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Found 19 results

  1. Here u go :) [CODE]Whip's: Emote: 11971 Gfx: 2108 Saradomin Sword: Emote: 11993 Gfx: 1194 Bandos Godsword: Emote: 11991 ( Thx to elite beast ) Gfx: 2114 Zamorak Godsword: Emote: 7070 Gfx: 1221 Gfx2: 2104 Saradomin Godsword: Emote: 12019 ( thanks to blancke ) Gfx: 2109 Armadyl Godsword: Emote: 11989 Gfx: 2113 Vesta longsword: Emote: 10502 Korasi sword: Emote: 14788 Gfx: 1729 Gfx2: 2795[/CODE] If u want more pm me or post in topic :)
  2. [spoiler= Commander Zilyana] 6992 - Walk animation 6993 - Standby animation 6994 - Sword slash 6995 - Death animation 6996 - Fly into air with sword [/spoiler] [spoiler= Nex] 17413 - Casting animation 17412 - Land at beginning of battle 17415 - Death animation 17414 - Calls minions 17411 - Seems to be the "NO ESCAPE" attack 17410 - Seems like when she changes to turmoil 17409 - Animation for blood siphon 17408 - Spins around 17407 - Claw slash 17406 - Defense animation 17405 - Walking animation 17404 - Idle animation [/spoiler] [spoiler= General Graardor] 17387 - Idle animation 17388 - Walking animation 17389 - Right arm punch 17390 - Grunt/Defend(?) 17391 - Slam hand into ground 17392 - Death animation [/spoiler] [spoiler= Kree'arra] 17393 - Idle animation 17394 - Walk animation 17395 - Shifts feet 17396 - Attacks with claws 17397 - Pecks with beak 17398 - Squawks and disappears [/spoiler] [spoiler= Wingman Skree] [/spoiler] [spoiler= Party Demon] Animations: [LIST] [*]16991 - Idle animation [*]16992 - Walk animation [*]16990 - Forward step and thrust of the arms [*]16989 - Defense animation [*]16988 - Death animation [/LIST] Graphics: [LIST] [*]3198 - Explosion during death [*]3195 - Arrow projectile [*]3196 - Arrow projectile [/LIST] [/spoiler] [spoiler= Kal'Ger The Warmongerer] 14995 - Flying and moving across lava 14924-14928 - Picks up a new weapon (Depends on the npc id) 14961 - Thrusts back arms and roars into the air 14962 - Bends over torso and then leans up and holds hand in the air 14963 - Pounds on the ground/you (or slams weapon on you, if he has one) 14965 - Steps forward and roars 14966 - Walking 14967 - Standby 14968 - Jumps into the air--disappears--and lands 14969 - Flys down and lands 14996 - Kneels down and thrusts bottom of weapon into the ground 15027 - Weapon disappears [/spoiler] [spoiler= Hope Devourer] 14453 - Walking animation 14454 - Idle animation 14455 - Death animation 14456 - Swinging head at you 14457 - Bigger swing of the head at you 14458 - Thrusts tusks into you 14459 - Pounds front paws into the ground then head swing 14460 - Lifts up body [/spoiler] [spoiler= King Black Dragon] 17778 - Walk animation 17777 - Look to the left 17776 - Idle animation 17779 - Far right head stab 17780 - Death animation 17781 - Middle head lunge 17782 - Front torso lunge 17783 - Far left head stab 17784 - Fire breath 17785 - All screech/roar 17786 - Fire breath(?) [/spoiler] [spoiler= SunFreet] Animations: 16309 - Walk Animation 16310 - Stand Animation 16311 - Animation for fire attack 16312 - Tail stab 16313 - Death animation 16314 - Standby (I guess?) 16315 - Tail slash 16316 - Defend 16317 - Land after flight 16318 - Take off for meteor shower Graphics: 3002 - sunfreet fire rain 3003 - sunfreet fire ball 3004 - sunfreet fire ball projectile 3005 - sunfreet fire rain smoke [/spoiler] Will update soon. Give me suggestions for NPC's.
  3. My skillcape emotes are fully working. But the gfx not working , Any idea?
  4. I'm using the Trisidia V3 source and when I fish/mine/firemake/woodcut the anim starts and doesn't stop. Can someone please help me?
  5. I dumped these anims from Zealusion, here ya go [code] tz-kih 16089 attack animation 16109 death animation 16088 def animation tz-kek 16163 attack anim 16164 death anim 16165 def anim tz-kek2 16167 attack anim 16168 death anim tok-xil 16132 ranged anim 16131 attack anim 16110 death anim yt-mejkot 16102 attack anim 16103 death anim ket-zek 16136 magic anim 16134 attack anim 16111 death anim [/code]
  6. [CENTER]Hey guys, decided to release this since i dont got anything else to do and ive had it for a bit of time now. Please note this is a snippet so dont start flaming about me not putting enough info. [CODE]if(i == 3200){ entityDef.anIntArray94 = new int[1]; entityDef.anIntArray94[0] = 38137; entityDef.name = "Chaos Elemental"; entityDef.aByte68 = 3; entityDef.anInt91 = 120; entityDef.anInt86 = 120; entityDef.standAnim = 5248; entityDef.walkAnim = 5442; entityDef.anInt58 = 5442; entityDef.anInt83 = 5442; entityDef.anInt55 = 5442; entityDef.actions = new String[5]; entityDef.actions[1] = "Attack"; entityDef.combatLevel = 305; }[/CODE] [CODE]//Stand Emote if (j == 5248) { anims[j].anInt352 = 88; anims[j].anIntArray355 = new int[]{1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 2, 1, 2}; anims[j].anIntArray353 = new int[]{229638478, 229638182, 229638189, 229638380, 229638298, 229638253, 229638267, 229638427, 229638161, 229638194, 229638330, 229638327, 229638212, 229638233, 229638348, 229638319, 229638480, 229638219, 