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  1. This is my old release from 2011, yes it's leeched all I did was added more teleports and some small things that doesn't even worth listing. I'm basically here to give a Dementhium link for those who wants to start a real project. :) I ripped off my release thread from MoparScape since I noticed that I never posted it here. Hope someone finds this useful. This file contains the cache, client and the server. Download: [/B\] Another package link https://mega.co.nz/#!eEYDFB7Q!S_UBBzDX_9wHZE3MxWkDxn4V9gQJcDC4SmAxX4MLP6E MEDIA: Thanks to: Lumby, Emperor and the other Dementhium developers.
  2. iv tried everything i know on how to do it and it wont work
  3. can any one tell me how to add server message when someone achieves level 99 in a skill? i seen a few tutorials but they are all missing the imports and stuff.. pls help
  4. idiot12

    ^637/639

    feb 10, 2014 5:34:55 PM org.------.Server main INFO: Starting... feb 10, 2014 5:34:55 PM org.------.rs2.cache.Cache init INFO: Loading cache... feb 10, 2014 5:34:56 PM org.------.Server main INFO: loading settings... feb 10, 2014 5:34:56 PM org.------.Server main INFO: loading background tasks... Exception in thread "main" java.lang.NoClassDefFoundError: org/jboss/netty/chann el/ChannelFutureListener at org.------.Server.main(Server.java:42) Caused by: java.lang.ClassNotFoundException: org.jboss.netty.channel.ChannelFutu reListener at java.net.URLClassLoader$1.run(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 1 more Does anyone know whats causing this problem?
  5. [center] [IMG]http://www.impulsepk.org/images/IPK2.png[/IMG] [IMG]http://www.malayaly.xtgem.com/images/Site%20image/icon_small_home.gif[/IMG][URL="http://impulsepk.org"]Homepage[/URL] [IMG]http://www.softrak.com/images/forum_ico.png[/IMG][URL="http://impulsepk.org/forums/forum.php"]Forums[/URL] [IMG]http://www.digistylers.com/images/tick_icon.png[/IMG][URL="http://impulsepk.org/vote/"]Vote[/URL] [IMG]http://www.rogercpareview.com/media/images/layout/play-iconB2_small.png[/IMG][URL="http://impulsepk.org/webclient/"]Webclient[/URL] [IMG]http://iconizer.net/files/Splashyfish/orig/document_small_download.png[/IMG][URL="http://impulsepk.org/download"]Download Client[/URL] [FONT=Courier New][SIZE=5][COLOR="#000000"]ImpulsePK is a Dementhium 637 loading 639 based server situated around the 2011 era of PvP & Bounty hunter worlds.[/COLOR][/SIZE][/FONT] [B][FONT=Lucida Console][SIZE=6][COLOR="#cc0033"]NEW Promotional Video[/COLOR][/SIZE][/FONT][/B] [video=youtube;LpXEJCj6ymA]http://www.youtube.com/watch?v=LpXEJCj6ymA&feature=youtu.be[/video] [SIZE=5][FONT=Courier New][COLOR="#000000"]Projects : [/COLOR][/FONT][/SIZE][Url="http://www.runelocus.com/forums/showthread.php?94640-Impulse-637-639"]Current project thread[/url] [Url="http://www.runelocus.com/forums/showthread.php?92399-Exigence-637-639-2011-Hybrid-legacy"]Previous Project thread[/url] [FONT=Courier New][SIZE=5][COLOR="#000000"]Show offs :[/COLOR][/SIZE][/FONT] [Url="http://www.runelocus.com/forums/showthread.php?91422-637-639-Pvp-Safezone-Timer"]Full pvp safezone timer[/url] [B][I][FONT=Lucida Console][SIZE=6][COLOR="#008080"]Huge note : We are in Public Beta Mode. Economy will be coming soon. Stay tuned![/COLOR][/SIZE][/FONT][/I][/B] [B][FONT=Fixedsys][SIZE=5][U][COLOR="#000000"][I]Server Features[/I][/COLOR][/U][/SIZE][/FONT][/B] [FONT=Franklin Gothic Medium][COLOR="#0099cc"][IMG]http://i.imgur.com/OuVHfUT.png?1?8448[/IMG]City pvp all around and banks as safezones [IMG]http://i.imgur.com/OuVHfUT.png?1?8448[/IMG]Full wilderness with correct multi-areas, dungeons with the npcs [IMG]http://i.imgur.com/OuVHfUT.png?1?8448[/IMG]AStarPathFinder algorithm used. Strong stability [IMG]http://i.imgur.com/OuVHfUT.png?1?8448[/IMG]Damage soaking, poisoning, deflecting & correct damage multipliers [IMG]http://i.imgur.com/OuVHfUT.png?1?8448[/IMG]Flawless switching & hybridding [IMG]http://i.imgur.com/OuVHfUT.png?1?8448[/IMG]Hybridding delays corrected and improved upon [IMG]http://i.imgur.com/OuVHfUT.png?1?8448[/IMG]Earned potential system and artifact drops according to this [IMG]http://i.imgur.com/OuVHfUT.png?1?8448[/IMG]Artifacts sold for pvp tokens [IMG]http://i.imgur.com/OuVHfUT.png?1?8448[/IMG]Improved combat formulaes [IMG]http://i.imgur.com/OuVHfUT.png?1?8448[/IMG]Bug free [IMG]http://i.imgur.com/OuVHfUT.png?1?8448[/IMG]Perfected pvp safezone timer [IMG]http://i.imgur.com/OuVHfUT.png?1?8448[/IMG]All attack & defence animations correctly added for each weapon [IMG]http://i.imgur.com/OuVHfUT.png?1?8448[/IMG]Advanced commands to set yell colour, yell tag, display name, vote, forums [IMG]http://i.imgur.com/OuVHfUT.png?1?8448[/IMG]Players show ontop of familiars for better hybridding [IMG]http://i.imgur.com/OuVHfUT.png?1?8448[/IMG]Diagonal combat corrected [IMG]http://i.imgur.com/OuVHfUT.png?1?8448[/IMG]Full combat clipping & combat following methods for range, mage & melee [IMG]http://i.imgur.com/OuVHfUT.png?1?8448[/IMG]Summoning a variety of familiars [IMG]http://i.imgur.com/OuVHfUT.png?1?8448[/IMG]Titles done in the client, some titles are before your name and some are after [IMG]http://i.imgur.com/OuVHfUT.png?1?8448[/IMG]Custom donator crowns for donators These features could keep going:) [/COLOR] [/FONT] [IMG]http://puu.sh/5EmN1.jpg[/IMG] [IMG]http://puu.sh/5EmNV.jpg[/IMG] [IMG]http://puu.sh/5EkCu.jpg[/IMG] [IMG]http://puu.sh/5EkOw.jpg[/IMG] [IMG]http://puu.sh/5XITt.jpg[/IMG] [IMG]http://puu.sh/5Ellq.jpg[/IMG] [IMG]http://puu.sh/5ElGh.jpg[/IMG] [FONT=Franklin Gothic Medium][B][U][I]Credits & Thanks[/I][/U][/B] - Dementhium team - Sixpack & Orel - Wildking72 aka Wildskiller - AeroPK[/FONT] [/center]
  6. me and my friend were searching how to edit the cache for dementium and we cant find out how, we dont really know were the cache is in dementium because in the client folder there is ".dementhium_cache_32" and in the source there are 3 cache folders one located in "src\org\dementhium\cache" , "data\cache", and "bin\org\dementhium\cache" we wanted to know witch one we edit to put new models like items that arnt in it yet... and also i thought the cache was something u downloaded when u play the client but it never downloaded . please help us this is first server and please dont say ur a noob u should not have a server we are just looking for help lol. thanks my skype is AcFORR3ALoo if you want to add it
  7. [center] [IMG]http://i.imgur.com/T9y3ILb.png?1?4696[/IMG] [IMG]http://i.imgur.com/DupjmrZ.png?1?5924[/IMG] [FONT=Tahoma][SIZE=4][B]Impulse[/B][/SIZE][/FONT] is Dementhium 637 loading 639 based server developed and improved upon by Myself and some people who have helped me along the way. I give big thanks and credits to the Dementhium team (Especially 'Mystic Flow), Sixpack, WildSkiller, AeroPK and Orel. This is a continue on from my old project and you can view this by clicking [URL="http://www.runelocus.com/forums/showthread.php?92399-Exigence-637-639-2011-Hybrid-legacy"]here [/URL]however it is improved with more core work and content added. Impulse will be based around RuneScape in 2011 Bounty hunter / City PvP mode. This is a continue on from my previous project however I will be improving upon it. [B][U]Core Lead Developer[/U][/B] [LIST] Magnito [/LIST] [spoiler="Previous Updates"] - Diagonal combat corrected - Flawless Bounty Hunter system / Target assigning added - Functional Earned potential system with artifact drops - Summoning supports wolpertinger, bull ant, pack yack, bunyip, wartortoise and a bunch of other familiars now - Pirate huts have been added with lock picking - Axe huts and mage arena and small bats area have been added with NPC definitions - 100% Farming skill has been added ( Eco-based content really ) - Bugs / dupes corrected ( Can't remember what they were specifically ) - Equipping items while in view equipment stats is now functional - Punishment & Clan chats saving has been re-written - General server things have been done - Instead of it saying Friends List - RuneScape, it will now say the server name ( Same on logging out button ) - General donator