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  1. Hi guys im running an old allstar source and have a quick question about the tabs This picture: [URL=http://s1375.photobucket.com/user/Jarrod_Mclaren/media/old_zps3df57a90.png.html][IMG]http://i1375.photobucket.com/albums/ag461/Jarrod_Mclaren/old_zps3df57a90.png[/IMG][/URL] to being blank with simple text on it for commands etc
  2. iScape: Revolution of 317 Have fun in the original private server. iScape is still under heavy development. Alpha release estimated date 10/25/14 Website is now hosted at [url=http://www.iscape.co]http://www.iscape.co[/url] [u][b]Client Links:[/b][/u] Coming soon! Constantly improving and coding new things, our development team is rapidly expanding iScape into something amazing. We may be the new server on the list, but try us out and see what you like, reccomend new ideas to our attentive programming team, and make notice of things that need a little bit of change, as no server is perfect. Play for one hour and I promise you'll be hooked on all of our fascinating minigames to come like "Juggernaut" and "Tag", or some of the more classic ones like Jad minigame, and Castle Wars, with many more to come aswell. NOTICE: Keep in mind this server is not complete! Join if you want to watch it grow and develop while you have fun with our current features and players. Current Media: [spoiler="original media from our first few days"] [img]http://i.imgur.com/Z0PTn6c.png[/img] [img]http://i.imgur.com/pRMQ61n.png[/img] [img]http://i.imgur.com/9Mc0lWQ.png[/img] [img]http://i.imgur.com/koKrjre.png[/img] [/spoiler] Media pt. 2 (WARNING: LOTS OF PICTURES) [spoiler="Media Part 2. LOTS OF PICTURES"] [img]http://i.imgur.com/25xTjDA.png[/img] - Working help requesting [img]http://i.imgur.com/HGqmEk0.png[/img] [img]http://i.imgur.com/k2hmj2i.png[/img] Armour bonuses decrease the chance of a hitting monster. [img]http://i.imgur.com/M2pBqm5.png[/img] [img]http://i.imgur.com/L74oXig.png[/img] - a new home [img]http://i.imgur.com/ZtJR6K8.png[/img] - working block emotes [img]http://i.imgur.com/p44UJCL.png[/img] - Juggernaut Minigame [img]http://i.imgur.com/3gudoH8.png[/img] - Working wilderness levels [img]http://i.imgur.com/rbGO8Pk.png[/img] - Working castlewars. [img]http://i.imgur.com/RGhuqKn.png[/img] - Working magic NPCs. [img]http://i.imgur.com/FBJVaXk.png[/img] - 100% Vengeance + rebounding damages. [img]http://i.imgur.com/1HLQqyt.png[/img] - Some of the skills at ::skills ( We got almost ALL skills working! ) [img]http://i.imgur.com/x2Q8XsY.png[/img] [img]http://i.imgur.com/2251BvW.png[/img] - Working wilderness obelisks [img]http://i.imgur.com/4pjnaoB.png[/img] [img]http://i.imgur.com/8XsnoLu.png[/img]- Section 2 of training area. Working agility point exchange. 4 tickets per completion of course. [img]http://i.imgur.com/UqF8iyL.png[/img] Working course [img]http://i.imgur.com/wW2zD6R.png[/img] Bones on altars. Use the Chaos Altar in level 10 Wilderness for double the XP [img]http://i.imgur.com/JyqUUA0.png[/img] Fixed Buy X [img]http://i.imgur.com/SG0L6ca.png[/img] Cooking. Pies, Pizzas, Cakes, Etc coming soon. [img]http://i.imgur.com/a3HgLXA.png[/img] Drop methods tweaked a bit more. [img]http://i.imgur.com/J34iubi.png[/img][img]http://i.imgur.com/CcVNPc0.png[/img] Easter ring and Ring of Stone [img]http://i.imgur.com/MwJmDl5.png[/img][img]http://i.imgur.com/1OZ7Pxv.png[/img] Elemental shield making [img]http://i.imgur.com/9CXq01P.png[/img] Kickass fishing method with ingenius methods for calling which fish you will catch! [img]http://i.imgur.com/DOtZRl0.png[/img] Start off crafting with bow stringing [img]http://i.imgur.com/0bo0FC7.png[/img] Grave markers, with 5 minute timer after death to go get your items. [img]http://i.imgur.com/ZMITwo6.png[/img] Kaqemeex teaches you about the Herblore skill [img]http://i.imgur.com/i9AGbqJ.png[/img] Fully working herblore with all potions. [img]http://i.imgur.com/Ef3oCTW.png[/img] Jad Minigame with Tokkul rewards and 63 waves all NPCs correspond to RS2007 spawns for Jad with correct max hits, and ALL animations added. [img]http://i.imgur.com/WKqSM3X.png[/img] [img]http://i.imgur.com/TdPrPDV.png[/img] Mining is 100% with working pickaxe differentiation and higher level = faster mining [img]http://i.imgur.com/ex81P2x.png[/img] Corrected Attack, Block, Death, and Walk animations for 99% (soon 100%) of NPCs in server [img]http://i.imgur.com/grLOGxO.png[/img] [img]http://i.imgur.com/RCHLcxR.png[/img] [img]http://i.imgur.com/fchZC16.png[/img] Working slayer tasks [img]http://i.imgur.com/3CnTWAS.png[/img] [img]http://i.imgur.com/EbFMo8A.png[/img] Smelting [img]http://i.imgur.com/qVTgDnL.png[/img] All smithing requirements from the original Allstar have been fixed (No more Rune Platelegs at level 1) [img]http://i.imgur.com/g1oqyMG.png[/img] New method for NPC special attacks! (Best part is all defences work for NPC combat and specials. If it's a magic special, your Protect from magic and Magic defence equips will help you, etc) [img]http://i.imgur.com/LVwDCAf.png[/img] Fully coded Tzhaar Cave with correct drops and animations on each monster. [img]http://i.imgur.com/0bEZGyR.png[/img] Custom coded whips each have a different effect! Whip of strength hits really high melee, whip of magic has a chance to hit spell damage and grant magic XP, whip of fortune is twice as powerful as ring of wealth, whip of fire sets enemies ablaze dealing fire damage (like poison but more often and more damage), whip of teleportation denies ANY teleblock, and so on.... [img]http://i.imgur.com/QXdcdjS.png[/img][img]http://i.imgur.com/Qtu4Dof.png[/img][img]http://i.imgur.com/OGSezAd.png[/img][img]http://i.imgur.com/6pNkMms.png[/img][img]http://i.imgur.com/74kYxei.png[/img][img]http://i.imgur.com/9RpyuO2.png[/img] Wilderness Levels are fully functional with bosses located all around the wildy. [img]http://i.imgur.com/M4HRIXh.png[/img] All trade bugs, drop glitches, cheat client exploits, and blood rune lags are fixed leaving room for awesome telegrab! [img]http://i.imgur.com/YXiugQN.png[/img] Penance Queen with special attacks! [img]http://i.imgur.com/VO6Ng91.png[/img] -Working poisoning monsters. (Anything with the word Poison its name will poison you upon dealing damage, 0's will not poison) [img]http://i.imgur.com/LuOo6rz.png[/img] -Check how much you're worth with our ::worth command (Forget the 2.1B cap, this command supports numbers up to around 500 trillion. [Yes, i'm not joking.]) [img]http://i.imgur.com/cXxIfAo.png[/img] -My favorite so far, I just finished adding full Gnome tree Drink mixing. Guide works, all fruit cutting works, cooking level reqs work, Blurberry has all the ingredients you need. [img]http://i.imgur.com/8KVNdxm.png[/img] -Confused where a boss or other creature might be? Not a problem, just use ::whereis (npc name). Supports every NPC in the server, and if you want to know their drops, just use ::data (npc name). I've never seen this on another 317 before in all my 5 years here. [img]http://i.imgur.com/rUWquic.png[/img] [/spoiler] TL;DR Join and try it out, reccomend ideas and become part of the server quickly! [u][b]Client Links:[/b][/u] Coming soon! Website now hosted at [url=http://www.iscape.co]http://www.iscape.co[/url]
  3. Allstarlegends Non Profit: All Donations Will be spend back into the server! Welcome to AllstarLegends,where everything is possible! AllstarLegends 24/7 Oldschool Nostalgia! Do you remember the good old days? Join now and relive the old school nostalgia! DOWNLOAD CLIENT: CLICK HERE FORUM: CLICK HERE [video=youtube;fzr714GAwGc]http://youtu.be/fzr714GAwGc[/video] ~FEATURES~ NO PAY TO WIN DONATIONS ONLY COSMETICS - Eco server - 21 working skills! - Clan chat + Lootshare - Flower game - Perfect skillcape emotes - Perfect combat + perfect PVP - Ingame Highscores - droprates command (shows monster drops and rates) - Slayer with tasks and store - Double EXP Weekends - Regular updates - A lot of minigames including castle wars - Runescape 07 bosses
  4. [IMG]http://s1253.photobucket.com/user/dylaster4/media/Screenshot7_zpse54067cb.png.html[/IMG] My client says your account is already logged in will retry in 60 seconds. My server says connection accepted from127.0.0.1: 62967 client type: high memory version *username* is signing into server *username*: character file not found *username* moreinfo file not found *username*: error writing file LOADED: 3 java.io.filenotfoundexception: connectedfrom\*username*.txt (the system cannot find the path specified) at java.io etc.... etc.... at java.io etc.... etc.... at java.io etc.... etc.... at java.io etc.... etc.... at java.io etc.... etc.... at java.io etc.... etc.... at java.io etc.... etc.... *username*: moreinfo file not found *username*: error wrting file Could not save for _ Client handle: Client _ disconnected This is a blank allstar scape source Does anyone know how to solve this?????!!
