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Found 26 results

  1. Is there anyway of changing the public chat text color? Here is a picture of what it looks like. [ATTACH=CONFIG]9686[/ATTACH]
  2. Since SoTW is over, [center][img]http://i.imgur.com/flYr3pp.png[/img][/center] Layers + stock if you think it's just booty [spoiler=images][center][img]http://i.imgur.com/kJrl61u.png[/img] [img]http://i.imgur.com/znnmSsw.png[/img][/center][/spoiler] I REALISE THERE'S A HUGE BLATANT GLARING FUCKING LINE ABOVE HER ASS
  3. For those who wants to keep the original quest tab. And want to unlock mosts quests. Make a new file called QuestConfigs.java and copy+paste this : [CODE]package *ur direction*.content; import *ur direction*.model.Player; import *ur direction*.net.ActionSender; public class QuestConfigs { public static void SendQuestList(Player player) { //* F2P QUESTS *\\ player.getActionSender().sendConfig(281, 1000); // Learning The Ropes player.getActionSender().sendConfig(130, 4); // Black Knight's Fortress player.getActionSender().sendConfig(29, 2); // Cook's Assistant player.getActionSender().sendConfig(222, 3); // Demon Slayer player.getActionSender().sendConfig(31, 100); // Doric's Quest player.getActionSender().sendConfig(176, 10); // Dragon Slayer player.getActionSender().sendConfig(32, 3); // Ernest The Chicken player.getActionSender().sendConfig(62, 6); // Goblin Diplomancy player.getActionSender().sendConfig(160, 2); // Imp Catcher player.getActionSender().sendConfig(122, 7); // The Knight's Sword player.getActionSender().sendConfig(71, 4); // Pirate's Treasure player.getActionSender().sendConfig(273, 110); // Prince Ali Rescue player.getActionSender().sendConfig(107, 5); // The Restless Ghost player.getActionSender().sendConfig(144, 100); // Romeo & Juliet player.getActionSender().sendConfig(63, 6); // Rune Mysteries player.getActionSender().sendConfig(179, 21); // Sheep Shearer player.getActionSender().sendConfig(145, 7); // Shield of Arrav player.getActionSender().sendConfig(178, 3); // Vampire Slayer player.getActionSender().sendConfig(67, 3); // Witch's Potion //* MEMBER QUESTS *\\ player.getActionSender().sendConfig(939, 1000); // Animal Magnetism player.getActionSender().sendConfig(433, 154); // Between a Rock player.getActionSender().sendConfig(293, 87); // Big Chompy Bird Hunting player.getActionSender().sendConfig(68, 10000); // Biohazard player.getActionSender().sendConfig(655, 145); // Cabin Fever player.getActionSender().sendConfig(10, 100); // Clock Tower player.getActionSender().sendConfig(964, 3000); // Contact! player.getActionSender().sendConfig(399, 85); // Creature of Fenkenstrain player.getActionSender().sendConfig(869, 1000); // Darkness of Hallowvale player.getActionSender().sendConfig(314, 99); // Death Plateau player.getActionSender().sendConfig(794, 153); // Death to the Dorgeshuun player.getActionSender().sendConfig(440, 86); // Desert Treasure player.getActionSender().sendConfig(622, 632); // Devious Minds player.getActionSender().sendConfig(131, 132); // The Dig Site player.getActionSender().sendConfig(80, 10); // Druidic Ritual player.getActionSender().sendConfig(0, 11); // Dwarf Cannon player.getActionSender().sendConfig(335, 188); // Eadgar's Ruse player.getActionSender().sendConfig(934, 97000); // Eagleas' Peak player.getActionSender().sendConfig(299, 124); // Elemental Workshop I player.getActionSender().sendConfig(896, 124); // Elemental Workshop II player.getActionSender().sendConfig(641, 365); // Enakhra's Lament player.getActionSender().sendConfig(912, 98000); // Enlightened Journey player.getActionSender().sendConfig(844, 37500); // The Eyes of Glouphrie player.getActionSender().sendConfig(671, 120); // Fairytale I - Growing Pains player.getActionSender().sendConfig(810, 120); // Fairytale II - Cure a Queen player.getActionSender().sendConfig(148, 99); // Family Crest player.getActionSender().sendConfig(435, 435); // The Feud player.getActionSender().sendConfig(17, 159); // Fight Arena player.getActionSender().sendConfig(11, 111); // Fishing Contest player.getActionSender().sendConfig(521, 99500); // Forgettable Tale... player.getActionSender().sendConfig(347, 102); // The Fremmenik Trials player.getActionSender().sendConfig(553, 37500); // Garden of Tranquillity player.getActionSender().sendConfig(180, 6); // Gertrude's Cat player.getActionSender().sendConfig(482, 109); // The Giant Dwarf player.getActionSender().sendConfig(437, 400); // The Golem player.getActionSender().sendConfig(150, 361); // The Grand Tree