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  1. Hello guys. I'm interested in finding a developer/coder to either build me a server (Source + Cache + Client) from scratch and/or also be a owner with me. Of course i will be paying for these services depending on skill and speed of the development. REQUIRED: Lots of experience coding/developing Trust worthy at least fully working basic server No loop holes Secure server Able to add custom interfaces/items/features/shops/etc Discord/Skype Social media i can add you on Things i want to be added: Custom items like phats,weapons,wings,wtc Custom interfaces for teleports, skilling, etc I want a G.E/ POS added that is fully functionally and easy to use (Item searching, fast and easy function) Custom location for home, skills,etc Points system with shop Achievement system with rewards Custom titles/yells We will talk more detail when you contact Via private message, and also discuss payments and amounts. FYI I want a server up and going ASAP smoothly so the faster and better the server is the more i am willing to pay. If you take a long time then i wont be so willing. Keep in mind this is a very general thought but i would like to find a very skilled coder to make me a server, I've hosted one once before and i'd love another shot to make it way better! Thanks!
  2. Reason to buy this source, well if you are too lazy to do all of these edits yourself then its already made for you: Credits: Project Insanity = 40% Maxime = 50% Nerio = 10% Features - Dicing (Fixed Roll Glitch) - Pm logs - Chat logs - Commands logs - Vote store (New Items + Points) - Curse prayer - Players shop - Donator island - All Tzhaar waves - Custom quest tab (Displays Info + etc..) - Bank slots fixed - Vote4Cash system - Money pouch fixed - 317 Gameframe fixed - Multiple custom items - Custom ranks + crowns (Re-Created) - Server Clan Chat Added - Donator Credits system - Ingame item spawner GUI - Staff interface options - Created summoning system - Perfect skillcape emotes - All 25 skill work perfectly - Perfect combat + perfect PVP - Dungeoneering & Pk'ing skills - Skillcape shop with no more lag - Quest cape requires all stats 99 - Christmas cracker system opening - Loyalty titles system color fixed - Donator cape gives 1.7x more exp - Added More benefits to Donator Zone - Added New items in shops - Moved all Shops to Home - Re-Designed all shops - Exp rates are higher - All Dupes fixed (Client + Server Sided) - Duel arena (Dupe fixed) - Cheat engine Dupe fixed - No Rollbacks - Auto Save - Added More Custom Commands - Re-Priced all the items in the shops - Added Unique Custom Titles - Cache Re-Made - Added Working Herblore + Pot making - Added Special Commands for Donors *Much more* Ranks + Crowns 1- Moderator 2- Administrator 3- Co-Owner 4- Donator 5- Sponsor 6- Owner 7- Veteran 8- Trusted 9- Helper Minigames - Barrows - Duel arena - Tzhaar cave (Fixed Waves + Jad) - Pest control - Warriors guild Bosses - Godwars - Corporal beast - Dagannoth kings - Tormented demons - King black dragon VirusTotal: https://www.virustotal.com/en/file/3bba3e9544902257a1bbcec976edd20598f25b7dd13e1182afb2014372cfba4b/analysis/ Inside Nerio.rar: Client Folder Server Folder Client.Jar (Local) Price: 10$ USD (Amazon or Paypal) I understand source is leeched and posted everywhere but read the top of the post before posting...
  3. Server is finally open and we are welcoming everyone to join. More people, more interesting the game is gonna get. We keep our selver always updated and most importantly server is driven by community! We're searching for awesome people to our Team, more information in Forums! Make sure to check it out ... also we are having Double EXP for first month. So come and join quick and have lead of new players...- BUT first thing's first! The links: Homepage: Homepage Forums: Forums Play: Client Features: Bosses: We have over 20 bosses. A pleasurable mix of Pre-EoC and OSRS bosses. enough to keep your PvM cravings satisfied! Skills: 23 full skills! We know how most servers pay little to no attention on skills. We're different - skillers are respectively rewarded and skilling itself is an important aspect of our economy! Economy: We're very proud of our economy! Being rich on EstoniaScape is definitely a challenge, but we believe in you! EstoniaScape is 100% focusing on economy and skilling. EstoniaScape is unique because you have to work your way up to the top and skilling is challenging and unique. You can't buy all the items from shops, for example you have to get Dragon Scimitar as a Drop. So it makes everything more interesting! Theres alot more intereseting content like that, come and check it out by yourself! Ofcourse server has perfect pvming(alot of bosses) and pking, fully working grand exchange, shooting stars and oppurtunity to challenge yourself with Ironman modes. Media about EstoniaScape http://anks.vastserve.com/homepage/media/ Until April we're having Double EXP and almost always fully filled Well of Goodwill, wich gives you good oppurtunity to train you're accounts up and start making money. Alot of events and updates are coming up. 3x 10$ Donator Scroll Giveaway Coming Soon!!!! Join today! Register on forums, be active and have a good playing experience.
