 345 500 321 500 335 500 349 500 331 500 359 500 377 500 371 500 shop = 29 Grum's Gold Exchange 2 2 1635 10 1692 10 1637 10 1656 10 1694 10 1639 10 1658 10 1696 10 1641 10 1660 10 1698 10 1643 10 1662 10 1700 10 shop = 30 Betty's Magic Emporium 2 2 556 5000 555 5000 557 5000 554 5000 559 5000 558 1000 562 1000 560 1000 221 1000 1017 100 579 100 shop = 31 Brian's Battleaxe Bazaar 2 2 1375 10 1363 10 1365 8 1367 6 1369 5 1371 4 1373 2 shop = 32 Karamja General Store 2 2 590 10 1755 10 946 10 1351 10 shop = 33 Zambo's Pub 2 2 1917 10 431 10 shop = 34 Davon Jewellery suplies 2 2 1727 5 1729 5 1725 5 1731 5 shop = 35 Canafis General Store 2 2 590 10 1755 10 946 10 1351 10 1265 10 2347 10 952 10 shop = 36 Barker's Haberdashery 2 2 2894 10 2896 10 2898 10 2900 10 2902 10 2904 10 2906 10 2908 10 2910 10 2912 10 2914 10 2916 10 2918 10 2920 10 2922 10 2924 10 2926 10 2928 10 2930 10 2932 10 2934 10 2936 10 2938 10 2940 10 2942 10 shop = 37 Rufus's Meat Emperium 2 2 2140 100 2142 100 shop = 38 Harry's Fishing Shop 2 2 303 50 307 50 311 50 301 50 313 1000 317 500 327 500 345 500 321 500 335 200 349 200 331 200 359 100 377 100 371 100 7942 0 383 0 389 0 339 200 355 200 333 200 329 100 365 100 361 100 379 50 373 50 shop = 39 Hickton's Archery Emperium 2 2 88 2 2 000 884 2000 886 2000 888 1000 890 800 39 1000 40 1000 41 1000 42 1000 43 500 44 500 841 50 839 50 843 50 847 50 845 50 851 50 849 50 853 50 851 50 857 50 855 50 1129 50 1133 50 1135 10 1095 50 1097 50 1099 20 1063 50 1065 20 1167 100 1169 100 shop = 40 Trader Stan's Trading Post 2 2 590 20 1755 20 946 20 1351 20 1265 20 2347 20 95 2 2 0 954 20 946 20 1963 20 301 20 307 20 1939 20 shop = 41 Jetix Herblore Shop 2 2 221 1000 223 1000 225 1000 229 1000 233 1000 shop = 42 Gaius' Two Handed Shop 2 2 1307 10 309 10 1311 10 1313 8 1315 6 1317 4 1319 3 3198 6 3200 4 3202 3 shop = 43 Zenesha's Plate Mail Body Shop 2 2 1117 10 1115 10 1119 8 1125 8 1121 6 1123 5 shop = 44 Aemad's Adventuring Suplies 2 2 228 1000 1351 10 1265 10 2142 1000 590 10 1759 100 882 1000 954 10 946 10 shop = 45 Ifaba's General Store 2 2 954 10 1925 10 590 10 2347 10 shop = 46 Daga's Scimitar Smithy 2 2 1321 10 1323 10 1325 8 1329 6 shop = 47 Tutab's Magical Market 2 2 554 1000 555 1000 556 1000 557 1000 563 1000 4008 100 4006 100 4023 100 shop = 48 Solihib's Food Stall 2 2 4012 100 1963 100 1973 100 shop = 49 Hamab's Crafting Emporium 2 2 1755 10 1733 10 1734 1000 1759 1000 1592 100 1595 100 1597 100 shop = 50 Void Knight General Store 2 2 590 10 1755 10 946 10 1351 10 1265 10 2347 10 952 10 shop = 51 Void Knight Archery Suplies 2 2 825 1000 826 1000 827 1000 828 1000 829 1000 830 1000 39 5000 40 5000 41 5000 42 5000 43 5000 44 5000 shop = 52 Void Knight Rune Shop 2 2 556 5000 555 5000 557 5000 554 5000 559 5000 558 1000 562 1000 560 1000 shop = 53 Castle Wars Ticket Exchange 2 2 4071 100 4069 100 4068 100 4072 100 4070 100 4506 50 4504 50 4503 50 4507 50 4505 50 4511 25 4509 25 4508 25 451 2 2 5 4510 25 4513 200 4514 200 4515 200 4516 200 shop = 54 Mage of Zamorak's Suplies 2 2 2412 10 2413 10 2414 10 2415 10 2416 10 2417 10 556 1000 555 1000 557 1000 554 1000 559 1000 558 800 562 600 560 600 565 600 561 600 566 600 6106 20 6107 20 6108 20 6109 20 6110 20 6111 20 shop = 55 Multicannon parts 2 2 6 10 8 10 10 10 12 10 shop = 56 Berthupe General Store 2 2 590 10 1755 10 946 10 1351 10 1265 10 2347 10 952 10 shop = 57 TzHaar-Hur-Lek's Ore Store 2 2 6571 100 shop = 58 TzHaar-Hur-Tel's Equipment Store 2 