229638496, 229638506, 229638181, 229638227, 229638497, 229638475, 229638186, 229638513, 229638342, 229638417, 229638402, 229638398, 229638200, 229638502, 229638493, 229638483, 229638168, 229638473, 229638144, 229638145, 229638340, 229638284, 229638239, 229638385, 229638252, 229638179, 229638524, 229638293, 229638441, 229638146, 229638274, 229638285, 229638381, 229638339, 229638265, 229638392, 229638308, 229638243, 229638209, 229638464, 229638289, 229638317, 229638277, 229638455, 229638211, 229638281, 229638393, 229638305, 229638446, 229638244, 229638259, 229638306, 229638249, 229638202, 229638347, 229638451, 229638235, 229638282, 229638220, 229638468, 229638460, 229638458, 229638329, 229638425, 229638263, 229638356, 229638264, 229638512, 229638266, 229638501}; } //Walk Emote if (j == 5442) { anims[j].anInt352 = 88; anims[j].anIntArray355 = new int[]{2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1}; anims[j].anIntArray353 = new int[]{229638287, 229638469, 229638304, 229638221, 229638390, 229638242, 229638147, 229638419, 229638510, 229638303, 229638489, 229638296, 229638366, 229638224, 229638388, 229638217, 229638167, 229638369, 229638256, 229638435, 229638456, 229638314, 229638316, 229638294, 229638467, 229638437, 229638345, 229638492, 229638228, 229638165, 229638500, 229638474, 229638401, 229638520, 229638486, 229638311, 229638479, 229638462, 229638457, 229638395, 229638400, 229638149, 229638164, 229638169, 229638271, 229638485, 229638391, 229638248, 229638431, 229638471, 229638461, 229638361, 229638276, 229638351, 229638498, 229638160, 229638272, 229638382, 229638196, 229638328, 229638159, 229638509, 229638175, 229638511, 229638364, 229638438, 229638321, 229638433, 229638190, 229638297, 229638490, 229638283, 229638269, 229638357, 229638325, 229638166, 229638332, 229638232, 229638309, 229638338, 229638225, 229638238, 229638396, 229638487, 229638484, 229638414, 229638371, 229638214}; } //Attack Emote if (j == 5443) { anims[j].anInt352 = 31; anims[j].anInt359 = 6; anims[j].anIntArray355 = new int[]{1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2}; anims[j].anIntArray353 = new int[]{229638360, 229638449, 229638273, 229638407, 229638255, 229638250, 229638508, 229638452, 229638153, 229638310, 229638201, 229638215, 229638207, 229638372, 229638507, 229638216, 229638365, 229638352, 229638399, 229638350, 229638257, 229638199, 229638405, 229638383, 229638358, 229638443, 229638171, 229638230, 229638174, 229638148, 229638406}; } //Block Emote if (j == 5444) { anims[j].anInt352 = 36; anims[j].anInt359 = 6; anims[j].anIntArray355 = new int[]{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2}; anims[j].anIntArray353 = new int[]{229638313, 229638477, 229638521, 229638151, 229638355, 229638177, 229638514, 229638268, 229638415, 229638491, 229638439, 229638420, 229638412, 229638157, 229638315, 229638204, 229638434, 229638445, 229638231, 229638409, 229638499, 229638172, 229638403, 229638312, 229638301, 229638367, 229638424, 229638397, 229638516, 229638518, 229638205, 229638368, 229638337, 229638394, 229638422, 229638152}; } //Death Emote if (j == 5446) { anims[j].anInt352 = 120; //anims[j].loopDelay = 1; anims[j].anInt359 = 10; anims[j].anIntArray355 = new int[]{50, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 50, 4, 50}; anims[j].anIntArray353 = new int[]{229638299, 229638258, 229638195, 229638184, 229638158, 229638198, 229638163, 229638375, 229638188, 229638488, 229638354, 229638300, 229638236, 229638387, 229638411, 229638453, 229638206, 229638286, 229638444, 229638359, 229638448, 229638324, 229638429, 229638334, 229638290, 229638262, 229638505, 229638378, 229638307, 229638162, 229638322, 229638465, 229638178, 229638515, 229638373, 229638408, 229638180, 229638302, 229638436, 229638363, 229638173, 229638251, 229638519, 229638318, 229638426, 229638386, 229638331, 229638170, 229638447, 229638476, 229638344, 229638335, 229638197, 229638226, 229638295, 229638333, 229638203, 229638223, 229638341, 229638450, 229638346, 229638208, 229638183, 229638254, 229638374, 229638237, 229638494, 229638241, 229638481, 229638292, 229638246, 229638517, 229638377, 229638523, 229638522, 229638440, 229638229, 229638432, 229638421, 229638192, 229638384, 229638466, 229638503, 229638428, 229638349, 229638504, 229638280, 229638275, 229638353, 229638423, 229638376, 229638213, 229638155, 229638323, 229638240, 229638210, 229638260, 229638270, 229638150, 229638362, 229638247, 229638410, 229638291, 229638343, 229638261, 229638379, 229638472, 229638416, 229638336, 229638404, 229638288, 229638222, 229638430, 229638413, 229638185, 229638187, 229638495, 229638482, 229638482, 229638482}; }[/CODE] [URL="http://up.ht/NcuR6P"]Download[/URL] Enjoy [/CENTER]
  7. guys i got an problem with my 562/659, when i att with weapons like korasi or primal rapier it bends forwards to att the npc and doesn't use the right anim, well i looked at equipement.java, and their stands primal rap uses the same anim as chaotic rap but chaotic rap is fine. will post vid of it help plox
  8. any got Advanced Barbarian Outpost course anims?
  9. qpanel

