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  1. Trying to find out what I have done wrong, I have jarred the client with Loader not loader, done everything properly, tried jdk 6 and 7 Tried using Loader.java instead of Loader.class neither work Tried adding cache into client files. Tried basically most of the suggestions on the internet it seems not to be something obviousy YES the jarred file is uploaded to dropbox and the link is inside the client.html file, I have tried many different html clients. if anyone could help me I'd really appreciate it my skype is Sam.Thomas20
  2. Extinct RSPS is a fun and welcoming private server that has a lot of fun and exciting things to do. We're a new RSPS not even a day old but we are looking for new players and even STAFF at the moment so come on over! :) I'm currently searching for a server sponsor who can help me fun the costs of VPS, advertising, Forums. [U][URL="http://extinctrsps.icyboards.net/index.php"]Forums[/URL][/U] - [U][URL="http://www.mediafire.com/download/mf2k2x...ct.jar.jar"]Downloadable client[/URL][/U] [U][URL="http://extinct.webuda.com/webclient%203.html"]Webclient[/URL][/U] [U][B][FONT=Arial Narrow][COLOR="#00FF00"]XP RATES ARE DOUBLED THIS WEEKEND ONLY! [/COLOR][/FONT][/B][/U] [B]FEATURES - -All bosses fully working -Pking Fully working / Hits -Switching VERY FAST AND RESPONSIVE -Max cape when maxed -Dungeoneering/ALL CHAOTICS WORK -Dicing works! 1 bill tokens! -PRESTIGE MASTER! MAX 50+ TIMES FOR HIGH REWARDS -SKILLING FULLY WORKING! -Friendly community - Nex Armours - PvP Armours - Fully Working Spirit Shields - Unique Bloodlust Team System and Events - God Wars - Strong and stable economy - Unique Staff Hosted Events[/B] [IMG]http://i.imgur.com/WB3dspR.png[/IMG] [IMG]http://i.imgur.com/AJtvJ6N.png[/IMG] [IMG]http://i.imgur.com/aNFjb77.png[/IMG] [IMG]http://i.imgur.com/UPcOFCy.png[/IMG] [IMG]http://i.imgur.com/um7ISCP.png[/IMG] [IMG]http://i.imgur.com/Ux79469.png[/IMG] [IMG]http://i.imgur.com/VXX0MiZ.png[/IMG]
  3. I'd like to introduce you all to my new project. I use a 667/714 source. This idea is that while having perfect PvP and combat systems, the main focus is put on training skills and playing minigames. Currently still looking for people who want to join this project. I host my server on my computer until it's ready to go online (will buy VPS). I don't have a great deal of expierence in programming so progress is slow. That's why I'm looking for developers. (don't have to be expierienced) This project IS VERY YOUNG, don't expect much progress at the start. Current developer list -------------------------------------------------------- Owners -------------------------------------------------------- President -------------------------------------------------------- Developers -------------------------------------------------------- President -------------------------------------------------------- Forum management -------------------------------------------------------- un4given1029 Interested in joining my project? @@@@@@@@@@@@@@@@@@@@@@@@@ e-mail/skype: Function: @@@@@@@@@@@@@@@@@@@@@@@@@ We'll talk about the rest in private. My: E-mail: "[email protected]" skype: "owner.styx" Media (don't want to spoil all off the features so only 4 images here now, but I already made a lot.) Custom Home (which server doesn't have one? :)) Custom pvp at home Revisioning all skills to make them as unique of possible Teleportal - main way of teleporting Donator zone -NOT SPOILING YET- Kingdom - custom miniquests en games in unique location -NOT SPOILING YET- Donator owned houses -NOT SPOILING YET- Attack, Strength, Defence, Constitution(HP) All trainable with proper xp rate training grounds Warriors' Guild Range ranging guild all bows and arrows working perfect Prayer Burying all bones Bones on altar extra feature Magic All spell books working All spells working Custom magic training Runecrafting rune essence altar crafting runecrafting minigame Contruction P.O.Houses Plank making Dungeoneering Custom dungeoneering Agility Gnome course Barb course High-gnome course Agility pyramid Herblore Every importent potion brewable Similar system to runscape Thieving Thieving custom area Different ways to train thieving Crafting Armour crafting Gems crafting Fletching (MIGHT REPLACE FLETCHING WITH OWN CUSTOM SKILL) (Since this skill is useless to me :)) All arrow-making working Carve all logs into arrow shafts Slayer Slayer master + tasks Slayer caves Slayer tower Hunter Box trap hunting Bird snare hunting Butterfly/implings hunting (puro-puro) Mining All rocks minable Gem mining Smithing Priority items smith-able Blast furnace (mini-game) Fishing All fishing tools working All fish catchable Cooking All fish cookable, Fire, Stove Firemaking Fully working Woodcutting Fully working Farming Basic farming working Visual tree growing P.O.Houses farming Summoning Almost every creatures summonable All creatures summonable All scrolls working Pest Control Soul Wars Castle Wars Clan Wars Treasure trails Impetuous Impulses (Hunting implings in puro puro) Ranging minigame (range guild, part of training range) Blast furnace (Optional smithing training) Tzaar fight cave Duel arena Got to see if I can get them all working properly before adding more!
