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  1. [CENTER][B]Sup bois, I have fixed up Project Annihilation release. [/B] [B]Downlad (459 deob + server + cache all-in-one): [/B] [url]https://mega.co.nz/#!e9Y0WKiT!532CLM89cwZijZd_xlfjAN1-vvfsZBZ8NLMVjK-VSTg[/url] Enjoy, this is pretty decent release. [B]Media[/B] [img]http://i35.tinypic.com/5k0i8i.png[/img] [img]http://i34.tinypic.com/25j8o61.png[/img] [img]http://i37.tinypic.com/kq58y.png[/img] [img]http://i46.tinypic.com/24zdvz7.jpg[/img] [img]http://i46.tinypic.com/vqkvpw.jpg[/img] [img]http://i35.tinypic.com/dq0qab.png[/img] [img]http://i36.tinypic.com/348riuo.png[/img] [img]http://i35.tinypic.com/33trwrb.png[/img] [img]http://i34.tinypic.com/91cxhs.png[/img] [img]http://i47.tinypic.com/34q9t1l.png[/img] [img]http://i50.tinypic.com/2ugot5e.png[/img] [img]http://i48.tinypic.com/11r6q2g.png[/img] [img]http://i46.tinypic.com/2923fap.png[/img] [B]Credits to all who have worked on it at some point:[/B] Mikkel Ryan Brian Tommi Ecstasy[/CENTER]
  2. This is a short snippet made by me. [COLOR="#FF0000"]Note: You may need to add the imports after so figure those out yourselves.[/COLOR] Add this under "private int meleeAttack(final Player player) {" in PlayerCombat.java [code]case 24455:// Annihilation player.setNextForceTalk(new ForceTalk("Die!")); player.setNextAnimation(new Animation(16961)); player.setNextGraphics(new Graphics(44)); delayNormalHit( weaponId, attackStyle, getMeleeHit( player, getRandomMaxHit(player, weaponId, attackStyle, false, true, 1.1, true))); break;[/code] Now add this case under "public static int getSpecialAmmount(int weaponId) {" in PlayerCombat.java [code]case 24455: // Annihilation[/code] This next one will go under "public static int getWeaponAttackEmote(int weaponId, int attackStyle) {" with the other weapons in PlayerCombat.java [code]if (weaponName.contains("annihilation")) { return 401; }[/code] Now finally, I will let you guys figure out where this goes. Also, you need to put in a specific componentId. [code]if(weaponId == 24455) player.setNextAnimation(new Animation(16962)); player.setNextGraphics(new Graphics(43));[/code] I haven't provided you all with the "Gravitate" action effect since some of you should know how to make other players in the region, teleport near you. What I have given here: Gravitate gfx/anim Annihilation Weapon anim w/ spec Have fun :) Credits: Me - 100% (This is just a small snippet and anyone could add this lol). [COLOR="#FF0000"]EDIT: You might also want to think about only making the "Gravitate" effect working in the Crucible if you're adding the effect, otherwise anyone could use the effect while not being in wilderness/crucible.[/COLOR]
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