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  1. Okay, first off go to your DialogueHandler.java, and add these dialogues: [CODE] case 310: sendNpcChat2("Thank you for helping me with the quest.", "I no longer need help!", c.talkingNpc, "Cook"); c.nextChat = 0; break; case 309: sendNpcChat( "'Maybe, but I won't be holding my breath.", c.talkingNpc, "Cook"); c.nextChat = 0; c.getPA().showInterface(12140); c.getItems().addItem(995, 2000000); c.Quest = 2; break; case 308: sendNpcChat2("Well, maybe one day I'll be important enough to sit on", "the Duke's table.", c.playerId, ""+c.playerName+""); c.nextChat = 309; break; case 307: sendNpcChat2("I'm afraid not, only the big cheeses get to dine with the", "Duke.", c.talkingNpc, "Cook"); c.nextChat = 308; break; case 306: sendNpcChat( "So do I get to go to the Duke's Party?", c.playerId, ""+c.playerName+""); c.nextChat = 307; break; case 305: sendNpcChat2("You've brought me everything I need! I am saved!", "thank you!", c.talkingNpc, "Cook"); c.nextChat = 306; break; case 304: sendNpcChat( "Yes, I have them here!", c.playerId, ""+c.playerName+""); c.nextChat = 305; break; case 303: sendNpcChat( "'How are you getting on with finding the ingredients?", c.talkingNpc, "Cook"); c.nextChat = 304; break; case 302: sendNpcChat2("I am a real cook! I haven't got time to be chatting", "about Culinary Fashion. I am in desperate need of help!", c.talkingNpc, "Cook"); c.nextChat = 279; break; case 301: sendNpcChat2("The whole hat, apron, stripey trousers ensemble - it", "works. It makes you look like a real cook.", c.playerId, ""+c.playerName+""); c.nextChat = 302; break; case 300: sendNpcChat( "'It's all standard cook's issue uniform...", c.talkingNpc, "Cook"); c.nextChat = 301; break; case 299: sendNpcChat( "Still, suits you. The trousers are pretty special to.", c.playerId, ""+c.playerName+""); c.nextChat = 300; break; case 298: sendNpcChat( "'Err thank you. It's pretty ordinary cooks hat really.", c.talkingNpc, "Cook"); c.nextChat = 299; break; case 297: sendNpcChat( "Nice hat!", c.playerId, ""+c.playerName+""); c.nextChat = 298; break; case 296: sendNpcChat2("No, I'm not. The world is caving in around me - I am", "overcome by dark feelings of implending doom.", c.talkingNpc, "Cook"); c.nextChat = 279; break; case 295: sendNpcChat( "You don't look very happy.", c.playerId, ""+c.playerName+""); c.nextChat = 296; break; case 294: sendNpcChat( "*sniff* Don't talk to me about cakes...", c.talkingNpc, "Cook"); c.nextChat = 279; break; case 293: sendNpcChat( "You're a cook, why don't you bake me a cake?", c.playerId, ""+c.playerName+""); c.nextChat = 294; break; case 292: sendNpcChat( "I've got all the information I need, Thanks.", c.playerId, ""+c.playerName+""); c.Quest = 1; c.nextChat = 0; break; case 291: sendNpcChat( "But any chicken should lay eggs.", c.talkingNpc, "Cook"); c.nextChat = 286; break; case 290: sendNpcChat2("I normally get my eggs from the Groats' farm, on the", "other side of the river.", c.talkingNpc, "Cook"); c.nextChat = 291; break; case 289: sendNpcChat2("Talk to Gillie Groats, she looks after the Dairy cows", "she'll tell you everything you need to know about milking cows.", c.talkingNpc, "Cook"); c.nextChat = 286; break; case 288: sendNpcChat2("There is a cattle field on the other side of the river,", "just across the road from the Groats' Farm.", c.talkingNpc, "Cook"); c.nextChat = 289; break; case 287: sendNpcChat( "I think there just might be some flour laying around here.", c.talkingNpc, "Cook"); c.nextChat = 286; break; case 285: sendNpcChat( "So where do I find these ingredients then?", c.playerId, ""+c.playerName+""); c.nextChat = 286; break; case 284: sendNpcChat2("Oh, thank you, thank you. I need milk, an egg and", "flour. I'd be very grateful if you can get them for me.", c.talkingNpc, "Cook"); c.nextChat = 285; break; case 283: sendNpcChat( "Yes, I'll help you.", c.playerId, ""+c.playerName+""); c.nextChat = 284; break; case 282: sendOption2("I'm always happy to help a cook in distress.", "I can't right now. Maybe later."); c.dialogueAction = 282; c.nextChat = 0; break; case 281: sendNpcChat4( "I've forgotten to buy the ingredients. I'll never get", "them in time now. He'll sack me! What will I do? I have", "four children and a goat to look after. Would you help", "me? please?", c.talkingNpc, "Cook"); c.nextChat = 282; break; case 280: sendNpcChat3( "Oh dear, oh dear, oh dear, I'm in a terrible terrible", "mess! It's the Duke's birthday today, and I should be", "making him a lovely big birthday cake.", c.talkingNpc, "Cook"); c.nextChat = 281; break; case 279: sendNpcChat( "What's wrong?", c.playerId, ""+c.playerName+""); c.nextChat = 280; break; case 278: sendNpcChat( "What am I to do?", c.talkingNpc, "Cook"); c.nextChat = 274; break; case 286: sendOption4("Where do I find some flour?","How about milk?", "And eggs? Where are they found?", "Actually, I know where to find this stuff."); c.dialogueAction = 286; c.teleAction = -1; break; case 274: sendOption4("What's wrong?","Can you make me a cake?", "You don't look very happy.", "Nice hat!"); c.dialogueAction = 274; c.teleAction = -1; break;[/CODE] (OPTIONAL) If you don't have NpcChat 1, 2 and 3, find [CODE] /* * Npc Chatting */[/CODE] Under that add: [CODE] private void sendNpcChat2(String s, String s1, int ChatNpc, String name) { c.getPA().sendFrame200(4888, 591); c.getPA().sendFrame126(name, 4889); c.getPA().sendFrame126(s, 4890); c.getPA().sendFrame126(s1, 4891); c.getPA().sendFrame75(ChatNpc, 4894); c.getPA().sendFrame164(4887); } private void sendNpcChat3(String s, String s1, String s2, int ChatNpc, String name) { c.getPA().sendFrame200(4894, 591); c.getPA().sendFrame126(name, 4895); c.getPA().sendFrame126(s, 4896); c.getPA().sendFrame126(s1, 4897); c.getPA().sendFrame126(s2, 4898); c.getPA().sendFrame75(ChatNpc, 4894); c.getPA().sendFrame164(4893); } private void sendNpcChat(String s, int ChatNpc, String name) { c.getPA().sendFrame200(4883, 591); c.getPA().sendFrame126(name, 4884); c.getPA().sendFrame126(s, 4885); c.getPA().sendFrame75(ChatNpc, 4883); c.getPA().sendFrame164(4882); }[/CODE] Now go to ActionHandler.java, and under "public void firstClickNpc(int i) {" add [CODE] case 278: if (c.Quest == 0) { c.getDH().sendDialogues(278, i); } if (c.getItems().playerHasItem(1933, 1)) { if (c.getItems().playerHasItem(1927, 1)) { if (c.getItems().playerHasItem(1944, 1)) { c.getDH().sendDialogues(303, i); } } } if (c.Quest == 2) { c.getDH().sendDialogues(310, i); } break;[/CODE] Now go to Client.java, and under public int lowMemoryVersion = 0; , add [CODE]public int Quest = 0;[/CODE] Now to to ClickingButtons.java, and under case 9178, and under that add [CODE]npcType = 278; //cook if(c.dialogueAction == 286) { c.getDH().sendDialogues(287, npcType); } npcType = 278; //cook if(c.dialogueAction == 274) { c.getDH().sendDialogues(279, npcType); } [/CODE] Now find case 9179, and under that add [CODE]npcType = 278; //cook if(c.dialogueAction == 274) { c.getDH().sendDialogues(293, npcType); } npcType = 278; //cook if(c.dialogueAction == 286) { c.getDH().sendDialogues(288, npcType); }[/CODE] Now find case 9180, and under that add [CODE]npcType = 278; //cook if(c.dialogueAction == 274) { c.getDH().sendDialogues(295, npcType); } npcType = 278; //cook if(c.dialogueAction == 286) { c.getDH().sendDialogues(290, npcType); }[/CODE] Now find case 9181, and under that add [CODE]npcType = 278; //cook if(c.dialogueAction == 274) { c.getDH().sendDialogues(297, npcType); } npcType = 278; //cook if(c.dialogueAction == 286) { c.getDH().sendDialogues(292, npcType); }[/CODE] Now find case 9157, and under that add [CODE]npcType = 278; //cook if(c.dialogueAction == 282) { c.getDH().sendDialogues(283, npcType); }[/CODE] Now find c.dialogueAction = 0; and under that you should find [CODE] c.getPA().removeAllWindows();[/CODE] Delete that because it will