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taboo

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  1. So im using a Sprite Cache packet and i try opening the sprite.idx and it says "Encountered Expetion" and on my client console it just says "Unable to load sprite: null 0" Do i need to go sprite by sprite to make sure its not corrupt? or how do i go about fixing this? java.lang.StringIndexOutOfBoundsException: String index out of range: -1 at java.lang.String.substring(Unknown Source) at com.seven.controller.MainController.loadSprites(MainController.java:645) at com.seven.controller.MainController.openSpriteDirectory(MainController.java:303) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at sun.reflect.misc.Trampoline.invoke(Unknown Source) at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at sun.reflect.misc.MethodUtil.invoke(Unknown Source) at javafx.fxml.FXMLLoader$MethodHandler.invoke(FXMLLoader.java:1771) at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(FXMLLoader.java:1657) at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191) at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74) at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49) at javafx.event.Event.fireEvent(Event.java:198) at javafx.scene.Node.fireEvent(Node.java:8411) at javafx.scene.control.Button.fire(Button.java:185) at com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavior.java:182) at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:96) at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:89) at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218) at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191) at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74) at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54) at javafx.event.Event.fireEvent(Event.java:198) at javafx.scene.Scene$MouseHandler.process(Scene.java:3757) at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485) at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762) at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494) at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:394) at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:295) at java.security.AccessController.doPrivileged(Native Method) at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$2(GlassViewEventHandler.java:432) at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:410) at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:431) at com.sun.glass.ui.View.handleMouseEvent(View.java:555) at com.sun.glass.ui.View.notifyMouse(View.java:937) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$null$3(WinApplication.java:177) at java.lang.Thread.run(Unknown Source) [/CODE]
  2. daily bump! See you bro's online
  3. Welcome to FirePS! On FirePS, our main focus is our players. We do what it takes, to maintain a stable player base. We are the best custom item RuneScape based Private Server out there We have many features, and many new features added all the time. You will have a lot of fun playing FirePS! Why not come join the rest, and live the Life. http://fire-ps.com - Home http://forums.fire-ps.com - Forums Home - Play - Forums - Wiki FirePS has an unique Soul System that replaces all the bad ( useless) drops with a specific soul. Collect 200 souls to convert it to a BOSS key, use this key at the special designed Soul room. The boss room contains the chests of each boss, use the key on the boss chest to have a chance on a rare / ultra rare. Besides the regular prestige system that goes up to 30 prestige levels, we also have a unique slayer prestige system. This prestige system goes up to Slayer Prestige LvL 3. FirePS is the #1 Gambling / dicing server. Games : 55x2, Black Jack, Dice Duel, Flower Poker, Hot or Cold and more. Automated system & manual system are available ! Raids including Voldemort, Vendura & The OG Dragon TOP 3 players damage get drop, other multi bosses have a loot share system. FirePS is the leading custom server with constant new customs being added 2000+ Custom Items (Weapons, Armour, & Items included) Custom Bosses (Obtain custom items by defeating bosses around the world) Minigames; Castle wars, Barrows, Etc. Fully active Castle Wars with all the pvping minigame experience. 20+ Players Online 24/7 Custom Quests; A FirePS Passion, Etc. Rewarding Achievements http://fire-ps.com - Home http://forums.fire-ps.com - Forums Each achievement gains points that would be used in the Achievement Point Shop. Staff List/Trusted List (Automatically Updating) 24/7 Active Support Weekly Updates; Lists of 20+ Features Alway new and improved content, items, patches, and more. Suggestions are always viewed for further improvements from community aswell. Xenforo forums; Very active, with a shoutbox! 15+ Ranks Bank Tabs All useful bank tabs, with drag and create bank tab fully working. 4 Donator Zones Set your Yell Tag/Yell Color/Yell Shade Custom Name Titles All avalible yell colors/ shades with many of combinations. Quick Prayers http://fire-ps.com - Home http://forums.fire-ps.com - Forums Lunars, Ancients, Curses Prayers Edgeville has all avalible altars to change your prayers, mage book, and guilded altars Over 20 Skills Fully Working Newly active agility added and fully working. Plus many of avalible skills. Full Screen Capability Fullscreen option full the intense FirePS experience. Rewarding Trivia Questions Many of Trivia questions announced in game chat, first to answer gains points for achievements. Squeal of Fortune Reach any skill to 99 gaining you 3 spins to the Squeal of Fortune. Boss Pets Loads of customs pets, many cosmetic, some even give a increase to drop percentage. What are you waiting for?! We've got it, you play it. http://fire-ps.com - Home http://forums.fire-ps.com - Forums
