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Found 49 results

  1. Dally

    Animation Issue

    [CENTER][IMG]http://i.imgur.com/jve9qiP.png[/IMG] How do I fix this?? Here's my methods. [CODE] public static int getAttackEmote(int i) { switch (NPCHandler.npcs[i].npcType) { case 2550: if (npcs[i].attackType == 0) return 7060; else return 7063; case 2892: case 2894: return 2868; case 2627: return 2621; case 2630: return 2625; case 2631: return 2633; case 2741: return 2637; case 2746: return 2637; case 2607: return 2611; case 2743:// 360 return 2647; // bandos gwd case 2551: case 2552: case 2553: return 6154; // end of gwd // arma gwd case 2558: return 3505; case 2560: return 6953; case 2559: return 6952; case 2561: return 6954; // end of arma gwd // sara gwd case 2562: return 6964; case 2563: return 6376; case 2564: return 7018; case 2565: return 7009; // end of sara gwd case 13: // wizards return 711; case 103: case 655: return 123; case 1624: return 1557; case 1648: return 1590; case 2783: // dark beast return 2733; case 1615: // abby demon return 1537; case 1613: // nech return 1528; case 1610: case 1611: // garg return 1519; case 1616: // basilisk return 1546; case 90: // skele return 260; case 50:// drags case 53: case 54: case 55: case 941: case 1590: case 1591: case 1592: return 80; case 124: // earth warrior return 390; case 803: // monk return 422; case 52: // baby drag return 25; case 58: // Shadow Spider case 59: // Giant Spider case 60: // Giant Spider case 61: // Spider case 62: // Jungle Spider case 63: // Deadly Red Spider case 64: // Ice Spider case 134: return 143; case 105: // Bear case 106: // Bear return 41; case 412: case 78: return 30; case 2033: // rat return 138; case 2031: // bloodworm return 2070; case 101: // goblin return 309; case 81: // cow return 0x03B; case 21: // hero return 451; case 41: // chicken return 55; case 9: // guard case 32: // guard case 20: // paladin return 451; case 1338: // dagannoth case 1340: case 1342: return 1341; case 19: // white knight return 406; case 110: case 111: // ice giant case 112: case 117: return 128; case 2452: return 1312; case 2889: return 2859; case 118: case 119: return 99; case 82:// Lesser Demon case 83:// Greater Demon case 84:// Black Demon case 1472:// jungle demon return 64; case 1267: case 1265: return 1312; case 125: // ice warrior case 178: return 451; case 1153: // Kalphite Worker case 1154: // Kalphite Soldier case 1155: // Kalphite guardian case 1156: // Kalphite worker case 1157: // Kalphite guardian return 1184; case 123: case 122: return 164; case 2028: // karil return 2075; case 2025: // ahrim return 729; case 2026: // dharok return 2067; case 2027: // guthan return 2080; case 2029: // torag return 0x814; case 2030: // verac return 2062; case 2881: // supreme return 2855; case 2882: // prime return 2854; case 2883: // rex return 2851; case 3200: return 3146; case 2745: if (npcs[i].attackType == 2) return 2656; else if (npcs[i].attackType == 1) return 2652; else if (npcs[i].attackType == 0) return 2655; default: return 0x326; } } [/CODE] [CODE] public int getDeadEmote(int i) {[/CENTER] switch (npcs[i].npcType) { // sara gwd case 2562: return 6965; case 2563: return 6377; case 2564: return 7016; case 2565: return 7011; // bandos gwd case 2551: case 2552: case 2553: return 6156; case 2550: return 7062; case 2892: case 2894: return 2865; case 1612: // banshee return 1524; case 2558: return 3503; case 2559: case 2560: case 2561: return 6956; case 2607: return 2607; case 2627: return 2620; case 2630: return 2627; case 2631: return 2630; case 2738: return 2627; case 2741: return 2638; case 2746: return 2638; case 2743: return 2646; case 2745: return 2654; case 3777: case 3778: case 3779: case 3780: return -1; case 3200: return 3147; case 2035: // spider return 146; case 2033: // rat return 141; case 2031: // bloodvel return 2073; case 101: // goblin return 313; case 81: // cow return 0x03E; case 41: // chicken return 57; case 1338: // dagannoth case 1340: case 1342: return 1342; case 2881: case 2882: case 2883: return 2856; case 111: // ice giant return 131; case 125: // ice warrior return 843; case 751:// Zombies!! return 302; case 1626: case 1627: case 1628: case 1629: case 1630: case 1631: case 1632: // turoth! return 1597; case 1616: // basilisk