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Found 197 results

  1. Q.1: How i can make spawning Admin+? Q.1: How i can add shops? Add me at Skype if you can help me Skype: Evil.Wrecked ----------------------------- Thank you... Taylor.
  2. Fixed it myself dont need Help
  3. [FONT="Arial Black"][SIZE="6"][COLOR="Cyan"]To Play Go To [url]http://www.pvscapezv8.webs.com[/url] Or Click One Of The Pictures Features Shop Dungeoneering Summoning 70% of summoning specs work Overloads Most 634 Items have been added Hit effects such as Divine reducing Damage Rewards for fight pits enhance exp Good eco 14+ Boss's Clipped npcs and players BoB summoning Duel arena Much more join now![/COLOR][/SIZE][/FONT] [img]http://www.upload.ee/image/2692321/banner.jpg[/img] [url=http://www.pvscapezv8.webs.com][img]http://www.upload.ee/thumb/2692322/boss1.png[/img][/url] [url=http://www.pvscapezv8.webs.com][img]http://www.upload.ee/thumb/2692351/boss2.png[/img][/url] [url=http://www.pvscapezv8.webs.com][img]http://www.upload.ee/thumb/2692353/boss3.png[/img][/url] [url=http://www.pvscapezv8.webs.com][img]http://www.upload.ee/thumb/2692355/boss4.png[/img][/url] [url=http://www.pvscapezv8.webs.com][img]http://www.upload.ee/thumb/2692357/pk_tele.png[/img][/url] [url=http://www.pvscapezv8.webs.com][img]http://www.upload.ee/thumb/2692358/donator_shop.png[/img][/url] [url=http://www.pvscapezv8.webs.com][img]http://www.upload.ee/thumb/2692362/shop2.png[/img][/url] [url=http://www.pvscapezv8.webs.com][img]http://www.upload.ee/thumb/2692363/slayer_shop.png[/img][/url] [url=http://www.pvscapezv8.webs.com][img]http://www.upload.ee/thumb/2692366/polypore.png[/img][/url] [url=http://www.pvscapezv8.webs.com][img]http://www.upload.ee/thumb/2692367/arma_storm.png[/img][/url] [url=http://www.pvscapezv8.webs.com][img]http://www.upload.ee/thumb/2692368/zartye_bo.png[/img][/url]
  4. Q.1: How i can change items price's in Matrix 718? Q.2: How i can make spawning Admin+? Skype: [color=red]Evil.Wrecked[/color] (Add me if you can help me or leave your Skype name in Replies) ---------------------- Thank you... Taylor.
  5. I've tried adding shop prices for the matrix 718 loading 723 source [quote] case 554: //item id item.getDefinitions().setValue(2500); //buying prices break; case 555: //item id item.getDefinitions().setValue(2500); //buying prices break; [/quote] But this apparently will not work, could I get some help or a tutorial on adding prices to shops for a 718?
  6. xelion

    Matrix Shop Help

    hello i realy need help whit matrix shops becuse when i try to buy item i cant buy it or sell it or see his price please if u can help me post code in rep or something thank you :D :p ;)
  7. Right then. I am needing some help... I am wanting to get a server announcement out for when somebody reaches 200m xp in any skill. I have recently done it so when someone gets 2496 total it says about comp cape, and when they have at least level 99 in all skills it says about max cape. However, as a lot of people are getting 200m's now, I would like an announcement for that Anybody know how to do this? Heres the code currently used to add xp [CODE] public void addXp(int skill, double exp) { player.getControlerManager().trackXP(skill, (int) exp); if (skill != ATTACK && skill != DEFENCE && skill != STRENGTH && skill != MAGIC && skill != RANGE && skill != HITPOINTS) exp *= player.isDonator() ? Settings.XP_RATE + 100000 : Settings.XP_RATE; if (player.getAuraManager().usingWisdom()) exp *= 1.025; if (skill != PRAYER) exp *= 75000; int oldLevel = getLevelForXp(skill); xp[skill] += exp; xpCounter += exp; refreshXpCounter(); if (xp[skill] > MAXIMUM_EXP) { xp[skill] = MAXIMUM_EXP; } int newLevel = getLevelForXp(skill); int levelDiff = newLevel - oldLevel; if (newLevel > oldLevel) { level[skill] += levelDiff; player.getDialogueManager().startDialogue("L*****p", skill); if (skill == HITPOINTS) player.heal(levelDiff * 10); if (skill == PRAYER) player.getPrayer().restorePrayer(levelDiff * 10); if (skill == SUMMONING || (skill >= ATTACK && skill <= MAGIC)) player.getAppearence().generateAppearenceData(); } refresh(skill); }[/CODE] and an example of a server announcement [CODE] if (level == 99 || level == 120) for (Player players : World.getPlayers()) { players.getPackets().sendGameMessage( "<col=11EE11><shad=000000><img=5>News: <col=ff0033>" + player.getDisplayName() + " has reached Level " + level + " in " + name); } [/CODE]
