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Found 12 results

  1. Was bored and figured out how to change particle colors (this goes for all particles). All credit goes to me because I was searching through the client to see what I can find so here you go: First go to: [B]Class302_Sub3_Sub1_Sub1[/B] Under [B]public class Class302_Sub3_Sub1_Sub1 extends Class302_Sub3_Sub1 {[/B] add this: [CODE]static int color = 0xffffff;[/CODE] Now, replace all [B]0xffffff[/B] with [B]color[/B]. Now, go to [B]Class419[/B] and under [B]displayfps[/B] paste all this: [CODE]} else if (string.equalsIgnoreCase("red")) { Class302_Sub3_Sub1_Sub1.color = 0xff0000; } else if (string.equalsIgnoreCase("cyan")) { Class302_Sub3_Sub1_Sub1.color = 0x00ffff; } else if (string.equalsIgnoreCase("normal")) { Class302_Sub3_Sub1_Sub1.color = 0xffffff; } else if (string.equalsIgnoreCase("black")) { Class302_Sub3_Sub1_Sub1.color = 0x000000; } else if (string.equalsIgnoreCase("blue")) { Class302_Sub3_Sub1_Sub1.color = 0x0000ff; } else if (string.equalsIgnoreCase("lime")) { Class302_Sub3_Sub1_Sub1.color = 0x00ff00; } else if (string.equalsIgnoreCase("pink")) { Class302_Sub3_Sub1_Sub1.color = 0xff00ff; } else if (string.equalsIgnoreCase("yellow")) { Class302_Sub3_Sub1_Sub1.color = 0xffff00; } else if (string.equalsIgnoreCase("purple")) { Class302_Sub3_Sub1_Sub1.color = 0x800080; } else if (string.equalsIgnoreCase("green")) { Class302_Sub3_Sub1_Sub1.color = 0x008000; }[/CODE] Compile and run the client. When logging into the server type in a color from above in the developer console and it should change particle colors.
  2. Would be nice for a donator benefits or something, what you're adding; Instead of doing cyan: talk here, you can just do ;;color 1 and you will always use that color. Example: [IMG]http://gyazo.com/ed1f5f598912065ef84eac95a1300f66.gif[/IMG] List of colors; [CODE]Red = 1 Green = 2 Cyan = 3 Purple = 4 White = 5 [/CODE] player.java [CODE] private int ColorID; public void setColorID(int ColorID) { this.ColorID = ColorID; } public int getColorID() { return ColorID; }[/CODE] WorldsPacketDecoder.java in [CODE]else if (packetId == CHAT_PACKET) {[/CODE] Add [CODE] if (player.getColorID() > 0) { colorEffect = player.getColorID(); }[/CODE] A command to toggle it from 1-5 Commands.java [CODE] case "color": int colorID = Integer.parseInt(cmd[1]); if (colorID > 5) { player.getPackets().sendGameMessage("Invalid Color Id."); return false; } player.setColorID(colorID); return true;[/CODE] Really easy to do, never seen anyone do it on 718 so I thought I would just quickly do it and release for the lols.
  3. Hello there, I need a little help from you guys. I'm using an InsidiaX source, and want to know how to change the color of my name in game. I have already changed my ::yell color to black, but I want to change my game name to black too. Thanks in advance.
  4. Skyro