requirements, yells, commands have all been added - Nearly every bank in the world is now a safezone rather than a dangerous area - Revenant caves + some more map data has been added. Revenants is now a multi-zone area. - If a familiar stands over a player, the player is shown not the familiar - People like this feature due to hybridding [/spoiler] [spoiler="Latest updates"][B] [] - Made it so when city pvp ( world pvp ) is toggled, the pvp strings change according to how it was in runescape 2011. If you are level 138, it will show 108 - 138 and you can attack anyone in that range and this also updates according to wilderness level [] - Fixed a autocasting issue where if you are autocasting and you switch weapon, the weapons selected attack style would be the last one you chose and be auto-matically selected. Fixed it, now when you switch weapons while autocasting, you have to select the attack style yourself and autocast will be disabled [] - Added some item definitions ( bonuses ) to certain items that were missing [] - Corrected the ep colour for when your ep is zero ------------------------------------------------------------------ [] - Fixed the praying issue for when you are using quickprayers and your prayer points run out, your headicon would still be there [] - Fixed the issue of your special amount showing up as 0% even though its 100%, this will never be an issue again [] - Added ring of vigour [] - Decrease a delay in combat, if you was to eat, it would set a delay for how long you wait to hit back, this was way too high so its been reduced and its perfect [] - Damage poisoning has been tweaked, it now grabs the amount to poison from the cache from what weapon you are wielding and is correct [] - Added more ranging bolt specials [] - Corrected so many attack / defence animations, re-wrote some of the ways animations were handled ( a bunch of cases for itemids could be handled with one if statement ) [] - Added a 5 minute afk timer, after your timer is out, your player will just do an animation which will show your player sitting down on a chair. ( I prefer this than logging out tbh :P ) [] - Corrected the combat magic following, once you are autocasting and the player starts to run, you will now chase him and mage at the same time. Credits to [user]Mylyn[/user] -------------------------------------------------------------------------------- [] - Created a class known as 'PlayerLogic.java'. This handles the setters and getters for the player. This is done as : player.getPlayerLogic() ... Its alot more efficient than packing it all into player.java itself and having it crammed up. [] - Implemented the AStarPathFinder class. ( A* search algorithm ), [user]'Mystic Flow[/user] once stated that some lagg issues were to do with bad pathfinding. This has been fixed and is no longer an issue and stability is become alot stronger for the core of the source. Stability has 'fixed' in a way and source runs alot smoother. [] - Corrected the issue for when you switch items, the spell you selected doesn't clear [] - Fixed the combat delays ( Been trying to do this since I started with dementhium ). Combat is alot smoother, players don't have to wait to get hit twice before attacking back after switching ( One of the best updates ) [] - Restoration of special attack has been tweaked, it was a little too high ---------------------------------------------------------------- [] - Fixed the bug where your icon ( config ) showing if you are in wildy or not in wildy kept flashing. It has stopped flashing [] - The PvP Level strings are now in functionality, you can attack people according to the range of combat levels shown above your ep percentage [] - Bounty hunter skulling system done depending on your wealth. These skulls only appear once you are in the bounty hunter crators ------------------------------------------------------------------------ [] - Fixed the 'moonwalking' issue. When a player hit another player/npc with magic, and ran away, they would run backwards and face the opponent, this is now fixed. They will turn around and continue running straight like it should be [] - Added 100% Bounty hunter crators. Everywhere before you go in the crators is safe and the stairs is too. Once you enter, your bounty hunter skull will be assigned according to wealth [] - On logout, if you had a bounty hunter skull, next time you login your skull will stay the same. Once you fight someone in bounty hunter crator, your skull won't go and the normal one will not appear. You keep your skull. [] - Perfected the PvP SafeZoneTimer. My final updated needed to perfect it was : if you attack someone ( and not get attacked back ) and you run straight out, it trigger for you and count down. If you attack someone then don't leave wilderness for some time ( and not get attacked back ), you won't trigger it ---------------------------------------------------------------------- [] - Fixed the bug where players used to get stuck after trading/fighting. Normally, they would keep facing to wherever the other person goes to even if you are not interacting with them. This no longer happens ----------------------------------------------------------------------- [] - Fixed the bug where the npc's used to get stuck after talking/interacting with a player. Normally, they would talk/interact then when the player walks off, the npc would keep facing towards them. This no longer happens ------------------------------------------------------------------------- [] - Re-corrected my fix for the arrow on the minimap, if you have a gravestone and a target, both of them will now show up like in rs [] - Added spirit kyatt familiar [] - If a players wealth changed while in bounty hunter, their bounty hunter skull will update to what its supposed to be ------------------------------------------------------------------------- [] - Added the spell book order saving, it will now save to how you last arranged your spells in your spell book [] - Made it so if players die with barrows items, the broken version of it will now drop to the killer -------------------------------------------------------------------------- [] - Combat formuales have been adjusted and magic is no longer too op'd [] - Corrected the final combat related bug and delay ------------------------------------------------------------------------- [] - Re-did the entire lockpicking, if you just try to open the door, it will say its locked. You need to right click and hit the 'pick-lock' option to pick the lock [] - Once inside a hut, you can simple use the open door to leave the hut immediately. The server will remember if you were inside or outside the hut on logout if any dc's occur, you aren't glitched in there [] - Made it so the actual person who did more damage will get the loot and pkp from killing someone rather than the player who did the last hit. It will tell the person who did the last hit that they never got the loot and that so and so did because they did more damage [] - When a player leaves wilderness, the damage they did on someone and the damage they got done will be cleared. This is because if someone did most damage 3 hours before, when that guy dies that person who did damage 3 hours before would get the loot. This is fixed. [] - Tweaked gmaul spec, if you are in a fight and the special is used without hitting with the gmaul first, it will still use it instantly. It is now instant [] - Tweaked white portal in clan wars, you can fight anyone at any level now. The second half of white portal is multi ------------------------------------------------------------------------- [] - Added the gamers grotto teleport to the games necklace, it was missing [] - Made it so if you try to trade / attack / duel your own ip, it won't let you ------------------------------------------------------------------------- [] - Fixed an issue with climbing up a ladder while in wilderness and you climb it and start to run around mid air [] - Added the setting of yell tags. A super donator and above can set their own choice of yell tag which will also save on logging out [] - Settings