  4. You have my permission to release this :)
  5. Does any one have a 602 gfx and emote list or atleast give me a link to one i've been searching for days now..
  6. [b]*Client Sided*[/b] Replace your Skills Class with the following code: [code]final class Skills { public static int skillsCount = 25; public static String skillNames[] = { "attack", "defence", "strength", "hitpoints", "ranged", "prayer", "magic", "cooking", "woodcutting", "fletching", "fishing", "firemaking", "crafting", "smithing", "mining", "herblore", "agility", "thieving", "slayer", "farming", "runecraft", "construction", "hunter", "summoning", "dungeoneering" }; public static boolean skillEnabled[] = { true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true }; }[/code] Add this following code in your Client class: [code]public int getXPForLevel(int level) { int points = 0; int output = 0; for (int lvl = 1; lvl <= level; lvl++) { points += Math.floor(lvl + 300.0 * Math.pow(2.0, lvl / 7.0)); if (lvl >= level) { return output; } output = (int)Math.floor(points / 4); } return 0; } public String[] skillNames = { "Attack", "Hitpoints", "Mining", "Strength", "Agility", "Smithing", "Defence", "Herblore", "Fishing", "Range", "Thieving", "Cooking", "Prayer", "Crafting", "Firemaking", "Magic", "Fletching", "Woodcutting", "Runecrafting", "Slayer", "Farming", "Construction", "Hunter", "Summoning", "Dungeoneering" }; public String setMessage(int level){ String[] messages = new String[4]; String message = ""; int maxLevel = 99; if(maxStats[level] > maxLevel){ if(level != 24){ maxStats[level] = 99; } else if(maxStats[level] > 120){ maxStats[level] = 120; } } int[] stuff = {0,3,14,2,16,13,1,15,10,4,17,7,5,12,11,6,9,8,20,18,19,21,22,23,24}; messages[0] = skillNames[level]+": "+currentStats[stuff[level]]+"/"+maxStats[stuff[level]]+"\\n"; messages[1] = "Current XP: " + getXPForLevel(maxStats[stuff[level]])+"\\n"; messages[2]= "Remainder: "+ (getXPForLevel(maxStats[stuff[level]]+1)-getXPForLevel(maxStats[stuff[level]]))+"\\n"; messages[3]= "Next level: "+ getXPForLevel(maxStats[stuff[level]]+1); message = messages[0] + messages[1] + messages[2] + messages[3]; return message; }[/code] Still in the Client class, find the following void: [quote]void drawFriendsListOrWelcomeScreen[/quote] Add the following code in that method: [code]if(j >= 206 && j <= 206+25){ j -= 206; class9.message = setMessage(j); return; }[/code] Now in your RSInterface class find the following: [quote]aClass44 = streamLoader_1;[/quote] Now right below it add this code: [code]skillTab602(textDrawingAreas);[/code] Now add the following methods for your SkillTab: [code]public static void skillTab602(TextDrawingArea[] TDA) { RSInterface skill = addInterface(3917); addText(27203, "99", 0xFFFF00, false, true, -1, TDA, 0); addText(27204, "99", 0xFFFF00, false, true, -1, TDA, 0); addText(27205, "99", 0xFFFF00, false, true, -1, TDA, 0); addText(27206, "99", 0xFFFF00, false, true, -1, TDA, 0); skill.totalChildren(4); skill.child(0, 27203, 158, 175); skill.child(1, 27204, 171, 186); skill.child(2, 27205, 158, 203); skill.child(3, 27206, 171, 214); String[] spriteNames = { "Attack", "HP", "Mine", "Strength", "Agility", "Smith", "Defence", "Herblore", "Fish", "Range", "Thief", "Cook", "Prayer", "Craft", "Fire", "Mage", "Fletch", "Wood", "Rune", "Slay", "Farm", "Construction", "Hunter", "Summon", "Dungeon" }; int[] buttons = { 27207, 27208, 27209, 27210, 27211, 27212, 27213, 27214, 27215, 27216, 27217, 27218, 27219, 27220, 27221, 27222, 27223, 27224, 27225, 27226, 27231, 27232, 27233, 27234, 27235 }; int[] hovers = { 4040, 4076, 4112, 4046, 4082, 4118, 4052, 4088, 4124, 4058, 4094, 4130, 4064, 4100, 4136, 4070, 4106, 4142, 4160, 2832, 13917, 19005, 19006, 19007, 19008 }; int[][] text = { { 4004, 4005 }, { 4016, 4017 }, { 4028, 4029 }, { 4006, 4007 }, { 4018, 4019 }, { 4030, 4031 }, { 4008, 4009 }, { 4020, 4021 }, { 4032, 4033 }, { 4010, 4011 }, { 4022, 4023 }, { 4034, 4035 }, { 4012, 4013 }, { 4024, 4025 }, { 4036, 4037 }, { 4014, 4015 }, { 4026, 4027 }, { 4038, 4039 }, { 4152, 4153 }, { 12166, 12167 }, { 13926, 13927 }, { 18165, 18169 }, { 18166, 18170 }, { 18167, 18171 }, { 18168, 18172 } }; int[] icons = { 3965, 3966, 3967, 3968, 3969, 3970, 3971, 3972, 3973, 3974, 3975, 3976, 3977, 3978, 3979, 3980, 3981, 3982, 4151, 12165, 13925, 27227, 27228, 27229, 27230 }; int[][] buttonCoords = { { 4, 4 }, { 66, 4 }, { 128, 4 }, { 4, 32 }, { 66, 32 }, { 128, 32 }, { 4, 60 }, { 66, 60 }, { 128, 60 }, { 4, 88 }, { 66, 88 }, { 128, 88 }, { 4, 116 }, { 66, 116 }, { 128, 116 }, { 4, 144 }, { 66, 144 }, { 128, 144 }, { 4, 172 }, { 66, 172 }, { 128, 172 }, { 4, 200 }, { 66, 200 }, { 128, 200 }, { 4, 229 } }; int[][] iconCoords = { { 6, 6 }, { 69, 7 }, { 131, 6 }, { 9, 34 }, { 68, 33 }, { 131, 36 }, { 9, 64 }, { 67, 63 }, { 131, 61 }, { 7, 91 }, { 68, 94 }, { 133, 90 }, { 6, 118 }, { 70, 120 }, { 130, 118 }, { 6, 147 }, { 69, 146 }, { 132, 146 }, { 6, 173 }, { 69, 173 }, { 130, 174 }, { 6, 202 }, { 69, 201 }, { 131, 202 }, { 6, 230 } }; int[][] textCoords = { { 31, 7, 44, 18 }, { 93, 7, 106, 18 }, { 155, 7, 168, 18 }, { 31, 35, 44, 46 }, { 93, 35, 106, 46 }, { 155, 35, 168, 46 }, { 31, 63, 44, 74 }, { 93, 63, 106, 74 }, { 155, 63, 168, 74 }, { 31, 91, 44, 102 }, { 93, 91, 106, 102 }, { 155, 91, 168, 102 }, { 31, 119, 44, 130 }, { 93, 119, 106, 130 }, { 155, 119, 168, 130 }, { 31, 147, 44, 158 }, { 93, 147, 106, 158 }, { 155, 147, 168, 158 }, { 31, 175, 44, 186 }, { 93, 175, 106, 186 }, { 155, 175, 168, 186 }, { 32, 203, 45, 214 }, { 94, 203, 107, 214 }, { 156, 203, 169, 214 }, { 32, 231, 45, 242 } }; int[][] newText = { { 18165, 18166, 18167, 18168 }, { 18169, 18170, 18171, 18172 }, { 27223, 27224, 27225, 27226 } }; for (int i = 0; i < hovers.length; i++) { createSkillHover(hovers[i], 206 + i); //addTooltipBox(hovers[i], 205 + i); addSkillButton(buttons[i]); addImage(icons[i], spriteNames[i]); } for (int i = 0; i < 4; i++) { addSkillText(newText[0][i], false, i + 21); addSkillText(newText[1][i], true, i + 21); } skill.children(icons.length + (text.length * 2) + hovers.length + buttons.length + 1); int frame = 0; RSInterface totalLevel = interfaceCache[3984]; totalLevel.message = "@[email protected] level: %1"; totalLevel.textDrawingAreas = fonts[2]; skill.child(frame, 3984, 94, 237); frame++; for (int i = 0; i < buttons.length; i++) { skill.child(frame, buttons[i], buttonCoords[i][0], buttonCoords[i][1]); frame++; } for (int i = 0; i < icons.length; i++) { skill.child(frame, icons[i], iconCoords[i][0], iconCoords[i][1]); frame++; } for (int i = 0; i < text.length; i++) { skill.child(frame, text[i][0], textCoords[i][0], textCoords[i][1]); frame++; } for (int i = 0; i < text.length; i++) { skill.child(frame, text[i][1], textCoords[i][2], textCoords[i][3]); frame++; } for (int i = 0; i < hovers.length; i++) { skill.child(frame, hovers[i], buttonCoords[i][0], buttonCoords[i][1]); frame++; } } public void children(int total) { children = new int[total]; childX = new int[total]; childY = new int[total]; } public static void createSkillHover(int id, int x) { RSInterface hover = addInterface(id); hover.type = 8; hover.message = "TESTING!"; hover.contentType = x; hover.width = 60; hover.height = 28; hover.inventoryHover = true; } public static void addImage(int id, String s) { RSInterface image = addInterface(id); image.type = 5; image.atActionType = 0; image.contentType = 0; image.width = 100; image.height = 100; image.sprite1 = getSprite(s); } public static void addSkillText(int id, boolean max, int skill) { RSInterface text = addInterface(id); text.id = id; text.parentID = id; text.type = 4; text.atActionType = 0; text.width = 15; text.height = 12; text.centerText = true; text.textShadow = true; text.textColor = 16776960; text.textDrawingAreas = fonts[0]; if (!max) { text.valueIndexArray = new int[1][]; text.valueIndexArray[0] = new int[3]; text.valueIndexArray[0][0] = 1; text.valueIndexArray[0][1] = skill; text.valueIndexArray[0][2] = 0; } else { text.valueIndexArray = new int[2][]; text.valueIndexArray[0] = new int[3]; text.valueIndexArray[0][0] = 1; text.valueIndexArray[0][1] = skill; text.valueIndexArray[0][2] = 0; text.valueIndexArray[1] = new int[1]; text.valueIndexArray[1][0] = 0; } text.message = "%1"; } public static Sprite getSprite(String s) { Sprite image; try { image = new Sprite("/Skill/" + s); if (image != null) { return image; } } catch (Exception e) { e.printStackTrace(); return null; } return image; } public boolean inventoryHover;[/code] Download and extract the following sprites in your Sprites folder which should be found in the cache: [url]http://www.mediafire.com/?n9jpla6je4hk4bd[/url] [b]*Server Sided*[/b] In your PlayerAssisstant class, find the following void: [quote]void refreshSkill[/quote] Now at the far end of this method you should see "case 20:" after the break; in that case add this following code: [code]case 21://Hunter sendFrame126("@[email protected]" + c.playerLevel[21] + "", 18166); sendFrame126("@[email protected]" + c.playerLevel[21] + "", 18170); break; case 22: //construction sendFrame126("@[email protected]" + c.playerLevel[22] + "", 18165); sendFrame126("@[email protected]" + c.playerLevel[22] + "", 18169); break; case 23: //summoning sendFrame126("@[email protected]" + c.playerLevel[23] + "", 18167); sendFrame126("@[email protected]" + c.playerLevel[23] + "", 18171); sendFrame126("" + c.playerXP[23] + "", 29803); break; case 24: //Dungeoneering sendFrame126("@[email protected]" + c.playerLevel[24] + "", 18168); sendFrame126("@[email protected]" + c.playerLevel[24] + "", 18172); break;[/code] Now in your Client class, introduce the following method: [code]public void RefreshAllSkills() { for (int i = 0; i < 25; i++) { getPA().setSkillLevel(i, playerLevel[i], playerXP[i]); getPA().refreshSkill(i); } }[/code] Still in Client class find the following void: [quote]void destruct[/quote] Right below [quote]Misc.println("[DEREGISTERED]: "+playerName+"");[/quote] Add this: [code]RefreshAllSkills();[/code] Find the following method: [quote]void initialize[/quote] At the far bottom of this method right after: [quote]getPA().clearClanChat(); getPA().resetFollow(); getPA().sendFrame36(172, autoRet); getPA().sendFrame36(173, isRunning2 ? 1 : 0);[/quote] Add the following: [code]RefreshAllSkills();[/code] A picture of the skill-tab with all skills appearing perfectly: [img]http://screensnapr.com/e/w8Euy6.jpg[/img]
  7. im looking for a 317 [PI] server with 602+ data that has working godwars, working dragon claw special attack, working godswords, possibly a working korasi but i dont need that for i can code it myself, but i would just really like this with a working pkp system, yell tags that i can actually work with with the "<shad=" stuff rather than "@[email protected]" and even just with a few of those, many thanks to anyone who helps me with this!
  8. [center]Hello RuneLocus!! Welcome to the Advertisement thread for NaughtyScape V2! In V2 I sent out to fix a lot of the bugs and glitches that were in NaughtyScape V1. I don't know if you remember V1. But it was quite some time ago. For this server I have a lot of nice updates planned for the near future! Including Clan wars, and a safe pk. And many other things. We have amazing staff members, from different time zones, so there should be a staff member on at all times. I'm hosting 24/7 atm on my computer until I can afford a VPS from donations. Anyways, Let's get started with some good 'ol media . :) [url=http://naughtyscape.com]Forums[/url] [url=http://naughtyscape.com/play/webclient.php]Webclient[/url] [url=http://naughtyscape.com/download/client.jar]Jarred Client[/url] [spoiler=Video #1 (Pking)] [video=youtube;YlG5I-PSlDA]http://www.youtube.com/watch?v=YlG5I-PSlDA&feature=youtu.be[/video] [/spoiler] [Spoiler=Video #2 (Duel Arena)] [video=youtube;meFoptWjSJw]http://www.youtube.com/watch?v=meFoptWjSJw&feature=youtu.be[/video] [/spoiler] [Spoiler=Video #3 (Staking)] [video=youtube;Dftpk_g0GsY]http://www.youtube.com/watch?v=Dftpk_g0GsY&feature=youtu.be[/video] [/spoiler] [spoiler=Video #4 (Dicing)] [video=youtube;LtHT301rOuQ]http://www.youtube.com/watch?v=LtHT301rOuQ&feature=youtu.be[/video] [/spoiler] [IMG]http://i45.tinypic.com/15p04dk.png[/IMG] [IMG]http://i47.tinypic.com/30coayg.png[/IMG] [IMG]http://i48.tinypic.com/2psin91.png[/IMG] [IMG]http://i47.tinypic.com/3150npc.png[/IMG] [IMG]http://i50.tinypic.com/2ywetc3.png[/IMG] [IMG]http://i46.tinypic.com/2hyb4ly.png[/IMG] [IMG]http://i50.tinypic.com/2rh0ex0.png[/IMG] [IMG]http://i47.tinypic.com/262l7w8.png[/IMG][/center] [i]Credits to Dean, for the Client Background picture.[/i]
  9. [font=impact][size=6]removed[/size][/font] due to way too many pricks
  10. Does anyone know a good server that is 317 ldn(loading) 602(or above) with torva etc., chaotics, curses, easy money making ways, good pking? Ive went around but most of the server I played has problems.
