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`Tyluur

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About `Tyluur

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  1. The computer being used to take that video wasn't the best.
  2. November 22nd, 2020 Woodcutting ----------------------------- Hello world, We hope you enjoy these juicy pictures as much as we did. Stay tuned for more
  3. Notice This release is for RedRune666, the 667 will be released by the time this countdown hits 0. Source Code https://github.com/RedRune666/RedRune666-Server
  4. For those of you who aren't registered on our forums, here's a preview of what the client will look like
  5. November 4th, 2020 - Client Plugins & Social Introduction
  6. `Tyluur

    RuneDocs

    RuneDocs is looking for an illustrator to help bring the documentation to life and make it more approachable to newcomers. Paying for the work is definitely on the table, it should be noted that this work will be placed in the public domain after purchase for the rest of the communities usage. If you'd like to take a lower cut for attribution on the RuneDocs website that would also be something we'd be interested in doing. Join the Discord server and add me [Tyluur#2124] if you're interested in being a part of the project.
  7. I'm a bit surprised that voter legitimacy is still an issue. Regarding developer documentation, this is something that RuneDocs aims to resolve.
  8. This is good content. Shame the formatting glitched out.
  9. We will be gifting discord nitro passes monthly starting November. I suggest you join. Send me a private message for the link :).
  10. September 13th, 2020 We're still at it, folks. Today we've progressed on equipment bonuses. Additionally, we've progressed on our data storage system. We'll be using postgres DBMS. Here's a sneak peak at our schema thus far.
  11. We've been quite on updates for a while, but we've been doing a lot. Here's a photo of some actual gameplay. This shows pathfinding, packet handling, event production, interface management, actions (which are suspendable), and doors. More updates have been done since then - stay tuned .
  12. `Tyluur

    RuneDocs

    We're open, under construction of course.
  13. Although we haven't posted any updates yet, we've been working hard! Our website is getting wrapped up and we've almost finished all the core/engine related tasks [these things make it so we can write content quickly]. Here's the first official piece of Dusk content [this includes collission, pathfinding, npc and player updating (all unit tested), and content via scripts [cow moo-ing]
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