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  1. This is really a design show-off since it doesn't have many features but it is the most flexible combat design i have seen yet. [I]Note: Due to deadlines this system wont be fully implemented upon beta release. After beta I'll get it up to par and implement it wide scale.[/I] Files: [IMG]http://oi57.tinypic.com/20qkrhl.jpg[/IMG] As you can tell the [I]locks[/I] package closely resembles the [I]java.util.concurrent.locks[/I] package. The main difference between the two is that the combat locks do not produce a concurrent lock on the mobile entity, they produce an in-game "busy" lock. The provided [I]CombatLock[/I] currently supports the following actions: [CODE] [I]lock(Boolean)[/I] [I]tryLock()[/I] [I]unlock()[/I] [I]getHoldCount()[/I] [I]isLocked()[/I] [I]getOwner() (<- net.ar.world.mob.Mob)[/I] [I]getAttackers()[/I][/CODE] Unimplemented: [CODE][I]newCombatCondition()[/I] [I]hasWaitingAttackers(CombatCondition)[/I] [I]getWaitQueueLength(CombatCondition)[/I] [I]EntityList<Mob> getWaitingAttackers(CombatCondition)[/I][/CODE] Each [I]Mob[/I] has an [I]AttackBuilder[/I] assigned to them by default however you can optionally create new attack builder instances if need be. One of the several measures of flexibility this provides is that you can build an attack with an [B]anonymous attacker[/B]! The reason this would be useful is for quests like Dragon Slayer where the deck hand needs to die without actually being attacked by a registered mobile entity. You could also use a system like this to create custom features like dealing one damage when you walk over a fire on the ground, or whatever else when really nothing attacked you, it was a landscape based attack. Here is an example of configuring an anonymous attack: [CODE]Mob self = ... AttackBuilder bldr = new AttackBuilder(null).setVictim(self); Attack attack = bldr.setAttackStrategy(MeleeAttackStrategy.getInstance()).setPoisonPotential(70).build(); ...[/CODE] Here is an example of an attack on another player: [CODE]Mob victim = ... Attack attack = attacker.getAttackBuilder().setVictim(victim).setAttackStrategy(RangedAttackStrategy.getInstance()).build(); ...[/CODE] By design the [I]AttackBuilder[/I] is the only link between a [I]Mob[/I] and the combat system making this flexible, compact, and conventionally correct because we are not using every class in the combat system in a thousand unnecessary places and referencing everything in a static context like most combat systems do. As you can tell I have provided methods for manually configuring pieces of the combat formula because for things like anonymous attacks we cannot grab a poison chance from a configuration file or whatever and use it like we can for mob vs mob combat. Unfortunately as stated above this system wont be able to be implemented until after the beta release since it will take some time to perfect the system. [HR][/HR] [SIZE=3]Q&A:[/SIZE] [QUOTE]How do the locks effect Npc combat with multi, and non-multi combat Npcs?[/QUOTE] A [I]CombatLock[/I] is produced by the attacker every time the combat sequence is initiated no matter what. These locks can be configured to restrict mobs to 1v1 combat or 1vMany combat and are also useful if the victim can be attacked by multiple mobs but the attacker cannot or vice versa. The combat locks can also be used internally to grab damage statistics such as which mob has done the most damage to the npc and have the npc switch its primary target accordingly (would be a nice feature for bossing), as well as an assortment of other things that would normally be dealt with in a bulky unprofessional fashion (methods in Player, Npc, and Mob classes). [HR][/HR] [B][FONT=Comic Sans MS]Please subscribe to this thread because it will be updated as the combat system moves through development.[/FONT][/B] Thank you for your continued support! -IYAOYAS