return 1548; case 1653: // hand return 1590; case 82:// demons case 83: case 84: return 67; case 1605:// abby spec return 1508; case 51:// baby drags case 52: case 1589: case 3376: return 28; case 1610: case 1611: return 1518; case 1618: case 1619: return 1553; case 1620: case 1621: return 1563; case 2783: return 2732; case 1615: return 1538; case 1624: return 1558; case 1613: return 1530; case 1633: case 1634: case 1635: case 1636: return 1580; case 1648: case 1649: case 1650: case 1651: case 1652: case 1654: case 1655: case 1656: case 1657: return 1590; case 100: case 102: return 313; case 105: case 106: return 44; case 412: case 78: return 36; case 122: case 123: return 167; case 58: case 59: case 60: case 61: case 62: case 63: case 64: case 134: return 146; case 1153: case 1154: case 1155: case 1156: case 1157: return 1190; case 103: case 104: return 123; case 118: case 119: return 102; case 50:// drags case 53: case 54: case 55: case 941: case 1590: case 1591: case 1592: return 92; default: return 2304; } [CENTER] }[/CENTER] [/CODE][CENTER] [/CENTER]
  2. So i've been using Alhassa (rs2hd) for the longest time now and just noticed that with a lot of the animations, a weird sound is played that does not match the nature of the animation at all. Does anyone know what might be causing this? My guess is it's in the cache because the cache seems to have some other problems as well but please let me know if you have any idea.
  3. So in order to understand this i think you have to know Slick2D(possibly), so if you don't, you can probably stop reading here. Now for those of you who are familiar here's my problem: so basically i have animations set up in my game, they work fine with one exception, my walking animation consists of 3 frames here is the code i have. [code] walkUp = new Animation(moveUp, duration, true); [/code] Now as you can see in the params i have autoupdating set to true, so it flows through all 3 frames nonstop(problem)because if i stop pressing the movement keys my char marches in place, BUT if i set it to false... the animations dont cycle AT ALL and my char just moves as if he were a block(also a problem), SO how can i fix this in Slick2D. Here is more code: Loads images into an array (the animation): [code] Image[] moveUp ={ new Image("res/char/charU.png"), new Image("res/char/charU2.png"), new Image("res/char/charU3.png")}; [/code] Controls the movement: [code] if(playerInput.isKeyDown(Input.KEY_UP)){ playerMovement = walkUp;charY += delta * .1f;} [/code] i can provide more code if need be, driving me crazy!! thanks!
  4. I use this code. [PHP] if(j == 6502) { int file = 2571; if(FrameStart[file] < 1) Class36.methodCustomAnimations(false, file); int[] frames = {46,63,144,57,97,138,78,157,93, 66,42,114,114,132,149,140,109,46,0}; int[] delays = {3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0}; anims[j].anInt352 = frames.length-1; anims[j].anIntArray353 = new int[frames.length-1]; anims[j].anIntArray354 = new int[frames.length-1]; anims[j].anIntArray355 = new int[frames.length-1]; for(int i2 = 0; i2 < frames.length-1; i2++) { anims[j].anIntArray353[i2] = frames[i2]+FrameStart[file]; anims[j].anIntArray354[i2] = -1; anims[j].anIntArray355[i2] = delays[i2]; } }[/PHP]
  5. Alright, this is really easy: [B]1)[/B] First go to the ButtonHandler class (com/rs/net/decoders/handlers/ButtonHandler). Find the following: [code]if ((interfaceId == 548 && componentId == 180) || (interfaceId == 746 && componentId == 182)) {[/code] and add the following under it: [code]if (player.getAction() instanceof PlayerCombat) { player.sendMessage("You cannot open the world map while you're in combat."); return; } player.setNextAnimation(new Animation(840));[/code] [B]2)[/B] Then find following again: [code]} else if (interfaceId == 755) { if (componentId == 44)[/code] under it add: [code]player.setNextAnimation(new Animation(-1)); // Stops reading worldmap[/code] [b]Now when you click the worldmap, your character will do this:[/b] [img]http://s23.postimg.org/iluidlii3/worldmap_anim.png[/img] [i]Hoped this helped a bit. Nothing special though.[/i] - FH
  6. Hi there, i was wondering is it possible to make npc's doing a animation looped? so not once, and not with a interaction. But just a looped animation. Like a idle animation??