player.getActionSender().sendConfig(382, 36); // Haunted Mine player.getActionSender().sendConfig(223, 148); // Hazeel Cult player.getActionSender().sendConfig(188, 97); // Heroes Quest player.getActionSender().sendConfig(5, 83); // Holy Grail player.getActionSender().sendConfig(351, 153); // Horror from the Deep player.getActionSender().sendConfig(445, 8765); // Icthlarin's Little Helper player.getActionSender().sendConfig(705, 36800); // In Aid of the Myreque player.getActionSender().sendConfig(387, 244); // In Search of the Myreque player.getActionSender().sendConfig(175, 75); // Jungle Potion player.getActionSender().sendConfig(139, 134); // Legends Quest player.getActionSender().sendConfig(147, 80); // Lost City player.getActionSender().sendConfig(465, 1); // The Lost Tribe player.getActionSender().sendConfig(823, 1440); // Lunar Diplomancy player.getActionSender().sendConfig(604, 350); // Making History player.getActionSender().sendConfig(14, 183); // Merlin's Crystal player.getActionSender().sendConfig(30, 98); // Monks Friend player.getActionSender().sendConfig(365, 32); // Monkey Madness player.getActionSender().sendConfig(423, 3240); // Mountain Daughter player.getActionSender().sendConfig(517, 300); // Mourning ends part 1 player.getActionSender().sendConfig(574, 354); // Mourning ends part 2 player.getActionSender().sendConfig(192, 158); // Murder Mystery player.getActionSender().sendConfig(905, 1470); // My Arm's Big Adventure player.getActionSender().sendConfig(307, 333); // Nature Spirit player.getActionSender().sendConfig(112, 111); // Obervatory Quest player.getActionSender().sendConfig(416, 640); // One Small Favour player.getActionSender().sendConfig(165, 123); // Plague City player.getActionSender().sendConfig(302, 84); // Priest in Peril player.getActionSender().sendConfig(714, 980); // Rag and Bone Man player.getActionSender().sendConfig(607, 137); // Ratcatchers player.getActionSender().sendConfig(678, 369); // Recipe for Disaster player.getActionSender().sendConfig(496, 684); // Recruitment Drive player.getActionSender().sendConfig(328, 356); // Regicide player.getActionSender().sendConfig(402, 213); // Roving Elves player.getActionSender().sendConfig(730, 100); // Royal Trouble player.getActionSender().sendConfig(600, 450); // Rum Deal player.getActionSender().sendConfig(76, 78); // Scorpion Catcher player.getActionSender().sendConfig(159, 166); // Sea Slug player.getActionSender().sendConfig(339, 888); // Shades of Mor'ton player.getActionSender().sendConfig(602, 93000); // Shadow of the Storm player.getActionSender().sendConfig(60, 35); // Sheep Herder player.getActionSender().sendConfig(116, 178); // Shilo Village player.getActionSender().sendConfig(874, 500); // The Slug Menace player.getActionSender().sendConfig(709, 698); // A Soul's Bane player.getActionSender().sendConfig(616, 614); // Spirits of the Elid player.getActionSender().sendConfig(723, 311); // Swan Song player.getActionSender().sendConfig(568, 200); // A Tail of Two Cats player.getActionSender().sendConfig(449, 350); // Tears of Guthix player.getActionSender().sendConfig(26, 168); // Temple of Ikov player.getActionSender().sendConfig(359, 177); // Throne of Miscellania player.getActionSender().sendConfig(197, 38); // The Tourist Trap player.getActionSender().sendConfig(111, 9); // Tree Gnome Village player.getActionSender().sendConfig(200, 5); // Tribal Totem player.getActionSender().sendConfig(385, 300); // Troll Romance player.getActionSender().sendConfig(980, 500); // The Great Brain Robbery player.getActionSender().sendConfig(635, 5360); // The Hand in the Sand player.getActionSender().sendConfig(317, 99); // Troll Stronghold player.getActionSender().sendConfig(161, 10); // Underground Pass player.getActionSender().sendConfig(571, 654); // Wanted! player.getActionSender().sendConfig(212, 13); // Watchtower player.getActionSender().sendConfig(65, 10); // Waterfall Quest player.getActionSender().sendConfig(992, 992); // What Lies Below player.getActionSender().sendConfig(226, 7); // Witch's House } }[/CODE] Then simply go to ur login method ( for 562 located in ActionSender.java ) and add: [CODE]QuestConfigs.SendQuestList(player);[/CODE] [B][COLOR="#FF0000"]Dont forget to import the file.[/COLOR][/B] Hope u guys like it took a long time to figure all configs. Updated ( 14-06-13 ): added more quests 2/3 are yellow i can't get them green
  4. ..Well it's a stupid thread, but what's your favorite color? Some might argue that certain colors pertain to different sex etc.\ my fave color is purple urs?