  2. You people always looked at Avarrocka as a server with corrupted future. People ignored it for the enormous threads that were posted over and over. Therefore the client got leaked and I'm releasing that version. Our team have done a lot of updates since so I don't really see as something bad to release this. Enjoy! [B][I][COLOR="#FF8C00"]Download:[/COLOR][/I][/B] [url=https://mega.co.nz/#!Y1xDzTzb!X5CCa71JnW74SOWZT_LT3T096JtaV6SaXlj4bTrof6E]Package (client & asteria 2.0)[/url] [B][I][COLOR="#FF8C00"]Features:[/COLOR][/I][/B] [LIST] [*]High quality content [*]Tweening [*]Fog (Depth buffering). [*]Small fraction of the custom gameframe. [*]UI System (gameframes in both fixed and resize modes). [*]All 474 Data. [*]Good aesthetics(can still be improved). [*]Error system. [*]Sprite packing tool included(open source) Thanks [USER]Galkon[/USER]. [*]Few interfaces packed(code & sprites). [*]Much more... [/LIST] [B][COLOR="#FF8C00"][I]Caution:[/I][/COLOR][/B] [LIST] [*]It's not a host ready server/client. [*]You may expect some bugs. [/LIST] [CENTER][IMG]http://i.imgur.com/NAWNszQ.gif[/IMG] [IMG]http://i.imgur.com/JNuvjaf.gif[/IMG] [IMG]http://i.imgur.com/4JoGTVa.png[/IMG] [IMG]http://i.imgur.com/4BClr65.png[/IMG] [IMG]http://i.imgur.com/hwz1ctQ.png[/IMG] [IMG]http://i.imgur.com/OFNfmmK.png[/IMG] [IMG]http://i.imgur.com/pKgYwzj.png[/IMG][/CENTER]
  3. [center][img]http://i.imgur.com/OjLPlj9.png[/img][/center] [B]Note:[/B] [LIST][*]We don't have an official release date, but it should be around Summer time.[/LIST] [HR][/HR] [video=youtube;t3ejRSwTOOI]https://www.youtube.com/watch?v=t3ejRSwTOOI[/video] [HR][/HR] [img]http://i.imgur.com/Mk6ztiB.png[/img] [SIZE=3][i]Journey to the world of [b]Avarrocka[/b]! Avarrocka is a 317 RSPS that is packed with high quality content. Our server combines the excitement of intense PVP combat, with flawless skilling and PvE encounters that helps foster our player-driven economy. Avarrocka can simply be defined as 'unique'. For example we have a guild system that is truly meaningful and rewarding. The concept surrounding Avarrocka is one of a kind and the design (down to the smallest details) is incredible.[/i][/SIZE] [HR][/HR] [img]http://i.imgur.com/G0dG1EG.png[/img] [I][SIZE=3]At Avarrocka we strive to deliver uniquely distinct & diverse content. We're constantly trying to improve and expand, and will never stop working to provide our members with unique content of the highest quality. Our outstanding staff team will quickly amend any issue you may have on your adventures.[/SIZE][/I] [HR][/HR] [img]http://i.imgur.com/d0FB2AT.png[/img] [I][SIZE=3]We are consistently adding improvements to Avarrocka, so that it can be the best and most modified, yet stable server in existence. We're also much more inclusive than your average online destination. Avarrocka is for gamers of every breed; new members are the fiber that binds our community, so we welcome them warmly! Our focus is around our members, and the staff team works tirelessly to ensure that everyone enjoys their experience.[/SIZE][/I] [HR][/HR] [center] [img]http://i.imgur.com/TtrwHVb.png[/img] [img]http://i.imgur.com/LT8a6Ix.png[/img] [img]http://i.imgur.com/6L4JU4U.png[/img] [img]http://i.imgur.com/7H6Mvdg.png[/img] [img]http://i.imgur.com/jDf0Dod.png[/img] [HR][/HR] [img]http://i.imgur.com/dOLcLBz.png[/img] [img]http://i.imgur.com/WKMisZn.png[/img] [img]http://i.imgur.com/kJDMrS7.png[/img] [img]http://i.imgur.com/NUM5LzK.png[/img] [img]http://i.imgur.com/0hp8n76.png[/img] [HR][/HR] [img]http://i.imgur.com/PzxdBpv.png[/img] [img]http://i.imgur.com/Dw7TnjF.png[/img][/center] [HR][/HR] [B]In progress...[/B] [img]http://i.imgur.com/EapoaR5.png[/img][img]http://i.imgur.com/UJQTpA0.png[/img][img]http://i.imgur.com/Rheogz0.png[/img][img]http://i.imgur.com/z8d2VcB.png[/img][img]http://i.imgur.com/iMIpTyQ.png[/img] [img]http://i.imgur.com/HbSyWC5.png[/img] [HR][/HR] [b]Development Log[/b] [code] NOTE: Our team haven't followed the development log guide lines before. That being said, all modification before 2014 were not well documented ________________________________ 2011[PROJECT START] - AVARROCKA I 1 - First modification, bug fixes, removed GUIFrame, started new gameframe system 2 - A lot fixes and started gameframe system + some interfaces etc 3 - Just a backup after many fixes have been done ;) 4 - Added skill orbs. 5 - Implemented animated world background for loginscreen. 