  11. Well theres a 317 loading 479 animations and items ive been working on for a while which is base off winterlove it has perfect pest control fight pits with head icons duel arena with staking random events remade skills rewrote combat system great rewritten magic base almost all spells work such as humidify tele other tele group hunter kit and much more i asked a few friend which would be better a 479 only up to godswords no dragon claws or no 602 items or a 317 loading 602 data which is known as dspk i guess i can modify the sprites to the old school sprites, well guys you tell me what would you prefer? My current work on the 479 link [url]http://www.rune-server.org/runescape-development/rs2-server/projects/380906-dextrocity-where-creativity-begins-2007-a.html[/url]
  12. Okay, so how do I make it so when someone logs in it yells that "(player) has logged in", and how do I make it so that when someone gets a 99 it says "(player) has achieved 99 (skill)"
  13. Hi i need some trustable and loyal staff members Pm me or leave a message below -Mark<3
  14. Remove
  15. Hi, This tutorial only works for 562 / 602 servers for example TkoScape, this is "how to add ::vote". Client Sided Open tf.java and search "if ((i_333_ ^ 0xffffffff) != -100) {". Add under, [CODE] if (!string_336_.equals("") && bm.a(string_336_, -122)) { kg.s = -1; return true; } [/CODE] The code, [CODE] if (string_337_.contains(":url:")) { String url = string_337_; string_337_ = "Opening: "+url.substring(6); client.launchURL(url.substring(6)); } [/CODE] Now open client.java and declare the LaunchURL method to make it open your URL. [CODE] public static void launchURL(String url) { String osName = System.getProperty("os.name"); try { if (osName.startsWith("Windows")) Runtime.getRuntime().exec( "rundll32 url.dll,FileProtocolHandler " + url); else { String[] browsers = { "firefox", "opera", "konqueror", "epiphany", "mozilla", "netscape" }; String browser = null; for (int count = 0; count < browsers.length && browser == null; count++) if (Runtime.getRuntime().exec( new String[] { "which", browsers[count] }) .waitFor() == 0) browser = browsers[count]; Runtime.getRuntime().exec(new String[] { browser, url }); } } catch (Exception e) { System.out.println( "Error in opening URL" + ":\n" + e.getLocalizedMessage()); } } [/CODE] Now add if this imports arn't delcared in client.java yet the code below, [CODE] import java.io.*; import java.net.*; [/CODE] Server Sided Open src > com > rs2hd > PacketHandler > CommandPacketHandler.java the command below, [CODE] if(cmd[0].equals("vote")) { player.sm(":url: http://www.rspscoding.org/toplist/vote.php?id=1"); } [/CODE] Open src > com > rs2hd > PacketHandler > CommandsPacketHandler.java the command below, [CODE] if(cmd[0].equals("::vote")) { player.sm(":url: http://www.rspscoding.org/toplist/vote.php?id=1"); } [/CODE] Now you are done, this is a easy conversation because I saw someone making a post for this for normal 562 earlier, posted this because I had this its easy altough at all . Credits, - Apache Ah64 Kind regards, Apache Ah64
  16. so well i think im not the first one with this problem, well i need a hoster for my 317/602 not rlly needed to be 24/7 or something but must be like very active. i request this help because my damm router cant portforward just for that, this is until we get a vps and he will keep being co-owner and have 50% donationsss Contact to me with: MSN or FACEBOOK [email][email protected][/email] and my old rsps website mz525.weebly.com thanks you :P
  17. so well i think im not the first one with this problem, well i need a hoster for my 317/602 not rlly needed to be 24/7 or something but must be like very active. i request this help because my damm router cant portforward just for that, this is until we get a vps and he will keep being co-owner and have 50% donationsss Contact to me with: MSN or FACEBOOK
  18. [B]*Client Sided*[/B] 1. Download these sprites: [url=http://uppit.com/3euydpc8qsx8/SkillTab.zip]UppIT - Free File Sharing - SkillTab.zip[/url] 2. Put the folder SkillTab in your cache/Sprites/Interfaces/ 3. Open Skills.java and edit to this: [CODE]final class Skills { public static final int skillsCount = 24; public static final String[] skillNames = { "attack", "defence", "strength", "hitpoints", "ranged", "prayer", "magic", "cooking", "woodcutting", "fletching", "fishing", "firemaking", "crafting", "smithing", "mining", "herblore", "agility", "thieving", "slayer", "farming", "runecraft", "dungeoneering", "hunter", "summoning", "construction" }; public static final boolean[] skillEnabled = { true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true }; }[/CODE] 4. Open RSInterface.java and find this: [CODE]aClass44 = archive;[/CODE] 5. Under it add this: [CODE]NewSkillTab(rsFonts);[/CODE] 6. Find this line: [CODE]public static void friendsTab(RSFont[] tda) {[/CODE] 7. Above it add: [CODE] public static void NewSkillTab(RSFont[] TDA) { RSInterface Interface = addInterface(31110); setChildren(104, Interface); addButtons(31111, 2, "Interfaces/SkillTab/SKILL", "View @[email protected] @[email protected]", 31112, 