yell tags now have a limit of characters and a filter to prevent wrong words / symbols being used -------------------------------------------------------------------------- [] - Fixed melee combat following. If you were fighting with someone and you were using melee, once they started to run, you would chase them and not hit while chasing. This has been fixed, you will now continue attacking while chasing [] - Added the wilderness agility course in the deep wilderness -------------------------------------------------------------------------- [] - Improved combat formulaes abit more, they seem to be getting better. The hits are improving and becoming more realistic [] - Extreme donators can now set their yell colour to a choice of their own and saves on logout. They can also use a command to revert the colour back to its original colour [] - Improved combat delays after switching, they're now perfect. Once a player switches their gear into melee, their next hit's delay is perfectly timed like runescape --------------------------------------------------------------------------- [] - Re-did the entire wilderness. All the zones that are meant to multi are done. All dungeons with the correct npcs and lever teleports are all finished. Wilderness npcs and huts and all npc definitions are correct and done [/B] [/spoiler] [spoiler="Latest Media] [IMG]http://puu.sh/56fQO.jpg[/IMG] [IMG]http://puu.sh/5733t.jpg[/IMG] [IMG]http://puu.sh/59ysD.jpg[/IMG] [IMG]http://puu.sh/5aJho.jpg[/IMG] [IMG]http://puu.sh/5kgUA.jpg[/IMG] [IMG]http://puu.sh/5maOs.jpg[/IMG] [IMG]http://puu.sh/5maQF.jpg[/IMG] [/spoiler] My 10 second PvP SafeZone Timer [url]http://youtu.be/tzDEmC0k-lI[/url] [/center]
  8. [center] I really think this is a worthy show-off as alot of servers did it so it triggers when you walk out of wildy even if you weren't attacked which is a cheap way of doing it and rather annoying for players, so I have been working on this for quite some time, just yesterday I managed to fix my final issue with my PvP SafeZone Timer which means I have it working to a full 100%. RuneScape stated this : [IMG]http://images3.wikia.nocookie.net/__cb20111129195839/runescape/images/1/14/Timer_icon.png[/IMG]If a player ran into a safe zone while in combat, a 10-second countdown timer appeared. During this time, the player was safe from all players except the player(s) who triggered the timer. The timer would restart if the player goes out of a safe zone and returned whilst in combat. A common tactic was to run out while the other player is retaliating to restart the timer. According to Jagex, the countdown timer was used to prevent players from using "hit and run" tactics or "Rushing", although rushing was still a major part of PvP worlds. Here, I made a video ( first time I've ever made a video :P). [url=http://www.youtube.com/watch?v=tzDEmC0k-lI]ImpulsePK [637/639] PvP SafeZoneTimer - YouTube[/url] Hope you enjoyed it! [/center]
  9. [CENTER][IMG]http://i.imgur.com/EhFmB1H.png[/IMG] [FONT=Lucida Console]Project Leaders[/FONT] Enzyme l Magnito [CENTER]Revision 637 Note: This server has been developing undercover for some time, it is not a blank project.[/center] [/CENTER] [SPOILER=History][FONT=Lucida Sans Unicode][SIZE=2]Exigence has always been and always will be a pking server. Our servers have been around for a while now and have been solely based around the idea of pking. Most servers strive for pking but don't know how to push for it without adding any kind of spawning system. Exigence has always been and will be spawn free and our unique economy is revolved around player-killing and PvMing in the deep wilderness. [/SIZE][/FONT][/SPOILER] [SPOILER=Our Mission][SIZE=2][FONT=Lucida Sans Unicode]Our mission for this server is to bring back the fun pking experiences people had on private servers long ago. By sticking with a fun revision, but adding our own twists it will be a perfect fit for our targeted players. With contacts through pk clans, teams and youtube that ran and still run through different servers and runescape today, we think players won't be a problem for us. We plan on targeting players that mainly love to player kill and to be more specific hybrid. But, we also like to target the Pvmer's and skillers which will have a special feature set in our economy.[/FONT][/SIZE][/SPOILER] [SPOILER=Server Idea][SIZE=2][FONT=Lucida Sans Unicode]Without having anything to do with spawning, this server will revolve around a unique economy. On start up, players will be given a cash starter as well as a few welfare sets to get them started. A Barrows shop will be available for the first couple of days which will sell the pieces for a mediocre amount where players can start achieving their max sets. Pking is a major part of the server. Welfare sets won't be as expensive and will be easier to obtain (mystic gear). Max sets will be a little bit harder but won't take ages to get. However, items like dragon claws and along those lines won't be so easy to obtain. Pking will offer a substantial way to make money because the target system will award players for killing their targets. Random cash drops will be given and put inside your inventory, and you will be rewarded with PK points on a given kill. PvMing will be an important aspect. Many types of NPC's will be incorporated into our server where players will have to PvM not only in safe zones, but even in the wilderness! Bosses such as Bork will be placed deep in the wilderness that will drop high valued items. Skilling will also be an important part of the server. Still on the table for discussion, but skill points and rewards for skilling will be given out to players that choose to skill on the server. [/FONT][/SIZE][/SPOILER] [SPOILER=Update Log][CODE]Exigence [637/639] ~ 2011 Hybrid legacy [Update Log] 8/25/13 Bug Fixes/Background Added Most doors open Added in bounty hunter and ep system from older verison re-worked methods in ep and bounty hunter system and made it bug free and efficent added damage poisoning correctly according to their weapon, weapons with p, the poison will hit less than the weapons with p+ and p++ 8/26/13 Donator ranks and ability's that only donators can do (e.g wear certain items, yell, set loyalty titles + more) Donator ranks are done with rights and made it so they can do :: for commands and don't have to use the developer console ( client sided ) Made a quick way to change the client ip in like 5 seconds ( not really a useful update but yeah ) Added corporeal beast and improved nex Added highest killstreak, current killstreak (both saving and buffering correctly) Added pk points along with total kills and deaths Fixed the bug where if you switch gear while running you stop running ( now you will continue running / walking if you switch gear ) Fixed the bug where you could autocast with magic and use gmaul special attack and it would hit like 50 numbers at once Opening of all doors are fine Added custom interface in the achievements tab showing pkp, total kills, currently slaying, and amount left to say and some information for the player Added wolpertinger, spirit terrorbird, obsidian golem, wartortoise, bullant familiars Added server messages, fixed the dropping bug ( Wildskillers tutorial ) Added a 10 second pj timer to prevent players pjing eachother immediately after someone gets killed Added the ability to achieve mobilising army titles depending on the amount of kills you get Added full revenant caves with the entrance and exit to the cave along with the correct definitions of the revenants ( adding the drops real soon ) Fixed the bug where npcs could hit through walls and so could players hit through walls, ( clipping of this has been fixed ) Added the guthix npc (that mager), added, necrolord, kalphite queen of both the stages, elite npc Implemented 100% character designing/ Saving of Character design 8/27/13 fixed tons of glitched equipment, helmets & platebodies (some helmets were glitched like your hair would stick out from sides due to char design and platebodies were fuzzy) Added damage soaking along with the gui in itemdefeditor edited