  5. I am looking for a notepad file or a pdf chart of color codes for an 718 IDE. Posted screenshot if it helps you... cannot find one via google for the life of me!! [IMG]http://i50.tinypic.com/2jep8b8.jpg[/IMG]
  6. I need a list of all the color codes in Delta (like @[email protected] and @[email protected]).
  7. Okay I am needing help coloring the usernames on Invision Power Board forums. If you don't get what I am saying, this is what I am talking about: This: [IMG]http://grab.by/ewps[/IMG] To this: [IMG]http://grab.by/ewpu[/IMG]
  8. Hey, I was wondering if someone knows how to change this color for the teleport for me? (all Blue please) [img]http://envi-scape.com/pics//t8gwmb.png[/img]
  9. Idk how to add color to forced chat, everytime i do it just shows up with the code, like @[email protected], or something and doesnt color it, i need this code colored or something other then caps to make it more noticable. [code]c.forcedChat(""+c.playerName+" ROLLED A "+ random +"");[/code]
  10. Okay, first of all this is my first tut, so don't hate. There are many tuts on custom yells and adding colors (but wait), but none working with old school delta, or at least didn't work with mine *This is more of a copy & paste tut* Credits - Robgob (Mopar), for basic coding of the client to allow colors - xdragon (Runelocus), for posting custom yell command (but I believe is made by Hybrid) - Me, for my input and custom fixes It is recommended to backup your client files and your source files first... If your client does not have colors added into it, do the following: Open your client.java in your client files, not the source files. Search for: [CODE]public final void method18(int i)[/CODE] Then replace the coding you have with: [CODE] public final void method18(int i) { aClass15_1166.method237(0); Class30_Sub2_Sub1_Sub3.anIntArray1472 = anIntArray1180; aClass30_Sub2_Sub1_Sub1_1198.method348(0, 16083, 0); if(aBoolean1256) { aClass30_Sub2_Sub1_Sub4_1272.method381(0, aString1121, 23693, 40, 239); aClass30_Sub2_Sub1_Sub4_1272.method381(128, aString1212 + "*", 23693, 60, 239); } else if(anInt1225 == 1) { aClass30_Sub2_Sub1_Sub4_1272.method381(0, "Enter amount:", 23693, 40, 239); aClass30_Sub2_Sub1_Sub4_1272.method381(128, aString1004 + "*", 23693, 60, 239); } else if(anInt1225 == 2) { aClass30_Sub2_Sub1_Sub4_1272.method381(0, "Enter name:", 23693, 40, 239); aClass30_Sub2_Sub1_Sub4_1272.method381(128, aString1004 + "*", 23693, 60, 239); } else if(aString844 != null) { aClass30_Sub2_Sub1_Sub4_1272.method381(0, aString844, 23693, 40, 239); aClass30_Sub2_Sub1_Sub4_1272.method381(128, "Click to continue", 23693, 60, 239); } else if(anInt1276 != -1) method105(8, 0, 0, Class9.aClass9Array210[anInt1276], 0); else if(anInt1042 != -1) { method105(8, 0, 0, Class9.aClass9Array210[anInt1042], 0); } else { Class30_Sub2_Sub1_Sub4 class30_sub2_sub1_sub4 = aClass30_Sub2_Sub1_Sub4_1271; int j = 0; Class30_Sub2_Sub1.method333(77, 0, false, 463, 0); for(int k = 0; k < 100; k++) if(aStringArray944[k] != null) { int l = anIntArray942[k]; int i1 = (70 - j * 14) + anInt1089; String s1 = aStringArray943[k]; byte byte0 = 0; if(s1 != null && s1.startsWith("@[email protected]")) //mod icons { s1 = s1.substring(5); byte0 = 1; } if(s1 != null && s1.startsWith("@[email protected]")) { s1 = s1.substring(5); byte0 = 2; } if(l == 0) { if(i1 > 0 && i1 < 120) class30_sub2_sub1_sub4.method389(false, false, 4, 