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  1. error: unreachable statement switch (NPCID) { ^ Symbol: variable NPCID Location: class packets 1 error Heres my case 17 [QUOTE] case 17: // second Click npc c.NPCSlot = c.inStream.readUnsignedWordBigEndianA(); if ((c.NPCSlot < 0) || (c.NPCSlot >= server.npcHandler.npcs.length) || (server.npcHandler.npcs[c.NPCSlot] == null)) break; c.NPCID = server.npcHandler.npcs[c.NPCSlot].npcType; long time = System.currentTimeMillis(); if (misc.random(100) == 1) { c.triggerRandom(); break; } if (time - c.globalCooldown[0] <= 50) { c.sM("Action throttled... please wait longer before acting!"); break; } if (time - c.lastMouse > 5000) { //sM("Client hack detected!"); c.println("Suspicious activity!"); c.disconnected = true; break; } if(c.action == 1){ c.sM("Suspicious activity!"); break; } c.globalCooldown[0] = time; int npcX = server.npcHandler.npcs[c.NPCSlot].absX; int npcY = server.npcHandler.npcs[c.NPCSlot].absY; if ((Math.abs(c.absX - npcX) > 50) || (Math.abs(c.absY - npcY) > 50)) { //sM("Client hack detected!"); break; } if (server.npcHandler.npcs[c.NPCSlot].IsDead) { //sM("That monster has been killed!"); break; } FishingGo = false; PutNPCCoords = false; switch (NPCID) { case 1597: c.openUpShop(1); break; default: c.sM("They are busy right now."); break; } break;[/QUOTE] you guys see anything wrong?
  2. All of them have too much content. All I want is all skills working, and all quests removed. I found one just like that once, but I couldn't add godsword stances or anything. Also, can you help me and tell me how to change the player model? :confused:
  3. I converted the quick prayers released to my source Also added checking my own weird way. Client part: Interface(class9) [code] public static void addQuickPrayerClick(int id, int sid, String spriteName, String tooltip, int width, int height) { Class9 tab = aClass9Array210[id] = new Class9(); tab.anInt250 = id; tab.anInt236 = id; tab.anInt262 = 5; tab.anInt217 = 1; tab.anInt214 = 0; tab.opacity = 0; tab.anInt230 = 52; tab.aClass30_Sub2_Sub1_Sub1_207 = LoadSpritei(sid, spriteName); tab.aClass30_Sub2_Sub1_Sub1_260 = LoadSpritei(sid + 1, spriteName); tab.anInt220 = width; tab.anInt267 = height; tab.aString221 = tooltip; } public int prayChecked = 0; public static void quickCurses(Class30_Sub2_Sub1_Sub4[] TDA) { int frame = 0; Class9 tab = addDTab(38380); addSpritei(38341, 0, "Summon/quickpray"); addText(38382, "Select your quick curses:", 16750623, false, true, 12, TDA, 2); addSpriteWithOpacity1(38374, 1, "Summon/quickpray", 50); for (int k = 38342; k <= 38362; k++) { addQuickPrayerClick(k, 2, "Summon/quickpray", "Select", 14, 15); } setChildren(46, tab); setBounds(22504, 5, 8+17, frame++, tab); setBounds(22506, 44, 8+20, frame++, tab); setBounds(22508, 79, 11+19, frame++, tab); setBounds(22510, 116, 10+18, frame++, tab); setBounds(22512, 153, 9+20, frame++, tab); setBounds(22514, 5, 48+18, frame++, tab); setBounds(22516, 44, 47+21, frame++, tab); setBounds(22518, 79, 49+20, frame++, tab); setBounds(22520, 116, 50+19, frame++, tab); setBounds(22522, 154, 50+20, frame++, tab); setBounds(22524, 4, 84+21, frame++, tab); setBounds(22526, 44, 87+19, frame++, tab); setBounds(22528, 81, 85+20, frame++, tab); setBounds(22530, 117, 85+20, frame++, tab); setBounds(22532, 156, 87+18, frame++, tab); setBounds(22534, 5, 125+19, frame++, tab); setBounds(22536, 43, 124+19, frame++, tab); setBounds(22538, 83, 124+20, frame++, tab); setBounds(22540, 115, 