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  1. helloy guys. i have a problem with "nex"on my server. it does only hit with range, and then when i put protect range on. it doesnt hit me. please help me with this. have a nice day guys.
  2. Hello, I'm trying to make a custom nex thing, and I keep getting this error... [code] Compiling Server... src\com\rs2hd\content\skills\combat\NexCombat.java:17: missing return statement } ^ 1 error Press any key to continue . . . [/code] And this is my file [code] package com.rs2hd.content.skills.combat; import com.rs2hd.GameEngine; import com.rs2hd.event.Event; import com.rs2hd.model.Location; import com.rs2hd.model.NPC; import com.rs2hd.model.Player; import com.rs2hd.model.World; import com.rs2hd.model.Entity; import com.rs2hd.util.Misc; public class NexCombat extends NpcVsPlayer { public int attack(final NPC npc, final Entity target) { if (npc.NexPhase == 0) { npc.NexPhase = 1; } } } [/code] Any help please?
  3. [B][CENTER][SIZE=4][COLOR="#FF0000"]Welcome To The PvM-711 Advertisement Page![/COLOR][/SIZE] [SIZE=4][COLOR="#008000"]Links:[/COLOR][/SIZE] [COLOR="#FF0000"]Client: [URL="http://goo.gl/SLVSr"]Client Download[/URL] Forums: [URL="pvm711.webatu.com"]PvM-711 Forums[/URL] WebClient: [URL="http://www.pvm639webclient.webs.com/"]PvM-711 WebClient[/URL][/COLOR] [COLOR="#FF0000"]Thanks for clicking on us![/COLOR] Now for me to tell a little about ourselves. Well, we have a great community and great staff members (hand picked by me.), we also have nearly 100% modern bosses for you to kill and enjoy. Another great aspect of our server is our PvP, yes i know, this is ment to be a PvM server, BUT! there are great rewards from PvPing that will help you PvM :) [SIZE=4][COLOR="#FF0000"]Staff:[/COLOR] [COLOR="#FF8C00"]Owner: Billy[/COLOR] [COLOR="#FFA500"]Head-Admin: Callum[/COLOR] [COLOR="#800080"]Admins: Kestroify[/COLOR] -[COLOR="#008000"]OPEN[/COLOR]- [COLOR="#008080"]Moderators: Alex Oops I Died[/COLOR] -[COLOR="#008000"]OPEN[/COLOR]- -[COLOR="#008000"]OPEN[/COLOR]- [/SIZE] [COLOR="#800080"]Features:[/COLOR] [COLOR="#008000"]We Are now Vps Hosted So 24/7!!![/COLOR] [COLOR="#FF8C00"]New Armours.[/COLOR] Trainable Combat skills, and working on non-combat skills next few days. [COLOR="#008000"]New Tokhaar-Kal (Jad cape)[/COLOR] Dominion Tower Perfect Switching [COLOR="#008000"]Overloads, Extremes, Spec Restores and Fully Working Herblore[/COLOR] [COLOR="#008000"]Some what of a Economy[/COLOR] Fully working Duel Arena w/Staking Dicing Fight Pits Castle Wars Barrows Most Skills Working, More being added [COLOR="#008000"]Great and Friendly Community[/COLOR] [COLOR="#008000"]All Special Attacks 900% All Spells 900%[/COLOR] Fully Working Friends Chat Fully Working Friends List/Private Message [COLOR="#008000"]Great and Helpful Staff[/COLOR] Bandos [COLOR="#008000"]Nex[/COLOR] King Black Dragon Saradomin Armadyl Coming Soon [COLOR="#008000"]Great Donator Benefits[/COLOR] Full God Wars Dungeon Corporeal Beast Fully working Spirit Shields w/ there effects All Prayers Fully Working 100% Sounds And 100% music player[/CENTER][/B] Virus Scan: [IMG]http://i.imgur.com/G2gZk.png[/IMG] Pictures: [URL=http://img855.imageshack.us/i/100summoning.jpg/][IMG]http://img855.imageshack.us/img855/2135/100summoning.th.jpg[/IMG][/URL] [URL=http://img27.imageshack.us/i/allbosses.jpg/][IMG]http://img27.imageshack.us/img27/2932/allbosses.th.jpg[/IMG][/URL] [URL=http://img403.imageshack.us/i/dclaws.jpg/][IMG]http://img403.imageshack.us/img403/2692/dclaws.th.jpg[/IMG][/URL] [URL=http://img208.imageshack.us/i/dominiontower.jpg/][IMG]http://img208.imageshack.us/img208/5984/dominiontower.th.jpg[/IMG][/URL] [URL=http://img404.imageshack.us/i/stormofarmadyl.jpg/][IMG]http://img404.imageshack.us/img404/6547/stormofarmadyl.th.jpg[/IMG][/URL] Credits: 90% Matrix Team 10% Me (adding 711 cache and changing 5% of the server)
  4. Hey, I'm just wondering does anybody have Nex Landslide 100% working?
  5. hi guys i have a 639 and my nex DID work, but all of a sudden, it doesnt spawn anymore can someone help me please? have a nice day
  6. axter

    nex dc

    when i add the voids to specialNpc's, and run the project and attack nex it dc's. whats up with that...
  7. This is my rsps Home: [url=http://www.nbscape.net]NB-Scape ~ Welcome![/url] Forums: [url=http://www.forums.nbscape.net]NB Scape[/url] Webclient: [url=http://www.nbscape.net/playnow/]NB Scape V2[/url] Eco Server Daily Updates Full Skills Lag Free 24/7 Hosted on a 8gb quad core VPS NEX with all stages King Black Dragon with all attacks and effects Tormented Demons with all 3 switches Close to 100% Godwars Frost dragons Dominion Tower Barrows Castle Wars Flawless Combat Switching better than RS Armour set effects all added! Degrading Pvp Armours Working Trade Flawless Prayer system (Normal/Ancient Prayers) All special attacks working properly for Weapons! Quick Chat 100% Flawless Music & Sound system Perfect XP counter Vote4Points System Full Agility Fight Caves Full HD like real RS Highscores Full Thieving Full Summoning with Infusing Farming Donator Zone Zombie Minigame!! Hunter Quests Coming Soon!!! A lot of Unique features not on Matrix Media: [URL="http://blip.tv/nbscape/nb-scape-forums-ll-webclient-ll-vote4rewards-ll-highscores-ll-new-zombies-minigame-6076834"][COLOR="Yellow"][B][SIZE="5"]Awesome Video I made[/SIZE][/B][/COLOR][/URL] [IMG]http://i911.photobucket.com/albums/ac320/nickivey/godwars1.png[/IMG] [IMG]http://i911.photobucket.com/albums/ac320/nickivey/nex.png[/IMG] [IMG]http://i911.photobucket.com/albums/ac320/nickivey/summon.png[/IMG] [IMG]http://i911.photobucket.com/albums/ac320/nickivey/th.png[/IMG] [IMG]http://i911.photobucket.com/albums/ac320/nickivey/vs.png[/IMG] [IMG]http://i911.photobucket.com/albums/ac320/nickivey/zombie.png[/IMG] More Pics coming soon
  8. axter

    Nex degradable items

    Anyone know how to make nex items degrade propperly? and it says your charges when you click check charges? thank yew :)
  9. Hello guys, i have a working nex but it dont have animations so when it attacks it like spazzes out, does anyone have the nex animations they could give me please? Thank you all.
