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Found 214 results

  1. Fellow User, Hi i am currently adding and changing alot of shops. but now i have a problem: when i want to buy a item in this case a Max cape or Max Hood it says that the price is N/A but i already declared it in the shop.java also when i try to buy 1 or more it will clean my whole cashpile in my inventory and in my chatwindow when i press the hood or cape it says : Max cape : shop will sell for -1 coins ? here is a picture : [img]http://www.upload.ee/image/3374862/maxcapebug.PNG[/img] PLEASE HELP ME to fix this i need to be able to see the price in the shop where it says N/A and i want to buy it for that price
  2. hey I am madmonkey i just started an new project and using "brokenx"as base since this server has pkp shop (what I am like a lot) and wanna chance some into but the problem is I am dont know how to chance things in an pkp shop whit chancing i mean; 1. chancing prices. 2. chancing shop items. I am hope someone could say me what file(s) i need to look for and if thare is something like "if pucblic (bla bla)" to search for in the files (if dont know doesn't matter if you know what files i need to look for shall be very helpful like "search in client.java" or something that makes it easy for me to know whare i am need to go to :D if thare is anything special to chance it like i need to go to more files plz say what files to. thanks very much from madmonky :D (btw if intressted in an staff position plz pm me here) (when helping me you can get co-owner)
  3. I tried changing a NPC's X and Y position in the spawn-config.cfg file, I compiled and it didn't work. Is this a compiler issue?
  4. [SIZE=7][/SIZE][FONT=Impact][/FONT] Plz Someone Help me to do donors shop ! [COLOR="#FF0000"][/COLOR] My Skype : Muhis Bm <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3
  5. [B]Player.java[/B] Declare this: [code] //money pouch public int money = 0; [/code] And add this method: [code] public void refreshMoneyPouch() { //getPackets().sendConfig(1438, (money >> 16) | (money >> 8) & money); getPackets().sendRunScript(5560, money); } [/code] [B]ButtonHandler.java[/B] Replace: [code] else if ((interfaceId == 746 && componentId == 207) || (interfaceId == 548 && componentId == 159)) { if (packetId == WorldPacketsDecoder.ACTION_BUTTON4_PACKET) { if (player.getInterfaceManager().containsScreenInter()) { player.getPackets() .sendGameMessage( "Please finish what you're doing before opening the price checker."); return; } player.stopAll(); player.getPriceCheckManager().openPriceCheck(); } } [/code] With: [code] else if ((interfaceId == 746 && componentId == 207) || (interfaceId == 548 && componentId == 159) || (interfaceId == 548 && componentId == 194)) { if (packetId == WorldPacketsDecoder.ACTION_BUTTON1_PACKET) { if (!player.getInterfaceManager().containsScreenInter()) { player.getPackets().sendRunScript(5557, 1); player.refreshMoneyPouch(); } else player.getPackets().sendGameMessage("Please finish first with what your doing."); } else if (packetId == WorldPacketsDecoder.ACTION_BUTTON2_PACKET){ player.getTemporaryAttributtes().put("remove_X_money", 995); player.getTemporaryAttributtes().put("remove_money", Boolean.TRUE); player.getPackets().sendRunScript(108, new Object[] { " Your money pouch contains " + player.money + " coins." + " How many would you like to withdraw?"}); } else if (packetId == WorldPacketsDecoder.ACTION_BUTTON3_PACKET){ player.getPackets().sendGameMessage("Your money pouch currently contains " + player.money + " coins."); } else if (packetId == WorldPacketsDecoder.ACTION_BUTTON4_PACKET) { if (player.getInterfaceManager().containsScreenInter()) { player.getPackets() .sendGameMessage( "Please finish what you're doing before opening the price checker."); return; } player.stopAll(); player.getPriceCheckManager().openPriceCheck(); } } [/code] [B]WorldPacketsDecoder.java[/B] In the ENTER_INTEGER_PACKET: [code] else if (player.getInterfaceManager().containsInterface(548) || player.getInterfaceManager().containsInterface(746)) { if (value < 0) return; Integer remove_X_money = (Integer) player.getTemporaryAttributtes().remove("remove_X_money"); if (remove_X_money == null) return; int amount = player.getInventory().getItems().getNumberOf(remove_X_money); if (player.getTemporaryAttributtes().remove("remove_money") != null) { if (value <= player.money) { if (amount + value > 