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  1. Hello to the RL Community - I am Prestigious, developer of ArriScape. I am here to announce the opening of the beta and pre-development for my server and I'd like for you to participate! Discord | Website | Client Download Here are a list of some of our features! - 24/7 Uptime - - Fully functional PvM & PvP - - Donator Zone - - No lag - - Friendly staff - - Skillcape perks - - Prestige - - Shift-click dropping - - Slayer Bossing - - Vote rewards - - Custom clue scrolls & rewards - - Drop tables for ALL npcs - - Unique walking animations - - Team dungeoneering - - 100% Combat spells - - Boss pets - - Drop logs + Kill Tracker - - Bonus EXP Weekends - - Quick prayers - - Well of Good Will - This server is currently open-beta & Pre-Development, so please do not expect much, but I am working vigorously on lots of changes at the time!
  2. Discord Website [Play Now] Fast Growing Community a strong player driven community that strives to bring you the most enjoyable, content filled, exciting gameplay that you will ever experience on any RSPS! If you have any suggestions or comments for us, then please don't hesitate to post them on our community forums. CUSTOM CO-OP minigames NEW Custom Minigame PRISONERS on LoyaltyScape! First custom multi-tiered team based minigame since Castle Wars! Escape as a prisoner from Melzar the Mad’s prison or join the dark wizards to stop the prisoners from escaping! Best strategy minigame yet! Epic Loot Many great tresures and other rewards await you around the corner! we have Donation Boxes// Legendary Mystery Boxes, that offer TONS OF rewards! also npcs drop caskets, and bosses have amazing loot ! dont forget to search EVERYWHERE! GENERAL KHAZARD Take part in an epic battle with one of the strongest bosses in the planet! he drops EPIC loot! you wouldnt want to miss out ! Iron Man Mode Test your might and your will in this epic game mode. 1 life only. Can you do it? Unique PVM Train on a vast playing field with rare drops at reasonable rates from multiple bosses with a very unique boss point shop for great gear! Six game modes! create and combine your own special super class! by selecting from one of the 6 game modes! :: normal/ pk mode/ iornamn/ hcim/ normal game mode and rates / Medium game mode increases 5% drop rate/ Professional game mode 10% drop rate / Expert 15% drop rate Recent Updates Updated log in screen // currently working on the teleport innerface // updates to FFA // updated donator zones // upgrades to ZULRAH// daily updates and more! check out our forums to keep updated on all the changes! or join our DISCORD
  3. Hello everyone! First things first, I'm a Java and web programmer with 6+ years of experience in both. I'm capable of building and setting up websites from scratch and making them work with the server. (High Scores and leaderboards, for example.) I've had my ins and outs with RSPS development, mainly in the form of getting side-tracked by life, but am looking to get back into the game to give me something new to do. I do not develop for money so much as for the feedback of staff and players. I very much enjoy working on an update and releasing it to get feedback. Most of my experience has been around the 317-639 revisions, but adjusting shouldn't be too difficult considering I'm going to need to relearn some things anyway. I'm hoping to get on board a functioning and fairly active server. Please do not come to me with new projects. As much as I hate to be picky, I'd rather not go down that path again. If you have a good team and something going, give it a shot and we can talk it out! I'm an open minded person. ^^ Pros: - 6+ years of experience with Java, xHTML/HTML, PHP, MySQL. - Have worked with Runescape Private Servers in the past and co-owned/co-developed one. - Great problem solving skills. - Great with teams and good at following orders. - I'm very trustworthy. I won't stab you in the back unless you stab me first. (Even then I probably won't. I'd probably just quit. >.<) - Experience with Eclipse, Netbeans, Glassfish, Apache, Android Studio, and some with GIT. Cons: - I'm a bit rusty with RSPS's as I've been out of it for a while, but I refer you to the 3rd Pro. - I'm a very busy man. I'm currently working 30-40 hours and am in the process of starting my own company that requires me to write code as well. I will, on the other hand, ALWAYS find time to get some level of work done and attend as many meetings as possible. - Not a client dev. I've never really been one for client work. I can do small things if given the appropriate amount of time, but major things will need to be dealt with by another developer. Things I'd want in return for working for you: - Admin rank in the server, mainly for developmental purposes. - Other things may be asked for in the future, but that stuff can be dealt with it arises. Contact info: - Email: [email protected] - Skype: live:neytorokx (Will show up as E'kel) - Discord: Neytorokx#8707 - Message me through Runelocus. - The comment section below. Thanks for reading! I'm looking forward to hearing from some of you. ^^
