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Found 104 results

  1. How do you turn on the pvp drops on a PI server? Every time you kill someone in safe pk or real pk you have a chance of getting a pvp drop.
  2. I don't know how the NPC drops work. Please don't reply with the obvious: "The id's are the item". [code]package palidino76.rs2.npcs.loading; public class NpcDrops { public static int randomIna[] = { 10330, 10332, 10334, 10336, 10338, 10340, 10342, 10344, 10346, 10348, 10350, 10352, 13107, 13109, 13111, 13113, 13115 }; public static int getInaDrop() { return randomIna[(int)(Math.random()*randomIna.length)]; } /** * An array with item ids in it. */ public static int randomKbd[] = { 1149, 4587 }; public static int getKbdDrop() { return randomKbd[(int)(Math.random()*randomKbd.length)]; } /** * An array with item ids in it. */ public static int randomMithDrag[] = { 1149, 1163 }; public static int getMithDragDrop() { return randomMithDrag[(int)(Math.random()*randomMithDrag.length)]; } /** * An array with item ids in it. */ public static int randomQueen[] = { 1305, 4587, 1215, 391, 385, 1704, 1127, 1079, 1163, 3140, 3204, 229 }; public static int getQueenDrop() { return randomQueen[(int)(Math.random()*randomQueen.length)]; } /** * An array with item ids in it. */ public static int randomTsusaroth[] = { 995, 995, 995, 995, 2503, 892, 11708, 995, 995, 995, 995, 11690, 995, 995, 995, 995, 2503, 2503, 2497, 995, 592, 592, 592, 592, 592 }; public static int getKrilTsusarothDrop() { return randomTsusaroth[(int)(Math.random()*randomTsusaroth.length)]; } /** * An array with item ids in it. */ public static int randomKree[] = { 1149, 11718, 11720, 11722, 2503, 892, 185, 884, 11694, 995, 995, 1149, 1149, 995, 995, 995, 892, 892, 11718, 995, 995, 11720, 892, 892, 2503, 2497, 9179, 11722, 995, 11690, 2503, 892, 892, 892, 2434, 2434, 11702 }; public static int getKreeArraDrop() { return randomKree[(int)(Math.random()*randomKree.length)]; } /** * An array with item ids in it. */ public static int randomAbyssal[] = { 199, 199, 199, 592, 592, 199, 201, 209, 592, 4151, 592, 1149, 884, 995, 995, 592, 592, 592, 592, 199, 199, 199, 199, 199 }; public static int getAbyssalDrop() { return randomAbyssal[(int)(Math.random()*randomAbyssal.length)]; } /** * An array with item ids in it. */ public static int randomGraardor[] = { 199, 199, 526, 449, 451, 561, 11728, 199, 449, 449, 451, 199, 11726, 1149, 1149, 560, 560, 199, 201, 201, 201, 201, 1513, 1513, 199, 201, 11696, 199, 199, 201, 451, 451, 560, 561, 995, 11724, 1201, 1127, 199, 201, 201, 451, 995, 451, 451, 451, 532, 532, 1731, 11704, 11690 }; public static int getGraardorDrop() { return randomGraardor[(int)(Math.random()*randomGraardor.length)]; } /** * An array with item ids in it. */ public static int randomRevenantOrk[] = { 1215, 5698, 1704, 1731, 1113, 6568 }; public static int getRevenantOrkDrop() { return randomRevenantOrk[(int)(Math.random()*randomRevenantOrk.length)]; } /** * An array with item ids in it. */ public static int randomZilyana[] = { 2434, 2434, 2434, 2434, 1319, 1123, 3024, 3026, 11706, 3028, 3030, 6685, 6687, 6689, 6691, 995, 11730, 561, 11690, 561, 561, 2434, 1319 }; public static int getZilyanaDrop() { return randomZilyana[(int)(Math.random()*randomZilyana.length)]; } /** * An array with item ids in it. */ public static int randomBronze[] = { 199, 199, 199, 201, 199, 8844, 199, 199, 199, 199, 199,199, 199, 201, 203, 1731, 201, 201, 201, 199, 199, 199, 203, 175, 201, 199 }; public static int getBronzeDefDrop() { return randomBronze[(int)(Math.random()*randomBronze.length)]; } /** * An array with item ids in it. */ public static int randomIron[] = { 199, 199, 199, 201, 199, 8845, 199, 199, 199, 199, 199, 199, 199, 201, 203, 1731, 201, 201, 201, 199, 199, 199, 203, 175, 201, 199 }; public static int getIronDefDrop() { return randomIron[(int)(Math.random()*randomIron.length)]; } /** * An array with item ids in it. */ public static int randomDark[] = { 1731, 1731, 995, 995, 199, 199, 201, 201, 199, 199, 199, 1731, 1731, 1704, 995, 995, 995, 199, 11235, 995, 201, 1731 }; public static int getDarkBeastDrop() { return randomDark[(int)(Math.random()*randomDark.length)]; } /** * An array with item ids in it. */ public static int randomGargoyle[] = { 4101, 995, 995, 995, 560, 560, 995, 995, 995, 560, 560, 1163, 4101, 995, 995, 4129, 4129, 995, 995, 4153, 4153, 995, 995, 4129, 995, 560, 560, 560, 560, 4103, 995 }; public static int getGargoyleDrop() { return randomGargoyle[(int)(Math.random()*randomGargoyle.length)]; } }[/code] What I think is how many there are of the item is the more common. But it doesn't give an item amount. If anyone can help out I would appreciate it much.
  3. I need to know how to add drops in a 634 based dementhium server, as well as make a safe zone inside of the G.E. but around it is PvP area, like before the new wild update and the pvp worlds pvp area around the grand exchange and at lumbridge. I need to know how to make them safe pvp. Help would be greatly appreciated!
  4. cant figure either of these out. the unpackNpcDrops dont pack -_-" and the item prices dont exist? tyvvvm to anyone who helps! :D
  5. i give 10m rsgp if u guys help me whit npc drops i added glacors and drops but they wont drop and i set 100% drop rate help me thank you ;):D:p
  6. My drops are not working for some reason... I dont really know why. I've tried adding the drop editor from shabba but it didnt worked so now i am asking help from you if you can help me. The source is Matrix - Disturbed
  7. Hey guy's i got a problem what i cant fix :s it happens sometimes when you click wear it drops i could use some help with this thx:confused:
  8. Delta Coder