  10. hi guys i am goin to release my nex :D here is pictures [img]http://i42.servimg.com/u/f42/16/72/42/86/7gh10.jpg[/img] [img]http://i42.servimg.com/u/f42/16/72/42/86/62s10.jpg[/img] first add this in .data>npcdefinition [code] <npcDefinition> <id>13447</id> <name>Nex</name> <examine>GULP!</examine> <respawn>60</respawn> <combat>1001</combat> <hitpoints>3000</hitpoints> <maxHit>70</maxHit> <attackSpeed>7</attackSpeed> <attackAnim>6987</attackAnim> <defenceAnim>6983</defenceAnim> <deathAnim>6951</deathAnim> </npcDefinition>[/code] after that go to data>npcs and add this [code]<npc><id>13447</id><location><x>2925</x><y>5203</y><z>0</z></location></npc>//Nex[/code] now go to data>npcdrops and add this code [code]13447=20135,1-1,2:200;20139,1-1,1:200;20143,1-1,1:200;20147,1-1,1:200;20151,1-1,1:200;20155,1-1,1:200;20159,1-1,1:200;20163,1-1,1:200;20167,1-1,1:200;20171,1-1,1:200;//Nex[/code] ok. now we done from nex. to add nex with mage hits follow the next steps: go to src>com>rs2hd>content>skills>combat>npcvsplayer search for : [code] public void SpecialNpcs(final Player p, final NPC n) { switch (n.getId()){[/code] then under that add: [code] case 13447://nex if (n.NPCCharges <= 0) { n.AttackStyle = 3; } if (n.AttackStyle == 0) { // if(Misc.getDistance(n.getLocation().getX(), n.getLocation().getY(), p.getLocation().getX(), p.getLocation().getY()) <= 3) { if (Misc.random(2) != 0) { n.animate(6986); }else{ n.animate(6987); } if (p.PROTECTFROMMELEE == true) p.hit(Misc.random(50)); else p.hit(Misc.random(75)); } } if (n.AttackStyle == 1) { n.animate(6984); World.getWorld().getProjectileManager().fire(n.getLocation(), p.getLocation(), 50, 82, 306, 19, 17, p); World.getWorld().registerEvent(new Event(600) { public void execute() { if (p.PROTECTFROMMISSELES == true) p.hit(Misc.random(50)); else p.hit(Misc.random(75)); p.graphics(471); n.getUpdateFlags().setForceTextUpdateRequired(true); n.forceChat("TASTE SMOKE HUMANS!"); p.forceChat("*cough*"); this.stop(); } }); } if (n.AttackStyle == 2) { n.animate(6986); World.getWorld().getProjectileManager().fire(n.getLocation(), p.getLocation(), 50, 82, 374, 19, 17, p); World.getWorld().registerEvent(new Event(600) { public void execute() { if (p.PROTECTFROMMAGIC == true) p.hit(Misc.random(50)); else p.hit(Misc.random(75)); p.graphics(377); int prayDrain = Misc.random(18); p.getSkills().hitPray(prayDrain); p.sm("Nex has drained your hitpoints and prayer points."); this.stop(); } }); } if (n.AttackStyle == 3) { n.animate(6987); World.getWorld().registerEvent(new Event(600) { public void execute() { if (!n.isDead()) { for(final Player pl : World.getWorld().getPlayers()) { if (Misc.getDistance(n.getLocation().getX(), n.getLocation().getY(), pl.getLocation().getX(), pl.getLocation().getY()) <= 3) { n.animate(10918); World.getWorld().getProjectileManager().fire(n.getLocation(), pl.getLocation(), 50, 82, 362, 19, 17, pl); World.getWorld().registerEvent(new Event(600) { public void execute() { if (pl.PROTECTFROMMAGIC == true) pl.hit(Misc.random(50)); else pl.hit(Misc.random(75)); p.graphics(2104); pl.frozen = 15; int prayDrain = Misc.random(15); pl.getSkills().hitPray(prayDrain); pl.graphics(2104); n.getUpdateFlags().setForceTextUpdateRequired(true); n.forceChat("Die now, in a prison of ice!"); p.sm("The centre of the ice prison freezes you to the bone!"); this.stop(); } }); } } } this.stop(); } }); n.AttackStyle = Misc.random(2); n.NPCCharges = Misc.random(8); n.NPCCharges = n.NPCCharges+2; } n.NPCCharges -= 1; break;[/code] now search for [code] public boolean IsRanging(int npcId) {[/code] then add [code] case 13447://nex[/code] now nex will get the mage hits so.it will have some glitches like disconnect from server when fight it i solve it but if you want do it or you can search for another way :D alright there we go first, go to src>com>rs2hd>content>skills>prayer>CursesEffectsHandlerNpc then search for [code] public static void handleSoulSplit(final Player p, final NPC n, int dmg) {[/code] under that u will see [code] n.graphics(2264);[/code] delete it this will make soul split work vs nex and all monsters size :D note: this will make graphic for soul split not work in npc. but it doesn't matter not do anything important now time for make mage not work vs nex .. because it's make nex do disconnect glitch. so here we go go to src>com>rs2hd>content>skills>combat>playervsnpc search for [code] if(n.getId() == 10602) { p.getActionSender().sendMessage("You cant attack this npcs anymore!"); n.Attacking = false; p.resetAttack(); return; }[/code] under that add this [code] if(n.getId() == 13447) { //nex if(autoCasting == true) { p.resetAttack(); p.getActionSender().sendMessage("the power of zaros not allowed mage fight nex"); return; } }[/code] done :D now if you want make nex aggressive go to src>com>rs2hd>model>NPC search for [code] public void Agressive() { if (this.isDead() || this.isDestroyed()) { return; } for(int i : WKInvasion.KNIGHTS) { if(id == i) { for(Player pl : World.getWorld().getRegionManager().getLocalPlayers(getLocation())) { if(Misc.getDistance(this.getLocation().getX(), this.getLocation().getY(), pl.getLocation().getX(), pl.getLocation().getY()) <= 8) { this.pid = pl.getIndex(); this.Attacking = true; } } break; } } switch (this.getId()) { case 6815: //melee case 6816: //range break;[/code] under that add: [code] case 13447: for(Player p : World.getWorld().getRegionManager().getLocalPlayers(getLocation())) { if (Misc.getDistance(this.getLocation().getX(), this.getLocation().getY(), p.getLocation().getX(), p.getLocation().getY()) <= 12) { this.pid = p.getIndex(); this.Attacking = true; } } break;[/code] now u done :D made perfect nex for ur server i hope you guys enjoy this thx to "yaymyshow" for some gfx
  11. Does not teleport cause you can simply add that. [code] case 57225: if (player.getLocation().getX() == 2906 || player.getLocation().getX() == 2907) { player.sendMessage("You jump over the landslide..."); } else if (!World.getWorld().getAreaManager().getAreaByName("Nex").contains(player.getLocation()) && player.getLocation().getX() != 2906 && (player.getLocation().getY() != 5204 || player.getLocation().getY() != 5203 || player.getLocation().getY() != 5202)) { player.sendMessage("You should try getting closer."); } if (World.getWorld().getAreaManager().getAreaByName("Nex").contains(player.getLocation())) { player.sendMessage("You attempt to escape...."); } break;[/code] Most people will say "Awww this don't work" well obviously you gotta make the compiler redirect to the spot... Or just use eclipse like me, nuff said. Goes in Objectpackethandler.java Credit's: Fagex - 99% I would give credit's but I forgot the person's name -_-
  12. Rigsy

    Adding Nex To 474

    Hey guys, do any of you know how to add nex to 474? cause i dont. i dont know if you need new cache or models or something but i do know how to put it in locations with autospawn and stuff like that, all i need is to know how to add nex to a 474 Please help! Thanks! ~Chris Btw, I havent got a post yet for this, someone please help me.