  4. This is looking for beta testers. Beta testers will be rewarded with ingame perks and able to get discontinued items. You will also be added to the suggestion team on the forums. This means you will be on the board for suggesting the new updates that the community vote on. Taking all the ideas and making a voting poles if you would like to join the team. Thanks for taking the time to read the post see you in game :) Faldora.com Welcome the Faldora Update blog. If you are reading this off site please visit us at Faldora.com/forums To get started i'm going to list the current things that our server has to offer and also some of our future goals. We are going to mix them together because they are a mixed post. Future Content/ Goals/ Current Content Custom events Custom Eco Special Perks PVM PVP RANKS INGAME CLIENT WORK Forums Advertising Goals Custom events We have a few ffa games on the server where you can do dharock pking pure and brid. How we created this is that when you join the mini-game it make the players stats to the level we want so this makes it so anyone can play the game on a fair playing field. Custom Eco With our current eco that we have we are glad to say so far with our testing that the drop rates have been perfected. There is always going to be some tweaking with the prices but it will be fine. With our eco we have some items that we are going to discontinue after a few weeks of launch. These items will be dropped by monsters and after a while will be removed out of the drop tables. This is sorta like and encouragement to get players to play the server in the first week and continue playing as loyal players Special Perks With the beginning players we have a few perks. So one of them is that construction is a lot cheaper then normal. We are working on the part where you can go to the players houses and use their alters PVM All of our PVM systems are working the only problem is that the zulrah bosses have this small problem with dropping the loot under the players other then that the rest are working just fine :) PVP Our server isn't PVP based except for the mini-games. There is weapons in the game that are really OP with the spec so pvp might be a bad idea. Why we are more eco and pvm Based RANKS INGAME Our current ranks and the youtube rank and the normal donation ranks. You do get a founder rank on the forums if you join the forums within the first three weeks. CLIENT WORK We are building custom interfaces for the client we are looking for players to join the GFX client team what you can do with this is go into the cache dump folder and edit the png files and the community can vote on the client update. So during the weekend we will have the winners stuff as the cache no matter how crazy it is. It just shows how active we are with our community. Advertising Goals With advertising in mind we want to get a good player base so what we want to do is start a small growth with our community. By doing this we can help each other. There is special in game perks for helping us with our advertising campaign
  5. Hello guys. I'm interested in finding a developer/coder to either build me a server (Source + Cache + Client) from scratch and/or also be a owner with me. Of course i will be paying for these services depending on skill and speed of the development. REQUIRED: Lots of experience coding/developing Trust worthy at least fully working basic server No loop holes Secure server Able to add custom interfaces/items/features/shops/etc Discord/Skype Social media i can add you on Things i want to be added: Custom items like phats,weapons,wings,wtc Custom interfaces for teleports, skilling, etc I want a G.E/ POS added that is fully functionally and easy to use (Item searching, fast and easy function) Custom location for home, skills,etc Points system with shop Achievement system with rewards Custom titles/yells We will talk more detail when you contact Via private message, and also discuss payments and amounts. FYI I want a server up and going ASAP smoothly so the faster and better the server is the more i am willing to pay. If you take a long time then i wont be so willing. Keep in mind this is a very general thought but i would like to find a very skilled coder to make me a server, I've hosted one once before and i'd love another shot to make it way better! Thanks!
