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  1. Welcome to RSCEmulation! The most developed, longest running, most active and the only FREE RuneScape Classic Private Server on Desktop PC and Android mobile device. Over the course of the last few months, our development team has worked very hard to bringing you the best RuneScape Classic experience anyone has to offer, without taking away from the "original" nostalgic feel. We feel our dedication, hard work and determination, will set us above the rest. We have dedicated developers, who are continuously working together, to bringing you new and exciting features and content, that will not take away from the "original" gameplay you're used to. Along with the previous stated, we have the knowledge and ability to providing you a stable, exciting, and safe environment Below we will detail just some of the features and content RSCEmulation: has to offer you: How To Join RSCEmulation: Step 1: Register your account Here Step 2: Download the Desktop PC or Android mobile device launcher Step 3: Open the launcher and log in with the information you entered via step 1. XP Rates: Non subscribers : 10x Subscribers: 15x Additional: Wilderness: +1x Skulled in wilderness: +1x Runecrafting: Bank: Auction House: Highscore GUI: Extra Settings: Side Quest: Items on death: New Chat: Npc Database: All Quest Replicated: Clan System: https://youtu.be/7y7TNDAynq0 https://youtu.be/AlQyr0_kiBQ
  2. Well, I've been tweaking my phone for the last couple weeks and I think I'm finally happy with my setup. Lockscreen tweaks: Groovylock w/ Cataracs 1.3 SimplePasscode - to hide characters Sleekcode - to remove the number backgrounds Springtomize 3 - to hide elements Taptounlock7 - Tap to unlock Zeppelin - Custom carrier text/icons (mine's currently windows 8) Barz - Real time signal reader (gives you a more accurate reading on your strong your signal is) [img]http://i.imgur.com/rKixhyH.jpg[/img] [img]http://i.imgur.com/aOC1x0H.jpg[/img] Wallpaper: [img]http://i.imgur.com/2VdGlqq.jpg[/img] Homescreen tweaks: Homescreendesigner - icon layout hideme7 - Hide elements on folders/icons/etc Springtomize 3 - hide elements Lollipop - Icon theme BiteSMS - Messaging app [img]http://i.imgur.com/sYGMC0n.jpg[/img] Keyboard: Bytafont 2 - use of 3rd party apps Currently using the font [b]Goulong[/b] [img]http://i.imgur.com/h9fp80o.jpg[/img] iPhone 5 firmware's currently at 7.1.2
  3. So this is where I would like to put any questions I have regarding the game I'm creating, like things I'm stuck on. First, Here is a script that is supposed to make it so I could move an object up and down, left and right, which in my case is for some reason the X and Z axis, not the X and Y axis, Idk if I could change some settings in Unity to make it X and Y axis but anyway, this script changes the X and Y axis, but I want it to change the X and Z axis, but for some reason when I try to make it X and Z axis it acts spazzy [code]using UnityEngine; using System.Collections; public class DragCube : MonoBehaviour { [SerializeField] float _horizontalLimit = 2.5f, _verticalLimit = 2.5f, dragSpeed = 0.1f; Transform cachedTransform; Vector3 startingPos; // Use this for initialization void Start () { cachedTransform = transform; startingPos = cachedTransform.position; } // Update is called once per frame void Update () { if (Input.touchCount > 0) { Vector2 deltaPosition = Input.GetTouch (0).deltaPosition; switch (Input.GetTouch (0).phase) { case TouchPhase.Began: break; case TouchPhase.Moved: DragObject(deltaPosition); break; case TouchPhase.Ended: break; } } } void DragObject(Vector2 deltaPosition) { cachedTransform.position = new Vector3(Mathf.Clamp((deltaPosition.x * dragSpeed) + cachedTransform.position.x, startingPos.x - _horizontalLimit, startingPos.x + _horizontalLimit), Mathf.Clamp((deltaPosition.y * dragSpeed) + cachedTransform.position.y, startingPos.y - _verticalLimit, startingPos.y + _verticalLimit), cachedTransform.position.z); } } [/code]