  5. [CODE] case 115: case 116: case 117: case 118: case 119: case 120: case 121: case 122: case 123: case 124: case 125: case 126: case 127: case 128: case 129: case 130: if(actionTimer >= 1) { } else if(actionTimer <= 0) { makeGlobalObject(objectX, objectY, 6951, 0, 10); setAnimation(794); ItemHandler.addItem(Item2.randomPartyroom(), objectX, objectY, 1, playerId, false); sendMessage("You Stamp on the balloon!"); actionTimer = 3; } break; case 2416: //party lever if (GoodDistance2 (absX, absY, objectX, objectY, 3)) { if(playerRights >= 100) { if (actionTimer == 0) makeGlobalObject(2730, 3462, Item2.randomballoon(), 1, 10); makeGlobalObject(2730, 3463, Item2.randomballoon(), 1, 10); makeGlobalObject(2730, 3464, Item2.randomballoon(), 1, 10); makeGlobalObject(2730, 3465, Item2.randomballoon(), 1, 10); makeGlobalObject(2730, 3466, Item2.randomballoon(), 1, 10); makeGlobalObject(2730, 3467, Item2.randomballoon(), 1, 10); makeGlobalObject(2730, 3468, Item2.randomballoon(), 1, 10); makeGlobalObject(2730, 3469, Item2.randomballoon(), 1, 10); makeGlobalObject(2730, 3470, Item2.randomballoon(), 1, 10); makeGlobalObject(2730, 3471, Item2.randomballoon(), 1, 10); makeGlobalObject(2730, 3472, Item2.randomballoon(), 1, 10); makeGlobalObject(2730, 3473, Item2.randomballoon(), 1, 10); makeGlobalObject(2730, 3474, Item2.randomballoon(), 1, 10); makeGlobalObject(2730, 3475, Item2.randomballoon(), 1, 10); makeGlobalObject(2730, 3476, Item2.randomballoon(), 1, 10); makeGlobalObject(2731, 3462, Item2.randomballoon(), 1, 10); makeGlobalObject(2731, 3463, Item2.randomballoon(), 1, 10); makeGlobalObject(2731, 3464, Item2.randomballoon(), 1, 10); makeGlobalObject(2731, 3465, Item2.randomballoon(), 1, 10); makeGlobalObject(2731, 3466, Item2.randomballoon(), 1, 10); makeGlobalObject(2731, 3467, Item2.randomballoon(), 1, 10); makeGlobalObject(2731, 3468, Item2.randomballoon(), 1, 10); makeGlobalObject(2731, 3469, Item2.randomballoon(), 1, 10); makeGlobalObject(2731, 3470, Item2.randomballoon(), 1, 10); makeGlobalObject(2731, 3471, Item2.randomballoon(), 1, 10); makeGlobalObject(2731, 3472, Item2.randomballoon(), 1, 10); makeGlobalObject(2731, 3473, Item2.randomballoon(), 1, 10); makeGlobalObject(2731, 3474, Item2.randomballoon(), 1, 10); makeGlobalObject(2731, 3475, Item2.randomballoon(), 1, 10); makeGlobalObject(2731, 3476, Item2.randomballoon(), 1, 10); makeGlobalObject(2732, 3462, Item2.randomballoon(), 1, 10); makeGlobalObject(2732, 3463, Item2.randomballoon(), 1, 10); makeGlobalObject(2732, 3464, Item2.randomballoon(), 1, 10); makeGlobalObject(2732, 3465, Item2.randomballoon(), 1, 10); makeGlobalObject(2732, 3466, Item2.randomballoon(), 1, 10); makeGlobalObject(2732, 3467, Item2.randomballoon(), 1, 10); makeGlobalObject(2732, 3468, Item2.randomballoon(), 1, 10); makeGlobalObject(2732, 3469, Item2.randomballoon(), 1, 10); makeGlobalObject(2732, 3470, Item2.randomballoon(), 1, 10); makeGlobalObject(2732, 3471, Item2.randomballoon(), 1, 10); makeGlobalObject(2732, 3472, Item2.randomballoon(), 1, 10); makeGlobalObject(2732, 3473, Item2.randomballoon(), 1, 10); makeGlobalObject(2732, 3474, Item2.randomballoon(), 1, 10); makeGlobalObject(2732, 3475, Item2.randomballoon(), 1, 10); makeGlobalObject(2732, 3476, Item2.randomballoon(), 1, 10); makeGlobalObject(2733, 3462, Item2.randomballoon(), 1, 10); makeGlobalObject(2733, 3463, Item2.randomballoon(), 1, 10); makeGlobalObject(2733, 3464, Item2.randomballoon(), 1, 10); makeGlobalObject(2733, 3465, Item2.randomballoon(), 1, 10); makeGlobalObject(2733, 3466, Item2.randomballoon(), 1, 10); makeGlobalObject(2733, 3467, Item2.randomballoon(), 1, 10); makeGlobalObject(2733, 3468, Item2.randomballoon(), 1, 10); makeGlobalObject(2733, 3469, Item2.randomballoon(), 1, 10); makeGlobalObject(2733, 3470, Item2.randomballoon(), 1, 10); makeGlobalObject(2733, 3471, Item2.randomballoon(), 1, 