6 - Backup after alot refactoring and circle clipping and repackaging etc. 7 - Minimap clipping and few other fixes 8 - Around 25% refactored 3d drawing 9 - Just a backup, some cleaning done 10 - Beast fullscreen handling done. all modes working with command. + added sprite loader and started on loginscreen. 11 - Loading system and loading screen. 12 - LoginScreen and few tweaks. 13 - Newer error system + some data tweaks and constants rework. 14 - Perfected gameframe system - 562 and 474 gameframe 90%. refromated and ondemand re-enabled. 15 - Several bug fixes. MapArea repositioning and few cache packing sprites. 2012 - AVARROCKA II 1 - perfected shadowing and scene rendering 2 - Texture rendering pretty much finished 3 - Started on the custom gameframe. ( chat box ) 4 - added earlier 3D-screen zoom via mouse wheel or page up/down keys. 5 - Added activity "system" that separates different activities into different classes and makes the system much cleaner. 6 - Added pair new drawing methods which are from 498 client. 7 - Refactored multiple classes e.g. FloorType. 8 - Changed debug mode a little bit. 9 - Updated graphical components. Memory usage: - 10; FPS Rate: + 5; 10 - sky system ( based on the floor ) 11 - New configuration/constants classes. 12 - Finished 317 fixed gameframe. 2013 - AVARROCKA III 1 - Resizeable webclient fix. 2 - Added resizable chatbox 3 - Avarrocka center project started. 4 - Avarrocka center project work: http://i.imgur.com/WM06FXN.png. 5 - Avarrocka center project closed. 6 - 474 data added. 7 - created the famous hd materials (floors) 8 - Implemented new hitmarks. 9 - Python scripting added and started to transfer data to it. 10 - Was working on proper banking. Added all configs, ripped the container class from another server. Also added bank all from inventory and equipment functions. 11 - Added emotes buttons, also in python scripting 12 - Configured all custom Ids from my interfaces such as running button with % and packet 13 - Added several additions to the combat(nothing major) 2013 - Avarrocka IV 1 - Repackaged and reorganized the server to suite a better fluid development 2 - Started on shopping and trading 3 - Revised the core and packet handler 4 - Rewrote player saving to use json instead of binary 5 - Implemented smoother rendering method and fixed model shading. 6 - Started working on combat. 7 - Finished combat formulas. 8 - More combat updates! 9 - Avarrocka shop started! : http://i.imgur.com/swgjJaA.png 10 - Combat overall design and more work. 11 - Created the famous real 'fog' 12 - Loading screen redesign. 13 - Avarrocka shop update #2. 14 - Fog was highly updated(z buffering). 15 - Added a setting panel. 16 - Added more settings to that panel. 2014: 1 - Added 508 gameframe (both fixed and resizable) 2 - Added 525 gameframe (both fixed and resizable) 3 - Added 562 gameframe (both fixed and resizable) 4 - Finished firmaking. 5 - Finished cooking. 6 - Finished wood cutting. 7 - More work to the custom gameframe. 9 - Added a right click menu system. 10 - Redesigned the login screen with a dynamical scroll. 11 - Added giant mole. 12 - Added barrows. 13 - Started working on minigames. 14 - Added duel arena. 15 - Finished god wars. 16 - Perfected melee combat. 17 - Started on dynamic shadows. 18 - Perfected ranged combat. 19 - Finished dynamic shadowing. 20 - Added 634 data except maps. 21 - Added dwarf cannon. 22 - Added custom home teleport. 23 - Added tabs teleport. 24 - Added a perfect home area. 25 - Implemented a sound & song system. 26 - More sounds and a regional song system. 27 - More ranged combat data. 28 - Fixed magic combat projectiles. 29 - Added a achievement system. 30 - Added easter egg. 31 - Pets implemented ( picture coming soon ). 32 - Several skills improved. 33 - Dicing improved. 34 - 3 new cache packed interfaces 35 - Shops redone. [/code]