2 6522 100 6523 100 6524 100 6525 100 6526 100 6527 100 6528 100 6568 100 shop = 59 TzHaar-Mej-Roh Rune Store 2 2 554 1000 555 1000 556 1000 557 1000 558 1000 559 1000 560 1000 561 1000 562 1000 563 1000 564 1000 565 1000 shop = 60 Warrior Guild Food Shop 2 2 333 100 365 100 2289 100 6705 100 shop = 61 Warrior Guild Potion Shop 2 2 115 12 121 12 133 20 shop = 62 Warrior Guild 2handed sword Shop 2 2 1307 10 1309 10 1311 10 1313 10 1315 10 1317 10 shop = 63 Warrior Guild Chain and Platebody Shop 2 2 1103 10 1101 10 1105 10 1107 10 1109 10 1111 10 1117 10 1115 10 1119 10 1125 10 1121 10 1123 10 shop = 64 Warrior Guild Sword Shop 2 2 1205 10 1203 10 1207 10 1217 10 1209 10 1211 10 1277 10 1279 10 1281 10 1283 10 1285 10 1287 10 1291 10 1293 10 1295 10 1297 10 1299 10 1301 10 1303 10 shop = 65 Warrior Guild Helmet shop 2 2 1139 10 1137 10 1141 8 1143 6 1145 5 1155 10 1153 10 1157 8 1165 7 1159 6 1161 4 shop = 66 Warrior Guild General Shop 2 2 590 10 1755 10 946 10 1351 10 1265 10 2347 10 952 10 shop = 67 Warrior Guild Armoured Legs Shop 2 2 1087 10 1081 10 1083 10 1089 10 1085 8 1091 6 1075 10 1067 10 1069 8 1077 6 1071 5 1073 3 shop = 68 Blurberry Bar 2 2 2028 50 2030 50 2032 50 2034 50 2036 50 2038 50 2040 50 shop = 69 Funch's Fine Groceries 2 2 2114 100 2108 100 2120 100 2025 100 1973 100 2026 100 shop = 70 Fine Fashions 2 2 626 100 628 100 630 100 632 100 634 100 636 100 638 100 640 100 642 100 644 100 646 100 648 100 650 100 652 100 654 100 656 100 658 100 660 100 662 100 664 100 shop = 71 Gulluck and Sons 2 2 882 5000 841 100 839 100 39 1000 40 1000 41 1000 42 1000 43 1000 44 1000 1349 50 1351 50 1353 50 1355 50 1357 50 1363 10 1365 10 1367 8 1369 6 1371 4 1307 10 1309 10 1311 10 1313 10 1315 10 1317 10 shop = 72 Darren's Wilderness Shop 2 2 4381 50 4401 50 4349 50 4369 50 4389 50 4409 50 4377 50 4397 50 4363 50 4383 50 4365 50 4385 50 4405 50 4373 50 4393 50 4413 50 4367 50 4387 50 4407 50 4371 50 4391 50 4411 50 4315 50 4375 50 4395 50 4403 50 4323 50 shop = 73 Edmond's Wilderness Shop 2 2 4381 50 4401 50 4349 50 4369 50 4389 50 4409 50 4377 50 4397 50 4363 50 4383 50 4365 50 4385 50 4405 50 4373 50 4393 50 4413 50 4367 50 4387 50 4407 50 4371 50 4391 50 4411 50 4315 50 4375 50 4395 50 4403 50 4323 50 shop = 74 Ian's Wilderness Shop 2 2 4381 50 4401 50 4349 50 4369 50 4389 50 4409 50 4377 50 4397 50 4363 50 4383 50 4365 50 4385 50 4405 50 4373 50 4393 50 4413 50 4367 50 4387 50 4407 50 4371 50 4391 50 4411 50 4315 50 4375 50 4395 50 4403 50 4323 50 shop = 75 Edward's Wilderness Shop 2 2 4381 50 4401 50 4349 50 4369 50 4389 50 4409 50 4377 50 4397 50 4363 50 4383 50 4365 50 4385 50 4405 50 4373 50 4393 50 4413 50 4367 50 4387 50 4407 50 4371 50 4391 50 4411 50 4315 50 4375 50 4395 50 4403 50 4323 50 shop = 76 Richard's Wilderness Shop 2 2 4381 50 4401 50 4349 50 4369 50 4389 50 4409 50 4377 50 4397 50 4363 50 4383 50 4365 50 4385 50 4405 50 4373 50 4393 50 4413 50 4367 50 4387 50 4407 50 4371 50 4391 50 4411 50 4315 50 4375 50 4395 50 4403 50 4323 50 shop = 77 Sam's Wilderness Shop 2 2 4381 50 4401 50 4349 50 4369 50 4389 50 4409 50 4377 50 4397 50 4363 50 4383 50 4365 50 4385 50 4405 50 4373 50 4393 50 4413 50 4367 50 4387 50 4407 50 4371 50 4391 50 4411 50 4315 50 4375 50 4395 50 4403 50 4323 50 shop = 78 Neil's Wilderness Shop 2 2 4381 50 4401 50 4349 50 4369 50 4389 50 4409 50 4377 50 4397 50 4363 50 4383 50 4365 50 4385 50 4405 50 4373 50 4393 50 4413 50 4367 50 4387 50 4407 50 4371 50 4391 50 4411 50 