to allow me to edit soaking bonuses ( these are set for a bunch of armours, i will add soaking bonuses to more items if it needs to as i go along but i think i have done most of them ) Added damage poisoning against players ( daggers with p will hit less than daggers with p+ and p++, the poisoning amounts are realistic ) 8/27/13 Added barrows with barrows tunnel and fixed the bug where the barrows npcs will spawn but you can't attack them once you killed them in the tunnel Added slayer reward which you can learn to make slayer helmet and fletch broad bolts along with the rewards you can buy ( like broad bolts and runes etc ) Finished donator ranks with donator symbols done in the client and added a yell system also added more donator benefits Fixed the bug where when you view equipment stats, you couldn't equip any items, you could only remove them Added some missing mapdata, north magebank and rock crabs will no longer null you out. Ice plateau doesn't null you out either. Fixed up the king black dragon npc, it was too easy before Added pouch creation for summoning using the obelisk Added a bounty hunter system. Been tested for every possible way it can to be tested for bugs, all tests came out negative ( meaning there are no bugs ) and the arrows are correct along with the likelihood configs Made it so when there is a familiar over a player, the player will show instead of the npc and the player hid under it ( this helps bridders as they won't have to right click when familiar walk over opponents ) Started on dungeoneering, dynamic regions working with the dungeoneering rooms Finished handling the toggle aid, it saves on logout ( if you last turned it on, when you log back in it will still be on ) Added the sorceress garden minigame Target arrow will show up on the minimap pointing in his direction if he is too far, and it will show no matter where he is Added 5 minute timer to bounty hunter, if your target leaves wildy, he has 5 minutes to return or you both lose eachother as a target It will show you if your target logs out while he has you as a target Added ancient effigies with dragonkin lamps with the correct formula to give correct amount of exp Added lockpicking in wilderness to the huts. Fixed a ton of npc's that all had the wrong attack hit defence, death and hitpoints. Things like cyclops goblins etc When you successfully pick a lock on the door, the door opens, you walk in then it closes behind you. [] - Added a working ring of life, you teleport if your hp is at 10% or less but not at 0 hp [] - Improved ring of life, if you are wearing ring of life and phoenix necklace, your pheonix necklace will activate first [] - Added 100% working phoenix necklace, if your hp is at 20% of your hp or less, you will get healed 30% of your full hp Added full warriors guild, players select the type of tokens they wish to lose per 2 minutes Once a player gets for e.g the bronze defender, they MUST use it on kamfreena outside to get the next one The drops are done according to the defender they got, e.g if you got steel you can't get a dragon defender as drop, only the next one up (black) Fixed the autocast to special attack weapon glitch, now if you are autocasting and switch weapon and special attack, it will stop autocast and special attack Changed the quest tab interface as we aren't really going to use it Completed slayer tower, all staircases, chains, doors etc work and have all the correct spawned npc's on both 3 floors Assignment of slayer tasks were re-written, the slayer assignment task system is better now, you pick if you want easy/medium/hard assignment Fixed a LOAD of glitched npcs, lots of dungeons had glitched npcs (for e.g lesser demons) and alot of other npcs with hitpoints of only 100 and no animations, these are all fixed to the correct ones I corrected all the loyalty titles and the colours client sided ( my next aim with this is to make the certain titles go after your name like it was with the title "The magnificant") I created the simple flatpacking to train construction, i never really skilled much on runescape so i don't know how some skills work, i mostly pked but its a start. Made it so if you have a familiar and you got items stored inside it, when you open the bank you can just click the empty BoB button to empty your familiars inventory if you have a familiar and its got items inside it Added the anti-poison totem to prevent people from getting poisoned if they are wearing it Added the nomad boss Added resource dungeons with the correct dungeoneering needed to enter. If you want to no how to do it then click here. Made purple sweets eatable Fixed the korasi weapon stance ( how it holds it ) Made the slayer helmet and black mask hit more when you are on slayer tasks Fixed the coinshare method The loyalty titles that are meant to be after your name are now done in the client. If you are a boy and you set your title to title 5, if you are a boy it will set it to "Sir" and if you are a girl it will set it to "Dame". It does this with alot more titles, it detects your gender and sets the appropriate title ( client sided ) Clans and punishments such as ip bans, ip mutes etc save. Added a badword filter ( if players swear, the word gets replaced with "*" ) Improved the badword filter, i added the profanity filtering so players can choose to enable the filtering. Added the claws of guthix, flames of zamorak and the saradomin strike spell Implemented a better skulling system If a player is frozen, every time they click to walk somewhere, they will get the message A magicl force stops you from moving [/CODE][/SPOILER] [SPOILER=Media] [IMG]http://i.imgur.com/RtRLSI1.png?1?9205[/IMG] [img]http://i.imgur.com/SEb6vYQ.png?1?9702[/img] [IMG]http://puu.sh/4ccp6.jpg[/IMG] [IMG]http://puu.sh/4ccjb.jpg[/IMG] [img]http://puu.sh/4cceC.jpg[/img] [IMG]http://puu.sh/4cBME.jpg[/IMG] [IMG]http://puu.sh/4cBRa.jpg[/IMG] [IMG]http://puu.sh/4cBRZ.jpg[/IMG] [IMG]http://puu.sh/4djs7.jpg[/IMG] [IMG]http://puu.sh/4dji5.jpg[/IMG] [IMG]http://puu.sh/4djjq.jpg[/IMG] [IMG]http://puu.sh/4djkW.jpg[/IMG] [IMG]http://puu.sh/4dtwE.jpg[/IMG] [IMG]http://puu.sh/4du4Y.jpg[/IMG] [IMG]http://puu.sh/4du5y.jpg[/IMG] [IMG]http://puu.sh/4dusY.jpg[/IMG] [IMG]http://puu.sh/4dXUG.jpg[/IMG] [IMG]http://puu.sh/4dXVW.jpg[/IMG] [IMG]http://puu.sh/4dXWa.jpg[/IMG] [IMG]http://puu.sh/4dY8y.jpg[/IMG] [IMG]http://puu.sh/4dY8Z.jpg[/IMG] [IMG]http://puu.sh/4dY9O.jpg[/IMG] --- Warriors Guild --- [IMG]http://puu.sh/4hkKr.jpg[/IMG] [IMG]http://puu.sh/4hkLq.jpg[/IMG] [IMG]http://puu.sh/4hkMr.jpg[/IMG] [IMG]http://puu.sh/4hkN3.jpg[/IMG] [/SPOILER] Other Media here. [SPOILER=Media 2] [IMG]http://puu.sh/4emxx.jpg[/IMG] [IMG]http://puu.sh/4emyn.jpg[/IMG] [IMG]http://puu.sh/4emzg.jpg[/IMG] [IMG]http://puu.sh/4emzW.jpg[/IMG] [IMG]http://puu.sh/4heSo.jpg[/IMG] [IMG]http://puu.sh/4heSN.jpg[/IMG] [IMG]http://puu.sh/4pGYl.jpg[/IMG] [IMG]http://puu.sh/4qr2W.jpg[/IMG] [/SPOILER] [SPOILER=Warriors Guild][IMG]http://puu.sh/4hkKr.jpg[/IMG] [IMG]http://puu.sh/4hkLq.jpg[/IMG] [IMG]http://puu.sh/4hkMr.jpg[/IMG] [IMG]http://puu.sh/4hkN3.jpg[/IMG][/SPOILER] [SPOILER=Slayer Locations/Dungeons][IMG]http://puu.sh/4mr3Z.jpg[/IMG][/SPOILER] [SPOILER=Support Signature][CENTER][URL=http://www.****************/runescape-development/rs-503-client-server/projects/507272-exigence-637-639-2011-hybrid-legacy.html][IMG]http://nivipics.com/uploads/exigenceByEnrique.png[/IMG][/URL] [SPOILER=Other][IMG]http://i.imgur.com/zWuKTXZ.png[/IMG][IMG]http://i.imgur.com/rWeteSB.png[/IMG][IMG]http://i.imgur.com/EhFmB1H.png[/IMG][IMG]http://www.exigence.org/forum/public/style_images/5_exigence2.png[/IMG][/CENTER][/SPOILER] [FONT=Courier New]Anybody seen representing exigence will receive a special benefit from the initial release of the server. Thanking the thread will improve your benefit as well. These will be monitored and people who have had them in their signature will be rewarded. [/FONT][/SPOILER] Future of Exigence [video=youtube;Y4OKXjIcr_c]http://www.youtube.com/watch?v=Y4OKXjIcr_c[/video]
  10. Twizzz

    Dementhium 637/639