  8. Hey guys uhmm i did download client and source and the source is working, the client to but if someone try to connect via webhosted it say: no response for the server try a other world - I think i need to edit the IP by the source map but idk in which file... can someone please help me? :D Thx in advance<3
  9. Ok so, i'm using sean's project PvP source with the provided 718 client, but, everytime i log in, it says loading please wait and all the sudden the client closes out. Any help?
  10. Hello I just need help with a few things and it would be great if you guys could help me, I want to delete the tutorial and make a new home which I already know I have to null the tut but after I do that how do I make it so people auto start with the starter since it was part of the tut?? Also Since I cant figure out how to add summoning what would a command be to make instant 99 summoning? I had it set to the tut but i realised not everyone wants summoning so I would like to make it optional, Thanks for reading this and considering helping me. :D
  11. Hello guys I've downloaded matrix 718 source and client. Whenever i try to run the client on my ip , (Plasma-scape.no-ip.biz) it doesnt work for some reason. But when i run my old source on ip Plasma-scape.no-ip.biz it will work perfect. so i think something is wrong with my Matrix 718 client , can someone help me (SORRY MY ENGLISH IS NOT VERRY WELL!)
  12. aanus123

    Matrix Dialogue

    I added a dialogue in Matrix the dialogue starts normal but when i get this [IMG]http://i.imgur.com/SBqyp.png[/img] and i try to click on the options nothing happens the options doesnt close. Heres my dialogue [code]package com.rs.game.player.dialogues; import com.rs.cache.loaders.NPCDefinitions; import com.rs.game.WorldTile; import com.rs.utils.ShopsHandler; import com.rs.utils.PkRank; public class Mandrith extends Dialogue { private int npcId; @Override public void start() { npcId = (Integer) parameters[0]; sendNPCDialogue(npcId, 9827, "-", "-" ); } @Override public void run(int interfaceId, int componentId) { switch(stage) { case -1: stage = 0; sendOptionsDialogue(SEND_DEFAULT_OPTIONS_TITLE, "-", "-", "-"); break; case 0: switch(componentId) { case 1: sendNPCDialogue(npcId, 9827, "-"); break; case 2: ShopsHandler.openShop(player, 2); end(); break; case 3: sendEntityDialogue(SEND_1_TEXT_CHAT, new String[] { player. getDisplayName(), "-" }, IS_PLAYER, player.getIndex(), 9827); } } } @Override public void finish() { // TODO Auto-generated method stub } } [/code]
  13. I'm really new to all this coding and I've looked up tutorials on how to do this sort of thing but everytime it always comes up wrong. [ATTACH=CONFIG]6280[/ATTACH] As you can see, these prices are way different from the the code that I put into Shop.java as you can see here: public int getBuyPrice(Item item, int dq) { switch (item.getId()) { case 1127: item.getDefinitions().setValue(30000); break; case 1079: item.getDefinitions().setValue(30000); break; case 4151: item.getDefinitions().setValue(120000); break; case 1712: item.getDefinitions().setValue(30000); break; case 7462: item.getDefinitions().setValue(50000); break; case 10828: item.getDefinitions().setValue(30000); break; case 11732: item.getDefinitions().setValue(30000); break; case 20072: item.getDefinitions().setValue(30000); break; } return item.getDefinitions().getValue(); } public int getSellPrice(Item item, int dq) { switch (item.getId()) { case 1127: item.getDefinitions().setValue(15000); break; case 1079: item.getDefinitions().setValue(15000); break; case 4151: item.getDefinitions().setValue(60000); break; case 1712: item.getDefinitions().setValue(15000); break; case 7462: item.getDefinitions().setValue(25000); break; case 10828: item.getDefinitions().setValue(15000); break; case 11732: item.getDefinitions().setValue(15000); break; case 20072: item.getDefinitions().setValue(15000); break; } return item.getDefinitions().getValue(); } If anyone can tell me what is wrong it would be greatly appreciated. Like I said, I'm new to this and I don't want to make a server online I just want to mess around for now. Thanks. P.S. I can't find the option to put java into code on the forums so help with that would be nice too.