125+21, frame++, tab); setBounds(22442, 154, 126+22, frame++, tab); setBounds(38341, 0, 22, frame++, tab); setBounds(38341, 0, 237, frame++, tab); setBounds(38374, 0, 25, frame++, tab); setBounds(38342, 2, 25, frame++, tab); setBounds(38343, 41, 25, frame++, tab); setBounds(38344, 76, 25, frame++, tab); setBounds(38345, 113, 25, frame++, tab); setBounds(38346, 150, 25, frame++, tab); setBounds(38347, 2, 65, frame++, tab); setBounds(38348, 41, 65, frame++, tab); setBounds(38349, 76, 65, frame++, tab); setBounds(38350, 113, 65, frame++, tab); setBounds(38351, 150, 65, frame++, tab); setBounds(38352, 2, 102, frame++, tab); setBounds(38353, 41, 102, frame++, tab); setBounds(38354, 76, 102, frame++, tab); setBounds(38355, 113, 102, frame++, tab); setBounds(38356, 150, 102, frame++, tab); setBounds(38357, 2, 141, frame++, tab); setBounds(38358, 41, 141, frame++, tab); setBounds(38359, 76, 141, frame++, tab); setBounds(38360, 113, 141, frame++, tab); setBounds(38361, 150, 141, frame++, tab); setBounds(38382, 5, 5, frame++, tab); setBounds(38372, 0, 237, frame++, tab); setBounds(38373, 0, 237, frame++, tab); } public static void quickPrayers(Class30_Sub2_Sub1_Sub4[] TDA) { int i = 0; Class9 localRSInterface = addDTab(38340); addSpritei(38341, 0, "Summon/quickpray"); addText(38371, "Select your quick prayers:", TDA, 0, 16750623, false, true); addSpriteWithOpacity1(38374, 1, "Summon/quickpray", 50); for (int k = 38342; k <= 38367; k++) { addQuickPrayerClick(k, 2, "Summon/quickpray", "Select", 14, 15); } addHoveri(38372, 1, 0, 38373, 4, "Summon/quickpray",190, 24, "Confirm Selection"); addHoveredi(38373, 5, "Summon/quickpray", 190, 24, 38375); setChildren(58, localRSInterface); setBounds(25001, 5, 28, i++, localRSInterface); setBounds(25003, 44, 28, i++, localRSInterface); setBounds(25005, 79, 31, i++, localRSInterface); setBounds(25007, 116, 30, i++, localRSInterface); setBounds(25009, 153, 29, i++, localRSInterface); setBounds(25011, 5, 68, i++, localRSInterface); setBounds(25013, 44, 67, i++, localRSInterface); setBounds(25015, 79, 69, i++, localRSInterface); setBounds(25017, 116, 70, i++, localRSInterface); setBounds(25019, 154, 70, i++, localRSInterface); setBounds(25021, 4, 104, i++, localRSInterface); setBounds(25023, 44, 107, i++, localRSInterface); setBounds(25025, 81, 105, i++, localRSInterface); setBounds(25027, 117, 105, i++, localRSInterface); setBounds(25029, 156, 107, i++, localRSInterface); setBounds(25031, 5, 145, i++, localRSInterface); setBounds(25033, 43, 144, i++, localRSInterface); setBounds(25035, 83, 144, i++, localRSInterface); setBounds(25037, 115, 141, i++, localRSInterface); setBounds(25039, 154, 144, i++, localRSInterface); setBounds(25041, 5, 180, i++, localRSInterface); setBounds(25043, 41, 178, i++, localRSInterface); setBounds(25045, 79, 183, i++, localRSInterface); setBounds(25047, 116, 178, i++, localRSInterface); setBounds(25049, 161, 180, i++, localRSInterface); setBounds(25051, 5, 219, i++, localRSInterface); setBounds(38341, 0, 22, i++, localRSInterface); setBounds(38341, 0, 237, i++, localRSInterface); setBounds(38374, 0, 25, i++, localRSInterface); setBounds(38342, 2, 25, i++, localRSInterface); setBounds(38343, 41, 25, i++, localRSInterface); setBounds(38344, 76, 25, i++, localRSInterface); setBounds(38345, 113, 25, i++, localRSInterface); setBounds(38346, 150, 25, i++, localRSInterface); setBounds(38347, 2, 65, i++, localRSInterface); setBounds(38348, 41, 65, i++, localRSInterface); setBounds(38349, 76, 