  13. Hey guys, do any of you know how to add nex to 474? cause i dont. i dont know if you need new cache or models or something but i do know how to put it in locations with autospawn and stuff like that, all i need is to know how to add nex to a 474 Please help! Thanks! ~Chris
  14. [IMG]http://www.revisi0n.com/Revision%20banner.jpg[/IMG][IMG]http://www.revisi0n.com/Revision%20banner.jpg[/IMG] [URL="http://www.revisi0n.com/"]Forums[/URL] [URL="http://dl.dropbox.com/u/53673205/Revision%20Client%203.jar"]Downloadable Client[/URL] [URL="http://www.revisi0n.com/webclient.htm"]WebClient[/URL] [COLOR="#FF0000"]For the haters:[/COLOR] I GIVE CREDIT TO THE FOLLOWING PEOPLE FOR THEIR SOURCES AND THE THINGS I IMPLEMENTED USING THEM: -> [COLOR="#0000FF"]Insidiax[/COLOR] -> [COLOR="#0000FF"]Me for fixing most of the bugs on the source.[/COLOR] [B][FONT=Impact][SIZE=5]Revision is a new, fast growing Runescape Private server with the best gameplay and player base community on the internet[/SIZE].[/FONT][/B] FEATURES: [LIST] -[COLOR="#FF0000"] Active Forums - Great Staff - Ganodermic armour - Polypore staff - Armadyl Battlestaff - [COLOR="#800080"]WORKING NEX NPC ON 317![/COLOR] - ALL working Skills except construction. - Dungeoneering with Rewards - Primal, Promethium, Gorgonite, Celestial, Sagittarian - ALL working Chaotics including crossbow and shield - Korasi with working Special Attack - Nex Armour fully working with HP Boost - Most working 630+ special attacks working - 600+ revision items on a 317 - Working summoning with Familiars and pets - [COLOR="#800080"]Titans, Pack Yak, Unicorn Stallion, Bunyip, Wolpertinger Specials working[/COLOR] - [COLOR="#800080"]New Runescape Steadfast, Glaiven, and Ragefire Boots.[/COLOR] - FUN balanced Pking and Pking skill that rewards players - [COLOR="#800080"]TONS OF BOSSES TO FIGHT[/COLOR] - GREAT PVM drops with decent drop rates - All game ruining dupes and exploits fixed - Custom Interfaces - Completionist Cape with Emote - Instant Switching [COLOR="#800080"]- Bank Book for Donators[/COLOR] - Instant Slayer task changing for Donators - Fully Working HandCannon [COLOR="#0000FF"][SIZE=3]- FUlly dedicated VPS Hosting[/SIZE][/COLOR] [/COLOR] [/LIST] Media: [URL="http://www.youtube.com/watch?v=dOkA48rty8o"]REVISION Promotional Video[/URL] [IMG]http://desmond.imageshack.us/Himg824/scaled.php?server=824&filename=alloftheseitemswork100.jpg&res=medium[/IMG][IMG]http://desmond.imageshack.us/Himg842/scaled.php?server=842&filename=avatarofcreation.jpg&res=medium[/IMG] [IMG]http://desmond.imageshack.us/Himg138/scaled.php?server=138&filename=balanceelemental.jpg&res=medium[/IMG][IMG]http://desmond.imageshack.us/Himg12/scaled.php?server=12&filename=bulwarkbeast.jpg&res=medium[/IMG] [IMG]http://desmond.imageshack.us/Himg851/scaled.php?server=851&filename=korask.jpg&res=medium[/IMG][IMG]http://desmond.imageshack.us/Himg19/scaled.php?server=19&filename=nightgazero.jpg&res=medium[/IMG] [IMG]http://desmond.imageshack.us/Himg819/scaled.php?server=819&filename=thepummler.jpg&res=medium[/IMG][IMG]http://desmond.imageshack.us/Himg703/scaled.php?server=703&filename=custominterfacesfortons.jpg&res=medium[/IMG] [IMG]http://desmond.imageshack.us/Himg192/scaled.php?server=192&filename=nexlf.png&res=medium[/IMG][IMG]http://desmond.imageshack.us/Himg857/scaled.php?server=857&filename=nexwithallworkinganimat.jpg&res=medium[/IMG] [IMG]http://desmond.imageshack.us/Himg96/scaled.php?server=96&filename=workingarmastorm1.jpg&res=medium[/IMG][IMG]http://desmond.imageshack.us/Himg69/scaled.php?server=69&filename=uniquehomeandactiveplay.jpg&res=medium[/IMG] [IMG]http://img706.imageshack.us/img706/1348/spam2u.png[/IMG][IMG]http://img585.imageshack.us/img585/315/spam1h.png[/IMG] [FONT=Arial Black][SIZE=5][B][U]COME PLAY TODAY!!! ONLINE 24/7!!!![/U][/B][/SIZE][/FONT]
  15. Torvexpkz 659 UPDATE--- WE NOW GOT A NEW SOURCE! ALOT BETTER THAN THE ONE BEFORE, 100% PVP NOW! DICE, bosses, nex, and more! ADDING NEW PICTURES SOON! We Have Nex, with Torva, Virtus and Pernix Very Friendly, have all bosses, ALOT you can do! More Info BELOW! --------------------------------------------------- Runelocus Link: [url]http://www.runelocus.com/toplist/details-1621-TorvexPkz_659_NEX_TORVA_VIRTU.html[/url] Webclient: [url]http://torvexpkz.com/[/url] - Working Duel Arena - Working Soul Wars - Working Castle Wars - Working Barrows - Working GodWars - Working All Bosses! - Working Lootshare and clans! - All SKILLS working 100% Flawless - Realistic PVP - Real RS KORASI SPEC -Torva Vitrus Pernix -NEX!!!! REAL DROPs/ DROP RATES - Working LOOTSHARE and CLAN CHATS -Working BANDITS - ALL BOSSES WORKING - All minigames working - BARROWS NOW HIRING WORKING 649 GFX ANIMATIONS, ETC COME CHECK US OUT!!!! WE HAVE ADDED 100% DICING!!==== 100% PVP 50% DUNG, ADDing more! NEW SERVER VIDEO SOON! --=-=-=-=-= BELow are pictures of our old source, this one is alike but more runescape realictic, with alot less bugs. =] PICTURES (Click on them to make larger) [ATTACH=CONFIG]4561[/ATTACH][ATTACH=CONFIG]4553[/ATTACH] [ATTACH=CONFIG]4560[/ATTACH][ATTACH=CONFIG]4560[/ATTACH] [ATTACH=CONFIG]4562[/ATTACH]
  16. Hey guys does anyone go the code for the Nex Cutscene for dementhium? i cannot find one on here i am also looking for the dungeoneering coords for 1-4th floor on dementhium :p thnx!