1); drawTooltip(31112, "EXP: 14000000"); addText(31114, "99", 0xFFEE33, false, true, 52, TDA, 0); addText(31115, "99", 0xFFEE33, false, true, 52, TDA, 0); addButtons(31116, 22, "Interfaces/SkillTab/SKILL", "View @[email protected] @[email protected]", 31117, 1); drawTooltip(31117, "EXP: 14000000"); addText(31119, "99", 0xFFEE33, false, true, 52, TDA, 0); addText(31120, "99", 0xFFEE33, false, true, 52, TDA, 0); addButtons(31121, 6, "Interfaces/SkillTab/SKILL", "View @[email protected] @[email protected]", 31122, 1); drawTooltip(31122, "EXP: 14000000"); addText(31124, "99", 0xFFEE33, false, true, 52, TDA, 0); addText(31125, "99", 0xFFEE33, false, true, 52, TDA, 0); addButtons(31126, 18, "Interfaces/SkillTab/SKILL", "View @[email protected] @[email protected]", 31127, 1); drawTooltip(31127, "EXP: 14000000"); addText(31129, "99", 0xFFEE33, false, true, 52, TDA, 0); addText(31130, "99", 0xFFEE33, false, true, 52, TDA, 0); addButtons(31131, 17, "Interfaces/SkillTab/SKILL", "View @[email protected] @[email protected]", 31132, 1); drawTooltip(31132, "EXP: 14000000"); addText(31134, "99", 0xFFEE33, false, true, 52, TDA, 0); addText(31135, "99", 0xFFEE33, false, true, 52, TDA, 0); addButtons(31136, 15, "Interfaces/SkillTab/SKILL", "View @[email protected] @[email protected]", 31137, 1); drawTooltip(31137, "EXP: 14000000"); addText(31139, "99", 0xFFEE33, false, true, 52, TDA, 0); addText(31140, "99", 0xFFEE33, false, true, 52, TDA, 0); addButtons(31141, 19, "Interfaces/SkillTab/SKILL", "View @[email protected] @[email protected]", 31142, 1); drawTooltip(31142, "EXP: 14000000"); addText(31144, "99", 0xFFEE33, false, true, 52, TDA, 0); addText(31145, "99", 0xFFEE33, false, true, 52, TDA, 0); addButtons(31146, 3, "Interfaces/SkillTab/SKILL", "View @[email protected] @[email protected]", 31147, 1); drawTooltip(31147, "EXP: 14000000"); addText(31149, "99", 0xFFEE33, false, true, 52, TDA, 0); addText(31150, "99", 0xFFEE33, false, true, 52, TDA, 0); addButtons(31151, 7, "Interfaces/SkillTab/SKILL", "View @[email protected] @[email protected]", 31152, 1); drawTooltip(31152, "EXP: 14000000"); addText(31154, "99", 0xFFEE33, false, true, 52, TDA, 0); addText(31155, "99", 0xFFEE33, false, true, 52, TDA, 0); addButtons(31156, 13, "Interfaces/SkillTab/SKILL", "View @[email protected] @[email protected]", 31157, 1); drawTooltip(31157, "EXP: 14000000"); addText(31159, "99", 0xFFEE33, false, true, 52, TDA, 0); addText(31160, "99", 0xFFEE33, false, true, 52, TDA, 0); addButtons(31161, 1, "Interfaces/SkillTab/SKILL", "View @[email protected] @[email protected]", 31162, 1); drawTooltip(31162, "EXP: 14000000"); addText(31164, "99", 0xFFEE33, false, true, 52, TDA, 0); addText(31165, "99", 0xFFEE33, false, true, 52, TDA, 0); addButtons(31166, 12, "Interfaces/SkillTab/SKILL", "View @[email protected] @[email protected]", 31167, 1); drawTooltip(31167, "EXP: 14000000"); addText(31169, "99", 0xFFEE33, false, true, 52, TDA, 0); addText(31170, "99", 0xFFEE33, false, true, 52, TDA, 0); addButtons(31171, 24, "Interfaces/SkillTab/SKILL", "View @[email protected] @[email protected]", 31172, 1); drawTooltip(31172, "EXP: 14000000"); addText(31174, "99", 0xFFEE33, false, true, 52, TDA, 0); addText(31175, "99", 0xFFEE33, false, true, 52, TDA, 0); addButtons(31176, 5, "Interfaces/SkillTab/SKILL", "View @[email protected] @[email protected]", 31177, 1); drawTooltip(31177, "EXP: 14000000"); addText(31179, "99", 0xFFEE33, false, true, 52, TDA, 0); addText(31180, "99", 0xFFEE33, false, true, 52, TDA, 0); addButtons(31181, 11, "Interfaces/SkillTab/SKILL", "View @[email protected] @[email protected]", 31182, 1); drawTooltip(31182, "EXP: 14000000"); addText(31184, "99", 0xFFEE33, false, true, 52, TDA, 0); addText(31185, "99", 0xFFEE33, false, true, 52, TDA, 0); addButtons(31186, 20, "Interfaces/SkillTab/SKILL", "View @[email protected] @[email protected]", 31187, 1); drawTooltip(31187, "EXP: 14000000"); addText(31189, "99", 0xFFEE33, false, true, 52, TDA, 0); addText(31190, "99", 0xFFEE33, false, true, 52, TDA, 0); addButtons(31191, 14, "Interfaces/SkillTab/SKILL", "View @[email protected] @[email protected]", 31192, 1); drawTooltip(31192, "EXP: 14000000"); addText(31194, "99", 0xFFEE33, false, true, 52, TDA, 0); addText(31195, "99", 0xFFEE33, false, true, 52, TDA, 0); addButtons(31196, 0, "Interfaces/SkillTab/TOTAL", "View @[email protected] Level @[email protected]", 31197, 1); drawTooltip(31197, "Total EXP: 350000000"); addText(31199, "Total Level:", 0xFFEE33, false, true, 52, TDA, 0); addText(31200, "2475", 0xFFEE33, false, true, 52, TDA, 0); addButtons(31201, 16, "Interfaces/SkillTab/SKILL", "View @[email protected] @[email protected]", 31202, 1); drawTooltip(31202, "EXP: 14000000"); addText(31204, "99", 0xFFEE33, false, true, 52, TDA, 0); addText(31205, "99", 0xFFEE33, false, true, 52, TDA, 0); addButtons(31206, 21, "Interfaces/SkillTab/SKILL", "View @[email protected] @[email protected]", 31207, 1); drawTooltip(31207, "EXP: 14000000"); addText(31209, "99", 0xFFEE33, false, true, 52, TDA, 0); addText(31210, "99", 0xFFEE33, false, true, 52, TDA, 0); addButtons(31211, 10, "Interfaces/SkillTab/SKILL", "View @[email