  6. Something I done when I was bored. This doesn't contain any data from my project thread but I guess this could be a nice server to work on if you are thinking about looking at this revision. You don't come by 508's very often and this isn't anything to be hyped about. I have simply changed a few things from Graham's 508 RS2HD release. Yes, its not classed as a good framework today, but it's nice for people who are looking for something simple and easy to use. 508's have many faults but is also a lovely looking revision. Hopefully some people can make use of this as I have just witnessed a new 508 advertisement and my eyes started to bleed. I only worked on this for 2 days so don't expect anything amazing. Notable features: The cache is loaded server sided but does not activate correctly. You will need to make some tweaks. Nice dialogue system. 01/12/2016: Refactored RS2HD Moved all login configurations to the new class 'LoginConfigurations.java' Changed the logger instance to java.util instead of the class Graham made. Removed emotes (Will add a unlocking system later). Removed the Python scripts. (I don't like Python). Added support for OpenRS cache suite. Will need to configure later. (For example... Item Definitions loading from cache and eventually OnDemand.) Moved all server configurations into Constants.java. Changed the way Commands are handled. (Credits to Luke). Added "bank" command. Implemented Sir Tom's NPC dialogue system (A temp base for the moment but it is nice to work with). I have improved it slightly. Implemented the Force Chat mask for players. Added muting support. NPC interaction implemented. NPC's will now be activated when you are their size in tiles. Added support for npc identification using their name as a switch statement. Added support for NPC's that are not classed as human. This is mainly used during dialogue because if an NPC is not human their chat head will be small. This is all fixed now. Added NPC Definitions dump. Emotes can now be unlocked using the command "unlock <emoteId>". Emote ids can be found in the Constants class. Snapshots: Download: (The cache is located in ./data/cache hence the 86mb file) Server Client (HD - You will have problems if you are not loading the correct HD dll's) Credit: public void
  7. Website ll Download Iron-man & Hardcore Iron-man XP Modes with different Drop Rates Mastery Capes plus unlocking their Titles Speical Capes Daily Skilling Tasks Prestige System (Unlimited) PvM & PK Points plus Stores Private Boss' Instance Rooms Regular & Extreme Donator Zones Highscore & Drop Logs Viewer Undead Hunger Minigame. Fully Working Dwarf Multi Cannon. Wealth evaluate & Top Players Wealth. DXP Bonus Well Custom Dungeoneering System. Construction (Player Owned Houses) Loyaty, Trivia & Shooting Star Stores & Points Full Clans System Player-Player based Grand Exchange Working Dice Bags Lots of Custom Bosses Completionist & Trimmed Cape Requirements Weapon & Armor dyes [Shadows, Third-Age, Barrows] Tier & Superior 90 Armors Noxious Weaponry Up to 60 Baby Pets to Unlock Unique Slayer System & Cooperative System Fully Working Duel Arena Staking & Friendly
  8. Devs

    Incite - 2008

    I thought I would post my project on RuneLocus as well. It is currently halted but I do hope to continue with he project when I get more time. Incite is based on the 508 revision of Runescape. Why? RuneScape's peak time, only just releasing their HD version of the game. There is something about 508's graphics, they are stunning. Visuals is the main thing players look for and 508 has just that. If you are not a fan of RuneScape in HD, we will also offer a LD client once the server is public. Our main focus right now is to manipulate of the skills to roughly 90% completion. Once we have achieved that we will then expand on our combat system creating an addictive PVM experience. I shall be posting updates in new replies. Class this post as a landing page. To see even more progress, keep scrolling down to the comments. ]
  9. Devs

    Thieving