10); makeGlobalObject(2733, 3472, Item2.randomballoon(), 1, 10); makeGlobalObject(2733, 3473, Item2.randomballoon(), 1, 10); makeGlobalObject(2733, 3474, Item2.randomballoon(), 1, 10); makeGlobalObject(2733, 3475, Item2.randomballoon(), 1, 10); makeGlobalObject(2733, 3476, Item2.randomballoon(), 1, 10); makeGlobalObject(2734, 3462, Item2.randomballoon(), 1, 10); makeGlobalObject(2734, 3463, Item2.randomballoon(), 1, 10); makeGlobalObject(2734, 3464, Item2.randomballoon(), 1, 10); makeGlobalObject(2734, 3465, Item2.randomballoon(), 1, 10); makeGlobalObject(2734, 3466, Item2.randomballoon(), 1, 10); makeGlobalObject(2734, 3467, Item2.randomballoon(), 1, 10); makeGlobalObject(2734, 3468, Item2.randomballoon(), 1, 10); makeGlobalObject(2734, 3469, Item2.randomballoon(), 1, 10); makeGlobalObject(2734, 3470, Item2.randomballoon(), 1, 10); makeGlobalObject(2734, 3471, Item2.randomballoon(), 1, 10); makeGlobalObject(2734, 3472, Item2.randomballoon(), 1, 10); makeGlobalObject(2734, 3473, Item2.randomballoon(), 1, 10); makeGlobalObject(2734, 3474, Item2.randomballoon(), 1, 10); makeGlobalObject(2734, 3475, Item2.randomballoon(), 1, 10); makeGlobalObject(2734, 3476, Item2.randomballoon(), 1, 10); makeGlobalObject(2735, 3476, Item2.randomballoon(), 1, 10); makeGlobalObject(2735, 3475, Item2.randomballoon(), 1, 10); makeGlobalObject(2735, 3474, Item2.randomballoon(), 1, 10); makeGlobalObject(2735, 3473, Item2.randomballoon(), 1, 10); makeGlobalObject(2735, 3472, Item2.randomballoon(), 1, 10); makeGlobalObject(2735, 3470, Item2.randomballoon(), 1, 10); makeGlobalObject(2735, 3469, Item2.randomballoon(), 1, 10); makeGlobalObject(2736, 3476, Item2.randomballoon(), 1, 10); makeGlobalObject(2736, 3475, Item2.randomballoon(), 1, 10); makeGlobalObject(2736, 3474, Item2.randomballoon(), 1, 10); makeGlobalObject(2736, 3473, Item2.randomballoon(), 1, 10); makeGlobalObject(2736, 3472, Item2.randomballoon(), 1, 10); makeGlobalObject(2736, 3470, Item2.randomballoon(), 1, 10); makeGlobalObject(2736, 3469, Item2.randomballoon(), 1, 10); makeGlobalObject(2737, 3476, Item2.randomballoon(), 1, 10); makeGlobalObject(2737, 3475, Item2.randomballoon(), 1, 10); makeGlobalObject(2737, 3474, Item2.randomballoon(), 1, 10); makeGlobalObject(2737, 3473, Item2.randomballoon(), 1, 10); makeGlobalObject(2737, 3472, Item2.randomballoon(), 1, 10); makeGlobalObject(2737, 3470, Item2.randomballoon(), 1, 10); makeGlobalObject(2737, 3469, Item2.randomballoon(), 1, 10); makeGlobalObject(2738, 3476, Item2.randomballoon(), 1, 10); makeGlobalObject(2738, 3475, Item2.randomballoon(), 1, 10); makeGlobalObject(2738, 3474, Item2.randomballoon(), 1, 10); makeGlobalObject(2738, 3473, Item2.randomballoon(), 1, 10); makeGlobalObject(2738, 3472, Item2.randomballoon(), 1, 10); makeGlobalObject(2738, 3470, Item2.randomballoon(), 1, 10); makeGlobalObject(2738, 3469, Item2.randomballoon(), 1, 10); makeGlobalObject(2739, 3476, Item2.randomballoon(), 1, 10); makeGlobalObject(2739, 3475, Item2.randomballoon(), 1, 10); makeGlobalObject(2739, 3474, Item2.randomballoon(), 1, 10); makeGlobalObject(2739, 3473, Item2.randomballoon(), 1, 10); makeGlobalObject(2739, 3472, Item2.randomballoon(), 1, 10); makeGlobalObject(2739, 3470, Item2.randomballoon(), 1, 10); makeGlobalObject(2739, 3469, Item2.randomballoon(), 1, 10); makeGlobalObject(2735, 3471, Item2.randomballoon(), 1, 10); makeGlobalObject(2736, 3471, Item2.randomballoon(), 1, 10); makeGlobalObject(2737, 3471, Item2.randomballoon(), 1, 10); makeGlobalObject(2738, 3471, Item2.randomballoon(), 1, 10); makeGlobalObject(2739, 3471, Item2.randomballoon(), 1, 10); makeGlobalObject(2735, 3462, Item2.randomballoon(), 1, 10); makeGlobalObject(2735, 3463, Item2.randomballoon(), 1, 10); makeGlobalObject(2735, 3464, Item2.randomballoon(), 1, 10); makeGlobalObject(2735, 3465, Item2.randomballoon(), 1, 10); makeGlobalObject(2735, 