  4. [CENTER][URL="http://www.runelocus.com/forums/showthread.php?97457-Avarrocka-II-Version-2-05-Shop"]Avarrocka II - Version: 2.05 - Shop - RuneScape Private Servers | RSPS - RuneLocus[/URL] [img]http://i.imgur.com/0T33Az5.png[/img][/Center] The Avarrocka II team is currently looking for another content developer since we are short handed and have a tight deadline to meet. You must be an exceptionally adept Java programmer and have an understanding of Python (2.x) to be considered as one of the leading developers. Lesser developers will still have a chance to work on the project in minor ways but will have very restricted access to the client software as the other team members fear that the client software might fall into the wrong hands again. If you would like to contribute but do not have the skills we demand please apply for a beta tester position or a data collector position described below. [SIZE=4]Main developer:[/SIZE] The main developers are responsible for overseeing, and personally developing the main features of the game. It is required that you contribute at least 6 hours p/week. Real life issues may excuse you from that demand for maximum of 1-2 weeks but you will be required to make up for the time lost once you are ready to continue working. As stated above you must be an adept Java programmer, and must have adequate Python 2.x programming ability and be willing to follow the development plan to the letter. [SIZE=4]Lesser developer:[/SIZE] These developers are responsible for submitting [B]server[/B] patches as often as they please so long as they keep in regular contact. The interview will be pretty extensive to say the least and will include rsps background checks and will also include any things else that we can use to determine whether or not the developer has the skills required, and is trustworthy. A lesser developer must be a reasonably skilled Java/Python developer, and must know how to use Git to submit patches to the software. [SIZE=4]Beta testers:[/SIZE] A beta testers soul responsibility is to find bugs in the pre-release build of the server/client software. They will be given early access and small benefits when the game actually gets publicly released. Each beta testers performance will be gauged on how many bugs they report to us and will be rewarded accordingly. These people must have EXCEPTIONAL attention to detail and must be willing to stay up late some nights to get things ready for the public release. [SIZE=4]Data collectors/miscellaneous team members:[/SIZE] These people will be data collectors and do the random tedious work as it passes us by. Everything must be done in a timely manner and presented in the correct formats, correct revisions, etc. Like the Beta testers these individuals are not required to have programming experience of any kind, they are only required to collect information, or get whatever we ask done in a timely manner. Here is some media from the project thread to refresh your memories: [img]http://i.imgur.com/g0PTBLZ.png[/img] [img]http://i.imgur.com/XPNfkAr.png[/img] [img]http://i.imgur.com/wYNPSZX.png[/img] [SIZE=3][CENTER]Thank you in advance! - IYAOYAS[/CENTER][/SIZE]
  5. [center][img]http://i.imgur.com/0T33Az5.png[/img][/Center] [b]Notes:[/b] [img]http://i.imgur.com/4UGu9Yo.png[/img] This is a long-term project. [img]http://i.imgur.com/4UGu9Yo.png[/img] Please don't forget to vote on our current poll. [img]http://i.imgur.com/4UGu9Yo.png[/img] I apologize for any grammatical errors. [img]http://i.imgur.com/4UGu9Yo.png[/img] If you have any feedback about our progress, please let us know. :) [b]Introduction:[/b] Avarrocka is expected to be a new revolution in terms of RSPS. Avarrocka is an advanced server that rivals all others. We will provide the community with an interactive, friendly, and professional team of staff members. This is nothing like before. As we're based on Rune-Source, we plan on providing nothing but quality work for all who follow us. [b]Team:[/b] The official team consists of two parts(development & management). Development [list] [*]Artem - Game Developer [*]Rob - Game Developer [*]IYAOYAS - Game Developer [/list] Management [list] [*]John - Community Manager [*]Andrew - Community Manager [/list] [b]Avarrocka I, II & III Explanation:[/b] [img]http://i.imgur.com/4UGu9Yo.png[/img] [b]Avarrocka I[/b] - This was where it all began. Our primary focus was client-sided work. Our team