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Found 16 results

  1. Notice This release is for RedRune666, the 667 will be released by the time this countdown hits 0. Source Code https://github.com/RedRune666/RedRune666-Server
  2. delete please
  3. the base has two .bat to lanch server i need to run the run.bat(server) and after the client is possible to make this in one bat? client [MENTION=7458]echo[/MENTION] off [MENTION=11342]Tit[/MENTION]le Disturbed "C:\Program Files\Java\jre7\bin\java.exe" -Dfile.encoding=Cp1252 -classpath bin;lib/libs.jar;lib/graphics.jar;lib/substance.jar; Loader pause server [MENTION=7458]echo[/MENTION] off title runserver "C:\Program Files (x86)\Java\jre1.8.0_40\bin\java.exe" -Xmx815m -cp bin;lib/*; com.rs.Launcher true true false pause
  4. how to fix this please? [ATTACH=CONFIG]11068[/ATTACH]
  5. im looking for change the server name but i dont find settings.java...
  6. I have tried create .jar with jar signer but is not working my private need to start the run server .bat before starting client run .bat any solution to comille this in a jar or a .exe ????????????????? EDIT; information run.bat (server) [MENTION=7458]echo[/MENTION] off title runserver "C:\Program Files (x86)\Java\jre1.8.0_40\bin\java.exe" -Xmx815m -cp bin;lib/*; com.rs.Launcher true true false pause run.bat(client) [MENTION=7458]echo[/MENTION] off [MENTION=11342]Tit[/MENTION]le Disturbed "C:\Program Files (x86)\Java\jre1.8.0_40\bin\java.exe" -Dfile.encoding=Cp1252 -classpath bin;lib/libs.jar;lib/graphics.jar;lib/substance.jar; Loader pause is possible to add all code in one and convert to .exe? jar signer information [IMG]http://image.noelshack.com/fichiers/2015/16/1429461454-rsrm-error-2-jar-maker.png[/IMG]
  7. the command dont work i suppose need to active
  8. [center] [img]http://i.imgur.com/uIkUqn3.png[/img] [SIZE=3][COLOR="#800000"][U][URL="http://argoury.net"]Forums[/URL][/U][/COLOR][/SIZE] - [SIZE=3][COLOR="#800000"][U][URL="http://argoury.net/download/Argoury.jar"]Download[/URL][/U][/COLOR][/SIZE] [img]http://i.imgur.com/eOjCXzJ.png[/img] [img]http://i.imgur.com/EYchZqc.png[/img] [img]http://i.imgur.com/TdE2TdI.png[/img] [img]http://i.imgur.com/V7sfY8n.png[/img] [img]http://i.imgur.com/6UMTEe8.png[/img] [img]http://i.imgur.com/qYOyWAK.png[/img] [img]http://i.imgur.com/KbDn86U.png[/img] [img]http://i.imgur.com/b8Ps7Bc.png[/img] [img]http://i.imgur.com/acXzCkc.png[/img] [img]http://i.imgur.com/aNrwkyv.png[/img][/CENTER]
  9. So... I tried to run Enso 666.. but this happened: [img]http://i.imgur.com/BGC2oMw.png[/img] [url]http://imgur.com/BGC2oMw[/url] EDIT: I'm new at this, don't laugh at me.
  10. Dear members of RuneLocus, I'm in need of developers who can code very well, We are currently working on a major plan that requires a lot of work. We are looking for some very knowledgeable developers that would like to join our team. If you are looking for an exciting opportunity. Please include the following when contacting me: Years of experience Programming Languages RuneLocus Alias Key Achievements (links to threads) Availability in hours per day Contact Information Code Client Sided or Server Sided I'm not going to have anyone fill out a useless application we can discuss everything over skype. I'm really excited to hear from each of you, and I can't wait to pick some new people to add to our team! Thank you so much! Skype: Actuvas
  11. WHALE, when I click view items on death, I disconnect; the button is not attached to anything stupid that dcs you, so I'm wondering is items on death a packet and or an interface? This is what shows up in the CMD: [CODE] 0 java.lang.ArrayIndexOutOfBoundsException: 0 at ik.a(ik.java:2689) at ik.a(ik.java:5825) at PacketsDecoder.a(PacketsDecoder.java:558) at bl.a(bl.java:18) at vfa.a(vfa.java:31) at client.g(client.java:1235) at client.a(client.java:246) at GameApplet.c(GameApplet.java:159) at GameApplet.run(GameApplet.java:413) at java.lang.Thread.run(Unknown Source) [/CODE]
  12. After a lot of trial and error, I can't figure this out. The problem: Attacker attacks victim(player or NPC), victim retaliates and victims attack's do not appear (the hitsplats and damage), but the attackers hits show up. What I've tried: I've changed many things and nothing happened so I reverted the changes. I tried to make it work in PVP as a test, then work on PVM, here's the method I tried to implement. [CODE] public boolean PlayervsPlayer(Mob attacker, Mob victim, int damage, int maxDamage, DamageType type) { if (victim != null) { if (attacker.isPlayer() && victim.isPlayer()) { if (damage > victim.getHitPoints()) { damage = victim.getHitPoints(); } else if (damage > attacker.getHitPoints()){ damage = attacker.getHitPoints(); } try{ addEnemyHit(attacker, damage); addEnemyHit(victim, damage); }catch(NullPointerException exception){ exception.printStackTrace(); } DamageHit hit = new DamageHit(); hit.victim = victim; hit.attacker = attacker; updateDamageAttributes(hit, type, damage); if (damage >= maxDamage && maxDamage != -1) { hit.isMax = true; } hits.add(hit); } } return true; } [/CODE]
