Jump to content

Search the Community

Showing results for tags 'bugged'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • RuneLocus
    • News & Announcements
    • Information Booth
    • Website Support
    • Introductions
    • Chat
    • Forum Games
  • RuneScape Development
    • RSPS General
    • RuneScape Private Server (RS2)
    • RuneScape Private Server (503+)
    • RuneScape Private Server (EoC 742+)
  • Other
    • Digital Art
    • Gaming
    • Webdevelopment
    • Computers
  • Marketplace
    • RuneScape Market
    • RSPS Market
    • Others Market
    • Freelance Middleman Services
  • Super Secret Club's Topics

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 14 results

  1. I create new accounts on my server and my combat level is 0 + 3, if i get maxed stats, my combat level would be 0 + 138. My combat level stays at 0, does anyone know how to fix?
  2. The ad and the poll on the homepage stretch out further than the content body, the body takes up half of the screen and then stops whereas the ad and the poll continue to span over the entire width of the screen. This was on a Samsung Galaxy S3
  3. My owner account on my server died and got bugged. Everytime I log into the character it crashes the server. But i can log into anyother account after restarting the server and play fine. My health just blinks 0 and then I disconnect and server logs get worldthread error. All i need to do is just unbug that character, please help thanks :)
  4. Hello , as the title states my dragon mace icon in inventory and shops is bugged i see a dragon head instead. any ideas as to how I could fix this? lots of thanks already!
  5. rideronix

    Command Bugged

    Hello, In Matrix source servers, there's an update message showing upon logging (if toggleupdate == true). I'm trying to create a command to force to show the update again to everyone. I only manage to open it for me... [CODE] if (cmd[0].equalsIgnoreCase("showupdate")) { player.recentUpdateInter(); return true; }[/CODE] and i can't just use [CODE]player[B]s[/B].recentUpdateInter();[/CODE] Thanks in advance.. EDIT: Solved by myself, thanks anyways :D
  6. kenvb