took the client apart piece by piece and rebuilt it with a few innovative features. Our goal was providing efficiency and increased power. The client now boasts plenty of interesting features like an advanced error detection system, game-frame component listener, threaded cache loader system, an advanced rendering loop system and much more. [img]http://i.imgur.com/4UGu9Yo.png[/img] [b]Avarrocka II[/b] - This is the current stage of our development. Now, our focus is on game content rather than visual appeal. The server is based off of Rune-Source, and we plan to go far with it. We focus on bringing all skills and an advanced combat system, as well as some interesting custom content. Avarrocka is proud to have a storyline to work a large portion of our game's content off of, while still providing a game that players can create their own legacy with. [img]http://i.imgur.com/4UGu9Yo.png[/img] [b]Avarrocka III[/b] - This stage is our goal. This stage is highly anticipated by Avarrocka's developers. At this stage, Avarrocka will boast a functional and beautiful website, a community forum, game webclient, and of course highscores. Our own unique and epic trailer will be launched as well, and our team will be doing everything we can to get the word out. Our goal is to see a steady playerbase of 100 players - [i]within the first month[/i]. Do you think it's possible for us? Watch our introduction to the game [url=http://www.youtube.com/watch?v=fn7WFwZt6VI]here[/url]! [b]Beta Testing ( Estimated Time: March 10 )[/b] Beta testing will be open for all. However, Avarrocka is in search for those few who would report any bug found during our beta testing. Their time won't go unappreciated, and at the end of Beta testing awaits an exclusive gift. The gift will be given to those who show exceptional effort to provide a steady flow of quality bug reports and suggestions during this testing phase. [b]Current list:[/b] - Artem543 - Clawz Fury - Flame_ - ox Random xi - Bubletan - AtomicInt_ - Arham 4 - Sk8rdude461 - KroniKz_ - Munien - furyking50 - Null Amount - Loveandpower - noland2131 - Ambokile - angelfallen - supernova_ - scape-JAVA - TheIronDoorProject [img]http://i.imgur.com/J0GmiSu.gif[/img] [b]Please Note that:[/b] these images aren't in high quality. The colors might be off the original gameplay. This being said, the image quality was reduced to have a more fluid internet browsing(memory reduced). [b]Development Progress:[/b] [list] [*][color=red]Haven't started yet.[/color] [*][color=orange]Currently in progress.[/color] [*][color=green]Finished[/color] [/list] [img]http://i.imgur.com/qgWE7EH.png[/img][list] [*][b]Melee[/b][list] [*][color=green]Combat Formulas ( Accuracy and Max Hit )[/color] [img]http://i.imgur.com/yZo9dFS.gif[/img] [*][color=green]Correct Animations, Delays.[/color] [*][color=orange]Special Attacks[/color][list] [*][color=red]Dragon dagger[/color] [*][color=red]Abyssal whip[/color] [*][color=red]Dragon longsword[/color] [*][color=red]Dragon mace[/color] [*][color=red]Barrelchest anchor[/color] [*][color=red]Granite maul[/color] [*][color=red]Dragon mace[/color] [*][color=green]Armadyl Godsword[/color] [*][color=red]Bandos Godsword[/color] [*][color=red]Zamorak Godsword[/color] [*][color=red]Saradomin Godsword[/color] [*][color=red]Saradomin sword[/color] [*][color=red]Guthan's special[/color] [*][color=red]Dharok's special[/color] [*][color=red]Torag's special[/color] [*][color=red]Verac's special[/color] [*][color=red]Dragon claws[/color][/list] [*][b]Ranged[/b][list] [*][color=red]Accuracy/Max hit Formula[/color] [img]http://i.imgur.com/xVAuoSp.gif[/img] [*][color=red]Ava's accumulator[/color] [*][color=red]Ammo dropping in combat[/color] [*][color=red]Weapons[/color] [*][color=red]Bows[/color] [*][color=red]Crossbows[/color] [*][color=red]Darts[/color] [*][color=red]Throwing knives[/color] [*][color=red]Throwing axes[/color] [*][color=red]Chinchompas[/color] [*][color=red]Javelins[/color] [*][color=red]Seercull[/color] [*][color=red]Dark bow[/color] [*][color=red]Crystal bow[/color] [*][color=red]Toktz-xil-ul[/color] [*][color=red]Special Attacks[/color][list] [*][color=red]Ruby