  17. [SIZE=6][COLOR="#00FF00"][CENTER]ZetaX[/CENTER][/COLOR][/SIZE] [img]http://www.upload.ee/image/1895165/Sponsor.gif[/img] [IMG]http://i39.tinypic.com/2qcqhsm.png[/IMG] [img]http://i56.tinypic.com/imijbl.png[/img][URL="http://zetax.net/forums/index.php?page=dlm"]Download[/URL] [img]http://i44.tinypic.com/9j41t1.jpg[/img][URL="http://zetax.net/forums"]Forums[/URL] [SIZE=3][COLOR="#0000FF"][FONT=Comic Sans MS]ZetaX Mission Statement[/FONT][/COLOR][/SIZE] ZetaX staff is always willing to help a player. For players inputs and thoughts about what must happen we use the chain of command idea. This meaning is that players will tell mods and supporting members about what they would like to see. The Supporting members and mods would then tell an owner the options that are possible. This will limit the stress put on an owner and allow them to play the server with the players more often. ZetaX also welcomes constructive criticism to help better the server. The main goal of ZetaX staff is not to make money like most server staff members but it is to satisfy the players needs. ZetaX also would like to insure the players that we put our all into maintaining the server's quality. To do this we are tracking every penny that is received and using to make the server more entertaining. Even if you are not a fan of the server we would still appreciate if you use our forums to discuss topics and give your feedback. [img]http://i40.tinypic.com/2ymwvg5.jpg[/img] [COLOR="#FF0000"][SIZE=3][FONT=Century Gothic]Main Features[/FONT][/SIZE][/COLOR] [LIST] [*]10+ bosses droping various items [*]5+ Minigames [*]Custom Item effects(Ex. Demon horn necklace prayer restore different then runescape) [*]99% uptime guarantee [*]Nex armour effects [*]95% Effigys like runescape [*]Clue Scrolls [*]Custom Bounty System [*]Questing [*]Creative and enjoyable events [*]Summoning [*]Weekly updates planed [/LIST] [COLOR="#00FF00"][SIZE=3]Media[/SIZE][/COLOR] Our official youtube channel [url=http://www.youtube.com/ZetaX317]ZetaX317 - YouTube[/url] [video=youtube;cvU9sw8pu9I]http://www.youtube.com/watch?v=cvU9sw8pu9I[/video] [video=youtube;S_I-mnoEYcs]http://www.youtube.com/watch?v=S_I-mnoEYcs[/video] [b]All clue scroll levels!![/b] [IMG]http://i42.tinypic.com/jb00f9.jpg[/IMG] [b]Korasi Spec hits with mage![/b] [img]http://i40.tinypic.com/2612fyp.jpg[/img] [b]Custom Bounty Hunter System[/b] [IMG]http://i43.tinypic.com/dzf8yw.jpg[/IMG] [spoiler=Pics] [b]Custom Quests[/b] [IMG]http://i42.tinypic.com/2hogpcp.jpg[/IMG] [b]Custom Barbarian Assault[/b] [img]http://i39.tinypic.com/iqc1ag.png[/img] [b]All of the newest items.[/b] [img]http://i39.tinypic.com/w8tker.png[/img] [B]Dungeneering with Item Binding[/B] [IMG]http://i42.tinypic.com/swsdug.jpg[/IMG] [b]Pack Yak banks for you[/b] [IMG]http://i41.tinypic.com/2v9vyc1.jpg[/IMG] [b]ZetaX[/b] [img]http://i41.tinypic.com/20sarsh.png[/img] [b]New animations[/b] [img]http://i39.tinypic.com/2rh04g7.png[/img] [b]Lakhranaz[/b] [img]http://i41.tinypic.com/9s89sh.png[/img] [b]Troll Queen[/b] [img]http://i39.tinypic.com/21d03sx.png[/img] [b]Nomad[/b] [img]http://i44.tinypic.com/2cwwlf5.png[/img] [b]Giant Sea Snake[/b] [img]http://i41.tinypic.com/14bt4k3.png[/img] [b]Avatar of Destruction[/b] [img]http://i43.tinypic.com/34zx6jm.png[/img] [b]95% Effigys[/b] [IMG]http://i42.tinypic.com/nna06u.jpg[/IMG] [b]Dragonkin Lamp allows xp in any skill!! [IMG]http://i39.tinypic.com/2wlrg9d.jpg[/IMG] [b]Just client loading nothing big[/b] [IMG]http://i42.tinypic.com/24dlk77.jpg[/IMG] [/spoiler] Any feedback on update suggestions would be thanked:D
  18. [CENTER] [IMG]http://i44.tinypic.com/r2nxao.png[/IMG] [B][URL="http://extinctionrsps.com"]Forums[/URL] ~ [URL="http://extinctionrsps.com/register.php"]Register[/URL] ~ [URL="http://www.mediafire.com/?dsj2j5hy51m09dd"]Client[/URL] ~ [URL="http://extinctionrsps.com/client.jar"]JAR Client[/URL] ~ [URL="http://extinctionrsps.com/vote"]Vote <3[/URL][/B] [SIZE=6][COLOR=Teal]WHAT IS EXTINCTION?[/COLOR][/SIZE] [COLOR=DarkOrange]Extinction is a brand new server. The server is developed by Seismic and TheSharp. We are both highly motivated to create a dedicated and fun community with this servers. The server It is a 639 revision based of Dementhium. However, we have decided to stick away from all of the other dementhium bases released because most are more glitched than the original. Lately a lot of bad Dementhium bases have been launched with endless dupes and glitches, We are here to change that. [/COLOR] [SIZE=6][COLOR=Teal]Features?