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  1. If working on an achievement System where Once you hit 50 NPC Kills, You are awarded 1m! What I need help with is making it so it like if (npcKills == 50) I want it to be like from 50 NPC Kills to 99 NPC Kills If you are capable of helping me, Id be glad to explain it even further This is a 317 loading 614+ [PI] Or ||||| Once the Player gets 50 NPC Kills, It automatically adds 1M Into his BANK My skype: tonebawsjinx Message me if you can help me
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  3. So the problem is that when i run the ::achievement test command it will give me an NullPointerExpection, i'm not sure what am I currently doing wrong, may someone quickly light me up? :P Basically it won't process the command at all cuz of the NullPointerExpection. [B]Player.java[/B] [CODE]private boolean[] achievementStage = new boolean[size];[/CODE] [B]My test command[/B] case "achieve": [CODE]if (!player.getAchievementStage()[0]) { player.getAchievementStage()[0] = true; player.sm("false, set to true"); } else if (player.getAchievementStage()[0]) { player.getAchievementStage()[0] = false; player.sm("true, set to false"); } return true;[/CODE] [B]getAchievements, Player.java[/B] [CODE] public boolean[] getAchievements() { return this.achievements; }[/CODE] [B]Revision: Matrix, 667.[/B] If you also know any better ways than using bolean array feel free to tell me. - Thanks in advance!
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