Bolt[/color] [*][color=red]Diamond Bolt[/color] [*][color=red]Emerald Bolt[/color] [*][color=red]Dragon Bolt[/color] [*][color=red]Onyx Bolt[/color] [*][color=red]Karil's special[/color] [*][color=red]Magic bows[/color] [*][color=red]Seercull[/color] [*][color=red]Darkbow[/color][/list][/list] [*][b]Magic[/b][list] [*][color=green]Auto-casting[/color] [img]http://i.imgur.com/gkNCVxp.gif[/img] [*][color=red]Defensive casting[/color] [*][color=green]Accuracy/Max hit Formula[/color] [*][color=red]Special Attacks[/color] [*][color=red]Ahrim's special[/color] [*][color=red]Staff of light special[/color] [*][color=red]Spells[/color][list] [*][color=red]Basic combat spells[/color] [*][color=red]Vengeance[/color] [*][color=red]Vengeance other[/color] [*][color=red]All Ancient Magic effects[/color] [*][color=red]God Staff Spells/Charge[/color] [*][color=red]Crumble Undead[/color] [*][color=red]Iban Blast[/color] [*][color=red]Magic Dart[/color] [*][color=red]Entangle/Bind[/color] [*][color=red]Tele-block[/color][/list][/list] [*][b]Miscellaneous[/b][list] [*][color=red]Determining killer[/color] [*][color=red]Food[/color] [*][color=red]Potions[/color] [*][color=red]Attack styles[/color] [*][color=red]Entity based[/color] [*][color=red]Mob vs Mob combat[/color] [*][color=red]Multi-combat areas[/color] [*][color=red]Projectiles[/color] [*][color=red]NPC sizes for combat[/color] [/list][/list] [img]http://i.imgur.com/HeSWRr2.png[/img] [list] [*][b]Prayer[/b][list] [*][color=red]Burying bones[/color] [*][color=red]Bones on altar[/color] [*][color=red]Prayer bonus effects drain[/color][/list] [*][b]Runecraft[/b][list] [*][color=red]Crafting runes[/color] [*][color=red]Multipliers[/color] [*][color=red]Pouches[/color][/list] [*][b]Agility[/b][list] [*][color=red]Gnome Course[/color] [*][color=red]Wildness Course[/color] [*][color=red]Barbarian Course[/color] [*][color=red]Apel Tool Course[/color] [*][color=red]Brihavem Course[/color][/list] [*][b]Herblore[/b][list] [*][color=red]Herb Cleaning[/color] [*][color=red]Herb identifying[/color] [*][color=red]Mixing unfinished potions[/color] [*][color=red]Mixing finished potions[/color] [*][color=red]Tars Creation[/color] [*][color=red]Grinding[/color][/list] [*][b]Thieving[/b][list] [*][color=red]Picking pockets[/color] [*][color=red]Thieving stalls[/color] [*][color=red]Chest lockpicking[/color] [*][color=red]Door lockpicking[/color] [*][color=red]Stunning[/color][/list] [*][b]Crafting[/b][list] [*][color=red]Gem Cutting[/color] [*][color=red]Hide Tanning[/color] [*][color=red]Leather Crafting[/color] [*][color=red]Glass Blowing[/color] [*][color=red]Jewellry Moulding[/color] [*][color=red]Spinning[/color] [*][color=red]Stringing Amulets and Necklaces[/color] [*][color=red]Pottery[/color][/list] [*][b]Fletching[/b][list] [*][color=red]Log carving[/color] [*][color=red]Add Strings to unfinished items[/color] [*][color=red]Ammo creation[/color][/list] [*][b]Slaying[/b][list] [*][color=red]Task Receiving[/color] [*][color=red]Experience on death[/color] [*][color=red]Task levels - Easy, Medium, Hard and Elite[/color] [*][color=red]Multi masters support[/color] [*][color=red]Stores - Points and Required items[/color] [*][color=red]All Monsters spawned around the map[/color] [*][color=red]Masters[/color][list] [*][color=red]Duradel[/color] [*][color=red]Mazchna[/color] [*][color=red]Vannaka[/color] [*][color=red]Chaeldar[/color] [*][color=red]Sumona[/color] [*][color=red]Kuradal[/color][/list][/list] [*][b]Mining[/b][list] [*][color=red]Mining all rocks[/color] [*][color=red]Success formula with tools[/color] [*][color=red]Prospecting[/color] [*][color=red]Rock golem random[/color] [*][color=red]Mining gems[/color] [*][color=red]Pickaxe breaking[/color][/list] [*][b]Smithing[/b][list] [*][color=red]Ore Smelting[/color] [*][color=red]Anvil Smithing[/color] [*][color=red]Misc Items[/color][list] [*][color=red]DFS[/color] [*][color=red]Godsword blade[/color] [*][color=red]Godswords[/color] [*][color=red]Dragon Sq Shield[/color][/list][/list] [*][b]Fishing[/b][list] [*][color=red]Small Net fishing[/color] [*][color=red]Rod fishing[/color] [*][color=red]Fly