  4. [CENTER][b][SIZE=5]TDi's FREE UNLOCKING SERVICE[/SIZE][/b] [i]Hello guys, Daily I run a phone's repair and servicing business and I though I would bring something to the RL community. I can unlock your blackberry's for the total cost of 0.00 or $0.00 currency is your choice! I can also do some other phones but you will have to request them as and when![/i] [b]Please note that this is a completely legal and above board method of unlocking and my services are NOT for sale they are completely free and therefore somewhat limited (I can unlock all blackberrys and some android phones) You will be provided with a CODE to enter and instructions on how to do so.[/b] Admins - If there is any problems please feel free to hit me up on PM but as I said this a completely free and above board service that I'm offering strictly to the users of RL. [i]PLEASE MOVE THE TOPIC IF YOU BELIEVE ITS IN WRONG PLACE [/i] [b]PLEASE ENTER YOUR REQUESTS AS COMMENTS AND I SHALL PM YOU WITH THE DETAILS![/b][/CENTER]
  5. I was just wondering, what would be better, I would like to make a game that is Top-Down, yet it is also 3D, and it has 2 different modes, a mode where you aren't controlling an entity, but building a base, then you could switch to a more Zoomed in Top Down, almost like 3rd Person where you could then control an entity, and I don't know if this would be easier done with Unity or by scratch.
  6. This tutorial will be a introduction into android development. This is a basic tutorial and is only meant to help a begginer programmer on the feel of android applications and how they are developed. So don't expect a big application because this is not. Also this will help you to begin with setting the Android into eclipse est. [B]This application will contain:[/B] [LIST] [*]A button [*]A Toggle Button [*]A text box [*]A text label. [/LIST] [B]This application will:[/B] [LIST] [*]Once you click the toggle button it will change the text in the textbox to a password like text Ie ****=pass [*]Once you click the normal button it will: [*]Check what text is in the textbox then: [*]Change the text in the text label according to what is in the textbox. [/LIST] As you can see nothing fancy but it should help some people get started into android development. [B]What an android application is:[/B] [LIST] [*]A mobile software application developed for use on devices powered by Google's Android platform. [*]This can be anything from a game to a calculator and so on....... [/LIST] [B]NOTE:[/B] I will not be posting loads of pictures. Instead I will use the printscreen application on my computer and I will post the link for you to view if you wish. This makes it allot faster for me to make this tutorial. [B]Difficulty:[/B] Not hard at all 2/10 Depending on if you know a little about java or not. [B]1st off what your going to need:[/B] [LIST] [*][B]Eclipse IDE[/B]: Which can be downloaded from [url=http://Eclipse.org]Eclipse - The Eclipse Foundation open source community website.[/url] [*][B]The android SDK[/B]: Which can be downloaded from [URL="http://developer.android.com/sdk/index.html"]developer.android.com[/URL] [*][B]The eclipse plugin[/B]: I will show you how to get that now: [/LIST] [LIST=1] [*]Start Eclipse, then select Help > Install New Software. [*]Click Add, in the top-right corner. [*]In the Add Repository dialog that appears, enter "ADT Plugin" for the Name and the following URL for the Location: [CODE]https://dl-ssl.google.com/android/eclipse/[/CODE] [*]Print screen of what it should look like:[url=http://prntscr.com/12ycvv]Screenshot by Lightshot[/url] [*]Click OK. [*]If you have trouble acquiring the plugin, try using "http" in the Location URL, instead of "https" [*]In the Available Software dialog, select the checkbox next to Developer Tools and click Next. [*]In the next window, you'll see a list of the tools to be downloaded. Click Next. [*]Accept the license agreements, then click Finish. [*]Once the installation completes, restart Eclipse. [/LIST] And your done you should now be able to start making [B]android applications Via though eclipse[/B] :) What I wont be showing you is how to setup the android emulator as I've not set it up my self. I just use my Android phone instead. [B]Anyway on with the Tutorial:[/B] [U][B]Part 1: Setting up the project folder[/B][/U] If this is your 1st time ever starting up eclipse your going to be a bit puzzled at all the features but do not worry you wont be using most of them :p Well with any project you will 1st have to start a new project(obviously lol). The way I do it is: [LIST=1] [*]Right click on the project explore(The left panel) This should be blank for the moment. [*]Hover over > new > then click other. Printscreen: [url=http://prntscr.com/12ydjv]Screenshot by Lightshot[/url] [*]Once you clicked other a wizard will pop up asking you which type of project you would like to create. In the wizard click the android folder and choice the option Android application project. Printscreen: [url=http://prntscr.com/12ydvc]Screenshot by Lightshot[/url] [*]On the next screen it will ask you for a project/application/package name you should understand what these mean as the names say what they are :P If you don't just copy what I've got Printscreen: [url=http://prntscr.com/12yee3]Screenshot by Lightshot[/url] [*]From here on just keep clicking next until you can click finish. [*]Once you have clicked finish you will see your project folder in the project explorer to the left Printscreen:[url=http://prntscr.com/12yesm]Screenshot by Lightshot[/url] [/LIST] [B][U]Part 2: Setting up the layout[/U][/B] This is the boring part and I really don't even want to explain this as its so easy and you should be able to understand what it means just from what each line says. So I'm not going to lol :D I will just post the code and you can copy and paste but if you would like to know then ask and I would be happy to explain it to you. [LIST] [*]Anyway open up the folder called: layout [*]and open the file named: activity_main.xml Printscreen: [url=http://prntscr.com/12yg22]Screenshot by Lightshot[/url] NOTE: Your file may not have that name. Just open the only XML file in that folder. [*]Once it opens make sure you are in XML view by clicking the file_name.xml Next to the graphical layout at the bottom. Printscreen: [url=http://prntscr.com/12ygbh]Screenshot by Lightshot[/url] [*]Copy and paste this code into it: [/LIST] [CODE]<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:padding="25dp" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <EditText android:layout_width="fill_parent" android:layout_height="wrap_content" android:id="@+id/etCommands" android:hint="Type A Command" android:password="true" /> <LinearLayout android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="horizontal" android:weightSum="100" > <Button android:text="I'm a button! Click me lol!" android:layout_weight="20" android:id="@+id/bResults" android:layout_width="fill_parent" android:layout_height="wrap_content" /> <ToggleButton android:paddingTop="8dp" android:layout_weight="80" android:id="@+id/tbPassword" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="ToggleButton" android:checked="true"/> </LinearLayout> <TextView android:text="Invalid" android:id="@+id/tvResults" android:gravity="center" android:layout_width="fill_parent" android:layout_height="wrap_content" /> </LinearLayout>[/CODE] If you now click on the graphical layout you will now see what it will look like on a mobile screen. Printscreen: [url=http://prntscr.com/12ygmb]Screenshot by Lightshot[/url] If yours looks like that then you have did it correctly :) Part 3: On with the java :D I will post the code with comments all the way though it saying what each line dose: [CODE]package com.example.rune_server_tut; //PACKAGE NAME..... //CLASSES THAT WE WILL BE USING import java.util.Random; import android.os.Bundle; import android.app.Activity; import android.graphics.Color; import android.text.InputType; import android.view.Gravity; import android.view.Menu; import android.view.View; import android.widget.Button; import android.widget.EditText; import android.widget.TextView; import android.widget.ToggleButton; //public class means any other class can use it //MainActivity is the class name //extends Activity means we will use some methods from the activity class //implements .......... Means we will use all methods from that class //Not going to explain fully just use google for full deff public class MainActivity extends Activity implements View.OnClickListener { Button button; //Creates a new variable ToggleButton togButton; //Creates a new variable EditText input;//Creates a new variable TextView display;//Creates