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Found 8 results

  1. Topic says it all, I have all the other code done, but how can I figure out what the user is using in their attack equip slot? - Via RuneScript
  2. Well I found a really annoying error... I can't seem to be able to fire bolts with crossbows :/ [ATTACH]10525[/ATTACH] Help would be appreciated... Thanks :)
  3. am using ocean x source can someone tell me how to make range hit harder and the bolts and arrows because they hit horrible and low thanks.
  4. Can't seem to get the chaotic crossbow to fire bolts on players or NPC's. anyone mind helping? Thanks much! Willing to pay $3.00 for fix. Thanks! PM ME YOUR SKYPE.
  5. On corp ruby (e) bolts have a max hit of 1000, on nex they should have a max hit of 500, but on rune-evo source it hit's like 1500 sometimes? I need to find a way to make the damage cap to 500
  6. How do i make bolts and runes count? because at the moment if you cast a spell or shoot something with a c bow or bow it doesn't take away the arrow/bolt/rune how do you fix that...
  7. These are make-shift Swift Gloves and Bakriminel bolts. [url=http://www.youtube.com/watch?v=umlE9RkogKE&feature=youtu.be]Swift Gloves and Bakriminel Bolts - YouTube[/url] - random chance to get a double-hit with Swift Gloves if using range - if using accurate with Bakriminel bolts, it will lower your opponent's stats - if using rapid with Bakriminel bolts, it will poison you (I need to adjust the poison timer) - if using longrange with Bakriminel bolts, it will freeze you Skype: LA.WILLN
  8. [SIZE=4][B][U]667 <--- Forgot to post[/U][/B][/SIZE] [B]ButtonHandler.java[/B] [code] else if (interfaceId == 432) { boolean delete = true; int MAKE = 0; if(packetId == 61) { MAKE = 1;//Makes 1 bolt } else if (packetId == 64) { MAKE = 5;//Makes 5 bolts } else if (packetId == 4) { MAKE = 10;//Makes 10 bolts } if(componentId == 14 && (packetId == 61 || packetId == 64 || packetId == 4)) { if(Magic.checkSpellRequirements(player, 4, delete, AIR_RUNE, 2*MAKE, COSMIC_RUNE, 1*MAKE)){ player.setNextAnimation(new Animation(855)); player.getInventory().addItem(879, MAKE);//Opal Bolt } else { return; } } if(componentId == 29 && (packetId == 61 || packetId == 64 || packetId == 4)) { if(Magic.checkSpellRequirements(player, 7, delete, COSMIC_RUNE, 1*MAKE, WATER_RUNE, 1*MAKE, MIND_RUNE, 1*MAKE)) { player.setNextAnimation(new Animation(855)); player.getInventory().addItem(9337, MAKE);//Sapphire Bolt } else { return; } } if(componentId == 18 && (packetId == 61 || packetId == 64 || packetId == 4)) { if(Magic.checkSpellRequirements(player, 14, delete, COSMIC_RUNE, 1*MAKE, EARTH_RUNE, 1*MAKE)) { player.setNextAnimation(new Animation(855)); player.getInventory().addItem(9335, MAKE);//Jade Bolt } else { return; } } if(componentId == 22 && (packetId == 61 || packetId == 64 || packetId == 4)) { if(Magic.checkSpellRequirements(player, 24, delete, COSMIC_RUNE, 1*MAKE, WATER_RUNE, 1*MAKE)) { player.setNextAnimation(new Animation(855)); player.getInventory().addItem(880, MAKE);//Pearl Bolt } else { return; } } if(componentId == 32 && (packetId == 61 || packetId == 64 || packetId == 4)) { if(Magic.checkSpellRequirements(player, 27, delete, AIR_RUNE, 3*MAKE, COSMIC_RUNE, 1*MAKE, NATURE_RUNE, 1*MAKE)) { player.setNextAnimation(new Animation(855)); player.getInventory().addItem(9338, MAKE);//Emerald Bolt } else { return; } } if(componentId == 26 && (packetId == 61 || packetId == 64 || packetId == 4)) { if(Magic.checkSpellRequirements(player, 29, delete, FIRE_RUNE, 2*MAKE, COSMIC_RUNE, 1*MAKE)){ player.setNextAnimation(new Animation(855)); player.getInventory().addItem(1613, MAKE);//Red Topaz } else { return; } } if(componentId == 35 && (packetId == 61 || packetId == 64 || packetId == 4)) { if(Magic.checkSpellRequirements(player, 49, delete, FIRE_RUNE, 5*MAKE, COSMIC_RUNE, 1*MAKE, BLOOD_RUNE, 1*MAKE)) { player.setNextAnimation(new Animation(855)); player.getInventory().addItem(9339, MAKE);//Ruby Bolt } else { return; } } if(componentId == 38 && (packetId == 61 || packetId == 64 || packetId == 4)) { if(Magic.checkSpellRequirements(player, 57, delete, EARTH_RUNE, 10*MAKE, COSMIC_RUNE, 1*MAKE, LAW_RUNE, 2*MAKE)) { player.setNextAnimation(new Animation(855)); player.getInventory().addItem(9340, MAKE);//Diabond Bolt } else { return; } } if(componentId == 41 && (packetId == 61 || packetId == 64 || packetId == 4)) { if(Magic.checkSpellRequirements(player, 68, delete, EARTH_RUNE, 15*MAKE, COSMIC_RUNE, 1*MAKE, SOUL_RUNE, 1*MAKE)) { player.setNextAnimation(new Animation(855)); player.getInventory().addItem(6903, MAKE);//Dragon Stone } else { return; } } if(componentId == 44 && (packetId == 61 || packetId == 64 || packetId == 4)) { if(Magic.checkSpellRequirements(player, 87, delete, FIRE_RUNE, 20*MAKE, COSMIC_RUNE, 1*MAKE, DEATH_RUNE, 1*MAKE)) { player.setNextAnimation(new Animation(855)); player.getInventory().addItem(9342, MAKE);//Onyx Bolt } else { return; } } } [/code] [B]Also add this:[/B] [code] private static final int AIR_RUNE = 556, WATER_RUNE = 555, EARTH_RUNE = 557, FIRE_RUNE = 554, MIND_RUNE = 558, NATURE_RUNE = 561, CHAOS_RUNE = 562, DEATH_RUNE = 560, BLOOD_RUNE = 565, SOUL_RUNE = 566, ASTRAL_RUNE = 9075, LAW_RUNE = 563, STEAM_RUNE = 4694, MIST_RUNE = 4695, DUST_RUNE = 4696, SMOKE_RUNE = 4697, MUD_RUNE = 4698, LAVA_RUNE = 4699, ARMADYL_RUNE = 21773, COSMIC_RUNE = 564; [/code] [B]After this:[/B] [code] public class ButtonHandler { [/code] [B]Import:[/B] [code] import com.rs.game.Animation; [/code] Replace '855' with the enchant emote Id I am not gonna spoonfeed(explaining) this, learn it your self. Credits: 100% to me.
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