4315 50 4375 50 4395 50 4403 50 4323 50 shop = 79 Simon's Wilderness Shop 2 2 4381 50 4401 50 4349 50 4369 50 4389 50 4409 50 4377 50 4397 50 4363 50 4383 50 4365 50 4385 50 4405 50 4373 50 4393 50 4413 50 4367 50 4387 50 4407 50 4371 50 4391 50 4411 50 4315 50 4375 50 4395 50 4403 50 4323 50 shop = 80 William's Wilderness Shop 2 2 4381 50 4401 50 4349 50 4369 50 4389 50 4409 50 4377 50 4397 50 4363 50 4383 50 4365 50 4385 50 4405 50 4373 50 4393 50 4413 50 4367 50 4387 50 4407 50 4371 50 4391 50 4411 50 4315 50 4375 50 4395 50 4403 50 4323 50 shop = 81 Magic Guild Store 2 2 556 1000 555 1000 557 1000 554 1000 558 1000 559 1000 561 1000 562 1000 563 1000 565 1000 566 1000 564 1000 1381 10 1383 10 1385 10 1387 10 1540 20 105 2 2 0 7811 50 7813 50 7814 50 7821 50 7824 50 shop = 82 Magic Guild Store 2 2 4089 10 4091 10 4093 10 4095 10 4097 10 4099 10 4101 10 4103 10 4105 10 4107 10 4109 10 4111 10 4113 10 4115 10 4117 10 3385 10 3387 10 3389 10 3391 10 3393 10 1540 10 105 2 2 0 7811 50 7813 50 7814 50 7821 50 7824 50 shop = 83 Slayer Suplies 2 2 4155 20 4166 20 4168 20 4170 20 4164 20 7159 20 4158 20 4156 20 shop = 84 Larrissa's Suplies 2 2 3839 20 3841 20 3843 20 shop = 85 Magic Guild Store 2 2 4089 10 4091 10 4093 10 4095 10 4097 10 556 2000 555 2000 557 2000 554 2000 558 1000 562 1000 560 1000 561 1000 565 1000 566 1000 564 1000 1381 10 1383 10 1385 10 1387 10 1540 10 7810 20 7811 20 7813 20 7814 20 7821 20 7824 20 shop = 86 Drogo's Mining Emporium 2 2 2347 5 436 100 438 100 440 100 453 40 2349 40 2351 40 2357 10 1265 10 1267 10 1269 8 1273 6 1271 4 1275 2 5013 5 shop = 87 Valaines Shop of Champions 2 2 1021 10 1165 10 1125 10 1077 10 1089 10 1195 10 1161 6 1123 4 1073 4 1091 5 1199 4 shop = 88 Scavvo's Rune Store 2 2 1093 2 1163 3 1079 2 1432 4 1113 3 1303 4 1289 5 1135 3 1099 10 1065 10 1169 10 shop = 89 Oziach Platebody Suplies 2 2 1127 2 1135 4 [ENDOFSHOPLIST] [/CODE] [url=http://paste.rune-server.org/2504]Rune-Server Official Pastebin[/url] I don't usually ask for rep, but in this case it wouldn't go a stray... [CENTER][COLOR="red"]Credits[/COLOR] Infexis - Complete Shops.cfg Ambient/AmbientX - Complete Shop Cases[/CENTER] When I finish this to a 100% standard, I'll re-relese (y) ty
  16. Guys ok i cant even get the server to run im like brand new to owning any type of server im just trying to open up the delta source by prQgram i gues Apparently he cleaned out the trash and stuff in it.. But i have no idea how to open up the server and run it.. Im not doing this to make it go public im doing this so i can have an enjoyable time learning to code and im going to make a 317 exactly like rs back in 07so please can someone help me out or message me and we can work this out? Im sorry that looks like shit^
  17. TEH BEFORE: [IMG]http://dillun.files.wordpress.com/2008/08/ugly_person.jpg[/IMG] TEH AFTER: [IMG]http://img684.imageshack.us/img684/8603/uglyperson.png[/IMG] KW- FLoloooooooooooool.
  18. Greetings everyone! I want to make a RSPS to have fun but I don't know how. I don't have any experience. Here's what I want to do: A RSPS with the current RuneScape graphics (don't know what number, if 700 or whatever) Is this possible?
  19. Base:Torvapkz client , Revision: 317 The Problem: when the client downloaded the cache and start to unzip it , and the unzip is completed it gives the following error, (see media) Information & Media: [ATTACH=CONFIG]1853[/ATTACH]
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