    It's not the best , ngl but it works very well considering it took me like 45 minutes. I am no good when creating formula's so there is no fail when you attempt to pick pocket or steal from a stall. If someone wishes to create a formula for this... That would be epic. It still needs configuring. I have done a few for you :) It needs tweaking. It would be better to use containers in the enum for the items and change the way the enum's are accessed. Enjoy :) Tested revision - 508 Create an Enum class named PocketData public enum PocketData { MAN(new int[] {1}, 1, 8.0, 1, new int[] {995, Misc.random(200)}); private int[] npcID; private int levelRequired; private double experience; private int damage; private int[][] loot; PocketData(int[] npcID, int levelRequired, double experience, int damage, int[]... loot) { this.npcID = npcID; this.levelRequired = levelRequired; this.experience = experience; this.damage = damage; this.loot = loot; } public int[] getNpcID() { return npcID; } public int getLevelRequired() { return levelRequired; } public double getExperience() { return experience; } public int getDamage() { return damage; } public int[][] getLoot() { return loot; } Create an Enum Class named StallData: public enum StallData { SILK_STALL(new int[][] { { 34383, 34381 } }, 1, new int[] { 950 }, 20, 24, 8000), FUR_STALL(new int[][] { { 34387, 34381 } }, 0, new int[] { 6814, 958 }, 35, 36, 1200), SPICE_STALL(new int[][] { { 34386, 34381 } }, 0, new int[] { 2007 }, 65, 81.3, 8000); private int[][] objectId; // The ID of the full stall, the id of the replacement private int face; //3 = West, 2 = South, 1 = East, 0 = North private int[] possibleLoot; // The possible loot private int requiredLevel; // The required level private double experience; // The experience given private int respawnTime; // The respawn time StallData(int[][] objectId, int face, int[] possibleLoot, int requiredLevel, double experience, int respawnTime) { this.objectId = objectId; this.face = face; this.possibleLoot = possibleLoot; this.requiredLevel = requiredLevel; this.experience = experience; this.respawnTime = respawnTime; } public int[][] getObjectId() { return objectId; } public int[] getPossibleLoot() { return possibleLoot; } public int getRequiredLevel() { return requiredLevel; } public double getExperience() { return experience; } public int getRespawnTime() { return respawnTime; } public int getFace() { return face; } public void setFace(int face) { this.face = face; } Create a new class called Thieving and add this: public class Thieving { private static final int STALL_ANIMATION = 832; //private static final String FAIL = "What do you think you're doing?!"; /** * Handles the stall * TODO: Add NPC attacking when a player fails * @param player * @param id * @param x * @param y * @return */ public static boolean attemptStall(Player player, int id, int x, int y) { for (StallData stall : StallData.values()) { if (id == stall.getObjectId()[0][0]) { if (player.getTemporaryAttribute("stallTimer") != null) { if (System.currentTimeMillis() - (Long) player.getTemporaryAttribute("stallTimer") < 2500) { return false; } } int randomItem = stall.getPossibleLoot()[Misc.random(stall.getPossibleLoot().length - 1)]; if (!player.getInventory().hasRoomFor(randomItem, 1)) { player.getPackets().sendMessage("Not enough space in your inventory."); return false; } if (player.getSkills().getLevel(Skills.THIEVING) < stall.getRequiredLevel()) { player.getPackets().sendMessage("You need a Thieving level of " + stall.getRequiredLevel() + " to steal from this stall."); return false; } player.animate(STALL_ANIMATION); player.setTemporaryAttribute("stallTimer", (Long) System.currentTimeMillis()); World.getInstance().registerEvent(new Event(1000) { @Override public void execute() { player.getPackets().sendCreateObject(stall.getObjectId()[0][1], player.getLocation().getZ(), x, y, stall.getFace(), 10); player.getPackets().sendMessage("You steal from the " + Misc.formatPlayerNameForDisplay(stall.name().toLowerCase()) + "."); player.getInventory().addItem(randomItem, 1); player.getSkills().addXp(Skills.THIEVING, stall.getExperience()); this.stop(); } }); World.getInstance().registerEvent(new Event(stall.getRespawnTime()) { @Override public void execute() { player.getPackets().sendCreateObject(id, player.getLocation().getZ(), x, y, stall.getFace(), 10); this.stop(); } }); return true; } } return false; } public static boolean attemptPick(Player player, int