  14. it works on 127.0.0.1 but not on my no-ip... on a other source my no-ip does work with the client but not on matrix... any help?
  15. how can i make it so i can change my character hair style, colour, and what about clothes? if any one can help please it would be appreciated :D
  16. Hello, i need help modifying my ::god command or adding the perfect ring, i want the ::god command to give a str bonus to instead of and hp bonus, if this is not possible, i would need assistance editing the perfect ring (item 773).
  17. paying 10$ for whoever can change the background and the logo in the matrix cache post skype or msn below
  18. Im here to explain matrix cut scene's so you can be making perfect cut scene for your matrix server. First off the cutscene are done by local x and y which means its on a grid Imagine the area like this: [img]http://1.bp.blogspot.com/_NWSHay-_Gtk/R8hsDLaG9XI/AAAAAAAAAKU/DO6Ltp8v7zY/s400/grid.gif[/img] The side is Y and the bottom is X just like in math The Grid is 100x100 and done by regions. now lets look at where we go to make cutscene's Go to [CODE]src\com\rs\game\player\cutscenes[/CODE] and you will see some cutscene's that were already made by the matrix team Make a new .java file Name it what ever you want and put this in it: [CODE] package com.rs.game.player.cutscenes; import java.util.ArrayList; import com.rs.game.player.Player; import com.rs.game.player.cutscenes.actions.CutsceneAction; import com.rs.game.player.cutscenes.actions.LookCameraAction; import com.rs.game.player.cutscenes.actions.PosCameraAction; public class [name of cutscene here] extends Cutscene { @Override public CutsceneAction[] getActions(Player player) { ArrayList<CutsceneAction> actionsList = new ArrayList<CutsceneAction>(); * * * * * * * *[B][I][U] (put codes here!)[/U][/I][/B] return actionsList.toArray(new CutsceneAction[actionsList.size()]); } @Override public boolean hiddenMinimap() { return true; } }[/CODE] In the [Name of cutscene here] put the name of you cutscene without the [] If you dont want the map hide change the true into false Remember this is just a basic cutscene. now its time to add you cutscene there are two types of camera movement First one is the location the camera position: The code for it: [CODE]actionsList.add(new PosCameraAction(Local X, Local Y, Height , First Speed, Second Speed, Delay to Next Camera Movement));[/CODE] Local X: Like i explained before with the grid that this is the where X is on the grid the X and Y meet up for the location. Local Y: Same as Local X but this is from the side. (make sure you are facing north when getting the coords.) Height: This one is fun this is how low or high the camera goes 1 being lowest and as it becomes more the higher it gets. You might to do this one by 100's or 1000's the normal camera high is 3000 or so and you can go as high as you want. First Speed: Is how fast the camera moves and 1 being the slowest and 100 being instant do this one by 1's,and normal speed is 6 or so. Second Speed: This is just like First speed so keep it the same. Delay to Next Camera Movement: This is how long the delay for this camera to finish for the next one to start. Now that we have that one down time to move on to the next one This one is where the camera looks: [CODE]actionsList.add(new LookCameraAction(Local X, Local Y, Height , First Speed, Second Speed, Delay to Next Camera Movement));[/CODE] The codes for it are just like above except instead of going to that area it looks towards the area instead. Now that you know those you can make your cutscene and you can use as much of those as you want there is no limit. Now that your done making you cutscene close and save. Now find: [CODE] CutscenesHandler.java[/CODE] and you will see something like this [CODE] public static final void init() { try { Class<Cutscene> value1 = (Class<Cutscene>) Class .forName(EdgeWilderness.class.getCanonicalName()); handledCutscenes.put("EdgeWilderness", value1); Class<Cutscene> value2 = (Class<Cutscene>) Class .forName(DTPreview.class.getCanonicalName()); handledCutscenes.put("DTPreview", value2); Class<Cutscene> value3 = (Class<Cutscene>) Class .forName(NexCutScene.class.getCanonicalName()); handledCutscenes.put("NexCutScene", value3); Class<Cutscene> value4 = (Class<Cutscene>) Class .forName(TowersPkCutscene.class.getCanonicalName()); handledCutscenes.put("TowersPkCutscene", value4); Class<Cutscene> value5 = (Class<Cutscene>) Class .forName(HomeCutScene.class.getCanonicalName()); handledCutscenes.put("HomeCutScene", value5); [B][I][U](Here)[/U][/I][/B] } catch (Throwable e) { Logger.handle(e); } }[/CODE] And where you see the [B][I][U]Here[/U][/I][/B] add a new code [CODE] Class<Cutscene> value6 = (Class<Cutscene>) Class .forName([Name of Cutscene].class.getCanonicalName()); handledCutscenes.put("[Name of Cutscene]", value6);[/CODE] Where it says [Name of Cutscene] put the name of the .java file cutscene you made. the value should be 6 if this is your first cutscene your making if not then add the value + 1. And your pretty much done all you need is somewhere to activate the cutscene. And this is how: [CODE]player.getCutscenesManager().play("[Name of Cutscene]");[/CODE] so here is a very simple command for it: [CODE] if (cmd[0].equalsIgnoreCase("cutscene")) { player.getCutscenesManager().play("[Name of Cutscene]"); return true; }[/CODE] please let me know if you need any help and there are more tut's coming.
  19. I'm pretty sure someone ask this question or found a answer but I'd been having problems with this client and when i change the IP in Loader.java to my Ip it does not load it stays at 0% anyone help me out please I will be Greatly to ++rep Thanks.
  20. Matrix's dialogue system to get dialogues is as follows: Put a dialogue like this: handledDialogues.put("Bob", (Class<Dialogue>) Bob.class.getCanonicalName()); So I said to myself, why not add them all automatically by file location? I did this: [CODE] for (File file : new File("bin/com/rs/game/player/dialogues/impl").listFiles()) { Class<Dialogue> dialogue = (Class<Dialogue>) Class.forName(file.getName().replaceAll(".class", "").getClass().getCanonicalName()); if (!handledDialogues.containsKey(dialogue)) { handledDialogues.put(file.getName().replaceAll(".class", ""), Class<Dialogue> dialogue); System.out.println("put " + file.getName()); } }[/CODE] And now the dialogues in the impl folder are not loading and this error is printed: [CODE]java.lang.ClassCastException: java.lang.String cannot be cast to com.rs.game.player.dialogues.Dialogue at com.rs.game.player.dialogues.DialogueHandler.getDialogue(DialogueHandler.java:208) at com.rs.game.player.DialogueManager.startDialogue(DialogueManager.java:20) at com.rs.networking.decoders.handlers.NPCHandler$1.run(NPCHandler.java:96) at com.rs.game.player.CoordsEvent.processEvent(CoordsEvent.java:46) at com.rs.game.player.Player.processEntity(Player.java:543) at com.rs.cores.WorldThread.run(WorldThread.java:34)[/CODE] on the red line here: [CODE] public static final Dialogue getDialogue(Object key) { if (key instanceof Dialogue) return (Dialogue) key; Class<Dialogue> classD = handledDialogues.get(key); if (classD == null) return null; try { [COLOR="#FF0000"]return classD.newInstance();[/COLOR] } catch (Throwable e) { Logger.handle(e); } return null; }[/CODE]
  21. OK so I know this might be a stupid and basic question but i just cant figure it out. I got into my matrix source/data/npcs/unpackedspawnslist and I change the coords to the new home that Im making. But I honestly dont know how to make them stop walking. Please help me! :o I will rep++ whoever helps me!