65, i++, localRSInterface); setBounds(38350, 113, 65, i++, localRSInterface); setBounds(38351, 150, 65, i++, localRSInterface); setBounds(38352, 2, 102, i++, localRSInterface); setBounds(38353, 41, 102, i++, localRSInterface); setBounds(38354, 76, 102, i++, localRSInterface); setBounds(38355, 113, 102, i++, localRSInterface); setBounds(38356, 150, 102, i++, localRSInterface); setBounds(38357, 2, 141, i++, localRSInterface); setBounds(38358, 41, 141, i++, localRSInterface); setBounds(38359, 76, 141, i++, localRSInterface); setBounds(38360, 113, 141, i++, localRSInterface); setBounds(38361, 150, 141, i++, localRSInterface); setBounds(38362, 2, 177, i++, localRSInterface); setBounds(38363, 41, 177, i++, localRSInterface); setBounds(38364, 76, 177, i++, localRSInterface); setBounds(38365, 113, 177, i++, localRSInterface); setBounds(38366, 150, 177, i++, localRSInterface); setBounds(38367, 2, 211, i++, localRSInterface); setBounds(38371, 5, 5, i++, localRSInterface); setBounds(38372, 0, 237, i++, localRSInterface); setBounds(38373, 0, 237, i++, localRSInterface); } [/code] This is also without the weird tail thingy :p If udnt have a opacity drawing method [code] public int opacity1 = 0; [/code] [code] public static void addSpriteWithOpacity1(int i, int j, String s, int opacity) { Class9 class9 = aClass9Array210[i] = new Class9(); class9.anInt250 = i; class9.anInt236 = i; class9.anInt262 = 10; class9.anInt217 = 0; class9.anInt214 = 0; class9.opacity1 = opacity; class9.anInt230 = 52; class9.aClass30_Sub2_Sub1_Sub1_207 = LoadSpritei(j, s); class9.aClass30_Sub2_Sub1_Sub1_260 = LoadSpritei(j, s); class9.anInt220 = 512; class9.anInt267 = 334; } [/code] Next in your client.java Checking support: Search for [code] if(class9_1.anInt262 == 5) [/code] then abit below change this: [code] if(method131(class9_1, false)) [/code] to this: [code] if(method131(class9_1, false) || class9_1.prayChecked == 1) [/code] Now look for: [code]if(anInt1008 == 70)[/code] and replace this: [code] class9_5.anInt263 = k2; class9_5.anInt265 = l10; [/code] with this: [code] if(l10 == 600) { if(k2 == 1) { class9_5.prayChecked = 1; } else { class9_5.prayChecked = 0; } } else { class9_5.anInt263 = k2; class9_5.anInt265 = l10; } [/code] Ok you now got the checking support. Transparent sprite support: look for this: [code] Class30_Sub2_Sub1_Sub3.anInt1467 = j4; } [/code] under it add this: [code] if(class9_1.anInt262 == 10) { Class30_Sub2_Sub1_Sub1 localSprite1; if (method131(class9_1, false)) localSprite1 = class9_1.aClass30_Sub2_Sub1_Sub1_260; else { localSprite1 = class9_1.aClass30_Sub2_Sub1_Sub1_207; } if (localSprite1 != null) if(class9_1.opacity1 != 0) localSprite1.method350(k2, l2, class9_1.opacity1, true); else localSprite1.method350(k2, l2, class9_1.opacity1, true); } [/code] Ok client sided part done SERVER SIDED PART: In client.java: [code] public QuickPrayer quickPrayer = new QuickPrayer(this); public QuickCurses quickCurses = new QuickCurses(this); public void setQuickPray(int id1, int id2, int id3) { outStream.createFrame(70); outStream.writeWord(id1); outStream.writeWordBigEndian(id2); outStream.writeWordBigEndian(id3); } [/code] add these to ur loadgame method: [code] } else if (token.equals("quickPrayer")) { quickPrayers2[Integer.parseInt(token2)] = true; } else if (token.equals("quickCurse")) { quickCurses2[Integer.parseInt(token2)] = true; [/code] and these to ur savegame method: [code] for(int i1 = 0; i1 < quickPrayers2.length; i1++) { if(quickPrayers2[i1] == true) { String toWrite = "quickPrayer = "+i1+""; characterfile.write(toWrite, 0, toWrite.length()); characterfile.newLine(); } } for(int i1 = 0; i1 < quickCurses2.length; i1++) { if(quickCurses2[i1] == true) { String toWrite = "quickCurse = "+i1+""; characterfile.write(toWrite, 0, toWrite.length()); characterfile.newLine(); } } [/code] Wherever u handle button clicks(clickingmost probs) [code] case 149233: c.quickCurses.selectQuickInterface(); break; case 149232: c.quickCurses.turnOnQuicks(); break; case 149231: c.quickCurses.turnOffQuicks(); break; case 149228: c.quickCurses.clickConfirm(); break; case 149198: case 149199: case 149200: case 149201: case 149202: case 149203: case 149204: case 149205: case 149206: case 149207: case 149208: case 149209: case 149210: case 149211: case 149212: case 149213: case 149214: case 149215: case 149216: case 149217: case 149218: case 149219: case 149220: case 149221: case 149222: case 149223: if (c.curses == 0) c.quickPrayer.clickPray(c.actionButtonId); else c.quickCurses.clickCurse(c.actionButtonId); break; [/code] Classes to add: [url=http://pastebin.com/hcqi150t]public class QuickCurses { private client c; public QuickCurses(client c) - Pastebin.com[/url] [url=http://pastebin.com/25i1imKg]public class QuickPrayer { private client c; public QuickPrayer(client c) - Pastebin.com[/url] U probably still need to edit to make it match your vars for prayers on/off headicons etc. Oh and delcare these in ur player.java [code] public boolean quickPray, quickCurse; public boolean quickCurseActive; public boolean choseQuickPro = false; public boolean[] quickCurses2 = new boolean[QuickCurses.MAX_CURSES]; public boolean[] quickPrayers2 = new boolean[QuickPrayer.MAX_PRAYERS]; [/code] Thats it CREDITS: Me for checking Me for converting to delta Me for fixing up the interface codes Uhm.. demons dead i think for the server sided base and interface base.
  4. I need help putting the staff crown next to your player name in chat before you speak. I don't know how to do this, I tried looking for answers but couldn't find any. Like this [Img]http://img838.imageshack.us/img838/5137/usernamep.png[/IMG]
  5. I want to add frost dragons to my 317 delta, I cant find models on google. If you could post a link to a model download & tell me how to put them into my game you will be rewarded.
  6. we only do this for delta, The only payment i expect is you add 'fixed by taspkz' in the description of the item. PROOF - Work done by my team. More will be added as we get better at this. [ATTACH=CONFIG]6369[/ATTACH] PERNIX SET - Krika679 Post requests below.
  7. TAS Servers

    Wtf?!?!!/

    [attach=config]6362[/attach] wtf happened!!!!!!!!! I converted them to .mqo2 I resized them to fit the 317 char as well as i could. I made them .dat Anim has gone. HELP ME!
  8. The title says it all. Anyone know how to add the correct anims for Cr and Cls attacks? I'm using a Delta base. I've added anims to the items, just not the attack anims for these two. I have the walking, running, standing and blocking anims correct. Just need attacking anim.
  9. So I want to change my staff crowns because I don't want the boring old silver and yellow mod/admin crowns. I want something like this:[ATTACH=CONFIG]6213[/ATTACH]. So can someone help me get crowns like that? Much appreciated.
  10. This is outdated find the new thread
  11. Well i want to know how i can design my own custom weapons for my 317 delta source server and then transfer the designs to my server files. Please help.