id) { for (PocketData pick : PocketData.values()) { if (id == pick.getNpcID().length) { if(player.isAttacking()){ player.getPackets().sendMessage("You can't pickpocket during combat."); return false; } if (player.getSkills().getLevel(Skills.THIEVING) < pick.getLevelRequired()) { player.getPackets().sendMessage("You need a Thieving level of " + pick.getLevelRequired() + " to pick the " + NPCDefinition.forId(id).getName() + "'s pocket."); return false; } player.animate(881); player.getPackets().sendMessage("You attempt to pick the " + NPCDefinition.forId(id).getName() + "'s pocket."); //START THE EVENT //TODO: ADD FAIL World.getInstance().registerEvent(new Event(1500) { @Override public void execute() { int[] random = pick.getLoot()[Misc.random(pick.getLoot().length-1)]; player.getInventory().addItem(random[0], random[1] + (random.length > 2 ? Misc.random(random[2]) : 0)); player.getPackets().sendMessage("You pick the " + NPCDefinition.forId(id).getName() + "'s pocket."); player.getSkills().addXp(Skills.THIEVING, pick.getExperience()); this.stop(); } }); return true; } } return false; } } Go to where you handle your Objects and NPC's and add this! if(Thieving.attemptStall(player, id, x, y)) { return; } if (Thieving.attemptPick(player, id)) { return; }
  10. [CENTER][SIZE=7][COLOR="#00FF00"]Gamble-ps.com[/COLOR][/SIZE][/CENTER] [img]http://s7.postimg.org/xujfvb263/scroll.png[/img] [img]http://s17.postimg.org/joz0wqdn3/customs.png[/img] Custom Vorago Mini vorago Ticket boss 100%Working godwars 135 Capes With Requirments Custom rares Custom swords all skills working Working tokhaar range/magic capes Great donator benifits (customs everywhere) Boss contracts Duo slayer Custom prestige system Drygores 100% working dice dice duel interface anti scam system
  11. Hey guys i have a 508 HD client which can be found here: [URL="http://www.mediafire.com/download/yywog1ydkyd/508+HD+open+source+by+Hotyute.rar"]http://www.mediafire.com/download/yywog1ydkyd/508+HD+open+source+by+Hotyute.rar[/URL], someone told me that there is a way to make it resizeable but i dont know how, they gave me this code: [CODE]player.getActionSender().sendTab(87, 92); // Attack tab player.getActionSender().sendTab(88, 320); // Skill tab player.getActionSender().sendTab(89, 274); // Quest tab player.getActionSender().sendTab(90, 149); // Inventory tab player.getActionSender().sendTab(91, 387); // Equipment tab player.getActionSender().sendTab(92, 271); // Prayer tab player.getActionSender().sendTab(95, 550); // Friend tab player.getActionSender().sendTab(96, 551); // Ignore tab player.getActionSender().sendTab(97, 589); // Clan tab player.getActionSender().sendTab(99, 464); // Emote tab player.getActionSender().sendTab(100, 187); // Music tab player.getActionSender().sendTab(98, 261); // Setting tab player.getActionSender().sendTab(101, 182); // Logout tab[/CODE] but i dont know what to do with it. If someone can perhaps link me to a 508 HD resizeable client or tell me how i can make 508 HD open source by Hotyute's resizeable it would be great, Thanks.
  12. [SIZE=5]Since the first release I made, I've decided to work on another version of Aerlius. Make a more improved and stabled version of the base. I'm thinking of working on the features that haven't been added yet and either hosting or releasing the next version. What do you think? I wan't your ideas and suggestions! Take a look at the [URL="http://www.runelocus.com/forums/showthread.php?105283-Aerlius-Clean-amp-Stable-Skills-Banking-Following-Clan-Chat-Clipping-amp-Friends"]first release[/URL]. [/SIZE]
  13. Hi all, for the old people, you know me and my old 508 server, which was one of the longest running. One of the few with a 508 web client, and other neat features. I want to get back into the development for it- and find a partner to work with. Here are few of the features it had: [url]http://www.runelocus.com/forums/showthread.php?77600-Carrscape-508&highlight=Carrscape[/url] It will most likely be the only 508 hosted. Neat, I guess. Let's see if we can create something together.
  14. Can someone please help me add 508 maps to my pi server? The links for the maps are broken for the tutorials i've found so far. Thanks.
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