0, aStringArray944[k], i1); j++; } if((l == 1 || l == 2 ) && (l == 1 || anInt1287 == 0 || anInt1287 == 1 && method109(false, s1))) { if(i1 > 0 && i1 < 120) { int j1 = 4; if(byte0 == 1) { //draws mod icons aClass30_Sub2_Sub1_Sub2Array1219[0].method361(j1, 16083, i1 - 12); j1 += 14; } if(byte0 == 2) { aClass30_Sub2_Sub1_Sub2Array1219[1].method361(j1, 16083, i1 - 12); j1 += 14; } class30_sub2_sub1_sub4.method385(UserLoader.namesetcolour, s1 + ":", i1, 822, j1); j1 += class30_sub2_sub1_sub4.method383(anInt1116, s1) + 8; class30_sub2_sub1_sub4.method385(UserLoader.chatsetcolour, aStringArray944[k], i1, 822, j1); //name colour chatbox } j++; } if(l == 10 && anInt1195 == 0) { if(i1 > 0 && i1 < 120) if(s1 != null && s1.startsWith("@[email protected]")) { s1 = s1.substring(5); byte0 = 6; } class30_sub2_sub1_sub4.method385(255, aStringArray944[k], i1, 822, 4); } if((l == 3 || l == 7) && anInt1195 == 0 && (l == 7 || anInt845 == 0 || anInt845 == 1 && method109(false, s1))) { //(pm system) if(i1 > 0 && i1 < 120) { int k1 = 4; class30_sub2_sub1_sub4.method385(0x800000, "From", i1, 822, k1);//friends(pm system) k1 += class30_sub2_sub1_sub4.method383(anInt1116, "From "); if(byte0 == 1) { //aClass30_Sub2_Sub1_Sub1Array1219[0].method348(k1, 16083, i1 - 12); aClass30_Sub2_Sub1_Sub2Array1219[0].method361(k1, 16083, i1 - 12); k1 += 14; } if(byte0 == 2) { //aClass30_Sub2_Sub1_Sub1Array1219[1].method348(k1, 16083, i1 - 12); aClass30_Sub2_Sub1_Sub2Array1219[1].method361(k1, 16083, i1 - 12); k1 += 14; } class30_sub2_sub1_sub4.method385(0x800000, s1 + ":", i1, 822, k1); k1 += class30_sub2_sub1_sub4.method383(anInt1116, s1) + 8; //class30_sub2_sub1_sub4.method385(0x800000, aStringArray944[k], i1, 822, k1); class30_sub2_sub1_sub4.method385(0x800000, aStringArray944[k], i1, 822, k1); } j++; } if(l == 4 && (anInt1248 == 0 || anInt1248 == 1 && method109(false, s1))) { if(i1 > 0 && i1 < 120) class30_sub2_sub1_sub4.method385(0x800080, s1 + " " + aStringArray944[k], i1, 822, 4); j++; } if(l == 5 && anInt1195 == 0 && anInt845 < 2) { if(i1 > 0 && i1 < 120) class30_sub2_sub1_sub4.method385(0x800000, aStringArray944[k], i1, 822, 4); j++; } if(l == 6 && anInt1195 == 0 && anInt845 < 2) { if(i1 > 0 && i1 < 120) { class30_sub2_sub1_sub4.method385(0x800000, "To " + s1 + ":", i1, 822, 4); class30_sub2_sub1_sub4.method385(0x800000, aStringArray944[k], i1, 822, 12 + class30_sub2_sub1_sub4.method383(anInt1116, "To " + s1)); } j++; } if(l == 80) { if(i1 > 0 && i1 < 120) { class30_sub2_sub1_sub4.method385(0x800000, s1 + " " + aStringArray944[k], i1, 822, 4); } j++; } if(l == 8 && (anInt1248 == 0 || anInt1248 == 1 && method109(false, s1))) { if(i1 > 0 && i1 < 120) class30_sub2_sub1_sub4.method385(0x7e3200, s1 + " " + aStringArray944[k], i1, 822, 4); j++; } if((l == 9) && (l == 1 || anInt1287 == 0 || anInt1287 == 1 && method109(false, s1))) { if(i1 > 0 && i1 < 120) { int j1 = 4; if(byte0 == 1) { aClass30_Sub2_Sub1_Sub2Array1219[0].method361(j1, 16083, i1 - 12); j1 += 14; } if(byte0 == 2) { aClass30_Sub2_Sub1_Sub2Array1219[1].method361(j1, 16083, i1 - 12); j1 += 14; } j1 += class30_sub2_sub1_sub4.method383(anInt1116, s1) + 8; class30_sub2_sub1_sub4.method385(0xFF0000, aStringArray944[k], i1, 822, j1); //name colour chatbox } j++; } if(l == 14) { //@[email protected] +msg if(i1 > 0 && i1 < 120) class30_sub2_sub1_sub4.method385(0xEE8700, aStringArray944[k], i1, 822, 0); j++; } if(l == 15) { //@[email protected] +msg