0) { player.getInventory().addItem(remove_X_money, value); player.getPackets().sendRunScript(5561, 0, value); player.money -= value; player.refreshMoneyPouch(); } else { player.getPackets().sendGameMessage("You can't have more then 2147483647 coins in your inventory."); } } else { player.getPackets().sendGameMessage("You don't have enough coins to withdraw that many."); } } } [/code] [B]InventoryOptionsHandler.java[/B] In handleitemoption6: [code] else if (itemId == 995) { int amount = player.getInventory().getItems().getNumberOf(995); if (player.money + amount > 0) { player.getInventory().deleteItem(995, amount); player.getPackets().sendRunScript(5561, 1, amount); player.money += amount; player.refreshMoneyPouch(); } else { player.getPackets().sendGameMessage("You can't have more then 2147483647 coins in your pouch."); } } [/code] [B] Shop.java[/B] Replace your buy and sell method with these: [code] public void buy(Player player, int clickSlot, int quantity) { if (clickSlot >= getStoreSize()) return; Item item = clickSlot >= mainStock.length ? generalStock[clickSlot - mainStock.length] : mainStock[clickSlot]; if (item == null) return; if (item.getAmount() == 0) { player.getPackets().sendGameMessage( "There is no stock of that item at the moment."); return; } int dq = clickSlot >= mainStock.length ? 0 : defaultQuantity[clickSlot]; int price = getBuyPrice(item, dq); int amountCoins = player.getInventory().getItems().getNumberOf(money); int amountInPouch = player.money; int maxPouch = amountInPouch / price; int maxQuantity = amountCoins / price; int buyQ = item.getAmount() > quantity ? quantity : item.getAmount(); boolean enoughCoins = maxQuantity >= buyQ; boolean enoughInPouch = maxPouch >= buyQ; if (!enoughCoins && !enoughInPouch) { player.getPackets().sendGameMessage("You don't have enough coins."); buyQ = maxQuantity; } else if (quantity > buyQ) { player.getPackets().sendGameMessage("The shop has run out of stock."); if (item.getDefinitions().isStackable()) { if (player.getInventory().getFreeSlots() < 1) { player.getPackets().sendGameMessage("Not enough space in your inventory."); return; } } } else { int freeSlots = player.getInventory().getFreeSlots(); if (buyQ > freeSlots) { buyQ = freeSlots; player.getPackets().sendGameMessage("Not enough space in your inventory."); } } if (buyQ != 0) { int totalPrice = price * buyQ; if (amountCoins + price < 2147000001) { if (enoughInPouch) { player.getPackets().sendRunScript(5561, 0, totalPrice); player.money -= totalPrice; player.getInventory().addItem(item.getId(), buyQ); player.refreshMoneyPouch(); } else { player.getInventory().deleteItem(money, totalPrice); player.getInventory().addItem(item.getId(), buyQ); } item.setAmount(item.getAmount() - buyQ); if (item.getAmount() <= 0 && clickSlot >= mainStock.length) generalStock[clickSlot - mainStock.length] = null; refreshShop(); sendInventory(player); } else { player.getPackets().sendGameMessage("You can't have more then 2147M coins in your inventory."); return; } } } [/code] [code] public void sell(Player player, int slotId, int quantity) { if (player.getInventory().getItemsContainerSize() < slotId) return; Item item = player.getInventory().getItem(slotId); if (item == null) return; int originalId = item.getId(); if (item.getDefinitions().isNoted()) item = new Item(item.getDefinitions().getCertId(), item.getAmount()); if (item.getDefinitions().isDestroyItem() || ItemConstants.getItemDefaultCharges(item.getId()) != -1 || !ItemConstants.isTradeable(item) || item.getId() == money) { player.getPackets().sendGameMessage("You can't sell this item."); return; } int dq = getDefaultQuantity(item.getId()); if (dq == -1 && generalStock == null) { player.getPackets().sendGameMessage( "You can't sell this item to this shop."); return; } int price = getSellPrice(item, dq); int numberOff = player.getInventory().getItems().getNumberOf(originalId); if (quantity > numberOff) quantity = numberOff; if (!addItem(item.getId(), quantity)) { player.getPackets().sendGameMessage("Shop is currently full."); return; } if (player.money + price > 0) { player.getInventory().deleteItem(originalId, quantity); //player.getInventory().addItem(money, price * quantity); player.money += price * quantity; player.getPackets().sendRunScript(5561, 1, price * quantity); } else { player.getPackets().sendGameMessage("You can't have more then 2147483647 coins in your pouch."); return; } } [/code] Credits: noobscape (script ids) me
  6. Travis Bonnor

    About a shop.