    G'day all, I've started to play around with dementhium 637 for about 2-3 weeks now. Ive been doing well untill the CharacterDesign part: It works perfectly fine and saves 100% at the part where you choose your "class" (as in Warrior, Mage etc.) and skin color. [url]http://imgur.com/TRPiZRz[/url] Now, the problem is that it doesn't save the 'modify further' section, where you can choose hairs, beards, colours. [url]http://imgur.com/gLrp2u9[/url] I've looked into every single thread similar to mine, but none of those worked for me. (Neither for many others) Here is my CharacterDesign; [CODE]package org.dementhium.content.chardesign; import org.dementhium.content.chardesign.DefaultDesign.DefaultSubDesign; import org.dementhium.event.EventListener; import org.dementhium.event.EventManager; import org.dementhium.model.mask.Appearance; import org.dementhium.model.player.Player; import org.dementhium.net.ActionSender; import org.dementhium.util.InterfaceSettings; import java.util.Random; public class CharacterDesign extends EventListener { private static final Random RANDOM = new Random(); public static enum CustomizeCategory { SKIN, HAIR, TORSO, LEGS, SHOES, FACIAL_HAIR; public static CustomizeCategory getCustomIndex(int index) { switch (index) { case 0: return CustomizeCategory.SKIN; case 1: return CustomizeCategory.HAIR; case 2: return CustomizeCategory.TORSO; case 3: return CustomizeCategory.LEGS; case 4: return CustomizeCategory.SHOES; case 5: return CustomizeCategory.FACIAL_HAIR; } return null; } } public static enum InterfaceState { MAIN, CUSTOMIZATION; } @SuppressWarnings("unused") private InterfaceState state = InterfaceState.MAIN; private CustomizeCategory customIndex = CustomizeCategory.SKIN; private int designIndex = -1; private int secondaryDesignIndex = -1; @Override public void register(EventManager manager) { manager.registerInterfaceListener(1028, this); } @Override public boolean interfaceOption(final Player player, int interfaceId, int buttonId, int buttonId2, int itemId, int opcode) { //Static.callScript("buttons.handleButton", player, opcode, interfaceId, b, b2, b3); Appearance app = player.getAppearance(); CharacterDesign des = player.getCharacterDesign(); switch (buttonId) { case 115: des.state = InterfaceState.CUSTOMIZATION; break; case 116: des.state = InterfaceState.MAIN; break; case 117: InterfaceSettings.sendInterfaces(player); player.getMask().setApperanceUpdate(true); break; case 95: case 96: case 97: case 98: case 99: case 100: int ordinal = buttonId - 95; des.customIndex = CustomizeCategory.getCustomIndex(ordinal); break; case 45: app.setColor(4, SKIN_COLOURS[buttonId2]); break; case 107: if (app.getGender() == Appearance.Gender.MALE) { switch (des.customIndex) { case HAIR: app.setLook(0, MALE_HAIR_LOOKS[buttonId2]); player.getMask().setApperanceUpdate(true); break; case TORSO: int[] torso = MALE_TORSO_LOOKS[buttonId2]; app.setLook(2, torso[0] == -1 ? 0 : torso[0]); int arms = torso[1]; if (arms != -1) app.setLook(3, torso[1]); app.setLook(4, torso[2] == -1 ? 0 : torso[2]); player.getMask().setApperanceUpdate(true); break; case LEGS: app.setLook(5, MALE_LEG_LOOKS[buttonId2]); player.getMask().setApperanceUpdate(true); break; case SHOES: app.setLook(6, MALE_FEET_LOOKS[buttonId2]); player.getMask().setApperanceUpdate(true); break; case FACIAL_HAIR: app.setLook(1, MALE_FACIAL_LOOKS[buttonId2]); player.getMask().setApperanceUpdate(true); break; } } else { switch (des.customIndex) { case HAIR: app.setLook(0, FEMALE_HAIR_LOOKS[buttonId2]); break; case TORSO: int[] torso = FEMALE_TORSO_LOOKS[buttonId2]; app.setLook(2, torso[0] == -1 ? 0 : torso[0]); int arms = torso[1]; if (arms != -1) app.setLook(3, torso[1]); app.setLook(4, torso[2] == -1 ? 0 : torso[2]); break; case LEGS: app.setLook(5, FEMALE_LEG_LOOKS[buttonId2]); break; case SHOES: app.setLook(6, FEMALE_FEET_LOOKS[buttonId2]); break; } } break; case 111: // modify colours switch (des.customIndex) { case SKIN: app.setColor(4, SKIN_COLOURS[buttonId2]); player.getMask().setApperanceUpdate(true); break; case HAIR: app.setColor(0, HAIR_COLOURS[buttonId2]); player.getMask().setApperanceUpdate(true); break; case TORSO: app.setColor(1, CLOTH_COLOURS[buttonId2]); player.getMask().setApperanceUpdate(true); break; case LEGS: app.setColor(2, CLOTH_COLOURS[buttonId2]); player.getMask().setApperanceUpdate(true); break; case SHOES: app.setColor(3, FEET_COLOURS[buttonId2]); player.getMask().setApperanceUpdate(true); break; case FACIAL_HAIR: if (app.getGender() == Appearance.Gender.MALE) { app.setColor(0, HAIR_COLOURS[buttonId2]); player.getMask().setApperanceUpdate(true); } break; } break; case 38: if (app.getGender() != Appearance.Gender.MALE) { app.setGender(Appearance.Gender.MALE); app.setLook(0, 5); app.setLook(1, 14); setDefaultLook(app, des.designIndex, des.secondaryDesignIndex); player.getMask().setApperanceUpdate(true); } break; case 39: if (app.getGender() != Appearance.Gender.FEMALE) { app.setGender(Appearance.Gender.FEMALE); app.setLook(0, 48); app.setLook(1, 1000); app.setLook(2, 57); app.setLook(3, 64); app.setLook(4, 68); app.setLook(5, 77); app.setLook(6, 80); setDefaultLook(app, des.designIndex, des.secondaryDesignIndex); player.getMask().setApperanceUpdate(true); } break; case 48: case 49: case 50: case 51: case 52: case 53: case 54: case 55: case 56: case 57: case 58: case 59: case 60: case 61: case 62: case 63: case 64: case 65: case 66: case 67: setDefaultLook(app, buttonId - 48, 0); des.designIndex = buttonId - 48; break; case 83: case 84: case 85: case 86: case 87: case 88: setDefaultLook(app, des.designIndex, buttonId - 83); des.secondaryDesignIndex = buttonId - 83; break; case 120: int index = CLOTH_COLOURS[RANDOM.nextInt(CLOTH_COLOURS.length)]; app.setColor(1, index); ActionSender.sendConfig(player, 1016, index); index = CLOTH_COLOURS[RANDOM.nextInt(CLOTH_COLOURS.length)]; app.setColor(2, index); ActionSender.sendConfig(player, 1016, index); player.getMask().setApperanceUpdate(true); break; } player.getMask().setApperanceUpdate(true); return false; } public static void initiate(Player player, Appearance app) { for (int i = 0; i < 11; i++) { if (player.getEquipment().get(i) != null) { player.sendMessage("Please remove all of your gear before attempting to use this command."); return; } } ActionSender.sendWindowsPane(player, 1028, 0); ActionSender.sendAMask(player, 2, 1028, 45, 0, 204); ActionSender.sendAMask(player, 2, 1028, 111, 0, 204); ActionSender.sendAMask(player, 2, 1028, 107, 0, 204); //ActionSender.sendInterfaceScript(player, 4244); app.getGender(); } public static void randomizeLook(Player player, Appearance app) { app.setColor(0, HAIR_COLOURS[RANDOM.nextInt(HAIR_COLOURS.length)]); app.setColor(1, CLOTH_COLOURS[RANDOM.nextInt(CLOTH_COLOURS.length)]); app.setColor(2, CLOTH_COLOURS[RANDOM.nextInt(CLOTH_COLOURS.length)]); app.setColor(3, FEET_COLOURS[RANDOM.nextInt(FEET_COLOURS.length)]); app.setColor(4, SKIN_COLOURS[RANDOM.nextInt(SKIN_COLOURS.length)]); player.getMask().setApperanceUpdate(true); int hairIndex = RANDOM.nextInt(MALE_HAIR_LOOKS.length); app.setLook(0, MALE_HAIR_LOOKS[hairIndex]); int facialIndex = RANDOM.nextInt(MALE_FACIAL_LOOKS.length); app.setLook(1, MALE_FACIAL_LOOKS[facialIndex]); int torsoIndex = RANDOM.nextInt(MALE_TORSO_LOOKS.length); int[] torso = MALE_TORSO_LOOKS[torsoIndex]; app.setLook(2, torso[0] == -1 ? 0 : torso[0]); int arms = torso[1]; if (arms != -1) app.setLook(3, torso[1]); app.setLook(4, torso[2] == -1 ? 