    [PI] Npc drops

    I have set a monster to drop tokkul and I have set the rares, but for some reason he only drops rares. He drops tokkul once in like 5 drops. Here is my code: [code] #Dung Easy Drops 158:10 6529:2 526:1 16273:1 16339:1 16383:1 16405:1 [/code] Please tell me whats wrong
  9. I have figured out how to do everything else for this server and this even looks simple itself. The problem is that I edit the file but the npc doesn't drop the item on 100% or any. There are 2 files, NPCDrops.cfg and NPCDrops.tsm. When I couldn't figure it out after continuously testing I came here. It's almost like it's not even getting it's information of what the npc drops from either of them..but I've searched the entire thing. What did I miss? NPCDrops.cfg(these are the [U]original[/U] codes, not my edited ones) [code]1 995 9 995 1624 3140 1249 1247 561 995 [/code] NPCDrops.tsm(these are the [U]original[/U] codes, not my edited ones) [code]#Man drops 1:1 995:100 554:100 4151:100 #Guard drops 9:1 995:200 555:100 #general graardor 2550:40 829:1 391:2 385:2 564:50 [/code] This is the original code, the only edit I did was when I was testing was with the Man. Also, even though you can see that in the code the Man is supposed to drop some items, he never drops any of it, only ever bones. The guide I was following said to edit the .tsm file but nothing changed when I did. There was something else too, when I compile the server it says: Note: Some input files use unchecked or unsafe operations. Note: Recompile with -Xlint:unchecked for details. I searched and found that someone said it was just notes and can be ignored, just wanted to double check about that since unfortunately a lot of information around rsps' tend to be outdated..
  10. Hello i need help packing drops. Can anyone send me code for a packer or teach me how to pack drops? much appreciated. - jax
  11. I have a project insanity source but my drops aren't working.... when i kill a man all i get are bones which is in NPC-constants... but in my npcdrops file i have [CODE] #Man drops 1:1 995:100 554:100 #Guard drops 9:1 995:200 555:100 [/CODE] and neither npc will drop the money or water/fire runes. what am i doing wrong? EDIT: I've tried 1:100 and 1:1 and both dont work... ive killed like 50 men each time and it never drops anything
  12. ifti56