fishing[/color] [*][color=red]Cage fishing[/color] [*][color=red]Big Net fishing[/color] [*][color=red]Harpoon fishing[/color] [*][color=red]Troll random event[/color] [*][color=red]Whirlpool event[/color][/list] [*][b]Cooking[/b][list] [*][color=red]Item Cooking ( Can be cooked on range / fire )[/color] [*][color=red]Item on Item, such as chocolate bar on cake = Chocolate cake[/color] [*][color=red]Burning Chance, with working cook gloves and depends on your cook level[/color][/list] [*][b]Firemaking[/b][list] [*][color=red]Making fires[/color] [*][color=red]Clipped[/color] [*][color=red]Can't make on fires on other fires[/color][/list] [*][b]Woodcutting[/b][list] [*][color=green]Cutting trees[/color] [*][color=green]Success formula with axes[/color] [*][color=green]Adding and removing stumps[/color][/list] [img]http://i.imgur.com/onMVie8.gif[/img] [img]http://i.imgur.com/oEGRfRh.gif[/img] [img]http://i.imgur.com/VZPai5J.png[/img] [/list][list][*][b]Barrows[/b][list] [*][color=red]Digging[/color] [*][color=red]Barrows battles[/color] [*][color=red]Reward[/color][/list] [*][b]Warriors Guild[/b][list] [*][color=red]Animated armour[/color] [*][color=red]Token removal for cyclops[/color] [*][color=red]Cyclops definitions[/color] [*][color=red]Defender dropping[/color][/list] [*][b]Duel Arena[/b][list] [*][color=red]Every rule working[/color] [*][color=red]Staking items[/color] [*][color=red]Utilizes every dueling arena, finds an arena based on players dueling in each one[/color] [*][color=red]Second staking interface stacks items correctly[/color] [*][color=red]Duels can tie[/color] [*][color=red]Obstacle arenas and non-obstacle arenas[/color] [*][color=red]Checks inventory space to make sure you have space to make a stake[/color][/list] [*][b]TzHarr Fight Cave[/b][list] [*][color=red]63 waves[/color] [*][color=red]Fight cape reward[/color] [*][color=red]Wave saving[/color] [*][color=red]Combat definitions for NPCs[/color][/list] [*][b]TzHarr Fight Pits[/b][list] [*][color=red]Waiting lobby[/color] [*][color=red]Random starting positions (clipped)[/color] [*][color=red]Free-for-all[/color] [*][color=red]Winner can stay in the arena[/color][/list] [*][b]Pest Control[/b][list][/list] [*][b]Castle Wars[/b][list][/list] [/list] [img]http://i.imgur.com/fJwhrvC.png[/img][list] [*][color=green]Banking[/color][/list] [img]http://i.imgur.com/7t8XpWB.gif[/img] [list][*][color=green]Trading[/color][/list] [img]http://i.imgur.com/7xKYJr1.gif[/img] [list][*][color=red]Shoping[/color] [*][color=green]Fast switching[/color][/list] [img]http://i.imgur.com/KUZqQfb.gif[/img] [list][*][color=green]Skilling orbs[/color][/list] [img]http://i.imgur.com/lJqFs3s.gif[/img] [list][*][color=red]Random events[/color] [*][color=red]Sounds[/color] [*][color=red]Songs[/color] [*][color=red]server sided definitions[/color] [/list] [u]Previews:[/u] [center][url]http://www.youtube.com/watch?v=fn7WFwZt6VI[/url] [img]http://i.imgur.com/quJSZ1c.gif[/img] [img]http://i.imgur.com/lEvtRQh.png[/img] [img]http://i.imgur.com/18APGeE.png[/img] [img]http://i.imgur.com/ktixTa9.gif[/img] [img]http://i.imgur.com/IJ2n0gm.png[/img] [img]http://i.imgur.com/cdBgPJl.png[/img] [IMG]http://i.imgur.com/lpM3IhM.png[/img] [IMG]http://i.imgur.com/4DtAlAL.png[/img][/center] [img]http://i.imgur.com/TA2bauR.png[/img] [img]http://i.imgur.com/oD0XVw2.png[/img] [img]http://i.imgur.com/g0PTBLZ.png[/img] [img]http://i.imgur.com/VvhAdD3.png[/img] [img]http://i.imgur.com/2y1zwAL.png[/img] [img]http://i.imgur.com/FcGRiv3.png[/img] [img]http://i.imgur.com/vR8XGVC.png[/img] [img]http://i.imgur.com/ARc0WMX.png[/img] [img]http://i.imgur.com/RwyQwNV.png[/img] [img]http://i.imgur.com/XPNfkAr.png[/img] [img]http://i.imgur.com/wYNPSZX.png[/img] [img]http://i.imgur.com/hkInyAL.png[/img] [img]http://i.imgur.com/qTFmtPN.png[/img] [img]http://i.imgur.com/aZzDh9Q.png[/img] [img]http://i.imgur.com/qDpBjuK.png[/img] [img]http://i.imgur.com/1Wysv5M.png[/img] [img]http://i.imgur.com/WM06FXN.png[/img] [img]http://i.imgur.com/aZzDh9Q.png[/img] [img]http://i.imgur.com/FAjgS7Z.png[/img] [img]http://i.imgur.com/U1P13GX.png[/img] [img]http://i.imgur.com/AwKY198.png[/img] [img]http://i.imgur.com/TGOGyWC.png[/img] [img]http://i.imgur.com/FDI2tSP.png[/img] [img]http://i.imgur.com/yOXxPvP.png[/img] [img]http://i.imgur.com/5nfMn1N.png[/img] [b][u]Wondering what the community thinks?[/u][b] [i]Post your comments and they will be added in this section...[/i]