0 : torso[2]); int legIndex = RANDOM.nextInt(MALE_LEG_LOOKS.length); app.setLook(5, MALE_LEG_LOOKS[legIndex]); int feetIndex = RANDOM.nextInt(MALE_FEET_LOOKS.length); app.setLook(6, MALE_FEET_LOOKS[feetIndex]); player.getMask().setApperanceUpdate(true); /* ActionSender.sendInterfaceVariable(player, 1008, hairIndex); ActionSender.sendInterfaceVariable(player, 1009, facialIndex); ActionSender.sendInterfaceVariable(player, 1010, torsoIndex); ActionSender.sendInterfaceVariable(player, 1013, legIndex); ActionSender.sendInterfaceVariable(player, 1014, feetIndex); ActionSender.sendInterfaceVariable(player, 1015, app.getColor(0)); ActionSender.sendInterfaceVariable(player, 1016, app.getColor(1)); ActionSender.sendInterfaceVariable(player, 1017, app.getColor(2)); ActionSender.sendInterfaceVariable(player, 1018, app.getColor(3)); ActionSender.sendInterfaceVariable(player, 1019, app.getColor(4));*/ } public static void setDefaultLook(Appearance app, int primaryIndex, int secondaryIndex) { if (primaryIndex == -1) { primaryIndex = 0; } if (secondaryIndex == -1) { secondaryIndex = 0; } if (app.getGender() == Appearance.Gender.MALE) { DefaultDesign dd = MALE_DEFAULT_DESIGNS[primaryIndex]; DefaultSubDesign dsd = dd.subDesigns[secondaryIndex]; for (int[] i : dsd.looks) { int j = i[1]; if (j != -1) app.setLook(i[0], j); } for (int[] i : dd.colours) { app.setColor(i[0], i[1]); } } else { DefaultDesign dd = FEMALE_DEFAULT_DESIGNS[primaryIndex]; DefaultSubDesign dsd = dd.subDesigns[secondaryIndex]; for (int[] i : dsd.looks) { int j = i[1]; if (j != -1) app.setLook(i[0], j); } for (int[] i : dd.colours) { app.setColor(i[0], i[1]); } } } public static final int[] SKIN_COLOURS = new int[]{9, 8, 7, 0, 1, 2, 3, 4, 5, 6, 10, 11}; public static final int[] HAIR_COLOURS = new int[]{20, 19, 10, 18, 4, 5, 15, 7, 0, 6, 21, 9, 22, 17, 8, 16, 24, 11, 23, 3, 2, 1, 14, 13, 12}; public static final int[] CLOTH_COLOURS = new int[]{32, 101, 48, 56, 165, 103, 167, 106, 54, 198, 199, 200, 225, 35, 39, 53, 42, 46, 29, 91, 57, 90, 34, 102, 104, 105, 107, 173, 137, 201, 204, 211, 197, 108, 217, 220, 221, 226, 227, 215, 222, 166, 212, 174, 175, 169, 144, 135, 136, 133, 123, 119, 192, 194, 117, 115, 111, 141, 45, 49, 84, 77, 118, 88, 85, 138, 51, 92, 112, 145, 179, 143, 149, 151, 153, 44, 154, 155, 86, 89, 72, 66, 33, 206, 109, 110, 114, 116, 184, 170, 120, 113, 150, 205, 210, 207, 209, 193, 152, 156, 183, 161, 159, 160, 73, 75, 181, 185, 208, 74, 36, 37, 43, 50, 58, 55, 139, 148, 147, 64, 69, 70, 71, 68, 93, 94, 95, 124, 182, 96, 97, 219, 63, 228, 79, 82, 98, 99, 100, 125, 126, 127, 40, 128, 129, 188, 130, 131, 186, 132, 164, 157, 180, 187, 31, 162, 168, 52, 163, 158, 196, 59, 60, 87, 78, 61, 76, 80, 171, 172, 176, 177, 178, 38, 41, 47, 62, 65, 67, 81, 83, 121, 122, 134, 140, 142, 146, 189, 190, 191, 195, 202, 203, 213, 214, 216, 218, 223, 224}; public static final int[] FEET_COLOURS = new int[]{55, 54, 14, 120, 194, 53, 11, 154, 0, 1, 2, 3, 4, 5, 9, 78, 25, 33, 142, 80, 144, 83, 31, 175, 176, 177, 12, 16, 30, 19, 23, 6, 68, 34, 67, 11, 79, 81, 82, 84, 150, 114, 178, 181, 188, 174, 85, 194, 197, 198, 203, 204, 192, 199, 143, 189, 151, 152, 146, 121, 112, 113, 110, 100, 96, 169, 171, 94, 92, 88, 118, 22, 26, 61, 95, 65, 62, 115, 28, 69, 89, 122, 156, 126, 128, 130, 21, 131, 132, 63, 66, 49, 43, 10, 183, 86, 87, 91, 93, 161, 147, 97, 90, 127, 182, 187, 184, 186, 170, 129, 133, 160, 138, 136, 137, 50, 52, 158, 162, 185, 51, 13, 20, 27, 35, 32, 116, 125, 124, 41, 46, 47, 48, 45, 70, 71, 72, 101, 159, 73, 74, 196, 40, 205, 56, 59, 75, 76, 77, 102, 103, 104, 17, 105, 106, 165, 107, 108, 163, 109, 141, 134, 157, 164, 8, 139, 145, 29, 140, 135, 173, 36, 37, 64, 38, 57, 148, 149, 153, 155, 15, 18, 24, 39, 42, 44, 58, 60, 98, 99, 117, 119, 123, 166, 167, 168, 172, 179, 180, 190, 191, 193, 195, 200, 201}; public static final int[] MALE_HAIR_LOOKS = new int[]{5, 6, 93, 96, 92, 268, 265, 264, 267, 315, 94, 263, 312, 313, 311, 314, 261, 310, 1, 0, 97, 95, 262, 316, 309, 3, 91, 4}; public static final int[][] MALE_TORSO_LOOKS = new int[][]{{457, 588, 364}, {445, -1, 366}, {459, 591, 367}, {460, 592, 368}, {461, 593, 369}, {462, 594, 370}, {452, -1, 371}, {463, 596, 372}, {464, 597, 373}, {446, -1, 374}, {465, 599, 375}, {466, 600, 376}, {467, 601, 377}, {451, -1, 378}, {468, 603, 379}, {453, -1, 380}, {454, -1, 381}, {455, -1, 382}, {469, 607, 383}, {470, 608, 384}, {450, -1, 385}, {458, 589, 365}, {447, -1, 386}, {448, -1, 387}, {449, -1, 388}, {471, 613, 389}, {443, -1, 390}, {472, 615, 391}, {473, 616, 392}, {444, -1, 393}, {474, 618, 394}, {456, -1, 9}}; public static final int[] MALE_LEG_LOOKS = new int[]{620, 622, 623, 624, 625, 626, 627, 628, 629, 630, 631, 632, 633, 634, 635, 636, 637, 638, 639, 640, 641, 621, 642, 643, 644, 645, 646, 647, 648, 649, 650, 651}; public static final int[] MALE_FEET_LOOKS = new int[]{427, 428, 429, 430, 431, 432, 433, 434, 435, 436, 437, 438, 439, 440, 441, 442, 42, 43}; public static final int[] MALE_FACIAL_LOOKS = new int[]{14, 13, 98, 308, 305, 307, 10, 15, 16, 100, 12, 11, 102, 306, 99, 101, 104, 17}; public static final int[] FEMALE_HAIR_LOOKS = new int[]{141, 361, 272, 273, 359, 274, 353, 277, 280, 360, 356, 269, 358, 270, 275, 357, 145, 271, 354, 355, 45, 52, 49, 47, 48, 46, 143, 362, 144, 279, 142, 146, 278, 135}; public static final int[][] FEMALE_TORSO_LOOKS = new int[][]{{565, 395, 507}, {567, 397, 509}, {568, 398, 510}, {569, 399, 511}, {570, 400, 512}, {571, 401, 513}, {561, -1, 514}, {572, 403, 515}, {573, 404, 516}, {574, 405, 517}, {575, 406, 518}, {576, 407, 519}, {577, 408, 520}, {560, -1, 521}, {578, 410, 522}, {562, -1, 523}, {563, -1, 524}, {564, -1, 525}, {579, 414, 526}, {559, -1, 527}, {580, 416, 528}, {566, 396, 508}, {581, 417, 529}, {582, 418, 530}, {557, -1, 531}, {583, 420, 532}, {584, 421, 533}, {585, 422, 534}, {586, 423, 535}, {556, -1, 536}, {587, 425, 537}, {558, -1, 538}}; public static final int[] FEMALE_LEG_LOOKS = new int[]{475, 477, 478, 479, 480, 481, 482, 483, 484, 485, 486, 487, 488, 489, 490, 491, 492, 493, 494, 495, 496, 476, 497, 498, 499, 500, 501, 502, 503, 504, 505, 506}; public static final int[] FEMALE_FEET_LOOKS = new int[]{539, 540, 541, 542, 543, 544, 545, 546, 547, 548, 549, 550, 551, 552, 553, 554, 555, 79, 80}; public static final DefaultDesign[] MALE_DEFAULT_DESIGNS = new DefaultDesign[]{ new DefaultDesign(new DefaultSubDesign[]{ // ADVENTURER new DefaultSubDesign(new int[][]{ // ADVENTURER #1 {2, 471}, {3, 613}, {4, 389}, {5, 645}, {6, 439} }), new DefaultSubDesign(new int[][]{ // ADVENTURER #2 {2, 443}, {3, -1}, {4, 390}, {5, 646}, {6, 440} }), new DefaultSubDesign(new int[][]{ // ADVENTURER #3 {2, 472}, {3, 615}, {4, 391}, {5, 647}, {6, 441} }), new DefaultSubDesign(new int[][]{ // ADVENTURER #4 {2, 473}, {3, 616}, {4, 392}, {5, 648}, {6, 441} }), new DefaultSubDesign(new int[][]{ // ADVENTURER #5 {2, 444}, {3, -1}, {4, 393}, {5, 649}, {6, 441} }), new DefaultSubDesign(new int[][]{ // ADVENTURER #6 {2, 474}, {3, 618}, {4, 394}, {5, 650}, {6, 441} })}, new int[][]{ {1, 37}, {2, 213}, {3, 4} }), new DefaultDesign(new DefaultSubDesign[]{ // WARRIOR new DefaultSubDesign(new int[][]{ // WARRIOR #1 {2, 453}, {3, -1}, {4, 380}, {5, 636}, {6, 429} }), new DefaultSubDesign(new int[][]{ // WARRIOR #2 {2, 454}, {3, -1}, {4, 381}, {5, 637}, {6, 429} }), new DefaultSubDesign(new int[][]{ // WARROR #3 {2, 455}, {3, -1}, {4, 382}, {5, 638}, {6, 429} })}, new int[][]{ {1, 197}, {2, 202}, {3, 4} }), new DefaultDesign(new DefaultSubDesign[]{ // MAGE new DefaultSubDesign(new int[][]{ // MAGE #1 {2, 447}, {3, -1}, {4, 386}, {5, 642}, {6, 429} }), new DefaultSubDesign(new int[][]{ // MAGE #2 {2, 448}, {3, -1}, {4, 387}, {5, 643}, {6, 429} }), new DefaultSubDesign(new int[][]{ // MAGE #3 {2, 449}, {3, -1}, {4, 388}, {5, 644}, {6, 429} })}, new int[][]{ {1, 125}, {2, 125}, {3, 4} }), new DefaultDesign(new DefaultSubDesign[]{ // RANGER new DefaultSubDesign(new int[][]{ // RANGER #1 {2, 469}, {3, 607}, {4, 383}, {5, 639}, {6, 432} }), new DefaultSubDesign(new int[][]{ // RANGER #2 {2, 470}, {3, 608}, {4, 384}, {5, 640}, {6, 429} }), new DefaultSubDesign(new int[][]{ // RANGER #3 {2, 450}, {3, -1}, {4, 385}, {5, 641}, {6, 429} })}, new int[][]{ {1, 149}, {2, 150}, {3, 4} }), new DefaultDesign(new DefaultSubDesign[]{ // SLAYER new DefaultSubDesign(new int[][]{ // SLAYER #1 {2, 451}, {3, -1}, {4, 378}, {5, 634}, {6, 429} })}, new int[][]{ {1, 165}, {2, 165}, {3, 4} }), new DefaultDesign(new DefaultSubDesign[]{ // THIEF new DefaultSubDesign(new int[][]{ // THIEF #1 {2, 452}, {3, -1}, {4, 371}, {5, 627}, {6, 434} })}, new int[][]{ {1, 189}, {2, 189}, {3, 39} }), new DefaultDesign(new DefaultSubDesign[]{ // ATHLETE new DefaultSubDesign(new int[][]{ // ATHLETE #1 {2, 464}, {3, 597}, {4, 373}, {5, 629}, {6, 435} })}, new int[][]{ {1, 29}, {2, 30}, {3, 0} }), new DefaultDesign(new DefaultSubDesign[]{ // HUNTER new DefaultSubDesign(new int[][]{ // HUNTER #1 {2, 468}, {3, 603}, {4, 379}, {5, 635}, {6, 429} })}, new int[][]{ {1, 117}, {2, 118}, {3, 4} }), new DefaultDesign(new DefaultSubDesign[]{ // CHEF new DefaultSubDesign(new int[][]{ // CHEF #1 {2, 458}, {3, 589}, {4, 365}, {5, 621}, {6, 428} })}, new int[][]{ {1, 69}, {2, 69}, {3, 154} }), new DefaultDesign(new DefaultSubDesign[]{ // WOODCUTTER new DefaultSubDesign(new int[][]{ // WOODCUTTER #1 {2, 465}, {3, 599}, {4, 375}, {5, 631}, {6, 436} })}, new int[][]{ {1, 205}, {2, 206}, {3, 4} }), new DefaultDesign(new DefaultSubDesign[]{ // FISHER new DefaultSubDesign(new int[][]{ // FISHER #1 {2, 460}, {3, 592}, {4, 368}, {5, 624}, {6, 431} })}, new int[][]{ {1, 93}, {2, 94}, {3, 4} }), new DefaultDesign(new DefaultSubDesign[]{ // PRIEST new DefaultSubDesign(new int[][]{ // PRIEST #1 {2, 456}, {3, -1}, {4, 9}, {5, 651}, {6, 442} })}, new int[][]{ {1, 141}, {2, 141}, {3, 118} }), new DefaultDesign(new DefaultSubDesign[]{ // MINER new DefaultSubDesign(new int[][]{ // MINER #1 {2, 459}, {3, 591}, {4, 367}, {5, 623}, {6, 430} })}, new int[][]{ {1, 133}, {2, 134}, {3, 4} }), new DefaultDesign(new DefaultSubDesign[]{ // FARMER new DefaultSubDesign(new int[][]{ // FARMER #1 {2, 462}, {3, 594}, {4, 370}, {5, 626}, {6, 433} })}, new int[][]{ {1, 85}, {2, 85}, {3, 69} }), new DefaultDesign(new DefaultSubDesign[]{ // SMITH new DefaultSubDesign(new int[][]{ // SMITH #1 {2, 467}, {3, 601}, {4, 377}, {5, 633}, {6, 438} }), new DefaultSubDesign(new int[][]{ // SMITH #2 {2, 457}, {3, 588}, {4, 364}, {5, 620}, {6, 427} })}, new int[][]{ {1, 173}, {2, 174}, {3, 4} }), new DefaultDesign(new DefaultSubDesign[]{ // CRAFTER new DefaultSubDesign(new int[][]{ // CRAFTER #1 {2, 461}, {3, 593}, {4, 369}, {5, 625}, {6, 432} })}, new int[][]{ {1, 77}, {2, 78}, {3, 4} }), new DefaultDesign(new DefaultSubDesign[]{ // FLETCHER new DefaultSubDesign(new int[][]{ // FLETCHER #1 {2, 445}, {3, -1}, {4, 366}, {5, 622}, {6, 429} })}, new int[][]{ {1, 101}, {2, 102}, {3, 4} }), new DefaultDesign(new DefaultSubDesign[]{ // HERBLORIST new DefaultSubDesign(new int[][]{ // HERBLORIST #1 {2, 446}, {3, -1}, {4, 374}, {5, 630}, {6, 429} })}, new int[][]{ {1, 109}, {2, 109}, {3, 4} }), new DefaultDesign(new DefaultSubDesign[]{ // SUMMONER new DefaultSubDesign( new int[][]{ // SUMMONER #1 {2, 466}, {3, 600}, {4, 376}, {5, 632}, {6, 437} })}, new int[][]{ {1, 181}, {2, 181}, {3, 56} }), new DefaultDesign(new DefaultSubDesign[]{ // RUNECRAFTER new DefaultSubDesign(new int[][]{ // RUNECRAFTER #1 {2, 463}, {3, 596}, {4, 372}, {5, 628}, {6, 429} })}, new int[][]{ {1, 157}, {2, 157}, {3, 134} })}; public static final DefaultDesign[] FEMALE_DEFAULT_DESIGNS = new DefaultDesign[]{ new DefaultDesign(new DefaultSubDesign[]{ // ADVENTURER new DefaultSubDesign(new int[][]{ // ADVENTURER #1 {2, 583}, {3, 420}, {4, 532}, {5, 500}, {6, 551} }), new DefaultSubDesign(new int[][]{ // ADVENTURER #2 {2, 584}, {3, 421}, {4, 533}, {5, 501}, {6, 553} }), new DefaultSubDesign(new int[][]{ // ADVENTURER #3 {2, 585}, {3, 422}, {4, 534}, {5, 502}, {6, 554} }), new DefaultSubDesign(new int[][]{ // ADVENTURER #4 {2, 586}, {3, 423}, {4, 535}, {5, 503}, {6, 553} }), new DefaultSubDesign( new int[][]{ // ADVENTURER #5 {2, 556}, {3, -1}, {4, 536}, {5, 504}, {6, 554} }), new DefaultSubDesign(new int[][]{ // ADVENTURER #6 {2, 587}, {3, 425}, {4, 537}, {5, 505}, {6, 551} })}, new int[][]{ {1, 45}, {2, 221}, {3, 15} }), new DefaultDesign(new DefaultSubDesign[]{ // WARRIOR new DefaultSubDesign(new int[][]{ // WARRIOR #1 {2, 562}, {3, -1}, {4, 523}, {5, 491}, {6, 551} }), new DefaultSubDesign(new int[][]{ // WARRIOR #2 {2, 563}, {3, -1}, {4, 524}, {5, 492}, {6, 551} }), new DefaultSubDesign(new int[][]{ // WARRIOR #3 {2, 564}, {3, -1}, {4, 525}, {5, 493}, {6, 551} })}, new int[][]{ {1, 197}, {2, 202}, {3, 4} }), new DefaultDesign(new DefaultSubDesign[]{ // MAGE new DefaultSubDesign(new int[][]{ // MAGE #1 {2, 581}, {3, 417}, {4, 529}, {5, 497}, {6, 551} }), new DefaultSubDesign(new int[][]{ // MAGE #2 {2, 582}, {3, 418}, {4, 530}, {5, 498}, {6, 551} }), new DefaultSubDesign(new int[][]{ // MAGE #3 {2, 557}, {3, -1}, {4, 531}, {5, 499}, {6, 551} })}, new int[][]{ {1, 125}, {2, 125}, {3, 4} }), new DefaultDesign(new DefaultSubDesign[]{ // RANGER new DefaultSubDesign(new int[][]{ // RANGER #1 {2, 579}, {3, 414}, {4, 526}, {5, 494}, {6, 551} }), new DefaultSubDesign(new int[][]{ // RANGER #2 {2, 559}, {3, -1}, {4, 527}, {5, 495}, {6, 551} }), new DefaultSubDesign(new int[][]{ // RANGER #3 {2, 580}, {3, 416}, {4, 528}, {5, 496}, {6, 552} })}, new int[][]{ {1, 149}, {2, 150}, {3, 4} }), new DefaultDesign(new DefaultSubDesign[]{ // SLAYER new DefaultSubDesign(new int[][]{ // SLAYER #1 {2, 560}, {3, -1}, {4, 521}, {5, 489}, {6, 551} })}, new int[][]{ {1, 165}, {2, 166}, {3, 142} }), new DefaultDesign(new DefaultSubDesign[]{ // THIEF new DefaultSubDesign(new int[][]{ // THIEF #1 {2, 561}, {3, -1}, {4, 514}, {5, 482}, {6, 545} })}, new int[][]{ {1, 189}, {2, 189}, {3, 39} }), new DefaultDesign(new DefaultSubDesign[]{ // ATHLETE new DefaultSubDesign(new int[][]{ // ATHLETE #1 {2, 573}, {3, 404}, {4, 516}, {5, 484}, {6, 547} })}, new int[][]{ {1, 29}, {2, 30}, {3, 0} }), new DefaultDesign(new DefaultSubDesign[]{ // HUNTER new DefaultSubDesign(new int[][]{ // HUNTER #1 {2, 578}, {3, 410}, {4, 522}, {5, 490}, {6, 550} })}, new int[][]{ {1, 117}, {2, 118}, {3, 4} }), new DefaultDesign(new DefaultSubDesign[]{ // CHEF new DefaultSubDesign(new int[][]{ // CHEF #1 {2, 566}, {3, 396}, {4, 508}, {5, 476}, {6, 540} })}, new int[][]{ {1, 69}, {2, 69}, {3, 154} }), new DefaultDesign(new DefaultSubDesign[]{ // WOODCUTTER new DefaultSubDesign(new int[][]{ // WOODCUTTER #1 {2, 575}, {3, 406}, {4, 518}, {5, 486}, {6, 551} })}, new int[][]{ {1, 205}, {2, 206}, {3, 4} }), new DefaultDesign(new DefaultSubDesign[]{ // FISHER new DefaultSubDesign(new int[][]{ // FISHER #1 {2, 569}, {3, 399}, {4, 511}, {5, 479}, {6, 551} })}, new int[][]{ {1, 93}, {2, 94}, {3, 4} }), new DefaultDesign(new DefaultSubDesign[]{ // PRIESTESS new DefaultSubDesign(new int[][]{ // PRIESTESS #1 {2, 558}, {3, -1}, {4, 538}, {5, 506}, {6, 555} })}, new int[][]{ {1, 141}, {2, 141}, {3, 118} }), new DefaultDesign(new DefaultSubDesign[]{ // MINER new DefaultSubDesign(new int[][]{ // MINER #1 {2, 568}, {3, 398}, {4, 510}, {5, 478}, {6, 542} })}, new int[][]{ {1, 133}, {2, 134}, {3, 4} }), new DefaultDesign(new DefaultSubDesign[]{ // FARMER new DefaultSubDesign(new int[][]{ // FARMER #1 {2, 571}, {3, 401}, {4, 513}, {5, 481}, {6, 544} })}, new int[][]{ {1, 85}, {2, 86}, {3, 69} }), new DefaultDesign(new DefaultSubDesign[]{ // SMITH new DefaultSubDesign(new int[][]{ // SMITH #1 {2, 577}, {3, 408}, {4, 520}, {5, 488}, {6, 549} }), new DefaultSubDesign(new int[][]{ // SMITH #2 {2, 565}, {3, 395}, {4, 507}, {5, 475}, {6, 539} })}, new int[][]{ {1, 61}, {2, 61}, {3, 4} }), new DefaultDesign(new DefaultSubDesign[]{ // CRAFTER new DefaultSubDesign(new int[][]{ // CRAFTER #1 {2, 570}, {3, 400}, {4, 512}, {5, 480}, {6, 543} })}, new int[][]{ {1, 77}, {2, 78}, {3, 4} }), new DefaultDesign(new DefaultSubDesign[]{ // FLETCHER new DefaultSubDesign(new int[][]{ // FLETCHER #1 {2, 567}, {3, 397}, {4, 509}, {5, 477}, {6, 541} })}, new int[][]{ {1, 101}, {2, 102}, {3, 4} }), new DefaultDesign(new DefaultSubDesign[]{ // HERBLORIST new DefaultSubDesign(new int[][]{ // HERBLORIST #1 {2, 574}, {3, 405}, {4, 517}, {5, 485}, {6, 548} })}, new int[][]{ {1, 109}, {2, 109}, {3, 4} }), new DefaultDesign(new DefaultSubDesign[]{ // SUMMONER new DefaultSubDesign(new int[][]{ // SUMMONER #1 {2, 576}, {3, 407}, {4, 519}, {5, 487}, {6, 553} })}, new int[][]{ {1, 181}, {2, 181}, {3, 158} }), new DefaultDesign(new DefaultSubDesign[]{ // RUNECRAFTER new DefaultSubDesign(new int[][]{ // RUNECRAFTER #1 {2, 572}, {3, 403}, {4, 515}, {5, 483}, {6, 546} })}, new int[][]{ {1, 157}, {2, 157}, {3, 54} })}; }[/CODE] Thanks to anybody willing to help me :D [SIZE=1]Negative posts will just be ignored [/SIZE]^^
  11. Edit: I found out that linksys is actually a bitch to portforward. I did it in 5 seconds on my friend's netgear router...