close your dialogue interface once you click continue. Now go to PlayerSave.java, and under p.heightLevel = Integer.parseInt(token2); add [CODE] } else if (token.equals("character-Quest")) { p.Quest = Integer.parseInt(token2);[/CODE] Now find .toString(p.heightLevel).length()); and under that add [CODE] characterfile.newLine(); characterfile.write("character-Quest= ", 0, 16); characterfile.write(Integer.toString(p.Quest), 0, Integer .toString(p.Quest).length());[/CODE] Now for the last, go to spawn-config.cfg and add this somewhere: [CODE]spawn = 278 3208 3215 0 1 0 0 0 0 Cook[/CODE] You are now completed! Post if you get any errors.
  2. hello runelocus, im here today to find 1 person,some 1 who likes the idea of a second project iv been working on it myself and wouldnt mind a bit of help for a few things . im having trouble with my port forwarding i have my ports but still not online :/ iv been working on it ofline so i can fix things up befor it goes online but the tricky part is getting it online i would like to ask for some 1 to add it to there vps in return any donations will go to them half credit of server to them and a bigger fan base with 2 servers conjoined, its a 317 server basicly for pking ect but we could make it alot more i mainly need sugestions on what to do because while im working on it i dont really no what i would like to change i would like an experianced person to tell me what to do lol. if any body is interested just leav a message under mine i will be checking it quite often hope to hear from you soon =]
  3. badman john

    assistant coder

    im looking for some 1 with experiance not quite sure what im doing i have a compile error and not sure how to fix would also like help with the server i no few things but would like more =] just leav a message if ur interested =]
  4. hi my names calen my friend which is coding a 562 source needs assistance hes doing it all himself and needs someone else that can code to help the server works hes just trying to finish up firemaking if you would like to help add me on skype calen.walker or on steam supercoke
  5. Hey there! Well Aroused has left our staff team, not that he did anything, and I would prefer another developer working alongside me over Dropbox. Our project is already well under way, we have gone through beta and we are nearly at our opening stage. But another hand is always great, and I would much appreciate one. You would get the head administrator rank, developer rank if you made yourself one and possibly some donation money. The requirements for this is that you have had past work, developed with java for a bit, and are known to the community (100+ posts). Would like to have another person! Application: [code] Msn/skype: How long I have experimented with Java: How long I have been with RSPS: I will not release the source/client: Past work: [/code] Militus Project Thread: [url]http://www.runelocus.com/forums/showthread.php?66129-Militus-The-Revolution[/url]
  6. [SIZE=6]CHECK OUT V2:[/SIZE] [url]http://www.runelocus.com/forums/showthread.php?55560-PI-BEST-Enriched-Perfected-Combat-EVER-CombatAssistant-One-Of-The-Best[/url]!
  7. Hello RuneLocus! I'm looking for an assistant coder than has a decent understanding of java and can help out around our community and server for a while. You will be rewarded with any of the following: Rank(Admin/Co-Owner/Head-Admin: Whatever), predefined percentage of donations, or any other way you please. If you would like to see some features of the server, view the thread here: [url]http://www.runelocus.com/forums/showthread.php?52529-317-Purgatory-Most-Advanced-317[/url] If you would like to apply for this, please fill out the following form! Information: Base: Project Insanity/DSPK Source: Torvapkz v3 DEOB: 317 [code] Name: Position: Experience: Contact Method: Time Zone/Availability: [/code] Thanks, thedopekid
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