  4. PLAY - Click Vote for us - Click Top Hiscores - Click Discord/Forums - Click Final Reality was created to introduce new aspects of custom features in a OSRS environment. This all happened during the God Wars, and is renewed into the Oldschool OSRS. However, unlike other servers, we have coded new and improved ideas, presented them to our community and implemented these features with extensive calculation. * Safe Gambling system with multiple game modes, 55x2, Flower Game, Poker, 21 and more! * All OSRS Exclusive Bosses, as well as well a few custom bosses such as the Holy Knuckles, Tyrannosaur Rex, Enraged Tarn, and many more! * Fully implemented particle system as well as animated items! Such as the Competition cape and custom particle effects on items! * HD Texture system to maximize the aesthetics of the environment! * A wide range of game modes to play from, including Normal, Extreme and Classic modes, as well as HC Ironman, UIM , and normal Ironman! * Custom minigames that have never been seen before with custom rewards! * Unique Teleportation System to get around Final Reality effortlessly! * Daily rewards! Keep your log in streak high to achieve the best rewards! * Custom Maps, Items, Objects, and NPC's tastefully added to enhance your gameplay experience! * Idle rewards that reward your character for just staying logged in! * World events that occur every 30 minutes! * And Unique Shooting Star event every 3 hours! * Many Point Reward Systems, such as Skilling, PvM, PvP, and Boss points! * Store Tokens System includes buying ranks such as donators, items, membership bonds and skilling packs * Various Client Settings * Slayer remastered with new rewards and NPCS * Well of Good Fortune * Achievements System * Task System * Prestige system * 170 data has been packed (Theatre of blood) * Character files have been fixed * 30+ Memory leaks have been patched * Tons of bugs have been fixed * A PvP Tournament (Ran through admin commands) * Hourly rewards * Original Custom items such as the Justiciar's Sword & Justiciars Shield (Dropped by the custom raids 1) * 2 Custom Raids have been added (the first drops Nex sets + Zaryte bow | the second drops Chaotic weapons) * Revenants with PvP armor drops * Working Infernal cape textures * Custom edgeville home area * Working Twisted Bow * Several new bosses (one magic only boss that drops staff of light) * A new Experience rate (Classic) * HCIM Mode (All ironman modes are obtainable. + banking issue fixing for UIM) * We've reworked the whole economy on Valius so that players Feel a sense of accomplishment when receiving loots * Automatic Events (Boss events, Double exp, Double drop rates, Double coin/BM drops) now working 100% * Hourly Reward system (potential Loyalty system) * Mini Barrows Pets & 10+ other new pets including pets for the Custom Raids * ReWritten CacheDownloader (A lot easier to use now) * And so much more! PLAY - Click Vote for us - Click Top Hiscores - Click Discord/Forums - Click
  5. Play Now! - Click Vote for us - Click Top Hiscores - Click Discord/Forums - Click /oz3zDQk.png] Play Now! - Click Vote for us - Click Top Hiscores - Click Discord/Forums - Click
  6. Join today Aesthetic Realm - Aesthetic Realm Aesthetic Realm - Aesthetic Realm Click to play Aesthetic Realm - Aesthetic Realm - Full world heat maps - Hiscores - Custom achievement system - Over 100+ spawns in wild - Perfect Vote - Instant donations - Tastefuly added customs - New game modes - Custom bosses - Custom perks for game modes - DDOS protection Minigames ------------ - Barrows - Warriors Guild - Duel Arena - Pest Control - Fight Caves - Weapon Game - Clan Wars - Inferno - Raids Bosses ----------- - KBD - Sea Troll Queen - Barrelchest - Corp - Daggs - Godwars - Zulrah - Kraken - Giant Mole - Chaos Elemental - Callisto - Scorpia - Vet'ion - Venenatis - Chaos Fanatic - Crazy Archaeologist - Cerberus - Thermonuclear Smoke Devil - Lizard Shaman - Demonic Gorillas - Gelatinnoth Mother - RFD Bosses - Kalphite Queen - Skotizo - Revenants
  7. It is our goal to make your playing experience the best it can be. Our developer is knowledgeable and capable of doing things that most other servers could only dream of. We guarantee an unforgettable experience filled with many journeys along the way. Whether you destroy gigantic bosses, drop your opponents in wilderness, establish wealth like never seen before, or skill harder than none other, we look forward to welcoming you to your new home. Have fun playing Almost-Reality! Play here: http://almost-reality.com Play here: http://almost-reality.com/vote Play here: http://almost-reality.com/donate Play here: http://almost-reality.com/wiki Features- Flawless PKing and PvMing- No down time- No lag- Active forums- Friendly and helpful staff team- Growing community- Perfected duel arena- Returns on double deaths- Frequent updates- Achievement system- Custom Skeletal Trio minigame- Custom Premium and Respected Premium islands- Custom Ganodermic Beast minigame- Custom voting reward system- Wilderness bounties with rewards- Ganodermic armours- Nex armours- PvP armours- Revenanents that drop Corrupt PvP armours- Active single and multi clans- Fully working spirit shields- Unique Bloodlust team system and events- God Wars- Strong and stable economy Play here: http:almost-reality.com
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