protected] @[email protected]", 31212, 1); drawTooltip(31212, "EXP: 14000000"); addText(31214, "99", 0xFFEE33, false, true, 52, TDA, 0); addText(31215, "99", 0xFFEE33, false, true, 52, TDA, 0); addButtons(31216, 4, "Interfaces/SkillTab/SKILL", "View @[email protected] @[email protected]", 31217, 1); drawTooltip(31217, "EXP: 14000000"); addText(31219, "99", 0xFFEE33, false, true, 52, TDA, 0); addText(31220, "99", 0xFFEE33, false, true, 52, TDA, 0); addButtons(31221, 9, "Interfaces/SkillTab/SKILL", "View @[email protected] @wh[email protected]", 31222, 1); drawTooltip(31222, "EXP: 14000000"); addText(31224, "99", 0xFFEE33, false, true, 52, TDA, 0); addText(31225, "99", 0xFFEE33, false, true, 52, TDA, 0); addButtons(31226, 0, "Interfaces/SkillTab/SKILL", "View @[email protected] @[email protected]", 31227, 1); drawTooltip(31227, "EXP: 14000000"); addText(31229, "99", 0xFFEE33, false, true, 52, TDA, 0); addText(31230, "99", 0xFFEE33, false, true, 52, TDA, 0); addButtons(31231, 8, "Interfaces/SkillTab/SKILL", "View @[email protected] @[email protected]", 31232, 1); drawTooltip(31232, "EXP: 14000000"); addText(31234, "99", 0xFFEE33, false, true, 52, TDA, 0); addText(31235, "99", 0xFFEE33, false, true, 52, TDA, 0); addButtons(31236, 23, "Interfaces/SkillTab/SKILL", "View @[email protected] @[email protected]", 31237, 1); drawTooltip(31237, "EXP: 14000000"); addText(31239, "99", 0xFFEE33, false, true, 52, TDA, 0); addText(31240, "99", 0xFFEE33, false, true, 52, TDA, 0); setBounds(31111, 3, 3, 100, Interface);//Button setBounds(31114, 31, 6, 101, Interface);//Fake lvl setBounds(31115, 43, 18, 102, Interface);//Real lvl setBounds(31112, 3, 31, 103, Interface);//Yellow box setBounds(31116, 3, 31, 96, Interface);//Button setBounds(31119, 31, 34, 97, Interface);//Fake lvl setBounds(31120, 43, 46, 98, Interface);//Real lvl setBounds(31117, 3, 59, 99, Interface);//Yellow box setBounds(31121, 3, 59, 92, Interface);//Button setBounds(31124, 31, 62, 93, Interface);//Fake lvl setBounds(31125, 43, 74, 94, Interface);//Real lvl setBounds(31122, 3, 87, 95, Interface);//Yellow box setBounds(31126, 3, 87, 88, Interface);//Button setBounds(31129, 31, 90, 89, Interface);//Fake lvl setBounds(31130, 43, 102, 90, Interface);//Real lvl setBounds(31127, 3, 115, 91, Interface);//Yellow box setBounds(31131, 3, 115, 84, Interface);//Button setBounds(31134, 31, 118, 85, Interface);//Fake lvl setBounds(31135, 43, 130, 86, Interface);//Real lvl setBounds(31132, 3, 143, 87, Interface);//Yellow box setBounds(31136, 3, 143, 80, Interface);//Button setBounds(31139, 31, 146, 81, Interface);//Fake lvl setBounds(31140, 43, 158, 82, Interface);//Real lvl setBounds(31137, 3, 171, 83, Interface);//Yellow box setBounds(31141, 3, 171, 76, Interface);//Button setBounds(31144, 31, 174, 77, Interface);//Fake lvl setBounds(31145, 43, 186, 78, Interface);//Real lvl setBounds(31142, 3, 199, 79, Interface);//Yellow box setBounds(31146, 3, 199, 72, Interface);//Button setBounds(31149, 31, 202, 73, Interface);//Fake lvl setBounds(31150, 43, 214, 74, Interface);//Real lvl setBounds(31147, 3, 227, 75, Interface);//Yellow box setBounds(31151, 3, 227, 68, Interface);//Button setBounds(31154, 31, 230, 69, Interface);//Fake lvl setBounds(31155, 43, 242, 70, Interface);//Real lvl setBounds(31152, 3, 255, 71, Interface);//Yellow box setBounds(31156, 64, 3, 64, Interface);//Button setBounds(31159, 92, 6, 65, Interface);//Fake lvl setBounds(31160, 104, 18, 66, Interface);//Real lvl setBounds(31157, 64, 31, 67, Interface);//Yellow box setBounds(31161, 64, 31, 60, Interface);//Button setBounds(31164, 92, 34, 61, Interface);//Fake lvl setBounds(31165, 104, 46, 62, Interface);//Real lvl setBounds(31162, 64, 59, 63, Interface);//Yellow box setBounds(31166, 64, 59, 56, Interface);//Button setBounds(31169, 92, 62, 57, Interface);//Fake lvl setBounds(31170, 104, 74, 58, Interface);//Real lvl setBounds(31167, 64, 87, 59, Interface);//Yellow box setBounds(31171, 64, 87, 52, Interface);//Button setBounds(31174, 92, 90, 53, Interface);//Fake lvl setBounds(31175, 104, 102, 54, Interface);//Real lvl setBounds(31172, 64, 115, 55, Interface);//Yellow box setBounds(31176, 64, 115, 48, Interface);//Button setBounds(31179, 92, 118, 49, Interface);//Fake lvl setBounds(31180, 104, 130, 50, Interface);//Real lvl setBounds(31177, 64, 143, 51, Interface);//Yellow box setBounds(31181, 64, 143, 44, Interface);//Button setBounds(31184, 92, 146, 45, Interface);//Fake lvl setBounds(31185, 104, 158, 46, Interface);//Real lvl setBounds(31182, 64, 171, 47, Interface);//Yellow box setBounds(31186, 64, 171, 40, Interface);//Button setBounds(31189, 92, 174, 41, Interface);//Fake lvl setBounds(31190, 104, 186, 42, Interface);//Real lvl setBounds(31187, 64, 199, 43, Interface);//Yellow box setBounds(31191, 64, 199, 36, Interface);//Button setBounds(31194, 92, 202, 37, Interface);//Fake lvl setBounds(31195, 104, 214, 38, Interface);//Real lvl setBounds(31192, 64, 227, 39, Interface);//Yellow box setBounds(31201, 125, 3, 32, Interface);//Button setBounds(31204, 153, 6, 33, Interface);//Fake lvl setBounds(31205, 165, 18, 34, Interface);//Real lvl setBounds(31202, 