    667 Npc Drops

    [CODE]package com.rs.utils; import java.io.RandomAccessFile; import java.nio.ByteBuffer; import java.nio.channels.FileChannel; import java.nio.channels.FileChannel.MapMode; import java.util.HashMap; import com.rs.game.npc.Drop; public class NPCDrops { private final static String PACKED_PATH = "data/npcs/packedDrops.d"; private static HashMap<Integer, Drop[]> npcDrops; public static final void init() { loadPackedNPCDrops(); } public static Drop[] getDrops(int npcId) { return npcDrops.get(npcId); } private static void loadPackedNPCDrops() { try { RandomAccessFile in = new RandomAccessFile(PACKED_PATH, "r"); FileChannel channel = in.getChannel(); ByteBuffer buffer = channel.map(MapMode.READ_ONLY, 0, channel.size()); int dropSize = buffer.getShort() & 0xffff; npcDrops = new HashMap<Integer, Drop[]>(dropSize); for (int i = 0; i < dropSize; i++) { int npcId = buffer.getShort() & 0xffff; Drop[] drops = new Drop[buffer.getShort() & 0xffff]; for (int d = 0; d < drops.length; d++) { if (buffer.get() == 0) drops[d] = new Drop(buffer.getShort() & 0xffff, buffer.getDouble(), buffer.getInt(), buffer.getInt(), false); else drops[d] = new Drop(0, 0, 0, 0, true); } npcDrops.put(npcId, drops); } channel.close(); in.close(); } catch (Throwable e) { Logger.handle(e); } } public HashMap<Integer, Drop[]> getDropMap() { return npcDrops; } } [/CODE] I have that and i have my unpacked "unpackedDrops.txt" file with all the drops e.g NPCID:65535 ITEMID:1623 RATE:94.0 MINAMOUNT:1 MAXAMOUNT:1 RARE:false now why isnt it picking it up or reading or anything?
  13. why wont these npcs spawn? #unholy 10127:45 397:4 4503:1 4506:1 4507:1 4504:1 4505:1 5013:1 5016:1 6175:1 6176:1 6177:1 15835:1 #bork 7133:45 397:3 775:1 689:1 1498:1 1514:90 2476:1 4156:1 4508:1 4509:1 4510:1 4511:1 4512:1 #fenix 8549:45 397:3 18782:1 13360:1 554:900 12082:1 14517:1 17007:1 1333:1 776:1 2366:1 1249:1
  14. wehere i can set what npc drop please help becuse i set them and i dont get drop ;)
  15. [url]http://www.foxnews.com/politics/2012/04/25/gingrich-to-suspend-presidential-campaign-next-tuesday-sources-say/[/url] hooray
  16. This could be a fix for other players so in the end please try to help :). Okay, the server im using is Myth-scape 317 Pi. I just finished server and when I went to release it and do a drop party I ran into the issue of not being able to drop. I fixed that part in the Dropitem.java. Now that I can drop items the items still don't show up for other players. The second issue players in pvp lose items randomly, but the person who killed them the items don't show up right away for them. I want to make it when you drop and kill someone the items will show up. Thanks everyone who try's to help fix this issue! It means alot to me! :)
  17. Well i have now gotten respawn timers on all npcs as well as gotten drops actually BUT heres what it says when i load the server: [CODE][Launcher] Initiating Data Files... ERROR! THREAD NAME: main java.nio.BufferUnderflowException at java.nio.Buffer.nextGetIndex(Buffer.java:498) at java.nio.DirectByteBuffer.getShort(DirectByteBuffer.java:580) at com.rs.utils.NPCDrops.loadPackedNPCDrops(NPCDrops.java:50) at com.rs.utils.NPCDrops.init(NPCDrops.java:23) at com.rs.Launcher.main(Launcher.java:76) [Launcher] Initiating Fishing Spots... [Launcher] Initiating NPC Combat Scripts... [Launcher] Initiating Dialogues... [Launcher] Initiating Controlers... [Launcher] Initiating Cutscenes... [Launcher] Initiating Friend Chats Manager... [Launcher] Initiating Cores Manager... [Launcher] Initiating World... [Launcher] Initiating Region Builder... [Launcher] Initiating Server Channel Handler... [Launcher] Server took 3103 milli seconds to launch.[/CODE] This has been stumping me for many hours so if anyone knows please help me out thanks! (Btw no compile issues...) EDIT: Btw if i null out the loading of packedNPCDrops it does this..... [CODE] [Launcher] Initiating Data Files... [NPCDrops] Packing npc drops definitions... [Launcher] Initiating Fishing Spots... [Launcher] Initiating NPC Combat Scripts... [Launcher] Initiating Dialogues... [Launcher] Initiating Controlers... [Launcher] Initiating Cutscenes... [Launcher] Initiating Friend Chats Manager... [Launcher] Initiating Cores Manager... [Launcher] Initiating World... [Launcher] Initiating Region Builder... [Launcher] Initiating Server Channel Handler... [Launcher] Server took 3003 milli seconds to launch. [Player] Initiated Player: baki, pass: butthead22 java.lang.NullPointerException at com.rs.utils.NPCDrops.getDrops(NPCDrops.java:29) at com.rs.game.npc.NPC.drop(NPC.java:597) at com.rs.game.npc.NPC$11.run(NPC.java:582) at com.rs.game.tasks.WorldTasksManager.processTasks(WorldTasksManager.ja va:19) at com.rs.cores.WorldThread.run(WorldThread.java:23) [/CODE] Thsi second one looks easy to fix but im not sure :/ but either way i do it theres no drops for anything anymore...