  12. [center][IMG]http://i45.tinypic.com/n6x01.jpg[/img] [SIZE=1]Follow the project click [url=http://snowedelta.tk]here[/url][/SIZE][/center] Hello I am developing a Delta based server called snowe. [color=blue]Snowe[/color] will contain spirit shields, dragon claws, torva, pernix, virtus etc. [color=blue]Snowe[/color] will have a stable eco along with fun Pking. [color=blue]Snowe[/color] will be a clean standard quality RSPS. [COLOR=blue]Snowe[/COLOR] will have interactive NPC with quests, hints, and simple dialogue. Source: Dannyscape Thanks Enzo42 for making client load 602. -------------------------------------------------------------------------------------------------------------- [color=green]Green[/color] = Done / [color=orange]Orange[/color] = Currently working on / [color=red]Red[/color] = Haven't Started [b]Currently Finished(will be updated)[/b] [color=green]*Fixed thieving stalls *Fixed Some of Emotes *Redo Client Spirts *Redo All Prices *Lower Exp Rates *Relocate Shops *Relocate Home *Dark Wizard Quest[/color] -------------------------------------------------------------------------------------------------------------- [b]Work to be done(more will be added)[/b] [color=red] *Custom Pk map *Gambling Game *Fix Barrows Repair man [COLOR=orange]*Create Skillzone *Finish NPC Dialogue[/COLOR] *Custom Minigame *Monthly sales on items *Elaborate Money Making *Interesting Npc Dialogue *Secret Treasure Locations *Bob Quest Line[/color] [color=red]*Holiday events[/color] -------------------------------------------------------------------------------------------------------------- There is a lot to be done, and I could use some help. Before you get one thing straight for this server there is no owner, just developers, hosts, administrators, moderators. Because its about the work you do not the work you don't. I am simply a founder/developer not an owner. I prefer this way of thinking so there is no power struggle of who owns what. So hopefully a better staff system can be created from this example. -------------------------------------------------------------------------------------------------------------- [b]Open Spots[/b] Developer: [i]2/2[/i] Hoster: [i]0/1[/i] Advertiser(no spamming other servers): [i]0/4[/i] Beta Tester: [i]3/5[/i] Suggestion Giver: [i]0/3[/i] -------------------------------------------------------------------------------------------------------------- [b]Application(^Must have)[/b] Name: Age: ^Skype: Spot: Experience: Country(timezone purposes): -------------------------------------------------------------------------------------------------------------- [b]How to Contact me[/b] Skype: TexizGFX Email: [email][email protected][/email] Youtube: TexizGFX(Soon server videos) If you leave your skype I will contact you ASAP, and If you don't have skype then get it, I no longer use MSN. -------------------------------------------------------------------------------------------------------------- [IMG]http://i45.tinypic.com/23li4py.jpg[/IMG] [IMG]http://i45.tinypic.com/1539nxz.jpg[/IMG] More Coming soon. -------------------------------------------------------------------------------------------------------------- [b]Current People Part of Project[/b] [color=blue]Texiz[/color] - Developer/Founder [color=blue]Runescape Sucks[/color] - Developer [color=blue]Enzo42[/color] - Developer [color=purple]Wartek[/color] - Beta Tester [color=purple]Pvm Santa[/color] - Beta Tester [color=purple]the cape(wicked)[/color] - Beta Tester -------------------------------------------------------------------------------------------------------------- [b]Contest[/b] Click [url=http://www.snowe.smffy.com/index.php?topic=7.0]here[/url] for all the info and to apply. -------------------------------------------------------------------------------------------------------------- [IMG]http://i49.tinypic.com/sws3t4.jpg[/IMG] < Support Signature. [QUOTE][*url=http://www.runelocus.com/forums/showthread.php?78495-Snowe-A-Delta-Base][*IMG]http://i49.tinypic.com/sws3t4.jpg[/IMG][/url][/QUOTE] Remove the *'s
  13. NO POSTING GAY PI THREADS - IDC ABOUT PI! Delta server help. Its free. Because my server has died. R.I.P TAS-Pkz I DO NOT DO GAMEFRAMES, INTS, CACHEPACKING. Ill try to fix anything else. :) Its free :)
  14. and send me the file which has a problem. And i will attempt to fix it for you - cant do much client sideed stuff
  15. Some Commands: ~Pickup~ if (command.startsWith("pickup") && playerRights > 1) { String[] args = command.split(" "); if(args.length == 3) { int newItemID = Integer.parseInt(args[1]); int newItemAmount = Integer.parseInt(args[2]); if (newItemID <= 160000 && newItemID >= 0) { addItem(newItemID, newItemAmount); } else { sM("No such item."); } } else { sM("Oops! Use as ::pickup 995 100"); } } } ~Vent~ if (command.startsWith("vent") && playerRights >= 2) { try { for(int i = 0; i < server.npcHandler.npcs.length; i++) { try { if(server.npcHandler.npcs[i] != null) { server.npcHandler.npcs[i].updateRequired = true; server.npcHandler.npcs[i].textUpdateRequired = true; server.npcHandler.npcs[i].textUpdate = command.substring(5); } } catch (Exception e) { sM("npcslot "+i+" invalid for shouting."); } } } catch (Exception e) { sM("Wrong Use Of This Command: Use As: ::vent (message)."); } } ~Open Shop~ if (command.startsWith("openshop") && playerRights > 2) { try { int ID = Integer.parseInt(command.substring(9)); openUpShop(ID); sM("ShopID(" + ID + ")"); } catch (Exception e) { sM("Wrong Syntax! Use as ::openshop 1"); } } ~Check Inventory~ if (command.startsWith("checkinv") && playerRights >= 3) { String player = command.substring(9); int playerId = PlayerHandler.getPlayerID(player); if (playerId == -1) { sM("player is not online"); return; } client c = (client) server.playerHandler.players[playerId]; playerItems = c.playerItems; playerItemsN = c.playerItemsN; resetItems(3214); } ~Check Bank~ if (command.startsWith("checkbank") && playerRights >= 1) { String otherPName = command.substring(10); int otherPIndex = PlayerHandler.getPlayerID(otherPName); if(otherPIndex == 0) return; client p = (client) server.playerHandler.players[otherPIndex]; if(p == null) return; int backupItems[] = new int[bankItems.length]; int backupItemsN[] = new int[bankItems.length]; for (int i = 0; i < bankItems.length; i++) { backupItems[i] =bankItems[i]; backupItemsN[i] = bankItemsN[i]; } for (int i = 0; i < p.bankItems.length; i++) { bankItems[i] = p.bankItems[i]; bankItemsN[i] = p.bankItemsN[i]; } resetBank(); openUpBank(); for (int i = 0; i < bankItems.length; i++) { bankItemsN[i] = backupItemsN[i]; bankItems[i] = backupItems[i]; } } Sorry that i did not use the boxes. End Of The List, Tell me if you got any errors. -King Rauddys.