125, 31, 35, Interface);//Yellow box setBounds(31206, 125, 31, 28, Interface);//Button setBounds(31209, 153, 34, 29, Interface);//Fake lvl setBounds(31210, 165, 46, 30, Interface);//Real lvl setBounds(31207, 125, 59, 31, Interface);//Yellow box setBounds(31211, 125, 59, 24, Interface);//Button setBounds(31214, 153, 62, 25, Interface);//Fake lvl setBounds(31215, 165, 74, 26, Interface);//Real lvl setBounds(31212, 125, 87, 27, Interface);//Yellow box setBounds(31216, 125, 87, 20, Interface);//Button setBounds(31219, 153, 90, 21, Interface);//Fake lvl setBounds(31220, 165, 102, 22, Interface);//Real lvl setBounds(31217, 125, 115, 23, Interface);//Yellow box setBounds(31221, 125, 115, 16, Interface);//Button setBounds(31224, 153, 118, 17, Interface);//Fake lvl setBounds(31225, 165, 130, 18, Interface);//Real lvl setBounds(31222, 125, 143, 19, Interface);//Yellow box setBounds(31226, 125, 143, 12, Interface);//Button setBounds(31229, 153, 146, 13, Interface);//Fake lvl setBounds(31230, 165, 158, 14, Interface);//Real lvl setBounds(31227, 125, 171, 15, Interface);//Yellow box setBounds(31231, 125, 171, 8, Interface);//Button setBounds(31234, 153, 174, 9, Interface);//Fake lvl setBounds(31235, 165, 186, 10, Interface);//Real lvl setBounds(31232, 125, 199, 11, Interface);//Yellow box setBounds(31236, 125, 199, 4, Interface);//Button setBounds(31239, 153, 202, 5, Interface);//Fake lvl setBounds(31240, 165, 214, 6, Interface);//Real lvl setBounds(31237, 125, 227, 7, Interface);//Yellow box setBounds(31196, 64, 227, 0, Interface);//Total level setBounds(31199, 105, 229, 1, Interface);//Text setBounds(31200, 116, 241, 2, Interface);//Lvl setBounds(31197, 64, 255, 3, Interface);//Yellow box }[/CODE] 8. Save and compile. [B]*Server Sided*[/B] [B]Now, open your PlayerAssisstant.java and search for "public void refreshSkill" Replace that entire code with the following. If you face any errors just post below.[/B] [CODE]public void refreshSkill(int i) { switch (i) { case 0://attack sendFrame126("" + c.playerLevel[0] + "", 31114); sendFrame126("" + getLevelForXP(c.playerXP[0]) + "", 31115); sendFrame126("Exp: " + c.playerXP[0] + "", 31113); break; case 1://defence sendFrame126("" + c.playerLevel[1] + "", 31124); sendFrame126("" + getLevelForXP(c.playerXP[1]) + "", 31125); sendFrame126("Exp: " + c.playerXP[1] + "", 31123); break; case 2://strength sendFrame126("" + c.playerLevel[2] + "", 31119); sendFrame126("" + getLevelForXP(c.playerXP[2]) + "", 31120); sendFrame126("Exp: " + c.playerXP[2] + "", 31118); break; case 3://hitpoints sendFrame126("" + c.playerLevel[3] + "", 31159); sendFrame126("" + getLevelForXP(c.playerXP[3]) + "", 31160); sendFrame126("Exp: " + c.playerXP[3] + "", 31158); break; case 4://ranged sendFrame126("" + c.playerLevel[4] + "", 31129); sendFrame126("" + getLevelForXP(c.playerXP[4]) + "", 31130); sendFrame126("Exp: " + c.playerXP[4] + "", 31128); break; case 5://prayer sendFrame126("" + c.playerLevel[5] + "", 31134); sendFrame126("" + getLevelForXP(c.playerXP[5]) + "", 31135); sendFrame126("Exp: " + c.playerXP[5] + "", 31133); sendFrame126("" +c.playerLevel[5]+"/"+getLevelForXP(c.playerXP[5])+"", 687);//Prayer frame break; case 6://magic sendFrame126("" + c.playerLevel[6] + "", 31139); sendFrame126("" + getLevelForXP(c.playerXP[6]) + "", 31140); sendFrame126("Exp: " + c.playerXP[6] + "", 31138); break; case 7://cooking sendFrame126("" + c.playerLevel[7] + "", 31219); sendFrame126("" + getLevelForXP(c.playerXP[7]) + "", 31220); sendFrame126("Exp:" + c.playerXP[7] + "", 31218); break; case 8://woodcutting sendFrame126("" + c.playerLevel[8] + "", 31229); sendFrame126("" + getLevelForXP(c.playerXP[8]) + "", 31230); sendFrame126("Exp: " + c.playerXP[8] + "", 31228); break; case 9://fletching sendFrame126("" + c.playerLevel[9] + "", 31184); sendFrame126("" + getLevelForXP(c.playerXP[9]) + "", 31185); sendFrame126("Exp: " + c.playerXP[9] + "", 31183); break; case 10://fishing sendFrame126("" + c.playerLevel[10] + "", 31214); sendFrame126("" + getLevelForXP(c.playerXP[10]) + "", 31215); sendFrame126("Exp: " + c.playerXP[10] + "", 31213); break; case 11://firemaking sendFrame126("" + c.playerLevel[11] + "", 31224); sendFrame126("" + getLevelForXP(c.playerXP[11]) + "", 31225); sendFrame126("Exp: " + c.playerXP[11] + "", 31223); break; case 12://crafting sendFrame126("" + c.playerLevel[12] + "", 31179); sendFrame126("" + getLevelForXP(c.playerXP[12]) + "", 31180); sendFrame126("Exp: " + c.playerXP[12] + "", 31178); break; case 13://smithing sendFrame126("" + c.playerLevel[13] + "", 31209); sendFrame126("" + getLevelForXP(c.playerXP[13]) + "", 31210); sendFrame126("Exp: " + c.playerXP[13] + "", 31208); break; case 14://mining sendFrame126("" + c.playerLevel[14] + "", 31204); sendFrame126("" + getLevelForXP(c.playerXP[14]) + "", 31205); sendFrame126("Exp: " + c.playerXP[14] + "", 31203); break; case 15://herblore sendFrame126("" + c.playerLevel[15] + "", 31169); sendFrame126("" + getLevelForXP(c.playerXP[15]) + "", 31170); sendFrame126("Exp: " + c.playerXP[15] + "", 31168); break; case 16://agility sendFrame126("" + c.playerLevel[16] + "", 