    Client bugged

    Allways when i save a file. after making buggs or add things my client get bugged i see nothing and i log out, whats wrong? and. my players automatical log out for no reason, someone know how i can fix that?
  7. [url]http://gyazo.com/5b63b2846ccf2cadc11d64620af54f2d.png[/url] It does that whenever I open it, and it doesn't let me edit any NPC, load any NPC, etc.. Can anybody help me please?
  8. [B][FONT=Arial Black][NOTE]: It's only doing this with torvas, none of the other new armours! [NOTE]: I DO HAVE SKYPE IF THAT WOULD MAKE THIS PROCESS EASIER![/FONT][/B] Here is whats happening: [IMG]http://i1139.photobucket.com/albums/n547/Im_G_O_D/cape.png[/IMG] All of my RAW files in my cache: [url]http://uppit.com/e21f4tu9ft0l/Raw.rar[/url] Here is what i got in my files: Itemdef.java: [code] switch (itemDef.id) { case 13362: itemDef.modelid = 62714; itemDef.name = "Torva full helm"; itemDef.description = "Torva full helm."; itemDef.modelZoom = 672; itemDef.modelRotationY = 85; itemDef.modelRotationX = 1867; itemDef.modelOffset1 = 0; itemDef.modelOffset2 = -3; itemDef.anInt165 = 62738; itemDef.anInt200 = 62754; itemDef.groundActions = new String[5]; itemDef.groundActions[2] = "Take"; itemDef.itemActions = new String[5]; itemDef.itemActions[1] = "Wear"; itemDef.itemActions[2] = "Check-charges"; itemDef.itemActions[4] = "Drop"; break; case 995: itemDef.name = "Coins"; itemDef.itemActions = new String[5]; itemDef.itemActions[4] = "Drop"; itemDef.itemActions[3] = "Add-to-pouch"; break; case 20147: itemDef.editedModelColor = new int[2]; itemDef.newModelColor = new int[2]; itemDef.editedModelColor[0] = 4550; itemDef.newModelColor[0] = 0; itemDef.editedModelColor[1] = 4540; itemDef.newModelColor[1] = 0; break; case 13360: itemDef.modelid = 62701; itemDef.name = "Torva platelegs"; itemDef.description = "Torva platelegs."; itemDef.modelZoom = 1740; itemDef.modelRotationY = 474; itemDef.modelRotationX = 2045; itemDef.modelOffset1 = 0; itemDef.modelOffset2 = -5; itemDef.anInt165 = 62743; itemDef.anInt200 = 62760; itemDef.groundActions = new String[5]; itemDef.groundActions[2] = "Take"; itemDef.itemActions = new String[5]; itemDef.itemActions[1] = "Wear"; itemDef.itemActions[2] = "Check-charges"; itemDef.itemActions[4] = "Drop"; break; case 13358: itemDef.modelid = 62699; itemDef.name = "Torva platebody"; itemDef.description = "Torva Platebody."; itemDef.modelZoom = 1506; itemDef.modelRotationY = 473; itemDef.modelRotationX = 2042; itemDef.modelOffset1 = 0; itemDef.modelOffset2 = 0; itemDef.anInt165 = 62746; itemDef.anInt200 = 62762; itemDef.groundActions = new String[5]; itemDef.groundActions[2] = "Take"; itemDef.itemActions = new String[5]; itemDef.itemActions[1] = "Wear"; itemDef.itemActions[2] = "Check-charges"; itemDef.itemActions[4] = "Drop"; break; case 13355: itemDef.modelid = 62693; itemDef.name = "Pernix cowl"; itemDef.description = "Pernix cowl"; itemDef.modelZoom = 800; itemDef.modelRotationY = 532; itemDef.modelRotationX = 14; itemDef.modelOffset1 = -1; itemDef.modelOffset2 = 1; itemDef.anInt165 = 62739; itemDef.anInt200 = 62756; itemDef.groundActions = new String[5]; itemDef.groundActions[2] = "Take"; itemDef.itemActions = new String[5]; itemDef.itemActions[1] = "Wear"; itemDef.itemActions[2] = "Check-charges"; itemDef.itemActions[4] = "Drop"; itemDef.anInt175 = 62731; itemDef.anInt197 = 62727; break; case 13354: itemDef.modelid = 62709; itemDef.name = "Pernix body"; itemDef.description = "Pernix body"; itemDef.modelZoom = 1378; itemDef.modelRotationY = 485; itemDef.modelRotationX = 2042; itemDef.modelOffset1 = -1; itemDef.modelOffset2 = 7; itemDef.anInt165 = 62744; itemDef.anInt200 = 62765; itemDef.groundActions = new String[5]; itemDef.groundActions[2] = "Take"; itemDef.itemActions = new String[5]; itemDef.itemActions[1] = "Wear"; itemDef.itemActions[2] = "Check-charges"; itemDef.itemActions[4] = "Drop"; break; case 13352: itemDef.modelid = 62695; itemDef.name = "Pernix chaps"; itemDef.description = "Pernix chaps"; itemDef.modelZoom = 1740; itemDef.modelRotationY = 504; itemDef.modelRotationX = 0; itemDef.modelOffset1 = 4; itemDef.modelOffset2 = 3; itemDef.anInt165 = 62741; itemDef.anInt200 = 62757; itemDef.groundActions = new String[5]; itemDef.groundActions[2] = "Take"; itemDef.itemActions = new String[5]; itemDef.itemActions[1] = "Wear"; itemDef.itemActions[2] = "Check-charges"; itemDef.itemActions[4] = "Drop"; break; case 13350: itemDef.modelid = 62710; itemDef.name = "Virtus mask"; itemDef.description = "Virtus mask"; itemDef.modelZoom = 928; itemDef.modelRotationY = 406; itemDef.modelRotationX = 2041; itemDef.modelOffset1 = 1; itemDef.modelOffset2 = -5; itemDef.anInt165 = 62736; itemDef.anInt200 = 62755; itemDef.groundActions = new String[5]; itemDef.groundActions[2] = "Take"; itemDef.itemActions = new String[5]; itemDef.itemActions[1] = "Wear"; itemDef.itemActions[2] = "Check-charges"; itemDef.itemActions[4] = "Drop"; itemDef.anInt175 = 62728; itemDef.anInt197 = 62728; break; case 13348: itemDef.modelid = 62704; itemDef.name = "Virtus robe top"; itemDef.description = "Virtus robe top"; itemDef.modelZoom = 1122; itemDef.modelRotationY = 488; itemDef.modelRotationX = 3; itemDef.modelOffset1 = 1; itemDef.modelOffset2 = 0; itemDef.anInt165 = 62748; itemDef.anInt200 = 62764; itemDef.groundActions = new String[5]; itemDef.groundActions[2] = "Take"; itemDef.itemActions = new String[5]; itemDef.itemActions[1] = "Wear"; itemDef.itemActions[2] = "Check-charges"; itemDef.itemActions[4] = "Drop"; break; case 13346: itemDef.modelid = 62700; itemDef.name = "Virtus robe legs"; itemDef.description = "Virtus robe legs"; itemDef.modelZoom = 1740; itemDef.modelRotationY = 498; itemDef.modelRotationX = 2045; itemDef.modelOffset1 = -1; itemDef.modelOffset2 = 4; itemDef.anInt165 = 62742; itemDef.anInt200 = 62758; itemDef.groundActions = new String[5]; itemDef.groundActions[2] = "Take"; itemDef.itemActions = new String[5]; itemDef.itemActions[1] = "Wear"; itemDef.itemActions[2] = "Check-charges"; itemDef.itemActions[4] = "Drop"; break; case 13344: itemDef.modelid = 62694; itemDef.name = "Ancient ceremonial hood"; itemDef.modelZoom = 980; itemDef.modelRotationY = 208; itemDef.modelRotationX = 220; itemDef.modelOffset1 = 0; itemDef.modelOffset2 = -18; itemDef.anInt165 = 62737; itemDef.anInt200 = 62753; itemDef.groundActions = new String[5]; itemDef.groundActions[2] = "Take"; itemDef.itemActions = new String[5]; itemDef.itemActions[1] = "Wear"; itemDef.itemActions[4] = "Drop"; itemDef.anInt175 = 62730; itemDef.anInt197 = 62730; break; case 13342: itemDef.modelid = 62705; itemDef.name = "Ancient ceremonial top"; itemDef.modelZoom = 1316; itemDef.modelRotationY = 477; itemDef.modelRotationX = 9; itemDef.modelOffset1 = 0; itemDef.modelOffset2 = 13; itemDef.anInt165 = 62745; itemDef.anInt200 = 62763; itemDef.groundActions = new String[5]; itemDef.groundActions[2] = "Take"; itemDef.itemActions = new String[5]; itemDef.itemActions[1] = "Wear"; itemDef.itemActions[4] = "Drop"; itemDef.anInt204 = 54; break; case 13340: itemDef.modelid = 62707; itemDef.name = "Ancient ceremonial legs"; itemDef.modelZoom = 1828; itemDef.modelRotationY = 539; itemDef.modelRotationX = 0; itemDef.modelOffset1 = -1; itemDef.modelOffset2 = 0; itemDef.anInt165 = 62740; itemDef.anInt200 = 62759; itemDef.groundActions = new String[5]; itemDef.groundActions[2] = "Take"; itemDef.itemActions = new String[5]; itemDef.itemActions[1] = "Wear"; itemDef.itemActions[4] = "Drop"; itemDef.anInt204 = 40; itemDef.anInt196 = 30; itemDef.anInt184 = 100; break; case 13370: itemDef.modelid = 62697; itemDef.name = "Ancient ceremonial gloves"; itemDef.modelZoom = 548; itemDef.modelRotationY = 618; itemDef.modelRotationX = 1143; itemDef.modelOffset1 = 0; itemDef.modelOffset2 = -5; itemDef.anInt165 = 62735; itemDef.anInt200 = 62752; itemDef.groundActions = new String[5]; itemDef.groundActions[2] = "Take"; itemDef.itemActions = new String[5]; itemDef.itemActions[1] = "Wear"; itemDef.itemActions[4] = "Drop"; break; case 13336: itemDef.modelid = 62696; itemDef.name = "Ancient ceremonial boots"; itemDef.modelZoom = 676; itemDef.modelRotationY = 63; itemDef.modelRotationX = 106; itemDef.modelOffset1 = 5; itemDef.modelOffset2 = -1; itemDef.anInt165 = 62734; itemDef.anInt200 = 62751; itemDef.groundActions = new String[5]; itemDef.groundActions[2] = "Take"; itemDef.itemActions = new String[5]; itemDef.itemActions[1] = "Wear"; itemDef.itemActions[4] = "Drop"; break; } return itemDef; }[/code] Here is what i got in my Item.cfg: [code]item = 13344 Ancient_ceremonial_full_helm New_ErasedPkz_item. 