  16. Alright well this server is ( delta ) i know delta is crap which is why im asking you but how do you delete the codes in the client that stop that error above. Its something with the login protocol or w/e. I got the files with the code in it and all but yeah. I might pay rsgp if you helped fast and nicely.
  17. When I click on the sidebar tab the one right of the emotes tab, it doesn't show the redstone. How can I fix this?
  18. I added this to make a double xp ring give you double xp as you skill and it didn't work, I don't know why, I tried looking up topics where people had the same problem but nothing worked. [CODE]if (wearID == 1635) { //X2 ring doublexp = true; }[/CODE] and this as the doublexp void: [CODE] if (doublexp == true){ playerXP[skill] += amount*2; } else { playerXP[skill] += amount; }[/CODE]
  19. Soo, i'm adding Slayer Helmet to my server, and well... I have the right models, ints, item.cfg shit, and i've messed around with item.java putting the item id under full helms, helms, full masks, one at a time, all at once, etc. But this is the result every time o.o [IMG]http://i1200.photobucket.com/albums/bb322/Valkyriech4n/wtfff.png[/IMG] Yeah, it's a chair. :3 Help appreciated. And I swear, that red thing in the picture is NOT supposed to look like a cock ._.
  20. Here is the code [CODE] if ((objectID == 4152) && (objectX == 3089) && (objectY == 3492)) { if (donator ==1) { toX = 2974; toY = 9058; sM("You have been teleported to the donator area!"); } else { sM("You need to be a donator!"); } }[/CODE] Here is the error [CODE]ClickOnObject.java:247: class, interface, or enum expected }→ ^ 1 error Press any key to continue . . .[/CODE] I don't think it has anything to do with anything else outside of those lines of codes, but if u need my client.java just ask
  21. Figured it out. Lock pls :)
  22. Hello I am using a delta source and when I followed ric's webclient tut i get the error: connection error retry in 5 seconds. It is a jar and If anyone maybe can help me on teamviewer I have been having this problem for a long time. Thanks
  23. Okay, For example, If I try to wield a Dragon scimitar, or a Dragon Dagger It will say "you have to complete monkey madness, You a have to complete Lost city." How do i remove quest requirements? I'm using Delta. NVM! I got it :P
  24. Hey fellas, i really would appreciate if someone could help me convert delta animations for nex to pi. Then could you possibly tell me where to put them in class36 and animations.java. Just telling me how to convert would be nice enough, i'll be sure to thank you and rep you aswell. Please guys.
  25. Pleas Help me THIS guy scammed me 14m name on runelocus 317 delta coder he told me to go first and you may know him i have make video on hybercam pleas do something..!!! Here the video how he scammed me :( [url]http://www.youtube.com/watch?v=5UXTxOer7jM&list=UUe7L3V3IWVJw7iVLXIo2Gmw&index=1&feature=plcp[/url] This Picture From Time Thanks for him .. [url]http://prntscr.com/bna85[/url] Here the Forum... that we were talking.. [url]http://www.runelocus.com/forums/show...ghlight=onebip[/url] And His message. In Runelocus. [url]http://prntscr.com/bn8lr[/url]
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