    I need a code a code that a shop buys all the items in the game for the half of the price of the item actually is in the grand exchange :p it would be very helpful thankyou very much Travis
  7. I made a custom shop and I got it all going, the NPC was added but when I attempt to trade him to see the newly created shop, nothing interesting happens comes up. I've tried switching out the NPC to a few others and still no luck. Any ideas as to why?
  8. Beardo

    Shop price issue

    I'm attempting to edit prices of items in my PriceManager.Java - I updated a few, compiled/reloaded to make sure they worked fine and they did. I went on to finish the rest and tried to compile and got 100 errors. If anyone can help me out I'd appreciate it alot. [QUOTE]reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:42: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_33(15272, 1000), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:43: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_34(15273, 1500), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:44: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_35(20949, 2000000), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:45: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_36(20950, 2000000), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:46: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_37(20951, 2000000), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:47: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_38(20952, 2000000), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:48: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_39(22207, 250000), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:49: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_40(22209, 100000), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:50: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_41(22211, 250000), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:51: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_42(22213, 250000), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:52: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_43(15243, 15000), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:53: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_44(14497, 15000), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:54: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_45(14499, 15000), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:55: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_46(14501, 15000), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:56: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_47(15441, 250), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:57: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_48(15442, 250), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:58: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_49(15443, 250), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:59: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_50(15444, 250), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:60: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_51(10548, 250), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:61: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_52(15241, 10000000), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:62: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_53(24092, 50000), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:63: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_54(24094, 50000), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:64: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_55(24096, 50000), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:65: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_56(24098, 50000), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:66: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_57(22358, 1500), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:67: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_58(22359, 1500), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:68: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_59(22360, 1500), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:69: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_60(22361, 1500), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:70: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_61(22362, 1500), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:71: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_62(22364, 1500), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:72: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_63(22365, 1500), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:73: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_64(4675, 2000000), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:74: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_65(10551, 450), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:75: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_66(18335, 250000000), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:76: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_67(25202, 250000000), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:77: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_68(24167, 1), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:78: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_69(21773, 6000), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:79: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_70(22482, 35000000), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:80: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_71(22486, 35000000), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:81: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_72(22490, 35000000), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:82: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_73(22494, 35000000), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length src\com\rs\game\player\content\custom\PriceManager .java:83: error: constructor P riceManager in enum PriceManager cannot be applied to given types; ITEM_74(22458, 75000), ^ required: no arguments found: int,int reason: actual and formal argument lists differ in length Note: src\com\rs\content\exchange\GrandExchange.java uses unchecked or unsafe op erations. Note: Recompile with -Xlint:unchecked for details. 100 errors Press any key to continue . . .[/QUOTE]
  9. cvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
  10. VileX

    Tokkul Shop

    Hi, I want to add a Tokkul shop in my server. But I dont know how can someone help me!! please.
  11. Meth Kid

    Loyalty Shop PI

    Is there a way to make an NPC that can do both shop and open a recoloring interface by different clicking options in dialogue? if so..how could I do that?
  12. Dear Runelocus members, I [B]really need[/B] help [B]fast[/B] by an expert of 562 RS2HD. It's about prices : everything is at 0 ! The prices.cfg is working normally, as with Shophandler.java and Shops.java. The consequences is that [B]everyone can get everything free in shops[/B]! I have no idea why is it doing it. Please, pm me if you think you know how to solve it so I can show you more. As I said, I really need this help, since I only need to fix it and then I'll release my new server ! If it's needed, I'll pay [B]5M RSGP[/B] for the fix (Still nice amount for only fixing an error). ~Smileypky0u.
  13. user9812

    Shop Help Needed!