if(i1 > 0 && i1 < 120) class30_sub2_sub1_sub4.method385(0xEEEE00, aStringArray944[k], i1, 822, 0); j++; } if(l == 16) { //@[email protected] +msg if(i1 > 0 && i1 < 120) class30_sub2_sub1_sub4.method385(0xCC0000, aStringArray944[k], i1, 822, 0); j++; } if(l == 17) { //@[email protected] +msg if(i1 > 0 && i1 < 120) class30_sub2_sub1_sub4.method385(0x00A403, aStringArray944[k], i1, 822, 0); j++; } if(l == 19) { //@[email protected] +msg if(i1 > 0 && i1 < 120) class30_sub2_sub1_sub4.method385(0x006FA4, aStringArray944[k], i1, 822, 0); j++; } if(l == 20) { //@[email protected] +msg if(i1 > 0 && i1 < 120) class30_sub2_sub1_sub4.method385(0xEE009B, aStringArray944[k], i1, 822, 0); j++; } } Class30_Sub2_Sub1.method332(4); anInt1211 = j * 14 + 7; if(anInt1211 < 78) anInt1211 = 78; method30(519, 77, anInt1211 - anInt1089 - 77, 0, 463, anInt1211); String s; if(aClass30_Sub2_Sub4_Sub1_Sub2_1126 != null && aClass30_Sub2_Sub4_Sub1_Sub2_1126.aString1703 != null) s = aClass30_Sub2_Sub4_Sub1_Sub2_1126.aString1703; else s = Class50.method587(-45804, aString1173); class30_sub2_sub1_sub4.method385(0x002f06, s + ":", 90, 822, 4); class30_sub2_sub1_sub4.method385(0x0000ff, aString887 + "*", 90, 822, 6 + class30_sub2_sub1_sub4.method383(anInt1116, s + ": ")); Class30_Sub2_Sub1.method339(77, 0, 479, 0, (byte)4); } if(aBoolean885 && anInt948 == 2) method40((byte)9); aClass15_1166.method238(357, 23680, super.aGraphics12, 17); aClass15_1165.method237(0); Class30_Sub2_Sub1_Sub3.anIntArray1472 = anIntArray1182; if(i < 6 || i > 6) aBoolean991 = !aBoolean991; } [/CODE] If your source and client are like mine, you may have to change the mod icons a little bit. If your mod icons are off place then add this instead: [CODE] public final void method18(int i) { aClass15_1166.method237(0); Class30_Sub2_Sub1_Sub3.anIntArray1472 = anIntArray1180; aClass30_Sub2_Sub1_Sub1_1198.method348(0, 16083, 0); if(aBoolean1256) { aClass30_Sub2_Sub1_Sub4_1272.method381(0, aString1121, 23693, 40, 239); aClass30_Sub2_Sub1_Sub4_1272.method381(128, aString1212 + "*", 23693, 60, 239); } else if(anInt1225 == 1) { aClass30_Sub2_Sub1_Sub4_1272.method381(0, "Enter amount:", 23693, 40, 239); aClass30_Sub2_Sub1_Sub4_1272.method381(128, aString1004 + "*", 23693, 60, 239); } else if(anInt1225 == 2) { aClass30_Sub2_Sub1_Sub4_1272.method381(0, "Enter name:", 23693, 40, 239); aClass30_Sub2_Sub1_Sub4_1272.method381(128, aString1004 + "*", 23693, 60, 239); } else if(aString844 != null) { aClass30_Sub2_Sub1_Sub4_1272.method381(0, aString844, 23693, 40, 239); aClass30_Sub2_Sub1_Sub4_1272.method381(128, "Click to continue", 23693, 60, 239); } else if(anInt1276 != -1) method105(8, 0, 0, Class9.aClass9Array210[anInt1276], 0); else if(anInt1042 != -1) { method105(8, 0, 0, Class9.aClass9Array210[anInt1042], 0); } else { Class30_Sub2_Sub1_Sub4 class30_sub2_sub1_sub4 = aClass30_Sub2_Sub1_Sub4_1271; int j = 0; Class30_Sub2_Sub1.method333(77, 0, false, 463, 0); for(int k = 0; k < 100; k++) if(aStringArray944[k] != null) { int l = anIntArray942[k]; int i1 = (70 - j * 14) + anInt1089; String s1 = aStringArray943[k]; byte byte0 = 0; if(s1 != null && s1.startsWith("@[email protected]")) //mod icons { s1 = s1.substring(5); byte0 = 1; } if(s1 != null && s1.startsWith("@[email protected]")) { s1 = s1.substring(5); byte0 = 2; } if(l == 0) { if(i1 > 0 && i1 < 120) class30_sub2_sub1_sub4.method389(false, false, 4, 0, aStringArray944[k], i1); j++; } if((l == 1 || l == 2 ) && (l == 1 || anInt1287 == 0 || anInt1287 == 1 && method109(false, s1))) { if(i1 > 0 && i1 < 120) { int k1 = 4; int j1 = 4; if(byte0 == 1) { //draws mod icons aClass30_Sub2_Sub1_Sub2Array1219[0].method361(j1, 16083, i1 - 12); j1 += 14; } if(byte0 == 2) { aClass30_Sub2_Sub1_Sub2Array1219[1].method361(j1, 16083, i1 - 12); j1 += 14; } class30_sub2_sub1_sub4.method385(0, s1 + ":", i1, 822, j1); j1 += class30_sub2_sub1_sub4.method383(anInt1116, s1) + 8; class30_sub2_sub1_sub4.method385(255, aStringArray944[k], i1, 822, j1); } j++; } if(l == 10 && anInt1195 == 0) { if(i1 > 0 && i1 < 120) if(s1 != null && s1.startsWith("@[email protected]")) { s1 = s1.substring(5); byte0 = 6; } class30_sub2_sub1_sub4.method385(255, aStringArray944[k], i1, 822, 4); } if((l == 3 || l == 7) && anInt1195 == 0 && (l == 7 || anInt845 == 0 || anInt845 == 1 && method109(false, s1))) { //(pm system) if(i1 > 0 && i1 < 120) { int k1 = 4; class30_sub2_sub1_sub4.method385(0x800000, "From", i1, 822, k1);//friends(pm system) k1 += class30_sub2_sub1_sub4.method383(anInt1116, "From "); if(byte0 == 1) { //aClass30_Sub2_Sub1_Sub1Array1219[0].method348(k1, 16083, i1 - 12); aClass30_Sub2_Sub1_Sub2Array1219[0].method361(k1, 16083, i1 - 12); k1 += 14; } if(byte0 == 2) { //aClass30_Sub2_Sub1_Sub1Array1219[1].method348(k1, 16083, i1 - 12); aClass30_Sub2_Sub1_Sub2Array1219[1].method361(k1, 16083, i1 - 12); k1 += 14; } class30_sub2_sub1_sub4.method385(0x800000, s1 + ":", i1, 822, k1); k1 += class30_sub2_sub1_sub4.method383(anInt1116, s1) + 8; //class30_sub2_sub1_sub4.method385(0x800000, aStringArray944[k], i1, 822, k1); class30_sub2_sub1_sub4.method385(0x800000, aStringArray944[k], i1, 822, k1); } j++; } if(l == 4 && (anInt1248 == 0 || anInt1248 == 1 && method109(false, s1))) { if(i1 > 0 && i1 < 120) class30_sub2_sub1_sub4.method385(0x800080, s1 + " " + aStringArray944[k], i1, 822, 4); j++; } if(l == 5 && anInt1195 == 0 && anInt845 < 2) { if(i1 > 0 && i1 < 120) class30_sub2_sub1_sub4.method385(0x800000, aStringArray944[k], i1, 822, 4); j++; } if(l == 6 && anInt1195 == 0 && anInt845 < 2) { if(i1 > 0 && i1 < 120) { class30_sub2_sub1_sub4.method385(0x800000, "To " + s1 + ":", i1, 822, 4); class30_sub2_sub1_sub4.method385(0x800000, aStringArray944[k], i1, 822, 12 + class30_sub2_sub1_sub4.method383(anInt1116, "To " + s1)); } j++; } if(l == 80) { if(i1 > 0 && i1 < 120) { class30_sub2_sub1_sub4.method385(0x800000, s1 + " " + aStringArray944[k], i1, 822, 4); } j++; } if(l == 8 && (anInt1248 == 0 || anInt1248 == 1 && method109(false, s1))) { if(i1 > 0 && i1 < 120) class30_sub2_sub1_sub4.method385(0x7e3200, s1 + " " + aStringArray944[k], i1, 822, 4); j++; } if((l == 9) && (l == 1 || anInt1287 == 0 || anInt1287 == 1 && method109(false, s1))) { if(i1 > 0 && i1 < 120) { int j1 = 4; if(byte0 == 1) { aClass30_Sub2_Sub1_Sub2Array1219[0].method361(j1, 16083, i1 - 12); j1 += 14; } if(byte0 == 2) { aClass30_Sub2_Sub1_Sub2Array1219[1].method361(j1, 16083, i1 - 12); j1 += 14; } j1 += class30_sub2_sub1_sub4.method383(anInt1116, s1) + 8; class30_sub2_sub1_sub4.method385(0xFF0000, aStringArray944[k], i1, 822, j1); //name colour chatbox } j++; } if(l == 14) { //@[email protected] +msg if(i1 > 0 && i1 < 120) class30_sub2_sub1_sub4.method385(0xEE8700, aStringArray944[k], i1, 822, 0); j++; } if(l == 15) { //@[email protected] +msg if(i1 > 0 && i1 < 120) class30_sub2_sub1_sub4.method385(0xEEEE00, aStringArray944[k], i1, 