  7. Please guys anyone know how to change this ? it would be greatly apreciated! thanks so much for your time in advance. also im looking for a co 0wner or a coder to start off my new little project just lemme know anyways thanks guys!
  8. I have been trying to change the emotion but its still the same [url]http://imgur.com/67s6cbY[/url] [url]http://imgur.com/wEEqpDb[/url] (Bandos Minions does the same)
  9. So everytime you get killed in pvp your character dies but, the coords you died at you get put underground and you stay there and you got 0hp and can still type, you dont get teleported home or anything, you cant do anything even when you relog your character is still there, ive tried teleing home but that doesnt even work, only thing that works is restarting server! btw its a 2011 remake. If you guys can help me i would appreciate it! :) happy new years!
  10. I'm guessing this is where this goes.. --I am using a clean 317 server and I am noticing a lot of things wrong with it.. One of the biggest problems I am experiencing is that when I go to attack something my character will just stand there show no animation of attacking no matter what weapons or attack style I use, BUT the monsters and npcs have attacking animations. I am not sure what is wrong with it but i would love to get some help with it.
  11. Hai I am trying to add an animation and gfx to a weapon but it won't work. I have added it in playercombat.java but when your ingame it will still punch or kick the npc instead of using the weapon with the animation+gfx. Anyone know how to fix this issue? Thankyouuuu to whoever can help me with this xD Emilyy
  12. [B]Project Insanity: When I eat with any Godsword, it doesn't show the eating animation. How do I fix that?[/B]
  13. Hi guys, I just got my StarterPack and after toying with it (fixed timing between attacks) found out that the npcs attack animations work, while player's doesn't. Any fix?
  14. So I have packed a 745 Cache into my 737 Cache and it worked... Only thing is I need the actual stand/wield Animation that the RS EOC uses now but I can't get it.. I know where to change the Render Animation but so far nothing is working to make the standing work right.
  15. I noticed while skilling on woodcutting or minning there is an issue with the animation. While cutting or mining you keep doing the animation for maybe like 30 seconds after your done with your rock or tree. If you walk during it you are still cutting or mining. Any fixes?
  16. Does anyone have the attack/death/defence animation ids for Mutated jadinko guard's ?
  17. I've been googling and looking at other posts for an hour! I cannot find these bosses attack animations! I have some, but the ones I will list I need. Does anyone have these NPC attack animation ids? Plane-Freezer Lakhrahnaz To'Kash the Bloodchiller Night-Gazer Khighorahk Shadow-Forger Ihlakhizan Gluttunous Behemoth. Thanks everyone! And I also have one more question, which is not very important, but I kinda need it :) EDIT: Found all attack animation IDs for the bosses. One thing down! I have an area with all of these bosses. I want to make it so when you kill them you get Dungeoneering EXP for each kill. So like you walk in to the room and kill say the Shadow-Forger Ihlakhizan and you get like 120 dung xp. If anyone knows how to do this please help me! Thanks everybody! :)
  18. Does anyone have the Minotaur attack, defence and death animation ids? I looked everywhere and couldn't find it~_~ If anyone has them that'd be great.