3466, Item2.randomballoon(), 1, 10); makeGlobalObject(2735, 3467, Item2.randomballoon(), 1, 10); makeGlobalObject(2736, 3462, Item2.randomballoon(), 1, 10); makeGlobalObject(2736, 3463, Item2.randomballoon(), 1, 10); makeGlobalObject(2736, 3464, Item2.randomballoon(), 1, 10); makeGlobalObject(2736, 3465, Item2.randomballoon(), 1, 10); makeGlobalObject(2736, 3466, Item2.randomballoon(), 1, 10); makeGlobalObject(2736, 3467, Item2.randomballoon(), 1, 10); makeGlobalObject(2737, 3462, Item2.randomballoon(), 1, 10); makeGlobalObject(2737, 3463, Item2.randomballoon(), 1, 10); makeGlobalObject(2737, 3464, Item2.randomballoon(), 1, 10); makeGlobalObject(2737, 3465, Item2.randomballoon(), 1, 10); makeGlobalObject(2737, 3466, Item2.randomballoon(), 1, 10); makeGlobalObject(2737, 3467, Item2.randomballoon(), 1, 10); makeGlobalObject(2738, 3462, Item2.randomballoon(), 1, 10); makeGlobalObject(2738, 3463, Item2.randomballoon(), 1, 10); makeGlobalObject(2738, 3464, Item2.randomballoon(), 1, 10); makeGlobalObject(2738, 3465, Item2.randomballoon(), 1, 10); makeGlobalObject(2738, 3466, Item2.randomballoon(), 1, 10); makeGlobalObject(2738, 3467, Item2.randomballoon(), 1, 10); makeGlobalObject(2739, 3462, Item2.randomballoon(), 1, 10); makeGlobalObject(2739, 3463, Item2.randomballoon(), 1, 10); makeGlobalObject(2739, 3464, Item2.randomballoon(), 1, 10); makeGlobalObject(2739, 3465, Item2.randomballoon(), 1, 10); makeGlobalObject(2739, 3466, Item2.randomballoon(), 1, 10); makeGlobalObject(2739, 3467, Item2.randomballoon(), 1, 10); makeGlobalObject(2740, 3462, Item2.randomballoon(), 1, 10); makeGlobalObject(2740, 3463, Item2.randomballoon(), 1, 10); makeGlobalObject(2740, 3464, Item2.randomballoon(), 1, 10); makeGlobalObject(2740, 3465, Item2.randomballoon(), 1, 10); makeGlobalObject(2740, 3466, Item2.randomballoon(), 1, 10); makeGlobalObject(2740, 3467, Item2.randomballoon(), 1, 10); makeGlobalObject(2740, 3469, Item2.randomballoon(), 1, 10); makeGlobalObject(2740, 3470, Item2.randomballoon(), 1, 10); makeGlobalObject(2740, 3471, Item2.randomballoon(), 1, 10); makeGlobalObject(2740, 3472, Item2.randomballoon(), 1, 10); makeGlobalObject(2740, 3473, Item2.randomballoon(), 1, 10); makeGlobalObject(2740, 3474, Item2.randomballoon(), 1, 10); makeGlobalObject(2740, 3475, Item2.randomballoon(), 1, 10); makeGlobalObject(2740, 3476, Item2.randomballoon(), 1, 10); makeGlobalObject(2741, 3469, Item2.randomballoon(), 1, 10); makeGlobalObject(2741, 3470, Item2.randomballoon(), 1, 10); makeGlobalObject(2741, 3471, Item2.randomballoon(), 1, 10); makeGlobalObject(2741, 3472, Item2.randomballoon(), 1, 10); makeGlobalObject(2741, 3473, Item2.randomballoon(), 1, 10); makeGlobalObject(2741, 3474, Item2.randomballoon(), 1, 10); makeGlobalObject(2741, 3475, Item2.randomballoon(), 1, 10); makeGlobalObject(2741, 3468, Item2.randomballoon(), 1, 10); makeGlobalObject(2741, 3467, Item2.randomballoon(), 1, 10); makeGlobalObject(2741, 3466, Item2.randomballoon(), 1, 10); makeGlobalObject(2741, 3465, Item2.randomballoon(), 1, 10); makeGlobalObject(2741, 3464, Item2.randomballoon(), 1, 10); makeGlobalObject(2741, 3463, Item2.randomballoon(), 1, 10); makeGlobalObject(2741, 3462, Item2.randomballoon(), 1, 10); makeGlobalObject(2742, 3469, Item2.randomballoon(), 1, 10); makeGlobalObject(2742, 3470, Item2.randomballoon(), 1, 10); makeGlobalObject(2742, 3471, Item2.randomballoon(), 1, 10); makeGlobalObject(2742, 3472, Item2.randomballoon(), 1, 10); makeGlobalObject(2742, 3473, Item2.randomballoon(), 1, 10); makeGlobalObject(2742, 3474, Item2.randomballoon(), 1, 10); makeGlobalObject(2742, 3475, Item2.randomballoon(), 1, 10); makeGlobalObject(2742, 3468, Item2.randomballoon(), 1, 10); makeGlobalObject(2742, 3467, Item2.randomballoon(), 1, 10); makeGlobalObject(2742, 3466, Item2.randomballoon(), 1, 10); makeGlobalObject(2742, 3465, Item2.randomballoon(), 1, 