822, 0); j++; } if(l == 16) { //@[email protected] +msg if(i1 > 0 && i1 < 120) class30_sub2_sub1_sub4.method385(0xCC0000, aStringArray944[k], i1, 822, 0); j++; } if(l == 17) { //@[email protected] +msg if(i1 > 0 && i1 < 120) class30_sub2_sub1_sub4.method385(0x00A403, aStringArray944[k], i1, 822, 0); j++; } if(l == 19) { //@[email protected] +msg if(i1 > 0 && i1 < 120) class30_sub2_sub1_sub4.method385(0x006FA4, aStringArray944[k], i1, 822, 0); j++; } if(l == 20) { //@[email protected] +msg if(i1 > 0 && i1 < 120) class30_sub2_sub1_sub4.method385(0xEE009B, aStringArray944[k], i1, 822, 0); j++; } } Class30_Sub2_Sub1.method332(4); anInt1211 = j * 14 + 7; if(anInt1211 < 78) anInt1211 = 78; method30(519, 77, anInt1211 - anInt1089 - 77, 0, 463, anInt1211); String s; if(aClass30_Sub2_Sub4_Sub1_Sub2_1126 != null && aClass30_Sub2_Sub4_Sub1_Sub2_1126.aString1703 != null) s = aClass30_Sub2_Sub4_Sub1_Sub2_1126.aString1703; else s = Class50.method587(-45804, aString1173); class30_sub2_sub1_sub4.method385(0, s + ":", 90, 822, 4); class30_sub2_sub1_sub4.method385(255, aString887 + "*", 90, 822, 6 + class30_sub2_sub1_sub4.method383(anInt1116, s + ": ")); Class30_Sub2_Sub1.method339(77, 0, 479, 0, (byte)4); } if(aBoolean885 && anInt948 == 2) method40((byte)9); aClass15_1166.method238(357, 23680, super.aGraphics12, 17); aClass15_1165.method237(0); Class30_Sub2_Sub1_Sub3.anIntArray1472 = anIntArray1182; if(i < 6 || i > 6) aBoolean991 = !aBoolean991; } [/CODE] If that still did not work, you are going to have to work mainly in areas like this: [CODE] if(byte0 == 1) { //draws mod icons aClass30_Sub2_Sub1_Sub2Array1219[0].method361(j1, 16083, i1 - 12); j1 += 14; } if(byte0 == 2) { aClass30_Sub2_Sub1_Sub2Array1219[1].method361(j1, 16083, i1 - 12); j1 += 14; } class30_sub2_sub1_sub4.method385(0, s1 + ":", i1, 822, j1); j1 += class30_sub2_sub1_sub4.method383(anInt1116, s1) + 8; class30_sub2_sub1_sub4.method385(255, aStringArray944[k], i1, 822, j1); } j++; } [/CODE] Now that the client is done, we can work in the source files; open up client.java (in the source files) Search for your ::yell command Now you may want to add something like this: [CODE] if (command.startsWith("yell") && command.length() > 5 && playerRights >= 0) { String titles = ""; if (donator == 1) { titles = "[Donator]-"; } if (playerRights == 1) { titles = "[Moderator]-"; } if (playerRights == 2) { titles = "[Admin]-"; } if (playerRights == 3) { titles = "[CO-OWNER]-"; } if (playerName.equalsIgnoreCase("YOURNAMEHERE")) { titles = "[OWNER&CODER]-"; } if (playerName.equalsIgnoreCase("OTHERNAMEHERE")) { titles = "[Special Guy?]-"; } yell(titles + "" + playerName + ": " + command.substring(5)); } [/CODE] Now if your source is a pain (like mine) and doesn't like stringing titles, or you're too lazy to get it to work, do this: [CODE]if(command.startsWith("yell") && playerName.equalsIgnoreCase("YOUR NAME HERE")){ command.substring(5).replaceAll("no-ip", "imgay"); command.substring(5).replaceAll("servegame", "imgay"); command.substring(5).trim(); if (muted == 1) { sendMessage("You are muted and cannot yell!"); } else { PlayerHandler.messageToAll = "@[email protected][Owner]YOUR NAME HERE" + " - " + command.substring(5); } } else if (command.startsWith("yell") && command.length() > 5) { command.substring(5).replaceAll("no-ip", "imgay"); command.substring(5).replaceAll("servegame", "imgay"); command.substring(5).trim(); if (muted == 1) { sendMessage("You are muted and cannot yell!"); } else { PlayerHandler.messageToAll = playerName + " - " + command.substring(5); } [/CODE] (Remember old school delta is odd so don't rant on what I did; as long as it works right?) You can then add other names by using "else", blah blah blah Hopefully, I helped someone else out who had problems with an older style of delta; if not, appreciate that I tried to help someone else out. -KineticKurro