    pi nex anims.

    can any1 help me with my nex, ive added it in, but the anims are wrong and i cant find any that work correct. i will pay for a fix, skype me qpanel1
  10. I need the codes, interface ids, the whole nine yards for lobby :P i also need a list of some 660 npc death and attack animations if anyone has any! thanks :P
  11. hello im guessgin these must have changing after 657 or something because they arent the same anymore. and i cant find the new ones :/ ive searched through like 32 pages on google. could i also get the proper 668 equip ids? the ones that were released fucked everything up and werent correct and a full 668 itemDefs if there is one cause its annoying adding it all manually when an item is requested lol
  12. I was wondering if anyone knows how to get a current RS client deob and make it load coordinates, gfx, and anims? I could probably figure out the coords on my own, and MAYBE even the anims/gfx, but I can't even find the RS client anymore. When I downloaded it, I got like... 4 classes, and none of them looked proper...
  13. Anyone have em?
  14. What is nomad's id and atk,def,and death animations?
  15. How could i make it so it will run with an emote choosen walk and stand with the emote i want
  16. Crushems

    602 anims

    Hey can anyone add 602 anims to my client?
  17. Crushems

    602 anims error

    Ok I just added 602 anims But i got a error on my class36 file [code]Class36.java:23: cannot find symbol symbol : constructor Class18(Stream,int) location: class Class18 Class18 class18 = new Class18(stream1, 0); ^ Note: client.java uses unchecked or unsafe operations. Note: Recompile with -Xlint:unchecked for details. 1 error Press any key to continue . . .[/code]
  18. Crushems

    Need 602 anims

    Hey I need 602 anims tut I cant find one anywhere which is working?
  19. Need npc's walk + stand anims if anybody can dump it it would be great!
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