  22. Ok so I have two quick questions, I am just going to get to the point on this. 1. Where do I go and edit to change things in my quest tab? 2. Where do I go and edit so when you thieve from a stall, you get something and get xp. All it says when I do it is "Nothing interesting happens". Help would be appreciated and rewarded with a rep++. Thanks! :)
  23. Hello runelocus I am in need of assistance of adding a respawn time too Strykewyrms for the Matrix 723 (718/723) iv tryed several different code's and none of them have seemed too work I have just been spammed with error's and I finally have given up and came here in need of assistance. So please if anyone could help me out it would be VERY appreciated. Please and Thank you! :) Heres the code. [CODE] package com.rs.game.npc.slayer; import com.rs.game.Animation; import com.rs.game.WorldTile; import com.rs.game.npc.NPC; import com.rs.game.player.Player; import com.rs.game.tasks.WorldTask; import com.rs.game.tasks.WorldTasksManager; import com.rs.utils.Utils; [MENTION=19271]supp[/MENTION]ressWarnings("serial") public class Strykewyrm extends NPC { private int stompId; public Strykewyrm(int id, WorldTile tile, int mapAreaNameHash, boolean canBeAttackFromOutOfArea) { super(id, tile, mapAreaNameHash, canBeAttackFromOutOfArea, true); stompId = id; } @<a href="http://www.runelocus.com/forums/member.php?u=15855" target="_blank">Over</a>ride public void processNPC() { super.processNPC(); if (isDead()) return; if (getId() != stompId && !isCantInteract() && !isUnderCombat()) { setNextAnimation(new Animation(12796)); setCantInteract(true); WorldTasksManager.schedule(new WorldTask() { @<a href="http://www.runelocus.com/forums/member.php?u=15855" target="_blank">Over</a>ride public void run() { transformIntoNPC(9462); setCantInteract(false); } }); } } @<a href="http://www.runelocus.com/forums/member.php?u=15855" target="_blank">Over</a>ride public void reset() { setNPC(stompId); super.reset(); } public static void handleStomping(final Player player, final NPC npc) { if (npc.isCantInteract()) return; if (!npc.isAtMultiArea() || !player.isAtMultiArea()) { if (player.getAttackedBy() != npc && player.getAttackedByDelay() > Utils.currentTimeMillis()) { player.getPackets().sendGameMessage( "You are already in combat."); return; } if (npc.getAttackedBy() != player && npc.getAttackedByDelay() > Utils.currentTimeMillis()) { if (npc.getAttackedBy() instanceof NPC) { npc.setAttackedBy(player); // changes enemy to player, // player has priority over // npc on single areas } else { player.getPackets().sendGameMessage( "That npc is already in combat."); return; } } } switch (npc.getId()) { case 9462: if (player.getSkills().getLevel(18) < 93) { player.getPackets() .sendGameMessage( "You need at least a slayer level of 93 to fight this."); return; } break; default: return; } player.setNextAnimation(new Animation(4278)); WorldTasksManager.schedule(new WorldTask() { @<a href="http://www.runelocus.com/forums/member.php?u=15855" target="_blank">Over</a>ride public void run() { npc.setNextAnimation(new Animation(12795)); npc.transformIntoNPC(npc.getId() + 1); npc.setTarget(player); npc.setAttackedBy(player); stop(); } }, 1, 2); } } [/CODE] Can anyone help me add the death animations and respawn time too this? everytime I try I either mess up other code or just get like 100 errors by trying too do it a different way, I am new too coding and need assistance so can anyone please help me?
  24. Hinaruti

    Matrix rsps shops!

    I am looking for a shop editor for the Matrix Source, if anyone could possibly send me a link to one, it would be much appreciated, Thank you.
  25. Alright well i downlaoded the newley made matrix source the other day and completely re did everything... added drop editors, item packers, etc.. before and after all my changes i still cant buy items from ANY shops including the original shops like general, arrows, fish market, etc... i can trade them but cant buy from them. any ideas? anything helps thanks!
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