a new variable @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main);//Sets the screen view to the activity_main.xml getXmlVaribles(); //gets the xml variables defined below togButton.setOnClickListener(this);//checks if the toggle button is clicked button.setOnClickListener(this);//checks if the button is clicked } private void getXmlVaribles() { button = (Button) findViewById(R.id.bGetResults);//gets the id of the button togButton = (ToggleButton) findViewById(R.id.tbToggle);//gets the id of the toggle button input = (EditText) findViewById(R.id.etCommands);//gets the id of the command textbox display = (TextView) findViewById(R.id.tvResults);//gets the id of the results textbox } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.main, menu); return true; } @Override public void onClick(View v) {//Once clicked switch (v.getId()) { //If what it clicks id is = case R.id.tbToggle: //If id is the togglebutton if (togButton.isChecked()) { //if its checked input.setInputType(InputType.TYPE_CLASS_TEXT | InputType.TYPE_TEXT_VARIATION_PASSWORD); //change type of text to ********* } else { //otherwise do this //change text type to normal input.setInputType(InputType.TYPE_CLASS_TEXT); } break; //end statement for the togglebutton case R.id.bGetResults: //if id is the normal button String check = input.getText().toString(); //change textbox data into a string display.setText(check); if (check.contentEquals("left")) { //if text in box = left display.setGravity(Gravity.LEFT); //change text label results location to the left } else if (check.contentEquals("center")) {//if text in box = center display.setGravity(Gravity.CENTER);//change text label results location to the center } else if (check.contentEquals("right")) {//if the text in box = right display.setGravity(Gravity.RIGHT);//change text label results location to the right } else if (check.contentEquals("blue")) {//if the text in the box = blue display.setTextColor(Color.BLUE); //change text label colour to blue } else if (check.contentEquals("random")) {//if the text in the box = random Random crazy = new Random(); //Creates a new variable which is random display.setText("MADNESS :D"); //sets the text to madness :d display.setTextSize(crazy.nextInt(75));//randomly change text size display.setTextColor(Color.rgb(crazy.nextInt(265),crazy.nextInt(265),crazy.nextInt(265))); //randomly changes text color switch(crazy.nextInt(3)) { case 0://random number = 0 display.setGravity(Gravity.LEFT); //change text label location to the left break; case 1: display.setGravity(Gravity.CENTER); //change text label location to the center break; case 2: display.setGravity(Gravity.RIGHT);//change text label location to the right break; } } else {//if the textbox dose not contain any of what we have defined then : display.setText("INVALID"); //text in the label = INVALID display.setGravity(Gravity.CENTER); //Center the label text } break; } } } [/CODE] Well that's about it I would make a video and show what it exactly dose but I don't see the need for it tbh lol Can't really see anyone actually making this application. This tutorial is more for understanding some of the text methods that are available to you when you are making an Android application. [SIZE=4][COLOR="#AFEEEE"]Hope some of you learnt something this :) Any help just post and I will try to help :D[/COLOR][/SIZE]
  7. For all those who have an I-Phone or an Android you can get a free 5$ Via paypal by join an app called "clover". All you have to do is search the app store for 'Clover Pay'. Complete the Instructions it tells you to do when you open the app. Once you do that, scan this picture when it asks for a invite [URL=http://imageshack.us/photo/my-images/651/img03031.png/][IMG]http://img651.imageshack.us/img651/1356/img03031.png[/IMG][/URL] After that you and me will get 5$ ! :D If You want me to Email you the Invite just leave your Email address.
  8. Christopher`

    Android

    First one in MONTHS [IMG]http://i52.tinypic.com/28ajk1e.png[/IMG]
  9. Hey guys, im not really good with this stuff so I need your help. Can somebody help me update my HTC Wildfire to 2.2 froyo, or 2.3 gingerbread. Thanks in advance! ;)
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