    Could someone post an example of a "WanneShop" for me? I'd love it :).
  14. I can't find "WanneShop" anywhere! Can someone help me over teamviewer? Message me after posting.
  15. [B][U][SIZE="5"]Why you should trust me:[/SIZE][/U][/B] I have helped an innumerable amount of people pick out parts for their custom builds, but some people just don't care to learn all the technical details regarding building their own PC. Some people just want to buy a PC and that be the end of it, which is perfectly understandable. I'm here to fill the gap between custom building your own PC and buying straight from a manufacturer. Manufacturers charge a HUGE premium on their parts, which they already get for dirt cheap. A manufacturer will also use off brand parts in order to save money, resulting in a lower quality end product. I know exactly what goes together and I have built many custom PCs of my own over the last 5 or 6 years. [B][U][SIZE="5"]Vouches:[/SIZE][/U][/B] [quote name='Ninin']I've known Christopher for an extremely long time, and he's been my middleman and good friend, and never scammed me for a dime. He's the most computer adept person on these forums, rivaling Toonshorty himself. I'd trust this man if you want a strong computer that works well, he will not scam you. I'd bet my position and name on this.[/QUOTE] [B][U][SIZE="5"]What I can do for you:[/SIZE][/U][/B] Literally anything you need! Simply give me a budget and any requests/needs you may have and I can put it together for you. It doesn't matter what your needs are - I can do Botting PCs, Gaming PCs, General use PCs, etc. The only things I cannot build are laptops, but I will gladly suggest one for you for free given a price range and your personal requirements. [B][U][SIZE="5"]Order form:[/SIZE][/U][/B] [CODE]Budget: Type of PC (Gaming, Botting, etc): Special Requests: MSN: [/CODE] [B][U][SIZE="5"]Package Deals:[/SIZE][/U][/B] [B][U]Computer #1 - Mid-range Gamer Combo[/U][/B] [LIST] [*]CPU: AMD Phenom II X4 970 Quad-Core CPU [*]CPU Cooler: Cooler Master Hyper 212+ [*]Motherboard: GIGABYTE GA-990XA-UD3, [*]RAM: 8GB of Corsair Vengeance RAM (2x4GB) [*]Graphics: Radeon HD 6950 [*]Case: Antec 300 Black Mid Tower [*]Storage: Seagate 1TB 7200 RPM HDD [*]Optical: Standard CD/DVD Combo drive [/LIST] [B][U]Computer #2 - Budget Conscious Botter[/U][/B] [LIST] [*]CPU: AMD Phenom II X4 955 Quad-Core CPU [*]Motherboard: ASRock M3A770DE, supports Crossfire [*]RAM: 8GB of Corsair Vengeance RAM (2x4GB) [*]Graphics: Radeon HD 6450 [*]Case: Thermaltake V3 Black Edition Mid Tower w/ Side Panel window. [*]Storage: Seagate 500GB 7200 RPM HDD [*]Optical: Standard CD/DVD Combo drive [/LIST] [B][U]Computer #3 - High End Graphics Workstation/Gaming PC[/U][/B] [LIST] [*]CPU: Intel Core i7 2600k Quad-Core CPU (8 threads), safely overclocked to 4.5GHz [*]CPU Cooler: Noctua NH-D14 [*]Motherboard: ASUS Maximus IV Gene-Z [*]RAM: 16GB of G.SKILL Ripjaws RAM (4x4GB) [*]Graphics: Radeon HD 6970 [*]Case: Fractal Design Define R3 "Silent" Mid Tower [*]Storage: Western Digital 1TB 7200 RPM HDD [*]Optical: Standard CD/DVD Combo drive [/LIST] I also do other PCs. If you know what you want, and have a budget that you supply me with, I will put together a build that falls in lines with your needs/wants. We will talk via MSN about it. Prices will be done by a percentage of the total build. Any number of adjustments can be made based on your own personal needs. For example, you may be interested in Computer #3 but would prefer to downgrade the CPU to a 2500k rather than the 2600k.. that's fine! I will automatically adjust the prices accordingly. All of my builds come with a full version of Windows 7 installed (you can pick which one want [Ultimate, home. professional]. I will be compiling a list of the parts I need and sending them to you for verification. At this time we will negotiate a fee for my time spent building the PC. You will then have to send me the money for the computer + labor, and I will put the PC together within 1-3 days when I get the hardware(usually a couple of hours from when I receive the parts). Once the build is complete, I will demonstrate that it is in working order via webcam or picture, whichever is more convenient. Once you are happy with what you see, I will then ship the finished product directly to you (most likely via UPS). I will not be taking RSGP at this time. To avoid any losses on my end, I will not be fronting any money. I do not want to invest my own money into parts just to have somebody cancel an order on me. This should be understandable. This also means that I am not going first. Go through my post history and you will clearly see that I know what I'm doing, and there's no way in hell I am going to commit any kind of fraud, especially involving real money. I will do whatever is in my power to make you feel safe at all times during the process that does not also put me at risk. [B][U][SIZE="5"]How to contact me[/SIZE][/U][/B] You can either PM me on here, make an actual forum post, or message me via MSN! My MSN is: [email][email protected][/email] Changed some things. To protect my family and myself, I will require you to send me the money for hardware + builders fee. I will then proceed to build it when I get all the hardware, and will still show you via Webcam or pictures. If all is acceptable by your standards, I will ship the finished product to you directly.
  16. CamperScape