  6. Why am I selling this? I have no need for this server anymore. I am willing to sell the .org domain with hosting (29 days left 10GB DDos burstable protection) I am willing to sell the website files also. [b]Notes:[/b] [img]http://i.imgur.com/v8PbtBF.gif[/img] This is a long-term project. [img]http://i.imgur.com/v8PbtBF.gif[/img] The navigation image is disabled. [img]http://i.imgur.com/v8PbtBF.gif[/img] Please don't forget to vote on our Poll. [img]http://i.imgur.com/v8PbtBF.gif[/img]I apologize for any grammatical error. [img]http://i.imgur.com/v8PbtBF.gif[/img] If you have any feedback about our progress, please update us. [img]http://i.imgur.com/v8PbtBF.gif[/img] Yes I own this and does not belong to Artem he is a client developer. [b]Avarrocka I & II & III Explanation:[/b] [img]http://i.imgur.com/v8PbtBF.gif[/img] [b]Avarrocka I[/b] - This was the first initial start. It was mainly focused on the client. As we took it apart and rebuild it with few interesting features. It was mainly focused on providing efficiency and power. It has now plenty of interesting features like an advanced error detection system, game-frame component listener, threaded cache loader system, advanced rendering loop system and much more. [img]http://i.imgur.com/v8PbtBF.gif[/img] [b]Avarrocka II[/b] - This is the current stage. It's focused on server content. The server is based upon Rune-Source. We focus on brinning all skills and an advanced combat systems as-well as some interesting custom content. Probably even accomplish our story line. [img]http://i.imgur.com/v8PbtBF.gif[/img] [b]Avarrocka III[/b] - This is the full release. This stage will be highly anticipating. Fully working website, forums, web-client, high-scores will be established. Our own unique epic trailer will be launched as-well with many paid advertised spots. We plan on getting at-least 100 players the first month. Do you think it's possible for us? Watch our small introduction below [url=http://www.youtube.com/watch?v=fn7WFwZt6VI]video[/url]. [b]Beta Testing ( To Be Decided)[/b] Beta testing will be open for all. However, Avarrocka is collecting exceptional Beta testers who would report any bug found during our beta testing. They will also be awarded at the end of the beta testing. Please reply with "Avarrocka - Beta testing" to be registered to the list. [b]Current list:[/b] N/A [CENTER] [img]http://i.imgur.com/quJSZ1c.gif[/img] [img]http://i.imgur.com/lEvtRQh.png[/img] [img]http://i.imgur.com/18APGeE.png[/img] [img]http://i.imgur.com/ktixTa9.gif[/img] [img]http://i.imgur.com/cdBgPJl.png[/img] [IMG]http://i.imgur.com/lpM3IhM.png[/img] [IMG]http://i.imgur.com/4DtAlAL.png[/img] Client's OOP [img]http://i.imgur.com/TA2bauR.png[/img] Loading-Screen [img]http://i.imgur.com/oD0XVw2.png[/img] Login-Screen [img]http://i.imgur.com/g0PTBLZ.png[/img] 317 Fixed Game-Frame [img]http://i.imgur.com/VvhAdD3.png[/img] 474 Fixed Game-frame [img]http://i.imgur.com/2y1zwAL.png[/img] 474 Resized/Full Game-frame [img]http://i.imgur.com/FcGRiv3.png[/img] 562 Fixed Game-frame [img]http://i.imgur.com/vR8XGVC.png[/img] 562 Resized/Full Game-frame [img]http://i.imgur.com/ARc0WMX.png[/img] Sky System(Based on the landscape) [img]http://i.imgur.com/RwyQwNV.png[/img] Custom Game-frame - concept art [img]http://i.imgur.com/XPNfkAr.png[/img] Custom Game-frame - Chat [img]http://i.imgur.com/wYNPSZX.png[/img] Resizezble chatbox 562 [img]http://i.imgur.com/hkInyAL.png[/img] Resizeable webclient [img]http://i.imgur.com/qTFmtPN.png[/img] Here it is! [b]Avarrocka Center™[/b]. Note: this isn't the finished version yet. There is still a lot to be done. As you may see, this is progress! Login [img]http://i.imgur.com/qDpBjuK.png[/img] Loading after Login(rotated) [img]http://i.imgur.com/1Wysv5M.png[/img] Inside Layout [img]http://i.imgur.com/WM06FXN.png[/img] [/CENTER]
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