  4. If you could add me on skype: Blink.x I'd appreciate some help with my client. I'm trying to add a new cache to the source, and I've fixed up the Ops for the items, but there's something wrong. After my client loads and fetches updates, etc. It goes to a white screen when it should be the login screen. I'd appreciate help ASAP. :D
  5. Daniel

    667/714 - paying

    [SIZE=5]Paying money for the following: 1.Updating to 727 Cache client and source 2.Fixing roll option on dice, or dice game if its not added already 3.2 starters per ip or cannot trade for 30 minutes after starting game 4.Trade Fix[/SIZE]
  6. Yo, i managed to make both worlds load the same character file, great, -1 problem, now, ill explain. You can login in both worlds at the same time, problem? Yes. big one. Login both worlds at the same time, give away your stuff for another account on world 1, then logout on world 1, then logout on world 2. What it did? just saved ur account with the items and stuff, so, thats a dupe, Any way i can make like, if your logged in 1 world, u cant login on the other one?
  7. Ok, so, what the f..., i did everything to the ladder works fine, buuut... look at that... My point is, im trying to make the ladder work only 1 time per floor, so people dont keep clicking it for xp, created a boolean for that on player.java [code]public boolean floordone;[/code] Ok, going ahead to ObjectHandler.java [code]} else if (id == 3784) { if (player.floordone = true) { player.sendMessage("You already voted to go ahead."); return; } } else if (player.floordone = false) { player.getSkills().addXp(Skills.DUNGEONEERING, 833); player.getDialogueManager().startDialogue("DungeonExit"); player.floordone = true;[/code] What's wrong lol? can someone understand what im trying to do? EDIT: tried boolean: [code]public boolean floordgdone = false;[/code] I think its pretty much the same LOL
  8. I was trying to make my self Administrator, that worked pretty much well I compiled my source, and Logged in and Tada, Administrator... But then a friend of mine called: Hash was trying my server out I tried to make him Administrator on the same way i did Picture: [IMG]http://gyazo.com/631c642e7a221fcfea4a686952863333.png?1342703493[/IMG] I did exactly the same thing what i did to my self to make my self Administrator But when i tried to compile and restart the source & even Restart the client ( Because it didn't work ) Nothing happened... He kept being a normal member.. even he Restarted his client often... But nothing... Then i tried to make my Barrows fully working I've managed to do that with results - 0 errors. And tried to compile once again...Worked fully when compiling.. But nothing happened This is really annoying me since i really need to have this working for adding stuff on my RSPS. Is there anything i can do? This is how my Source Compiler looks like if i compile [IMG]http://gyazo.com/c2c5dd492c88f066aea0b97c507f6447.png?1342703310[/IMG] This is how my Client Compiler looks like if i compile [IMG]http://gyazo.com/076dadd7913016ba9b4ece335db635d4.png?1342702965[/IMG] I do have 2 warnings in my Client, but i don't think that does affect it.. Help is really needed right here. Source - RScalifornia