31164); sendFrame126("" + getLevelForXP(c.playerXP[16]) + "", 31165); sendFrame126("Exp: " + c.playerXP[16] + "", 31163); break; case 17://thieving sendFrame126("" + c.playerLevel[17] + "", 31174); sendFrame126("" + getLevelForXP(c.playerXP[17]) + "", 31175); sendFrame126("Exp: " + c.playerXP[17] + "", 31173); break; case 18://slayer sendFrame126("" + c.playerLevel[18] + "", 31189); sendFrame126("" + getLevelForXP(c.playerXP[18]) + "", 31190); sendFrame126("Exp: " + c.playerXP[18] + "", 31188); break; case 19://farming sendFrame126("" + c.playerLevel[19] + "", 31234); sendFrame126("" + getLevelForXP(c.playerXP[19]) + "", 31235); sendFrame126("Exp: " + c.playerXP[19] + "", 31233); break; case 20://runecrfating sendFrame126("" + c.playerLevel[20] + "", 31144); sendFrame126("" + getLevelForXP(c.playerXP[20]) + "", 31145); sendFrame126("Exp: " + c.playerXP[20] + "", 31143); break; case 21://dungeoneering sendFrame126("" + c.playerLevel[21] + "", 31154); sendFrame126("" + getLevelForXP(c.playerXP[21]) + "", 31155); sendFrame126("Exp: " + c.playerXP[21] + "", 31153); break; case 22://hunter sendFrame126("" + c.playerLevel[22] + "", 31194); sendFrame126("" + getLevelForXP(c.playerXP[22]) + "", 31195); sendFrame126("Exp: " + c.playerXP[22] + "", 31193); break; case 23://summoning sendFrame126("" + c.playerLevel[23] + "", 31239); sendFrame126("" + getLevelForXP(c.playerXP[23]) + "", 31240); sendFrame126("Exp: " + c.playerXP[23] + "", 31238); break; case 24://construction sendFrame126("" + c.playerLevel[24] + "", 31149); sendFrame126("" + getLevelForXP(c.playerXP[24]) + "", 31150); sendFrame126("Exp: " + c.playerXP[24] + "", 31148); break; } }[/CODE] [B]In your client.java search for "setSidebarInterface(1, 3917);" and replace it with [CODE]setSidebarInterface(1, 31110);[/CODE][/B] And that's all Save and compile. Post any errors below. [SPOILER="For Media"][IMG]http://img707.imageshack.us/img707/703/eee978cb73c847e19836752.png[/IMG][/SPOILER]
  19. Never Changed cache versions before. I took tkoScape from apache_ah64 (which loads 602) but I want it to load 614 (for example the cache that comes with Divinity-X or ...). I switched the cache files and changed the UKeys, but it doesn't work. Is there anything I'm doing wrong? Couldn't find any decent topics on how to change cache revisions and never done this before. Karma & many thanks to anyone who replies with: - Links to a topic which might help me make it work (didn't find anything with search) - Explaining what I'm fergotting or doing wrong - People who offer to do it over teamviewer/explain on msn/... Thanks in advance the ukeys i'm using: [code] public static final int[] UKEYS = { -1, 0, -1, 0, 0, 0, 0, -24, 54, 9, 88, -53, 0, 0, 1, 116, 101, -52, -58, -10, 0, 0, 0, -25, 79, -38, -67, -20, 0, 0, 1, 67, -87, 127, -115, 10, 0, 0, 2, -57, -9, 103, -13, 103, 0, 0, 0, -55, 38, 83, -51, -6, 0, 0, 2, -59, -94, 12, 65, -99, 0, 0, 0, 51, -98, -29, 100, -114, 0, 0, 3, -61, -12, -65, 57, -86, 0, 0, 0, -6, -91, 74, -84, 92, 0, 0, 1, 8, -104, 124, 79, -34, 0, 0, 0, 10, 56, 81, -66, 23, 0, 0, 0, 32, -10, -86, 57, -97, 0, 0, 2, -10, 70, 78, 87, 6, 0, 0, 0, 39, 17, -95, -125, -114, 0, 0, 0, 30, 67, 23, -72, -83, 0, 0, 0, 10, -92, -19, 47, -93, 0, 0, 2, 68, -111, -57, 86, 29, 0, 0, 1, 22, -42, -104, 11, 108, 0, 0, 1, 107, -42, 52, 93, 64, 0, 0, 1, 39, -93, 113, -106, -24, 0, 0, 4, 122, -80, -128, -77, -77, 0, 0, 0, 116, 79, 87, -63, -30, 0, 0, 0, -119, 66, -25, 17, -98, 0, 0, 0, -117, -36, 60, 56, 26, 0, 0, 0, 57, 46, -19, -37, 105, 0, 0, 0, 11, 76, 71, 85, 25, 0, 0, 0, 120, -32, -53, -40, 97, 0, 0, 0, 0, 57, -111, 66, 38, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; [/code]
  20. I am starting this project, But before I begin I need someone who would like to partner with me, you will get Co-owner rank and 50% of all donations the server gets. You will be required to help with some coding, website creation and getting the server out there. If your interested add me on skype at: [B]jack.raymond.fisher[/B] [CENTER] [URL="http://www.runelocus.com/forums/showthread.php?52499-InsidiaX-Dungeoneering-Summoning-PK-ing-Skill-602-Anims-amp-GFX-v2"]Source being used.[/URL] This is a really nice 317 base which has 602+ Animes. I will be using it. Current staff: [IMG]http://i137.photobucket.com/albums/q232/LaundryLady1947/Runescape/mod_gold.gif[/IMG]Jack (Owner)[/CENTER] [B][Spoiler=Day 1][/B] Downloaded Source and Client Made myself Owner Changed the Starter Chnaged Spawn/Hometeleport and Respawn location to Edgeville Started to change all server names to Forever Free Changed Experience Rate for Combat[/spoiler]
  21. Crushems

    602 anims

    Hey can anyone add 602 anims to my client?
  22. Crushems

    602 anims error

    Ok I just added 602 anims But i got a error on my class36 file [code]Class36.java:23: cannot find symbol symbol : constructor Class18(Stream,int) location: class Class18 Class18 class18 = new Class18(stream1, 0); ^ Note: client.java uses unchecked or unsafe operations. Note: Recompile with -Xlint:unchecked for details. 1 error Press any key to continue . . .[/code]
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