    Vote Point Shop

    Is there a way to make the shops in a 718 server use points instead of money?
  17. So when I have done everything to make my Loyalty Points Shop. Such as: Add Prices, Add Shop, etc. But I cannot get it so when you try to buy one it subtracts from your loyalty points. At the moment when I try to buy something it says I don't have enough gold. But when I check value on the item it tells me how many Loyalty Points I have. P.S: I get no compile errors whatsoever ShopAssistant.java [code] else if(c.myShopId == 108) { if (c.LoyaltyPoints >= TotPrice2) { if (c.getItems().freeSlots() > 0) { buyDelay = System.currentTimeMillis(); c.LoyaltyPoints -= TotPrice2; c.getItems().addItem(itemID, 1); Server.shopHandler.ShopItemsN[c.myShopId][fromSlot] -= 1; Server.shopHandler.ShopItemsDelay[c.myShopId][fromSlot] = 0; if ((fromSlot + 1) > Server.shopHandler.ShopItemsStandard[c.myShopId]) { Server.shopHandler.ShopItems[c.myShopId][fromSlot] = 0; } } else { c.sendMessage("You don't have enough space in your inventory."); break; } } else { c.sendMessage("You don't have enough Loyalty Points."); break; [/code] [code] } else if (c.myShopId == 108) { if (c.LoyaltyPoints >= getSpecialItemValue(itemID)) { if (c.getItems().freeSlots() > 0){ c.LoyaltyPoints -= getSpecialItemValue(itemID); c.getItems().addItem(itemID,1); c.getItems().resetItems(3823); } } else { c.sendMessage("You do not have enough Loyalty Points to buy this item."); [/code] [code] if (c.myShopId == 108) { c.sendMessage(c.getItems().getItemName(removeId)+": currently costs " + getSpecialItemValue(removeId) + " Loyalty Points!"); return; [/code] Yes that is the correct ID for Loyalty Points (c.LoyaltyPoints) because I added a method in ActionaHandler.java to tell you how many Loyalty Points you have when you open the shop and that works just fine.
  18. how do i edit the gen shop so i can sell any item to it? or can someone tell me how to code the ge?
  19. Okay barrows shop in the donar zone, i can't find it anywhere and i wanna make it a shop to where everyone can use it like at home. Like move it to home, but i cant find it to do it? Any pointers on why?
  20. So if I click on the skill cape shop and I have cash anywhere except the last inventory slot, it disconnects the whole client. I've searched this on the search bar and found a couple of threads, but they all had no answers to this particular bug. Here are my methods located in ItemAssistant.java EDIT: I can buy skill capes when I have cash in last inventory slot. So buying the skill cape is not the issue here. [CODE] public void openSkillCape() { int capes = get99Count(); if (capes > 1) capes = 1; else capes = 0; c.myShopId = 15; setupSkillCapes(capes, get99Count()); } /*public int[][] skillCapes = {{0,9747,4319,2679},{1,2683,4329,2685},{2,2680,4359,2682},{3,2701,4341,2703},{4,2686,4351,2688},{5,2689,4347,2691},{6,2692,4343,2691}, {7,2737,4325,2733},{8,2734,4353,2736},{9,2716,4337,2718},{10,2728,4335,2730},{11,2695,4321,2697},{12,2713,4327,2715},{13,2725,4357,2727}, {14,2722,4345,2724},{15,2707,4339,2709},{16,2704,4317,2706},{17,2710,4361,2712},{18,2719,4355,2721},{19,2737,4331,2739},{20,2698,4333,2700}};*/ public int[] skillCapes = {9747,9753,9750,9768,9756,9759,9762,9801,9807,9783,9798,9804,9780,9795,9792,9774,9771,9777,9786,9810,9765,9948,12169,18508}; public int get99Count() { int count = 0; for (int j = 0; j < c.playerLevel.length; j++) { if (c.getLevelForXP(c.playerXP[j]) >= 99) { count++; } } return count; } public void setupSkillCapes(int capes, int capes2) { synchronized(c) { c.getItems().resetItems(3823); c.isShopping = true; c.myShopId = 14; c.getPA().sendFrame248(3824, 3822); c.getPA().sendFrame126("Skillcape Shop", 3901); int TotalItems = 0; TotalItems = capes2; if (TotalItems > Server.shopHandler.MaxShopItems) { TotalItems = Server.shopHandler.MaxShopItems; } c.getOutStream().createFrameVarSizeWord(53); c.getOutStream().writeWord(3900); c.getOutStream().writeWord(TotalItems); int TotalCount = 0; for (int i = 0; i < 24; i++) { if (c.getLevelForXP(c.playerXP[i]) < 99) continue; c.getOutStream().writeByte(1); c.getOutStream().writeWordBigEndianA(skillCapes[i] + 2); TotalCount++; } c.getOutStream().endFrameVarSizeWord(); c.flushOutStream(); } } public void skillBuy(int item) { int nn = get99Count(); if (nn > 1) nn = 1; else nn = 0; for (int j = 0; j < skillCapes.length; j++) { if (skillCapes[j] == item || skillCapes[j]+1 == item) { if (c.getItems().freeSlots() > 1) { if (c.getItems().playerHasItem(995,99000)) { if (c.getLevelForXP(c.playerXP[j]) >= 99) { c.getItems().deleteItem(995, c.getItems().getItemSlot(995), 99000); c.getItems().addItem(skillCapes[j] + nn,1); c.getItems().addItem(skillCapes[j] + 2,1); } else { c.sendMessage("You must have 99 in the skill of the cape you're trying to buy."); } } else { c.sendMessage("You need 99k to buy this item."); } } else { c.sendMessage("You must have at least 1 inventory spaces to buy this item."); } } /*if (skillCapes[j][1 + nn] == item) { if (c.getItems().freeSlots() >= 1) { if (c.getItems().playerHasItem(995,99000)) { if (c.getLevelForXP(c.playerXP[j]) >= 99) { c.getItems().deleteItem(995, c.getItems().getItemSlot(995), 99000); c.getItems().addItem(skillCapes[j] + nn,1); c.getItems().addItem(skillCapes[j] + 2,1); } else { c.sendMessage("You must have 99 in the skill of the cape you're trying to buy."); } } else { c.sendMessage("You need 99k to buy this item."); } } else { c.sendMessage("You must have at least 1 inventory spaces to buy this item."); } break; }*/ } c.getItems().resetItems(3823); }[/CODE]
  21. Hey I'm having trouble with the shop prices of the "ZenithScape" Source. I remember him saying there was a bug with the stores and after coding alot of stuff i've came across the bug, i've tried numerous different things to fix it, and they don't seem to work. Can anyone help? ;o The bug is: You can't change prices of any items in the store using prices.cfg, only by editing the cache, as i don't have and can't get hold of a 667/718 cache editor, i can't change prices at all... There is a post about this on Mopar but it doesn't work and just gives errors.
  22. [CENTER]Welcome Runelocus. Hello I am currently using Zenithscape source and I want to know how to make a shop at home where players can sell items to. -thanks[/CENTER]
  23. [B][FONT=Comic Sans MS]I Am using the Zenithscape source and everytime i sell anything or click value it says sells for 0 coins... and i get no coins too.. any one help me?[/FONT][/B]
  24. [INDENT]Could someone send me all of the shop ids with the owner of the shop and what version it is? I believe my source and client is delta, although the items are not their so I am not sure. Example of what it looks like in my client.java: } else if ((NPCID == 522) || (NPCID == 523)) { // Shop Keeper + Assistant PutNPCCoords = true; WanneShop = 1; // Varrock General Store Thank you for responding I learned how to code really basic like npc's and npc's drops and the shops within an hour from teaching myself and I need is the ids because not all of them are in the client.java for reference. Thank you, Like I said I'm new to this and using a 317 gameframe which can use some 474 items so I'm not all quite sure.[/INDENT]
  25. Alright, this might be used in the future, it's nearly finished , all that is left to is is adding navigation to it. [img]http://img256.imageshack.us/img256/518/98064408.png[/img] Any opinions/suggestions?
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