  9. I've trying to add barrows on my 714 Source.. But ended up with this Compile error.. [IMG]http://screensnapr.com/e/NheYg3.png[/IMG] I know, that Package has to be at the very top.. But that doesn't seems to be problem. Here is my BarrowsBrother.Java [code]package com.rs.game.player.dialogues; package com.rs.game.npc.barrows; import com.rs.game.Entity; import com.rs.game.WorldTile; import com.rs.game.player.controlers.Barrows; import com.rs.game.npc.NPC; public class BarrowsBrother extends NPC { /** * */ private static final long serialVersionUID = 1L; public BarrowsBrother(int id, WorldTile tile, Barrows barrows) { super(id, tile, -1, true, true); this.barrows = barrows; } public void sendDeath(Entity source) { super.sendDeath(source); barrows.killedBrother(); } private Barrows barrows; } public class BarrowsD extends Dialogue { [MENTION=15855]Over[/MENTION]ride public void start() { sendDialogue(SEND_1_TEXT_CHAT, "", "You've found a hidden tunnel, do you want to enter?"); } public void run(int interfaceId, int componentId) { if (stage == -1) { stage = 0; sendDialogue(SEND_2_LARGE_OPTIONS, SEND_DEFAULT_OPTIONS_TITLE, "Yes, I'm fearless.", "No way, that looks scary!"); } else if (stage == 0) { if (componentId == 2) { //3569, 9678 //3534, 9678 // // player.setNextWorldTile(new WorldTile(3551, 9692, 0)); player.getTemporaryAttributtes().put("lootedChest", Boolean.FALSE); } end(); } } [MENTION=15855]Over[/MENTION]ride public void finish() { } }[/code] And here is my DialogueHandler.java [code]package com.rs.game.player.dialogues; import java.util.HashMap; public final class DialogueHandler { private static final HashMap<Object, Class<Dialogue>> handledDialogues = new HashMap<Object, Class<Dialogue>>(); [MENTION=19271]supp[/MENTION]ressWarnings("unchecked") public static final void init() { try { Class<Dialogue> value1 = (Class<Dialogue>) Class .forName(L*****p.class.getCanonicalName()); handledDialogues.put("L*****p", value1); Class<Dialogue> value61 = (Class<Dialogue>) Class .forName(Crate.class.getCanonicalName()); handledDialogues.put("Crate", value61); Class<Dialogue> value62 = (Class<Dialogue>) Class .forName(Pool.class.getCanonicalName()); handledDialogues.put("Pool", value61); Class<Dialogue> value2 = (Class<Dialogue>) Class .forName(ZarosAltar.class.getCanonicalName()); handledDialogues.put("ZarosAltar", value2); Class<Dialogue> value3 = (Class<Dialogue>) Class .forName(ClimbNoEmoteStairs.class.getCanonicalName()); handledDialogues.put("ClimbNoEmoteStairs", value3); Class<Dialogue> value4 = (Class<Dialogue>) Class .forName(Banker.class.getCanonicalName()); handledDialogues.put("Banker", value4); Class<Dialogue> value5 = (Class<Dialogue>) Class .forName(DestroyItemOption.class.getCanonicalName()); handledDialogues.put("DestroyItemOption", value5); Class<Dialogue> value6 = (Class<Dialogue>) Class .forName(FremennikShipmaster.class.getCanonicalName()); handledDialogues.put("FremennikShipmaster", value6); Class<Dialogue> value7 = (Class<Dialogue>) Class .forName(DungeonExit.class.getCanonicalName()); handledDialogues.put("DungeonExit", value7); Class<Dialogue> value8 = (Class<Dialogue>) Class .forName(NexEntrance.class.getCanonicalName()); handledDialogues.put("NexEntrance", value8); Class<Dialogue> value9 = (Class<Dialogue>) Class .forName(MagicPortal.class.getCanonicalName()); handledDialogues.put("MagicPortal", value9); Class<Dialogue> value10 = (Class<Dialogue>) Class .forName(LunarAltar.class.getCanonicalName()); handledDialogues.put("LunarAltar", value10); Class<Dialogue> value11 = (Class<Dialogue>) Class .forName(AncientAltar.class.getCanonicalName()); handledDialogues.put("AncientAltar", value11); // TODO 12 and 13 Class<Dialogue> value12 = (Class<Dialogue>) Class .forName(FletchingD.class.getCanonicalName()); handledDialogues.put("FletchingD", value12); Class<Dialogue> value14 = (Class<Dialogue>) Class .forName(RuneScapeGuide.class.getCanonicalName()); handledDialogues.put("RuneScapeGuide", value14); Class<Dialogue> value15 = (Class<Dialogue>) Class .forName(SurvivalExpert.class.getCanonicalName()); handledDialogues.put("SurvivalExpert", value15); Class<Dialogue> value16 = (Class<Dialogue>) Class .forName(SimpleMessage.class.getCanonicalName()); handledDialogues.put("SimpleMessage", value16); Class<Dialogue> value17 = (Class<Dialogue>) Class .forName(ItemMessage.class.getCanonicalName()); handledDialogues.put("ItemMessage", value17); Class<Dialogue> value18 = (Class<Dialogue>) Class .forName(ClimbEmoteStairs.class.getCanonicalName()); handledDialogues.put("ClimbEmoteStairs", value18); Class<Dialogue> value19 = (Class<Dialogue>) Class .forName(QuestGuide.class.getCanonicalName()); handledDialogues.put("QuestGuide", value19); Class<Dialogue> value20 = (Class<Dialogue>) Class .forName(GemCuttingD.class.getCanonicalName()); handledDialogues.put("GemCuttingD", value20); Class<Dialogue> value21 = (Class<Dialogue>) Class .forName(CookingD.class.getCanonicalName()); handledDialogues.put("CookingD", value21); Class<Dialogue> value22 = (Class<Dialogue>) Class .forName(HerbloreD.class.getCanonicalName()); handledDialogues.put("HerbloreD", value22); Class<Dialogue> value23 = (Class<Dialogue>) Class .forName(BarrowsD.class.getCanonicalName()); handledDialogues.put("BarrowsD", value23); Class<Dialogue> value24 = (Class<Dialogue>) Class .forName(SmeltingD.class.getCanonicalName()); handledDialogues.put("SmeltingD", value24); Class<Dialogue> value25 = (Class<Dialogue>) Class .forName(LeatherCraftingD.class.getCanonicalName()); handledDialogues.put("LeatherCraftingD", value25); Class<Dialogue> value26 = (Class<Dialogue>) Class .forName(EnchantedGemDialouge.class.getCanonicalName()); handledDialogues.put("EnchantedGemDialouge", value26); Class<Dialogue> value27 = (Class<Dialogue>) Class .forName(ForfeitDialouge.class.getCanonicalName()); handledDialogues.put("ForfeitDialouge", value27); Class<Dialogue> value28 = (Class<Dialogue>) Class .forName(Transportation.class.getCanonicalName()); handledDialogues.put("Transportation", value28); Class<Dialogue> value29 = (Class<Dialogue>) Class .forName(WildernessDitch.class.getCanonicalName()); handledDialogues.put("WildernessDitch", value29); Class<Dialogue> value30 = (Class<Dialogue>) Class .forName(SimpleNPCMessage.class.getCanonicalName()); handledDialogues.put("SimpleNPCMessage", value30); Class<Dialogue> value31 = (Class<Dialogue>) Class .forName(Transportation.class.getCanonicalName()); handledDialogues.put("Transportation", value31); Class<Dialogue> value32 = (Class<Dialogue>) Class .forName(DTSpectateReq.class.getCanonicalName()); handledDialogues.put("DTSpectateReq", value32); Class<Dialogue> value33 = (Class<Dialogue>) Class .forName(StrangeFace.class.getCanonicalName()); handledDialogues.put("StrangeFace", value33); Class<Dialogue> value34 = (Class<Dialogue>) Class .forName(AncientEffigiesD.class.getCanonicalName()); handledDialogues.put("AncientEffigiesD", value34); Class<Dialogue> value35 = (Class<Dialogue>) Class .forName(DTClaimRewards.class.getCanonicalName()); handledDialogues.put("DTClaimRewards", value35); Class<Dialogue> value36 = (Class<Dialogue>) Class .forName(SetSkills.class.getCanonicalName()); handledDialogues.put("SetSkills", value36); Class<Dialogue> value37 = (Class<Dialogue>) Class .forName(DismissD.class.getCanonicalName()); handledDialogues.put("DismissD", value37); Class<Dialogue> value38 = (Class<Dialogue>) Class .forName(MrEx.class.getCanonicalName()); handledDialogues.put("MrEx", value38); Class<Dialogue> value39 = (Class<Dialogue>) Class .forName(MakeOverMage.class.getCanonicalName()); handledDialogues.put("MakeOverMage", value39); Class<Dialogue> value40 = (Class<Dialogue>) Class .forName(KaramjaTrip.class.getCanonicalName()); handledDialogues.put("KaramjaTrip", value40); Class<Dialogue> value41 = (Class<Dialogue>) Class .forName(OzanD.class.getCanonicalName()); handledDialogues.put("OzanD", value41); Class<Dialogue> value43 = (Class<Dialogue>) Class .forName(Lucien.class.getCanonicalName()); handledDialogues.put("Lucien", value43); Class<Dialogue> value44 = (Class<Dialogue>) Class .forName(TeleportMinigame.class.getCanonicalName()); handledDialogues.put("TeleportMinigame", value44); Class<Dialogue> value45 = (Class<Dialogue>) Class .forName(TeleportBosses.class.getCanonicalName()); handledDialogues.put("TeleportBosses", value45); Class<Dialogue> value46 = (Class<Dialogue>) Class .forName(TeleportTraining.class.getCanonicalName()); handledDialogues.put("TeleportTraining", value46); Class<Dialogue> value47 = (Class<Dialogue>) Class .forName(Turael.class.getCanonicalName()); handledDialogues.put("Turael", value47); Class<Dialogue> value23 = (Class<Dialogue>) Class .forName(BarrowsD.class.getCanonicalName()); handledDialogues.put("BarrowsD", value23); } catch (ClassNotFoundException e) { e.printStackTrace(); } } public static final void reload() { handledDialogues.clear(); init(); } public static final Dialogue getDialogue(Object key) { if (key instanceof Dialogue) return (Dialogue) key; Class<Dialogue> classD = handledDialogues.get(key); if (classD == null) return null; try { return classD.newInstance(); } catch (InstantiationException e) { e.printStackTrace(); } catch (IllegalAccessException e) { e.printStackTrace(); } return null; } private DialogueHandler() { } } [/code]
  10. ok im running rscalifornia and everything is good! i only have two things wrong.. the main thing is the graphics! when i try to set graphics too high( well make it look better) it says i need updated java but i have the current to date java ? so how will i make my rsps fully hd instead of like min detail.. please help and other thing isnt bad just 2 warnings? on client compiler idk what i should do with that these are the 2 warnings src\Class381.java:20: warning: non-varargs call of varargs method with inexact a rgument type for last parameter; Method method = var_class.getDeclaredMethod("get PlatformMBeanServer", null); ^ cast to Class for a varargs call cast to Class[] for a non-varargs call and to suppress this warning src\Class381.java:21: warning: non-varargs call of varargs method with inexact a rgument type for last parameter; Object object = method.invoke(null, null); ^ cast to Object for a varargs call cast to Object[] for a non-varargs call and to suppress this warning Note: Some input files use unchecked or unsafe operations. Note: Recompile with -Xlint:unchecked for details. 2 warnings what i would love is for someone too help me get my server fully hd! instead of the min detail its on thanks guys
  11. Yo guys, yesterday my server was running fine and yeah, but today, i had to restart it and look what i see: [code]starting... [Launcher] Initiating Cache... [Launcher] Initiating Data Files... [[Prices Loader]] Loaded 15577 item prices. ERROR! THREAD NAME: main java.io.StreamCorruptedException: invalid stream header: 00000000 at java.io.ObjectInputStream.readStreamHeader(Unknown Source) at java.io.ObjectInputStream.<init>(Unknown Source) at com.rs.utils.SerializableFilesManager.loadSerializedFile(Serializable FilesManager.java:64) at com.rs.utils.DTRank.init(DTRank.java:60) at com.rs.Launcher.main(Launcher.java:82) [NPCSpawns] Packing npc spawns... [Launcher] Initiating Fishing Spots... [Launcher] Initiating NPC Combat Scripts... [Launcher] Initiating Dialogues... [Launcher] Initiating Controlers... [Launcher] Initiating Cutscenes... [Launcher] Initiating Friend Chats Manager... [Launcher] Initiating Cores Manager... [Launcher] Initiating World... [NPCDropLoader] Loading drops... [NPCDropLoader] Loaded 62 drops [Launcher] Initiating Region Builder... [Launcher] Initiating Server Channel Handler... [Launcher] Server took 2007 milli seconds to launch. [/code] What the heck its wrong?..