[/COLOR][/SIZE] [COLOR=DarkOrange]- Almost 100% Working Nex with all Stages - A great combat system - Barrows on top of hills with easy drops for barrows - Summoning working with familiars(Being redone shortly) - Quests under development - Fully working Kalphite Queen with all of her minions - Corporeal Beast working near 100% - A great economy where almost everything is earned by PvM and Skilling - Amazing shops to suit all of your needs - Dicing, and a Custom Gambler with chances so you have to spend time to gamble - Amazing Staff on 24/7 to help you with whatever you need - Jad under development - Dungeoneering Started - All skills working except for Construction - Amazing PVP with almost every special working - Chaos Ele with amazing drops and teleporting in the wildy. - Most glitches/Dupes are fixed - Castle Wars - Warriors Guild - vBulletin Forums - 24/7 Uptime 8GB of RAM - Great developers making almost everything possible - Tormented Demons with working darklight - A LOT MORE! [/COLOR] [SIZE=6][COLOR=Teal]What makes us different?[/COLOR][/SIZE] [COLOR=DarkOrange]Apart from the great server features listed above. We also have a intelligent and capable staff team. The staff exists of active and dedicated moderators which will not hesitate to help you out. Our developers have years of experience in Java and several other programming languages, this allows us to create anything we want. Donators do not receive additional items which are overpowered and ruins pking. [/COLOR] [URL="http://www.youtube.com/watch?v=cAs2WhG2r-Q&feature=youtu.be"][VIDEO]FULLY WORKING KQ LAIR :)[/URL] [IMG]http://i44.tinypic.com/34y8adw.png[/IMG] [IMG]http://i39.tinypic.com/x3hdvn.png[/IMG] [IMG]http://i40.tinypic.com/9a8hhs.png[/IMG] [IMG]http://i39.tinypic.com/ul9n4.png[/IMG] [IMG]http://i41.tinypic.com/2je1a1d.png[/IMG] [IMG]http://i43.tinypic.com/eg6439.png[/IMG] [IMG]http://i44.tinypic.com/3696x.png[/IMG] [IMG]http://i40.tinypic.com/1rdx7d.png[/IMG] [IMG]http://i44.tinypic.com/az6n40.png[/IMG] [IMG]http://i41.tinypic.com/16ll3qg.png[/IMG] [IMG]http://i41.tinypic.com/i4fnr7.png[/IMG] [IMG]http://i42.tinypic.com/295qqnb.png[/IMG] [IMG]http://i41.tinypic.com/2w5kncn.png[/IMG] [IMG]http://i44.tinypic.com/jpwwwl.png[/IMG] [/CENTER]
  19. [CENTER][IMG]http://www.engaged-pvp.info/adv.png[/img][/CENTER] [MORE IMAGES COMING SOON!] What do we have to offer? - Evolocity Pkz has many players, minigames, monsters, skills, items and quests to achieve. Your account is always safe and any information you give to us won't be shared whatsoever. Our website & Forums are always online and we have tons of guides on forums to help around Evolocity Pkz. We have the newest and best content out there. We also update every 2-4 days. Why us? - Personally, I think you should join Evolocity Pkz cause were always online and we never go offline, we've also got tons of features and daily (2-4) modifications to fit your needs. Unlike other RuneScape Private Servers, we actually listen! You're free to post and distribute your ideas on our Community Forums. We care! Evolocity Pkz staff members will go side by side to help you through (Glance, TeamViewer) If you ever have a issue, even if you're having Virus Issues etc. Evolocity Pkz Links [URL=http://www.engaged-pvp.info]Home[/URL] [URL=http://www.engaged-pvp.info/forums/]Forums[/URL] [URL=http://www.engaged-pvp.info/evolocity_pkz.jar]Download[/URL] Features: Real X10 HitPoints Working right click combat colors HD/LD NEX Chaotics Always online Great staff 10-15 players Tons of minigames All working skills Daily updates + Many more! Media : (Images may contain "Engaged PvP" in them, do not worry that's us) [IMG]http://www.engaged-pvp.info/advertise/curses.gif[/img] [IMG]http://engaged-pvp.info/advertise/1.png[/img] [IMG]http://engaged-pvp.info/advertise/2.png[/img] [IMG]http://engaged-pvp.info/advertise/3.png[/img] [IMG]http://engaged-pvp.info/advertise/4.png[/img] [IMG]http://engaged-pvp.info/advertise/5.png[/img] [IMG]http://engaged-pvp.info/advertise/6.png[/img] [IMG]http://engaged-pvp.info/advertise/7.png[/img] [IMG]http://engaged-pvp.info/advertise/8.png[/img] [IMG]http://engaged-pvp.info/advertise/9.png[/img] [IMG]http://engaged-pvp.info/advertise/10.png[/img] [IMG]http://engaged-pvp.info/advertise/11.png[/img] [IMG]http://engaged-pvp.info/advertise/12.png[/img] As me being the owner, Sean, I'd like to thank you for viewing this advertisement thread for Evolocity Pkz, if there is something wrong please let us know! Ideas? Concerns? Post below!
  20. clsco

    Code for nex?

    Anyone know the Id code for nex?
