Jump to content

Search the Community

Showing results for tags 'coins'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • RuneLocus
    • News & Announcements
    • Information Booth
    • Website Support
    • Introductions
    • Chat
    • Forum Games
  • RuneScape Development
    • RSPS General
    • RuneScape Private Server (RS2)
    • RuneScape Private Server (503+)
    • RuneScape Private Server (EoC 742+)
  • Other
    • Digital Art
    • Gaming
    • Webdevelopment
    • Computers
  • Marketplace
    • RuneScape Market
    • RSPS Market
    • Others Market
    • Freelance Middleman Services
  • Super Secret Club's Topics

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 9 results

  1. Hey all, Not sure if this has been asked before, if it has I must have missed it. But if anyone could point me in the direction of how I would go about checking how many coins there are in total on the server, counting coins in player banks, inventories and money pouches for all players? I have a few ideas of how to do it, but my ideas may be quite convoluted. Any help would be hugely appreciated! :) Thanks.
  2. As the title says, I can't drop coins and when I kill a person with coins in their inventory, they don't drop it. I've been searching for 2-3 hours now and havnt found anything. Thanks in advance ;)
  3. Who can help me with this and gimme a command that works for everyone (PLAYERS+STAFF+DONOR), to make them able to spawn But with COINS?
  4. I need help urgently with... On my 718 Spawn server you can spawn almost anything except rares, donator items ect. Someone please tell me how to make it so you spawn items with Coins? Like where to insert database and what would in need to change in 'Commands.java' Willing to give moderator on a server with alot of players! Hints, anything that could make me progress in coding would help so much. Thank you
  5. [B][FONT=Comic Sans MS]I Am using the Zenithscape source and everytime i sell anything or click value it says sells for 0 coins... and i get no coins too.. any one help me?[/FONT][/B]
  6. Alright , I set up my Pk Shops , but when I right-click the item and check value it says for instance : "Santa hat :currently costs 1500 coins (1K)" Does anyone know how I can fix it to say "1500 pk points" instead? I am using Renegadepkz 317 Client .
  7. [B][SIZE=5]Looking to buy good fifa12 UT player or coins with rsgp.[/SIZE][/B] [B][SIZE=4]For player sales, post his name and if he is inform or not, then we will come to a price.[/SIZE][/B] [B][SIZE=4]For coins: 10k coins will be 1.5m Trades like this would be difficult to be mmed, but if you know a way please suggest it, other than that unless you are trusted you go first.[/SIZE][/B]
  8. how to make items stackable a check or something :s
  9. i know this is my first post try not to flame please, thanks. i'm trying to make shop ids 70-82 work with coins as currency, and if i don't do anything to what i have below, it will just give me the item if i have enough coins in my inventory to cover it. but the part that's messed up is it doesn't delete the coins, so you could buy endless amounts of items basically. I need it to take out the coins when i buy items if anyone would like to help me, i would appreciate it. i also have an msn if posting on here isn't to your liking, [email protected] thank you again in advance! public boolean buyItem(int itemID, int fromSlot, int amount) { if (amount > 0 && itemID == (server.shopHandler.ShopItems[MyShopID][fromSlot] - 1)) { if (amount > server.shopHandler.ShopItemsN[MyShopID][fromSlot]) { amount = server.shopHandler.ShopItemsN[MyShopID][fromSlot]; } double ShopValue; double TotPrice; int TotPrice2; int Overstock; int Slot = 0; int Slot2 = 0; int Slot3 = 0; int Slot4 = 0; int PointPk; if (amount > 100) { TotPrice2 = (int)Math.floor(GetItemShopValue(itemID, 0, fromSlot))*amount; Slot = GetItemSlot(995); if (Slot == -1 && TotPrice2 != 0) { sM("You don't have enough coins."); } if(TotPrice2 <= 1) { TotPrice2 = (int)Math.floor(GetItemShopValue(itemID, 0, fromSlot)); } if (TotPrice2 <= 0) { if (freeSlots() > 0) { addItem(itemID, amount); server.shopHandler.ShopItemsN[MyShopID][fromSlot] -= 1; server.shopHandler.ShopItemsDelay[MyShopID][fromSlot] = 0; if ((fromSlot + 1) > server.shopHandler.ShopItemsStandard[MyShopID]) { server.shopHandler.ShopItems[MyShopID][fromSlot] = 0; } } else { sM("Not enough space in your inventory."); } } else if (playerItemsN[Slot] >= TotPrice2) { if (freeSlots() > 0) { addItem(itemID, amount); server.shopHandler.ShopItemsN[MyShopID][fromSlot] -= amount; server.shopHandler.ShopItemsDelay[MyShopID][fromSlot] = 0; if ((fromSlot + 1) > server.shopHandler.ShopItemsStandard[MyShopID]) { server.shopHandler.ShopItems[MyShopID][fromSlot] = 0; } } else { sM("Not enough space in your inventory."); } } else { sM("You don't have enough coins."); } }else{ for (int i = amount; i > 0; i--) { TotPrice2 = (int) Math.floor(GetItemShopValue(itemID, 0, fromSlot)); PointPk = getpkpvalue(itemID); Slot = GetItemSlot(995); Slot2 = GetItemSlot(6529); if (Slot == -1 && MyShopID != 15 && MyShopID != 8 && MyShopID != 19 && MyShopID != 1 && MyShopID != 20 && MyShopID != 50) { sM("You don't have enough coins."); break; } if (Slot2 == -1 && MyShopID == { sM("You don't have enough tokkul."); break; } if (Slot3 == -1 && MyShopID == 20) { sM("You don't have enough points."); break; } if (Slot3 == -1 && MyShopID == 15) { sM("You don't have enough points."); break; } if (PointPk == -1 && MyShopID == 1 && MyShopID == 50) { sM("You need more kills to buy that item!"); break; } if (MyShopID != 8 && MyShopID != 15 && MyShopID !=1 && MyShopID !=20) { if (playerItemsN[Slot] >= TotPrice2) { if (freeSlots() > 0) { addItem(itemID, 1); server.shopHandler.ShopItemsN[MyShopID][fromSlot] -= 1; server.shopHandler.ShopItemsDelay[MyShopID][fromSlot] = 0; if ((fromSlot + 1) > server.shopHandler.ShopItemsStandard[MyShopID]) { server.shopHandler.ShopItems[MyShopID][fromSlot] = 0; } } else { sM("Not enough space in your inventory."); break; } } else { sM("Not enough coins for this item."); break; } } if (MyShopID == 1 || MyShopID == 20 || MyShopID == 50) { if (Wins >= PointPk) { if (freeSlots() > 0) { updateText(); addItem(itemID, 1); server.shopHandler.ShopItemsN[MyShopID][fromSlot] -= 1; server.shopHandler.ShopItemsDelay[MyShopID][fromSlot] = 0; if ((fromSlot + 1) > server.shopHandler.ShopItemsStandard[MyShopID]) { server.shopHandler.ShopItems[MyShopID][fromSlot] = 0; } } else { sM("Not enough space in your inventory."); break; } } else { sM("Siggy: @[email protected] could get the amount of @[email protected] Points/[email protected]@ for that item,"); sM("Siggy: @[email protected] you could kill around and find monsters that drop that item."); break; } } if (MyShopID == { if (playerItemsN[Slot2] >= TotPrice2) { if (freeSlots() > 0) { addItem(itemID, 1); server.shopHandler.ShopItemsN[MyShopID][fromSlot] -= 1; server.shopHandler.ShopItemsDelay[MyShopID][fromSlot] = 0; if ((fromSlot + 1) > server.shopHandler.ShopItemsStandard[MyShopID]) { server.shopHandler.ShopItems[MyShopID][fromSlot] = 0; } } else { sM("Not enough space in your inventory."); break; } } else { sM("Not enough tokkul for this item."); break; } } if (MyShopID == 15) { if (Wins >= TotPrice2) { if (freeSlots() > 0) { updateText(); addItem(itemID, 1); server.shopHandler.ShopItemsN[MyShopID][fromSlot] -= 1; server.shopHandler.ShopItemsDelay[MyShopID][fromSlot] = 0; if ((fromSlot + 1) > server.shopHandler.ShopItemsStandard[MyShopID]) { server.shopHandler.ShopItems[MyShopID][fromSlot] = 0; } } else { sM("Not enough space in your inventory."); break; } } else { sM("Not enough points for this item."); break; } } } } resetItems(3823); resetShop(MyShopID); UpdatePlayerShop(); return true; } return false; } [/code]
×