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taboo

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  1. My goal is to make your playing experience the best it can be. I guarantee an unforgettable experience filled with many journeys along the way. Whether you destroy gigantic bosses, drop your opponents in wilderness, establish wealth like never seen before, or skill harder than none other, we look forward to welcoming you to your new home. Have fun playing Aesthetic-Realm! Homepage- http://aesthetic-realm.org Discord- https://discord.gg/NVSuT3KjZx - Receive a Leather Whip, and Basic Slayer helmet on start! (Requires Slayer Kills, and Total Level to Upgrade) - Choose to play as a Elite Mode with lots of benefits! - Skilling raw items are all stackable! No time waste banking! - Global Bosses that drop loot for whole team! - Click any Skill to teleport to its training spot! - Item and Objects Custom Hover tips! - Magic Bonfire event that replicates Wintertodt Rewards! - New Wilderness Skilling area for increased profits and XP - AFK for Rares event where you can get P-Hats, H'weens - Built-in Knowledge Base for FAQ's - Lots of redone interfaces - Support to show multiple ranks! - Larrans Chest Mini event! - Chance to get FashionScape Box when gaining XP! - Daily Tasks to keep you grinding! - Lots of AFK NON-OP activities! - Way to much to list! Check it out yourself! Homepage- http://aesthetic-realm.org Discord- https://discord.gg/NVSuT3KjZx Play- https://dl.dropbox.com/s/b27sl5ij7x9ku0h/Aesthetic-Realm_V1.2.jar
  2. Welcome to Invictus Invictus RSPS Home Page https://discord.gg/HTkpvxzg9N Welcome to Invictus Invictus RSPS https://discord.gg/HTkpvxzg9N
  3. http://skyfire317.com Check our new features below! - Max combat level is 255 - Max skill level is 168 - Warding skill to upgrade your gear - New upgrade zones - Auto train certain skills - Divination skill to gather resources and make bank - Luck skill to help you with adventures - PvM skill to make every boss you fight worth it - Archeology skill that unlocks many useful accessories - Safe gambling - Esc to close interfaces, OSRS hotkeys - Lots of custom maps and models - HD textures - OSRS content - Lots of AFK content - Auto thieve - Aura System - Pet Bonuses - Extensive perk system on your NPC kill count - Extremely F2P, you dont need to donate to progress - 4 types of max capes, 1 at 99, another at 120, then 140, and finally 168 capes - New achievement interface - Unique in-game hiscores - Lots of statistics to show how you progress through game - Item upgrading - PVM Ranking System from Bronze -> Gold - New textures - Updated Interfaces - Home expanded - Elder Bosses - Daily rewards - Roaming bosses - Random event bosses - Raids (coming soon) - Extremely competitive game play! - Train you skill up to 2b XP, that well over level 160! - New combat formula to increase level to 255 - Total level can be reached to 4,200 - No Cap on how much gold you can earn! Skyfire317.com
  4. So im using a Sprite Cache packet and i try opening the sprite.idx and it says "Encountered Expetion" and on my client console it just says "Unable to load sprite: null 0" Do i need to go sprite by sprite to make sure its not corrupt? or how do i go about fixing this? java.lang.StringIndexOutOfBoundsException: String index out of range: -1 at java.lang.String.substring(Unknown Source) at com.seven.controller.MainController.loadSprites(MainController.java:645) at com.seven.controller.MainController.openSpriteDirectory(MainController.java:303) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at sun.reflect.misc.Trampoline.invoke(Unknown Source) at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at sun.reflect.misc.MethodUtil.invoke(Unknown Source) at javafx.fxml.FXMLLoader$MethodHandler.invoke(FXMLLoader.java:1771) at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(FXMLLoader.java:1657) at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191) at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74) at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49) at javafx.event.Event.fireEvent(Event.java:198) at javafx.scene.Node.fireEvent(Node.java:8411) at javafx.scene.control.Button.fire(Button.java:185) at com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavior.java:182) at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:96) at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:89) at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218) at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191) at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74) at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54) at javafx.event.Event.fireEvent(Event.java:198) at javafx.scene.Scene$MouseHandler.process(Scene.java:3757) at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485) at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762) at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494) at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:394) at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:295) at java.security.AccessController.doPrivileged(Native Method) at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$2(GlassViewEventHandler.java:432) at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:410) at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:431) at com.sun.glass.ui.View.handleMouseEvent(View.java:555) at com.sun.glass.ui.View.notifyMouse(View.java:937) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$null$3(WinApplication.java:177) at java.lang.Thread.run(Unknown Source) [/CODE]
  5. Welcome to FirePS! On FirePS, our main focus is our players. We do what it takes, to maintain a stable player base. We are the best custom item RuneScape based Private Server out there We have many features, and many new features added all the time. You will have a lot of fun playing FirePS! Why not come join the rest, and live the Life. http://fire-ps.com - Home http://forums.fire-ps.com - Forums Home - Play - Forums - Wiki FirePS has an unique Soul System that replaces all the bad ( useless) drops with a specific soul. Collect 200 souls to convert it to a BOSS key, use this key at the special designed Soul room. The boss room contains the chests of each boss, use the key on the boss chest to have a chance on a rare / ultra rare. Besides the regular prestige system that goes up to 30 prestige levels, we also have a unique slayer prestige system. This prestige system goes up to Slayer Prestige LvL 3. FirePS is the #1 Gambling / dicing server. Games : 55x2, Black Jack, Dice Duel, Flower Poker, Hot or Cold and more. Automated system & manual system are available ! Raids including Voldemort, Vendura & The OG Dragon TOP 3 players damage get drop, other multi bosses have a loot share system. FirePS is the leading custom server with constant new customs being added 2000+ Custom Items (Weapons, Armour, & Items included) Custom Bosses (Obtain custom items by defeating bosses around the world) Minigames; Castle wars, Barrows, Etc. Fully active Castle Wars with all the pvping minigame experience. 20+ Players Online 24/7 Custom Quests; A FirePS Passion, Etc. Rewarding Achievements http://fire-ps.com - Home http://forums.fire-ps.com - Forums Each achievement gains points that would be used in the Achievement Point Shop. Staff List/Trusted List (Automatically Updating) 24/7 Active Support Weekly Updates; Lists of 20+ Features Alway new and improved content, items, patches, and more. Suggestions are always viewed for further improvements from community aswell. Xenforo forums; Very active, with a shoutbox! 15+ Ranks Bank Tabs All useful bank tabs, with drag and create bank tab fully working. 4 Donator Zones Set your Yell Tag/Yell Color/Yell Shade Custom Name Titles All avalible yell colors/ shades with many of combinations. Quick Prayers http://fire-ps.com - Home http://forums.fire-ps.com - Forums Lunars, Ancients, Curses Prayers Edgeville has all avalible altars to change your prayers, mage book, and guilded altars Over 20 Skills Fully Working Newly active agility added and fully working. Plus many of avalible skills. Full Screen Capability Fullscreen option full the intense FirePS experience. Rewarding Trivia Questions Many of Trivia questions announced in game chat, first to answer gains points for achievements. Squeal of Fortune Reach any skill to 99 gaining you 3 spins to the Squeal of Fortune. Boss Pets Loads of customs pets, many cosmetic, some even give a increase to drop percentage. What are you waiting for?! We've got it, you play it. http://fire-ps.com - Home http://forums.fire-ps.com - Forums
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