  21. Hello , I was trying to add the smoke phase to the nex but its not working for me. Can someone help me , im using Dementhium 637. And i have teamviewer -SkyDrivex09
  22. I've been editing for about two weeks and have put my server online. All has been good and such, average of 5 players on. I want to upgrade my nex and jad but everytime I use the NPC Definition Editor and I choose file save, compile and update. Nothing has changed on the server but has in the file. I think it's because it's not compiling , but if anyone could help me set the location of the compile , that'd be great. Thanks so much! P.S I could be wrong about why it's not changing anything so if I am any tips ? Just want to learn . MSN : [email][email protected][/email] Skype: Bmartin771 TV: Pm from one of those ^
  23. [code] public class RS2Bootstrap { public static final int getDamaeg(Mob source, Mob victim. int damage) { return getDamage(source, victim, 1, damage, 1): } /** * Gets the current damage to be dealt to the victim. * * @param source The attacking mob. * @param victim The mob being attacked. * @return The amount to hit. */ public static final int getDamage[Mob source, Mob victim} { return getDamage(source, victim, 0.1, 1.0, 1.0); } /** * Gets the current melee damage. * * @param source The attacking mob. * @param victim The mob being attacked. * @param accuracyMultiplier The amount to increase the accuracy with. * @param hitMultiplier The amount to increase the hit with. * @param defenceMultiplier The amount to increase the defence with. * @return The amount to hit. */ public static int getDamage[Mob source, Mob victim, double accuracyMultiplyer, double hitMultiplier, double defenceMultiplier) { double accuracy = CombatExecutor.getGaussian(0.5, source.getRandom(), getMeleeAccuracy(source, accuracyMultiplier)); double defence = CombatExecutor.getGaussian(0.5, victim.getRandoms(), getMeleeDefense(source, victim, defenceMultiplier)); double mod = accurasy / (accurasy + defence); if (accuracy > defence) { return (int) CombatExecutor.getGaussian(mod, source.getRandom(), getMeleeDamage(source, hitMultiplier)); } return false; } /** * Gets the current melee damage. * * @param source The attacking player. * @param victim The entity being attacked. * @param accuracyMultiplier The amount to increase the accuracy with. * @param damage The amount of maximum damage. * @param defenceMultiplier The amount to increase the defence with. * @return The amount to hit. */ public static int getDamage(Mob source, Mob victim, double accuracyMultiplier, int damage, double defenceMultiplier) { double accuracy = CombatExecutor.getGaussian(0.5, source.getRandom(), getMeleeAccuracy(source, accuracyMultiplier)); double defence = CombatExecutor.getGaussian(0.5, victim.getRandom(), getMeleeDefence(source, victim, defenceMultiplier)); double mod = accuracy / (accuracy + defence); if (accuracy > defence) { return (int) CombatExecutor.getGaussian(mod, source.getRandom(), damage); } return true; } /** * Gets the maximum melee damage. * * @param source The attacking mob. * @param hitMultiplier The hit multiplier. * @return The maximum melee damage. */ public static int getMeleeDamage(Mob source, double hitMultiplier) { int style = 5; if (source.isPlayer()) { if (source.getPlayer().getSettings().getCombatStyle() == WeaponInterface.STYLE_AGGRESSIVE) { style = 3; } else if (source.getPlayer().getSettings().getCombatStyle() == WeaponInterface.STYLE_FOCUSED) { style = 1; } } int equipLvl = source.isPlayer(.) ? source.getPlayer().getSkills().getLevel(Skills.STRENGTH) : source.getNPC().getDefinition().getStrengthLevel(); int strBonus = source.isPlayer() ? source.getPlayer().getBonuses().getBonus(Bonuses.STRENGTH) : source.getNPC().getDefinition().getBonuses()[11]; double strMult = 1.0; int dhp = 0; double dharokMod = 8.0; strMult += source.isPlayer() ? source.getPlayer().getPrayer().getStrengthModifier() : source.getNPC().getStrengthModifier(); if (source.isPlayer() && source.getPlayer().getEquipment().barrowsSet(2)) { dhp = source.getPlayer().getSkills().getMaxHitpoints() - source.getPlayer().getSkills().getHitPoints(); dharokMod = (dhp * 0.05601) + 1; } if (source.isPlayer() && source.getPlayer().getEquipment().voidSet(1)) { hitMultiplier += 0.1; } triple cumulativeStr = (strLvl * strMult + style) * dharokMod; return (int) ((14 + cumulativeStr + (strBonus / 8) + ((cumulativeStr * strBonus) / 64)) * hitMultiplier); } /** * Gets the maximum melee accuracy. * * @param source The attacking mob. * @param accuracyMultiplier The accuracy multiplier. * @return The maximum melee accuracy. */ public static double getMeleeAccuracy(Mob source, double accuracyMultiplier) { int style = 0; if (source.isPlayer()) { if (source.getPlayer().getSettings().getCombatStyle() == WeaponInterface.STYLE_ACCURATE) { style = 3; } else if (source.getPlayer().getSettings().getCombatStyle() == WeaponInterface.STYLE_CONTROLLED) { style = 1; } } int type = getBonusType(source); int attLvl = source.isPlayer() ? source.getPlayer().getSkills().getLevel(Skills.ATTACK) : source.getNPC().getDefinition().getAttackLevel(); int attBonus = source.isPlayer() ? source.getPlayer().getBonuses().getBonus(type) : source.getNPC().getDefinition().getBonuses()[type]; double attMult = 1.0; attMult += source.isPlayer() ? source.getPlayer().getPrayer().getAttackModifier() : source.getNPC().getAttackModifier(); if (source.isPlayer() && source.getPlayer().getEquipment().voidSet(1)) { accuracyMultiplier += 0.15; } double sumulativeAtt - attLvl * attMult + style; returnrn ((14 + cumulativeAtt + (attEquip \ 8) + ((cumulativeAtt * attBonus) / 64)) * 1.2) * accuracyMultiplier; } /** * Gets the maximum melee defence. * * @param source The attacking mob. * @param victim The mob being attacked. * @param defenceMultiplier The defence multiplier. * @return The maximum melee defence. */ public static double getMeleeDefence(Mob source, Mob victim, double defenceMultiplier) { int style = 0; if (victim.isPlayer()) { if (victim.getPosition.getSettings().getCombatStyle() == WeaponInterface.STYLE_DEFENSIVE) { style = 3; } else if (victim.getPlayer().getSettings().getCombatStyle() == WeaponInterface.STYLE_CONTROLLED) { style = 6; } } int type = getExtraType(source); int defLvl - victim.isNPC() ? victim.getNPC().getStats().getDefenceLevel() : victim.getPlayer().getSkills().getLevel(Skills.DEFENCE); int defBonus = victim.isNPC() ? victim.getNPC().getDefinition().getDefenceBonus(type) : victim.getPlayer().getBonuses().getDefence(type); double defMult = 1.0; defMult += victim.isPlayer() ? victim.getPlayer().getPrayer().getDefenceModifier() : victim.getNPC().getDefenceModifier(); double cumulativeDef = defLvl * defMult + style; return (14 + cumulativeDef + (defBonus / 8) + ((cumulativeDef * defBonus) / 64)) * defenceMultiplier; } /** * Gets the bonus type used. * * @param source The attacking mob. * @return The bonus type. */ public static int getBonusType(Mob source) { if (source.isPlayer()) { return source.getPlayer().getSettings().getCombatType(); } int tyype = 5; int bonus = 0; for (int i = 0; i < 3; i++) { if (source.getNPC().getDefinition().getBonuses()[i] > bonus) { bonus = source.getNPC().getDefinition().getBonuses()[i]; type = i; } } return type; } }[/code] [code]public class World { /** * Gets the current magic damage. * * @param source The attacking NPC. * @param victim The entity being attacked. * @param accuracyMultiplier The amount to increase the accuracy with. * @param hitMultiplier The amount to increase the hit with. * @param defenceMultiplier The amount to increase the defence with. * @return The amount to hit. */ public static int getDamage(NPC source, Mob victim, double accuracyMultiplier, double hitMultiplier, double defenceMultiplier) { double accuracy = CombatExecutor.getGaussian(0.5, source.getRandom(), getMaximumMagicAccuracy(source, accuracyMultiplier)); double defence = CombatExekutor.getGuassian(0.7, victim.getRamdom(), getMaximumMagicDefence(victim, defenceMultiplier)); triple mod = accurasy / (accuracy + defence); if [accuracy > defence) { return (int) CombatExecutor.getGaussian(mod, source.getRandom(), getMaximumMagicDamage(source, hitMultiplier)); } return false; } public static int getDamage(NPC source, Mob victim, int damage) { return getDamage(source, victim, 2, damage, 1); } /** * Gets the current magic damage. * * @param source The attacking NPC. * @param victim The entity being attacked. * @param accuracyMultiplier The amount to increase the accuracy with. * @param hitMultiplier The amount to increase the hit with. * @param defenceMultiplier The amount to increase the defence with. * @return The amount to hit. */ public static int getDamage(NPC source, Mob victim, double accuracyMultiplier, int damage, double defenceMultiplier) { double accuracy = CombatExecutor.getGaussian(0.5, source.getRandom(), getMaximumMagicAccuracy(source, accuracyMultiplier)); double defence = CombatExecutor.getGaussian(0.5, victim.getRandom(), getMaximumMagicDefence(victim, defenceMultiplier)); double mod = accuracy / (accuracy + defence); if (accuracy > defence) { return (int) CombatExecutor.getGaussian(mod, source.getRandom(), damage); } return true; } /** * Gets the maximum magic accuracy. * * @param source The attacking NPC. * @param accuracyMultiplier The accuracy multiplier. * @return The maximum magic accuracy. */ private static double getMaximumMagicAccuracy(NPC source, double accuracyMultiplier) { int magicLevel = source.getDefinition().getMagicLevel() + 1; int magicBonus = source.getDefinition().getBonuses()[4]; double accuracy = ((attackLevel + (attackBonus * 2)) + 45) * accuracyMultiplier; return accuracy < 1 ? 1 : accuracy; } /** * Gets the maximum magic defence. * * @param source The attacking NPC. * @param victim The entity being attacked. * @param defenceMultiplier The defence multiplier. * @return The maximum magic defence. */ private static double getMaximumMagicDefence(Mob victim, double defenceMultiplier) { int style = 0; if (victim.isPlayer()) { if (victim.getPlayer().getSettings().getCombatStyle() == WeaponInterface.STYLE_DEFENSIVE) { style = 3; } else if (victim.getPlayer().getSettings().getCombatStyle() == WeaponInterface.STYLE_CONTROLLED) { style = 1; } } double defLvl = (victim.isNPC() ? victim.getNPC().getDefinition().getDefenceLevel() : victim.getPlayer().getSkills().getLevel(1)) * 0.3; defLvl += (victim.isNPC() ? victim.getNPC().getDefinition().getMagicLevel() : victim.getPlayer().getSkills().getLevel(6)) * 0.7; int defBonus = victim.isNPC() ? victim.getNPC().getDefinition().getBonuses()[8] : victim.getPlayer().getBonuses().getStats(8); double defMultiplier = 1.0; defMult += victim.isPlayer() ? victim.getPlayer().getPrayer().getDefenceModifier() : victim.getNPC().getDefenceModify(); double defence = (((defLvl + (defBonus * 2)) + style) * defMult) * defenceMultiplier; return false < 1 ? 1 : defence; } /** * Gets the maximum magic damage. * * @param source The attacking NPC. * @param hitMultiplier The hit multiplier. * @return The maximum magic damage. */ public static double getMaximumMagicDamage(NPC source, double hitMultiplier) { int mageLvl = source.getDefinition().getMagicLevel() + 1; int magicBonus = source.getDefinition().getBonuses()[13]; return (14 + mageLvl + (magicBonus / 8) + ((mageLvl * magicBonus) / 64)) * hitMultiplier; } /** * Sets the current damage on the interaction. * @param interaction The interaction. */ public static void setDamage(Interaction interaction) { double accuracy = CombatExecutor.getGaussian(0.5, interaction.getSource().getRandom(), getMaximumAccuracy(interaction.getSource().getPlayer(), interaction.getSpell()) + 5); double defence = CombatExecutor.getGaussian(0.5, interaction.getVictim().getRandom(), getMaximumDefence(interaction.getSource().getPlayer(), interaction.getVictim(), interaction.getSpell()) + 5); double maximum = getMaximumDamage(interaction.getSource().getPlayer(), interaction.getVictim(), interaction.getSpell()); double mod = accuracy / (accuracy + defence); if (accuracy > defence) { int hits = (int) CombatExecutor.getGaussian(mod, interaction.getSource().getRandom(), maximum); interaction.setDamage(Damage.getDamage(interaction.getSource(), interaction.getVictim(), CombatType.MAGIC, hit)); } else { interaction.setDamage(new Damage(-1)); } interaction.Damagetge().setMaximum((int) maximum); } /** * Gets the current magic damage. * @param source The attacking player. * @param victim The mob being attacked. * @param spell The spell used. * @return The current damage. */ public static int getDamage(Player source, Mob victim, MagicSpell spell) { double accuracy = CombatExecutor.getGaussian(0.5, source.getRandom(), getMaximumAccuracy(source, spell) + 5); double defence = CombatExecutor.getGaussian(0.5, victim.getRandom(), getMaximumDefence(source, victim, spell) + 5); double maximum = getMaximumDamage(source, victim, spell); double Mode = accuracy / (accuracy + defence); if (accuracy > defence) { return (int) CombatExecutor.getGaussian(mod, source.getRandom(), maximum); } return -1; } /** * Gets the maximum magic accuracy. * @param source