  18. [img]http://www.washingtonpost.com/rf/image_606w/2010-2019/WashingtonPost/2012/04/10/National-Politics/Images/142640051-14508.jpg[/img] “We made a decision over the weekend that, while this presidential race for us is over — for me — and we will suspend our campaign effective today, we are not done fighting,” Santorum said at a campaign event in Gettysburg, Pa., the site of the historic and pivotal Civil War battle. The former Pennsylvania senator had been Romney’s top opponent, but he suffered a trio of defeats last week in Wisconsin, Maryland and the District of Columbia, and over the weekend his daughter, Bella, was hospitalized for the second time this campaign due to complications from a rare genetic disorder. In announcing his decision, Santorum said Bella’s condition caused him to reconsider his campaign but that she “is a fighter and doing extraordinarily well.” He did not endorse or urge the delegates that he has won to support another candidate, but spokesman Hogan Gidley told MSNBC that the Romney campaign has requested a meeting about an endorsement, which he said Santorum is “open” to. Santorum is currently second in the delegate race, but he would have to win upwards of three-fourths of the remaining delegates in order to secure the nomination. Instead, he seemed to be hoping that Romney would fall short of the delegate threshold and that he could snatch the nomination at the Republican National Convention in August. Santorum called Romney before his announcement Tuesday to inform him of his decision to drop out, according to a Romney campaign official. “This race was as improbable as any race you’ll ever see for president,” Santorum said. Former House speaker Newt Gingrich and Texas Rep. Ron Paul remain in the campaign, but neither has shown the ability to be a consistent alternative to Romney. Gingrich, in particular, has seen his campaign hit a rough patch of late. He’s finished fourth in the last two major contests and revealed over the weekend that his campaign was $4.5 million in debt. Santorum’s exit virtually assures that Romney will secure the Republican Party’s nomination, though he so far has secured only about 60 percent of the delegates that he needs. In a statement, Romney congratulated his opponent. “Sen. Santorum is an able and worthy competitor, and I congratulate him on the campaign he ran,” Romney said. “He has proven himself to be an important voice in our party and in the nation. We both recognize that what is most important is putting the failures of the last three years behind us and setting America back on the path to prosperity.” Republican leaders in recent weeks have been slowly coalescing around Romney, calling for an end to an increasingly arduous campaign that some say threatens the party’s chances in November. That trend continued Tuesday, with Iowa Gov. Terry Branstad endorsing Romney shortly before Santorum’s announcement and Florida Gov. Rick Scott endorsing Romney shortly afterward. (Scott’s endorsement may not help Romney — he’s quite unpopular as governor of a key swing state — but today is a good day for that endorsement to get lost in the news.) “Mitt Romney will be our party’s nominee and it is critical that all Republicans coalesce behind Gov. Romney and focus on electing him as president so he can put the policies in place to create jobs, turn our economy around and get federal spending under control,” Scott said in a statement. A new Washington Post/ABC News poll this week showed a majority of Republican-leaning Americans — 52 percent — said Santorum should stay in the campaign, while 43 percent said he should drop out. By suspending his campaign rather than ending it, Santorum can continue to raise money to retire any remaining debt he might have. In the end, Santorum won contests in 11 states, but all of his primary victories were relegated to the South, and he failed to win any of a string of primaries in the Midwest in recent weeks. [url]http://www.washingtonpost.com/blogs/the-fix/post/rick-santorum-drops-out-of-the-presidential-race/2012/04/10/gIQACvaV8S_blog.html[/url] This is good for Ron Paul. :D
  19. hey I am willing to pay up to 10m rsgp for someone to show me how to either unpack and repack the drops or teach me how to hardcode a npc drop with rates
  20. Hey guys, i can't seem to pack my NPC drops on 667/704.. My NPCDrops file in the utils folder doesn't read how to pack npc drops.. i know alot of people have this problem at the moment. Is there a way to fix it? or does anyone know how to repack them? I have them unpacked already.. just need help packing them :s
  21. How do I edit the chances of each drop?
  22. Mr Torva

    317[PI] Drops

    Ok so i deleted all my NPC drops to re-write them and i compiled/runserver.exe This is the error im getting, what does it mean? [IMG]http://i1139.photobucket.com/albums/n547/Im_G_O_D/help-2.png[/IMG]
  23. Mr Torva

    [PI] Drops

    In my NPCDrops.TSM my uncommon items are dropping constantly? Here is one of the NPC's i have set-up with its drops: [code]#Jungle strykewyrm 9467:40 4585:1 989:1 989:1 989:1 6585:1[/code] 9467 is the NPC id; 40 is the drop rate below are the items:amount But they are dropping as constant drops? WHY??
  24. Well just wanting to know... in Itemdrops.TSM The ####:### The '###' is How often it drops?? Can someone explain the droprate setting for PI? Like would 100 be alot? or would it be 1 ... just a little explanation , Thanks
  25. encryption

    Pvp drops

    nvm just delete
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