  12. [CENTER]My mom found this house out in the middle of nowhere, literally, and we wont be getting internet, so I am wanting to release this just because it would be useless to program without internet. I removed NpcOnNpc and the quest dialogues because I had shitty dialogue and my methods are shitty too. But if you look into the source you will see some good stuff :D (I'm starting to wonder if everyone thinks I'm making fake stories of why I release these.) Download Server: [CENTER][url=http://www.mediafire.com/?f5xux7f5t2v98ab]Quantum Release.rar[/url] [URL="http://uppit.com/qv9bwmg740l4/cache.rar"]Cache[/URL] [URL="http://www.mediafire.com/?e1gcp3kfl9tmm5o"]Client[/URL] [SPOILER="Development Log"]Development Log: July 18, 2012 - Redid Slayer system July 18, 2012 - Added slayer rewards July 23, 2012 - Added Guthix Wizards Combat files July 24, 2012 - Fixed TurnTo action for magic July 24, 2012 - Fixed Hand cannon special July 24, 2012 - Added Cure Me spell for lunars July 24, 2012 - Added wilderness looting system July 25, 2012 - Added Boss kills and Quest points July 25, 2012 - Added cow milking July 25, 2012 - Added Sheep shearing July 25, 2012 - Added Wheat and Flax picking July 26, 2012 - Tome of frost now replaces water runes July 26, 2012 - Fixed the castle wars teleport out glitch and when you win a game, your rewarded tickets July 26, 2012 - Added More mining spots July 26, 2012 - Added TzTok-Jad with correct delays and healers July 26, 2012 - Added 2 Worlds July 27, 2012 - Stopped working on the source for the day July 28, 2012 - Added Spinning for the crafting skill July 28, 2012 - Nests and gems can now be obtained randomly from mining/wc July 28, 2012 - Fixed door manager July 28, 2012 - Lachtoper now offers jobs July 29, 2012 - Added Barrows Brother combat actions July 30, 2012 - Added Sergeant Sambur at barb course for agile armor July 30, 2012 - Removed most of the npcs from Lumbridge (To start again) July 30, 2012 - Fixed currency issue with the shop currency config July 30, 2012 - Fixed Mandrith and Nastroth July 30, 2012 - Fixed spinning dupe I created July 30, 2012 - Worked on Corporeal beast and NecroLord July 30, 2012 - Worked on Farming, and now there is a class almost complete for it July 30, 2012 - Added Dungeoneering floor generator, but I don't know any of the regions :/ July 31, 2012 - Added some materials for cooking July 31, 2012 - Highered the exp rate July 31, 2012 - Added Cook's Assistant Quest July 31, 2012 - Added Dungeon Tokens (Dungeoneering Tokens) July 31, 2012 - Added saving for warrior guild tokens and fixed doors July 31, 2012 - Added barrows chest reward and fixed the doors July 31, 2012 - Guthan and Dharok now use vengeance (Just to make them harder) August 1, 2012 - Added Warrior guild token decreasing and added cyclops August 2, 2012 - Fixed the weapon attack animations (Some weren't right) August 2, 2012 - Added guthan armor set ability [/SPOILER][/CENTER] [SPOILER="A little bit of media"] [SIZE=5]Media[/SIZE] [IMG]http://img405.imageshack.us/img405/1443/wheatpicking.png[/IMG] [IMG]http://img96.imageshack.us/img96/7736/shearing.png[/IMG] [IMG]http://img543.imageshack.us/img543/3971/lachtoperjobs.png[/IMG] [IMG]http://img407.imageshack.us/img407/9190/flaxpicking.png[/IMG] [IMG]http://img844.imageshack.us/img844/8159/bowstringcrafting.png[/IMG] [IMG]http://img717.imageshack.us/img717/1687/ballofwoolcrafting.png[/IMG] [IMG]http://img707.imageshack.us/img707/938/snesto.png[/IMG] [IMG]http://img109.imageshack.us/img109/4691/deserttreasuree.png[/IMG] [IMG]http://img821.imageshack.us/img821/4265/dungeoneerings.png[/IMG] [IMG]http://img195.imageshack.us/img195/8536/corpcu.png[/IMG] [IMG]http://img194.imageshack.us/img194/4504/castlewarsinterface.png[/IMG][/SPOILER] The Pictures are very unappealing because of the low detail on such a high revision. [/CENTER]
  13. [CENTER][B]Final Revolution: [/B]Where our goal is to fulfill your dreams. [B]SITE[/B] [url]http://final-revolution.com[/url] [B]PLAY[/B] Webclient (REQUIRES JRE OR JDK7): [url]http://www.final-reovlution.com/play.html[/url] DL Client (REQUIRES JRE6): [url]http://www.mediafire.com/?4vm7w0e0g2n0eln[/url] DL Client (REQUIRES JRE7): [url]http://www.mediafire.com/?x3flfsw832yr93t[/url] [B]Purpose[/B]: Our purpose for Final-Revolution, was to end our RuneScape Private Server Days, knowing we fulfilled everyones dreams. This project started with a group of close friends, who were from the community UnRealScape. We all wanted to make a project together. Thus creating the server, Final-Revolution. A server that is backed from a previous co-owner of UnRealScape/FrugooScape Sir Lethal. We want to bring you the fun of RuneScape but not worrying about the slow XP. Here you can have fun, and achieve you're goals in a short-time compared to RuneScape [B]Server Features[/B] 24/7 VPS hosted on a Dual Core CPU w/ 4 Gigs of ram Weekly Updates Tormented Demons Perfected Combat System Multiple Minigames Full working duel arena ALL skills work except Farming HD Graphics Nex Corporal Beast Dungeoneering Construction skill works Godwars 100% working slayer tasks Donator benefits Skilling areas throughout the entire server LRC caves with rocktail fishing Castle Wars Lunars, Ancients, Curses [B]Staff[/B]: The current staff is only consisted of three people. These people are, Sir Lethal, Fox and Rebirth. Sir Lethal and Fox are the owners and coders of the server. They give in their 110% to make sure everyone is always happy. Rebirth is the only Forum Moderator, He started out as a Super Moderator because the owners knew his capabilities. If theres an issue on the Forum, go to him. [B]The Server[/B]: Final-Revolution is a 637 loading 639 Cache server. We strive to bring you the greatest near-runescape features. We release updates every week, we want to make sure you stay addicted to our server. There is always something to do on Final-Revolution [B]Pictures[/B]: [img]http://i46.tinypic.com/2wnwqb6.jpg[/img] [img]http://i1060.photobucket.com/albums/t442/Finalrsps/summonning.jpg[/img] [img]http://i1060.photobucket.com/albums/t442/Finalrsps/slayertower.jpg[/img] [img]http://i1060.photobucket.com/albums/t442/Finalrsps/skillcape.jpg[/img] [img]http://i1060.photobucket.com/albums/t442/Finalrsps/duelarena.jpg[/img] [img]http://i1060.photobucket.com/albums/t442/Finalrsps/curses.jpg[/img] [img]http://i45.tinypic.com/2pobh1l.jpg[/img] [url]http://i1060.photobucket.com/albums/t442/Finalrsps/Castlewars.jpg[/url] [img]http://i1060.photobucket.com/albums/t442/Finalrsps/summonningdialg.jpg[/img] [img]http://i1060.photobucket.com/albums/t442/Finalrsps/cnstruction.jpg[/img] [img]http://i1060.photobucket.com/albums/t442/Finalrsps/bank.jpg[/img] [img]http://i1060.photobucket.com/albums/t442/Finalrsps/lrccave.jpg[/img] Feel free to stop by! - Final-Revolution Staff[/CENTER]
  14. hello, im trying to add thieving stalls to thieve for money on my server, but when i changed the items you get and stuff in ThievingStalls.java it doesn't give you ANYTHING when you click it... Any help please? Thanks
  15. Consigliere

    637/639 Jar

    Ok, so this is currently my third thread asking for help, but it is necessary right now. My friend and I are currently trying to get the server we made online. We have the server turned on, IP addresses changed, and everything works fine. I have been able to connect to his server by using a .bat file, but I am unable to connect to it with the .jar file that he is sending me. Can anyone tell me why I cannot connect to the server using the .jar file as well as any possible solutions? Thanks in advance.
  16. [b][center][color=red] [url=http://dynastyscape.com][img]http://www.upload.ee/image/2291648/banner.png[/img][/url] Twenty four seven. This amazing server includes Barrows, All god wars bosses, TD, Frosts, Dungeoneering, Summoning, Etc. I don't want to spoil it. :) Forums : (Using crappy ones since I lost everything webclient/vb) [url=http://www.dynastyscape.com/]DynastyScape - Home[/url] Download Client (Working on webclient): [url]http://www.mediafire.com/?h2a53ib4l6q1a0i[/url] BACK ONLINE Working Barrows just like RuneScape. [IMG]http://i239.photobucket.com/albums/ff64/teamsonis/barrows.png[/IMG] [img]http://s239.photobucket.com/albums/ff64/teamsonis/barrowsftw.png[/img] Exchange your crystal keys for random items. [img]http://s239.photobucket.com/albums/ff64/teamsonis/crystal.png[/img] Exchange your castle wars tickets for weapons and armory. [img]http://s239.photobucket.com/albums/ff64/teamsonis/cwars.png[/img] Level up your Dungeoneering to gain access to Frost Dragons. [img]http://s239.photobucket.com/albums/ff64/teamsonis/frostdr.png[/img] Summoning [img]http://s239.photobucket.com/albums/ff64/teamsonis/part1.png[/img] Armadyl Boss only Rangable. (Many others as well) [img]http://s239.photobucket.com/albums/ff64/teamsonis/arma.png[/img] Improved Hunter. [img]http://s239.photobucket.com/albums/ff64/teamsonis/ohyeah.png[/img] Tormented Demons. [img]http://img9.imageshack.us/img9/7853/93521257.png[/img] Battle Ice Skywyrms [IMG]http://i40.tinypic.com/symuyb.png[/IMG] Obtain your Firecape by defeating Jad. [IMG]http://i43.tinypic.com/ipnw3p.png[/IMG] Credits to : Dementhium for Base [/color][/center][/b]
  17. Hi guys, i have a little problemon, i have the client and source quantum 637/639, Credits: ->Dementhium team ->x1xreaverx1x ->Grumpy ->Byte Me ->Wildking72 Dementhium a server-based, but the problem that I have, I can not get my account as owner, I can not use the commands of the owner because I am normal player, someone knows how to change that, get my account as owner.
  18. ffs if i knew that 637/639 was so hard i was never started, but if i start on an project, i will finish it... Can someone tell me how i can fix that admin's can trade and drop items...? thanks.
  19. if(command[0].equals("coords") && player.getUsername().equals("nino")) { player.getActionSender().sendMessage("Your position is: x: " + player.getLocation().getX() + ", y: " + player.getLocation().getY() + ", z: " + player.getLocation().getZ() + "."); error: [IMG]http://i44.tinypic.com/2vwh0mq.png[/IMG]
  20. hi guys, i've jarred and signed my client and made a webclient. it works 100% for me, but when other people try to use it, they get like the popup screen that asks to run and when they do it, the screen just goes white, it doesn't go any further, not even if they leave it for few mins. (also when they try to run the .jar file, the screen just goes white) can someone help me please? i really need this badly thanks, new2code
  21. I haven't seen it but is there a guy that resets levels if so whats the code or where can i find it?
  22. Ok so i'm a beginner on this server thing and i already got a server up and i got like 15+ players to join but i need help with the yell system i need code for it because mine is mest up and when every1 yells its like "EXAMPLE" 0>invalid user: hello 1>Danny : sup like that i want it to be like [COLOR="Red"]Owner[/COLOR] Purepker: Sup guys [COLOR="Blue"]Head Moderator[/COLOR] Invalid User : hello [COLOR="Cyan"]Moderator[/COLOR] ofc : sup [COLOR="Yellow"]Admin[/COLOR] jim : aloha Does any1 have the code for that? please i really need it it will help me a lot!
  23. How can I make a command to open a URL such as pornhub? yano ? Really though, ::vote, ::forums, ::donate, would be nice. :)
  24. Removed.
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