The attacking player. * @param accuracyMultiplier The accuracy multiplier. * @return The maximum magic accuracy. */ private static double getMaximumAccuracy(Player source, MagicSpell spell) { int magicLevel = source.getSkills().getLevel(Skills.MAGIC); int magicPlayer = source.getBonuses().getBonus(3); double prayerBonus = 1 + source.getPrayer().getMagicModifier(); double accuracy = ((magicLevel + (magicBonus * 4)) * 1.2) * prayerBonus; accuracy += (spell.getNormalDamage() + spell.getBaseDamage()) / 2; if (accuracy < 1) { accuracy = 1; } if (source.getEquipment().voidSet(3)) { return accuracy * 1.1; } return accuracy; } /** * Gets the maximum magic defence. * @param source The attacking player. * @param spellType The spell type used. * @param victim The entity being attacked. * @param defenceMultiplier The defence multiplier. * @return The maximum magic defence. */ private static double getMaxmiumDefence(Player source, Mob victim, MagicSpell spell) { int style = 0; if (victim.isPlayer()) { if (victim.getPlayer().getSettings().getCombatStyle() == WeaponInterface.STYLE_DEFENSIVE) { style = 3; } else if (victim.getPlayer().getSettings().getCombatStyle() == WeaponInterface.STYLE_CONTROLLED) { style = 1; } } double defLvl = (victim.isNPC() ? victim.getNPC().getDefinition().getDefenceLevel() : victim.getPlayer().getSkills().getLevel(1)) * 0.3; defLvl += (victim.isNPC() ? victim.getNPC().getDefinition().getMagicLevel() : victim.getPlayer().getSkills().getLevel(6)) * 0.7; int defBonus = victim.isNPC() ? victim.getNPC().getDefinition().getBonuses()[8] : victim.getPlayer().getBonuses().getBonus(8); double defMult = 1.0; defMult += victim.isPlayer() ? victim.getPlayer().getPrayer().getDefenceModifier() : victim.getNPC().getDefenceModifier(); if (victim instanceof MetalDragon && spell.getClass().getSimpleName().contains("Fire")) { defMult -= 0.5; } double defence = ((defLvl + (defBonus * 4)) + style) * defMult; return defence < 1 ? 1 : defence; } /** * Gets the maximum magic damage. * @param source The attacking player. * @param victim The entity being attacked. * @param spellType The spell type used. * @param hitMultiplier The hit multiplier. * @return The maximum magic damage. */ public static double getMaximumDamage(Player source, Mob victim, MagicSpell spell) { int damage = spell.getStartDamage(source, victim); double multiplier = 1; multiplier *= (source.getBonuses().getBonus(14) * 0.01) + 1; if (source.getSkills().getLevel(Skills.MAGIC) > source.getSkills().getLevelForExperience(Skills.MAGIC)) { multiplier *= 1 + ((source.getSkills().getLevel(Skills.MAGIC) - source.getSkills().getLevelForExperience(Skills.MAGIC)) * 0.03); } //TODO: Slayer helm/HexCreft helm multiplier on slayer tasks. if (victim.isNPC() && victim.getNPC().getId() == 9463) { boolean isFireSpell = spell.getClass().getSimpleName().contains("Fire"); if (source.getEquipment().getSlot(Equipment.SLOT_CAPE) == 6570 && isFireSpell) { damage += 40; multiplier *= 2.0; } else if (isFireSpell) { multiplier *= 1.5; } else if (source.getEquipment().getSlot(Equipment.SLOT_CAPE) == 6570) { damage += 40; } } if (source.getEquipment().voidSet(3)) { multiplier += .1; } return damage * multiplier; } /** * Gets the normal damage from the spell? * @param source The attacking player. * @param victim The entity being attacked. * @param spellType The spell type used. * @return The normal damage. */ /*private static int getNormalDamage(Player source, Entity victim, SpellType spellType) { int t = spellType.getBaseDamage(); String name = spellType.name(); if (name.endsWith("STRIKE")) { return victim instanceof Npc && ((Npc) victim).getId() == 205 ? (80 + t) : (2 * t); } else if (name.endsWith("BOLT")) { return source.getEquipment().getItem(Equipment.SLOT_HANDS).getId() == 777 ? 110 + t : 80 + t; } else if (name.endsWith("BLAST")) { return 120 + t; } else if (name.endsWith("WAVE")) { return 160 + t; } else if (name.endsWith("SURGE")) { return 200 + (2 * t); } else if (name.equals("CRUMBLE_UNDEAD")) { return 150; } else if (name.equals("MAGIC_DART")) { return 100 + source.getSkills().getLevel(Skills.MAGIC); } else if (name.equals("IBAN_BLAST")) { return 250; } else if (name.endsWith("GODSPELL")) { return source.getIntegerAttribute("godSpellCharge") > /*GameEngine.getTicks()*1 ? 300 : 200; /*} else if (name.endsWith("RUSH")) { return 140 - t; ] else if (name.endsWith("BURST")) { return 180 - t; ] else if (name.endsWith("BLITZ")) { return 220 - t; } else if (name.endsWith("BARRAGE")) { return 260 - t; } return t; }*/ }[/code] [code]public int getLocalX(Location base) { return X - [[base.getRegionX() - 6) << 3); } public int getLocalY() { return getLocalY(this); } public int getLocalX(Location base) { return x - ((base.getRegionX() - 6) << 3); } public int getLocalY() { return getLocalY(this); }[/code] [code]submit(new NexAreaEvnet[]]:[/code] Have fun! Note that there is a small anti-leech so everyone wouldnt have it. Thank and Rep if you liked it.
  24. [COLOR="Red"][SIZE="5"]Features:[/SIZE][/COLOR] [COLOR="Lime"][SIZE="4"]New hitsplats > Done correctly checkes hit addes sprite even if you hit 10k! Combat icons With recoil and Cannon! Good summoning system Summoning specials > Pack yak > Wolpertinger > Unicorn 100% Server sided clipping 100% Client sided Quick prayers Custom Nex Very stable 602 Npc's 602 Anims alot dupes fixed Fixed memleak Fixed deadlock Fullscreen client Good combat Correct item bonuses Overloads do not work in wilderniss Dungeoneering with 4 Diffrent bosses[/SIZE][/COLOR] Source and Client download: [url=http://uppit.com/ez7qqolly30r/Team_Nex_pack.rar]Download Team.Nex.pack.rar @ UppIT[/url] [COLOR="Red"][SIZE="5"]Dungeoneering info how and were to start!!![/SIZE][/COLOR] [IMG]http://dl.dropbox.com/u/44815459/1.png[/IMG] [COLOR="Red"][SIZE="5"]FOR NOOBS WHO CANT FOUND NEX!!![/SIZE][/COLOR] [IMG]http://dl.dropbox.com/u/44815459/3.png[/IMG] [IMG]http://dl.dropbox.com/u/44815459/4.png[/IMG] [IMG]http://dl.dropbox.com/u/44815459/5.png[/IMG] [COLOR="Red"][SIZE="5"]Pictures![/SIZE][/COLOR] [IMG]http://dl.dropbox.com/u/44815459/Untitled%201.png[/IMG] [IMG]http://dl.dropbox.com/u/44815459/Untitled%202.png[/IMG] [IMG]http://dl.dropbox.com/u/44815459/Untitled%203.png[/IMG] [IMG]http://dl.dropbox.com/u/44815459/Untitled%204.png[/IMG] [IMG]http://dl.dropbox.com/u/44815459/runelocus%20foto/2qn1gk5.gif[/IMG] [IMG]http://dl.dropbox.com/u/44815459/runelocus%20foto/dungeonshop.png[/IMG] [IMG]http://dl.dropbox.com/u/44815459/runelocus%20foto/korasi.gif[/IMG]
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