  11. How could I change when people talk instead of the text being black I would make it like green? What files and how?
  12. hey, im adding new skills pic onto my 317 but i need to know what color is this [IMG]http://i40.tinypic.com/fpcn4k.png[/IMG] could someone please show me/tell me on paint?
  13. Meltdown

    Old color bot

    Does anyone have one of those old color selecting bots (autofighter) around that they can upload? I really need one to test some things on. I would really appreciate it if someone could get one for me, I have looked for upward 4-5 hours and found nothing but dead links. Description: Run the bot and it would ask you to drag the little crosshair thing over to the runescape client, then it would ask you to select the primary target you are attacking. Then it would ask you at what health you wanted to eat and what food you had and all that info. If someone has one of these, PLEASE let me know and upload it for me. :)
  14. redrain995

    Color codes?

    What are the color codes for rsps? Ex: FF0000 I need the codes and their corresponding colors. Thanks.
  15. [img]http://shadowness.com/file/item7/200364/image_t6.jpg[/img] Will be doing more of these. Comment faggots!!!! View on site because it looks better on dark.
  16. I was thinking Cyan blue but idk What color should I use? Preferably exotic colors and not basic colors.
  17. Not sure if I should post it here, but yeah, I don't want my name to be red. How do I change it?
  18. So i added color so when u click dice bag it has color. It has color in chatbox but when its above ur head it shows the <shad thing. How do i make it not be there? Im assuming its cause its forced text? [code] c.forcedText =("<shad=4354545>Dice,"+c.playerName+" rolled a " + Misc.random(100) + " with the 1-100 dice!");[/code] and it works as i said but it shows the shad part?
  19. So i just added a simple dice that when you click on the dice bag it says a random number. Problem is its the same color as normal chat so someone could just fake it. I used the guide on here like something dicing (not perfect, Ill get link if i need to). But i need to change the color of it, i tried adding @[email protected] or something like that, then i added the <col> thing and that didnt work, it just showed the thing i added.
  20. pkingbandit

    color to dicing

    So i added dicing to with foreced text but i need to change its color, i tried to add the <col> thing it didnt work or i didnt add in rite spot, anyone help?
  21. Chaser1080

    Color ids

    I need some color ids like blue is 255 i think what are all the other colors please help?
  22. DJ`

    shade color tool??

    hey guys, been looking on the net for a tool to tell me the codes for certain colors in this form: <shad=15369497>
  23. Sethy

    Hair color?

    What is your favorite hair color? Only including the basics. Red Blonde Brown Black
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