10); makeGlobalObject(2742, 3464, Item2.randomballoon(), 1, 10); makeGlobalObject(2742, 3463, Item2.randomballoon(), 1, 10); makeGlobalObject(2742, 3462, Item2.randomballoon(), 1, 10); makeGlobalObject(2743, 3469, Item2.randomballoon(), 1, 10); makeGlobalObject(2743, 3470, Item2.randomballoon(), 1, 10); makeGlobalObject(2743, 3471, Item2.randomballoon(), 1, 10); makeGlobalObject(2743, 3472, Item2.randomballoon(), 1, 10); makeGlobalObject(2743, 3473, Item2.randomballoon(), 1, 10); makeGlobalObject(2743, 3474, Item2.randomballoon(), 1, 10); makeGlobalObject(2743, 3475, Item2.randomballoon(), 1, 10); makeGlobalObject(2743, 3468, Item2.randomballoon(), 1, 10); makeGlobalObject(2743, 3467, Item2.randomballoon(), 1, 10); makeGlobalObject(2743, 3466, Item2.randomballoon(), 1, 10); makeGlobalObject(2743, 3465, Item2.randomballoon(), 1, 10); makeGlobalObject(2743, 3464, Item2.randomballoon(), 1, 10); makeGlobalObject(2743, 3463, Item2.randomballoon(), 1, 10); makeGlobalObject(2743, 3462, Item2.randomballoon(), 1, 10); makeGlobalObject(2744, 3469, Item2.randomballoon(), 1, 10); makeGlobalObject(2744, 3470, Item2.randomballoon(), 1, 10); makeGlobalObject(2744, 3471, Item2.randomballoon(), 1, 10); makeGlobalObject(2744, 3472, Item2.randomballoon(), 1, 10); makeGlobalObject(2744, 3473, Item2.randomballoon(), 1, 10); makeGlobalObject(2744, 3474, Item2.randomballoon(), 1, 10); makeGlobalObject(2744, 3475, Item2.randomballoon(), 1, 10); makeGlobalObject(2744, 3468, Item2.randomballoon(), 1, 10); makeGlobalObject(2744, 3467, Item2.randomballoon(), 1, 10); makeGlobalObject(2744, 3466, Item2.randomballoon(), 1, 10); makeGlobalObject(2744, 3465, Item2.randomballoon(), 1, 10); makeGlobalObject(2744, 3464, Item2.randomballoon(), 1, 10); makeGlobalObject(2744, 3463, Item2.randomballoon(), 1, 10); makeGlobalObject(2744, 3462, Item2.randomballoon(), 1, 10); sendMessage("You pull the party lever!!!"); actionTimer = 15; setAnimation(776); addSkillXP((1 * playerLevel[2]), 2); stillgfx(639, absY, absX); updateRequired = true; appearanceUpdateRequired = true; } } break;[/CODE] [CODE] public static int balloon[] = {115, 116, 117, 118, 119, 120, 121, 122,}; public static int randomballoon() { return balloon[(int) (Math.random() * balloon.length)]; } [/CODE] [CODE] public static int Partyroom[] = {1038, 1040, 1042, 1044, 1046, 1048, 1050, 4716, 4718, 4720, 4722, 746, 667, 2402, 14507, 14508, 14511, 2633, 2635, 2637, 2978, 2980, 2982, 2984, 2986, 2988, 2990, 2992, 2994, 2957, 2653, 2655, 2659, 3478, 2665, 2661, 2663, 2667, 3479, 2673, 2669, 2671, 3480, 4724, 4728, 4730, 4726, 6570, 1037, 1050, 6857, 6859, 6861, 6863, 6856, 6858, 6860, 6862, 6818, 2591, 2593, 2595, 2597, 2607, 2609, 2611, 2613, 2615, 2617, 2619, 2621, 3473, 3475, 3476, 3669, 3671, 3672, 9004, 7319, 7321, 7323, 7325, 7327, 5527, 5529, 5531, 5533, 5535, 5537, 5539, 5541, 5543, 5545, 5547, 5549, 5551}; public static int randomPartyroom() { return Partyroom[(int) (Math.random() * Partyroom.length)]; }[/CODE]
  6. hello guys i am here to advertise my server that i think deserves to be popular because of all the work ive put into it and all the people helping me. my server name is GolemXScape and its a great allstar based rsps i have already some player and staff, we need 1 admin. please help our economy out and our community by joining us. personally i love allstar and oldschool rsps because they have cool things to do on them and it reminds me of the day when runescape was ACTUALLY GOOD? so this server GolemXScape has been coded lots and i dont wanna say how hard it was to code all of it because i have worked so much on coding it and we have 15 players already. join our forums and talk with us in the chatbox. help us get bigger and enjoy [url]www.golemxscape.smffy.com[/url] HERE ARE SOME THINGS I ADDED TO THE SERVER... -::gamble takes you to gambling area -::roll 55x2 dicing -::2roll 70x3 dicing -::3roll 85x5 dicing -::bash takes you to a boss -::christmasevent (after january 7th it will be ::quest and will give different reward) -::agsmini win ags -::dclawmini win dragon claws -::lottery (purchase a lottery ticket at ::shops) -::phatmini win partyhat set -::diceinfo -::commands -::starter -::trade trding area -::random a random place -::feast another random place -::chill chill here for fun -::afk become afk -::drags dragons teletport -::jad -::kqueen -::dp drop parties hosted here -::cg (color game -another gambling method) -::rares kill the orks for rares -::maxhit determine your maxhit -::portals teleports you the where the portals are (also the death spawn) -::home customized home -::yell -::forums -::help mod commands -::alert (warns the player who abused) -::staff (staffzone) -::az (staffzone) -::notedbarrows (gives barrows armour) -::mod (a mod kit) -::modarm (custom mod armour -fixed item slots) -::sz2 (other staffzone) -::bank -::kick admin commands ::master gives 99 in all stats ::pure make you have pure stats ::ipban ipban player ::xteleto tele to a player ::xteletome make a player go to you ::god fly emote ::godoff stop flying ::pnpc turn into a npc ::alltome teleport all online players to you ::die die emote ::ekick kicking emote ::2fun funny emote 2 ::drunk emote to walk drunk ::funny funny emote ::zap emote that electricutes you ::live emote that makes u look alive? ::jump emote that makes u jump like a madman ::ufloat another emote ::boo another emote ::adminarm custom admin armour with item slot fixed ::rich 2147m cash ::bunny turn into a bunny and get bunny ears owner commands: -::oboom super huge explosion around you -::ownerarm custom owner armour with fixed item slots -::givemod -::giveadmin -::giveowner -::lupdate latest update -::announce make an announcement -::opack gives some armour -::npc spawns npc -::cool -::ozone owner only zone -::lamp gives a lit bug lantern that is valuable -::pickup pictures!!! [url]http://i.imgur.com/iZsIe.png[/url] [url]http://i.imgur.com/52IBp.png[/url] [url]http://i.imgur.com/CzMID.png[/url] [url]http://i.imgur.com/G8mXe.png[/url] [url]http://i.imgur.com/lrj14.png[/url] [url]http://i.imgur.com/gw9zZ.png[/url] [url]http://i.imgur.com/UvfPD.png[/url] [url]http://i.imgur.com/dDQTC.png[/url] [url]http://i.imgur.com/zrWdJ.png[/url] [url]http://i.imgur.com/5WiFX.png[/url] [url]http://i.imgur.com/MpRqD.png[/url] [url]http://i.imgur.com/lvVA8.png[/url] [url]http://i.imgur.com/xjyD8.png[/url] [url]http://i.imgur.com/XwswA.png[/url] [url]http://i.imgur.com/iLZer.png[/url] [url]http://i.imgur.com/FAEQZ.png[/url] [url]http://i.imgur.com/WmRtF.png[/url] [url]http://i.imgur.com/cUKrE.png[/url] end pictures... those were jut some pics of the server... join us! fixes and other : -turn into bunny when u equip bunny ears -walk drunk when u hold bronze dagger -bronze dagger is strongest weapon ingame -turn into grim reaper when equip scythe -turn into gorilla when equip monkey gregree -do a cool emote when holding ags -funny emote when u run with bowsword in hands -added 1b tokens for the rich people -some custom staff armour -fixed some of the glitches -fixed some dupes -fixed item equip slots -i coded some auto dicers that will host dice games for you. All 50x2 and 50% chance. -lots of exiting things to do THOSE are only some of the things i have added to the server there is much more, so come check us out at : [url]www.golemxscape.smffy.com[/url] thank you for reading. -The owner OF GolemXScape -Owner GolemX
  7. hey how can i change the blue transparent screen when you log in to the one that you can change your character looks like ::char but only on FIRST login not second or third (you get the point) im really new at this so dont flame me for using allstar and please if you are going to help make it detailed so i can understand.