  19. [CENTER]Hi. I looking for a few animation and npc codes. I wanted the npc code of skeleton and his animation codes, but I didn't find it since 2 days.. If someone can post the codes, it would be amazing. Thanks! Skeleton (Ape Atoll) [img]http://images3.wikia.nocookie.net/__cb20111128174350/runescape/images/thumb/8/87/Skeleton_%28Ape_Atoll%29.png/200px-Skeleton_%28Ape_Atoll%29.png[/img] I need these skeleton's animation and npc codes.[/CENTER]
  20. [video=youtube;qloBPxqV7sM]http://www.youtube.com/watch?v=qloBPxqV7sM&feature=bf_next&list=FL0QB96-IxBmIn8mJlsS-D0Q[/video]
  21. I need the Gfx + animation for when the player is 'Achieving' the completionists cape, where you have the purple rings around you.
  22. This is project insanity's mining code but when i try to make it were every correct animation shows up by following a tut i get a massive error so i was wondering if anyone can help me fix the private int to show every correct pickaxe and not bronze? :/ [CODE]package server.model.players.skills; import server.model.players.*; import server.Config; import server.util.Misc; /** * @Author Sanity */ public class Mining { Client c; private final int VALID_PICK[] = {1265,1267,1269,1273,1271,1275}; private final int[] PICK_REQS = {1,1,6,6,21,31,41,61}; private final int[] RANDOM_GEMS = {1623,1621,1619,1617,1631}; private int oreType; private int exp; private int levelReq; private int pickType; private final int EMOTE = 625; public Mining(Client c) { this.c = c; } public void startMining(int oreType, int levelReq, int exp) { c.turnPlayerTo(c.objectX, c.objectY); if (goodPick() > 0) { if (c.playerLevel[c.playerMining] >= levelReq) { this.oreType = oreType; this.exp = exp; this.levelReq = levelReq; this.pickType = goodPick(); c.sendMessage("You swing your pick at the rock."); c.miningTimer = getMiningTimer(oreType); c.startAnimation(EMOTE); } else { resetMining(); c.sendMessage("You need a mining level of " + levelReq + " to mine this rock."); c.startAnimation(65535); } } else { resetMining(); c.sendMessage("You need a pickaxe to mine this rock."); c.startAnimation(65535); c.getPA().resetVariables(); } } public void mineOre() { if (c.getItems().addItem(oreType,1)) { c.startAnimation(EMOTE); c.sendMessage("You manage to mine some ore."); c.getPA().addSkillXP(exp * Config.MINING_EXPERIENCE, c.playerMining); c.getPA().refreshSkill(c.playerMining); c.miningTimer = getMiningTimer(oreType); if (Misc.random(25) == 10) { c.getItems().addItem(RANDOM_GEMS[(int)(RANDOM_GEMS.length * Math.random())], 1); c.sendMessage("You find a gem!"); } } else { c.getPA().resetVariables(); c.startAnimation(65535); } } public void resetMining() { this.oreType = -1; this.exp = -1; this.levelReq = -1; this.pickType = -1; } public int goodPick() { for (int j = VALID_PICK.length - 1; j >= 0; j--) { if (c.playerEquipment[c.playerWeapon] == VALID_PICK[j]) { if (c.playerLevel[c.playerMining] >= PICK_REQS[j]) return VALID_PICK[j]; } } for (int i = 0; i < c.playerItems.length; i++) { for (int j = VALID_PICK.length - 1; j >= 0; j--) { if (c.playerItems[i] == VALID_PICK[j] + 1) { if (c.playerLevel[c.playerMining] >= PICK_REQS[j]) return VALID_PICK[j]; } } } return - 1; } public int getMiningTimer(int ore) { int time = Misc.random(5); if (ore == 451) { time += 4; } return time; } }[/CODE]
  23. Anyone have the Jadinko animations? the Male, Baby, and guard
  24. InsanityPk

    Dragon animation

    Err... Does anyone have dragon's attack, defence and death animation.. On a 562 loading 659.
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