    Money Colors

    Hey, does anyone know the correct hexcodes for the money in yellow, white and green? Thanks.
  5. Would anybody happen to have a list of colors that can be used for recoloring models? I would really appreciate it.
  6. How would one go about finding this in a packed cache?
  7. Im trying to change the colors of the login box, its brown now and i wanna make it like blue or black, can someone show me where to do this at? Ik its in client.java and this is code, but idk witch code to change? [code] private void drawLoginScreen(boolean flag) { if (normalLogin == true) { resetImageProducers(); loginScreenArea.initDrawingArea(); titleBox.drawBackground(0, 0); char c = '\u0168'; char c1 = '\310'; if(loginScreenState == 0) { int i = c1 / 2 + 80; smallText.method382(0x75a9a9, c / 2, onDemandFetcher.statusString, i, true); i = c1 / 2 - 20; chatTextDrawingArea.method382(0xffff00, c / 2, "Welcome to Pking-Bandit", i, true); i += 30; int l = c / 2 - 80; int k1 = c1 / 2 + 20; titleButton.drawBackground(l - 73, k1 - 20); chatTextDrawingArea.method382(0xffffff, l, "New User", k1 + 5, true); l = c / 2 + 80; titleButton.drawBackground(l - 73, k1 - 20); chatTextDrawingArea.method382(0xffffff, l, "Existing User", k1 + 5, true); } if(loginScreenState == 2) { int j = c1 / 2 - 40; if(loginMessage1.length() > 0) { chatTextDrawingArea.method382(0x050505, c / 2, loginMessage1, j - 15, true); chatTextDrawingArea.method382(0x050505, c / 2, loginMessage2, j, true); j += 30; } else { chatTextDrawingArea.method382(0x00008B, c / 2, loginMessage2, j - 7, true); j += 30; } chatTextDrawingArea.method389(true, c / 2 - 90, 0xffffff, "Username: " + capitalize(myUsername) + ((loginScreenCursorPos == 0) & (loopCycle % 40 < 20) ? "@[email protected]|" : ""), j); j += 15; chatTextDrawingArea.method389(true, c / 2 - 88, 0xffffff, "Password: " + TextClass.passwordAsterisks(myPassword) + ((loginScreenCursorPos == 1) & (loopCycle % 40 < 20) ? "@[email protected]|" : ""), j); j += 15; if(!flag) { int i1 = c / 2 - 80; int l1 = c1 / 2 + 50; titleButton.drawBackground(i1 - 73, l1 - 20); chatTextDrawingArea.method382(0xffffff, i1, "Login", l1 + 5, true); i1 = c / 2 + 80; titleButton.drawBackground(i1 - 73, l1 - 20); chatTextDrawingArea.method382(0x800000, i1, "Cancel", l1 + 5, true); } } if(loginScreenState == 3) { chatTextDrawingArea.method382(0xffff00, c / 2, "Create a free account", c1 / 2 - 60, true); int k = c1 / 2 - 35; chatTextDrawingArea.method382(0x800000, c / 2, "To create a new account you need to", k, true); k += 15; chatTextDrawingArea.method382(0xffffff, c / 2, "go back to the previous screen", k, true); k += 15; chatTextDrawingArea.method382(0xffffff, c / 2, "and click 'Existing User'.", k, true); k += 15; chatTextDrawingArea.method382(0xffffff, c / 2, "Loging in from there will register you.", k, true); k += 15; int j1 = c / 2; int i2 = c1 / 2 + 50; titleButton.drawBackground(j1 - 73, i2 - 20); chatTextDrawingArea.method382(0xffffff, j1, "Cancel", i2 + 5, true); } loginScreenArea.drawGraphics(171, super.graphics, 202); if(welcomeScreenRaised) { welcomeScreenRaised = false; aRSImageProducer_1107.drawGraphics(0, super.graphics, 128); aRSImageProducer_1108.drawGraphics(371, super.graphics, 202); gameLogo.drawGraphics(265, super.graphics, 0); aRSImageProducer_1113.drawGraphics(265, super.graphics, 562); aRSImageProducer_1114.drawGraphics(171, super.graphics, 128); aRSImageProducer_1115.drawGraphics(171, super.graphics, 562); } } else if(normalLogin == false) { resetImageProducers(); loginScreenArea.initDrawingArea(); byte abyte0[] = titleStreamLoader.getDataForName("title.dat"); Sprite loginArea = new Sprite(abyte0, this); loginArea.drawSprite(0, 0); if(loginScreenState == 0) { titleBox1.drawSprite(237-204, 138+25); addLoginScreenHover(LOGIN, 8, 287-204, 182+25, 9); if (super.saveClickX >= 361-204 && super.saveClickX <= 361-204+34 && super.saveClickY >= 360+15 && super.saveClickY <= 360+15+15) { } Sprite scrollLine = new Sprite("Login/Random/LINE"); scrollLine.drawSprite(297-204, 277+25); scrollLine.drawSprite(297-204, 356+25); smallText.method382(0x050505, 332-204, "Standard Detail", 351+25, false); smallText.method382(0x050505, 428-204, "High Detail", 351+25, false); if (super.saveClickX >= 306-204 && super.saveClickX <= 362-204 && super.saveClickY >= 303+25 && super.saveClickY <= 336+25) { isClicked = 0; } if(super.saveClickX >= 402-204 && super.saveClickX <= 458-204 && super.saveClickY >= 302+25 && super.saveClickY <= 336+25) { isClicked = 1; } if(isClicked != 0){ LOGIN[26].drawSprite(401-204, 303+25); addLoginScreenHover(LOGIN, 25, 305-204, 303+25, 20); LOGIN[22].drawSprite(446-204, 326+25); } else if(isClicked == 0) { LOGIN[20].drawSprite(305-204, 303+25); addLoginScreenHover(LOGIN, 21, 401-204, 303+25, 27); LOGIN[22].drawSprite(350-204, 326+25); } loginScreenArea.drawGraphics(0, super.graphics, 0); } if(loginScreenState == 1) { titleBox1.drawSprite(237-204, 138+25); LOGIN[0].drawSprite(333-204, 182+25); LOGIN[1].drawSprite(344-204, 253+32); LOGIN[2].drawSprite(346-204, 308+40); LOGIN[5].drawSprite(290-204, 267+25); LOGIN[5].drawSprite(290-204, 329+25); addLoginScreenHover(LOGIN, 3, 358-204, 380+25, 4); addLoginScreenHover(LOGIN, 6, 338-204, 415+25, 7); smallText.method382(0xffffff, 380-204, "World 1", 212+25, false); smallText.method382(0xffe1be, 380-204, myUsername, 238+25, false); smallText.method382(0xffe1bef, 380-204, myPassword, 237+25, false); chatTextDrawingArea.method389(true, 311-204, 0x461e00, capitalize(myUsername) + ((loginScreenCursorPos == 0) & (loopCycle % 40 < 20) ? "|" : ""), 288+25); chatTextDrawingArea.method389(true, 311-204, 0x461e00, TextClass.passwordAsterisks(myPassword) + ((loginScreenCursorPos == 1) & (loopCycle % 40 < 20) ? "|" : ""), 349+25); loginScreenArea.drawGraphics(0, super.graphics, 0); } } } [/code]
  8. When you walk around each time you click it shows the 'X' as green [IMG]http://i49.tinypic.com/2mdotgp.jpg[/IMG] I want the 'X' to be Purple how can I change that?
  9. Well I couldn't seem to find any tut's for this but if there is a guide out there for this im just getting it upto date lol. Note: This is for the servers with yell <col=255>TEXT HERE</col> if your tell contains @[email protected] im not sure if this would work for you. Anyways lets start also this is my first tut. Okay, the website to find your color is here: [URL="http://cloford.com/resources/colours/500col.htm"]ME[/URL]. This page will have some tables that look like this: [IMG]http://i46.tinypic.com/1zwzyx1.jpg[/IMG] Now you will notice the second row that says "Col", that is the color that will show up. You will find the col= code at the very end of the table, last row "Access". You can use the normal color coding such as: [CODE]<col=2037680>[Player]</col>[/CODE] - Plan Text With Color. [CODE]<shad=2037680>[Player]</col>[/CODE] - You see this with Donator Green most of the time. Because I just woke up and felt like sharing this and I know it looks bad I will add more to this guide with pre made colors for you guys. I will also add pictures later to help make this faster. :) I hope you enjoy!
  10. How do you make admin's and such have different name color ingame for a PI source?
  11. Hey as you know holidays are coming up. My favorite is snow :L. So im'a try to make : [FONT=Impact][COLOR="#00FFFF"][SIZE=5]Project Snow BliZZard[/SIZE][/COLOR][/FONT] But how do I make the floors/grass pure white? Like snow? I've seen MTIscape do it. So thanks in advance, happy holidays :D
  12. pkingbandit

    yell colors

    c2.sendMessage("<shad+3089203>[Mod]</col><img=1>"+ Misc.optimizeText(c.playerName) +": " anyone know what color is white, tbh i just guessed but anyone know what i can put in shad for white? if you have more colors please post them all.
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