  13. [CENTER]When ever i try to run it ,i allways get this error any one have idea how i would fix this and run my server please [IMG]http://i5.minus.com/j88dHAG3dAASr.PNG[/IMG][/CENTER]
  14. [CENTER][B]Hi Runelocus, I would prefer to make a helpful entry into the community, rather than ask for things. So to start of my time here, I thought I would make a tutorial on a really handy command that I've used in all projects in the 666 and 667 revisions. The original npc spawn command, onyl temporarily spawns the npc in, once the server is restarted the npc's dissapear. To save hassle of getting coordinates ingame and typing them in unpackedSpawns.txt, I've made a simple command which gets the players coordinates, the npc id they type in and writes it into a file you have specified in the path. I will paste the command below and explain how each part works and what it does. [/B] [B]Files needed : commands.java Skills needed : Ctrl + C & Ctrl + V Difficulty : 1/10[/B] [QUOTE] if (cmd[0].equalsIgnoreCase("permspawn") && (player.getUsername().equalsIgnoreCase("Your Name Here"))) { try { World.spawnNPC(Integer.parseInt(cmd[1]), player, -1, true, true); BufferedWriter bw = new BufferedWriter(new FileWriter( "./data/npcs/unpackedSpawns.txt", true)); bw.write("//Spawned in using Le Vieux Perm Spawn Command"); bw.newLine(); bw.write(Integer.parseInt(cmd[1])+" - " + player.getX() + " " + player.getY() + " " + player.getPlane()); bw.flush(); bw.newLine(); bw.close(); } catch (Throwable t) { t.printStackTrace(); } return true; }[/QUOTE] [B]The first line [/B][QUOTE]if (cmd[0].equalsIgnoreCase("[COLOR="#0000FF"]permspawn[/COLOR]") && (player.getUsername().equalsIgnoreCase("[COLOR="#FF0000"]Your Name Here[/COLOR]"))) {[/QUOTE][B] basically says, if the user types permspawn into the console and the players username equals something, It will continue on to execute a piece of code. Edit the [COLOR="#0000FF"]blue[/COLOR] text to what you want a player to enter when permanently spawning a npc in, so something like 'permnpc' or 'permspawnnpc'. After you've done that, continue on to edit the [COLOR="#FF0000"]red[/COLOR] text, put your owner's name into here, this means only the players name you enter will be able to type this command.[/B] [B]The chunk of code after that[/B] [QUOTE] try { World.spawnNPC(Integer.parseInt(cmd[1]), player, -1, true, true); BufferedWriter bw = new BufferedWriter(new FileWriter( "[COLOR="#00FF00"]./data/npcs/unpackedSpawns.txt[/COLOR]", true));[/QUOTE] [B]Basically means, it will get the integer the user has typed after the command ( the npc id ) , it then 'prepares to write in the file specified', edit the [COLOR="#00FF00"]green[/COLOR] text to the file you currently spawn npc's in. So if it was in 'source/data/npcs/npcspawnfile.txt' you would replace the green text with ./data/npcs/npcspawnfile.txt . The final piece of code [/B][QUOTE] bw.write("//Spawned in using Le Vieux Perm Spawn Command"); bw.newLine(); bw.write(Integer.parseInt(cmd[1])+" - " + player.getX() + " " + player.getY() + " " + player.getPlane()); bw.flush(); bw.newLine(); bw.close(); } catch (Throwable t) { t.printStackTrace(); } return true; }[/QUOTE][B] This code writes a comment on the next line available, 'bw.newLine();' means it will now basically press enter, and move to the next line. [QUOTE]bw.write(Integer.parseInt(cmd[1])+" - " + player.getX() + " " + player.getY() + " " + player.getPlane());[/QUOTE] This line of code takes the npc id the user has typed after the command, the player's x position, the player's y position and the player's z position. So ingame if I was to type 'permspawn 73' while in edgeville which has the x coords of - 3468 and the y coords of - 3467 and the z coords of - 0, unpackedSpawns.txt would then have a new line that would say 73 - 3468 3467 0 . Finally add 2 imports at the top of your command.java unless they are already there, find [QUOTE]import com.rs.game.WorldTile;[/QUOTE] and below that add [QUOTE]import com.rs.game.NPC; import com.rs.utils.NPCSpawns;[/QUOTE] . This means all you have to do is delete the folder called packedSpawns and recompile and run your server. Now the npc you spawned in before you compiled should be there, this also solved a few errors that people were having with npc's not moving or attacking you. [B]Also if anyone wants the full code, here is a pastebin link with it - [/B][COLOR="#0000FF"]http://pastebin.com/1A5Rs2fW[/COLOR] Hopefully this has helped some people, if you have any more suggestions and improvements please feel free to post them below. Expect more tutorials soon :)[/B][/CENTER]
  15. My owner account on my server died and got bugged. Everytime I log into the character it crashes the server. But i can log into anyother account after restarting the server and play fine. My health just blinks 0 and then I disconnect and server logs get worldthread error. All i need to do is just unbug that character, please help thanks :)
  16. Hey i have my outher project on hold because i wanted to develope this and if anyone wants to help post below. [CODE]7/7/2014: Started on Project[/CODE]
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