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Found 7 results

  1. Did RuneLocus patch IPflood/fuck Multivote? i tested on near reality and ikov and both not working im deleting the cache and i used CCleaner to double check. does anyone know if they patched it now. *I was not using it for any personal gain i was just seeing if it was still around
  2. Cart

    Forum Patch Notes

    Each time we introduce small improvements & fixes to the RuneLocus forum, we are now creating a list of the changes in this thread. In addition, we have created this archive thread so that all the patch notes can be posted here, to act as a permanent record of the patches released. As this thread is intended to act as a source of information only, the thread will be locked. If you want to let us know about a glitch or possible bug in the forums, please post in 'Support'. Please do not report the following bugs & glitches as we are aware of their existence: N/A
  3. Farming.java: [code]package server.model.players.skills; import server.model.players.Client; import server.model.players.Patch; import server.util.Misc; /** * Farming.java * * @author Flow * **/ public class Farming { private Client c; private enum Farming_Data { GUAM(5291, 199, 11, 13, 1), MARRENTIL(5292, 201, 14, 15, 14), TARROMIN(5293, 203, 16, 18, 19), HARRALANDER(5294, 205, 22, 24, 26), RANARR(5295, 207, 27, 31, 32), TOADFLAX(5296, 3049, 34, 39, 38), IRIT(5297, 209, 43, 49, 44), AVANTOE(5298, 211, 55, 62, 50), KWUARM(5299, 213, 69, 78, 56), SNAPDRAGON(5300, 3051, 88, 99, 62), CADANTINE(5301, 215, 107, 120, 67), LANTADYME(5302, 2485, 135, 152, 73), DWARF_WEED(5303, 217, 171, 192, 79), TORSTOL(5304, 219, 200, 225, 85); private int seedId, produce, plantXP, herbXP, req; private Farming_Data(int seedId, int produce, int plantXP, int herbXP, int req) { this.seedId = seedId; this.produce = produce; this.plantXP = plantXP; this.herbXP = herbXP; this.req = req; } public int getSeed() { return seedId; } public int getReq() { return req; } public int getProduce() { return produce; } public int getPlantXP() { return plantXP; } public int getHerbXP() { return herbXP; } } private Patch[] p = new Patch[5]; public Farming(Client c) { this.c = c; } public int getNearestFreePatch() { for (int i = 0; i < p.length; i++) { if (p[i] == null) { return i; } } return -1; } public void setPatchInfo(int produce, int xp) { int nearest = getNearestFreePatch(); if (getNearestFreePatch() > -1) { if (c.getPA().itemUsedInRegion(2809, 2812, 3335, 3338)) { //Entrana patch p[nearest] = new Patch(2809, 2812, 3335, 3338, new int[] {2812, 3338}, produce, Misc.random(12), xp); } } } public static Farming_Data forSeed(int seed) { for (Farming_Data fd : Farming_Data.values()) { if (fd.getSeed() == seed) { return fd; } } return null; } public void checkItemOnObject(int itemId) { Farming_Data fd = forSeed(itemId); if (fd != null) { handleFarming(fd); } return; } private void handleFarming(Farming_Data f) { if (c.playerLevel[c.playerFarming] >= f.getReq()) { if (c.getItems().playerHasItem(f.getSeed(), 1)) { c.getItems().deleteItem(f.getSeed(), c.getItems().getItemSlot(f.getSeed()), 1); c.getPA().addSkillXP(f.getPlantXP(), c.playerFarming); c.getPA().refreshSkill(c.playerFarming); setPatchInfo(f.getProduce(), f.getHerbXP()); updatePatch(); c.sendMessage("You plant the seed."); } } else { c.sendMessage("You need a farming level of "+f.getReq()+" to plant this seed."); } } public int getPatch() { for (int i = 0; i < p.length; i++) { if (c.getPA().itemUsedInRegion(p[i].minX, p[i].maxX, p[i].minY, p[i].maxY)) { return i; } } return -1; } public void updatePatch() { if (p != null) { if (getPatch() > -1) { if (p[getPatch()].getProduceAmount() > 0) { c.getPA().handleObjectRegion(-1, p[getPatch()].minX, p[getPatch()].minY, p[getPatch()].maxX, p[getPatch()].maxY); c.getPA().object(8143, p[getPatch()].produceSpot[0], p[getPatch()].produceSpot[1], -1, 10); } else { c.getPA().handleObjectRegion(8174, p[getPatch()].getMinX(), p[getPatch()].getMinY(), p[getPatch()].getMaxX(), p[getPatch()].getMaxY()); resetVariables(p[getPatch()]); } } } } public void pickHerb() { if (p[getPatch()].getProduceAmount() > 0) { if (c.getItems().freeSlots() > 0) { c.startAnimation(2273); c.getItems().addItem(p[getPatch()].getProduce(), 1); c.getPA().addSkillXP(p[getPatch()].getPickXP(), c.playerFarming); p[getPatch()].produceAmount--; c.sendMessage("You pick a herb."); updatePatch(); c.getPA().resetAnimation(); } else { c.sendMessage("You do not have enough inventory space to pick this herb."); } } } public void resetVariables(Patch p) { p.minX = -1; p.maxX = -1; p.minY = -1; p.maxY = -1; p.produce = -1; p.produceAmount = -1; p.produceSpot = new int[]{-1, -1}; p.pickXP = -1; p = null; } }[/code] Patch.java: (server.model.players) [code]package server.model.players; public class Patch { public int minX = -1, maxX = -1, minY = -1, maxY = -1, produce = -1, produceAmount = -1, pickXP = -1; public int[] produceSpot = new int[2]; public Patch(int minX, int maxX, int minY, int maxY, int[] produceSpot, int produce, int produceAmount, int pickXP) { this.minX = minX; this.maxX = maxX; this.minY = minY; this.maxY = maxY; this.produceSpot = produceSpot; this.produce = produce; this.produceAmount = produceAmount; this.pickXP = pickXP; } public int getMinX() { return minX; } public int getMaxX() { return maxX; } public int getMinY() { return minY; } public int getMaxY() { return maxY; } public int getProduceSpot(int i) { return produceSpot[i]; } public int getProduce() { return produce; } public int getProduceAmount() { return produceAmount; } public int getPickXP() { return pickXP; } }[/code] Add these two methods to playerassistant.java: [code] public void handleObjectRegion(int objectId, int minX, int minY, int maxX, int maxY) { for (int i = minX; i < maxX+1; i++) { for (int j = minY; j < maxY+1; j++) { c.getPA().object(objectId, i, j, -1, 10); } } } public boolean itemUsedInRegion(int minX, int maxX, int minY, int maxY) { return (c.objectX >= minX && c.objectX <= maxX) && (c.objectY >= minY && c.objectY <= maxY); }[/code] ItemOnObject.java: Add [code] c.objectX = objectX; c.objectY = objectY;[/code] if you didn't already have that. UseItem.java: Add [code] case 8151: case 8389: case 8174: c.getFarming().checkItemOnObject(itemId); break;[/code] If you didn't already have that. Good luck. Credits: phl0w
  4. Time