  8. Hello i have an allstarscape source and i want to add models to my game. I know how but the problem is the i dont have a models file to do so. The server already has some customs in it but idk how. I know what to do after i get the models like saying add model ### and then changing the item slots. I just need to know how to do it without my models file. Add my skype or post here add keithewewew35 on skype. Also acceptig help from tramviewer!
  9. Hey join my new allstar based server, its called GolemXscape. Its hamachi because i cant portforward, but i did alot of coding in it. Hamachi id : golemxscape2 PAss : golem Hamachi id: golemxscape3 Pass : golem Hamachi id: golemxscape4 Pass: golem Website : golemxscape.forumer.com Download client and play. The server ip is golemxscape.no-ip.biz, its not online alot, because i dont have my own laptop. But it should be 24/7 soon. Join it now its like the best allstar ever. For further details, add my skype : keithewewew35. Peace.
  10. source link:[url]http://uppit.com/brky2jhjb45f/darkquest's_source.zip[/url] client link:[url]http://www.mediafire.com/?1tch2la8gwyrcm4[/url] -------------------Features--------------------------- -unique home -monsters around home -fully functional wilderness -good mage (for an allstar) -a brand new conquest area (come and check it out, it's worth it) -portal room -ladies armour/sword -invadis armour/sword -lava armour/sword -custom santas -many customs -many custom npc's -2 skill areas -2 training areas -many areas to explore -dragon platebody -death cape -all classic bosses -amazing amounts of lore (for a private server) -much to discover %40 credits go to the makers of holypkerz scape %60 of credits go to LBlood/awsome123 (me) --------------------Conquest Info-------------------- just a teaser about the conquest, boss information, if you want more information about it just pm me. Undead Gladiator: a tough monster crawling out of the abyss, and known to be the father of the demons that live there. he fought in many battles, but in one unlucky blow he died. a dark priest came along and attempted to revive him, being the great warrior he was, but the dark priest failed. then the dark priest had an idea struck in his head, and though, "what if i got a zombie to bite him, and maybe the infection will carry on to the gladiator?". well it succeed, except for the fact that the undead gladiator went completely insane and started to fight every living thing in sight. the priest summoned him in the prison of conquest, and he was cursed to stay there forever. now, if you even dare to enter his lair and strike him, his silence spell will let loose and he will go berserk on you. he drops invadis armour, and also a sword. if you dare enter his lair, just remember this story, DarkQuest Phoenix: originally the guardian of this foundation, this phoenix kept all evil at bay. a legends tale states that he eventually went insane because of the workload of chores that he would do, because evil when he was guarding was more in amount than now, and there was less soldier's to deal with this issue. the phoenix started to pillage the town of lumbridge, hence the reason why one side of the town is burned and destroyed, and was put in the prison of conquest by the same priest who dealt with the gladiator. this boss drops ladies armour/sword, and is not to be taken like a joke. ReBorn TzTok-Jad: when jad was killed the first time, he was much harder than the rest of the times. the rest of the times people entered the fight cave, they were just seeing a mirror of the original battle, and of course it is much easier and easier every time another person goes in there. well when the first jad died, he was the first inmate at the prison of conquest, because the tz-code was to the fact that if a beast is killed, it is forced to enter the prison of conquest. well jad died over age, but what the hero's did not know was that he had something special about him, and that when jad dies he is reborn 1000 years later. this is what happen, and when he was reborn, jad was pissed, and is the hardest monster in the prison. he drops lava Armour/weapons, and they are the best items in game. [ATTACH=CONFIG]5660[/ATTACH] [ATTACH=CONFIG]5661[/ATTACH] [ATTACH=CONFIG]5662[/ATTACH] [ATTACH=CONFIG]5663[/ATTACH] [ATTACH=CONFIG]5664[/ATTACH]
  11. [B]Heeyalll! Can someone please tell me how i can add ::Dice on my server. Its a 317 source name: Naderpkz/Allstar[/B] - Thanks
  12. [SIZE=5][FONT=Comic Sans MS][COLOR="#FF0000"]hey people from runelocus.com im looking for a great cooder that can code a allstar source since i myself aint that good at it :) so if you like to code for me pleas send a message to this thread and by the way its over teamviewer you have to code and if you dont like to code over teamviewer then dont flame and go away :o thanks eldar517[/COLOR][/FONT][/SIZE]
  13. okay before i start, people that are going to say "allstars suck, play rsps's like runescape", whats the point in playing an rsps thats like runescape if runescape already exists? but i need help with editing the emote tabs, cant find case 185 or 135 annwhere in client.java, and i just want to edit them :P
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