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 item = 13342 Ancient_ceremonial_platebody New_ErasedPkz_item. 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 item = 13340 Ancient_ceremonial_platelegs New_ErasedPkz_item. 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 item = 13370 Ancient_ceremonial_gloves New_ErasedPkz_item. 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 item = 13336 Ancient_ceremonial_boots New_ErasedPkz_item. 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 item = 13362 Torva_full_helm New_ErasedPkz_item. 1 1 0 0 0 0 -7 -3 68 73 65 -2 74 5 3 item = 13358 Torva_platebody New_ErasedPkz_item. 1 1 0 0 0 0 -31 -11 163 140 120 -10 160 10 6 item = 13360 Torva_platelegs New_ErasedPkz_item. 1 1 0 0 0 0 -21 -8 126 100 95 -5 130 8 4 item = 13355 Pernix_mask New_ErasedPkz_item. 1 1 0 -3 -3 -3 -3 21 24 16 23 30 29 5 1 item = 13354 Pernix_platebody New_ErasedPkz_item. 1 1 0 -7 -7 -7 -15 54 76 89 80 93 78 0 1 item = 13352 Pernix_chaps New_ErasedPkz_item. 1 1 0 -6 -6 -6 -10 32 48 36 44 53 53 0 1 item = 13350 Virtus_mask New_ErasedPkz_item. 1 1 0 0 0 0 9 -3 20 18 20 9 -1 0 0 item = 13348 Virtus_platebody New_ErasedPkz_item. 1 1 0 0 0 0 36 -11 63 50 70 36 0 0 0 item = 13346 Virtus_platelegs New_ErasedPkz_item. 1 1 0 0 0 0 26 -8 38 40 40 26 0 0 0[/code]
  9. Hello, My friend has a 317 server which has a problem with private messaging. Most of the time the messages you send to another player does not get received by him/her. He says most of the (317)servers have pm system failures these days, but I think there must be a fix. I am hoping for someone to have a fix for this problem. Thanks
  10. Well some of my skills like Mining and Woodcutting are really bugged. Well i click on a rock.... "nothing intressting happend" and its showing methe object id.... nothing more.... Same on Woodcutting.. Any pics needed? Thank you
  11. Ok Guys ive been trying now for 3 days trying to fix 3 skills that are bugged on my server. 1. Fletching : D/C's you when making the bow's 2. Fishing : Wont let me Catch any fish , when i try to fish there it looks like the fishing spot moves a little 3. Smithing : I get D/C'ed When smithing bars into items. If Any1 could help me im willing to Pay RSGP. Add Me On Skype : imgary1993 Aslo i could do with a bit of help with my duel arena , ill explain when we speak. Thanks! Gary
  12. hey people, when i hit an tormented demon and kill it once it keeps getting hit. like this: [IMG]http://i51.tinypic.com/20uqp94.png[/IMG] how can i fix it. its not only by the tormented demon but with more npc's
  13. Can someone help me with the mezzyscapes d claws? [CODE] case 14486://dragon claws p.graphics(1950, 0); p.animate(10961, 0); int dclaw5 = meleeDamage/60;int dclaw6 = meleeDamage/80;int dclaw7 = meleeDamage/80; if (meleeDamage == 0) { dclaw1 = calculateMelee(p, p2); dclaw2 = calculateMelee(p, p2); dclaw3 = calculateMelee(p, p2); } if (meleeDamage == 0 && dclaw5 == 0) { dclaw2 = calculateMelee(p, p2); dclaw3= calculateMelee(p, p2); } if (meleeDamage == 0 && dclaw5 == 0 && dclaw6 == 0) { dclaw7 = calculateMelee(p, p2); } final int[] fDclaw2 = {dclaw5, dclaw6, dclaw7}; World.getWorld().submit(new Tickable(1) { public void execute() { p2.hit(p, meleeDamage); World.getWorld().submit(new Tickable(1) { public void execute() { p2.hit(p, fDclaw2[0]); p2.hit(p, fDclaw2[1]); p2.hit(p, fDclaw2[2]); this.stop(); } }); this.stop(); } });[/CODE]
  14. when is turned on will be killed by npc you don't die there a fix for it because gain first some hp then later you die too it
×