    MW2 Patch Blocker

    [url]http://www.ps3hax.net/downloads.php?do=file&id=479[/url] Can anyone confirm if this is or isn't a virus of some sort?
  5. Ok first of all this has been released before im just putting it out there for those who are using insanityx even if gabbe said there are no dupes there still is... anyways lets get started First Look For [CODE]Server.itemHandler.createGroundItem(c, itemId, c.getX(), c.getY(), c.playerItemsN[slot], c.getId());[/CODE] This is what tells itemhandler.java hey buddy so if the player dropped an item lets gets the itemid the x coordinate the y coordinate Next look for [CODE]c.getItems().deleteItem(itemId, slot, c.playerItemsN[slot]);[/CODE] This says ok so lets get the item id and lets delete the item from the player slot aka inventory Now under that add this [CODE]c.SaveGame();[/CODE] What this does is it saves the character file everytime an item is dropped, this may cause more memory usage when having a large amount of players on the server I hope this helped any inexperienced people from this community patching this dupe. ^_^
  6. Hey guys im just looking for the cleam patch config ID for farming in Dementhium 637. (Clean patch as in what happens to the plot after you rake) Links to websites with it or the ID would be appreciated. I have tried many websites to find it and no luck. Thanks in advance!
  7. danr96

    How To Patch A Dupe!

    [CENTER][B][SIZE=6][/SIZE][SIZE=5][/SIZE][FONT=Arial Black]I Found A Dupe On My Server And Dont Know How To Patch/Fix![/FONT][/B][/CENTER] [B][SIZE=4]I Found A Dupe In My Server And Tried Look For A Tutorial On How To Fix/Patch It I Was Wondering If Anyone In The Runelocus Community Would Know How To Fix/Patch A dupe Regards, -- DarkPkz --[/SIZE][/B]
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